Okay, here's my idea: The Shoot Gun. A shotgun that only fires one pellet, but that pellet does 9999 damage, and has some pretty intense spread-but it fires hyper fast. So it's a cone of absolute annihilation.
I left a Super Thanks before but Google removed it because I put in a fake shipping address for Doomguy to receive his BFG-9999 😅 Anyhow, here's a dono for that top-notch BeefGee editing quality in the beginning 👌
I appreciate that godmode wasn't on during the gameplay lol. As per an idea for a slightly modified dehacked weapon, it might be fun to have the single barrel shotgun have an almost comically fast reload speed. Perhaps then people will give the weapon the praise it deserves! Perhaps unrelated to this video, but I would love to see you continue your Doom II RPG playthrough. Your commentary is great and the episodes are the perfect length. I'd love to see the series back again!
Perfect plug for Struggle's hammer and drill. The hammer is really just a fist that hits twice, but the image of a hammer digging into an imp's skull is comically badass, and the selected sound effects are a cherry on top. Both weapons, despite being largely unchanged, feel so fresh and satisfying to use.
It genuinely wouldn't be hard to UVMax okuplok like this. But it would still take an hour or two, and there'd be a lot of waiting around at timed doors.
Very powerful, but I prefer my own superweapon for breaking the game, 1-4 bfg shots will kill everything, on the map even if there is 10,000 enemies It is a bfg ball that has 0 projectile speed and emits bfgspray constantly, this is just the normal version not a designed to break the game one. The reason it takes 1-4 shots I say is because you can do it with 1 but you do not have 360degrees of coverage, so fire once in each 90degree and bam everything within spray range will be melted. Only problem is I don't think 0 speed projectiles work in vanilla doom, but you could probably work around that, by like not making it a projectile, or making the projectile noclip, so it never hits a wall and dies. Very fond of Dehack so always curious to see what can be done, heavy limits but you can do some crazy stuff when you know how things function.
Oh ok, I see how that works, that's interesting. Does the 0 speed projectile follow you around though? Otherwise how does it kill stuff in the entire map at once? Aren't walls gonna still block the tracers?
If you make the projectile itself trigger the tracer attack during its flight cycle (instead of just on impact), you can make this even more ludicrous. For other weapons: Starting by making the pistol use the SSG codepointer is probably a good start.
DeHackEd does indeed have a specific line for the cells for the BFG. It's in the Misc section. In DEH form: ------ Misc 0 BFG Cells/Shot = 0 ------ I'm not 100% sure but I think that'd avoid the odd thing where firing a no-ammo projectile weapon lowers your maximum shells/rockets.
I have an idea for a DeHackEd challenge! I call it "Necromancer Doom"... The player can resurrect demons! If paired with UV Tyson, Doomguy can use demons as meat shields to block projectiles, or alternatively, you mark an enemy with a pseudo Arch Vile zap, then resurrected demons will target them.
I remember when ports (or a port) used to support fast weapons out of the box (sv_fastweapons). I had a lot of fun back in the day in Skulltag with this. Especially with its grenade launcher with bouncy grenades. You could kill things offscreen without line of sight by bouncing them around corners and off walls.
I went looking through the other videos because the channel name seemed familiar and WAIT HOW ARE YOU PLAYING SLAUGHTER MAPS ON *KEYBOARD ONLY* I got to respect, thats a skill that i won't have
It's be interesting to see if the rocket lancher can be turned into the UT Redeemer, that shoots a rocket with a huge blast radius and damage output, but with a very slow fire rate.
If the original Doom Games ever had an official Mario-maker-esque new entry, this would be the thing they gave you when you skip the level. But enough of buffing Weapons: How about you make the SSG fire two Pistol shots, one for each cylinder, and replace the Ammo type accordingly aswell as Replacing the Shells in the Reload Animation with the Bullets from the new Beta Sprites?
one thing i would love to try is having the masterminds chaingun (i believe it uses shotgun shots, so i guess it is possible to do in dehacked). a bit more balanced upgrade to the regular chaingun (although makes the one barrel shotgun completely useless).
The spiderdemon's (and shotgunner's) attack shoots three pellets, while the player's shotgun shoots seven. So yeah, it would be very doable in dehacked but it'd be even more powerful than what the spiderdemon has 😁
Very silly idea here. A weapon that only fires the BFG spray (the tracers that come out on projectile impact), like a plasma shotgun. Idk how exactly, maybe it fires a projectile that calls A_BFGSpray and immediately despawns?
Yeah I tried messing around with the BFGSpray function and it seems pretty easy to accidentally break stuff. I could definitely try out more cases though.
Most powerful dehacked weapon possible? Hmm, how about fragglet's "exitsw wad" aka portable switch that you punch to exit the level on the spot. Yea I know "without braking the game" applies but as a wise man once said, sometimes "the only winning move is not to play". That being said, the "it's free, just subscribe" section made me chuckle a bit because I actually modded fragglets mod further to make it an exit on hitting YT subscribe after being inspired by Coincident's joke from Okuplok Mancubus Cliff Strategy video (the joke being he said the best way to beat the map is to sub to him). A short demonstration: ua-cam.com/video/d7I07ZtQcBY/v-deo.html
I generate all the text for my videos here: c.eev.ee/doom-text-generator/ It's SO helpful for creating Doom content (videos, wads, etc.), and in fact any kind of content really.
its a method for editing (modding) Doom. Some of the main things you can do is change weapons and monster stats, or edit which graphics display for weapons and monsters. You can also add in new monsters. It's actually quite a powerful way to mod the game, especially if you get creative with it.
Doomguy found a Tome of Power
haha, YES!
"I never had a chance at Sunlust but now with the BFG-9999 its a breeze! Thank you Dehacked for changing my life!" - Satisified Dehacked user 38229
This is just another "over 9000" joke.
@Cirwlos Yeah well I prefer my dumb infomercial joke.
Sold! Makes you wonder what went so wrong with the BFG 10K if this was the 9999...
Okuplok playing like Entryway isn't something i knew i needed but im here for it.
Ahhhhh perfection made flesh. 😤😩 my boy is Okuploking like a boss. He ate and left no crumbs
Another satisfied customer!
The BFG9999 is even more like Christmas than the Press Release Beta BFG. (0:12)
lol I actually thought the same thing. It would look really similar if I added in custom red plasma bolts as well.
Okay, here's my idea:
The Shoot Gun.
A shotgun that only fires one pellet, but that pellet does 9999 damage, and has some pretty intense spread-but it fires hyper fast. So it's a cone of absolute annihilation.
⭐⭐⭐⭐⭐
"Perfect for clearing out traffic"
Wow! I might actually be able to beat Abandon now!!
Dakka is my favorite weapon mod that powers up the arsenal, but stays pretty balanced.
I left a Super Thanks before but Google removed it because I put in a fake shipping address for Doomguy to receive his BFG-9999 😅
Anyhow, here's a dono for that top-notch BeefGee editing quality in the beginning 👌
Thanks inverse_of_zero! Always very generous 😘 Yeah, the intro was very fun to make and basically the whole reason for this video.
I appreciate that godmode wasn't on during the gameplay lol.
As per an idea for a slightly modified dehacked weapon, it might be fun to have the single barrel shotgun have an almost comically fast reload speed. Perhaps then people will give the weapon the praise it deserves!
Perhaps unrelated to this video, but I would love to see you continue your Doom II RPG playthrough. Your commentary is great and the episodes are the perfect length. I'd love to see the series back again!
Oh yep, I definitely plan to finish Doom 2 RPG. I just keep kind of forgetting about it because I'm so busy practicing sunlust lol.
I was expecting to hear the Skulltag taunt sound at 0:46.
Solid stuff! Would be perfect for a load of difficult wads. Sunder, Nuts trilogy, Holy Hell first come to my mind.
Dehacked has a special feeling.
Maybe because the more advanced GZDoom mods are too overboard even for Doom.
Perfect plug for Struggle's hammer and drill. The hammer is really just a fist that hits twice, but the image of a hammer digging into an imp's skull is comically badass, and the selected sound effects are a cherry on top. Both weapons, despite being largely unchanged, feel so fresh and satisfying to use.
y'know, Undercaves suits Okuplok well. Both levels are traumatic.
It's just a great track in general. I think it would suit a lot of Doom maps.
We are doing Okuplok UV-MAX with this one 🗣️🗣️🗣️🔥🔥🔥
It genuinely wouldn't be hard to UVMax okuplok like this. But it would still take an hour or two, and there'd be a lot of waiting around at timed doors.
I liked the infinite, fully automatic super shotgun that fires on every tic.
Very powerful, but I prefer my own superweapon for breaking the game, 1-4 bfg shots will kill everything, on the map even if there is 10,000 enemies
It is a bfg ball that has 0 projectile speed and emits bfgspray constantly, this is just the normal version not a designed to break the game one. The reason it takes 1-4 shots I say is because you can do it with 1 but you do not have 360degrees of coverage, so fire once in each 90degree and bam everything within spray range will be melted.
Only problem is I don't think 0 speed projectiles work in vanilla doom, but you could probably work around that, by like not making it a projectile, or making the projectile noclip, so it never hits a wall and dies.
Very fond of Dehack so always curious to see what can be done, heavy limits but you can do some crazy stuff when you know how things function.
Oh ok, I see how that works, that's interesting. Does the 0 speed projectile follow you around though? Otherwise how does it kill stuff in the entire map at once? Aren't walls gonna still block the tracers?
@@BeefGeeTV Since the tracers emit from the player, this means that as soon as you enter a room, the enemies within will start dying.
You should make the shotgun from doom 1 have an extra barrel and do slightly more damage but the trade off is it takes slightly longer to reload
That sounds a bit too powerful. Also, that reload animation better be really satisfying to watch or no one would use it.
If you make the projectile itself trigger the tracer attack during its flight cycle (instead of just on impact), you can make this even more ludicrous.
For other weapons: Starting by making the pistol use the SSG codepointer is probably a good start.
DeHackEd does indeed have a specific line for the cells for the BFG. It's in the Misc section. In DEH form:
------
Misc 0
BFG Cells/Shot = 0
------
I'm not 100% sure but I think that'd avoid the odd thing where firing a no-ammo projectile weapon lowers your maximum shells/rockets.
True! I should try that next time.
I have an idea for a DeHackEd challenge! I call it "Necromancer Doom"... The player can resurrect demons!
If paired with UV Tyson, Doomguy can use demons as meat shields to block projectiles, or alternatively, you mark an enemy with a pseudo Arch Vile zap, then resurrected demons will target them.
That sounds cool, it would require zdoom scripting though.
I remember when ports (or a port) used to support fast weapons out of the box (sv_fastweapons). I had a lot of fun back in the day in Skulltag with this. Especially with its grenade launcher with bouncy grenades. You could kill things offscreen without line of sight by bouncing them around corners and off walls.
I'd love if it were possible to make a working grenade launcher in vanilla Doom. You can kind of make grenades, but not bouncy ones.
@@BeefGeeTV Same. That would be awesome.
Turn the rocket launcher into the nuke from Shadow Warrior (make the damage 9999 and the splash radius 9999)
I went looking through the other videos because the channel name seemed familiar and WAIT HOW ARE YOU PLAYING SLAUGHTER MAPS ON *KEYBOARD ONLY*
I got to respect, thats a skill that i won't have
Practice makes perfect 😁 I play quite a lot of Doom lol
Finally! Now E1M1 will be my bitch at last! (now I need a Chaingun that shoots mini rockets)
I don't see why that couldn't be done...
It's be interesting to see if the rocket lancher can be turned into the UT Redeemer, that shoots a rocket with a huge blast radius and damage output, but with a very slow fire rate.
I think the blast radius is tied to damage output, so it probably would work but then you'd need to make sure you're standing nice and far back!
Double barrel the fire nuke pellets
If the original Doom Games ever had an official
Mario-maker-esque new entry, this would be the thing they gave you when you skip the level.
But enough of buffing Weapons: How about you make the SSG fire two Pistol shots, one for each cylinder, and replace the Ammo type accordingly aswell as Replacing the Shells in the Reload Animation with the Bullets from the new Beta Sprites?
haha debuffing the weapons? It would probably be funny to watch but very frustrating to play 😇
one thing i would love to try is having the masterminds chaingun (i believe it uses shotgun shots, so i guess it is possible to do in dehacked). a bit more balanced upgrade to the regular chaingun (although makes the one barrel shotgun completely useless).
The spiderdemon's (and shotgunner's) attack shoots three pellets, while the player's shotgun shoots seven. So yeah, it would be very doable in dehacked but it'd be even more powerful than what the spiderdemon has 😁
If only you could combine the weapons from Russian Overkill with the Doom Infinite Mod...
You could make it a little challenging. Keep the gun lower your health to 5. And remove all the medikits and stimpaks.
Hey, that is a cool concept. Your weapon is ridiculously powerful but you basically can't get hit... that's really interesting actually.
Very silly idea here. A weapon that only fires the BFG spray (the tracers that come out on projectile impact), like a plasma shotgun. Idk how exactly, maybe it fires a projectile that calls A_BFGSpray and immediately despawns?
Yeah I tried messing around with the BFGSpray function and it seems pretty easy to accidentally break stuff. I could definitely try out more cases though.
Most powerful dehacked weapon possible? Hmm, how about fragglet's "exitsw wad" aka portable switch that you punch to exit the level on the spot. Yea I know "without braking the game" applies but as a wise man once said, sometimes "the only winning move is not to play". That being said, the "it's free, just subscribe" section made me chuckle a bit because I actually modded fragglets mod further to make it an exit on hitting YT subscribe after being inspired by Coincident's joke from Okuplok Mancubus Cliff Strategy video (the joke being he said the best way to beat the map is to sub to him). A short demonstration: ua-cam.com/video/d7I07ZtQcBY/v-deo.html
hahaha, nicely done! I guess, technically, that is the most "powerful" weapon you could have. The "meta" gun.
No way HacX font
I generate all the text for my videos here: c.eev.ee/doom-text-generator/
It's SO helpful for creating Doom content (videos, wads, etc.), and in fact any kind of content really.
Is this mouse compatible?
If you want it to be even easier 😉
whats a dehacked
its a method for editing (modding) Doom. Some of the main things you can do is change weapons and monster stats, or edit which graphics display for weapons and monsters. You can also add in new monsters. It's actually quite a powerful way to mod the game, especially if you get creative with it.