I feel like I subconsciously saw that ending coming early on, but it still hit me like a truck full of bricks! Excellent foreshadowing, and masterfully crafted through and through!!
yeah for sure, all of these videos are amazing. personally can't wait til ellie blows up and I can brag about being here from before 500 subscribers, let alone 500,000
I mean, you are still only aiming at 5 dimensions; if we're categorizing by extremes, then that's only 2^5 = 32 categories, which is actually pretty manageable. Still, this grows pretty fast, once you have 10 axis, you've got about 1000 categories, and you might as well make cute monster pictures to represent them and use them to fill up your Pokémon Romack at that point.
Since I'm a Lab Rat. Here's a list of the mentioned types. (challenge type) Direct/Indirect, (interaction type) Roleplayer/Scientist, (reward type) Narrative/Mechanical, (pacing type) Campaign/Episodic, (learning type) Deduction/Exposition [DR] Actor [DRN] Captian America/Power Ranger [DRNC] Hero [DRMC] Anti-Hero [DSME] Speedrunner [DRME] Lab Rat [IRME] Service Dog [IRNE] Philosophy Student
So this video was a lot of fun but I'm not actually sure putting the roleplayer and scientist as opposites is entirely correct. It's possible for someone to be extremely invested in exploring and breaking down a game's systems and also still be deeply invested in their own immersion, especially if the game allows for one to actively take on the role of someone solving the game, like in heavily logic-driven mystery/detective games. This is distinct from simply sitting on the middle of a roleplay/science axis, which implies a willingness to sacrifice immersion if it means a chance to further engage with the mechanics or vice versa. Ultimately I think this issue stems from one simple fact: The opposite of a roleplayer is simply a non-roleplayer. One's desire and willingness to be deeply immersed in a game can't be placed opposed to a competing desire, only a lack of that desire or a desire to avoid that aspect of games. Ultimately I think defining immersion and it's draws would require an entire tesseract of its own, almost entirely distinct from the original tesseract, perhaps then creating a two-component description of a player by combining the results of both a narrative/immersion tesseract and a mechanical structure tesseract. (Ultimately this is probably easily represented as another higher-dimensional shape, but I think actively conceptualizing it as two separate components has merit for both naming conventions and practical discussions, which could be more easily focused on one side or another.) And while part of the point of this video is obviously poking fun at the idea of reducing people down to such simple structures, I actually think a two part system with cube or tesseract components could be a useful structure for discussing, analyzing, and simulating player tendencies without getting too deep into the depths of individuality. Or maybe I'm overthinking a somewhat silly video about math, lol
Let's say that both faces can be fulfilled with a single point (conjectured 4D space), you have absolutely none of the options, or absolutely all of them, which then means correlation lines aren't going to suffice. We can further label groupings (like we are reducing a fraction that is too large, such as 2/6 reduced to 1/3), so a parent label for the types of option combos possible in each pair. I imagine both Sci and Rp combine to some form of high perception, and the neither label would be needing data from other categories to create a label indirectly (instead it just being choose your positive attribute, you now have negative space to indicate in polar opposite of your constructed ideals to compare, giving you more data) in the end product (the player type). Since these are all static YES or NOs, the 00,01,10,11 options for each provided pairing can be a fundamental basis for one more thing. We can start adding infinite amounts of pairs! Since these combos are additive, and their impact directly correlates to the whole and not any of it's neighbors anymore, we can easily set requirements for each thing we make, and see exactly which players can interact with it or not in a predicted/assumed way. This means if we are absolutely sure a Scientist Roleplayer that is in constant love of being told what to do with things to discover (Sci+RP & direct + indirect), we can form a label higher up on our labeling scheme called Gamer(
I think thta isntead of the steryotype of the scientist the oposite of a roleplayer would be more akin to something like "The fps gamer", as in the guy who only cares about the mechanical aspect of the game, not the sotrytelling aspect of it. That will have less of the "does weird shit cause its cool" guys and would only be the the "combat is the only thing that matters rp is booooooooooring" kinda of players. Optimizers would fall inbetween these categories, as they can enjoy both, depending on what they really like. On that note, I think we could actually get a new dimension/vector form this! Tryhards (Or optmizers or comboers)/ The casuals This would be a line from those who try to make the most viable characters they can to those who just make silly little guy with shit stats and weird spell selections. The scientist steryotype can not work on it's own because there are multiple types of scientist and different aspects of the game mechanics they can enjoy! But both the FPS Gamers and the try hards split the "Focous on game mechanics" part, tho the first one is only mechanics focused and the second one can be a roleplay tryhard too
so we need to double the amount of axii so show the intensity with which each player desires an ineraction but onCE YOU GET THE PENTARACT DOWN THE PLAYER TYPE ALIGNMENT DEKERA-
Just found your Excel-as-GameEngine/WhatIsAGameEngine video..which compelled me back through your work to here, so far, and I just wanted to let you know that I appreciate the intrigue of the ideas and the well-paced, fun, minimalist illustrative clarity of presentation a lot - stand out quality! This video, in particular, relates to many points of personal interest..resonates with many attractors I’m drawn to..personality modeling..generally modeling and investigating systems of related ideas in pursuit of insights gleaned through coherently mapping and clarifying essential features, dynamics, and implications..the inspiring viability of usefully discretizing and modeling reality and the profound scope-creep encounterable in pursuit of perfect, comprehensive modeling..intuitive use of >3D modeling..D&D.. Anyway - you're a gem and I strongly appreciate what you do. ,{^_^}”
This thing would be really useful for marketing videogames and interactive experiences!! there is such thing as brand archetypes and audience archetypes but here you could use the corner areas as the archetypes and i would love to have a good version of it to understand the player base if i every want to make my ownplayerbase (i do) Thanks this is reeally awesome!
This was a fun ride. The first two "oops we need another axis" were immediate and expected, and then the titular tesseract goes on for so much longer that we get nice and comfortable sorting people into convenient boxes before getting slapped with the reminder that human complexity has endless layers
4:05 also would like to point out that sometimes a narrative reward can be seeing the characters interact more. The DLCs for Splatoon show you moments with the characters as you beat more levels and it’s the primary reason I wanted to play more levels, because Pearl and Marina are just SO CUTE TOGETHER and I wanna see them and Nintendo are BASTARDS for withholding their interactions from us (but I wouldn’t want it any other way(except like with more unlockable))
So when you think about it, your player alignment is actually a great way to create a sufficient tool to create a unique vector for a person for future anti-quantum computing encryption hacking
Once I reach the Cube, I normally represent additional alignment dimensions as RGB values before I try to make things HyperSpatial. ( R, G, and B can each be a single axis, and it isn't hard for computers to convert Hexadecimal fractions in to percentages )
Ahh, my favorite genre of video essay: gradually descending into madness. Also, I don't think scientist and roleplayer are really a dichotomy. I would personally put myself pretty high on roleplayer and scientist, though im not quite sure how to label the new axes. Regardless, the GAMEPLAY HEXATESSERACT IS REALLY QUITE SIMPLE ONCE YOU GET USED TO IT
I love the idea. More than 3 dimensions are the coolest thing I ever learned it's just that I didn't found any interesting way to apply them and this video showcased exactly that. I might delve into the idea further In the future. Also after watching Excel video I have to say that damn your content is great
I hope alignment tesseracts are the big new thing. I will be doing my part by updating my favorite charts: political alignment chart, anime which loves/hates women accidentally/on purpose, soup (we can finally add the crunchiness axis)
To me, it depends on my mood, which can be affected by the atmosphere of the game. If it's emmersive, I'll try to be a roleplayer, but if it's casual, I'll be a speedrunner Is that another axis?
Not trying to shit on your awesome video. It was insightful and fun. Just a person who is way too into game design. Is it possible to graph this out using something like a hexagon graph? The outer point being 1 aspect and the center being the inverse? Then you can continue to add whatever dichotomy you want increasing to octagon and so on
The fact you already solved the visualization problem with just sliders and still proceeded to a pentaract
you should make a website with a series of quizzes that tells you where you fall on the pentaract
My thoughts exactly
MAKE THIS HAPPEN!
yes
no u
hexeract
Well done! You successfully took a challenging math concept and explained it well.
Came here from the Excel Game engine, channel is a gem. Have a sub.
me too 😂
Me three
Hyper too
I came from The Mole video. truly channel a gem
I feel like I subconsciously saw that ending coming early on, but it still hit me like a truck full of bricks! Excellent foreshadowing, and masterfully crafted through and through!!
Very silly and holds many ideas. I look forward to more.
this is so good how had i never seen this before
in 4 videos you have become my favourite person on youtube.
yeah for sure, all of these videos are amazing. personally can't wait til ellie blows up and I can brag about being here from before 500 subscribers, let alone 500,000
I mean, you are still only aiming at 5 dimensions; if we're categorizing by extremes, then that's only 2^5 = 32 categories, which is actually pretty manageable. Still, this grows pretty fast, once you have 10 axis, you've got about 1000 categories, and you might as well make cute monster pictures to represent them and use them to fill up your Pokémon Romack at that point.
Dare you.
Make this a community project
1024
Player Type TCG when?
I love this geometry lesson disguised as a game design essay. Brilliant!
"The player type alignment tesseract is really, not as complicated as it looks", was the funniest line read I've heard in a long time.
Since I'm a Lab Rat. Here's a list of the mentioned types. (challenge type) Direct/Indirect, (interaction type) Roleplayer/Scientist, (reward type) Narrative/Mechanical, (pacing type) Campaign/Episodic, (learning type) Deduction/Exposition
[DR] Actor
[DRN] Captian America/Power Ranger
[DRNC] Hero
[DRMC] Anti-Hero
[DSME] Speedrunner
[DRME] Lab Rat
[IRME] Service Dog
[IRNE] Philosophy Student
I haven't just sat down and watched a video in a long time. This channel is perfect. It only needs more content.
0:33 I want Little Guy To Talk To to appear again in future.
I finally understand how to interpret the tesseract lol
Same ! Am so doped about it
Oh my god, I've found my favorite channel ever
So this video was a lot of fun but I'm not actually sure putting the roleplayer and scientist as opposites is entirely correct. It's possible for someone to be extremely invested in exploring and breaking down a game's systems and also still be deeply invested in their own immersion, especially if the game allows for one to actively take on the role of someone solving the game, like in heavily logic-driven mystery/detective games.
This is distinct from simply sitting on the middle of a roleplay/science axis, which implies a willingness to sacrifice immersion if it means a chance to further engage with the mechanics or vice versa.
Ultimately I think this issue stems from one simple fact: The opposite of a roleplayer is simply a non-roleplayer. One's desire and willingness to be deeply immersed in a game can't be placed opposed to a competing desire, only a lack of that desire or a desire to avoid that aspect of games. Ultimately I think defining immersion and it's draws would require an entire tesseract of its own, almost entirely distinct from the original tesseract, perhaps then creating a two-component description of a player by combining the results of both a narrative/immersion tesseract and a mechanical structure tesseract. (Ultimately this is probably easily represented as another higher-dimensional shape, but I think actively conceptualizing it as two separate components has merit for both naming conventions and practical discussions, which could be more easily focused on one side or another.)
And while part of the point of this video is obviously poking fun at the idea of reducing people down to such simple structures, I actually think a two part system with cube or tesseract components could be a useful structure for discussing, analyzing, and simulating player tendencies without getting too deep into the depths of individuality.
Or maybe I'm overthinking a somewhat silly video about math, lol
Let's say that both faces can be fulfilled with a single point (conjectured 4D space), you have absolutely none of the options, or absolutely all of them, which then means correlation lines aren't going to suffice. We can further label groupings (like we are reducing a fraction that is too large, such as 2/6 reduced to 1/3), so a parent label for the types of option combos possible in each pair. I imagine both Sci and Rp combine to some form of high perception, and the neither label would be needing data from other categories to create a label indirectly (instead it just being choose your positive attribute, you now have negative space to indicate in polar opposite of your constructed ideals to compare, giving you more data) in the end product (the player type). Since these are all static YES or NOs, the 00,01,10,11 options for each provided pairing can be a fundamental basis for one more thing.
We can start adding infinite amounts of pairs! Since these combos are additive, and their impact directly correlates to the whole and not any of it's neighbors anymore, we can easily set requirements for each thing we make, and see exactly which players can interact with it or not in a predicted/assumed way. This means if we are absolutely sure a Scientist Roleplayer that is in constant love of being told what to do with things to discover (Sci+RP & direct + indirect), we can form a label higher up on our labeling scheme called Gamer(
absolutely none, or absolutely all, as an end to end range*
I forgot to say that part, sorry!!
I think thta isntead of the steryotype of the scientist the oposite of a roleplayer would be more akin to something like "The fps gamer", as in the guy who only cares about the mechanical aspect of the game, not the sotrytelling aspect of it. That will have less of the "does weird shit cause its cool" guys and would only be the the "combat is the only thing that matters rp is booooooooooring" kinda of players.
Optimizers would fall inbetween these categories, as they can enjoy both, depending on what they really like. On that note, I think we could actually get a new dimension/vector form this!
Tryhards (Or optmizers or comboers)/ The casuals
This would be a line from those who try to make the most viable characters they can to those who just make silly little guy with shit stats and weird spell selections.
The scientist steryotype can not work on it's own because there are multiple types of scientist and different aspects of the game mechanics they can enjoy! But both the FPS Gamers and the try hards split the "Focous on game mechanics" part, tho the first one is only mechanics focused and the second one can be a roleplay tryhard too
so we need to double the amount of axii so show the intensity with which each player desires an ineraction but onCE YOU GET THE PENTARACT DOWN THE PLAYER TYPE ALIGNMENT DEKERA-
Ironically, I never actually truly got tesseracts until now
This is my new fav channel
haha fantastic ending!
Ellie Rasmussen's Player Type Alignment Pentaract.
So we can all agree that: indirect, roleplayer, narrative, campaign, deduction is just matpat right?
I finally understand what a tesseract is
Challenge Pref [Direct|Indirect]
Interaction Pref [Roleplay|Science]
Reward Pref [Narrative|Mechanical]
Pacing Pref [Campaign|Episodic]
Learning Pref [Deduction|Exposition]
Just found your Excel-as-GameEngine/WhatIsAGameEngine video..which compelled me back through your work to here, so far, and I just wanted to let you know that I appreciate the intrigue of the ideas and the well-paced, fun, minimalist illustrative clarity of presentation a lot - stand out quality!
This video, in particular, relates to many points of personal interest..resonates with many attractors I’m drawn to..personality modeling..generally modeling and investigating systems of related ideas in pursuit of insights gleaned through coherently mapping and clarifying essential features, dynamics, and implications..the inspiring viability of usefully discretizing and modeling reality and the profound scope-creep encounterable in pursuit of perfect, comprehensive modeling..intuitive use of >3D modeling..D&D..
Anyway - you're a gem and I strongly appreciate what you do. ,{^_^}”
There is also the calm (sudoku, sims) vs non-calm games (Mario, first person shooter)
I think I found one of my favourite new youtubers.
This thing would be really useful for marketing videogames and interactive experiences!! there is such thing as brand archetypes and audience archetypes but here you could use the corner areas as the archetypes and i would love to have a good version of it to understand the player base if i every want to make my ownplayerbase (i do)
Thanks this is reeally awesome!
Wait I need to know the full layout of the pentaract!
This was a fun ride. The first two "oops we need another axis" were immediate and expected, and then the titular tesseract goes on for so much longer that we get nice and comfortable sorting people into convenient boxes before getting slapped with the reminder that human complexity has endless layers
This is gold. Glad i found you.
I love your energy and I vibe with your content more than I thought I could a youtuber’s. Epic
2:00 oh god I HOPE the director isn’t still directing on opening night, everyone better be off book or istg
4:05 also would like to point out that sometimes a narrative reward can be seeing the characters interact more. The DLCs for Splatoon show you moments with the characters as you beat more levels and it’s the primary reason I wanted to play more levels, because Pearl and Marina are just SO CUTE TOGETHER and I wanna see them and Nintendo are BASTARDS for withholding their interactions from us (but I wouldn’t want it any other way(except like with more unlockable))
amazing video, amazing subject, and it was made by a fellow nerdy girl!!!! :3
So when you think about it, your player alignment is actually a great way to create a sufficient tool to create a unique vector for a person for future anti-quantum computing encryption hacking
So where does "Murder Hobo" go on the Hexeract?
Once I reach the Cube, I normally represent additional alignment dimensions as RGB values before I try to make things HyperSpatial.
( R, G, and B can each be a single axis, and it isn't hard for computers to convert Hexadecimal fractions in to percentages )
Me, somebody who took topology in high school: this seems pretty easy to understand :)
Essentially, this is a Jreg video
Ahh, my favorite genre of video essay: gradually descending into madness.
Also, I don't think scientist and roleplayer are really a dichotomy. I would personally put myself pretty high on roleplayer and scientist, though im not quite sure how to label the new axes. Regardless, the GAMEPLAY HEXATESSERACT IS REALLY QUITE SIMPLE ONCE YOU GET USED TO IT
wait, this isn't about videogame design. this is just a way to trick me into learning four-dimensional visualization!
Wonderful!
I love the idea. More than 3 dimensions are the coolest thing I ever learned it's just that I didn't found any interesting way to apply them and this video showcased exactly that. I might delve into the idea further In the future. Also after watching Excel video I have to say that damn your content is great
so far loving your stuff!!! (although i think you should add some music + increase the volume of your output sound to better match w/ other videos!!!)
Love your voice and how you explain things😊
Now This is An Middle School Level Threat
Myers Briggs for gamers
I hope alignment tesseracts are the big new thing. I will be doing my part by updating my favorite charts: political alignment chart, anime which loves/hates women accidentally/on purpose, soup (we can finally add the crunchiness axis)
To me, it depends on my mood, which can be affected by the atmosphere of the game. If it's emmersive, I'll try to be a roleplayer, but if it's casual, I'll be a speedrunner
Is that another axis?
i love what you do
Pentaract.
Lexicon adopted.
ELLIE!!!! DROP ANOTHER VIDEO...AND MY LIFE... IS YOURS
The final type on the tesseract is just Brian David Gilbert
Wild. I love it!
The end made me wheeze
Dammit I wanted to know all the types on the Tesseract!
I get the feeling you were the sort of kid who played Super Tic-Tac-Toe
you could just turn this into a quiz that asks you what you like.
Not trying to shit on your awesome video. It was insightful and fun. Just a person who is way too into game design. Is it possible to graph this out using something like a hexagon graph? The outer point being 1 aspect and the center being the inverse?
Then you can continue to add whatever dichotomy you want increasing to octagon and so on
absolutely useless, but very much enjoyable 😋
So good haha!
You sneaky devil. Teaching me about multi dimensional topology by pretending it's about video games.
My brain hurts a lot
*CinemaSins ding* inaccurate tessaract rotation animation
ISMCD
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