The Player Type Alignment Tesseract

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  • Опубліковано 10 січ 2025

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  • @SibLight
    @SibLight Місяць тому +778

    I think this is the most succinct annihilation of the idea of personality tests that I have ever seen.

    • @Simpson17866
      @Simpson17866 Місяць тому +59

      On the contrary ;) The fact that no one test can measure every single thing about a person doesn't mean that tests are fundamentally useless, it just means you have to think about what information you think is most useful to focus on and which information you don't need to.
      "Thermometers don't measure blood pressure and sphygmomanometer's don't measure temperature, so we shouldn't use them!" "Why not use the sphygmomanometer for blood pressure and use the thermometer for temperature?"

    • @RealClassixX
      @RealClassixX Місяць тому +3

      That's like saying that traffic laws aren't useful because they don't apply to planes in the same way.

    • @TehNoobiness
      @TehNoobiness Місяць тому +13

      @@Simpson17866 At the same time, it's clear here that what's actually happening when you build a personality test--or, when you think about it, any means of categorizing people or art--is that you're _trimming information away,_ not dredging up new information. (Something something 'create context'.) You cannot make a personality test that perfectly describes a person because, by its nature, a personality test makes someone easier to understand by blurring out details that are considered less important than what's measured by the test.
      If there _were_ a perfect personality test that precisely captures everything about a person, it would be both indistinguishable from the person it's measuring and completely impossible to understand.

    • @Simpson17866
      @Simpson17866 Місяць тому +3

      @@TehNoobiness That's not a bug, that's a feature ;)
      Every single person you look at has more information about their identity than you could possibly categorize in a thousand lifetimes, so you have to ask yourself "which types of information about a person do I personally care most about most of the time?"
      I for one don't tend to use D&D Alignment or MyersBriggs as much as I used to because I've decided that the information that the MTG Color Wheel tends to be more useful for my personal purposes - though I'm still perfectly comfortable combining them to explore more distinctions between more combinations :D

    • @TehNoobiness
      @TehNoobiness Місяць тому +5

      @Simpson17866 True, it's just worth bearing in mind that removing information is what 'creating context' really means :P

  • @chrissomnitz6123
    @chrissomnitz6123 Місяць тому +762

    This was a fun ride. The first two "oops we need another axis" were immediate and expected, and then the titular tesseract goes on for so much longer that we get nice and comfortable sorting people into convenient boxes before getting slapped with the reminder that human complexity has endless layers

  • @absoluteCatastrophy
    @absoluteCatastrophy 8 місяців тому +1461

    you should make a website with a series of quizzes that tells you where you fall on the pentaract

  • @deltamico
    @deltamico Місяць тому +1040

    The fact you already solved the visualization problem with just sliders and still proceeded to a pentaract

    • @AstroEli133
      @AstroEli133 Місяць тому +67

      the sliders dont show you all the types in relation to eachother

    • @NaurPor
      @NaurPor Місяць тому +39

      Break down all dimensions into five one dimensional lines.
      Not that hard, just slide left to right of the extreme of the other than having them there all at once. Sometimes, individuality makes simplicity, which could be preferable above complexity

    • @AstroEli133
      @AstroEli133 Місяць тому +7

      @@NaurPor that still leaves the problem in my reply, see above.

    • @zop5725
      @zop5725 Місяць тому +39

      ​@@AstroEli133 Tesseracts and pentaracts also dont solve this problem. Not every exact player is idetifiable in a Tesserect because as it is shown, it is just a three dimensional projection of a four dimensional object. At least one Dimension automatically gets lost.
      For example take the "average player", a player that scores right in the middle on every possible measurement. Intuitively you would position that player right in the middle of the tesseract projection, but that would place him right in the middle of the campaign pacing cube which would contradict him being average.
      If you wanted to solve this problem mathematically you would have to find a bijection from [0,1]^3 to [0,1]^4, which IS possible, for example with space filling curves, but it would be a really dumb visualisation, because it would be completely uncomprehensable.

    • @AstroEli133
      @AstroEli133 Місяць тому +5

      @@zop5725 this is only aabout extremes

  • @liamwacey807
    @liamwacey807 Місяць тому +427

    "The player type alignment tesseract is really, not as complicated as it looks", was the funniest line read I've heard in a long time.

  • @tye385narf21
    @tye385narf21 Місяць тому +147

    The paradigm shift of understanding service dogs as a more complicated lab rats is brilliant, thank you

  • @izzet513
    @izzet513 2 місяці тому +197

    I love this geometry lesson disguised as a game design essay. Brilliant!

    • @semicolon9773
      @semicolon9773 Місяць тому +30

      social science essay disguised as a geometry essay disguised as a game design essay

  • @MPamr
    @MPamr 11 місяців тому +324

    Well done! You successfully took a challenging math concept and explained it well.

    • @shurturgal
      @shurturgal Місяць тому +18

      Yeah, my thought mid-video, this is just an introduction to dimensions

    • @iantaakalla8180
      @iantaakalla8180 Місяць тому

      This is as good a video about dimensionality without using that term as Yahtzee’s video on “post-punk” is on Hegelian dialectic.

  • @josephle5686
    @josephle5686 Місяць тому +174

    pull out the linear algebra book everyone. we need to consider the case where these axes aren’t orthogonal

    • @quint3ssent1a
      @quint3ssent1a Місяць тому +18

      An interesting idea. I think it actually reduces the number of possible variants, because non-orthogonal axis mean that some attributes can be explained as a derivative of other attributes.

    • @josephle5686
      @josephle5686 Місяць тому +21

      @ yeah but as long as all of the attributes are linearly independent from the others they can still be orthoganlized via gram schmidt or something and the number of variants is still the same. but honestly this was just a joke haha

    • @jyxtheberzerking4824
      @jyxtheberzerking4824 Місяць тому +3

      **entire class of sleep-deprived and burned-out students groan in bored anguish**

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 29 днів тому +5

      Exactly, everyone is so hung up on visualization, but with some simple linear algebra, we can work with an arbitrarily complex n-dimensional vector space. Bonus points for sprinkling in a little bit of geometric algebra. Surely, without the limitations of human visualization, the information will be much more digestible...

  • @fluffyribbit1881
    @fluffyribbit1881 8 місяців тому +407

    I mean, you are still only aiming at 5 dimensions; if we're categorizing by extremes, then that's only 2^5 = 32 categories, which is actually pretty manageable. Still, this grows pretty fast, once you have 10 axis, you've got about 1000 categories, and you might as well make cute monster pictures to represent them and use them to fill up your Pokémon Romack at that point.

    • @youtubeuniversity3638
      @youtubeuniversity3638 8 місяців тому +16

      Dare you.

    • @ascaredmilipede7971
      @ascaredmilipede7971 8 місяців тому +23

      Make this a community project

    • @robinsparrow1618
      @robinsparrow1618 5 місяців тому +9

      1024

    • @grzegorzbrzeczyszczykiewic563
      @grzegorzbrzeczyszczykiewic563 Місяць тому +12

      Player Type TCG when?

    • @chrisperry4014
      @chrisperry4014 Місяць тому +5

      I made a similar observation. They could’ve used a simple cube with six cuboids on each side to create a 30 sided figure and an additional six sides from the original cube without breaking the laws of physics and has more than enough axes to assign each proposed one in the video.

  • @element_119
    @element_119 8 місяців тому +204

    I feel like I subconsciously saw that ending coming early on, but it still hit me like a truck full of bricks! Excellent foreshadowing, and masterfully crafted through and through!!

  • @Rabid_Mushroom
    @Rabid_Mushroom Місяць тому +107

    Ahh, my favorite genre of video essay: gradually descending into madness.
    Also, I don't think scientist and roleplayer are really a dichotomy. I would personally put myself pretty high on roleplayer and scientist, though im not quite sure how to label the new axes. Regardless, the GAMEPLAY HEXATESSERACT IS REALLY QUITE SIMPLE ONCE YOU GET USED TO IT

    • @autumn948
      @autumn948 Місяць тому +8

      *hexerract, and yes, REALLY QUITE sIMPLE

    • @pedroscoponi4905
      @pedroscoponi4905 Місяць тому +4

      Same! I want to roleplay as a person with very sharp characteristics - they're _very_ competent at doing one or two things, and mechanically built to do that to the best of my game knowledge, but also have one or two glaring flaws that can and will cause problems.
      On that note, I also really like it when my mechanical rewards and my narrative rewards come in one neat little package, so please understand thAT THE HEPTASSERACT IS REALLY NOT THAT COMPLEX IF YOU KEPT UP SO FAR

    • @funcat3560
      @funcat3560 Місяць тому

      I like being the Roleplayer in Camaign like scale, and being like the Scientist on Episodic scale. Sometimes both in the same game at the same time. Just to break up the idea that people could even be placed on a single point of however many axis there need to be.

    • @DeltaEntropy
      @DeltaEntropy Місяць тому +5

      That just puts you in between the two.
      The axis’s are ratios not discrete numbers.

    • @thewingedporpoise
      @thewingedporpoise 28 днів тому

      I think we need a radar chart....

  • @spacechemsol4288
    @spacechemsol4288 8 місяців тому +218

    Came here from the Excel Game engine, channel is a gem. Have a sub.

  • @ryanclark5569
    @ryanclark5569 Місяць тому +47

    This video has the awesome side effect of being the best explanation of a tesseract I have ever seen

    • @polygondeath2361
      @polygondeath2361 Місяць тому +3

      I stopped for a moment and paused the video and made the connection between the 2n “extrema” of the n-1 features on an nD cube

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 29 днів тому

      multivectors in n-dimensional Clifford algebras be like.

    • @polygondeath2361
      @polygondeath2361 29 днів тому +1

      @@tzaphkielconficturus7136 so I'm a high school math student who has sort of exhausted my available math classes (rural schools am I right), would you recommend clifford calculus?

    • @quantumblur_3145
      @quantumblur_3145 29 днів тому

      ​@@polygondeath2361 It's big and red

  • @Ali-in-the-goblin-cave
    @Ali-in-the-goblin-cave Місяць тому +44

    0:35 and this kids is what we call foreshadowing

    • @crimcloak
      @crimcloak Місяць тому +6

      And Crim, give her a math problem, and then throw in the words "player behavior" to distract from the fact that it's just a math problem

    • @chastermief839
      @chastermief839 28 днів тому +4

      Woah! I didn't even catch that. Its a math video with words like "roleplay" and "campaign" to distract from the fact that it's a math video. Very slick!

    • @nevs0917
      @nevs0917 27 днів тому

      I felt it was less foreshadowing and more the premise of the video

  • @leseanpayne2805
    @leseanpayne2805 Місяць тому +36

    Instructions unclear. Opened the third eye and was brought to the gates of illucidation for questioning. AB testing with the angels revealed my cellphone games goals to be unclear and overwhelming.

    • @quantumblur_3145
      @quantumblur_3145 29 днів тому

      My third eye opened with temu already auto-installed

  • @talkingcowthatwasthereallalong
    @talkingcowthatwasthereallalong Місяць тому +15

    Add enough dimensions and the diagram will have more player types than there are actual players, either that or the model evolves beyond simply describing the system and gets robust enough to make predictions about theoretical player types that haven't been observed yet, maybe even for axes of aspects that don't exist yet in current gaming experiences.
    Because the player, the game and their interaction are all intrinsically tied to reality, Ellie Rasmussen proceeded to unify all fields of science and human knowledge and put forth The Grand Unified Player Type Field Theory, perfectly describing all possible types of players. The model is so all encompassing that it also describes the rest of existence as well.
    "It's actually pretty simple once you get the hang of it"
    - Ellie Rasmussen after using GUPTFT to prove free-will doesn't exist, 2034.

  • @Shamitako
    @Shamitako 8 місяців тому +116

    So this video was a lot of fun but I'm not actually sure putting the roleplayer and scientist as opposites is entirely correct. It's possible for someone to be extremely invested in exploring and breaking down a game's systems and also still be deeply invested in their own immersion, especially if the game allows for one to actively take on the role of someone solving the game, like in heavily logic-driven mystery/detective games.
    This is distinct from simply sitting on the middle of a roleplay/science axis, which implies a willingness to sacrifice immersion if it means a chance to further engage with the mechanics or vice versa.
    Ultimately I think this issue stems from one simple fact: The opposite of a roleplayer is simply a non-roleplayer. One's desire and willingness to be deeply immersed in a game can't be placed opposed to a competing desire, only a lack of that desire or a desire to avoid that aspect of games. Ultimately I think defining immersion and it's draws would require an entire tesseract of its own, almost entirely distinct from the original tesseract, perhaps then creating a two-component description of a player by combining the results of both a narrative/immersion tesseract and a mechanical structure tesseract. (Ultimately this is probably easily represented as another higher-dimensional shape, but I think actively conceptualizing it as two separate components has merit for both naming conventions and practical discussions, which could be more easily focused on one side or another.)
    And while part of the point of this video is obviously poking fun at the idea of reducing people down to such simple structures, I actually think a two part system with cube or tesseract components could be a useful structure for discussing, analyzing, and simulating player tendencies without getting too deep into the depths of individuality.
    Or maybe I'm overthinking a somewhat silly video about math, lol

    • @e3.14c4
      @e3.14c4 8 місяців тому +7

      Let's say that both faces can be fulfilled with a single point (conjectured 4D space), you have absolutely none of the options, or absolutely all of them, which then means correlation lines aren't going to suffice. We can further label groupings (like we are reducing a fraction that is too large, such as 2/6 reduced to 1/3), so a parent label for the types of option combos possible in each pair. I imagine both Sci and Rp combine to some form of high perception, and the neither label would be needing data from other categories to create a label indirectly (instead it just being choose your positive attribute, you now have negative space to indicate in polar opposite of your constructed ideals to compare, giving you more data) in the end product (the player type). Since these are all static YES or NOs, the 00,01,10,11 options for each provided pairing can be a fundamental basis for one more thing.
      We can start adding infinite amounts of pairs! Since these combos are additive, and their impact directly correlates to the whole and not any of it's neighbors anymore, we can easily set requirements for each thing we make, and see exactly which players can interact with it or not in a predicted/assumed way. This means if we are absolutely sure a Scientist Roleplayer that is in constant love of being told what to do with things to discover (Sci+RP & direct + indirect), we can form a label higher up on our labeling scheme called Gamer(

    • @e3.14c4
      @e3.14c4 8 місяців тому +2

      absolutely none, or absolutely all, as an end to end range*
      I forgot to say that part, sorry!!

    • @batatasabia
      @batatasabia Місяць тому +5

      I think thta isntead of the steryotype of the scientist the oposite of a roleplayer would be more akin to something like "The fps gamer", as in the guy who only cares about the mechanical aspect of the game, not the sotrytelling aspect of it. That will have less of the "does weird shit cause its cool" guys and would only be the the "combat is the only thing that matters rp is booooooooooring" kinda of players.
      Optimizers would fall inbetween these categories, as they can enjoy both, depending on what they really like. On that note, I think we could actually get a new dimension/vector form this!
      Tryhards (Or optmizers or comboers)/ The casuals
      This would be a line from those who try to make the most viable characters they can to those who just make silly little guy with shit stats and weird spell selections.
      The scientist steryotype can not work on it's own because there are multiple types of scientist and different aspects of the game mechanics they can enjoy! But both the FPS Gamers and the try hards split the "Focous on game mechanics" part, tho the first one is only mechanics focused and the second one can be a roleplay tryhard too

    • @mischakonovalov9888
      @mischakonovalov9888 Місяць тому +8

      so we need to double the amount of axii so show the intensity with which each player desires an ineraction but onCE YOU GET THE PENTARACT DOWN THE PLAYER TYPE ALIGNMENT DEKERA-

  • @j-bot3935
    @j-bot3935 9 місяців тому +56

    Ironically, I never actually truly got tesseracts until now

  • @gabrielmilanesi6341
    @gabrielmilanesi6341 Місяць тому +16

    After the fourth dimension it is usually more productive to ditch your eyes and embrace the pure and “unvisualizable” MATH

  • @julesspits9661
    @julesspits9661 9 місяців тому +87

    in 4 videos you have become my favourite person on youtube.

    • @BunnyCrypt
      @BunnyCrypt 8 місяців тому +7

      yeah for sure, all of these videos are amazing. personally can't wait til ellie blows up and I can brag about being here from before 500 subscribers, let alone 500,000

  • @BellPeppermint
    @BellPeppermint 10 місяців тому +19

    Very silly and holds many ideas. I look forward to more.

  • @beajensen6775
    @beajensen6775 Місяць тому +22

    wait, this isn't about videogame design. this is just a way to trick me into learning four-dimensional visualization!

  • @amberhide04
    @amberhide04 8 місяців тому +16

    this is so good how had i never seen this before

  • @sona5704
    @sona5704 5 місяців тому +83

    Since I'm a Lab Rat. Here's a list of the mentioned types. (challenge type) Direct/Indirect, (interaction type) Roleplayer/Scientist, (reward type) Narrative/Mechanical, (pacing type) Campaign/Episodic, (learning type) Deduction/Exposition
    [DR] Actor
    [DRN] Captian America/Power Ranger
    [DRNC] Hero
    [DRMC] Anti-Hero
    [DSME] Speedrunner
    [DRME] Lab Rat
    [IRME] Service Dog
    [IRNE] Philosophy Student

    • @tetrachart4156
      @tetrachart4156 Місяць тому +5

      Well [IS] could be "Solver", [IR] could be "Adapter" and [DS] could be "Refiner"

    • @wynnexed
      @wynnexed Місяць тому +15

      I tried making my own list of the tesseract ones, and got
      DRNC - Hero
      DRNE - Superman
      DRMC - Anti-Hero
      DRME - Bounty Hunter
      DSNC - Explorer
      DSNE - Lab Rat
      DSMC - Optimizer
      DSME - Speedrunner
      IRNC - Paragon
      IRNE - Detective
      IRMC - Treasure Hunter
      IRME - Game Show Contestant
      ISNC - Theorist
      ISNE - Philosophy Student
      ISMC - Archaeologist
      ISME - Mastermind
      (i misplaced a couple, but i think the logic holds throughout or something)

    • @ComicLighthouse
      @ComicLighthouse Місяць тому +3

      This. This is what I was looking for​@@wynnexed

    • @crimcloak
      @crimcloak Місяць тому +1

      Forget Myer Briggs and the zodiacs, which alignment tesseract vertice are you?

    • @charly26770
      @charly26770 Місяць тому +1

      I think that "architect" would fit better than "archeologist", but the rest of them sound like really good descriptions. ​@wynnexed

  • @EmethMatthew
    @EmethMatthew Місяць тому +4

    "So in the end you end up with 16 extreme embodiments of the edges of the scales."
    Ah, so this is the Myers-Briggs 16 personalities survey of the RPG world 😂

  • @robertlincourt8422
    @robertlincourt8422 Місяць тому +2

    You are an expert in pacing with both concepts and humor and it makes the videos very enjoyable, its like there is always something to grab you either a progression in knowledge or a joke. Thank you for your efforts and the manner in which you convey your ideas

  • @youtubeuniversity3638
    @youtubeuniversity3638 8 місяців тому +39

    0:33 I want Little Guy To Talk To to appear again in future.

  • @blubglub
    @blubglub Місяць тому +14

    I LOVE BEING CATEGORIZED 🗣🗣🗣

  • @o_2731
    @o_2731 8 місяців тому +23

    I finally understand how to interpret the tesseract lol

    • @hugo6969
      @hugo6969 7 місяців тому +4

      Same ! Am so doped about it

  • @chrismay3827
    @chrismay3827 Місяць тому +6

    I haven't just sat down and watched a video in a long time. This channel is perfect. It only needs more content.

  • @weegiblook7953
    @weegiblook7953 Місяць тому +2

    this went from a fun thought experiment to a math lesson on 4 dimensions to a shitpost way faster than i ever expected

  • @StainlessHelena
    @StainlessHelena Місяць тому +2

    11:51 No Ellie, turn around! Don't step into the light! That place is not meant for mortals!

  • @MatthewElento-vv9sb
    @MatthewElento-vv9sb Місяць тому +5

    oh now i want to listen to you talk about the pentarract for like 30 minutes

  • @geek2thextreme
    @geek2thextreme Місяць тому +4

    now this is a youtuber who understands the brian david gilbert school of video essays

  • @decadesyearoldthingsreview6595
    @decadesyearoldthingsreview6595 Місяць тому +2

    It can be made a game but this suddenly would turn into from a statistical system to a complex experiment of cultur-anthropological biases of gamers in one specific demographic who would be interested about being part of a survey.
    Like even in a impossible scenario where you make an amazing game and a good enough tool to test this still there are the things what would cause incredible biases, because games need to be a proper way in a sense so that they are playable. If you want to test what the player lacks in interest they have to face something they don’t want to face and then make them feel win or lose in a way it doesn’t hurt their ego.

  • @Falkov
    @Falkov 7 місяців тому +7

    Just found your Excel-as-GameEngine/WhatIsAGameEngine video..which compelled me back through your work to here, so far, and I just wanted to let you know that I appreciate the intrigue of the ideas and the well-paced, fun, minimalist illustrative clarity of presentation a lot - stand out quality!
    This video, in particular, relates to many points of personal interest..resonates with many attractors I’m drawn to..personality modeling..generally modeling and investigating systems of related ideas in pursuit of insights gleaned through coherently mapping and clarifying essential features, dynamics, and implications..the inspiring viability of usefully discretizing and modeling reality and the profound scope-creep encounterable in pursuit of perfect, comprehensive modeling..intuitive use of >3D modeling..D&D..
    Anyway - you're a gem and I strongly appreciate what you do. ,{^_^}”

  • @MynameisnotGraey
    @MynameisnotGraey Місяць тому +1

    4:05 also would like to point out that sometimes a narrative reward can be seeing the characters interact more. The DLCs for Splatoon show you moments with the characters as you beat more levels and it’s the primary reason I wanted to play more levels, because Pearl and Marina are just SO CUTE TOGETHER and I wanna see them and Nintendo are BASTARDS for withholding their interactions from us (but I wouldn’t want it any other way(except like with more unlockable))

  • @kedesiklem448
    @kedesiklem448 5 місяців тому +6

    Oh my god, I've found my favorite channel ever

  • @EggheadsGuide
    @EggheadsGuide 27 днів тому +1

    This is now one of my most beloved youtube videos. Thank you.

  • @beast7842
    @beast7842 Місяць тому +12

    So we can all agree that: indirect, roleplayer, narrative, campaign, deduction is just matpat right?

  • @LOBricksAndSecrets
    @LOBricksAndSecrets Місяць тому +4

    Once I reach the Cube, I normally represent additional alignment dimensions as RGB values before I try to make things HyperSpatial.
    ( R, G, and B can each be a single axis, and it isn't hard for computers to convert Hexadecimal fractions in to percentages )

  • @warlickmedia
    @warlickmedia 23 дні тому

    I have never understood the illustration of the tesseract before this video. what a great framing device

  • @captinobvious4705
    @captinobvious4705 8 місяців тому +8

    I finally understand what a tesseract is

  • @dribanlycan
    @dribanlycan Місяць тому +2

    this is one of my faovrite digs at trying to categorize how people enjoy things: i tend to enjoy all aspects of games so its never been something ive ever put stock in

  • @cewla3348
    @cewla3348 Місяць тому +1

    you sound like frankenstein on his fifth month of making a person [compliment]

  • @zapzapfishes5878
    @zapzapfishes5878 8 місяців тому +9

    Essentially, this is a Jreg video

  • @massiveidiot77
    @massiveidiot77 Місяць тому +3

    This sounds like a college lecture by someone much older than me in the best way possible

  • @MxVerdaArt
    @MxVerdaArt Місяць тому +1

    Color! Shading! Texture! Vibration mode / frequency / oscillation! Furriness / smoothness!
    Come on, you got this. :D

  • @Hidan237
    @Hidan237 Місяць тому +1

    i cant tell you how much i loved this video, amazing work

  • @youtubeuniversity3638
    @youtubeuniversity3638 8 місяців тому +12

    Ellie Rasmussen's Player Type Alignment Pentaract.

  • @loyc12
    @loyc12 Місяць тому +1

    I love your energy and I vibe with your content more than I thought I could a youtuber’s. Epic

  • @SotraEngine4
    @SotraEngine4 8 місяців тому +8

    There is also the calm (sudoku, sims) vs non-calm games (Mario, first person shooter)

  • @CB083
    @CB083 25 днів тому

    this is such a direct challenge scientist narrative reward episodic pacing player video to make

  • @GastlyInpector
    @GastlyInpector 27 днів тому +1

    This one of the funniest videos I've seen in months! So accurate,,, this is exactly what it's like trying to explain your interests to other people 😂

  • @youtubeuniversity3638
    @youtubeuniversity3638 8 місяців тому +8

    Challenge Pref [Direct|Indirect]
    Interaction Pref [Roleplay|Science]
    Reward Pref [Narrative|Mechanical]
    Pacing Pref [Campaign|Episodic]
    Learning Pref [Deduction|Exposition]

  • @fizzzydev
    @fizzzydev 8 місяців тому +5

    Now This is An Middle School Level Threat

  • @yago9636
    @yago9636 День тому

    "Lets find an interesting video to listen while I clean my room, something light and simple"
    The video:

  • @edgarleft
    @edgarleft Місяць тому +3

    I think I found one of my favourite new youtubers.

  • @Fauxade
    @Fauxade 25 днів тому +1

    Thank you for creating this gem of a video on such a topic, it made my day

  • @Muhammed_English314
    @Muhammed_English314 Місяць тому +1

    When you added the third dimension, I started getting excited and I said to myself "Why stop with 3? Ooh, I bet this video is going to end in some mathematics!". Now I'm half the way through, I can see it coming...
    Edit: only 5, a little disappointing tbh.

  • @nolongerdude
    @nolongerdude Місяць тому +1

    Imagine if someone was to try to capture every detail that makes player different. just imagine cube having like 20 dimensions

  • @TheMartyredextras
    @TheMartyredextras Місяць тому

    The most impressive thing this video did for me was finally make me understand why a tesseract is represented that way.

  • @areallypleasantperson8719
    @areallypleasantperson8719 Місяць тому +2

    i love this. game design humor and philosophy humor.

  • @spilledink849
    @spilledink849 Місяць тому +1

    glad to know that trying to solve problems by creating increasingly complicated multi-dimensional grids isn't something only I do😂

  • @cyanscholar5498
    @cyanscholar5498 Місяць тому +2

    Combining TTRPG story telling and Cosmological Multi-dimensional Geometry? Oh yeah, I'm in the right place...

  • @Jas019
    @Jas019 7 місяців тому +5

    This is my new fav channel

  • @nodoby6943
    @nodoby6943 Місяць тому

    i genuinely did not understand tesseracts until this video.. thank u

  • @cycloneabsol9405
    @cycloneabsol9405 Місяць тому +2

    I get the feeling you were the sort of kid who played Super Tic-Tac-Toe

  • @mizoik9893
    @mizoik9893 4 місяці тому +3

    This thing would be really useful for marketing videogames and interactive experiences!! there is such thing as brand archetypes and audience archetypes but here you could use the corner areas as the archetypes and i would love to have a good version of it to understand the player base if i every want to make my ownplayerbase (i do)
    Thanks this is reeally awesome!

    • @quantumblur_3145
      @quantumblur_3145 29 днів тому

      Activision's hiring more unethical people if you need a job

  • @pseu9098
    @pseu9098 7 місяців тому +2

    I love the idea. More than 3 dimensions are the coolest thing I ever learned it's just that I didn't found any interesting way to apply them and this video showcased exactly that. I might delve into the idea further In the future. Also after watching Excel video I have to say that damn your content is great

  • @crazycatboysolomon7006
    @crazycatboysolomon7006 11 днів тому

    When I play TT RPGs I take roleplayer/scientist dichotomy, crumple it into a ball and eat it. I love role-playing my characters, the thing is: I make most of them scientists! I'll creating a character I find complex and interesting who's primary motivation happens to be a deep seeded fascination with some aspect of the world they live in. I will then spend the entire campaign fanning the fire of character's hyperfixation through any means available, both mechanics and role-play.
    One of my recent D&D characters was an artificer/druid who poured ever once of her 20 int into finding new ways to create bioengineered monstrosities. I would alternate back and forth between role-playing her conducting a thorough autopsy on the monster we just killed to learn the secrets of its anatomy and haggling with DM about which of its powers that knowledge lets her copy and imbue into her creations.

  • @jumpsplat120
    @jumpsplat120 8 місяців тому +10

    Wait I need to know the full layout of the pentaract!

  • @syrupswollower
    @syrupswollower 11 місяців тому +10

    amazing video, amazing subject, and it was made by a fellow nerdy girl!!!! :3

  • @easygreasy3989
    @easygreasy3989 7 місяців тому +3

    This is gold. Glad i found you.

  • @rendiggietydog
    @rendiggietydog Місяць тому

    you guys are seriously my new favourite channel, ive been LOVING every video!!

  • @redtaileddolphin1875
    @redtaileddolphin1875 2 місяці тому +6

    2:00 oh god I HOPE the director isn’t still directing on opening night, everyone better be off book or istg

  • @Starshine777
    @Starshine777 Місяць тому +1

    6th axis: familiarity vs novelty
    this video subverted my expectations somehow by repeating the trope of adding yet another axis while trying to name the combinations
    though I might argue that deduction vs exposition is actually quite similar to direct vs indirect challenge, and the two are similar enough to merge for purpose of funny distillations

  • @VioletKerrigan
    @VioletKerrigan Місяць тому

    This appeals to me many in so many specific ways, excellent execution, have a subscribe.

  • @TwentySeventhLetter
    @TwentySeventhLetter Місяць тому +1

    Up Next: Learning to solve for your own player type with Linear Algebra

  • @jh29a
    @jh29a 14 днів тому

    this may be teaching me more about 4D Geometry than game design

  • @jknkjnkjnkj8967
    @jknkjnkjnkj8967 Місяць тому +1

    i fr started yelling at this video because you seemed fixated on literally the exact opposite reason one would click on the video. i was like this person is a hack and needs to take a fucking xanax cause god damn. AND I FELL FOR IT. well played lmao

  • @Meowzors
    @Meowzors Місяць тому +1

    Someone needs to make a personality type quiz out of this

  • @thekoifishcoyote8762
    @thekoifishcoyote8762 Місяць тому +1

    It gets a lot easier to understand when you stop treating dimensions as directions, and start treating them like variables.
    x is 1 dimension, y is another, so x+y has 2 dimensions.

  • @atomicity.probably
    @atomicity.probably Місяць тому

    this has become my new favorite channel omg

  • @AyazZaman
    @AyazZaman Місяць тому

    ive somehow started on mathematics and category theory in the morning, took a break through gaming and then looped all the way back at mathematics when i was trying to research on worldbuilding

  • @wun_zee3599
    @wun_zee3599 8 місяців тому +8

    Myers Briggs for gamers

  • @flameoguy
    @flameoguy Місяць тому +1

    Today I learned I'm the service dog

  • @paradoxicalwaffle9874
    @paradoxicalwaffle9874 Місяць тому

    This is a perfect intersection of my interests, thank you

  • @ripswf
    @ripswf 25 днів тому +1

    A n-th dimensional geometry lesson disguised as a video about role player gamers... The video IS the fire damage math problem you mentioned.

  • @savethebees2574
    @savethebees2574 Місяць тому

    Wait this is the first time I've ever actually understood what a tesseract is. Holy shit.

  • @pedroscoponi4905
    @pedroscoponi4905 Місяць тому

    Absolute masterpiece of a video, I've got the dumbest smile on my face

  • @j.jackson4182
    @j.jackson4182 10 місяців тому +9

    haha fantastic ending!

  • @JuniperLea
    @JuniperLea Місяць тому

    So what if I like all these things and appreciate when a game incorporates elements of all of them? The entire scope of what games have to offer compared to other media is a big reason I love them so much.

  • @LuckySketches
    @LuckySketches Місяць тому

    I feel like I learned more about geometry in this video than I did about player types.

  • @flaym.
    @flaym. Місяць тому +1

    Wake up babe, gamer MBTI dropped

  • @vc101
    @vc101 Місяць тому

    i've been waiting for the 5th axis this entire time and boy fuckin' howdy you _did not_ disappoint

  • @Enter54623
    @Enter54623 Місяць тому +1

    I loved when this video devolved into a beautifully long and drawn out and animated explanation of how mathematical dimensional analysis / visualization of powers of two works❤️❤️❤️ you’re so right it is NOT that complicated and very very useful

  • @maximusharbour3463
    @maximusharbour3463 Місяць тому +3

    Ok so, I get that much of this video is about visualization, but still.
    I'm probably (mostly):
    Indirect
    Scientist
    Narrative
    Campaign
    Exposition
    So basically, I want the game to tell me how to use the mechanics, I then want to master and complexify doing using them, all while completing various problems with various options of how to complete them, with each complete problem giving cool story things. And also for it to occur over a long time.
    I do have occasional roleplayer tendencies though, and I do like some roguelikes which by nature are pretty episodically paced. I'm not really a big fan of direct challenges though, and I can take or leave mechanical rewards and deductive learning.

  • @michaeloless6484
    @michaeloless6484 Місяць тому

    idc if you are breaking down personality tests I want this so bad

    • @quantumblur_3145
      @quantumblur_3145 29 днів тому

      makes it funner ngl unless a personality test saved your family from an orphan