Get Better Lighting In Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 25

  • @jhalanddesign
    @jhalanddesign 2 роки тому +8

    Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.

  • @emyalessandrini6229
    @emyalessandrini6229 Рік тому +3

    Thank you so much for this cool video !! I love your tutorials, they are so pleasant to watch and easy to follow even for a french person :)

  • @tojiyev_cg
    @tojiyev_cg 2 роки тому +2

    Awesome tutorial. Thank you

  • @sturmx96
    @sturmx96 2 роки тому +2

    Great video. Thank you.

  • @nikitashifner
    @nikitashifner Рік тому +1

    the best

  • @ЯнОпашенин
    @ЯнОпашенин 2 роки тому +1

    Just great video!!!👌

  • @bharat5194
    @bharat5194 2 роки тому +1

    Much needed tutorial thanks again 👍

  • @HyberCrashDK
    @HyberCrashDK 2 роки тому +2

    Uhh det bliver min godnat 'læsning' det her. Glæder mig til at se den!

  • @snk9212
    @snk9212 2 роки тому +2

    very useful and well explained !! thank you ! 🌱

  • @OGloc_SA
    @OGloc_SA 2 роки тому +1

    Love it! Thanks

  • @vosko3d
    @vosko3d Рік тому +1

    Thanks a lot for a cool technique, I feel, I've improved my lighting workflow, at past it was like a mess with a lot of lights and not so good results

  • @korujaa
    @korujaa Місяць тому

    great video !!!

  • @evilbrothers3012
    @evilbrothers3012 Рік тому

    you are an amazing teacher! I would like more videos about the light and its setting for products in the form of boxes and bottles👍👍👍

  • @awaken-wonder
    @awaken-wonder 2 роки тому +2

    Great video brother!

  • @sjkammann
    @sjkammann 2 роки тому +2

    king!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Рік тому

    Top class!

  • @pixelasm
    @pixelasm 2 роки тому +2

    26:18 did you use SSS or translucency for the material?!
    If so do you use it a lot aside of typical applications like fluids and foliage?

    • @lukasthorup
      @lukasthorup  2 роки тому +2

      Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.

    • @pixelasm
      @pixelasm 2 роки тому +2

      @@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)

  • @sydvaughnmotion
    @sydvaughnmotion Рік тому

    Hey Lukas,
    Quick question for you. Do you model this garment using marvelous designer? Or did you find it online?

    • @lukasthorup
      @lukasthorup  Рік тому +1

      I bought the garment online

    • @sydvaughnmotion
      @sydvaughnmotion Рік тому

      @@lukasthorup Awesome! Where’s the best place to grab garments like this?

  • @mugenpuchi9739
    @mugenpuchi9739 Рік тому

    hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you

    • @lukasthorup
      @lukasthorup  Рік тому +1

      In octane you need to use the distribution texture slot. But it can be a little difficult to control

    • @mugenpuchi9739
      @mugenpuchi9739 Рік тому +1

      @@lukasthorup thank you very much i will try it !