There's two parts of the fan base: the major story-fans and the major battle-fans. Story fans make all the comics and weird cringy OCs and animations while battle fans make *this.*
Love how this nails every cliche you can think of -Ridiculous sprites -"You think I'm weak enough to be taken down in one blow?" -Loud sounds every millisecond -Very crazy and discordant music -Sans portrayed as not lazy or weak -A bunch of *unnecessary* mechanics
don’t forget about phase 3 where things just go out of character for some reason and have last breath sans in here of all things just to make him do a crying attack
I love how this has every single Sans fangame cliche in the book - Edgy battle sprites - Stupidly long turns - Ridiculously unfair attack pacing - Ear-bleeding sounds every 6 frames - "You think you're good enough to kill me in one blow?! I'm not THAT weak....." - Crazy music - Sans has a god complex for some reason
@@partiallypeculiar4545in all honesty sans isn't that hard of a fight. He wasn't easy by no means but when compared to some other games he isn't all that hard.
@@soap699 Most of the difficulty of sans comes from surprise, so it's rather easy if you already know the patterns. Even if you don't look into other games Undyne is definitely harder.
@@cedrolenonI'd say there are a lot more solid FNAF fan games than Undertale or FNF fan games. Partly because insane reaction times aren't really part of the experience with FNAF.
@@reilitlum aight, here sans spellcards Bone Sign "Ultimatum" Bone Sign "Inability" Bone Sign "Platformer Chaos" Bone Sign "Gaster Blasters" Mind Sign "Subterranean -Animism- Telekinesis" Bone Sign "GET DUNKED ON!" Realization "Distrust in Humanity" Time Sign "Lazing out til' the End of Time"
@@deepdark4738 glitchtale and underverse are two good examples in my eyes. i hope there's also games with multiple runs, like TS!Underswap, or that one underfell game that some guy made with file editors in base undertale
sans in fangames: -edgy as hell -has more phases than all of the cuphead bosses combined -completely out of character sans in canon: -just trying to make you reset bc he knows things will not end well -will try to dodge but accepts if he gets hit -still has a chilled personality while casually obliterating you
Explaining Dusttrust Calamity is like explaining Bubble Bass's order, it's layers of fannon expertise, i'll grossly summarize it: Dusttrust: Dusttale + Distrust Dusttale: After multiple genocide runs, sans remembers, goes insane and kills as many monster as he can before the player does, in order to lvl himself up and keep the player underleveled. Distrust: Underswap version of Disbelief Disbelief: sans gets killed before papyrus, papyrus becomes the boss of genocide Underswap: characters switch roles, sans is the childish younger(?) brother to papyrus In Dusttrust, underswap papyrus goes on a killing spree, sans tries to stop him and is forced to kill him, figures everything out, goes bonkers and wants to finish what papyrus started. He also gets a sword at some point idk what that's about but i assume it's made out of KARMA or smth.
See the issue isn't the difficulty, it's the design philosophy where they just kinda throw attacks at you in rapid succession Toby Fox likes to make the player do something specific and different for each attack, meanwhile fangames sort of just expect you to do a couple different things but at increasing speed or simply memorize the attack
@@gammaf1365 jevil and sans are insanely fun battles. even if sans is just a tad hard. okay thats kinda stupid of me to say since i always got too attached to the characters to do genocide, but ive no-hitted annoyingly difficult sans fangames so im sure id be fine in terms of defeating sans
@@DeadPixel_ sans is easy, it's just memorization, while undyne the undying is worth having the title of the hardest battle in genocide because her attacks aren't predetermined, you can fight against sans on the web and if you try some few times then you can defeat him
@@dvd2790imagine a fan game where the red lines mechanic is that the attack appear 5 seconds later,so the red lines gonna cover the screen and you have to remember where it goes for every of it
That is their definition of fun. If one style of fun worked for everyone we'd have just 1 sport, 1 game, 1 tv show. Because that 1 thing works for everyone.
What I absolutely love is that almost every fan AU version of Sans isn’t even remotely related to Sans’ cannon character. It also just felt like the cannon Sans was more realistic and easy going than fan interpretations of him.
To me, Sans is an nihilistic person, and the reason why is because when you're fighting him at the genocide route, he says that he can't afford not to care anymore. This means that through the entire route, he didn't care about what was happening, even witnessing his brother's death. He didn't even cry about it. He only attacks you at the genocide route because he doesn't know what will happen after the world is destroyed. But of course, that's just an theory of mine, xd
@@emanuelalipio8905 yep Throughout the game, he's always a lazy person. The reason he fights you in genocide route is literally just a "perhaps?" He knows he can't win because you'll just reset and fight him again until you can beat him
@Emanuel Alípio that's not a theory, that's pretty much canon because as long as you spare 1 monster sans will never fight you, because as long as you spare 1 monster the world doesn't get destroyed.
Undertale suffered heavily from Flanderization in it's fanbase, which is the reduction of complicated characters and their personalities into their most core traits. (And yes it _was_ named after Ned Flanders, he's a textbook case of this). Sans *especially* got the short end of the metaphorical stick here, since everyone loves portraying him as this badass judgement guy when that isn't anywhere near who he is. But, since it's easier to write for the former than the latter, that's what most fan-related content tend to pivot off of.
Legit though flanderization was named after flandre scarlet (even tho that makes no sense lmao)because she's a good example of a character that was reduced to one of core traits(aka having the ability to destroy everything and being a bit mentally unstable) Not to mention that a lot of fans keep thinking that she was imprisoned in the basement of the scarlet devil mansion because she's a danger to others, while in reality she chose to stay there on her own 💀
@@Void_person0 Flanderization was named after Ned Flanders from the Simpsons, where they slowly turned him into a bible thumper. There is a way to do flanderization right to make a character or setting more interesting, but this isn't an example of that.
It's not that Toby did it right (I'm not discrediting him, dude has an incredible amount of talent), it's just that these people did it so, so fucking wrong...
@@bazooga242 The sans fight was completely fair but I want too see what the king of the monsters asgore true power is sans is the judge yes but asgore is the king and 4th hardest boss fight in the game despite holding back tremendously I really want to see a fan game where asgore is harder than sans but still feels like it would be possible in the genocide after sand
What I find funny is that most fangames and AUs completely misunderstand and misuse sans's actual character, unless its an AU that changes their personality directly like Swap or Fell, etc. (actually, most fan media in general misuse classic sans). He doesnt have DETERMINATION. he doesnt care that much to where he would go that ballistic (heck, in canon he probably couldn't as magic is directly tied to the soul. Given how much he sweat, im sure that the actual sans fight was him going all out). And hes also Nihilistic. He knows you can reset, whilst not remembering. And when you finally do defeat him, hes like "welp...guess thats it, huh". He tried, he failed, and oh well, A for effort. Fangames are just silly to me
I think the only ones that make sense for it to be the case is perhaps Dusttale, and even then Flowey would be a better pick as he does remembers resets.
@@indie_gamer7 And to top it off Dusttale truly followed the principles of being a "fangame" It feels like smth done by a fan that isn't canon to Undertale but still keeps a good chunk of things from Undertale in tact And as a plus,does another thing that fangames should do more often Create a more realistic (but not fully realistic) "what if" scenario for a character that changes them,but you can feel the change,you can feel as if the character you know is changing,not some fan interpretation of that character is changing You get what I'm sayin
The thing that has always annoyed me with fangames is a lot of attacks are pretty much unavoidable without prior knowledge. The official sans battle gives the player some time to react to an incoming attack, while a lot of fangames are just "hey here's this massive instant-death laser from the sky with no warning, I'm surprised you didn't see that coming!"
Tbh, that's more roguelike game philosophy than bullshit. But even then, roguelikes/soulslikes make your instincts ready for any attacks and, even as small as they could be, do have warnings for most incoming attacks, if not all, while these fangames it's just a box spawing bones every nano-second at mostly random directions.
@@NathanRibeirodeFrancaYegrosFerThey have alot of warnings if you pay attention to the enemy, their sprite will change so you can react to the attack.
That holds true in Undertale though, a lot of Sans attacks do that especially his opener, Undying is the same, a lot of late game enemies and bosses. The difference is how having low health makes healing items more effective when it takes 6 hits to die and is rare to be multi-hit. What makes Sans or Undying so difficult is you can and will be hit multiple times. This effectively would double the times you are hit and for more damage negating your health advantage. Effectively all leveling did was massively reduce the effectiveness of healing items.
Just so you know, DustTrust is an amalgamation of distrust and dusttale, where distrust is when sans stops you from killing papyrus and papyrus goes sicko mode in the judgement hall. Dusttale is when sans, after seeing you do genocide over and over, decides to kill most of the monster race to gain enough LV to stop you. This fangame in particular, however, seems to add Underswap to make it so you fight sans instead of papyrus, which makes it more of a DustTrustSwap. Thank you, i will now return to living under my nerd rock.
Just a small correction: Disbelief = Sans stops you from killing papyrus and papyrus fights you in the judgement hall Distrust = Disbelief + Underswap Dusttrust = Distrust + Dusttale
Dusttale wasn't even that bad as it expanded on the degeneracy of Undertale's genocide and how much you gotta sacrifice,both mentally and socially in order to even stand a chance of defeating a monster such as yourself While i don't fully agree that thàt would be how Sans would fully act,i fully appreciate the fan interpretation of this sort of what if scenario,as it could somehow realistically happen People underestimate the effects of having knowledge of so many countless genocides Even someone as nihilistic as Sans could go insane What I don't like is fangames of the fangame You know it will be bad when they do that Most of the story aspects of Dusttale are completely thrown out the window in favor of this fully edgy mess that entirely misinterpreted Dusttale (PS you could make the argument that Dusttale itself is edgy and that would be fair given it slightly misinterpreted Sans,but that's kind of the point of fangames,to not fully change up the original character,but to still change up a few things that would lead to different scenarios,like here in Dusttale)
@@Trick_iOS, bruh, you are on drugs if you think touhou is harder that sans fangames. Trust me, sans fangames are on a whole another level of difficulty
Ah yes, i love the type of sans fangames that are humanly impossible to no hit without remembering the patterns of each attack Ok, because i stumbled on this video again and checked my comment, i want to say something: 1) Yes, my statement is wrong(as every no hit requires memorising patterns). 2) i have nothing to do with bullet hell Undertale fangames 3) *Juan* (oh and also you ruined the joke)
The day people understand more difficult doesn't mean more fun and that you need to do actual proper game design to make a game fun is the day society will heal
Also likely helps that Touhou (and buttet hells as a whole) were still relatively niche in the West before Undertale (yeah, they still had tons and tons of fans, but the average Joe wouldn't have heard of it).
@@MikannKinnieyeah right, like why is he holding a sword here what did that have to do with the original character. This probably couldve been way less cringe if the character you were fighting was an actual original character instead of a edgier version of sans
This is the undertale equivalent of those Mario Maker levels where they just spam a bunch of enemies throughout the entire level and have a hidden block with a vine that leads them to the end so they don't have to test if the level functions.
We need more fangames that give extra focus to the pacifist run and the act button (from what I've seen, it's the most unused button in most fights aside from the mercy one in genocide) And if people still prefer to make genocide run related fangames, at least they could try not making the fangames so stupidly hard that only super pro Touhou fans can finish them without dying fives times per enemy attack
honestly i think we need more undertale content that gives some more love to the pacifist run like i rarely see that ever get brought up anymore, just sans sans sans sans sans sans sans
The problem with fan fights is that they saw that Sans was difficult and required pattern recognition, but they failed to realize it was also fair and somewhat forgiving. Like you make a mistake and you could still clutch up if you know what’s next. However, in fan fights if you mess up once it’s over.
i remember reading somewhere that the reason toby had the concept of determination and choice play such an important role in undertale was because having a lot of determination is like a double edged sword: sure, it can help you do a lot of great things, but also horrible things depending on what you choose to do with it. my point is, when i see all of these genocide sans fight games that trade an actually cohesive story for the funny skeleton man breaking your kneecaps with the power of grayscale pixel gman or some other convenient plot device that isn’t explained at all and will probably continue to be churned out till the end of time itself, i can’t help but feel that that line of thinking may have had some truth to it.
while i have a soft spot for these au's (since i was obsessed with them when i was younger lmao), i think what the vast majority of them lack are a real good understanding of what made sans such an interesting character from the second you meet him, the main driving force of sans' character is made super clear, which is a consistent dichotomy between his "i know more than i'm supposed to, am scary and will kill you" persona, and his "i'm easygoing, love ketchup and fart jokes" thing. a lot of sans au's (and now that i think about it just undertale character swaps in general) lose a lot of the character's nuances, since their goal is to make it clear whose role is being replaced with whose. so sans in underswap is papyrus in undertale, sure, but he doesn't have a fraction of the depth which either of the base characters had. granted, it's probably because the au's were made by younger people who are not nearly the storytellers that toby fox is, but i digress. the crazy overpowered, "omg i'm not done yet take this!!" sans boss fights are an obvious effect of this oversimplification. even if sans isn't necessarily changing roles, people nonetheless boil him down to his fundamentals, which most of the time in these universes can be summarized as, "you killed everyone i love and now i'm morally obligated to stop you with a really hard boss fight". and the best way to convey that sans really wants to stop you without saying it out loud (even though most of the time they do anyways lmao) is by making sans' already infamously hard fight worse. now obviously i'm not trying to say that everyone who just wants to make a cool sans boss fight needs to spend hours making sure that the nuances of his character mesh well with the new role he's fulfilling, because that's dumb. but i think if au content creators maybe took more aspects of the base characters and mixed them up in a more balanced way, it'd be more interesting!
I think part of the problem is a lot of people who make these AU concepts don’t put a lot of thought into the implications their changes have on the characters and world. They have a few vague ideas of what they want but don’t think of the necessary steps to get there, which leads to the end product feeling really forced and objectively inferior to the original. A more serious and powerful Sans could absolutely work as a concept, but the mod here doesn’t really do anything to establish what might’ve lead to this outcome, or how this difference impacts the game overall, because they were too focused on the idea of a cool OP Sans fight to factor those things in.
Sorry for second comment- Using the Underswap (and other adjacent AUs) as an example, most of them fail to be compelling because they’re tunnelvisioned onto what the creator specifically wanted, such as X character taking the role of Y character, so they didn’t think of any of the differences that would make to the world. Do the characters retain elements of their original personalities, recontextualized into a different narrative role that fundamentally makes them a unique blend of both characters being swapped around? If the characters didn’t maintain their old personalities, do they just adopt the personality of their swap, or do they adopt a new personality entirely? If the former, then what changes beyond aesthetic are there to the AU, and if the latter, what changed about the characters past and present to make them so vastly different from the original character- you get the point. To make an effective AU, you need to think about how your changes impact and alter the world itself- in order to feel like it could hold a flame to the original, there needs to be a similar amount of thought into the world that entails figuring out the implications of those changes to create something based on the original, but fundamentally unique and interesting to explore. This doesn’t usually happen because people are more interested in the vague and simple isolated ideas than the changes on the world as a whole, and I think that’s a problem with many AUs
As amazingly designed as some of these fan games are, they're all trying to become the "new hardest fan game" by just throwing in stupid patterns, and just ludicrous bullet hell attacks to seem difficult when it's just the equivalent of "random bullshit go!" It's not the difficulty of a fan game that can make it unique, it's the story it could portray, or how well it actually ties to the AU it's from, or how non "just go install Touhou it's easier" it is.
i've been thinking about it for a while, and i just realized a one minute video is equal to 1.8 million words, and potentially more so on with that in knowledge, fighting dusttrust sans feels like numerous things: > modded character with overexaggerated movesets in smash brawl (that masterofhyrule had demonstrated) > script kiddie in roblox script games who spams using neptunian v, star glitcher, chara, etc > cheapie in mugen who just gains an unfair advantage towards you and gives potential seizures just because "they're cool to look at" > average lunatic extra boss in touhou > radiance tier 10 prime soul in ultrakill that needs no explanation > brutal ex mod in pvz that essentially requires luck (and hasn't been playtested that much) > perfecting made of fire in stepmania > an anime protagonist with plot armor like kirito from sword art online so.. if you think about it for a second, dusttrust feels like all of these above, and meets these certifications > overexaggerated fight > most sans like this LOVE to go out of character and spam gaster blasters, slash, etc > they have a stupid amount of advantage towards you, while you only have vanilla stuff like the real knife AND items in general > bullet hell, need i say more? > in fdy's games, they're essentially impossible for a casual player to do, which is why there's a noob mode (which is practically insulting tbh) > some attacks are just filled with rng in general, > you HAVE to practice to get a no-hit in some of their attacks > even after all of this, sans wins in the end because "haha you don't deserve it" it really just shows how the devs didn't think of the consequences when making dusttrust, because *HOLY HELL* they did not need to make it blatantly stupid because now they're gonna think fangame creators have gone too far with how they handled sans
If you are new to the undertale fandom i recommend you to stick with the original and don’t mind the businesses of au’s. it’s much more peaceful that way. =)
All the AU got so annoying. Got a friend whose 1st experienve wity the undertale fandom was some AU and animated series( Glitchtale and underverse), and some fanmade fighting games based in undertale. They are his favourite games and series, yet he didn't even played or watched the original undertale, and refuses to do so because " it's an old game for kids, with bad graphics and no gameplay " because he doesn't need to spam 10 buttons at the same time
@@cineva-wb1pkSee, that kind of thing makes me sad. Some people love and enjoy the wacky nonsensical bullet hell au’s but can NEVER be open-minded enough to appreciate their origin: Undertale. It’s so unbelievable.
@@YuzuNoob. It's not a bullet hell fangame, but more combat oriented one. ( think Mortal Combat but you can move all over the map in 3d). His argument against the original and the others is that there's "no gameplay" , as he seems to think the only good gameplay is memorising keyboard keys combos and watching flashy moves appear on screen as they are more dynamic
Meanwhile in canon Horrortale, Undyne beat Sans after he got exhausted after like, 3-4 or so attacks, and although he is a main character, so is Papyrus, Alphys, Undyne, Toriel, Flowey... drunk rabbit has a name (Dee) and is actually almost a main character, a side character with story and interactions. Same with dogaressa, and they're friends.
Well.. in this fan game: he kills a lot of people, so his HP would logically increase as well. But still, im surprised the player did not one shot him, considering the weapons they have. Not to mention at 0:14 the Player did a surprise attack, which would've surely killed him by now. TL;DR: Everything here is bullsんit
We used to give Sans a second phase and think it was cool, nowadays I have expectations that every fan game I play will simply keep going with the phases indefinitely.
Old Sans fangame difficulty: 2,147,483,648 Gaster blasters being fired can be seen Newer Sans fangame difficulty: [Phase 65,535] 1-12ms to react laser cuts in checker or grid and sword slashes that can one shot you in less than 0ms to react, very fast Gaster blaster spin while dodging touhou lunatic pattern of bones with blue/orange wall can get you no attention to react with telekinesis
@Kase Trey No, at that point Sans will probably say something more along the lines of "Holy shit, we've been here for centuries, Gaster please just let me fucking die".
you forgot the attack where he uploads a virus that hacks every nuclear launch site on the fucking planet and launches all nukes to every single city causing earth to become inhospitable and wiping out all life on earth
if I ever make a fanmade sans boss fight, it'll be during a pacifist run where sans is blocking the way to your next destination and you need to convince his lazy ass to move.
This (Don’t press read more or you will get yappified) Also off topic but would anybody like an fnf mod that is based around making fun of the concept of it itself? Like for example bf rapping the the opponent being like “bro mastered enchantment table” and not actually rap, but bf still raps and still is a challange. I thought of this because fnf mods are MOSTLY shit. Keyword mostly.
@@TheElectricCheeseProductions22 agreed, If Difficult is hot sauce and Kaizo is a Carolina reaper than this is straight up setting yourself on fire. There's a different between difficult but fun, and overkill BS like this. Difficult is only fun when you know what you're doing and actually feel like you have a chance. Never let the creator of that fangame design an actual game EVER. He's probably the same guy who thinks that a game that kills you IRL like sword art online is a good think.
me: "ight time to check out some undertale fanworks" *sees a billion aus of sans looking like he on somethin and being unlawfully overpowered* "andddddd i wonder why i stay in my comfort zone-" *proceeds to open up original Undertale*
@@paradoxtatorstudios9681 True most of them he's op because people like him having more powers then he had in Undertale he was already strong there why any more I have no idea everyday the power creep gets more and more out of control.
@@Ostr0 tbh i don't like many aus if its not obvious lol sans is usually just off, and though the entire point of an au is to alter characters, i just rarely like them lol even the fanon version of og sans is always depicted as a depressed, emotionally traumatized, bursts-to-tears-overly emotional guy. then in the original game he's like "what was that? oh, i just remembered i don't care." emotionally closed-off and numb as he doesn't see the point to worry, even when his brother dies. i have pet peeves lol
@@paradoxtatorstudios9681 If it helps, Deltatraveler does Sans’s personality very well on it’s “Obliteration Route” (basically it’s version of the “Genocide Route”). Then again, Deltatraveler just does pretty much everything well. And Rejuvenation ain’t too bad in the old Sans department either.
I remember when disbelief papyrus was the hardest fan fight. The concept was cool and the fight was really hard but like. This dusttrust thing is literally just an actual bullet hell. That's some touhou level insanity
frisk: what the hell is going on sans: nah that was only 1% of my real power **enters phase ultradevildealsupermegalastbreathpatheticdustswapmurderomegainfinitygasterblaster**
The problem is that almost everybody in the Undertale community completely overestimate Sans, just because his fight was so much harder in the Genocide Route.
Yeh true, they think that Sans is ome unbeatable deity, when that is literally as far from the truth as possible. Sans is just exactly what his check says, the weakest monster. If you remove the karma and add i-frames to sans fight, then every single one of his attack deal one damage. His only strength is karma damage and dodging, remove that and he becomes just an ordinary monster, even weaker than froggit. And on the same note, Sans doesn't even remember resets. People think he does, but he just knows that they exist, and hes also VERY good at reading people and their emotions
@@Wheebzee THANK YOU! finally someone understand sans... like bro he isn't a god or an OP characters he is just a guy that breaks the world rules in order to stop you... he won't do anything until he sees the world ending... he is the weakest enemy in the entire game and this to me makes him 10000 more color then being an all time power enemy
Sans isn't strong, and he doesn't have uber crazy super powers. He's just ridiculously clever and observant and lives in a universe where reality is just a bit more... Open than ours. One can see the cracks if they care to look. Same with Gerson knowing he can't be hurt in his shop and thus refusing to leave in genocide.
It'll be like, if in real life, you learned that, no matter what, you can't be hurt by fire if you're at least standing in water. So wear wet socks when stoking a campfire. Sans realized that people have to attack in turns. So he figured he could just not end his turn, and thus the next turn can never begin.
I love how people got mad at Toby Fox for making Jevil and Spamton NEO difficult in the deltarune chapters but then this stuff just exists and is loved by the community.
Btw, there is absolutely no way this guy would be able to do Karma damage. Not only did he kill a bunch of people, but he also started out as being basically Papyrus.
Kr has most likely nothing do to with LV tbh, once we get to Asgore after killing Sans the kr effect disappears completely, which might imply that kr is actually a Sans thing.
@@dustpanman2998 Canon Underswap has them switching roles+personalities but keeping stats, attacks, etc. Common mistake since old days Underswap used to have them switching stats too.
@@Cinzin4114 That seems dumb. Fighting the hardest boss in the game in snowdin every non-genocide route while fighting an easy boss with no gimmicks at the end of the genocide route
@@dustpanman2998 Thats the thing. 1. US Sans is far from being the hardest boss, he's got Papyrus personaly, he's actively holding back from killing us, and even if he was infact trying to kill us, his attacks would still be around the same difficulty as UT Papyrus ones (putting things in a Pacifist route scenario btw), not to mention he only has 1HP, so he would get tired way faster than UT Papyrus since he would have to dodge our attacks; 2.UT Papyrus shows a lot of signs that he is actually stronger than UT Sans, such as Gaster Blasters implications, his sprite being the only not to move, more HP/ATK/DEF, etc. But since he is not trying to kill you we cant see what he is truly capable of, this limitation however, is removed in Underswap, meaning US Papyrus has great potention to be stronger than UT Sans. Basically, US Papyrus > UT Sans US Sans < UT Papyrus
The official dusttrust take from awhile that got leaked was actually pretty fair and fun which caused other people to make unofficial versions some of which just made the difficulty insane cause some people find it fun (fdy moment). at least everything is polished and has a high budget
1:23 Laughed so hard IRL I legitimately feared I'd spill dinner I ate HOURS ago on my bed. Had to control my near unfettered laughing fit just to not burst out laughing at 100 decibels and get sent to the psych ward.
We need more Undertale games that let us choose what to do pacifist netrual or genocide because genocide fangames are the most fan games for Undertale now. Like Undertale Yellow and Deltatraveler (I think) and more.
They don’t even have to be full on fangames, they could still be one off fights while still being Pacifist or Neutral related fights with all three routes Just look at fights like Red, The Unitale Battles and Inverted Fate
I had considered making a sans fan game where you don't get to use any healing items, and at the end, it's just hours of slow moving bones coming toward you that you can't avoid. 91 of them to be exact, then after that you win if you survive it. I'm glad that I chose to start making fun games instead.
I feel like NO sans fangame devs have tried fighting their own boss, and none of those who have were able to pull through even one turn without taking damage.
Baseline-Fangame Difficulty: - Bone 10-16 Pixel wide gap - Classic Gaster Blaster Abuse - Bone Scatters by RNG - Telekinesis + Bone pit 1s - 1.6s to react - + shaped Bone but rotation speed are slightly fast - Orange and Blue bone abuse Noteable Example: - Megalovania but the battle sped up by 1.2x - Survive the Gaster Blaster Cycle for 5.38 minutes - Mainline Touhou 12 Normal 1CC - Dusttrust Sans Phase 1 (Very Noob mode)
What I never understood is why the community made sans super strong when all he does is spam his attacks personally put poison on them and dodges Something every other character can do but doesn't for some reason
True. The beauty of Sans is that he's statistically THE weakest monster in all of the Underground, but gets around it by having more tricks than other monsters do.
@MrAuthor3DS Switch That makes sense Since he's super lazy he has to take the hard way out and instead of having extra health or doing a lot of damage he just learns how to dodge put poison on ALL of his attacks that have it and learn how to properly spam them But in fan games like this he's not even lazy anymore at this point
@Atomic Number From my knowledge frisk chara and flowey are the only ones who know completely when a reset is gonna happen Asgore sans and maybe alphys can sense that a reset has happend but they don't know when or where it happend or even remember before the reset
Average sans fan game: -20 hp but its a genocide route -gaster blaster spam -1000 phases -Sans. -SIKKE! DID YOU THOUGH I WAS DEAD -whatever the hell is telekonisis -impossible no hit Edit:if toby dog wants hard mode complete,he just needs to hire this guy and he will do all the job
undertale: a story filled game with some dodging like a bullet hell but managable
the fanbase: i only heard bullet hell
A dodging filled game with some story
@@Skibidy_rizzler_ you forgot the "unmanageable" part
I only heard hell
There's two parts of the fan base: the major story-fans and the major battle-fans. Story fans make all the comics and weird cringy OCs and animations while battle fans make *this.*
@@AustynL unmanageable is given to Touhou, my guy
They probably playtested every attack while having full hp and just thought " yeah it's not THAT bad"
Average thought put into an Undertale fangame boss fight:
You are bold to assume it was plastered at all
"playtesting? whats that?"
-every sans au maker ever
@@jonahweiss2124 plastered lmao
them: *gives themselves 1000 hp*
also them: i have 50 hp left its fine
Love how this nails every cliche you can think of
-Ridiculous sprites
-"You think I'm weak enough to be taken down in one blow?"
-Loud sounds every millisecond
-Very crazy and discordant music
-Sans portrayed as not lazy or weak
-A bunch of *unnecessary* mechanics
don’t forget about phase 3 where
things just go out of character for some reason and have last breath sans in here of all things just to make him do a crying attack
@@Makaibrosand then he starts fliping screen and moving it around
@@ilikepotatos5891don’t forget he unlocks an ultra OP form
this isn’t undertale sans dawg
Don't forget about **Gaster Blaster Spam.**
The hardest part isn't even avoiding the attacks in game. It's avoiding the attacks from giving you a seizure.
Seriously I can’t even see the heart most of the time because it’s so cluttered
1:48 what do you mean? this part was easy
@@dysfallacyyt Jesus Christ!
@@Chaos9883 won't help you no more.
@@alicebrown9034 Jesus sometimes take the keyboard and sometimes use an rpg on me.
"Bro already tried it and a no-hit is possible, you're just bad"
“We tested it, no hit is 100% possible!!! (That’s if your lucky!!!)”
Fr
@@ElectricOrange “Merg already did a no hit with his hands tied behind his back and a blindfold on🗿.”
@@ElectricOrange *tested with tool assist
@@ryanred1525 confirmed, i edited the individual nohit turns together and edited the webcam
I love how this has every single Sans fangame cliche in the book
- Edgy battle sprites
- Stupidly long turns
- Ridiculously unfair attack pacing
- Ear-bleeding sounds every 6 frames
- "You think you're good enough to kill me in one blow?! I'm not THAT weak....."
- Crazy music
- Sans has a god complex for some reason
And amazing music
@@godversesans5152
that goes hard on mute
Sans admits in the fight that he can’t win and is only aiming to make you quit, why do they make him a narcissist
Good because the damn player is actually overpowered THAT CAN RESET THE DAMN GAME.
With the most over dramatic megalovania remix known to man
Toby makes ONE boss fight with the funny bone man and half the fandom decides it wasn't hard enough.
It wasn't. It's easy asf
@@AYOFUCKUDCC have you played the fight? or perhaps touhou
@@partiallypeculiar4545 Are you stupid? OFC I DID IT! I HAVE BEEN IN THIS FANDOM FOR 3 YEARS!
@@partiallypeculiar4545in all honesty sans isn't that hard of a fight. He wasn't easy by no means but when compared to some other games he isn't all that hard.
@@soap699 Most of the difficulty of sans comes from surprise, so it's rather easy if you already know the patterns.
Even if you don't look into other games Undyne is definitely harder.
Just remember that every fangame that starts with "Dis-" or "Dust-" is going to be bullet hell.
Disbeef, a cooking game with papyrus
@@totallynotstone one hell of a cooking game then
@@totallynotstone and then we get dustbeef
Dust Spaghetti
Disnuts
A wise man once said:
“For a guy without lungs this guy takes a lot of final breaths.”
Very wise man
@@MarcoAntonioColioGallardo Yes indeed.
This reminds me so much of Terraria, they just go "this is the final update" then they announce another update titled "the final final update" ☠️
nah hes just hyperpreventilating at this point lmao
Undertale players memorizing their dad's belt attack patterns so they can no hit it:
Ultrakill players parrying wrath of god after memorising timings of patterns:
@@platinumchromee3191Dusk players tanking hits:
(Worthy)
@@Mexikirb then they proceed to do a backflip while smoking a cigar
(Impressive)
@@platinumchromee3191 mfw the shots are timed to the music:
(In all seriousness the Dusk soundtrack is phenomenal.)
@@Mexikirb this is because Andrew Hulshult is worthy.
His soundtrack for The Achient Gods dlc for Doom Eternal also goes hard
the reason you're allowed to attack and heal at the same time is because unavoidable damage is part of their idea of 'balance'
Like bro if you want unavoidable devastating attacks go play lisa
@@buddyfriendpalioI love it when someone fucking mutilates Percy
@@buddyfriendpalioinsert fatal chomp here
I want to play Undertale man, not Fear and Hunger
@@danolantern6030 Tale and Under
I think Undertale fangames and FNF mods have proven that most people aren't good game designers, and that test playing is *VERY* important.
Same with FNAF fan games
@@cedrolenonI'd say there are a lot more solid FNAF fan games than Undertale or FNF fan games. Partly because insane reaction times aren't really part of the experience with FNAF.
Same with gd levels
@@nebulous9280and the playstyle of FNAF prevents shit like this from ever being birthed
@@nebulous9280 I see that you've never heard of and played FNaF fangames like Post-Shift 2.
To all the people comparing this with Touhou...
_As a Touhou player, at least those games feel fair and fun to play._
Yes. Finally someone says it.
Everybody gangsta until sans using spell cards☠️
@@reilitlum aight, here sans spellcards
Bone Sign "Ultimatum"
Bone Sign "Inability"
Bone Sign "Platformer Chaos"
Bone Sign "Gaster Blasters"
Mind Sign "Subterranean -Animism- Telekinesis"
Bone Sign "GET DUNKED ON!"
Realization "Distrust in Humanity"
Time Sign "Lazing out til' the End of Time"
Ye, the touhou games are way more fair, this looks like a shitstorm of unexpected bullets and lots of fail and trial omg
@@somefries3101 it's like hitting a blindfolded person with a metal bat and say "just remember the pattern lol"
this is why we need more pacifist fangames jesus christ
fr
@Arronz Bruh I just wanted to be nice, what the fuck is this philosophical essay
Are you crazy that would require efforts and not just slapping assets into the fight and hope it’s possible
A pacifist fangame requires a good story which.... Uhhh knowing the Undertale fandom would be... let's just say difficult
@@deepdark4738 glitchtale and underverse are two good examples in my eyes.
i hope
there's also games with multiple runs, like TS!Underswap, or that one underfell game that some guy made with file editors in base undertale
sans in fangames:
-edgy as hell
-has more phases than all of the cuphead bosses combined
-completely out of character
sans in canon:
-just trying to make you reset bc he knows things will not end well
-will try to dodge but accepts if he gets hit
-still has a chilled personality while casually obliterating you
Yes, like Sans only gets serious in very specific moments, most of the time he is calm/apathetic
The warm up Merg does before no hitting a sans fangame
Silent Merg moment
@@deletodraw1944 Merg's opponent
*starts praying to dear god*
true
@@spectroelectro3772 its time to convert because god cant save you from this one.
@@arshaunver then whats the point
*our team has tested this several times and we can confirm a no-hit is possible*
You forgot to add these ""
Merg: I already did one ages ago...
0:14 bro u dropped ur sans fangame
Explaining Dusttrust Calamity is like explaining Bubble Bass's order, it's layers of fannon expertise, i'll grossly summarize it:
Dusttrust: Dusttale + Distrust
Dusttale: After multiple genocide runs, sans remembers, goes insane and kills as many monster as he can before the player does, in order to lvl himself up and keep the player underleveled.
Distrust: Underswap version of Disbelief
Disbelief: sans gets killed before papyrus, papyrus becomes the boss of genocide
Underswap: characters switch roles, sans is the childish younger(?) brother to papyrus
In Dusttrust, underswap papyrus goes on a killing spree, sans tries to stop him and is forced to kill him, figures everything out, goes bonkers and wants to finish what papyrus started.
He also gets a sword at some point idk what that's about but i assume it's made out of KARMA or smth.
he has a sword because they copied dustbelief
And that's the Undertale AU fandom
Alternative universes of alternative universes
dear God it's an alternate universe *on top* of alternate universe
least convoluted AU storyline
Alternate universe inside of an alternate universe. That's like.... 16 universes.
See the issue isn't the difficulty, it's the design philosophy where they just kinda throw attacks at you in rapid succession
Toby Fox likes to make the player do something specific and different for each attack, meanwhile fangames sort of just expect you to do a couple different things but at increasing speed or simply memorize the attack
"Balance" isn't a word you'll find in the UT fangame dictionary.
And that's why the Jevil battle is peak
@@gammaf1365 jevil and sans are insanely fun battles. even if sans is just a tad hard. okay thats kinda stupid of me to say since i always got too attached to the characters to do genocide, but ive no-hitted annoyingly difficult sans fangames so im sure id be fine in terms of defeating sans
@@DeadPixel_ sans is easy, it's just memorization, while undyne the undying is worth having the title of the hardest battle in genocide because her attacks aren't predetermined, you can fight against sans on the web and if you try some few times then you can defeat him
@@dvd2790imagine a fan game where the red lines mechanic is that the attack appear 5 seconds later,so the red lines gonna cover the screen and you have to remember where it goes for every of it
On a slightly related note, can we just point out how people are now prioritizing difficulty and graphics over actual fun
That's become the industry as a whole, really. I already don't game as much as I used to, but these new titles aren't even interesting.
That is their definition of fun.
If one style of fun worked for everyone we'd have just 1 sport, 1 game, 1 tv show.
Because that 1 thing works for everyone.
Difficulty and graphics matter in games
Imagine fighting the final boss with 500 hp and 1000 attack with ps1 graphics. Would that be fun
@@pipootkelter3289 I can promise you that Ps1 RPGs are way more impressive than that.
I mean, that IS fun for some people. It's a free mod if, if it's not for you then thats that
just play touhou 5 hours per hour and that will be a cakewalk to no-hit
Alright I’ll do that 💪
@@ElectricOrange nice
you can do it
Touhou is more balanced than ut fangames, at least one can get far into a touhou game if you are good enough
thanks for the advice mane
im a touhou hard mode player and trust me, shits WAY harder than undertale
What I absolutely love is that almost every fan AU version of Sans isn’t even remotely related to Sans’ cannon character. It also just felt like the cannon Sans was more realistic and easy going than fan interpretations of him.
To me, Sans is an nihilistic person, and the reason why is because when you're fighting him at the genocide route, he says that he can't afford not to care anymore. This means that through the entire route, he didn't care about what was happening, even witnessing his brother's death. He didn't even cry about it.
He only attacks you at the genocide route because he doesn't know what will happen after the world is destroyed. But of course, that's just an theory of mine, xd
@@emanuelalipio8905 yep
Throughout the game, he's always a lazy person. The reason he fights you in genocide route is literally just a "perhaps?" He knows he can't win because you'll just reset and fight him again until you can beat him
@Emanuel Alípio that's not a theory, that's pretty much canon because as long as you spare 1 monster sans will never fight you, because as long as you spare 1 monster the world doesn't get destroyed.
@@emanuelalipio8905 quit
@@divinesaladbowl5210 My honest reaction: 💀
Undertale suffered heavily from Flanderization in it's fanbase, which is the reduction of complicated characters and their personalities into their most core traits. (And yes it _was_ named after Ned Flanders, he's a textbook case of this).
Sans *especially* got the short end of the metaphorical stick here, since everyone loves portraying him as this badass judgement guy when that isn't anywhere near who he is. But, since it's easier to write for the former than the latter, that's what most fan-related content tend to pivot off of.
Sad but True, though there is worser examples but christ Sans is one of those characters who can't catch a break when it comes to Characterizing.
Legit though flanderization was named after flandre scarlet (even tho that makes no sense lmao)because she's a good example of a character that was reduced to one of core traits(aka having the ability to destroy everything and being a bit mentally unstable)
Not to mention that a lot of fans keep thinking that she was imprisoned in the basement of the scarlet devil mansion because she's a danger to others, while in reality she chose to stay there on her own 💀
@@Void_person0 Flanderization was named after Ned Flanders from the Simpsons, where they slowly turned him into a bible thumper. There is a way to do flanderization right to make a character or setting more interesting, but this isn't an example of that.
@@Laeli218
Interesting :0
Thanks for the clarification
But still the name will always remind of her because their names are similar
children
"That's just the normal difficulty. Wait til you try it on Lunatic mode."
- Some guy with a custom Sans fumo
LMAOOOO
bruh this is like PC-98 era on drugs because THERE ARE NO RULES BOI
Guys tis nothing but the baby mode you gotta try you should oof urself now! Mode and then it be hard
As Someone that watched the original video, this was only Noob mode
Lmfao
The quality (or lack thereof) of some of these fangames really makes you appreciate how Toby was able to get it so right.
It's not that Toby did it right (I'm not discrediting him, dude has an incredible amount of talent), it's just that these people did it so, so fucking wrong...
@@bazooga242 The sans fight was completely fair but I want too see what the king of the monsters asgore true power is sans is the judge yes but asgore is the king and 4th hardest boss fight in the game despite holding back tremendously I really want to see a fan game where asgore is harder than sans but still feels like it would be possible in the genocide after sand
@@Thepreacher_1 AH YES, SAND MY GREATEST ENEMY!!!!!!!!
@@agrilsunil1 Anakin is that you?
@@Thepreacher_1yeah asgore is prob the strongest monster in the underground but holds back so much
What I find funny is that most fangames and AUs completely misunderstand and misuse sans's actual character, unless its an AU that changes their personality directly like Swap or Fell, etc. (actually, most fan media in general misuse classic sans). He doesnt have DETERMINATION. he doesnt care that much to where he would go that ballistic (heck, in canon he probably couldn't as magic is directly tied to the soul. Given how much he sweat, im sure that the actual sans fight was him going all out). And hes also Nihilistic. He knows you can reset, whilst not remembering. And when you finally do defeat him, hes like "welp...guess thats it, huh". He tried, he failed, and oh well, A for effort. Fangames are just silly to me
I think the only ones that make sense for it to be the case is perhaps Dusttale, and even then Flowey would be a better pick as he does remembers resets.
@@indie_gamer7
And to top it off
Dusttale truly followed the principles of being a "fangame"
It feels like smth done by a fan that isn't canon to Undertale but still keeps a good chunk of things from Undertale in tact
And as a plus,does another thing that fangames should do more often
Create a more realistic (but not fully realistic) "what if" scenario for a character that changes them,but you can feel the change,you can feel as if the character you know is changing,not some fan interpretation of that character is changing
You get what I'm sayin
Swap should make him similar to papyrus, this one above is not neither papyrus
But isn't dusttrust based on Underswap tho?
The thing that has always annoyed me with fangames is a lot of attacks are pretty much unavoidable without prior knowledge. The official sans battle gives the player some time to react to an incoming attack, while a lot of fangames are just "hey here's this massive instant-death laser from the sky with no warning, I'm surprised you didn't see that coming!"
Tbh, that's more roguelike game philosophy than bullshit. But even then, roguelikes/soulslikes make your instincts ready for any attacks and, even as small as they could be, do have warnings for most incoming attacks, if not all, while these fangames it's just a box spawing bones every nano-second at mostly random directions.
The game design equivalent of a landmine
@@NathanRibeirodeFrancaYegrosFerThey have alot of warnings if you pay attention to the enemy, their sprite will change so you can react to the attack.
That holds true in Undertale though, a lot of Sans attacks do that especially his opener, Undying is the same, a lot of late game enemies and bosses. The difference is how having low health makes healing items more effective when it takes 6 hits to die and is rare to be multi-hit.
What makes Sans or Undying so difficult is you can and will be hit multiple times. This effectively would double the times you are hit and for more damage negating your health advantage. Effectively all leveling did was massively reduce the effectiveness of healing items.
This is just false. Most people died on Sans's opening attack blind or barely survived.
Most balanced Sans fangame
Fr lol
i know every fangame: ahhh, you think thats all i got? “Gaster appears” PHASE 9999999999
@@ssd3303 "Remember, son, dying is GAY"
@@Hell_Phoenix lol
@@Hell_Phoenixturns on creative mode
Just so you know, DustTrust is an amalgamation of distrust and dusttale, where distrust is when sans stops you from killing papyrus and papyrus goes sicko mode in the judgement hall. Dusttale is when sans, after seeing you do genocide over and over, decides to kill most of the monster race to gain enough LV to stop you. This fangame in particular, however, seems to add Underswap to make it so you fight sans instead of papyrus, which makes it more of a DustTrustSwap. Thank you, i will now return to living under my nerd rock.
Just a small correction:
Disbelief = Sans stops you from killing papyrus and papyrus fights you in the judgement hall
Distrust = Disbelief + Underswap
Dusttrust = Distrust + Dusttale
@@Arcane_Undertale undertale math
Dusttale wasn't even that bad as it expanded on the degeneracy of Undertale's genocide and how much you gotta sacrifice,both mentally and socially in order to even stand a chance of defeating a monster such as yourself
While i don't fully agree that thàt would be how Sans would fully act,i fully appreciate the fan interpretation of this sort of what if scenario,as it could somehow realistically happen
People underestimate the effects of having knowledge of so many countless genocides
Even someone as nihilistic as Sans could go insane
What I don't like is fangames of the fangame
You know it will be bad when they do that
Most of the story aspects of Dusttale are completely thrown out the window in favor of this fully edgy mess that entirely misinterpreted Dusttale
(PS you could make the argument that Dusttale itself is edgy and that would be fair given it slightly misinterpreted Sans,but that's kind of the point of fangames,to not fully change up the original character,but to still change up a few things that would lead to different scenarios,like here in Dusttale)
@@Arcane_Undertaleanother small correction,
Dustbelief = dusttale but papyrus fights back
dusttrust = underswap + dustbeleif
Undertale fanbase is so good at runing the property
Somebody: Touhou Sans doesn't exist, he can't hurt you
Touhou Sans: 💀💀💀
💀💀💀
That's still easier than touhou lmao 💀💀
@@Trick_iOS nah
@@Trick_iOS atleast in TouHou your hitbox is like 10 times smaller than the sprite while undertale its whole sprite
@@Trick_iOS, bruh, you are on drugs if you think touhou is harder that sans fangames. Trust me, sans fangames are on a whole another level of difficulty
Ah yes, i love the type of sans fangames that are humanly impossible to no hit without remembering the patterns of each attack
Ok, because i stumbled on this video again and checked my comment, i want to say something:
1) Yes, my statement is wrong(as every no hit requires memorising patterns).
2) i have nothing to do with bullet hell Undertale fangames
3) *Juan* (oh and also you ruined the joke)
Thats... every famgame.. even the real game💀
@@GCUA-cam that is correct, but you forgot one thing, this was a joke.
@@dumbvillage9253 a joke that is surprisingly true
Im surprised sans fangames even exist at this point
@@Vanny_Galaxy, you shouldn't be surprised. The community just won't quit. And i like it for that
The biggest difficulty is to not cringe from the unnecessary edginess.
exercise? i thought you said extra fries 🤣
The person who did the gameplay somehow beat it 😭
@@ElectricOrange what the hell are they using drugs?
@@angelcruz4870 flintstone vitamins
@@ElectricOrange mf got that creatine secret item
@@angelcruz4870 TAS maybe (TAS = Tool Assisted Speedrun)
The day people understand more difficult doesn't mean more fun and that you need to do actual proper game design to make a game fun is the day society will heal
Maybe this isn't meant to be fun and it's just meant to look cool or something but tbh at that point just make it an animation bruh
Sans AU creators: ¿fun? ¿What Is that?
I know Toby is a fan of Touhou but he purposefully made his battle mechanics easy for bullethell beginners
Also likely helps that Touhou (and buttet hells as a whole) were still relatively niche in the West before Undertale (yeah, they still had tons and tons of fans, but the average Joe wouldn't have heard of it).
As my fellow theorists said, sans might be the weakest monster in the underground yet he is some what a god in fan games 💀
Toby fox: 1 hp
The fan game: you miscalculated
I hate how overused and overrated sans is, every fangame that couldve had a potential to be fun is just like this, undertale fangames fell off
@@MikannKinnie were they ever “on”?
@@wasquash yeah true it was always just snas
@@MikannKinnieyeah right, like why is he holding a sword here what did that have to do with the original character. This probably couldve been way less cringe if the character you were fighting was an actual original character instead of a edgier version of sans
"Imagine the most horrible, terrifying, evil thing you can possibly think of and multiply it… by SIX!" - Megamind
Multiply it by cancer
@@Yanshiwan this sounds very familiar
@@LunarBloodRose27 "We must save my family!"
@@Asa_Naila18 Gary......
Normal Sans: Oh you're a boss fight all right, just not a super one!
Undertale AUs: Oh yeah? What's the difference?
Normal Sans: PRESENTATION!
“You’ll have to do more than stab me with that rusty knife”
*gets tetanus*
“Ah shit.”
This is the undertale equivalent of those Mario Maker levels where they just spam a bunch of enemies throughout the entire level and have a hidden block with a vine that leads them to the end so they don't have to test if the level functions.
u mean certain stages in touhou too right?
We need more fangames that give extra focus to the pacifist run and the act button (from what I've seen, it's the most unused button in most fights aside from the mercy one in genocide)
And if people still prefer to make genocide run related fangames, at least they could try not making the fangames so stupidly hard that only super pro Touhou fans can finish them without dying fives times per enemy attack
I feel like the act button is severely underused. Games like the fanmade disbelief papyrus adding acts made the game much more fun
probably not even super pro touhou player could beat this 💀
Blud even touhou games are fair like with every attack you can see a way to dodge
This is just madness but not fun
honestly i think we need more undertale content that gives some more love to the pacifist run
like i rarely see that ever get brought up anymore, just sans sans sans sans sans sans sans
@@redactedinfo8557this convince me that my AU base around the pacifist route as a story will work out
There is something about atrociously out of character fan game fights that are so hilarious
The problem with fan fights is that they saw that Sans was difficult and required pattern recognition, but they failed to realize it was also fair and somewhat forgiving. Like you make a mistake and you could still clutch up if you know what’s next. However, in fan fights if you mess up once it’s over.
i remember reading somewhere that the reason toby had the concept of determination and choice play such an important role in undertale was because having a lot of determination is like a double edged sword: sure, it can help you do a lot of great things, but also horrible things depending on what you choose to do with it. my point is, when i see all of these genocide sans fight games that trade an actually cohesive story for the funny skeleton man breaking your kneecaps with the power of grayscale pixel gman or some other convenient plot device that isn’t explained at all and will probably continue to be churned out till the end of time itself, i can’t help but feel that that line of thinking may have had some truth to it.
'the funny skeleton man breaking your kneecaps' made me laugh so hard- Take my like, funny stranger!
while i have a soft spot for these au's (since i was obsessed with them when i was younger lmao), i think what the vast majority of them lack are a real good understanding of what made sans such an interesting character
from the second you meet him, the main driving force of sans' character is made super clear, which is a consistent dichotomy between his "i know more than i'm supposed to, am scary and will kill you" persona, and his "i'm easygoing, love ketchup and fart jokes" thing. a lot of sans au's (and now that i think about it just undertale character swaps in general) lose a lot of the character's nuances, since their goal is to make it clear whose role is being replaced with whose. so sans in underswap is papyrus in undertale, sure, but he doesn't have a fraction of the depth which either of the base characters had. granted, it's probably because the au's were made by younger people who are not nearly the storytellers that toby fox is, but i digress.
the crazy overpowered, "omg i'm not done yet take this!!" sans boss fights are an obvious effect of this oversimplification. even if sans isn't necessarily changing roles, people nonetheless boil him down to his fundamentals, which most of the time in these universes can be summarized as, "you killed everyone i love and now i'm morally obligated to stop you with a really hard boss fight". and the best way to convey that sans really wants to stop you without saying it out loud (even though most of the time they do anyways lmao) is by making sans' already infamously hard fight worse.
now obviously i'm not trying to say that everyone who just wants to make a cool sans boss fight needs to spend hours making sure that the nuances of his character mesh well with the new role he's fulfilling, because that's dumb. but i think if au content creators maybe took more aspects of the base characters and mixed them up in a more balanced way, it'd be more interesting!
I think part of the problem is a lot of people who make these AU concepts don’t put a lot of thought into the implications their changes have on the characters and world. They have a few vague ideas of what they want but don’t think of the necessary steps to get there, which leads to the end product feeling really forced and objectively inferior to the original. A more serious and powerful Sans could absolutely work as a concept, but the mod here doesn’t really do anything to establish what might’ve lead to this outcome, or how this difference impacts the game overall, because they were too focused on the idea of a cool OP Sans fight to factor those things in.
Sorry for second comment-
Using the Underswap (and other adjacent AUs) as an example, most of them fail to be compelling because they’re tunnelvisioned onto what the creator specifically wanted, such as X character taking the role of Y character, so they didn’t think of any of the differences that would make to the world.
Do the characters retain elements of their original personalities, recontextualized into a different narrative role that fundamentally makes them a unique blend of both characters being swapped around? If the characters didn’t maintain their old personalities, do they just adopt the personality of their swap, or do they adopt a new personality entirely? If the former, then what changes beyond aesthetic are there to the AU, and if the latter, what changed about the characters past and present to make them so vastly different from the original character- you get the point.
To make an effective AU, you need to think about how your changes impact and alter the world itself- in order to feel like it could hold a flame to the original, there needs to be a similar amount of thought into the world that entails figuring out the implications of those changes to create something based on the original, but fundamentally unique and interesting to explore.
This doesn’t usually happen because people are more interested in the vague and simple isolated ideas than the changes on the world as a whole, and I think that’s a problem with many AUs
The part where Sans just becomes a laser spamming singularity had me completely dead. 🤣🤣🤣
"This current vessel is too limiting"
-Sans, probably
Blud thinks he's 90s Godzilla 💀
Literally dead
@@GaiusIntrepidusGodzilla doesn't use lasers
Had the player dead, too
As amazingly designed as some of these fan games are, they're all trying to become the "new hardest fan game" by just throwing in stupid patterns, and just ludicrous bullet hell attacks to seem difficult when it's just the equivalent of "random bullshit go!" It's not the difficulty of a fan game that can make it unique, it's the story it could portray, or how well it actually ties to the AU it's from, or how non "just go install Touhou it's easier" it is.
i've been thinking about it for a while, and i just realized
a one minute video is equal to 1.8 million words, and potentially more so on
with that in knowledge, fighting dusttrust sans feels like numerous things:
> modded character with overexaggerated movesets in smash brawl (that masterofhyrule had demonstrated)
> script kiddie in roblox script games who spams using neptunian v, star glitcher, chara, etc
> cheapie in mugen who just gains an unfair advantage towards you and gives potential seizures just because "they're cool to look at"
> average lunatic extra boss in touhou
> radiance tier 10 prime soul in ultrakill that needs no explanation
> brutal ex mod in pvz that essentially requires luck (and hasn't been playtested that much)
> perfecting made of fire in stepmania
> an anime protagonist with plot armor like kirito from sword art online
so..
if you think about it for a second, dusttrust feels like all of these above, and meets these certifications
> overexaggerated fight
> most sans like this LOVE to go out of character and spam gaster blasters, slash, etc
> they have a stupid amount of advantage towards you, while you only have vanilla stuff like the real knife AND items in general
> bullet hell, need i say more?
> in fdy's games, they're essentially impossible for a casual player to do, which is why there's a noob mode (which is practically insulting tbh)
> some attacks are just filled with rng in general,
> you HAVE to practice to get a no-hit in some of their attacks
> even after all of this, sans wins in the end because "haha you don't deserve it"
it really just shows how the devs didn't think of the consequences when making dusttrust, because *HOLY HELL* they did not need to make it blatantly stupid because now they're gonna think fangame creators have gone too far with how they handled sans
Real talk the animation on this is really good ngl
So is the song tbh
The only good part
222th liks
@@theloweffortchannel7211 two hundred and twenty twooth
Yea I actually really like the parry
easiest touhou fight be like
I’m a Touhou player and I confidently say Touhou is fair, Undertale fan games are bullshit
@@atwistedb i agree
@@atwistedb Agree
This is harder than touhou while being an *AVERAGE* sans fangame
@@thatpoorlonelyguywhonobody2143 Harder? Nope. Less fair? Definitely
If you are new to the undertale fandom i recommend you to stick with the original and don’t mind the businesses of au’s. it’s much more peaceful that way. =)
All the AU got so annoying.
Got a friend whose 1st experienve wity the undertale fandom was some AU and animated series( Glitchtale and underverse), and some fanmade fighting games based in undertale. They are his favourite games and series, yet he didn't even played or watched the original undertale, and refuses to do so because " it's an old game for kids, with bad graphics and no gameplay " because he doesn't need to spam 10 buttons at the same time
@@cineva-wb1pkSee, that kind of thing makes me sad. Some people love and enjoy the wacky nonsensical bullet hell au’s but can NEVER be open-minded enough to appreciate their origin: Undertale. It’s so unbelievable.
@@YuzuNoob. It's not a bullet hell fangame, but more combat oriented one. ( think Mortal Combat but you can move all over the map in 3d).
His argument against the original and the others is that there's "no gameplay" , as he seems to think the only good gameplay is memorising keyboard keys combos and watching flashy moves appear on screen as they are more dynamic
"We have tested our bossfight and have proven that a no hit run is possible"
Proceeds to use a infinite hp hack
tested with TAS (mmm celeste d1d7 2k3 flashbacks)
Meanwhile in canon Horrortale, Undyne beat Sans after he got exhausted after like, 3-4 or so attacks, and although he is a main character, so is Papyrus, Alphys, Undyne, Toriel, Flowey... drunk rabbit has a name (Dee) and is actually almost a main character, a side character with story and interactions. Same with dogaressa, and they're friends.
Cuz most magic was gone
what this have to do with anything
@@syep12 in this video sans underswap is shown to have ridiculous amounts of stamina sans undertale doesn't have
@@Vikt-vg8nz k
@@Vikt-vg8nz to be fair hes the swapped equivalent of papyrus who probably has more energy
"we should ruin the whole premise of sans by making him not die in 1 hit"
Well.. in this fan game: he kills a lot of people, so his HP would logically increase as well. But still, im surprised the player did not one shot him, considering the weapons they have. Not to mention at 0:14 the Player did a surprise attack, which would've surely killed him by now.
TL;DR: Everything here is bullsんit
"Expand your skills, OMORI!"
YOU GOT MY PFP REFERENCE!
“Expand your KEL Nuke, OMORI!”
Mari's brain is too big.Bigger than neutrons
Most sane reaction to insanity. At some poinz i want a sans battle that requires microscopic precision with 2 hours of patterns memorised
We used to give Sans a second phase and think it was cool, nowadays I have expectations that every fan game I play will simply keep going with the phases indefinitely.
Old Sans fangame difficulty: 2,147,483,648 Gaster blasters being fired can be seen
Newer Sans fangame difficulty: [Phase 65,535] 1-12ms to react laser cuts in checker or grid and sword slashes that can one shot you in less than 0ms to react, very fast Gaster blaster spin while dodging touhou lunatic pattern of bones with blue/orange wall can get you no attention to react with telekinesis
@Kase Trey No, at that point Sans will probably say something more along the lines of "Holy shit, we've been here for centuries, Gaster please just let me fucking die".
@@Mr.Bimgus “if you wish to defeat me, train for another 500 years”
Lmao.
real talk, how in the hell would less than 0ms even work
do you have to react before a visual cue of its existence even appears via muscle memory
@@progect3548 -1 ms
Accurate, except you left out the part where Sans uploads malware to your computer as part of one of his attacks, and he destroys your hard drive.
And the part where he teleports to your neighborhood and causes a city wide power outage.
I died, revived myself. And died again while reading this.
you forgot the attack where he uploads a virus that hacks every nuclear launch site on the fucking planet and launches all nukes to every single city causing earth to become inhospitable and wiping out all life on earth
@@theFAKEbarreltruly the power of determination moment
Lol
if I ever make a fanmade sans boss fight, it'll be during a pacifist run where sans is blocking the way to your next destination and you need to convince his lazy ass to move.
this
This
(Don’t press read more or you will get yappified)
Also off topic but would anybody like an fnf mod that is based around making fun of the concept of it itself?
Like for example bf rapping the the opponent being like “bro mastered enchantment table” and not actually rap, but bf still raps and still is a challange.
I thought of this because fnf mods are MOSTLY shit. Keyword mostly.
Edgy art ✅
Seizure-inducing ✅
Difficulty that borders on bad game design ✅
Yep, it’s a fan game.
Facts-
don't forget a zillion stages
Masahiro Sakurai aka Kirby creator and gamer designer: Wtf is this, do you expect people to not have a seizure with your fan game?!!!
I think it goes well past those borders
@@TheElectricCheeseProductions22
agreed, If Difficult is hot sauce and Kaizo is a Carolina reaper than this is straight up setting yourself on fire.
There's a different between difficult but fun, and overkill BS like this. Difficult is only fun when you know what you're doing and actually feel like you have a chance.
Never let the creator of that fangame design an actual game EVER. He's probably the same guy who thinks that a game that kills you IRL like sword art online is a good think.
Damn they really went and made Sans as edgy as possible
And it doesn't even fit well. He is mostly silly and this honestly makes me a bit sad seeing what internet did to sans
@@phragrunt5680Nah this is better.
@@phragrunt5680I mean, it has its serious moments, but like it's not all the time like the fan games make it seem
It’s honestly impressive how edgy they manage to make him… it’s like an art form.
Is it even about determination anymore? I'd just alt + f4
Same time to play some other games ain't no way I play this shi 💀🗿
me: "ight time to check out some undertale fanworks"
*sees a billion aus of sans looking like he on somethin and being unlawfully overpowered*
"andddddd i wonder why i stay in my comfort zone-"
*proceeds to open up original Undertale*
@@paradoxtatorstudios9681 True most of them he's op because people like him having more powers then he had in Undertale he was already strong there why any more I have no idea everyday the power creep gets more and more out of control.
@@Ostr0 tbh i don't like many aus if its not obvious lol
sans is usually just off, and though the entire point of an au is to alter characters, i just rarely like them lol
even the fanon version of og sans is always depicted as a depressed, emotionally traumatized, bursts-to-tears-overly emotional guy.
then in the original game he's like "what was that? oh, i just remembered i don't care."
emotionally closed-off and numb as he doesn't see the point to worry, even when his brother dies.
i have pet peeves lol
@@paradoxtatorstudios9681
If it helps, Deltatraveler does Sans’s personality very well on it’s “Obliteration Route” (basically it’s version of the “Genocide Route”). Then again, Deltatraveler just does pretty much everything well. And Rejuvenation ain’t too bad in the old Sans department either.
I remember when disbelief papyrus was the hardest fan fight. The concept was cool and the fight was really hard but like. This dusttrust thing is literally just an actual bullet hell. That's some touhou level insanity
frisk: what the hell is going on
sans: nah that was only 1% of my real power **enters phase ultradevildealsupermegalastbreathpatheticdustswapmurderomegainfinitygasterblaster**
It literally went from Undertale platforming to Touhou bullet hell
The problem is that almost everybody in the Undertale community completely overestimate Sans, just because his fight was so much harder in the Genocide Route.
Yeh true, they think that Sans is ome unbeatable deity, when that is literally as far from the truth as possible. Sans is just exactly what his check says, the weakest monster. If you remove the karma and add i-frames to sans fight, then every single one of his attack deal one damage. His only strength is karma damage and dodging, remove that and he becomes just an ordinary monster, even weaker than froggit. And on the same note, Sans doesn't even remember resets. People think he does, but he just knows that they exist, and hes also VERY good at reading people and their emotions
@@Wheebzee He isn't even a boss, the karma and removal of invincibility frames is what makes him one (which is what you just said)
@@Wheebzee THANK YOU! finally someone understand sans... like bro he isn't a god or an OP characters he is just a guy that breaks the world rules in order to stop you... he won't do anything until he sees the world ending... he is the weakest enemy in the entire game and this to me makes him 10000 more color then being an all time power enemy
Sans isn't strong, and he doesn't have uber crazy super powers. He's just ridiculously clever and observant and lives in a universe where reality is just a bit more... Open than ours. One can see the cracks if they care to look. Same with Gerson knowing he can't be hurt in his shop and thus refusing to leave in genocide.
It'll be like, if in real life, you learned that, no matter what, you can't be hurt by fire if you're at least standing in water.
So wear wet socks when stoking a campfire.
Sans realized that people have to attack in turns. So he figured he could just not end his turn, and thus the next turn can never begin.
you know your fucked when the AU fangame has dust or dis at the start
Nut sans does all of those and still not beat the human? What a massive skill issue for nuts
Strongest bullet h*ll fan vs weakest determination enjoyer
@@capadociaash8003 freaking real
"Nah bro Merg no hit it after 50 hours of practice, you just lack skill" 💀
If like the best undertale player can do it, if you can’t then skill issue
Merg no-hit with a blanket over his head turned away from the screen and played with his feet. If you can't do that...
You have a skill issue.
lol
I love how people got mad at Toby Fox for making Jevil and Spamton NEO difficult in the deltarune chapters but then this stuff just exists and is loved by the community.
1:50 THATS WHAT IM SAYING BRO AINT NO WAY SANS IS *THAT* STRONG AT FRICKIN LV *12*
Btw, there is absolutely no way this guy would be able to do Karma damage. Not only did he kill a bunch of people, but he also started out as being basically Papyrus.
Kr has most likely nothing do to with LV tbh, once we get to Asgore after killing Sans the kr effect disappears completely, which might imply that kr is actually a Sans thing.
@@Cinzin4114 Well this is Papyrus who looks like Sans, not actual Sans
@@dustpanman2998 Canon Underswap has them switching roles+personalities but keeping stats, attacks, etc.
Common mistake since old days Underswap used to have them switching stats too.
@@Cinzin4114 That seems dumb. Fighting the hardest boss in the game in snowdin every non-genocide route while fighting an easy boss with no gimmicks at the end of the genocide route
@@dustpanman2998 Thats the thing.
1. US Sans is far from being the hardest boss, he's got Papyrus personaly, he's actively holding back from killing us, and even if he was infact trying to kill us, his attacks would still be around the same difficulty as UT Papyrus ones (putting things in a Pacifist route scenario btw), not to mention he only has 1HP, so he would get tired way faster than UT Papyrus since he would have to dodge our attacks;
2.UT Papyrus shows a lot of signs that he is actually stronger than UT Sans, such as Gaster Blasters implications, his sprite being the only not to move, more HP/ATK/DEF, etc.
But since he is not trying to kill you we cant see what he is truly capable of, this limitation however, is removed in Underswap, meaning US Papyrus has great potention to be stronger than UT Sans.
Basically,
US Papyrus > UT Sans
US Sans < UT Papyrus
i swear to god i feel like making undertale fangames has just become a race of who can create the most seizure inducing flashy special attack
“i hope this boss fight dosent have 1000 phases 💀
Fanon Fangame Creators: Heh heh heh 🗿 Unga Bunga
It’s supposed to have 4
On the 3rd, he gets determination, on the 4th, I’m pretty sure he absorbs all of the human souls
"I hope this boss fight doesn't have 2 Million gaster blasters💀"
@@ElectricOrange on phase 4 he eats 6 human souls and becomes a whole fucking dragon.
it has 5 billion phases and over 999 quintillion gaster blasters and 100 quintillion bones
The official dusttrust take from awhile that got leaked was actually pretty fair and fun which caused other people to make unofficial versions some of which just made the difficulty insane cause some people find it fun (fdy moment). at least everything is polished and has a high budget
1:23 Laughed so hard IRL I legitimately feared I'd spill dinner I ate HOURS ago on my bed. Had to control my near unfettered laughing fit just to not burst out laughing at 100 decibels and get sent to the psych ward.
Fighting sans is already difficult enough for me theres no way I could ever do that😭
1:26 well its dustbelief but underswap so...
We need more Undertale games that let us choose what to do pacifist netrual or genocide because genocide fangames are the most fan games for Undertale now. Like Undertale Yellow and Deltatraveler (I think) and more.
Well, I know that there is a new fangame being made in the present that is looking really promising! Undertale nihilism. I’m so excited for that game
Good@@ElectricOrange
They don’t even have to be full on fangames, they could still be one off fights while still being Pacifist or Neutral related fights with all three routes
Just look at fights like Red, The Unitale Battles and Inverted Fate
1:36 that's just touhou
The screen isn't vertical
me and the boys waiting for a fangame to be balanced
meanwhile dusttrust calamity:
I had considered making a sans fan game where you don't get to use any healing items, and at the end, it's just hours of slow moving bones coming toward you that you can't avoid. 91 of them to be exact, then after that you win if you survive it.
I'm glad that I chose to start making fun games instead.
So basically it's a HP check attack.
I feel like NO sans fangame devs have tried fighting their own boss, and none of those who have were able to pull through even one turn without taking damage.
nobody:
undertale fangame maker: *Does everything in their power to make sans the edgiest character you'll ever see in all of humanity's existence*
"you'll have to do more than stab me with that rusty knife" is the cringiest thing I've ever heard.
1:43 mj just changed the game to touhou
What is touhou
This game looks fucked but the attack at 1:08 was actually cool as hell
“We tested it and a no hit is possible”
Why is this so true. These fan games make Vanilla sans look easy
Yeah bro, remember when the sans fight used to be hard, ancient history right there
Dude really just turned into just shapes and beats towards the end didn’t he
Baseline-Fangame Difficulty:
- Bone 10-16 Pixel wide gap
- Classic Gaster Blaster Abuse
- Bone Scatters by RNG
- Telekinesis + Bone pit 1s - 1.6s to react
- + shaped Bone but rotation speed are slightly fast
- Orange and Blue bone abuse
Noteable Example:
- Megalovania but the battle sped up by 1.2x
- Survive the Gaster Blaster Cycle for 5.38 minutes
- Mainline Touhou 12 Normal 1CC
- Dusttrust Sans Phase 1 (Very Noob mode)
What I never understood is why the community made sans super strong when all he does is spam his attacks personally put poison on them and dodges
Something every other character can do but doesn't for some reason
Yeah and he doesn't remember what goes in every save either
True. The beauty of Sans is that he's statistically THE weakest monster in all of the Underground, but gets around it by having more tricks than other monsters do.
@MrAuthor3DS Switch
That makes sense
Since he's super lazy he has to take the hard way out and instead of having extra health or doing a lot of damage he just learns how to dodge put poison on ALL of his attacks that have it and learn how to properly spam them
But in fan games like this he's not even lazy anymore at this point
@Atomic Number
From my knowledge frisk chara and flowey are the only ones who know completely when a reset is gonna happen
Asgore sans and maybe alphys can sense that a reset has happend but they don't know when or where it happend or even remember before the reset
@@Datoneguyhax ah thank you
Everybody knows a good boss fight is the ones where the most efficient strategy is to just tank everything
The problem is that in undertale you can't block hits -then do we should even count the fact that frisk is not ripped so she can't resist so much?-
Everyday I pray that these people never become actual game designers.
"sans" in fan games: yOu kIlLeD eVeRyOnE nOw I'Ll gEt rEvEnGe!!1!
Sans in the actual game: *is wearing fucking pink slippers*
Most well balanced undertale fangame
Average sans fan game:
-20 hp but its a genocide route
-gaster blaster spam
-1000 phases
-Sans.
-SIKKE! DID YOU THOUGH I WAS DEAD
-whatever the hell is telekonisis
-impossible no hit
Edit:if toby dog wants hard mode complete,he just needs to hire this guy and he will do all the job
almost every undertale fangame will have at least one of the following:
1. sans fight
2. chara fight
3. attacks do no damage
4. 7-9 phases
And don’t forget the iconic “sike!!! You thought I was dead?????????” Which goes for like 5 times everytime