Explaining Every FINAL SMASH Hitbox in Smash Ultimate

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  • Опубліковано 27 жов 2022
  • If you want to support me and vote on future characters you can have a look at my patreon! / rekzius
    Today we are covering a topic I have been wanting to talk about for a very long time! We'll be taking a look at every final smash hitbox in smash ultimate. There are a lot of diffrent final smashes out there and a lot of them have quite unique shapes and sizes. So today we'll get to see just how they look in detail, as well as some other facts about them that you may not know about.
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КОМЕНТАРІ • 467

  • @flyingallnight5197
    @flyingallnight5197 Рік тому +804

    Actually, in the chrom bit, the reason that he spaces out Aether is because of a translation problem; the skill Aether is called Tenku in the Japanese version of the games, which can have the two syllables spaced out without sounding weird. A similar thing happens in a Brawl cutscene where Ike does Aether on a Rob but says Great Aether in the English version for the same reason.

    • @haloeightYT
      @haloeightYT Рік тому +63

      i remember chrom's reveal trailer has him saying aether normally, too. really weird they never addressed this

    • @ThisAintGood.
      @ThisAintGood. Рік тому +38

      This makes a ton of sense,
      He still sounds stupid though

    • @EtheRenard
      @EtheRenard Рік тому +20

      Dude, the nostalgia from that entrance! The sword behind the Ancient Minister, the music, the voice

    • @supersonicgamerguru
      @supersonicgamerguru Рік тому +11

      As someone who's using duolingo to learn Japanese, i can tell you it definitely does sound weird to have the syllables in a single words spaces out like that, at least to me.

    • @Geneolgia
      @Geneolgia Рік тому +13

      They could have just told the VA to do a longer "Aether!" shout or better yet a short phrase and it would have been easier to implement than separating a word in two syllables, there's even a mod that fixes that.

  • @robinthegoddess
    @robinthegoddess Рік тому +395

    37:27 actually a fun touch with this is if you mash the attack button while Gomorrah chews them it fills the meter and does more damage, which is exactly how the Climax Gauge works in Bayonetta

    • @valeriob36
      @valeriob36 Рік тому +78

      Ken's burning Finalsmash also deals more damage if you mash the attack button, which apparently is a reference too.

    • @8kooty
      @8kooty Рік тому +13

      how in the world Is it possible that I still find out new stuff about Ultimate so many years later?

    • @mythosinfinite6736
      @mythosinfinite6736 Рік тому +11

      @@valeriob36
      Yep, Shinryuken's gimmick is button mashing for additional hits.

    • @cjlite0210
      @cjlite0210 Рік тому +6

      @@8kooty this game is huge with a lot of care put into it, there's gonna be a lot for us to still find XD

    • @izakdaturtal3724
      @izakdaturtal3724 Рік тому +1

      i resently played bayonetta 1, not sure about bayonetta 2, but the climax gauge doesnt increase damage, it increases score, even if you dont mash it will still kill whatever boss youre fighting. theres the torture attacks that also have a meter that you can increase by mashing, but im not sure if that one increases damage, but i would guess it does since those attacks dont always instantly kill. so smash didnt 100% recreate climax attacks for bayos final smash 0/10 game

  • @Somedumbasswithbadideas
    @Somedumbasswithbadideas Рік тому +93

    11:01 we all just gonna ignore how sick that cpu play was?

    • @TheFatHyena
      @TheFatHyena Рік тому +16

      The FGC character's final smash combos are fucking wack because they can cancel *anything* into their Final Smash

    • @Antonio-is2cn
      @Antonio-is2cn Рік тому +6

      Level 9 CPUs constantly like to end their combos by throwing Items + using their Final Smash...

    • @TheNorfAndOnly
      @TheNorfAndOnly Рік тому +2

      I had no idea you could cancel even non-cancellable moves into your Final Smash…

  • @formerhunter2
    @formerhunter2 Рік тому +60

    Fun fact about that first swing with ganon's final smash:
    It spikes. Ganon's smash can kill at 0 if you're both offstage.

    • @Squiferz
      @Squiferz 8 місяців тому +3

      nair also combos into it meaning down throw - nair - final smash is a true zero to death LOL

    • @Chris-gx1ei
      @Chris-gx1ei 4 місяці тому +1

      It doesnt even need that Combo in most cases.
      All you need is having your enemy near the ledge, then activate Final Smash to damage them with your swords and the Sprint does the rest.
      This kills very early near the edge alone, making it one of the best final smashes, but it is mostly useless for early kills on huge stages.

  • @flamingpaper7751
    @flamingpaper7751 Рік тому +157

    Cloud's final smash is actually different when using different alts. The explosion at the end of the normal version launches away from the center of the hitbox while AC Cloud's explosion actually launches forwards relative to Cloud, meaning with normal Cloud, it launches away if you're behind Cloud, but with AC Cloud, if you're behind Cloud during the explosion at the end you actual get launched forward which is literally just a different hitbox property

    • @SolidGizmo
      @SolidGizmo Рік тому +1

      Only kills 2% earlier though

    • @flamingpaper7751
      @flamingpaper7751 Рік тому +9

      @@SolidGizmo They literally have identical hitboxes and values. They kill at the same percent, it's just that being behind the explosion of AC Cloud launches you forward which is likely a bug

    • @KrazyKyle-ij9vb
      @KrazyKyle-ij9vb Рік тому +3

      @@SolidGizmo "Oh jeez Daisy, that's very unprincesslike of you!"
      "Shut up, you know what daisies do to my stomach! And get me some water, I can still taste them."

  • @BainesMkII
    @BainesMkII Рік тому +223

    @10:50 Daisies are not only edible, they have been considered a medicinal herb. You can eat them directly or mix them into other food, make them into daisy tea, or create topical ointments from them. Daisies act as an anti-inflammatory, improve circulation, are a good source of vitamin C, and have various other benefits (some proven in tests and some not). Daisy tea can help with sore throats. Ointments made from daisies can both help with healing wounds and reduce resulting scarring. Mind, daisies also act as a natural laxative, so consuming human-sized flowers might have unexpected consequences.

    • @jomaq9233
      @jomaq9233 Рік тому +31

      Daisy Waft when

    • @Geneolgia
      @Geneolgia Рік тому +10

      Brb, going outside to grab some daisies.

    • @paulnewton2284
      @paulnewton2284 Рік тому +4

      Maybe not quite on the same level as peaches and their mythic association with immortality (particularly in Chinese mythology and to a lesser extent other East Asian mythologies) but it's certainly something.

    • @sambalekouy7298
      @sambalekouy7298 Рік тому +5

      So you sayin' that I should out Daisy?

    • @Antonio-is2cn
      @Antonio-is2cn Рік тому +1

      The stuff you teach me Smash Bros!

  • @simonhoran9775
    @simonhoran9775 Рік тому +123

    Fun fact about Mii Swordfighter's final smash: since the balance of the move meant that each hit had to deal a small amount of knockback, getting hit by this attack doesn't unbury you if you're buried. Which means that if you use it point-blank on a buried opponent, it can do over 120%, which is the most damage of any final smash. But it won't kill lmao

    • @FuryJack07
      @FuryJack07 Рік тому +4

      Actually, I'm pretty sure that if you put the opponent in a small box in the stage builder and then use sonic's final smash it will deal about 300% of damage

    • @simonhoran9775
      @simonhoran9775 Рік тому +6

      @@FuryJack07 I tested this, but I couldn't get the damage nearly as high as that. It may have been more than Swordfighter's, but it wasn't 300%. I don't really think it counts, though, because you can do the trick with Mii Swordfighter's final smash on any stage, whereas you need a specially designed stage to make it work with Sonic

    • @aaricbro.
      @aaricbro. 11 місяців тому +1

      @@FuryJack07, actually you just need a ceiling for opponents unable to pass through on, so stages with platforms or ceilings that can’t be passed through would do the trick (because the ceiling/platform keeps the opponent in place instead of launching and pushing opponents away like normally seen and since Sonic is an active hitbox for every dash, opponents get hit with about every single one instead of just like 4-5 hits maximum when used normally)

    • @ShirmaAkayaku
      @ShirmaAkayaku 8 місяців тому

      120% is a lot, but it doesn't hold a candle to Rosalina's final smash in Smash 4 dealing 300% if you mange to get the opponent in the very center. It's a very stupid move that was broken in how it was the worst final smash if it missed and the best if it landed.

    • @simonhoran9775
      @simonhoran9775 8 місяців тому

      @@ShirmaAkayaku I mean, pre-patch G&W could do well over 500% with his final smash by dragging the opponent across the ground on big enough stages.

  • @mrbister8714
    @mrbister8714 Рік тому +537

    Finally, we get some REAL competitive content

    • @Cutzerella03
      @Cutzerella03 Рік тому +4

      Hell yea. cutter in the house!!

    • @sleepyswampert
      @sleepyswampert Рік тому +6

      I mostly got what I came for but some were really shocking. It would be tricky to balance this.

    • @iswiftyfox8997
      @iswiftyfox8997 Рік тому +16

      The best rule set In smash is items off but meter on 😎😎

    • @ronaldinho7490
      @ronaldinho7490 Рік тому

      Oh hiya sleepy,when's your next character rework coming out?Are you ever gonna finish the series cos you do like two per year.

    • @sleepyswampert
      @sleepyswampert Рік тому

      @@ronaldinho7490
      Thanks for watching! Don't worry, I hit a roadbump but rest assured I will finish it. I keep my promises

  • @alexanderkosten7611
    @alexanderkosten7611 Рік тому +69

    Joker's Final Smash actually has a second dash in the opposite direction if the first one doesn't catch anyone, making it one of the better "dash activation box" FSes, especially with the "KO at 100%" property.

    • @66Kusmu
      @66Kusmu Рік тому +17

      To be specific, it does the second dash only when you press the button a second time, cutting the first dash short.

    • @Robbie_Haruna
      @Robbie_Haruna Рік тому +7

      @@66Kusmu I'm pretty sure it's actually if you hold the opposite direction on the analog stick. If the first dash whiffs the second one will happen, no button press required.

  • @aqgpandemic5406
    @aqgpandemic5406 Рік тому +43

    34:40 this is actually a direct reference to Street Fighter. In SF if you go for Shin Shoryuken and can’t get a full connect into the animation (due to juggle limits or range) it plays an animation and becomes a much weaker multi hit exactly like this

    • @yellowslotcar
      @yellowslotcar Рік тому +1

      Was looking for this comment lol

    • @KaitouKaiju
      @KaitouKaiju Рік тому +3

      Called the forbidden shoryuken
      Gouken has his as an ultra because he is trying not to kill the opponent

  • @matlotl
    @matlotl Рік тому +167

    It'd be really cool to see more non core moveset attack hitboxes in future - maybe things like assist trophies and pokeball summons is possible, or just general stage hazards?

    • @nocturn333
      @nocturn333 Рік тому +15

      I'd love to see boss hitboxes, or just boss mechanics in general.

    • @neidenMetalun
      @neidenMetalun Рік тому +6

      Also items like the swords

  • @snowarmth
    @snowarmth Рік тому +94

    00:53 Mario
    01:30 Donkey Kong
    02:38 Link
    03:08 Samus
    04:32 Yoshi
    05:13 Kirby
    05:58 Fox
    06:25 Pikachu
    06:52 Luigi (No hitbox visual)
    08:28 Ness
    09:03 Captain Falcon
    09:28 Jigglypuff (No hitbox visual)
    10:28 Peach and Daisy
    11:07 Bowser
    11:42 Ice Climbers
    12:28 Sheik
    12:44 Zelda
    14:32 Doctor Mario, Dr. Mario
    15:01 Pichu
    15:24 Marth
    15:44 Lucina (Marth's but more damage)
    15:56 Young Link
    16:28 Ganondorf
    17:01 Mewtwo
    17:20 Roy
    17:54 Chrom
    18:22 Game & Watch, Game and Watch
    18:54 Meta Knight
    19:19 Pit
    19:31 Dark Pit, Pittoo
    19:46 Zero Suit Samus
    20:07 Wario
    20:27 Snake
    20:59 Ike
    21:44 Pokémon Trainer, Pokemon Trainer
    22:26 Diddy Kong
    23:04 Lucas
    23:21 Sonic
    23:49 King Dedede
    24:26 Olimar
    25:40 Lucario
    26:20 R.O.B, ROB
    27:24 Toon Link
    27:49 Wolf
    28:08 Villager and Isabelle
    28:37 Mega Man
    28:59 Wii Fit Trainer
    29:30 Rosalina
    29:58 Little Mac
    30:28 Greninja
    30:53 Palutena
    31:29 PacMan, Pac-Man
    31:52 Robin
    32:19 Shulk
    32:35 Bowser Jr. Bowser Junior
    33:23 Duck Hunt
    33:45 Ryu
    35:15 Ken
    36:09 Cloud
    36:48 Corrin
    37:11 Bayonetta
    37:39 Inkling
    38:08 Ridley
    38:38 Simon Belmont and Richter Belmont
    38:57 King K. Rool, King K Rool
    39:13 Incineroar
    39:27 Piranha Plant
    40:08 Joker
    40:40 Hero
    41:00 Banjo and Kazooie, Banjo-Kazooie
    41:23 Terry
    41:41 Byleth
    42:01 Min Min
    42:24 Steve
    42:50 Sephiroth
    43:14 Pyra and Mythra, Pyra & Mythra
    44:02 Kazuya
    44:37 Sora
    45:02 Mii Fighter: Brawler
    45:31 Mii Fighter: Gunner
    45:46 Mii Fighter: Swordfighter

    • @aqua-du3tm
      @aqua-du3tm Рік тому

      Give this man an award

    • @eyesofdeath01
      @eyesofdeath01 Рік тому +1

      thank you, you amazing person. if this were reddit you’d have a gold, but it’s not, so just have a subscriber instead.

    • @jekish6625
      @jekish6625 Рік тому +2

      You mean
      Heisenberg
      Sans
      Jesus

    • @Daedalus4833
      @Daedalus4833 Рік тому

      Legend

  • @verinthecrow1367
    @verinthecrow1367 Рік тому +55

    I believe the reason a lot of Brawl Final Smashes got changed is because a good portion of them were install supers and thus they had an innate advantage of duration over other supers. Landmaster being able to carry opponents up into the kill zone was kinda nuts.

    • @Ninetails2000
      @Ninetails2000 Рік тому +15

      That on top of the devs saying they wanted Final Smashes to be more standardized and less drawn out overall.

    • @Nosretep
      @Nosretep Рік тому +8

      @@Ninetails2000 So they gave us a bunch of cinematics.

    • @Robbie_Haruna
      @Robbie_Haruna Рік тому +7

      @@Nosretep The cinematics are all pretty short and to the point, so... Yeah?

    • @ThundagaT2
      @ThundagaT2 11 місяців тому +2

      Huge missed opportunity to have Bowser's reference the Giant Baby Bowser fight in Yoshi's island with rocks falling from the sky and fire breath at the stage instead of just a lame punch.

    • @jomaq9233
      @jomaq9233 2 місяці тому

      @@Robbie_HarunaI do wish that the final smashes still found a way to differentiate more from each other functionality wise (example: the Star Fox characters’ Arwings could work similarly to G&W’s revamped Final Smash)

  • @gloopiu
    @gloopiu Рік тому +52

    35:23 fun fact: characters can escape this final smash by someone grabbing you (however the only way this can happen is no team attack doubles)

  • @supersonicgamerguru
    @supersonicgamerguru Рік тому +85

    Pyra/Mythra's final smashes are both named after their level 4 specials. It's surprisingly almost identical to how they work in the original game, since level 4 specials are all cutscene attacks in that game.

    • @jomaq9233
      @jomaq9233 2 місяці тому +2

      Alongside Kazuya, they’re weirdly the only characters whose final smashes start out as cutscenes, but transition into the regular stage

  • @NintendoFan7141
    @NintendoFan7141 Рік тому +62

    I'm surprised you didn't mention how Marth and Lucina's final smashes are instant kills at 0% on any remotely normal stage just because of how high the knockback is.

    • @Triforce_of_Doom
      @Triforce_of_Doom Рік тому +14

      a very fitting detail given the fact that decent crits are an almost guaranteed death in Fire Emblem thanks to them tripling the damage in games where you almost never break double digit health

    • @NintendoFan7141
      @NintendoFan7141 Рік тому +5

      @@Triforce_of_Doom Yeah sure, but what doesn't make sense is how they shafted Roy. He has awful range and his doesn't even kill at 0%!

    • @Dynamus21
      @Dynamus21 Рік тому +3

      I'm not, this dude really skimps out on details.
      Anyway, yeah it kills at 0% even at half knockback.

    • @saltyralts
      @saltyralts Рік тому +5

      @@NintendoFan7141 You see, Roy was shafted in his own game, while Marth is the best character in his game.
      Even more original game representation in Smash

    • @NintendoFan7141
      @NintendoFan7141 Рік тому

      @@saltyralts Yeah, I've played through it, but if they wanted to be that accurate, they could have just made Roy deal 2% max with sweetspot smash attacks and die at lower % than Puff.
      Although really, smash Roy is practically a separate character from FE6 Roy considering how they act and at this point how they look.

  • @Chip10591
    @Chip10591 Рік тому +59

    Another thing to mention about the fgc characters minus kazuya, just as you can cancel your normals into specials, you can cancel your specials into your final smash, making them ESPECIALLY lethal because any hit means death (for example, Terry gets down throw, nair, side b, then final smash, most of the time killing at zero, and I know that’s not too special for final smashes but still)

    • @xKingxTitus
      @xKingxTitus Рік тому +6

      The Terry touch of death combo is already so satisfying, imagine finishing with FS

    • @AchiBellarosa464
      @AchiBellarosa464 Рік тому +8

      This is actually demonstrated in the video around 11:01, and it honestly looks really cool

    • @Chip10591
      @Chip10591 Рік тому

      @@AchiBellarosa464 yeah the Ryu did it

    • @rouge-ish324
      @rouge-ish324 Рік тому +7

      Jab>Jab>Power Geyser>BIGGER POWER GEYSER

    • @fr0stdr4ke95
      @fr0stdr4ke95 Рік тому +1

      Terry's Buster Wolf hit grab into final smash is perfection.

  • @mbot1901
    @mbot1901 Рік тому +22

    12:07 Actually the reason why you can grab onto the condor is so that you can control the iceberg without worrying about running off the stage, so grabbing it is always ideal

  • @pigeonleader
    @pigeonleader Рік тому +9

    Shout out to this Ryu cpu 11:00

  • @Axel-wo6qu
    @Axel-wo6qu Рік тому +21

    Shulk's final smash is influenced by his monado arts, with smash art killing at around 0% assuming it's active during the final hit, and buster giving it extra damage, killing at close to 0% assuming it runs out before the final hit. The monado dial can be activated while he has his final smash by buffering it out of shield.

  • @somebol9047
    @somebol9047 Рік тому +10

    11:01 That KO was so dope

  • @badwithusernames3238
    @badwithusernames3238 Рік тому +55

    The reason you can fly around with the condor with ice climbers is to prevent you from getting pushed off by your own iceberg. Also you can safely control the movement while flying around without dropping off

  • @Herobrine100x
    @Herobrine100x Рік тому +13

    Ryu's Shin Shoryuken miss actually makes sense. Since in Street Fighter 3 (all versions), this is the behavior of Shin Shoryuken when the opponent's too far away, or jumps into the move when Ryu's going up.

  • @MrWarpPipe
    @MrWarpPipe Рік тому +9

    Bro that Ryu CPU at 11:00 bodied you

  • @sparktaylor8489
    @sparktaylor8489 Рік тому +28

    Idk if it's even possible but I'd like to see the hit boxes for the assist trophies or the Pokemon from the pokeballs

  • @renegaderaven3777
    @renegaderaven3777 Рік тому +18

    Yeah, jigglypuff could get huge in Eldin Bridge too if you used it while the middle of the bridge repairs. Then you could further increase jigglypuff’s size by using yoshi’s egg lay on jigglypuff. They’d eventually get too big and they go off screen and die. Was quite a spectacle.

  • @Randallroks
    @Randallroks Рік тому +7

    Rewatching this video, I noticed that Chrom in Robin's Final Smash is using a lot of moves from Ike. Especially that Shared Kicking animation that Snake 'borrowed' from Ike. He's doing the kicks towards the foreground though.
    Chrom even has Ike's old Fair before those kicks occur.
    This would explain why Palutena's Guidance jokingly mentions Chrom being an 'Ike Clone' in Smash 4.

  • @dustymcwari4468
    @dustymcwari4468 Рік тому +4

    Tbf, the ship Olimar crash lands in his FS isn’t his beloved S.S. Dolphin from the first game, but the Hocotate Ship from 2, and Olimar HATES that ship, even in 3 he was okay leaving it behind, and was very upset that he had to go back to PNF-404 for the 4th time just to retrieve the ship
    So the FS may be like a fever dream of what Olimar wishes to do to that annoying ship at this point xd

  • @zichithefox4781
    @zichithefox4781 Рік тому +4

    The fact you can combo into Terry's Final Smash like any other special is awesome, and allows you to pull of a true KoF style combo.

  • @jjcherryblossom
    @jjcherryblossom Рік тому +9

    With Megamans final smash you can set the black hole off any time you like by pressing b a second time it's not just when it hits something or reaches it max range

    • @Antonio-is2cn
      @Antonio-is2cn Рік тому

      The same applies to Marth's and Lucina's Final Smash so that you don't self destruct yourself

    • @Vlyg11
      @Vlyg11 Рік тому

      same with pit and bowser but you probably knew that

  • @BadMann3rs
    @BadMann3rs Рік тому +7

    Interesting fact about Ken's closer final smash, if you hit somebody with it in the blast zone and it k.o.s, you get a different sound and splash screen color. Pretty cool

    • @Sawcybui
      @Sawcybui Рік тому +2

      Same thing happens with Ryu's Shin Shoryuken

  • @KrazyKyle-ij9vb
    @KrazyKyle-ij9vb Рік тому +10

    I know that Brawler has a pretty standard Final Smash, but it just hits different to me. It isn't just Brawler beating an enemy up, he's beating the absolute crap out of them, throwing everything they have at them. Plus you get a yell in whatever voice they use, in which case I highly recommend 3 Low if you have a cool voice.

    • @Triforce_of_Doom
      @Triforce_of_Doom Рік тому +5

      It's the crunchy as hell punch sounds. They just sound like they HURT

    • @Ninetails2000
      @Ninetails2000 Рік тому +6

      I think part of it is that to an extent there's much less frills to it compared to others. He's not using a sword or special ninja slashes or light speed attacks he's literally just beating the absolute shit out of his foe and then mollywopping them into the blast zone.

    • @glitch6183
      @glitch6183 День тому

      for me its the random hits too, its not consistent like some sword ones, like normal cloud, it has some hits that come out faster than the rest, plus the ending DO, DO, BAM

  • @jonolivier9126
    @jonolivier9126 Рік тому +14

    Lucas' PK Starstorm also has an extra function that Ness' doesn't, holding up or down will change the focus point. Basically using it and not moving the stick up or down will leave a point of general focus fire directly on top of Lucas, but holding down will move that point toward the bottom blast zone and make them intersect paths later, while holding up does the exact opposite. It's a weird niche thing he has, but he still has it anyway I guess.
    I guess it's actually meant to help compensate for an issue with it, if Lucas happens to be at or above where the meteors spawn, they will fire up or in on themselves entirely because they start out focusing Lucas due to his Starstorm initiating in relation to where he is on the map rather than Ness' always starting at center stage, that extra angle option is probably to fix that if it were to happen.

  • @Nin10Doug
    @Nin10Doug Рік тому +10

    Something to point out!
    Most of the DLC Final Smashes are actually a video being played in the background. (Joker, Hero, Steve & Sephiroth)
    Another thing that is sorta worth mentioning, if you make Giga Bowser playable via mods, he sort of get his Classic Brawl & Sm4sh Final Smash. However, he replicates the same glitch seen in both games where the its just the effect particles of the transformation.

  • @MrEron19
    @MrEron19 Рік тому +7

    11:01 That combo tho

  • @psipudding
    @psipudding Рік тому +8

    Glad to finally see the monster of a final smash Zelda's is. It's not uncommon for people to use it under a stage to get cheesy stage spike KO's at 0%. It just works...

    • @Nosretep
      @Nosretep Рік тому +1

      Or right in front of a blast zones.

  • @NyTwL
    @NyTwL Рік тому +3

    one thing you missed:
    almost every cutscene final smash has a hitbox at the end of it that launches anyone near the person who got hit
    example: incineroar can only grab one person but the explosion after the cutscene can hit anyone nearby

  • @marshallsessions845
    @marshallsessions845 Рік тому +6

    At 17:05 u said for mewtwos final smash "definitely one of the cooler new final smashes in added in ultimate" but mewtwos final smash is the same in smash 4. I dun really care but I just wanted to let u know. Keep up the good content.

  • @ozone005
    @ozone005 Рік тому +5

    Airdodges: "I'm about to ruin this man's whole career"

  • @OberonKin
    @OberonKin Рік тому +3

    11:00
    Ok, that was potentially the coolest disrespect ive ever seen an AI do

  • @WishMakers
    @WishMakers Рік тому +18

    This is something I'm curious about for the sake of "is it possible to balance these like super moves *at all*"

    • @edfreak9001
      @edfreak9001 Рік тому +7

      honestly if you just cut out a few of the more egregious ones like Zelda (and to a degree Daisy/Peach) I think you could get away with them with some numbers tweaking

    • @Appletank8
      @Appletank8 Рік тому +5

      Only Zelda’s is really broken due to auto taking a stock if it hits you at over 80%, the rest is just tweaking size and damage.

    • @codyruchian
      @codyruchian Рік тому +7

      @@Appletank8 60%* :(

    • @Appletank8
      @Appletank8 Рік тому +4

      @@codyruchian
      Ok wow that's hilariously low. Get like 5 hits in and you can fire off a FS in any direction to guarantee a kill.

    • @ronaldinho7490
      @ronaldinho7490 Рік тому

      @edfreak9001 where's your pfp from?

  • @Tonjit41
    @Tonjit41 Рік тому +6

    8:21 If Waluigi got in he should've brought it back.

    • @Tonjit41
      @Tonjit41 Рік тому

      12:40 Launching backward is pretty useful.

    • @Tonjit41
      @Tonjit41 Рік тому

      37:26 If you mash i think the b button you get extra damage.

  • @Pikapuff30
    @Pikapuff30 Рік тому +10

    One small thing you missed is that the end of Fox and Falco’s Final Smash launches in different directions. Falco’s, for example, sends the opponent more vertical than Fox’s. (And in case you’re wondering, I have no idea what the launch angle is for Wolf 😅)
    Edit: Thanks to El Nathaniel Grande for letting me know that Wolf’s goes completely horizontal to complete the trifecta of Space Animals.

    • @elnathanielgrande16
      @elnathanielgrande16 Рік тому +6

      Wolf’s is almost entirely horizontal, to complete the set.

    • @Pikapuff30
      @Pikapuff30 Рік тому +2

      @@elnathanielgrande16 Good to know

  • @sirpikapika1129
    @sirpikapika1129 Рік тому +6

    Unless it has been changed since, I believe that the Omnislashes have a slight difference: on one of them, if someone who wasn't hit by the initial hit is hit by the finisher, they get sent away from cloud, but in the other, they get sent in the direction that cloud is facing (so if they were behind cloud they would go in a different direction depending on the skin)

  • @smollmoth6376
    @smollmoth6376 Рік тому +19

    This has probably been already said, but the reason Samus has the back hit box and not dark Samus is that normal Samus uses her back thrusters to stabilize herself, with it jetting out small flames. Dark Samus does not do this thus no need for the hitbox.

  • @tehquiper6796
    @tehquiper6796 Рік тому +3

    11:01 That Ryu needs to chill!

  • @EtheRenard
    @EtheRenard Рік тому +3

    I never noticed how cute Kirby moves during their FS!

  • @tylersmith4560
    @tylersmith4560 Рік тому +1

    12:25 Poor Dedede, look where the tip of the iceberg hit

  • @jamalwhitaker695
    @jamalwhitaker695 Рік тому

    I have never thought to look up hit boxes for ultimates until now! Thank you for keeping up the awesome content 💙

  • @erics802
    @erics802 Рік тому +2

    Don’t know if this is brought up
    In brawl, if you use Yoshi’s tongue, neutral b against a Jigglypuff
    glitched sized it will become its max size
    You can also activated on bridge of elden as soon as the bridge is repaired

  • @andrewluebbers1794
    @andrewluebbers1794 Рік тому +5

    4:23 this actually isnt anything specific to pits down b. In brawl, you could shield the laser with any character, although it'll definitely break it.

  • @EarthBound_Fan
    @EarthBound_Fan Рік тому +4

    38:29 the ship did not survive that's actually the ship crashing in the background you can tell by the fire on the spot where it got shot and the fact that it's going down

    • @hope7237
      @hope7237 Рік тому +1

      Infact he said not *totally* destroyed since there should be nothing left of the ship when ridley blasted a giant hole in it

    • @EarthBound_Fan
      @EarthBound_Fan Рік тому

      @@hope7237 ohhh

  • @jessrhairivera1121
    @jessrhairivera1121 Рік тому +3

    Ganondorf first hit fs will spike on the tip and if it's off the ledge

  • @BlazingShadowSword
    @BlazingShadowSword Рік тому +4

    Finally! I'm so ready to see these!

  • @meltedmarshado
    @meltedmarshado Рік тому +1

    11:02 are we gonna talk about how SAUCY that ryu was?

  • @jasomega2446
    @jasomega2446 Рік тому +4

    I am amazed that you can really learn a plethora of things by watching incredible videos like this.

    • @mightymoosegaming4887
      @mightymoosegaming4887 Рік тому +1

      The school system has failed us about stuff like movement and physics. Video Games are extremely good for teaching things

    • @jasomega2446
      @jasomega2446 Рік тому +1

      @@mightymoosegaming4887 Agreed.

  • @megafield1132
    @megafield1132 Рік тому +1

    11:01
    Ryu just casually pulling off a saucy confirm into his FS.

  • @scarffoxandfriends9401
    @scarffoxandfriends9401 Рік тому +4

    28:00 That's the one big thing I feel like Smash is missing compared to all the other cross over and fan fighting games. Unique Character interactions. Even the few we have are strictly same series only, no fun cross universe Victory lines or taunts.

    • @gebis8515
      @gebis8515 Рік тому

      Actually Simon has an exclusive victory line against typically “dark” characters where he says “To darkness!” (Not entirely sure who it triggers for though)
      There are also the codec calls/Palutena’s guidance

    • @scarffoxandfriends9401
      @scarffoxandfriends9401 Рік тому

      @@gebis8515 I did forget about the Codec/guidance. Though even those are still very limited compare to other cross over games. At least there's a couple of guidances that have non Kid Icarus characters talking.

    • @jomaq9233
      @jomaq9233 2 місяці тому

      It doesn’t exactly help that most Smash characters come from games with much simpler stories, and sometimes almost nonexistent spoken dialogue

  • @ComboFood
    @ComboFood Рік тому +1

    11:02
    That CPU Ryu clip was so raw

  • @hope7237
    @hope7237 Рік тому +2

    Also joker's final smash if you miss it, you can instantly send joker in the other direction and the move will make you explode (thwack effect ) much earlier than 100 % , like around 50 %

    • @byleth9565
      @byleth9565 Рік тому

      And if the opponent(s) are at least over 65% of damage when the attack connects, it will instant ko them

    • @hope7237
      @hope7237 Рік тому

      @@byleth9565 ah ok i didn't remember the exact percentage

  • @shadowknight9345
    @shadowknight9345 Рік тому +3

    43:01 Since no one seems to have mentioned it yet, I would like to point out that they ARE being faithful to FF7, specifically the Japanese version. There was a glitch or oversight in the international release that made Sephiroth's Supernova so infamously long.

  • @edfreak9001
    @edfreak9001 Рік тому +4

    damn some of these hitboxes are big enough to be on a DLC character's normals.

  • @ashtonallen7524
    @ashtonallen7524 Рік тому +9

    12:46 for Zelda's final smash in case yall wanted to find it. 😁

  • @RealYoshy64
    @RealYoshy64 Рік тому +2

    As much as I dislike Zelda's Final Smash, I like that the hitbox was a triangle

  • @kingofnoobs4425
    @kingofnoobs4425 Рік тому +1

    In Brawl Luigi’s Final Smash is called Negative Zone and it’s supposed to represent how often Luigi is neglected and overshadowed by Mario in practically everything which is a little sad when you think about it

  • @bingobo2551
    @bingobo2551 Рік тому +2

    I think the point of the condor in icies final smash is meant to allow for the iceberg to be moved freely without being at risk & pushed off by their final smash

  • @sapphireaurora9634
    @sapphireaurora9634 Рік тому +2

    I love that Nintendo got rid of a lot of the older super interesting final smashes and implemented the meter in hopes of adding them to competitive. And then added the three princesses

  • @nintendofan222222222
    @nintendofan222222222 Рік тому +4

    piranha plant's final smash can be guided depending on how they move before petey jumps
    also you can make petey jump off the stage with opponents in the cages

    • @shadowbanningcommentssucks3551
      @shadowbanningcommentssucks3551 Рік тому

      Which is definitely not a good option if your opponent has a better recovery than Little Mac. Wish he could suicide but it gives your opponent so much upwards movement that they almost always live

    • @Triforce_of_Doom
      @Triforce_of_Doom Рік тому +1

      I still remember when I first tried it out but I was offstage. "Hi Petey bye Petey"

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh Рік тому +2

    41:44 That's such an intense name for a final smash that is literally a jpeg.

  • @Liggliluff
    @Liggliluff Рік тому +3

    (28:00) But they're not doing anything with the crossover, though. The Starfox characters have unique dialogue with eachother only, making it not a crossover. It would be a crossover if Fox could say "This is the end for you, Ganondorf" for example, having the line for all villains.
    A game that actually did a crossover: Mario & Sonic at the Sochi Olympics, where in team sports, they had unique animations when you had Peach and Amy on the same team. That is a proper crossover.

  • @Commander_Appo
    @Commander_Appo Рік тому +2

    I needed this

  • @aceofblades1677
    @aceofblades1677 Рік тому

    Ayy. Been waiting for this!

  • @williampittman2432
    @williampittman2432 Рік тому

    What a perfect idea for a Halloween special! Hopefully all the pros didn't get too spooked to skip this awesome video.

  • @_Pyroon_
    @_Pyroon_ Рік тому +4

    I've always wondered why they haven't made majora's link seeing as there are so many links and having mask transforms would make such a cool character-or at least add a deku as it's own character!

  • @masterofdoots5965
    @masterofdoots5965 Місяць тому +1

    They wanted to make Final Smashes interrupt the gameplay less, and yet they made SO MANY of them into cutscenes that just completely prevent gameplay for like 5 seconds

  • @masterofdoom5000
    @masterofdoom5000 Рік тому +1

    I'll always miss you playable Warioman, like a goddamn Brawl Minus character for a few short moments.

  • @shylenfusion8010
    @shylenfusion8010 Рік тому +2

    In Joker's final smash you could've mentioned that it could be sent back in the other way. EX: If Joker is facing right, he can use his final smash to dash right and if he misses, he can turn around and attack again. It covers spot dodges/rolls kinda well. Not a big deal not to mention it, though.

  • @GamerDragoon
    @GamerDragoon Рік тому +1

    13:50 weirdly, donkey Kong can escape Zelda's final smash if he's not hit point blank with it.
    just because his up-b completely ignores wind boxes

  • @opal8434
    @opal8434 Рік тому +1

    45:07 This is the moment Walter White became Heisenberg, killing Palu like she's Jane or somethin

    • @opal8434
      @opal8434 Рік тому

      Or maybe the Goddess of Light reminded him a little too much of SKY-ler for his liking.

  • @danksaucejeff5441
    @danksaucejeff5441 Рік тому

    Well put together video man. Nice job, also K.Rool's final smash is my favorite because of the amazing fat bellied croc absoloutely committing war crimes on dk island

  • @camtheman7654
    @camtheman7654 Рік тому +3

    A few things about some of them. Kirby's final smash is ripped straight from the end of Return to Dreamland, just without the shifting swords. The luigi glitch showcase more than makes up for not being able to see his hitbox. Screw Zelda's, but it being an actual triangle is really cool. Ganon's initial sword hitbox spikes, and if you are in the right position, you can get the satisfying spike without hitting the main attack. G&W, you can force your opponent into the ground if you think you can't get them to the blast zone for better damage. Ultimate came out before Star Allies, but the are similar, though ultimate does stabs, and star allies does slashes. A big thing about Diffusion beam in brawl is also the fact that Rob is completely invincible during it, which makes sense comparing other final smashes, but less sense because he doesn't really transform like Wario. Mega mans can be prematurely detonated by the user. This can help catch people trying to dodge through it. I'm surprised you didn't mention that Greninja turned to Ash Greninja. Shin Shoryuken works like it does in SFIV, there is a hitbox that goes into a cutscene and if you miss it you just do a much weaker variant. You can mash the ending of Bayonetta's Final smash and fill that meter. I think it just does more damage. I don't know what happens exactly, but if Petey falls off the stage, anyone trapped will be popped out (the probably didn't want some dying at zero so easily). Just don't jump too early, you will ruin your momentum and some might not be able to recover.

    • @smashomon4961
      @smashomon4961 Рік тому

      Not just sf4, also sf3 and sfv

    • @diegosahdo2818
      @diegosahdo2818 Рік тому

      Are you with the '"Ultra Sword being ripped from the end'' thing simply refering to the final smash resembling the finisher on Grand Doomer and Magalor or is it actually ripped straight from Return to Dreamland? (Im refering to the models used for the Ultra Sword, its hat and the star that Kirby stands on at the beginning).

    • @camtheman7654
      @camtheman7654 Рік тому

      @@diegosahdo2818 Not the models, the finishing flurry followed by the excessively bigger sword.

    • @diegosahdo2818
      @diegosahdo2818 Рік тому

      @@camtheman7654 Ok

    • @diegosahdo2818
      @diegosahdo2818 Рік тому

      @@camtheman7654 But it makes me wonder, are the models custom made for Smash or were they ripped straight from Return to Dreamland?.

  • @-AirKat-
    @-AirKat- Рік тому +2

    Fun Fact: you can spot dodge the Star Fox final smash on reaction

  • @Nightmare_52
    @Nightmare_52 Рік тому +5

    the biggest thing i miss is the fox, falco and wolf tank finals
    those were so cool to continue playing with a giant immortal beast
    seems to have been a trend in ultimate to remove the skill of controllable finals

    • @Appletank8
      @Appletank8 Рік тому

      Would’ve been nice for someone to summon a tank instead of the fighters to shoot people.

    • @NinjablazerZero1
      @NinjablazerZero1 Рік тому +3

      The most likely reason for the changes to final smashes was most likely to make them more balanced for competitive play, not to remove the skill. A lot of the controllable FS from brawl like the tanks are just straight up busted and unfair in a competitive setting and so they needed to be changed.
      Granted the changes ended up being all for naught as players still don't want to allow them in competitive play, but the attempt was made.

    • @Appletank8
      @Appletank8 Рік тому +2

      @@NinjablazerZero1
      I kinda doubt that, because if so, Zelda's wouldn't have been made the way hers is. A 99% guaranteed stock kill if over 80% damage from a hitbox that covers most of the stage is a massive oversight, compared to all the other Final Smashes that need a melee confirm.

    • @andrewnapolitano8565
      @andrewnapolitano8565 11 місяців тому

      They could've at least made Zelda's final smash the Bow of Light + Light Arrows, kinda like Brawl (and, if I remember correctly, 3DS/Wii U,) which, if I recall correctly, has appeared in multiple Zelda games before Smash Ultimate's release, not just BotW. Zelda, Peach, & Daisy's final smashes are ludicrously OP, FIX YOUR DANG GAME, NINTENDO! ZELDA, PEACH, & DAISY'S FINAL SMASHES ARE THE VERY REASONS FS METER ISN'T ALLOWED IN COMPETITIVE! DID YOU EVEN PLAYTEST THOSE THREE FINAL SMASHES?! *sigh* At least I was able to get that off my chest.

  • @hoobguy
    @hoobguy Рік тому

    finally. Ive been looking for visualizations forever

  • @reniculous1559
    @reniculous1559 Рік тому +1

    23:48 so thats why i thought for the longest time that the chaos emeralds have hitboxes... nice

  • @MilesEasler
    @MilesEasler Рік тому +1

    12:06 since the iceberg is based on your movement, grabbing onto the condor makes it easier to control

  • @b2j135
    @b2j135 Рік тому +1

    As a big Pokemon fan I just simply love the fact they combined brawl and smash 4 final smashes for Lucario
    that was just such a treat to see because I did not want them to get rid of mega Lucario but we hadn't seen or storm in so long I didn't think it was going to come back and now it's super amazing!

  • @Pants.69
    @Pants.69 Рік тому +1

    As each day goes by I get a little bit more sad that smash meter isn’t implemented in competitive play

  • @GoonCommander
    @GoonCommander Рік тому

    Yooo disturbance in augustria playing in the background? I noticed it at 20:35 that's awesome!

  • @tapelord3476
    @tapelord3476 Рік тому +2

    He forgot to mention for Lucario that the final smash is also influenced my aura and can deal up to 80% and kill anyone at 0%, or be quite pathetic instead, not doing much of anything up to like 70ish. Also, at the top that extra hitbox pulls enemies in to the origin of the laser and cannot be escaped by sdi like the rest of the laser if the final smash user drops his controller and doesn’t follow his target.

  • @saltycheeseitz
    @saltycheeseitz Рік тому +2

    the jiggly puff permanent final smash glitch can also be done with robs final smash

  • @jasomega2446
    @jasomega2446 Рік тому

    This Is One Good Way To Learn About Hit boxes and Attack Animations.

  • @wildblack1
    @wildblack1 Рік тому +1

    43:28 Burning sword is the name of pyra's level 4 blade special in xenoblade 2

  • @reicherwallace6774
    @reicherwallace6774 Рік тому +1

    I honestly wanted a minish cap reference for Toon Link

  • @raiden8278
    @raiden8278 Рік тому

    30:40 i love how its ash greninja very nice touch wish to see him soon in the next show

  • @PeterPancaked
    @PeterPancaked Рік тому

    Great video

  • @moilabrosinc.5641
    @moilabrosinc.5641 Рік тому +1

    actually isabelle's final smash is kinda different because in her's they build a town hall and in villagers they build a house. so theyre sort of different

  • @alphajnitro0072
    @alphajnitro0072 Рік тому

    10:11 you can also do this on the bridge in the twilight princess stage.
    Become big puff while the bridge is rebuilding.

  • @fallenstar2409
    @fallenstar2409 Рік тому +1

    best part about G&W is you can reset your recovery so if you get like bowsercided or something you can up b final smash and then up b again

  • @jasomega2446
    @jasomega2446 Рік тому +1

    11:00 I’m sorry, but that Ryu Combo was crazy!