And remember this video is a guide for starting and up to intermediate play. The best thing about these games is the individuality of your build. Once you get a grasp of what the parts are capable of, you can build whatever you want. In order to improve your skill in crafting an AC I suggest you pick a build concept and try to make it work as best you can. All of the parts have a utility on the right kind of mech. Don't feel like you have to use the same parts on every AC you make.
Thank you! I have tried to explain this to people, and all they talk about is meta this and meta that as if there's only one Gen or booster worth using. That's just not how for answer works. I've got an rj with Aaliyahs, and most people would logically think virtue, but in reality, the drain with virtue is actually higher. I was somewhat suprised as I thought greater vertical thrust would equal greater vertical drain. I'll have to turn the game back on to check the numbers, but the virtues definitely proved to be more drain in normal flight.
@@DRNT940 You get what I'm saying. For example, your vertical boost is also effected by your weight. If your aiming for vertical mobility, weight can be striped to gain the same bonus. Armored core's customization is so great, because what is not on your AC can be just as important as what is on it. There is always more than one way to achieve results in ACFA. It's what makes its customization worth while.
It's definitely worth tuning lock speed, in my opinion. You really feel the difference when fighting against NEXTs. And also, like someone else already mentioned, the Sobrero generator outclasses almost everything else. Very light while still having very high output. Unfortunately you can't unlock it until your second playthrough.
Jesus thank you so much! Like many I assume, and playing 4 answer to get my toes wet before 6 comes out. This is incredibly helpful and I really appreciate it
I started this game last week. Used simple controls and auto-sighting... needless to say, I stopped playing cause i could not for the life of me hit a goddanm battleship even if i stood face to face with it. So thank you so much for teaching this AC idiot how to play the game. ❤
Great guide, thanks for making something like this. I disagree with some of it (like turning auto sighting off, I find it very useful personally), but this is a really good comprehensive rundown for new players regardless I also heard from a very experienced AC PVPer that auto boost can waste energy needlessly in some situations, but I haven't actually tested that out so I don't know for sure. I've always just left it on.
i picked the omer mech on my first playthrough and wondered why up untill late act 3 none of the available mech parts (not guns ofc) were simply not viable at all compared to what i had since the beginning😅 of course i now have nothing left of the og build but the laser blade and legs. this is probably great since i never really struggled with money to test out all the weapons
for some reason I haven't been able to activate Assault Armor after the tutorial? I'm emulating, and when I press all three required buttons they just do their regular functions independently without activating Assault Armor. I wish there was a dedicated button for this, or maybe a combination of both L3 and R3.
Can I ask how you are aiming without auto-sighting? Does it still lock on, it just doesn't move the camera automatically? I'm playing on an emulator because I do not have a ps3 and the camera movement takes so long, so I have it on auto-sighting and barely use the right stick in combat. Just wondering if this is the same for everyone.
@@AnatoliasMercenary I personally went independent on my first playthrough because you get access to a laser blade instantly, and I love me some OG Armored Core-style loadouts.
You get the Aaliyah frame immediately(with particularly great legs, main booster, and a good but heavy generator) and Hitmans are a great tool until you get later MGs. Most of the Rayleonard stuff comes later in the story IIRC, since they're a defunct company by the time of For Answer. Laser Blade is decent but I prefer the longer Omer blades to the Dragonslayer.
I disagree that GA is a good option for beginners. It has very large ammo costs and relatively poor parts. It's also very poorly armed for the early missions. The rifle is usable and the bazooka can kill normals and ships decently. The missiles are very bad, however. The regular missile fires a large salvo one at a time, often costing a ton of money when killing the enemy with the first two or three missiles and wasting the rest. The High Act missile is just less damage for unnecessary tracking improvements at a higher cost. I've seen new players take the GA SUNSHINE into early missions and come out with negative income, due to a combination of expensive weapon ammo and high repair costs. The only real advantage to taking GA is that you immediately get access to VTF missiles in the shop. Omer and Interior Union are much better starting options for beginners. The TYPE-LANCEL has a well balanced setup and decent starting parts. The rifle should be upgraded as soon as possible but it's still very usable. The chain gun gives a left side ranged weapon to use when not using the blade. The laser blade is very useful for large and slow targets and it's easy to use as far as laser blades go. The scatter missiles are a bit of a miss and should probably be removed immediately, as they aren't beginner friendly and rather niche. The TELLUS has very good parts. It's ugly as hell, but quite good. The weapons need a bit of customization but available options allow for this. The plasma rifle is okay but replacing it with a laser rifle or pulse gun would be better. The AS missiles especially need to go. They are easy to use but cost 700C a missile. And I don't think anyone would recommend going Independent for a beginner. While I love the AALIYAH, it's very demanding and doesn't tolerate mistakes. Requires good energy management, does poorly in the air, and needs better weapons. The Dragonslayer is a strong blade but hard to use and unfortunately the best weapon it comes with. The Hitman machine gun is okay when paired with appropriate weapons but it isn't. The plasma cannon is basically worthless. You also don't get any shop options and shop options take a long time to become available. Your modifications on the TYPE-LANCEL are okay. A rifle-machine gun combo is good against ACs but those aren't present in early missions. Selling spare weapons and buying Labiata rifles is more useful immediately. The laser blade is also useful in some early missions.
I man moded and started this game with AALIYAH but yeah I can feel ya. Punching Arms Forts to bits with the Dragonslayer felt amazing, but fighting other armored cores made me want to tear my hair out until I started to experiment with weapon loadouts and reading up on the appropriate strategies for the mission on hand. Still a fun mech though, it really let me indulge in the zoomies.
@@benlubbers4943 The zoomies are great but going into the air just wrecks your energy. Ditching the Plasma cannon and swapping the machine gun for a rifle helps a lot. The blade is useful if there is something big and slow, but it's otherwise best swapped for a different weapon. You definitely need to customize and experiment. Getting S Ranks practically requires a custom build for each mission. Unless you are Lynx Tetsu, but he has some crazy skills, especially with rockets. My most recent playthrough was also an Aaliyah start. I definitely had some weird builds early on due to lack of parts. I did the Naval Base mission with Laser rifles. Not reccomended but it's what I had.
I've started with the Aaliyah as a 4A beginner, pray for me lololol. nah just kidding, I just love having a blade instantly, plus with the money from arena fights and missions I've improved my loadout. I feel like I'm doing swell for now. Spirit of Motherwill is whooping my butt though😂
@@AnatoliasMercenary Sobrero (for everything), Aaliyah (for heavy stuff) and Linstant (for PA reliant ACs) outclass every other generator in the game. Aaliyah (for everything) , virtue (for max horizontal speed) and Judith (for max vertical speed on heavy things) outclass every main booster. Latona (for efficiency) and aaliyah (for mobility) back booster outclass every back booster. Holofernes (power and duration), Schedar (power and efficiency), Ortega (power, efficiency and duration), and Latona (efficiency and duration) outclass every side booster. Judith OB (for when you don't OB), Linstant OB (for when you do OB) and Rigel OB (for when you assault armor) outclass every other Overbooster.
@@chadhardt6136 That is simply not true. You will get most of the parts in the list by chapter 2 depending on your choice of starter and assuming you did the arena. Even for beginner standards the internal parts recommended in the video are still trash.
And remember this video is a guide for starting and up to intermediate play. The best thing about these games is the individuality of your build. Once you get a grasp of what the parts are capable of, you can build whatever you want. In order to improve your skill in crafting an AC I suggest you pick a build concept and try to make it work as best you can. All of the parts have a utility on the right kind of mech. Don't feel like you have to use the same parts on every AC you make.
Thank you! I have tried to explain this to people, and all they talk about is meta this and meta that as if there's only one Gen or booster worth using. That's just not how for answer works. I've got an rj with Aaliyahs, and most people would logically think virtue, but in reality, the drain with virtue is actually higher. I was somewhat suprised as I thought greater vertical thrust would equal greater vertical drain. I'll have to turn the game back on to check the numbers, but the virtues definitely proved to be more drain in normal flight.
@@DRNT940 You get what I'm saying. For example, your vertical boost is also effected by your weight. If your aiming for vertical mobility, weight can be striped to gain the same bonus. Armored core's customization is so great, because what is not on your AC can be just as important as what is on it. There is always more than one way to achieve results in ACFA. It's what makes its customization worth while.
It's definitely worth tuning lock speed, in my opinion. You really feel the difference when fighting against NEXTs. And also, like someone else already mentioned, the Sobrero generator outclasses almost everything else. Very light while still having very high output. Unfortunately you can't unlock it until your second playthrough.
Nice video man. It's great that there is a need to make guides like this again. I am loving this renaissance.
Jesus thank you so much! Like many I assume, and playing 4 answer to get my toes wet before 6 comes out. This is incredibly helpful and I really appreciate it
Hell yeah!
This is the video i needed to get in to AC4A, already made it to chapter 2
Nice work
Excellent video, sir. A really educational piece for those just dipping their toes into the ocean that is Armored Core.
DAMN, VIDEO ENDS WITHOUT GIVING A LITTLE TASTE OF THAT MECH OF YOURS jajajajaja i've learned a lot, thanks, really
Thank you for this, hope to see more content from you when 6 drops.
I started this game last week. Used simple controls and auto-sighting... needless to say, I stopped playing cause i could not for the life of me hit a goddanm battleship even if i stood face to face with it.
So thank you so much for teaching this AC idiot how to play the game.
❤
Great guide, thanks for making something like this. I disagree with some of it (like turning auto sighting off, I find it very useful personally), but this is a really good comprehensive rundown for new players regardless
I also heard from a very experienced AC PVPer that auto boost can waste energy needlessly in some situations, but I haven't actually tested that out so I don't know for sure. I've always just left it on.
i picked the omer mech on my first playthrough and wondered why up untill late act 3 none of the available mech parts (not guns ofc) were simply not viable at all compared to what i had since the beginning😅 of course i now have nothing left of the og build but the laser blade and legs. this is probably great since i never really struggled with money to test out all the weapons
for some reason I haven't been able to activate Assault Armor after the tutorial? I'm emulating, and when I press all three required buttons they just do their regular functions independently without activating Assault Armor. I wish there was a dedicated button for this, or maybe a combination of both L3 and R3.
Uhhh im 10 hours in - i chose independent, was wondering when i would get all of the cool parts i see other people using 🗿
Can I ask how you are aiming without auto-sighting? Does it still lock on, it just doesn't move the camera automatically? I'm playing on an emulator because I do not have a ps3 and the camera movement takes so long, so I have it on auto-sighting and barely use the right stick in combat. Just wondering if this is the same for everyone.
KP isn't energy. It's for your primal armour regeneration. Has nothing to do with your energy for your boosters/energy weapons.
How do you get FRS points to 400+? I’m stuck at 190 points
Arena, hard mode, and S ranks
For very experienced players is there any benefits of going independent? Additional missions or anything?
nope no benefits at all
@@AnatoliasMercenary I personally went independent on my first playthrough because you get access to a laser blade instantly, and I love me some OG Armored Core-style loadouts.
You get the Aaliyah frame immediately(with particularly great legs, main booster, and a good but heavy generator) and Hitmans are a great tool until you get later MGs. Most of the Rayleonard stuff comes later in the story IIRC, since they're a defunct company by the time of For Answer.
Laser Blade is decent but I prefer the longer Omer blades to the Dragonslayer.
"man why am i having such a hard time with this game?"
*googles tutorial*
"DO NOY USE THE INDEPENDANT! ITS FOR PRO PLAYERS ONLY!"
;-;
Is this game balanced in such a way that that most weapons and parts can work to get through the game?
Most parts and weapons are balanced to certain play styles
For some reason the judith FCS has different stats for me
Make sure you check your regulations
@@AnatoliasMercenary what regulations do you find to be the best and which one were you using for this video?
I recommend regulation 1.4
@@AnatoliasMercenary unfortunately i do not see that one
or anything above 1.20
I disagree that GA is a good option for beginners. It has very large ammo costs and relatively poor parts. It's also very poorly armed for the early missions. The rifle is usable and the bazooka can kill normals and ships decently. The missiles are very bad, however. The regular missile fires a large salvo one at a time, often costing a ton of money when killing the enemy with the first two or three missiles and wasting the rest. The High Act missile is just less damage for unnecessary tracking improvements at a higher cost. I've seen new players take the GA SUNSHINE into early missions and come out with negative income, due to a combination of expensive weapon ammo and high repair costs. The only real advantage to taking GA is that you immediately get access to VTF missiles in the shop.
Omer and Interior Union are much better starting options for beginners.
The TYPE-LANCEL has a well balanced setup and decent starting parts. The rifle should be upgraded as soon as possible but it's still very usable. The chain gun gives a left side ranged weapon to use when not using the blade. The laser blade is very useful for large and slow targets and it's easy to use as far as laser blades go. The scatter missiles are a bit of a miss and should probably be removed immediately, as they aren't beginner friendly and rather niche.
The TELLUS has very good parts. It's ugly as hell, but quite good. The weapons need a bit of customization but available options allow for this. The plasma rifle is okay but replacing it with a laser rifle or pulse gun would be better. The AS missiles especially need to go. They are easy to use but cost 700C a missile.
And I don't think anyone would recommend going Independent for a beginner. While I love the AALIYAH, it's very demanding and doesn't tolerate mistakes. Requires good energy management, does poorly in the air, and needs better weapons. The Dragonslayer is a strong blade but hard to use and unfortunately the best weapon it comes with. The Hitman machine gun is okay when paired with appropriate weapons but it isn't. The plasma cannon is basically worthless. You also don't get any shop options and shop options take a long time to become available.
Your modifications on the TYPE-LANCEL are okay. A rifle-machine gun combo is good against ACs but those aren't present in early missions. Selling spare weapons and buying Labiata rifles is more useful immediately. The laser blade is also useful in some early missions.
I man moded and started this game with AALIYAH but yeah I can feel ya. Punching Arms Forts to bits with the Dragonslayer felt amazing, but fighting other armored cores made me want to tear my hair out until I started to experiment with weapon loadouts and reading up on the appropriate strategies for the mission on hand. Still a fun mech though, it really let me indulge in the zoomies.
@@benlubbers4943 The zoomies are great but going into the air just wrecks your energy.
Ditching the Plasma cannon and swapping the machine gun for a rifle helps a lot. The blade is useful if there is something big and slow, but it's otherwise best swapped for a different weapon.
You definitely need to customize and experiment. Getting S Ranks practically requires a custom build for each mission. Unless you are Lynx Tetsu, but he has some crazy skills, especially with rockets.
My most recent playthrough was also an Aaliyah start. I definitely had some weird builds early on due to lack of parts. I did the Naval Base mission with Laser rifles. Not reccomended but it's what I had.
I've started with the Aaliyah as a 4A beginner, pray for me lololol. nah just kidding, I just love having a blade instantly, plus with the money from arena fights and missions I've improved my loadout. I feel like I'm doing swell for now. Spirit of Motherwill is whooping my butt though😂
Those generator and booster suggestions are horrible
then drop your suggestions for the newcomers so they can benefit
@@AnatoliasMercenary Sobrero (for everything), Aaliyah (for heavy stuff) and Linstant (for PA reliant ACs) outclass every other generator in the game.
Aaliyah (for everything) , virtue (for max horizontal speed) and Judith (for max vertical speed on heavy things) outclass every main booster.
Latona (for efficiency) and aaliyah (for mobility) back booster outclass every back booster.
Holofernes (power and duration), Schedar (power and efficiency), Ortega (power, efficiency and duration), and Latona (efficiency and duration) outclass every side booster.
Judith OB (for when you don't OB), Linstant OB (for when you do OB) and Rigel OB (for when you assault armor) outclass every other Overbooster.
"Beginners Guide to answer core"
"for everything, use this part that you unlock at your second playthrough"
@@chadhardt6136 That is simply not true. You will get most of the parts in the list by chapter 2 depending on your choice of starter and assuming you did the arena.
Even for beginner standards the internal parts recommended in the video are still trash.
Armored Core IV next bro! Maybe some gameplay / build overviews , whatever . Just more videos man. Your good people.