@@Breeze926 sonic forces was 7 years ago, if there was a 6th grader in 2017 7 years later he would be out of high school and in his first year into college
you are right i'm only realizing it now but in forces the level is oddly calm like besides the destruction that serves as set dressing it doesnt actually feel like a warzone while in generations from the second 1 you can see artillery falling on the houses ans columns of fire and of course the death egg robots destroying everything
@@thaneros Not really imo. Shadow Gens is arguably one of the most polished experiences Sonic Team has made in a long time. The mid stage animations, level design + length, voice direction, and storytelling. There was clear passion behind this and once more a step in the right direction. It's essentially taking the ideas from Frontiers and refining them on a smaller scale. And the next mainline game, is assumed to be keeping the formula, so it can only get better from here. I respect your opinion though lol
@@HyperbloomBM It's not too big of an issue to me, but I can see the concern. Personally to me the camera can be stiff as long as the gameplay is fluid and flexible I love the fluid and fast movement Sonic games or things like them offer.
Looking at the 2D forces level it makes me glad that they acknowledged that Shadow can just teleport to enemies in generations. It made for really good level design opportunities
They actually use it in some cool ways too in Shadow Generations. In both Space Colony Ark and Rail Canyon there’s times where enemies are separated from you by bars but because Shadow can see and lock on to them, he can teleport to them and you get to go through what would block Sonic.
To be fair, Forces was only given 3 level designers. All of which were new in some form. The lead level designer's first Sonic game was Lost World. I'm Glad Frontiers did so well, that Sega was like "Hmm... Maybe we should give Sonic Team a bigger budget than 2 dollars and a packet of scotch tape."
I'm so glad they put Sunset Heights in this game. It's the PERFECT example of just how far Sonic Team has come in the last few years when you compare them side by side.
yeah and sunset heights had such a cool concept and aesthetic that I always loved too, it just got underutilized in forces. shadow gens giving this cool stage idea a second chance was def appreciated
@AllardRT You don't enjoy momentum and skill ceilings, I do. I also enjoy cohesive hazards and level design elements, instead of random lasers appearing everywhere failing to immerse me.
@@luis-sophus-8227 I don't enjoy badly mapped controls and physics that do whatever the hell they want at any given time. I do like my controls smooth and my level design, you know, good.
How to literally make game more satisfying in seconds despite a limited control scheme: GIVE IT AN IDENTITY, some form of architecture or gameplay piece that makes the stage stick out in a _good way_ and most importantly DON'T MAKE IT A TEASE OF WHAT COULD BE
I never thought about it until now, but the Forces gameplay made me realize. Shadow has actually interacted with the Wisps, he’s absorbed some White Wisps… I wonder how that felt, for the Wisps anyway, I mean Shadow is part Black Arms, I imagine it must have been something like the corrupting feeling being turned into a Nega Wisp is like. I mean that darkness is literally a part of his DNA, and Forces takes place after Shadow Generations, so he has even more of the Black Arms in him now than ever before. It can’t feel good for them.
Actually i think the Black Arms DNA in Shadow have been repressed for good after the events of Shadow Generations. He loses his Doom Powers after killing Black Doom, so he's back to how he normally is.
I don't think being related to a bad person counts? Shadow himself isn't necessarily evil and I don't know why Black Doom's DNA would do any harm by itself
as an Unleashed fan, seeing this level designs... man, we are truly back... you can say anything good about Generations, but Generations was pretty hand holding and not that hard to achieve better scores in comparison to a less experimented player (see examples as the quick Side stepping in Unleashed or the falling rocks that will instakill you)
Yuh I beat generations on laggy potato laptop from early 2000's that ran 4 fps (on a good day) and heated up so much i used it as a cup warmer while i waited 5 minutes to load the next boss which took 15 minutes but the game said 5 and i got an S rank anyway, then decided to beat all the bosses again on hard mode, didnt notice the difference and got all S ranks by accident and then crashed for the tenth time.
I think retconning anything at this point sets a really bad precedent. It's better to build off of the shitty ideas and make them retroactively better than to pretend like they didn't happen in my opinion.
What I like is how they changed Shadow’s mechanics. In Forces, Shadow may have a different running and boosting animation, but he plays like a reskin of Sonic, while in Shadow Generations Shadow was given much needed mechanics, like Chaos Snap for his homing attack when locked on enemies, the Doom abilities, and let’s not forget, Chaos Control.
you know what, I made the right decision to get Sonic Forces on PS4. I was selfaware of the reviews but knew it would be a short game anyway to play at home. I do like the option that you can switch between Shadow and Modern Sonic though for only the playable modern Sonic levels. And I sometimes mostly replay the game for my avatar characters I created. Now Shadow Generations as you put it, was worth getting on Switch! Much like Frontiers, I put a lot a play time at home and on the go!
@@theoneandonlyskrubz idk who told you speedrun was easy to learn. Personally, I find it somewhat difficult, since, from modern Sonic's part, it's mostly making Sonic fly out of bounds. That said, I do enjoy casual speedrunning, without the crazy skips and spend a great deal of time customizing avatars, so if that's interesting to you, go right ahead! A warning too that even I don't enjoy the classic Sonic levels, so beware
@cafequente8252 I learned and trained patience and skill in speedrunning through Celeste. I think there are some games that have an easier transition into speedrunning than others. I just heard Sonic forces was one of them compared to sonic unleashed or hollow Knight. And I have been warned about the classic stages. Honestly didn't really enjoy them in generations anyway. (And not to brag, but I'm kind of a gamer. I mean, I guess I kinda beat the pantheon of hallownest I guess, not a big deal.)
What lowkey pisses me off is that they had the potential to do so much cool shit like how they did with in Shadow generations but they didn’t. The stuff that was in Shadow gens could’ve been used in Forces, making Forces somewhat better than how boring and lazily created it was. Glad it’s very much improved here tho
Really makes me wish Forces lived up to its potential, especially since it marketed itself as a bold and ambitious Sonic game that could’ve been a step in the right direction for the franchise. Instead what we got was a cheap, by the numbers, disposable Sonic game that didn’t offer anything new or unique to the table (Apart from the customizable avatar, of course.), and continued this long slew of painfully mid Sonic games that didn’t push the needle all that much or offer anything beyond the bare minimum.
@ and what’s even worse is that in the teaser, it directed quoted “from the team that brought you Sonic Colors & Sonic Generations”, which were very good games. But the fact that it seems like no effort was even put into this game, and the fact that only a few people worked on it and 2 of them worked on Lost world. that’s just crazy
@@KevonPearson If I’m getting the history right, I’m pretty sure most of the devs for Forces were inexperienced (no offense to them), never even worked on a Sonic game before, and only had less than a year to make it. Essentially, rushing it out in time for its holiday release. Which also pretty much goes to show that Sega has not learnt a damn thing since the mistakes they’ve made with Sonic 06.
@ Speaking of 06, I honestly want them to remake the game and make it actually better and good than how it first came out. Better graphics, better controls, less bugs, just improved gameplay over all and maybe cut out a certain cutscene (ahem) “Elise”-. By the way, those were just sayings from seeing other people play 06 as though I never played 06 myself but heard it was bad-
@@SquidwardSmellsGOOD734 If I remember correctly nearly 4 years was spent on the lighting engine alone, the game definitely needed more time in the oven to truly show what it was made of.
Some of the stuff that happens in Shadow Generations feels like they wanted to include it in Forces but couldn't fit it into the gameplay model they had already settled on, namely the Death Egg Robots being actual obstacles that throw boulders at you and destroy the platforms you're on.
I think the reason they used Sonic's Forces/Frontiers Model in the cutscene in Sonic X Shadow Generations, I think its because I think Sonic X Shadow Generations was develop while they did Sonic Frontiers and they wanted to use Sonic's Forces/Frontiers Model one more time in Sonic X Shadow Generations. :)
Sonic Generations' Crisis City: “This is how it should've been.” Shadow Generations' Sunset Heights: “This is how it should've been.” Sonic Lost World levels: N/A
Well, that’s because it’s basically Sonic’s. Shadow is borderline a skin for Sonic, the only difference is that Shadow has is that weird line homing attack (that they actually brought back for Act 2 in Gens which is crazy) and he can’t go super. And he can’t do QTEs, weirdly enough
Wow I never thought to use chaos control to freeze the rocks those giant robots were chucking. And I also didn’t know you can kill the blue monsters with the darts
@@moister3727 06 is definitely “fun bad”, and while Forces is certainly more boring, I’d much rather play a boring 2 hour game in one sitting instead of a bad 8 hour game.
@@Edikafrfx Yo I'm two weeks late but he's experiencing the future, at the beginning of the game it's shown it takes place at the same time as Sonic Gens
Hot take, I don’t like the running animation for Shadow in Shadow Generations, I feel like he’s swaying his arms wayyyy too much, like it’s some sort of weird dance
While Shadow Generations is way better, not that it was hard but it's really a shame they barely did anything new with the level. Doesn't help that half of the "Sunset Heights" is just Radical Highway. It's mostly just remixed parts of the original. The same can't be said to levels like Rooftop Run which also remixes the level design of the original but it's done in unique ways and order that it makes it feel like a new level. It somehow made Unleashed Rooftop Run, an amazing level even better on Sonic Generations. Aleast Act 2 redeems it
More 2D sections less reflections and materials fire and explosions i don't think its. On rails lock on enemies that were previously hated. Sonic Forces is more fun for me everything needs work.
It would have been so much better if it was sunset heights you played as shadow in forces, cause its the same physics and see graphics, how are the 2 games hedgehog engine 2
The three things that I would like to say are: The lighting in Sonic Forces personally to me looks better than the Shadow Generations one in Sunset Heights, and the shadow generations boost feels too fucking slow compared to the one in Sonic Forces. If they would’ve tweaked those, for me it would’ve been awesome. Oh and the homing attack sucks hardcore ever since Frontiers, because apparently they use the same homing attack physics that was used in Frontiers. I dislike the fact that you basically have to stop, then attack and so on, makes the pace slower. In Sonic Generations, Colors, Forces, when you used the homing attack you didn’t lose as much speed and momentum, you basically would’ve continued to do the homing attack with nothing stopping you.
Can someone explain to me why Sonic Forces was hated so much? I felt sketch about playing it before Shadow Gen came out because the Steam reviews. But I genuinely enjoyed both games
The problem was that in Sonic generations you were able to drift multiple paths, quick actions like the short hop or the sliding it felt smooth and right to press the home attack or using the light dash. In forces there is nothing challenging. The game design between Classic Sonic in Generations and Classic Sonic in forces is like two different universes. The 2d sonic levels had no real design especially because there was only the main path with maybe shortcuts and not like in nearly every other 2d sonic, multiple paths with different difficulties. Modern Sonics gameplay was, press dash and homing attack then dash and homing attack because the things that would make boost gameplay interesting like quick actions didn´t exist plus the level design was mostly auto pilot + every level was incredible short. Also the homing attack is now automatic aiming and you can´t hit enemys if you don´t see them, while in generations the direction you were moving was the homing attack target. Then the new guy with automatic drifting and his biggest flaw was the weapons, cause the starter weapon is the best then there are weapons which just kills you if you use them some weapons wisp abilities were just used form sonics normal gameplay like the light dash but it was not used to get faster or doing something with skill, it was used for red rings also the sound design when using this ability was terrible. Then there is the hammer which creates rings and the ability was, standing in the air or on the ground and create blocks but if you use it while with momentum you just awkwardly freeze stay in the air and create blocks. And the last part is the story writing, it just doesn´t work. The game wasn´t bad It worked but if meh is alright after being delivered Generations. Shadow generations suffers from stuff like the homing attack too but the level are better designed so that it is less of a problem + shadows abilities gives him interactive gameplay.
Shadow Gens graphically is an improvement overall, but I do think Forces handled the lighting itself more effectively in sunset heights in comparison. The sunset isn't as prominent in Shadow Gens
Yeah it's a downgrade in the graphics. Shadow Generations lacks the pre-baked GI that Forces had which is what made games like Unleashed and Generations age so beautifully.
Be careful of who you call ugly in middle school.
@@LoudToon99 huh?😭
@@daltonriley2724 it's because shadow merely insulted infinite and all that shit went down
@@classicrice7639 I think he meant because how much Shadow generations’ sunset heights is better than forces’, which came out years before.
You just made me think about how kids that played Forces on middle school are soon to be college graduates.
@@Breeze926 sonic forces was 7 years ago, if there was a 6th grader in 2017 7 years later he would be out of high school and in his first year into college
I just love how they made Sunset heights genuinely feel like a Warzone in Shadow Gens
you are right i'm only realizing it now but in forces the level is oddly calm like besides the destruction that serves as set dressing it doesnt actually feel like a warzone while in generations from the second 1 you can see artillery falling on the houses ans columns of fire and of course the death egg robots destroying everything
And the Death Egg robots are actual obstacles that can impede your progress
Shadow gen’s sunset height was a testament of what the sonic team could do with an actual budget and time lol 😂
Eh? I like Shadow Gens but its definitely feels low budget imo
@@thaneros Not really imo. Shadow Gens is arguably one of the most polished experiences Sonic Team has made in a long time. The mid stage animations, level design + length, voice direction, and storytelling. There was clear passion behind this and once more a step in the right direction. It's essentially taking the ideas from Frontiers and refining them on a smaller scale. And the next mainline game, is assumed to be keeping the formula, so it can only get better from here.
I respect your opinion though lol
Wdym it's legit the most polished sonic game, period!@@thaneros
@@Massyi Hopefully they improve the Camera movement to that Unleashed/Gens smoothness.
Shadow Gens is still stiff and too snappy
@@HyperbloomBM It's not too big of an issue to me, but I can see the concern. Personally to me the camera can be stiff as long as the gameplay is fluid and flexible
I love the fluid and fast movement Sonic games or things like them offer.
Shadow Generations feels like an apology for how Half-Cooked forces was
Apology accepted because I love that game.
Looking at the 2D forces level it makes me glad that they acknowledged that Shadow can just teleport to enemies in generations. It made for really good level design opportunities
And it helps separate Shadow from Sonic while keeping some similarities
They actually use it in some cool ways too in Shadow Generations. In both Space Colony Ark and Rail Canyon there’s times where enemies are separated from you by bars but because Shadow can see and lock on to them, he can teleport to them and you get to go through what would block Sonic.
It’s crazy how much they really improved the level design and everything from Forces to Shadow Generations
@@SpeedDragonHedgehogRacer28 mmm volvieron más al diseño de niveles de Sonic generations, el diseño de niveles de forces era horrible
To be fair, this is the quality we expected from Sonic Forces.
@@X1erra Especially when they hit us with "Brought to you by the creators of Sonic Generations and Sonic Colors" 😭🙏
To be fair, Forces was only given 3 level designers. All of which were new in some form. The lead level designer's first Sonic game was Lost World.
I'm Glad Frontiers did so well, that Sega was like "Hmm... Maybe we should give Sonic Team a bigger budget than 2 dollars and a packet of scotch tape."
@@Massyishould have said “brought to you by the creators of Sonic 06 and Lost World. Then, sprinkle the blocky 2D level design of Colors in there😭😭
6:42 Pain. True pain.
I'm so glad they put Sunset Heights in this game. It's the PERFECT example of just how far Sonic Team has come in the last few years when you compare them side by side.
yeah and sunset heights had such a cool concept and aesthetic that I always loved too, it just got underutilized in forces. shadow gens giving this cool stage idea a second chance was def appreciated
Let's not get too comfortable just yet, shall we? There's a still a way to go before they reach SA1&2 levels of quality
@@luis-sophus-8227 Meh. Playing SA2 before Shadow Gens was like having a supermarket microwave burger before a restaurant one.
@AllardRT You don't enjoy momentum and skill ceilings, I do.
I also enjoy cohesive hazards and level design elements, instead of random lasers appearing everywhere failing to immerse me.
@@luis-sophus-8227 I don't enjoy badly mapped controls and physics that do whatever the hell they want at any given time. I do like my controls smooth and my level design, you know, good.
How to literally make game more satisfying in seconds despite a limited control scheme:
GIVE IT AN IDENTITY, some form of architecture or gameplay piece that makes the stage stick out in a _good way_ and most importantly DON'T MAKE IT A TEASE OF WHAT COULD BE
I never thought about it until now, but the Forces gameplay made me realize. Shadow has actually interacted with the Wisps, he’s absorbed some White Wisps… I wonder how that felt, for the Wisps anyway, I mean Shadow is part Black Arms, I imagine it must have been something like the corrupting feeling being turned into a Nega Wisp is like.
I mean that darkness is literally a part of his DNA, and Forces takes place after Shadow Generations, so he has even more of the Black Arms in him now than ever before. It can’t feel good for them.
Actually i think the Black Arms DNA in Shadow have been repressed for good after the events of Shadow Generations. He loses his Doom Powers after killing Black Doom, so he's back to how he normally is.
I don't think being related to a bad person counts?
Shadow himself isn't necessarily evil and I don't know why Black Doom's DNA would do any harm by itself
Only more desire for forces retcon, because shadow 'killed' infinite's squad. THE CHARACTER DEVELOPMENT 🤯
as an Unleashed fan, seeing this level designs... man, we are truly back...
you can say anything good about Generations, but Generations was pretty hand holding and not that hard to achieve better scores in comparison to a less experimented player (see examples as the quick Side stepping in Unleashed or the falling rocks that will instakill you)
Yuh I beat generations on laggy potato laptop from early 2000's that ran 4 fps (on a good day) and heated up so much i used it as a cup warmer while i waited 5 minutes to load the next boss which took 15 minutes but the game said 5 and i got an S rank anyway, then decided to beat all the bosses again on hard mode, didnt notice the difference and got all S ranks by accident and then crashed for the tenth time.
Just looking at Sunset Heights with Sonic x Shadow Generations makes me wanna pray for a Sonic Forces Retcon even more.
@@InfiniteTheEternalJackal Sonic X Silver FORCES
@@armenian_cartographer_neoYES! And Whisper being introduced as well, just as the IDW portrayed her saving Silver sometimes.
@@armenian_cartographer_neo Never happening
I think retconning anything at this point sets a really bad precedent. It's better to build off of the shitty ideas and make them retroactively better than to pretend like they didn't happen in my opinion.
even better, a sonic forces remake with improved writing, level design and boss fights. also no more classic sonic.
i never realized the flair he does at the end of sunset heights thats so cool
What I like is how they changed Shadow’s mechanics. In Forces, Shadow may have a different running and boosting animation, but he plays like a reskin of Sonic, while in Shadow Generations Shadow was given much needed mechanics, like Chaos Snap for his homing attack when locked on enemies, the Doom abilities, and let’s not forget, Chaos Control.
Yes. I like when Shadow plays differently from Sonic but still has some similarities instead of being a glorified reskin of Sonic
Congratulations on 100K!
i love detail that shadow really use his boots when he go in run animation(you can see that his boots turn on)in both games
I swear the 2d level for sunset heights makes me think that it could be a killer sound font for a His World remix
So...crying baby vs hydrogen bomb?
There is only one thing missing... the side by side comparison : model, stage, animation !
Whatever, its a nice video !
Sonic Forces had so much promise man. . .if they did the OG game like this it would get so much more praise.
you know what, I made the right decision to get Sonic Forces on PS4. I was selfaware of the reviews but knew it would be a short game anyway to play at home. I do like the option that you can switch between Shadow and Modern Sonic though for only the playable modern Sonic levels. And I sometimes mostly replay the game for my avatar characters I created. Now Shadow Generations as you put it, was worth getting on Switch! Much like Frontiers, I put a lot a play time at home and on the go!
Let's go, I'm not the only crazy person who replays forces every once and again
@@cafequente8252hey I'm thinking of buying it. Heard speed running was fun and good to learn for beginners!
@@theoneandonlyskrubz idk who told you speedrun was easy to learn. Personally, I find it somewhat difficult, since, from modern Sonic's part, it's mostly making Sonic fly out of bounds.
That said, I do enjoy casual speedrunning, without the crazy skips and spend a great deal of time customizing avatars, so if that's interesting to you, go right ahead!
A warning too that even I don't enjoy the classic Sonic levels, so beware
@cafequente8252 I learned and trained patience and skill in speedrunning through Celeste. I think there are some games that have an easier transition into speedrunning than others. I just heard Sonic forces was one of them compared to sonic unleashed or hollow Knight.
And I have been warned about the classic stages. Honestly didn't really enjoy them in generations anyway.
(And not to brag, but I'm kind of a gamer. I mean, I guess I kinda beat the pantheon of hallownest I guess, not a big deal.)
@theoneandonlyskrubz yeah, I can agree with that
I love how they used the Westopolis soundtrack from the original game for the Enemy Forces stage ❤
What lowkey pisses me off is that they had the potential to do so much cool shit like how they did with in Shadow generations but they didn’t. The stuff that was in Shadow gens could’ve been used in Forces, making Forces somewhat better than how boring and lazily created it was. Glad it’s very much improved here tho
Really makes me wish Forces lived up to its potential, especially since it marketed itself as a bold and ambitious Sonic game that could’ve been a step in the right direction for the franchise. Instead what we got was a cheap, by the numbers, disposable Sonic game that didn’t offer anything new or unique to the table (Apart from the customizable avatar, of course.), and continued this long slew of painfully mid Sonic games that didn’t push the needle all that much or offer anything beyond the bare minimum.
@ and what’s even worse is that in the teaser, it directed quoted “from the team that brought you Sonic Colors & Sonic Generations”, which were very good games. But the fact that it seems like no effort was even put into this game, and the fact that only a few people worked on it and 2 of them worked on Lost world. that’s just crazy
@@KevonPearson If I’m getting the history right, I’m pretty sure most of the devs for Forces were inexperienced (no offense to them), never even worked on a Sonic game before, and only had less than a year to make it. Essentially, rushing it out in time for its holiday release.
Which also pretty much goes to show that Sega has not learnt a damn thing since the mistakes they’ve made with Sonic 06.
@ Speaking of 06, I honestly want them to remake the game and make it actually better and good than how it first came out. Better graphics, better controls, less bugs, just improved gameplay over all and maybe cut out a certain cutscene (ahem) “Elise”-. By the way, those were just sayings from seeing other people play 06 as though I never played 06 myself but heard it was bad-
@@SquidwardSmellsGOOD734 If I remember correctly nearly 4 years was spent on the lighting engine alone, the game definitely needed more time in the oven to truly show what it was made of.
The difference
The difference. Is Beyond recognition
Sunset Heights improved level design in Shadow Gens makes me wonder if Sonic Team is willing to remake Forces with the proper budget and time
Sonic Forces Shit
Sonic X Shadow Generations PEAK
As yes. Your 100k sub special...
Loll Forces...
Some of the stuff that happens in Shadow Generations feels like they wanted to include it in Forces but couldn't fit it into the gameplay model they had already settled on, namely the Death Egg Robots being actual obstacles that throw boulders at you and destroy the platforms you're on.
Congratulations for 100K subscribers 😊
I think the reason they used Sonic's Forces/Frontiers Model in the cutscene in Sonic X Shadow Generations, I think its because I think Sonic X Shadow Generations was develop while they did Sonic Frontiers and they wanted to use Sonic's Forces/Frontiers Model one more time in Sonic X Shadow Generations. :)
@@SonicSpeedHero no, it’s mostly just cause it’s in the same engine and it looks good so there’s really no point in changing it
Sonic Generations' Crisis City: “This is how it should've been.”
Shadow Generations' Sunset Heights: “This is how it should've been.”
Sonic Lost World levels: N/A
Shadow Generations makes me realise how boring Shadow's homing attack animation is in Sonic Forces.
Well, that’s because it’s basically Sonic’s. Shadow is borderline a skin for Sonic, the only difference is that Shadow has is that weird line homing attack (that they actually brought back for Act 2 in Gens which is crazy) and he can’t go super. And he can’t do QTEs, weirdly enough
@@SandwitchZebraI think the lack of QTEs is because it'd be too much effort to reanimate them all for shadow lol
Sonic Forces of Boredom
@@SandwitchZebraI mean there’s qte but there’s no point to them
Yes because Shadow in Forces is a compete clone of Sonic. Where in Generations he plays differently and has his own moveset despite some similarities
Sunset Heights in Sonic X Shadow Generations is awesome 😁
こう見るとシャドウジェネレーションがソニックとの差別化とスピード感をしっかり出せてて感動
Congratulations on the 100k subs🎉
Wow I never thought to use chaos control to freeze the rocks those giant robots were chucking. And I also didn’t know you can kill the blue monsters with the darts
Obviously Generations blows Forces out of the water, but Forces really isn’t even a bad game, just aggressively average.
Facts
Sometimes, a game being aggressively average/boring can be an even bigger sin than a game being terrible.
No one said is bad. Though there are "objectively" bad games like Sonic 06 that can still be fun, Forces on the other hand is a bit boring
I'd say yes Forces is a bad game. I wouldn't call it average
@@moister3727 06 is definitely “fun bad”, and while Forces is certainly more boring, I’d much rather play a boring 2 hour game in one sitting instead of a bad 8 hour game.
Look how far we come!
That new underground area they added reminds me of the Junkheap in NieR
In my opinion sunset heights act 2 is the best 2d in the game and top 5 best lvls in the game
The fact that Generations made a better Forces level than Forces itself is mind-boggling
In 2026 I wanna see a sonic 06 remaster and a silver generations game
with levels from Sonic Rivals and other titles featuring Silver
Silver Generations? Don’t be delusional Silver only has three playable games wtf are they gonna do? 😂
@ the shortest game on earth lol
I will say, the slide and ground pound have a bit more life in them in forces. The only nice thing I’ll ever say about that game lol
Congrats on 100k!🎉
Insert Smash announcer saying “No Contest” here
I wanna get shadow generations but im broke
My money is on Shadow Generations.
So has this shadow from generations experienced forces or is he from the past experiencing the future
@@Edikafrfx Yo I'm two weeks late but he's experiencing the future, at the beginning of the game it's shown it takes place at the same time as Sonic Gens
Why Shadow generations graphics looks like fsr on
Hot take, I don’t like the running animation for Shadow in Shadow Generations, I feel like he’s swaying his arms wayyyy too much, like it’s some sort of weird dance
Does sxsg have daily quests tho? Forces better
@@Joebilly15684 please tell me this is bait dawg 😭🙏
@thatkidonmodernwarfare2446 I gotchu it's bait lol
@@Joebilly15684 thank God I panicked for a second
I don’t like forces but i gotta admit. The airboost is really good
Un gran cambio ❤
YO WSP MY BOY
Awesome, I like shadow ❤
While Shadow Generations is way better, not that it was hard but it's really a shame they barely did anything new with the level. Doesn't help that half of the "Sunset Heights" is just Radical Highway.
It's mostly just remixed parts of the original. The same can't be said to levels like Rooftop Run which also remixes the level design of the original but it's done in unique ways and order that it makes it feel like a new level. It somehow made Unleashed Rooftop Run, an amazing level even better on Sonic Generations.
Aleast Act 2 redeems it
3:56 shadow is ded
Oh wait he's alive
I love
Sunset heights
Space colony ark
Kingdom valley
Radical highway
I honestly prefer his skating animation in Forces to Generations tbh
I just don't like the fact that in shadow gens they made him MUCH SLOWER in forces the boost is faster
More 2D sections less reflections and materials fire and explosions i don't think its. On rails lock on enemies that were previously hated. Sonic Forces is more fun for me everything needs work.
100k in da chyaat 😁
It would have been so much better if it was sunset heights you played as shadow in forces, cause its the same physics and see graphics, how are the 2 games hedgehog engine 2
You know two different games are not going to look the same even if they use the same engine
@@crestofhonor2349 true
The three things that I would like to say are:
The lighting in Sonic Forces personally to me looks better than the Shadow Generations one in Sunset Heights, and the shadow generations boost feels too fucking slow compared to the one in Sonic Forces. If they would’ve tweaked those, for me it would’ve been awesome. Oh and the homing attack sucks hardcore ever since Frontiers, because apparently they use the same homing attack physics that was used in Frontiers. I dislike the fact that you basically have to stop, then attack and so on, makes the pace slower. In Sonic Generations, Colors, Forces, when you used the homing attack you didn’t lose as much speed and momentum, you basically would’ve continued to do the homing attack with nothing stopping you.
Momentum is not one of the Boost Formula names
@ i said homing attack
The difference is night and day
Can someone explain to me why Sonic Forces was hated so much? I felt sketch about playing it before Shadow Gen came out because the Steam reviews. But I genuinely enjoyed both games
Sonic Forces basically had no level design at all. Just borring corridor.
The problem was that in Sonic generations
you were able to drift
multiple paths, quick actions like the short hop or the sliding
it felt smooth and right to press the home attack
or using the light dash.
In forces there is nothing challenging. The game design between Classic Sonic in Generations and Classic Sonic in forces is like two different universes. The 2d sonic levels had no real design especially because there was only the main path with maybe shortcuts and not like in nearly every other 2d sonic, multiple paths with different difficulties.
Modern Sonics gameplay was, press dash and homing attack then dash and homing attack because the things that would make boost gameplay interesting like quick actions didn´t exist plus the level design was mostly auto pilot + every level was incredible short. Also the homing attack is now automatic aiming and you can´t hit enemys if you don´t see them, while in generations the direction you were moving was the homing attack target.
Then the new guy with automatic drifting and his biggest flaw was the weapons, cause the starter weapon is the best then there are weapons which just kills you if you use them some weapons wisp abilities were just used form sonics normal gameplay like the light dash but it was not used to get faster or doing something with skill, it was used for red rings also the sound design when using this ability was terrible. Then there is the hammer which creates rings and the ability was, standing in the air or on the ground and create blocks but if you use it while with momentum you just awkwardly freeze stay in the air and create blocks.
And the last part is the story writing, it just doesn´t work.
The game wasn´t bad
It worked
but if meh is alright after being delivered Generations.
Shadow generations suffers from stuff like the homing attack too but the level are better designed so that it is less of a problem + shadows abilities gives him interactive gameplay.
Low standards huh?
@@jollama if you want to call it that? I mean it’s a game for 12 year olds, what standards do you expect for a Sonic game lol
@@likasomeboooDEE By that logic people shouldn’t expect anything from Mario games either 💀
We came so far
That Forces gameplay was some IGN level of casual
PLEASE!!!! SEGA!!!! REMAKE - RE DO- RE IMAGINE SONIC FORCES!!!!!!!
No
@@Playstation_buttons your not sega
It was intrinsecally bad and uninspired, it's better to move on.
he forgot to add ass lvl design in sonic forces
is that even level design? More like a playable cutscene
@@luis-sophus-8227 yeah...
Shadow generations looks too overfilles with sprites
All the more reason why I though Forces was bad. It feels terrible and it's level design is some of the worst in the series
propaganda???
Downgrade on graphics?
In what world is Shadow gens a downgrade????? ☠️☠️☠️☠️
Shadow Gens graphically is an improvement overall, but I do think Forces handled the lighting itself more effectively in sunset heights in comparison. The sunset isn't as prominent in Shadow Gens
Shadow Gens is a big upgrade
Yeah it's a downgrade in the graphics.
Shadow Generations lacks the pre-baked GI that Forces had which is what made games like Unleashed and Generations age so beautifully.
@@MassyiYup. Forces handled lighting alot better.