ProBuilder Greyboxing an Interior FPS Level

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 126

  • @LoxagosSnake
    @LoxagosSnake 3 роки тому +24

    'One word of warning: don't worry too much about lighting, you'll waste days'
    Are you spying on me?

  • @toddvance414
    @toddvance414 3 роки тому +20

    "Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.

    • @genemedicd
      @genemedicd 3 роки тому

      Aren't you rendering unnecessary vertices at that point? Deleting the point light was a better option imo

    • @zendraw3468
      @zendraw3468 2 роки тому +7

      this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.

  • @ElfPoles
    @ElfPoles 5 років тому +5

    For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial

  • @ColourBurstTey
    @ColourBurstTey 4 роки тому +3

    Thanks so much! Literally one of the only interior game map tutorials I could find!

  • @_felix128old2
    @_felix128old2 4 роки тому +15

    me: wondered where Dani got his ideas for Karlson maps.
    this video: yes.

  • @paulusul
    @paulusul 6 років тому +18

    really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info

  • @toto3777
    @toto3777 Рік тому +1

    I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.

  • @GeorgeZoto
    @GeorgeZoto 7 років тому +2

    Amazing demo and features of Probuilder. I am glad it is part of Unity now :)

  • @NexusBrothers
    @NexusBrothers 7 років тому +2

    good video, clear demonstration that can be done with this tool

  • @stephenmandelbaum2027
    @stephenmandelbaum2027 4 роки тому +2

    I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.

  • @gyrich
    @gyrich 6 років тому

    @Gabriel: Just finished your house walkthrough, starting this one. Thanks again so much for these!

  • @Kitezh1
    @Kitezh1 6 років тому +2

    My objects return to it's original build when I try flipping the normals back and fourth.

  • @everestbc7007
    @everestbc7007 Рік тому

    Thank you for this beautiful tutorial

  • @krauhmathlas1869
    @krauhmathlas1869 6 років тому +6

    I would love to know how to make the level so pretty with the lightnings at the end...

  • @thereisnospace
    @thereisnospace 6 років тому +5

    this needs a cut feature. so we can "draw" a cut from one edge to another

  • @TB0Y298
    @TB0Y298 7 років тому +1

    Woah, Probuilder has come far tho. Haven't used it for years and used SabreCSG instead.
    May be worth the shot when I get back to FPS projects one day.

  • @Dante033AJ
    @Dante033AJ 2 роки тому

    thanks for making this tool very useful ;d

  • @tanawatmunmueang7924
    @tanawatmunmueang7924 10 місяців тому

    Great video, thank you

  • @TGMaiam
    @TGMaiam 3 роки тому

    Nice Video, good explanation. Thanks!

  • @LunarBulletDev
    @LunarBulletDev 2 роки тому +1

    Amazing!!

  • @spinningninja2
    @spinningninja2 3 роки тому +6

    Can someone explain how he's managing to get the poly shape vertices to snap to the grid?
    Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled

  • @crazeecraigsta7092
    @crazeecraigsta7092 6 років тому +1

    very nice build

  • @gyrich
    @gyrich 6 років тому +7

    @Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.

    • @rixaeton946
      @rixaeton946 6 років тому

      @@flethacker Genius! Thanks for the tip.

  • @mohamarrawi7286
    @mohamarrawi7286 5 років тому +7

    can you share the interior level plan, please?

  • @crwde
    @crwde 2 місяці тому

    Why did probuilder pins the first UV channel for texture, this must be the lightmap channel instead. I'm using 3D soft for modeling because of this, just can't bake the lights for probuilder meshes :( Not able to change it between UV0 and UV1, probuilder blocks it, UV1, UV2 and others is for reading only... Just great! :O

  • @HelPfeffer
    @HelPfeffer 4 роки тому

    Thanks, great video 👌

  • @gregchristie2763
    @gregchristie2763 3 роки тому

    Amazing thank you keep it up so useful

  • @osamansr5281
    @osamansr5281 6 років тому +4

    after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?

  • @MakewayPrintsStudio
    @MakewayPrintsStudio 2 роки тому

    great video, how would i do my edits and not see thru the walls?

  • @LuKaion77
    @LuKaion77 Рік тому

    프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간단하게 맵을 구성할 수 있을 줄은 몰랐음ㅎㄷㄷ

    • @der-Dritte
      @der-Dritte Рік тому

      It's was its entire puprose

  • @MaskedMammal
    @MaskedMammal 6 років тому +2

    What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.

    • @TheSencha7
      @TheSencha7 6 років тому +2

      That is ProGrid, another add-on in the asset store, it's free, just download and import it, then find it in Tools>ProGrid

  • @letscreategame3954
    @letscreategame3954 6 років тому +1

    Am I the only one who is not able to do the streaching the texture.. fill mode to stretch.. also tried to create my own image.. can anyone help..3:09

  • @HawkeGaming
    @HawkeGaming 3 роки тому +1

    How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.

  • @spiral9316
    @spiral9316 5 років тому

    3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce..
    Really good maps, I should re visit and study it because there were some good maps

  • @TheKratosgold
    @TheKratosgold 4 роки тому

    i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that
    Anyone who knows what might happened?

  • @Uhfgood
    @Uhfgood 5 років тому +1

    Can you make a full game in probuilder or do you need to export modify and reimport?

  • @Something.Something
    @Something.Something 3 роки тому

    Are those squares in the texture 1 unit meters?

  • @mqix3741
    @mqix3741 3 роки тому

    this was so usefull thank you

  • @jakes-dev1337
    @jakes-dev1337 Рік тому

    whats the difference between N-gon and polygon?

  • @ManiX207
    @ManiX207 5 років тому +1

    why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder

  • @shantaufiq
    @shantaufiq 4 роки тому

    very awesome

  • @rozzydozzyknives
    @rozzydozzyknives 6 років тому +1

    Where can I find a glowing material, like the one you used for your light fixture?

    • @rachitsaini1678
      @rachitsaini1678 4 роки тому +2

      Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done.
      You will need to bake the light if you want to see the results

  • @koshkodevochka1
    @koshkodevochka1 2 роки тому

    Awesome

  • @krauhmathlas1869
    @krauhmathlas1869 6 років тому

    Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...

    • @HallyVee
      @HallyVee 4 роки тому

      Something to do with unlit texture perhaps?

  • @-pcmr-108
    @-pcmr-108 6 років тому

    Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing

  • @buddyroach
    @buddyroach 6 років тому +1

    how come yours has 37 tools and mine only has 19?

  • @elbow005
    @elbow005 3 роки тому

    What kinda lights are those? Area light? Or illumin shaders?

  • @DiegoOliveiraProf
    @DiegoOliveiraProf 5 років тому

    Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(

    • @DiegoOliveiraProf
      @DiegoOliveiraProf 5 років тому

      used regular plane, lost 45 minutes trying to use this uv editor, did not work!

  • @buddyroach
    @buddyroach 6 років тому

    also when u made that light, you were able to put lines on it to angle different parts individually. how did u do that?

  • @buddyroach
    @buddyroach 6 років тому

    when i rotate the light mesh, it travels a great distance in the world. how do i set an anchor point on it?

  • @dz4va
    @dz4va 6 років тому

    Wow this was awesome :3

  • @alexts1299
    @alexts1299 7 років тому

    Very good!

  • @carroll6
    @carroll6 4 роки тому

    thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.

  • @iamarugin
    @iamarugin 6 років тому +4

    How to enable vertex snapping in polyshape editing mode to progrids?

    • @kylopootis6489
      @kylopootis6489 6 років тому +1

      Just *enable* progrids in the panel on the upper left corner of the scene
      and sorry for the late reply!
      Don't lose motivation on game development,
      *SORRY!* again for the very Late reply.

    • @kylopootis6489
      @kylopootis6489 6 років тому

      @Riczuu What, progrids?
      if you don't have progrids just download it from the asset store.

    • @kylopootis6489
      @kylopootis6489 6 років тому

      its very small in size
      just 1 or 2 megabyte

  • @imwatchingasalways
    @imwatchingasalways 2 роки тому

    That map looks like one from splitgate

  • @nerdofilo
    @nerdofilo 5 років тому

    are you going to post this work for free in the asset store .. or here somewhere for us to use it?

  • @muellerhans
    @muellerhans 4 роки тому

    When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..

    • @jonasbruskin3666
      @jonasbruskin3666 4 роки тому

      Did remember to reverse transforms? Or is your controller ignoring flat colliders?

  • @levelwithme8535
    @levelwithme8535 6 років тому +1

    If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.

  • @buddyroach
    @buddyroach 6 років тому +4

    when i try to paint, it doesnt paint.

    • @mdfm28
      @mdfm28 6 років тому +4

      Right Click on the probuilder window, change it to Text mode.
      Under "vertex colors" in the probuilder tab, click the plus button next to it.
      Change the editor from "Painter" to "Palette".
      Make sure the object you want to color is selected and pick the color.

    • @mdfm28
      @mdfm28 6 років тому +2

      Or alt Click on the Vertex Colors icon to open Vertex Icon option windows

  • @TheSencha7
    @TheSencha7 6 років тому

    for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in

  • @SiX-ito
    @SiX-ito 6 років тому

    14:43 how to ? Please help :c

  • @novastargalaxayplayz3404
    @novastargalaxayplayz3404 6 років тому

    how do you add an exit to the building

  • @umutpiynarr
    @umutpiynarr 6 років тому

    When I set my cube's position to 0-0-0, my cube is below the grid, and can't align grid to my cube.

    • @JonathanWinbush
      @JonathanWinbush 6 років тому

      Same is happening for me now

    • @umutpiynarr
      @umutpiynarr 6 років тому

      I fixed mine, I don't know how, just opened a new project, create the cube from probuilder and its done.

  • @norlagamer
    @norlagamer 2 роки тому

    hi i don't have tools in my unity can you help me?

  • @atilliator
    @atilliator Рік тому

    Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP

  • @emeraldeelentertainment8988
    @emeraldeelentertainment8988 7 років тому

    I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.

    • @Scredge
      @Scredge 7 років тому

      I think it has to do with you Unity version. What version do you have? I have 2017.1.1f1 and I have words too

    • @emeraldeelentertainment8988
      @emeraldeelentertainment8988 7 років тому

      My version is the most recent: 2017.3.1f1.

    • @Scredge
      @Scredge 7 років тому

      Then I don't know. Maybe Unity Pro? That's the only other difference I can see between our projects and theirs.

    • @steveparkes
      @steveparkes 7 років тому

      The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.

    • @Scredge
      @Scredge 7 років тому

      OK, I found it. Edit -> Preferences -> ProBuilder -> Toolbar Settings, and tick "Use Icon GUI".

  • @digimikeh
    @digimikeh 6 років тому +3

    so practically you can build anything with this tool, except human models..?

  • @anshamansoor6388
    @anshamansoor6388 6 років тому

    There is a problem. when I zoom or go into the room its walls disappear. Can someone help me with this, please?

  • @Zeriel00
    @Zeriel00 3 роки тому

    I don't even know how to launch pro builder....

  • @Chillingworth
    @Chillingworth 5 років тому

    This is insane

  • @ajinkyadalvi2519
    @ajinkyadalvi2519 6 років тому

    How did u import psd file in unity. I tried all ways but did not work, will you please help me?

    • @krauhmathlas1869
      @krauhmathlas1869 6 років тому +1

      He just convert the file in another format I suppose.

    • @ajinkyadalvi2519
      @ajinkyadalvi2519 6 років тому

      @@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video

    • @krauhmathlas1869
      @krauhmathlas1869 6 років тому +3

      He told it. He made it on photoshop with basic tools... Then you just have to export it in any format except a photoshop format of course.

    • @ajinkyadalvi2519
      @ajinkyadalvi2519 6 років тому

      @@krauhmathlas1869 I know that but I want to import this level in unity/unreal. It would be greatful if u tell me how to import it in unity/unreal

    • @ajinkyadalvi2519
      @ajinkyadalvi2519 6 років тому

      Please reply

  • @robertgray7853
    @robertgray7853 6 років тому

    Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.

    • @theamici
      @theamici 5 років тому +1

      edges = lines
      vertices/vertex = nodes/points where the edges/lines meet

  • @ajinkyadalvi2519
    @ajinkyadalvi2519 6 років тому

    how did u create the interior level plan...pls reply

    • @paulkerrigan9857
      @paulkerrigan9857 6 років тому +1

      He drew it in Photoshop.

    • @MinaT
      @MinaT 4 роки тому +1

      open photoshop make it around 15x15 pixels draw it with pencil tool export it with the second filter from bottom with 1500x1500 pixels and youre done

  • @ankurmishra2106
    @ankurmishra2106 3 роки тому

    34:00

  • @gtavisgodofthegames6698
    @gtavisgodofthegames6698 5 років тому

    We cant make high poly models with this!

  • @GhostEdits
    @GhostEdits 7 років тому

    Can you please do a give away of top 5 assets please! 😥

    • @iGame3D
      @iGame3D 7 років тому +2

      Probuilder, Cinemachine, 2d Gamekit, Tilemaps, Book of the Dead, there ya go, enjoy.

  • @Crowbar
    @Crowbar 5 років тому +1

    This is a really messy workflow that teaches some bad habits I think.

    • @HallyVee
      @HallyVee 4 роки тому +1

      We'll have time to fix them after we start learning.