ProBuilder Simple Objects - Crates and Barrels

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 49

  • @md.assaduzzamanniloy5506
    @md.assaduzzamanniloy5506 7 років тому +22

    "ProBuilder" is the Best Tool for making 3D objects for Games right in Unity....Real Easy Interface and Mobile-Friendly Models....And the Tutorials are just too straight and awesome....Keep it up Brother :)

    • @boreal3255
      @boreal3255 4 роки тому +2

      what is your first language?

    • @blzy2305
      @blzy2305 4 роки тому

      @@boreal3255 why do you care?

  • @rgaryfugate
    @rgaryfugate 8 років тому +16

    These Probuilder mini tutorials are awesome.

  • @marcus7252
    @marcus7252 2 роки тому

    You can snap UVs to a grid? Oh my... I can't believe I didn't know this...🤦‍♂... thank you so much for this tutorial, honestly!😅

  • @HAXZingTERR0R
    @HAXZingTERR0R 4 роки тому +1

    great tutorial. thank you for saying what the hot keys you’re using actually do lol. one of the best quick beginner friendly tutorials for the uv editor as well

  • @BeholdJesse
    @BeholdJesse 8 років тому +2

    How well documented you keep everything is phenomenal. Just bought your asset and love the amount of resources available. Wish more devs were like you guys! haha

  • @nebulousflynn
    @nebulousflynn 8 років тому +4

    Really enjoying learning through these tuts as I try to find the time to get stuck in a experiment in Unity! Learning lots about PB and lots of great tips about general 3D creation - thanks!

  • @Gricenich
    @Gricenich 6 років тому +4

    Awesome tutorial! Thanks a lot for your time and for the skills sharing!)

  • @odo432
    @odo432 5 років тому +6

    At 5:50 when you create the edge loop. How do you get the pivot to the center? My pivot is on the edge and it won't centre even when I select Center Pivot. This make resizing very difficult.

    • @larryp2206
      @larryp2206 4 роки тому +1

      Make sure the 'Toggle Tool Handle Position' (the button near the menu in the main Unity editor) is set to 'Center' instead of 'Pivot'

    • @ItzStunt
      @ItzStunt 3 роки тому +1

      @@larryp2206 Cheers Bro

    • @robinhall6865
      @robinhall6865 3 роки тому

      Thank you for asking this! I needed to know as welL!

    • @Chokwik
      @Chokwik 3 роки тому +1

      @@larryp2206 cheers!

  • @coffeemkr0
    @coffeemkr0 4 роки тому

    Great video friend, thank you!

  • @mnnm1989
    @mnnm1989 4 роки тому

    thx for the video, you could have shown how you set up the materials though. like what maps other than diffuse you used and what shader.

  • @KyleAllenMusic
    @KyleAllenMusic 5 років тому +4

    They changed the hotkeys :/

  • @roninred5239
    @roninred5239 8 років тому +5

    Very clear and nice tutorial.. Thanks..:)

  • @HelPfeffer
    @HelPfeffer 4 роки тому

    Great video, thanks

  • @Marcos10PT
    @Marcos10PT 4 роки тому +1

    When you use autostitch to group the cylinder's faces together, couldn't the face grouping feature of the UV editor work for that too? Right now it seems not to, the faces just collapse and stop displaying any texture at all.

  • @jungoogie
    @jungoogie 5 років тому +2

    Alright you got my attention.

  • @masterability1385
    @masterability1385 4 роки тому +1

    Adding an edge loop and scaling, it disturbs the UV

    • @larryp2206
      @larryp2206 4 роки тому +1

      You'll need to set your UVs to "Manual", so they don't try to auto-update. Do this before you make your first edge-loop.

  • @LoOnarForge
    @LoOnarForge 7 років тому +3

    Fantastic stuff. Happy that this becoming part of Unity. I am wondering how "light" and optimized creations made by ProBuilder are, especially for mobile games. I am not saying that they are not but I would like to know if someone has some solid info on it. Thanks in advance.

    • @gabrielwilliams8318
      @gabrielwilliams8318 7 років тому +1

      Hi! The meshes are regular, no-nonsense meshes. So, they're just as optimized/etc as using a Blender/Maya/etc mesh :)

    • @pz9748
      @pz9748 7 років тому

      Hi Gabriel, thanks for an answer. One that I wanted to hear:)

  • @readyok8230
    @readyok8230 7 років тому +1

    Good videos! One question, why is auto stitching needed?

  • @marcokurvers4944
    @marcokurvers4944 3 роки тому

    Hello, I am making levels with textures that I mapped with PixPlant. I have place it in materials, but if i will use the materials in floors, ceilings and walls then the lightning of the point light makes a flickering on the textures and without the lights, I see nothing. I think it's not a good idea to use Directional Light. If I will use PostProcessing, I can make different light per room, but if I will two or more diffences in one room, I see not the diffences. Only if I walk on the area where I have made a PostProcessing. My question is, how can I make brights in rooms that I can see if I walking?

  • @jirikaminsky6397
    @jirikaminsky6397 4 роки тому +1

    Doesnt work anymore with new probuilder, my Uv is scaling separated , you are scaling the whole island , but my uvs are scaling one by one , lol and i stitched them together too

  • @CloudyMusik12
    @CloudyMusik12 5 років тому

    Yo, dunno if you check comments on old videos, but any idea what that crate texture effect is called? I want to try and see if I can duplicate it somehow

  • @luffyomnissj741
    @luffyomnissj741 5 років тому

    i can apply normal maps in Objects with ProBuilder ?

  • @TR-707
    @TR-707 8 місяців тому

    i feel like in 2024 if you dont make a barrel with perfect textures in 10 minutes max, you wont get hired anywhere.

  • @MusicandGame23
    @MusicandGame23 7 років тому

    are this object can be use for breakable item?, like destruction

  • @grimfang4
    @grimfang4 5 років тому

    Please rotate the barrel top's UVs. D:

  • @AgnosiaAgnosis
    @AgnosiaAgnosis 7 років тому

    For some reason, I'm unable to merge the top to one object.

  • @kyanrowse4150
    @kyanrowse4150 7 років тому

    How do I actually start up prebuilder? I've imported probuilder via the store but I don't know how to start using it.

    • @gabriel-polysketch
      @gabriel-polysketch  7 років тому

      Hi Kyan! I'd recommend checking out the "Getting Started" tutorial here: ua-cam.com/video/Ta3HkV_qHTc/v-deo.html

    • @kyanrowse4150
      @kyanrowse4150 7 років тому

      Yea no worries thanks for the reply. I gave ur app a bit of go but discovered I can't do what I want with the free version. Good app though :)

  • @DextraVisual
    @DextraVisual 7 років тому +1

    Does Pro Builder save as a format that allows export to other packages with the preserved UV data?

    • @gabriel-polysketch
      @gabriel-polysketch  7 років тому

      Sure, you can export as an OBJ if you like, which preserves UVs (and other relevant data).

    • @DextraVisual
      @DextraVisual 7 років тому

      Sounds good to me. I think I'll give it a shot.

  • @mrslake7096
    @mrslake7096 5 років тому

    Thanks

  • @ArchCaster
    @ArchCaster 4 роки тому

    blew my mind the uv editor.... ue4 is very late in terms of 3d modelling .

  • @Dyzinel
    @Dyzinel 2 роки тому

    12:17 that's just witchcraft.

  • @mrslake7096
    @mrslake7096 2 роки тому

    alt + g = grow