Godot 3.1 - Vegetation Plugin - Grass Test - Devlog #3

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  • Опубліковано 15 жов 2024
  • In this video I have made a test of a new grass idea using my vegetation plugin for Godot 3.1.
    Tangent space placement was added for rendering meshes on a surface with proper angle. This helps with small objects like grass and flowers.
    Shader calculations were corrected, for proper scale and color variations.
    1080p 80+ FPS on GTX970

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