Godot 4 - My Showcase
Вставка
- Опубліковано 4 бер 2023
- Some of my recent small projects made in Godot 4. With the release of Godot 4 I decided to submit a short showcase presenting the new graphical possibilities of the engine. Hope you like it!
- Наука та технологія
your 3d scenes are one of the best i have ever seen out of godot. you should do some tutorials also. It would be really awesome for godot 3d community.
I second This
I raise my hand in agreement!
Or sharing the code! (which is substantially easier than making a tutorial) It'd be a great learning tool
@@After_Pasta wtf since when? We are all open sourcers here...
@@After_Pasta tf ? No? Why?
I love how Open Source software is becoming more and more popular. I hope Godot keeps making this huge steps just like blender's been doing in the past few years to the point of being adopted by bigger industries. Not because I care about the AAA industry really but because this is really good for people who either can't afford private softwares of just plain don't want to stick to private alternatives.
Every scene is so beautiful! Godot is capable of some amazing visuals now.
Very inspiring stuff! You're doing a great job of showcasing the engine's graphical capabilities.
Some brilliant work here, Wojtek! You've done a great job at highlighting how far Godot4 has come towards high quality, high performance 3D graphics.
Let's hope there's many more devs like yourself who can bring these impressive proofs of concepts to life in production projects
This is super inspiring. I was starting to get worried that I would end up making the jump into unreal if I wanted do a 3d game justice, but this really shows off what Godot can do with the quality assets.
Why getting worried? Just invest some into learning Unreal, and you'll get an understanding of whether Godot's capabilities are sufficient for you or not, it's not like you lose something when you learn new stuff :)
Great works Wojtek ...u r always inspiring us with the next level techniques❤️.
Always amazing to watch your work!
I love Godot and I love how well you use it. Great work!
Yay, glad to see you back, your work is amazing and so inspiring! Have a nice day!
Absolutely amazing, you will go far, Wojtek!
This is amazing stuff Wojtek!
I was panning on making my first game in Unity next year. It was a simple walking simulator over wide open terrains.
After the recent news I started looking at alternatives, this video showed me that the type of game I want to make is possible in Godot, thank you!
The footsteps in the desert scene look really impressive.
Your grass solution is awesome! I would love to watch a full tutorial! 🤩
Absolutely stunning!
Wow! I'm glad I got to see this. Thanks for sharing!
This is truly amazing!
You are doing an incredible job! Keep it up :)
So relaxing, thank you
Your scenery scenes are amazing! 🌟🌟🌟🌟🌟
Superb projects, well done!
This looks incredible!
awesome work
Really great small projects!! Very good job!!
Yes!
this is insane! Good work
Godot is really coming on. Awesome to see some competition.
Thank you! Thank you! Thank you! you made me choose the engine for my beginning journey.
ha man, cool to see you attempt a milkglass/frosted glass shader for the bathtub too. I've been struggling to get it looking nice. Great work!
Wow, godot has gone a long way...please do a tutorial for the desert scene pleasee!!! 🙏
your video is amazing ! Thank you for presenting this one :)
This scenes are wonderful I love this
Awesome work! This is going in next week's video
Really great work!
impressive work
Great video! Godot made so much improvements since early alphas! Love it!
Pozdro, imienniku :)
Godot is growing and growing and its so exciting to see.
Wow amazing work!
oh my...thats beautiful.
Great WOrkkk... and marvellous rendering of Godot 4
awesome scene. Really impressive.
What are your computer specifications? It would be interesting to see what GPU is used for the frame rate you achieve. :)
really nice projects!
actually inspiring, what the engine needs for publicity
This is a nice presentation for 4.0
This is beautiful
It is just amazing!
Great work, Wojtek!
finally, some actually good looking 3d scenes
for an engine that is 150mb thats fkn amazing
Fantastic demos! They look great! This will hopefully drive more people to the engine. How do you find the stability at this stage? I'm considering porting over my project from 3.5 to 4 in the near future. And also, if you don't mind me asking, what hardware are you running this on?
Teach me your ways master Wojtek!!
my man doing lords work
now this is awesome
Mind blowing
youtube compression is doing it's thing, awesome stuff, good luck
great work
Amazing!!!
Wow that's insane !!
awesome!
this is godot??????????
no unreal 😅
Нет анрил
Pretty dope.
Just cool.
It’s beautiful
amazing
Impressive!
Good lord this is so good. Even if you don't share code directly, It would be phenomenal if you explained the processes behind such beautiful works in Godot.
awesome stuff! I may ant to do some work in Godot at some point!
awesome
nice work
Thanks for the video
This is just crazy.
Great job but I found two strange problems with shadows in Godot 4
1 - shadows look blocky like there is no AntiAliasing applied to shadows.
2 - shadows are wrongly placed. Simple test scene, one MeshInstance3D as a flat box ground, the second one just a regular MeshInstance3D box.
Add a DirectonalLight as a Sun on some f.e. 45-degree angle to make shadows. Move slowly up and down the box and watch the shadow.
You will notice that the shadow is misplaced. Even if the box is partially under the ground the shadow doesn't touch the corner. This is strange.
Now make this box small like 0.1, 1, 0.1 and the problem will be even more noticeable.
Very cool
Hi Wojtek. Amazing showcase. As a Unreal and Unity dev. I was curious on what you think Godot 4 and it's 3D rendering is currently at? Is it performant enough in these scenes with these complex shaders, compared on what your GPU normally runs games at or what would be expected from UE or Unity?
It probably will never be able to compete with UE in 3d perfomance.
Unity? I don’t know, usually every low poly unity game makes my PC sound like its a PS4. That engine was never good with perfomance. Certainly not anywhere close to UE.
@@blueberryiswar Nosense, what is 3D performance? I think you mean features, godot is probably faster in low to medium complexity scenes.
now im motivated, :D
Really impressive. Do you have a Patreon or something where you share your stuff with your supporters? I sure could learn a lot from these demos
Incredible!
I'm new to Godot. Never used it, tried a few demo projects, ran well, except when the editor wasn't minimized while running the project, it was a stuttery hell, but at least I figured out the workaround.
I'm planning to make a retro style, low poly game, probably using Qodot as map editing tool. My question is, how efficient the engine would be? Handling lots of walking, roaming, enemies, mostly using melee attacks, Souls style (can I add colliders to bones?). Barely using any advanced shaders, mostly relying on vertex lighting and baked lightmap. Can I expect great performance from it? Is the kinetic body physics reliable for character movements or should I implement a custom raycast based one?
you are smart at 3d. good job
Wow, that looks VERY awesome!! Thos is showing that one doesn't need Unity to make awesome looking 3D games. As of now Godot is good enough!
Nice man🤙
I saw the thumbnail and was like great unrea..... Godot? DAYUM.
Go Godot! Well done. looks good!! What is the frame rate like?
Hello there! Really fantastic showcase and I am impressed with the visual fidelity that is possible in Godot. As a developer, I am very curious, how did you create your terrain maps?
For now I use heightmap similar to what devmar did in his videos, or just simple mesh.
Go Godot!
Sorprendente like y suscripción
Godot will rule
Qurestion re: your particle grass (assuming it's a particle shader). Does the LOD prevent them from emitting? or does it hide those ones that are further out so they don't render but are still emitted?
I use seperate particles emitters per lod chunk. So I emit only the maximum number of blades per LOD. To control emission from GPU you would need to implement Indirect Rendering in Godot. I had a PoC but there are many edge cases.
Your volumetric stuff and grass generator skill make the scenery very classy and good enough to started a kind fantasy adventure game, scale and level mecanics is important, i have hope for shadow of the collosus or zelda like game with this approach, i want to started something much simple than that that can be play on small arena like a fighting game cross bomberman fun stuff, action rpg are cool but need year of effort, i prefer start small and safe but with good game concept, impressive graphics and good music and art direction.
Yeah, looks beautiful, great job, but I only interesting one thing about this scenes in Godot - FPS/hardware
subscribed for more content like this, I started my game development journey today and I'm glad godot is capable of delivering these visuals.
the child is growing so fast
not using godot but really cool systems you got there
shows that you know what you are doing
The Sakura rabbit of Godot
Damn i wouldn't even distinguish thats this is godot
wew
Outstanding visuals! Did you code them in C# or gdscript? It runs super smooth.
It's gdscript, but doesn't really matter those things are mostly expensive on GPU, not CPU.
Performance left the chat
cool
If you had shown this to me without telling me that it's Godot, i would've thought that it was made in something like Unreal Engine.
Muito bonito!