Testing The BEST VR GUNS Ever Made!
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- Опубліковано 5 вер 2024
- Brandon's team over at Stresslevelzero have been hard at work building the ground work for their new game. After months of work this demo was created to showcase the future of VR guns!
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That’s straight up amazing
Brandon seems to really get what people want from VR, to just have an experience that truly feels and acts real first, then adds gameplay on top of that
Absolutely. When it comes to VR it's all about the feel.
I absolutely agree! We want VR, but we want VR to feel and act real, then add some crazy shit to it, like a zombie apocalypse. I'm so getting a VR headset when I get a computer that could run it
Everyone be like "4K is what we need, controllers with no buttons, eye tracking, this that whatever..."
These people know not of how to progress VR, Stress Level Zero and Node is where I look to for *GOOD VR!*
The problem is that the VR industry is a massive cash grab right now. People who can afford VR setups and also have rigs that can run all the VR games are people who have money. And the community is constantly looking for new games to try out so developers just pump out half assed games left and right because all the consumers have money to spare and desperately want new things to try out. It's an *extremely* easy way to make money. Brandon is one of the few who's actually putting in a lot of time and effort to make genuinely good games that have a lot of thought and effort behind them rather than just spewing out a game or two as fast as possible to cash in on the VR community. He's one of very few people in the industry right now who's focused on making VR better no matter how long it takes instead of being focused on getting a game out asap and cashing in as easily as possible.
"VR should be better than the real world"
Well said!
yes indeed, porn should better in vr
Yes and no, actually. There are plenty of awesome things that can be done in the real world, but aren't very accessible for many people. Like shooting guns :)
Sean Birch u missed the point
CaDArts No, I got it, that’s why I said “yes and no” ;)
Our world in a 100 years will be vr
Little did we know this demo would turn out to be one of the best VR games to come out
And that it would lead to a sequel
@@milesadelman3342 And HOTMK And dead fm kinda crazy
Bonelabs 3 years later crushing it into the ground
@@milesadelman3342 a disappointing one, but a sequel nonetheless
@@petrikhorr majorly disagree, I'm on pcvr and don't even have a quest but even then bonelab is WAY better then boneworks
"VR should be better than the real world"
-Brandon J Laatsch
-Albert Einstein
Ready Player One's Oasis here we come
And realistic anime girls, heh
Despicable Metoo that'll be amazing, especially when we get full body vr suits and computer's start messing with my your brain to make you feel "stuff"
this guy is the future of gaming boys...
If VR games can get like this and stay consistent with it, VR will take over the mainstream. I believe that!
They will. I promise to you.
its not going away
@@nastykhan7746 they will, but not in the near future. VR is still in its infancy and a lot more developers need to pick it up. VR is rad, but i'm not stoked about investing so much money for lack luster games, or short teasers.
@@FriendxA At the beginning, people did not take cars, TV or the Internet seriously. Within decades, however, each of these things has become globally popular and everyday throughout the world. There is demand on VR, there are tools and there is money. Refining it to perfection and spreading it all over the world is in my opinion a matter of up to several decades. Maybe 20 years. And keep in mind one more thing: "technology advances faster as technology advances."
not really because you can only play VR for so long before getting dizzy or pissed because of the headgear
VR may not be the best market atm, but people like Brandon are very much helping it's progress. This looks fantastic
I understand:) But I have to say that I disagree with you. Think we will see the same technology as in for example "Ready Player One Oasis", within 2030.
VR will grow it’s just not a lot of people wanna drop a lot of money to get their hands on it. It’s gonna take some years to reach high expectations. This video looks like it can grasp a lot of people
Ching Chong it’s crazy how much has changed from just two years. All headsets are on backorder, the most anticipated game of all time was VR only, and now apple is making an XR product.
I remember thinking this tech demo alone was impressive. Now I'm able to climb pipes with crowbars and drop bricks on the heads of my enemies. Boneworks turned out better than I imagined it would. I honestly cannot wait to see what SLZ does next.
I think they are doing Project 4 next, which is supposed to come out this year and its a game in the boneworks universe.
ITS ALL JUST A TECH DEMO.
Bonelabs!!
less than a week for bonelabs!
@Asian kid gamer ??
this is going to be a step foward on the VR games... i feel it
Wacho_Piolitax
Step? How about a leap!?
BlueDiamond oh lee shet
The real future of games is having a proper 3d sound. Currently there are only few somewhat decent algorithms for synthesizing them and they (usually) lag as hell. And that _is_ sad.
Temp Name
Well there is no proper framework for any of this, they are all working from nothing and having to guess it all
"It can't be a step backwards" FINALLY someone gets it!
unlike bethesda
Dante Shrine *COUGH COUGH COUGH EA COUGH COUGH MICROTRANSACTIONS COUGH COUGH*
Hahaha
At first, I thought it was kind of cocky to call someone's own work the "best VR guns ever made".
After seeing the video, I can tell you it's a well-deserved title. Wonderful work, Brandon!
Hooveh
Well it is less the guns that he is showing off and more the ability to guess more parts of the body so you can see your own body and have it be interactive in the game rather than floating hands if you ask me there needs to trackers that you just above your knee so that you could track the legs better and actually have stuff like proper crouching in the game models.
Physics interactions are the name of the game with VR the more you can interact the more real it feels, being able to hit things with your elbows is instinctive, and when your body doesn't interact with the game world it make it feels less immersive.
But yeah if there were trackers for the legs, they would need to be two sets on each leg, one point right above the knee and one above the ankle, then you could make legs that act as legs with colliders and physics so you could knee an enemy or kick them.
that's the next step man. Just wait in 10 years this shit would be FIRE! nobody would be playing consoles anymore.
No, microsoft and sony will partner with vr companies and consoles will be heavily vr focused but there will still be a market for non VR games for at least the next 25 years. They (consoles) still have a long ways to go still, this is just the beginning.
CPU VR Chat people figured out leg tracking lol, I think people use Vive trackers and put em' on their legs or something :P
that won't fucking happen, HTC is going big places without microsofts help.
I remember seeing this video when it first came out upset that the barrier to entry for VR was so high. PC, headset, tracking stations, etc. it’s awesome that I can now just play Bonelab in my living room on my quest 2
man brandon ! so cool
"VR should be better than the real world" - this is the type of shit that someone says who's going to take things to the next level.
Just like Elon musk, Just you wait , in a few years Brandon is gonna send a VR headset to space.
I just loved the passion in his voice when he said that, this guy is gonna be a pioneer in VR.
Reminded me Ready Player One. It is getting better, funny and little bit scary
"you can force grab stuff"
"what"
"try it"
"WOAHHHHHHH"
"yeah cause VR should be better than real life"
i fucking love this guy
Since when was force grabbing amazing. Every vr game does it to make picking stuff up easier.
Except you can do this in literally half of any other VR game already out. Robo Recall, Derail Valley etc. etc. None of the stuff they showed off here is new for VR - so I am really confused by all the hype that surrounded this "game".
@@Vandragorax because its physics are unrivaled. the game has awesome gun mechanics too.
“So if you have a sniper you can rack it like a real sniper rifle”
Boneworks: doesn’t have snipers
It could be still worked on (Keep note on how they showed a shotgun in the trailer but don't have it yet, they're saying they have to make a lot more tweaks for it to work and that they have other things to add)
Spoliers
FUUUUU
Use mods
Mk16 Acog, and also mods
Super proud of you guys. Tested made an episode discussing this and Norm was highly impressed. Brandon, you and the team continue to innovate in the VR industry!
LukeE94 can you link the video because I would like to take a look at that
just putting this here because I'd like to see it too.
Would be super cool to get a link or video name. Cheers
Did you pay any attention at all? The whole point of this is solving non-tracked body parts and having yourself visible in first person, H3VR barely even has hands. The only thing they have in common is shooting guns and this demo already seems to do that better. How can you watch this video and think that this is a H3VR clone?
Chryseus this demo is already better then h3vr
I really hope Brandon sells this framework to other devs.
For hundreds of millions
yes
I am more concerned with devs, like those at STLZ vs people who stand to gain from there ip. I wouldnt want to see something that has been conceptualized created produced and polished by a team of people who pay such close attention to detail watered down to fit the mold of someone elses idea creating some bastardized brain child of STLZ . Also the consumers are turdss that will thriow there money at anything even derivtive of this which is a masterpiece.
Oculus has already been funding a lot of game dev studios. Whereas Valve/HTC have been doing very little in comparison.
This is one of the key reasons I highly support Oculus over Valve/HTC.
he could literally be a multi-millionaire if he sells it to other devs
If this is the future of games im so happy
Cody Gall Same here I really hope it is
there's no stopping it 🙏
Cody Gall absolutely. Imagine what kind of skill this brings to the game. You will need to be so good.
BlueDiamond I can't even begin to imagine vr 20-30 years from now. It will be incredible
Its crazy to think that THIS was originally DeadFM (or at least the theme behind it anyways, since DeadFM is zombie based while BW is not. Plus you can see the DeadFM teaser picture in the video at some points. That and the player model is the one teased in Hall of the Machine King) and then at some point they turned it into Boneworks. Crazy what a development cycle can do.
@Beazilla Right! He was meant to be the MC but they switched it months before release! I dont know how they had time to write the whole ford story and do all that within a 5 month or so month period
And deadfm was split of from hall of the machine king
Holy shit nice work Stress Level Zero. This is going to set the bar really high for other VR shooters
Well I wouldn't consider this being remotely as complex and advanced as H3VR, but it's a start for this young dev team.
EVOLICIOUS The shooting isn’t, but that’s not what this is about. This is about the physics of the player character, which I’m not convinced aren’t an April Fools joke.
I’m also pretty sure Stress Level Zero is a bit more prolific than Rust LTD, as nice as H3VR might be.
+EVOLICIOUS
lmfao, sure buddy
EVOLICIOUS You've completely missed the point.
This isn't about weapon specific extra mechanics, it's about the simple physical motion of objects in the world.
In reality, guns are just objects that can expell projectiles out the front, when this happens the returned force pushes the gun back, we call it recoil.
In pretty much all games we've been faking it, only now have we got physics engines that are stable enough to even do this.
This is the next step in the evolution of VR... Not to mention how they've softened all the object grabbing so well it makes it look far more real!
EVOLICIOUS Did you fanboy on H3VR on every comment about how good the guns are?..
wow brandon. this is really like how a proper aaa company would create its vr game. and being able to see these processes of the development feels amazing. great job much love
You guys makes the most incredible VR gaming content
The fact that this demo turned into BONEWORKS, the best VR game of all time is absolutely insane to me.
Brandon and his team are visionaries. These simple but effective techniques contribute enormously to the experience! I myself am a VR developer and know how valuable this progress is. This is really great work.
I've seen this before........ It's a cambell soup can
Hayden Albro oh no way! You watched the same video as me!
that was hilarious.
Best part of the vid
Hayden Albro Yeah got me too
You could use that "reward you for moving at slo mo pace" system to make better melee. Make melee weapons have a max speed, heavier the weapon, slower the speed. If you move faster than optimal, the damage is nerfed.
This could make melee have weighier feel.
FrankDaTank1218 sounds a little silly but they could make some kind of attachable 5-pound weight to add to immersion.
FrankDaTank1218 or make a gun shaped controller attachments with/without weight added to them.
If I interpreted the original post correctly he wasn't talking about anything that would cause desync. He was talking about a reward system based on the user moving at the correct acceleration rate based on a weapons weight. It's a great idea, you could have some sort of indication that you are moving the sword or whatever at the right pace for maximum damage. You could also make it so that when your character levels up it can allow you to swing the weapon at a faster rate for maximum damage. It's kind of a forced role play, I think it could work great, but it could also be annoying for some players.
It's less annoying than people "spam swording' and exploiting the lack of real weight.
You could make the feed back the typical sword "swooshing" sound, it won't play when you swing too fast to build momentum. If you swing at the appropriate speed, it will play.
FrankDaTank1218 Yea I think it would be the best way to do more realistic, skill based, and meaningful melee in vr, and I think I would really enjoy it, but I won't know unless someone implements it in a game. Hopefully a developer reads your post!
It's hard to remember that at the time two guns actually touching each other and not just pass through each other
wow looking at this and then looking at the recent Boneworks gameplay is impressive how much they've improved upon the already great gameplay
Ik, they did a really good job
It’s crazy how a group of 18 people made the fourth best VR game of all time. (And the best VR game at launch)
@@ethevr7146 I just got a VR headset but I'm getting real sick playing Boneworks. Hopefully, I'll get used to it. It's an awesome game! :) What are the other 3 best VR games?
@Corporal Adrian Shepard Yes
noided node
"Vr should be better than the real world" 💯
Anything is better than real world, which has lots of problems and things to worry about.
@@Klaux and a lot of video games are based around said problems
VR porn vs real sex?
Look up Sao it's a anime it's good
@@Klaux jeez man guess your having a tough time lol
the most complex physics i have ever seen
Dan Wopp Your profile picture fits well.
HacaPotato im just very excited
HacaPotato guess you haven't discovered H3VR yet......
EVOLICIOUS this is better than that
LMAO! No, just by seeing the object hit detection and interaction, this early demo is nothing remotely as complex as H3VR. Which also has extremely complex realistic bullet physics, object interaction, materials, and so much more.
I can tell Stresslevelzero has been working hard, but they don't have the experience or the know-how like Anton and his team have. There are plenty of dev videos to check out on H3VR to prove my case.
This. This is a stepforward for VR. You're headed in the right direction towards making VR games a viable consumer item.
The best part of these videos is watching Brandon be so proud of what he is making, and watching people react to it
That is the coolest thing I've ever seen in my life!!! Brandan you are so talented!!!
Like 1 year ago I was completely sure that VR is going to die soon and never will hit a remarkable steady hype due to its limitations and price. However after watching some videos where the latest VR tech was shown I changed my mind. This is incredible. I'm still going to wait a couple years though and I'm really excited about whats going to come in the future.
Philip Danzinger tech usually improves over time, odd that you'd assume VR would fail when it itself was a massive innovation
Yeah I know that but it doesn't always progress in a rate which you think it would. If the technology behind VR progresses too slowly they hype would die before its affordable. The headsets and the tracking software isn't everything which matters in this case. Whole concepts for games and money is needed and said money mostly comes from companies which can profit from this tech. If there is no demand due to high costs and lack of content nobody is going to finance this.
Many technologies failed because of this. Even VR failed many times before. What it needs is the right time and the right tech which seems to be the case. I just didn't realize that we are actually in this era right now which is a great thing!
Still odd. Every VR critic pointed out that VR failed many times before. While that's correct, all the previous attempts were isolated attempts of single companies AND with crappy tech. At the beginning of the current cycle, just the amount of companies that worked on VR/AR solutions should have been enough to indicate that things are different this time. People have realized that our technology is finally good enough to provide sufficient early adopter experience, which could quickly be developed into a mass market product (which is happening right now, with Rift 2 and Vive 2 forecasting their shadows for possible 2019 releases).
Also, while you can of course wait for retina grade displays and thought controls, let me tell you that miss out on a lot of the first generation fun. I feel like I'm experiencing the same development, as many years ago from the SNES to N64 and then to high-res PC gaming. Wouldn't miss it for anything in the world. I spend my evenings playing Onward and Echo Arena, while all the pancake AAA-titles catch dust in my libraries.
I've seen a lot of people proclaim VR is already dead because they intuit that adoption should follow a linear scale as opposed to exponential. I hope you get a chance to try some of the current gen tech (e.g. vive pro)... you might rethink how long you want to wait before jumping in.
I had no doubt In my mind that vr was going to fail, that is actually where it's headed and it's should. It's so much better than the tradional way of playing. Sure ords not close to perfection yet and the Games aren't there but in the future i expect it to be perfected. no motion sickness please.
Brandon you guys are amazing, I cant wait to see what the future holds for you! I love seeing how enthusiastic and how you seem to be enjoying yourself while presenting it, eager to see what people think. You truly are the epitome of "By gamers for gamers."
It’s so weird to come back to this after playing the final product
What is the final product? Can I play it on my Rift S?
Adrian Brand pretty sure you can, the game is called Boneworks on steam
i wish they kept the jumpsuit from this version
It would be cool if you could switch between this jumpsuit, the Monogon jumpsuit, and casual Ford
@@NerdENerd yes i have it on mine
''I spent months coding this'' good job!
lmao i heard him say that as soon as i read your comment
What proper devs should do Ahem! Bethesda
I'm proud of myself with making a breakfast sandwhich in the morning and Brandon coded a VR game with insane physics. I'm over it.
The guy who coded this is a true hero to the Vr community
Crazy to see how much Boneworks has evolved from this. I cannot wait to play this.
It's nice to see that people like Brandon are still around to work on actual innovation in the gaming industry
This is FUCKING INCREDIBLE. Stresslevelzero is looking at a multi-million dollar game if they keep this headed in the right direction. Keep it up!!
lol, no. There are far more complex gun mechanics and shooters already available with much more work involved in them and they hardly make any profit.
Streelevelzero won't make much of anything (especially looking at their track record), but they are pushing VR in a direction we all want. All we can do is hope enough VR owners buy the game to get the attention of developers to help boost the push for a larger VR market.
EVOLICIOUS You're kidding right? Stress Level Zero has a great track record, there's a reason they can afford to commit all their time to things like this. Their games have done extremely well. On top of that, there are hardly any games out there with more complex mechanics than this. This engine is without a doubt a massive innovator in the current VR world. Anyone who *is* innovating in VR either makes massive profits or they are on track too. Creating a complex engine isn't meant to turn a profit over night, the money starts rolling in over a long period of time from all the developers that want to use the engine. If Stress Level Zero's engine gets popular enough they are without a doubt on track to be a multi-million dollar company. It's not going to happen from selling one game, it's going to happen when developers start lining up to use the engine in their games. Which Will happen judging by this video. There are very few other engines/developers out there on the same level as this. This engine could very easily dominate the VR space if they keep up the good work and don't take too long. They have very very few competitors to worry about.
i was drooling while watching this
Ayoub Thaifa check out h3vr. It has many more guns, with much better gunplay
Edit: the physics in this simulation is much better since the guns have force, and the hands are objects, however h3vr has WAYY more guns, better interacton, as well as gamemodes.
jcat2_0 chill, this is a demo for their *engine* , I'd assume that they're going to add tons more guns and stuff when the actual game comes out
I am simply saying that in its current state, this game has better physics interaction, but anton has been working for months to add the amount of guns to h3vr, and to create the gamemodes he didnt need to make because he is aiming to make a simulation, not a game.
jcat2_0 yes but you must remember, this isn't a game yet, it's a test of the engine, h3vr probably is way better than this currently, I agree
i find it cool that you can see elements of bonelab in this too (changing body types on the fly)
man that is sick, once the little bit of recoil animation jank is sorted it's pretty much perfect! you should be so proud of yourself and your team man!
Niko making his own sound effects reminds me of Patrick with dive bomb and the giant fist
im a HTC vive owner, i bought it on day one and i own dozens of games. In recent times there hasnt been any games to motivate me to plug in and play. but this test alone is something i would pay to play. AMAZING WORK
wow cool more tech demos
Dankisimo well yeah, but the point here is to bring a full game using these features.
I love how Niko was basically like a kid who only gets to try something really cool once. He's just like "Can I please have more zombies?" he's making all the sound effects with his mouth, even though they're in the game. I love this channel.
Now imagine gmod rebuilt in this engine. Prop hunt, gmod murder, hide and seek, guess who.... so many super fun game modes except in VR 🤤
Moritz Mechelk you mean good _new_ times
S&box won't have any native VR support though so if you want it to happen you gotta make it yourself.
The first major technology leap I've seen for FPS in VR. This software is the future of VR
Murder would be so fucking frantic
or a game thats not gmod lmao
guys, this is amazing. if anything was going to convince me to buy vr, this is it.
You should probably check out the steamVR store if this is what makes you want VR. Check out H3VR.
EVOLICIOUS what is the price??
Sell the demo to fund finishing the game! It looks leaps and bounds better than most VR games released.
G V Nope. It isnt
G V this gameplay looks superior to hhh
Coming from someone who absolutely loves H3, this looks better solely from a systems standpoint. It's to the point where Anton actually tried this game and implemented a similar virtual stock system into H3 in the last update
I bought h3vr today and my vive is arriving on thursday (today is tuesday for the guy reading this in 2020)
its got guns and physics similar to h3vr but with arms and a character the fact you arent forced to use a virtual stock in h3vr makes it way more confortable
cant believe this game is actually out now
what's It called
@@jaymuirhead6792 boneworks
JUST TAKE MY MONEY ALREADY
CDC UltiH
Brandons gonna make me cry one of these days
400th like
ikr
Wow that's awesome. I came in here having a bit of a high expectation... and was surprised by how much better it was then I thought it was gonna be. Now I wanna play that.
Please let us download the demo!
yesss
Would pay 10-15 for the demo xD
Christian Stein agree
I'd pay for this. The physics bring tears to my eyes.
I have h3vr, great game, I really want to try the way they have the interactions in this though, it looks so nice and satisfying
The next generation of consoles will have much more VR in mind. I can´t wait for VR to blow up real big
Leon VR is already pretty big but it will be better when to price goes down because then the games will get better, more physical, and better graphics.
Veldrin on Mirror’s Edge depends what VR cuz PSVR is better than Oculus and the most comfortable but the HTC Vive is the strongest and it also depends what PC
@@y2jayden i tried psvr and it sucks ass i recommend windows mixed reality over that. Same pricing.
Y2JayJay Gay in a Homosexual Way No, the Oculus is much more comfortable and has better exclusive games. And better quality. Essentially it’s Rift>Vive>PSVR.
Ixpqd i mean that’s your opinion because that’s the only vr u have but I have a PSVR and I’m still putting Vive higher cuz I don’t know bout the controls I think oculus has the best control, but idk if it’s the most comfortable but PSVR is the most worth it/affordable and is still good. While Vive is actually the strongest and has more games, watch the VR Comparison, PSVR was first then Vive then Oculus. This is not my opinion cuz it literally said that in the vid. Here’s the link just skip to them ending ua-cam.com/video/Wwh7Zv96RFI/v-deo.html
Damn it Brandon once again you're beating me to perfect VR... Stop it, you're too good!
I haven't gotten Cross arms working properly yet, but I have got shoulders, neck and chest twisting to a more natural standard, I guess it doesn't help that I have a humanised Mario model for my current VR tech demo. :P
Nimso Ny Haha
It's a-me, Nimso Ny!
Guess what, I just updated it :P
Good Luck!
Hey! I don't know whether you have updated it, but that fully physics-based game feels like its got potential.
This is honestly the coolest thing ever. I’ve just started game development with vr and I have no idea how to even like start and I’m just amazed with this. Great job Brandon. This is freaking awesome. I can tell your gonna be really successful and I look up to you bro.
Damn that is the best thing ever keep it up,i would not like the vr fail like 3d did,by such an awesome work I don't think it will fail
yeah its going to take slow iterations but its not going anywhere unlike 3D did.
*Ahem* Hotdogs, Horseshoes & Hand Grenades?
Hotdogs, Horseshoes & Hand Grenades did it better
They got a whole team working o nthe demo, and H3VR has only 1 guy
Don't think any of these people played H3VR hours on end still loving the game but wishing for another game to have similar mechanics if not more fun with multiplayer lol. H3VR is fun but will always be a single player experience. If this was to be MP and have these mechanics even if not realistic would be really fun. Pavlov has shitty mechanics, BAM has better mechanics but cheesy, H3VR has perfect mechanics and this does as well but in a different style. Onwards mechanics are good as well but no where near H3VR. Have yet to see a game where you can use both hands and have the same controls in each hand & move with both hands.
Its cool to see how much pride the dev has in his work.
I hope they make VR gloves instead of those joystick things
Yeah! that would be sick.
NOBLE's Makings I feel that's the next evolution.
There is already a company developing vr gloves
That will definitely happen one day...we just need to develop the technology but I'm sure several companies are well on the way of doing so...
The upcoming knuckle controllers are going to be the best of both worlds
Buys VR system.
New VR system comes out.
GameStop: $40 trade in
You could sell GameStop the cure for cancer and they'd give you $3.89
E-Bay.
*this is why i will not buy into VR until a legidimate manufacturer comes up with it like Apple, who by the way already have the best AR, which keeps improving, its only a matter of time before they release a VR engine based on data from AR engine games which are freaking insane.*
HA Apple, good one! :D
The main point for VR is gaming and Apple is not for gaming. So let your imagination strive and wait for the new gen Oculus (I have a Vive but will make the switch then) because their VR Headset is pretty good already!
LOL x)
This is absolutely amazing. We need more people in this world with that motivation Brandon. Cheers from Chile
It is more than just Brandon, it is a whole team.
Bryan Campbell well thats obvious, but im talking about Brandon lol
1/10. Can't open soup cans. Literally unplayable
Lol
@@DaisyReySeven *HOLD UP SON* I get Fallout76 flashbacks, stop. *NOW*
alan smithee lmao
@@DaisyReySeven he was just joking
"Everything in VR should be an upgrade, nothing should be a step back" - Brandon
This is beautiful
For someone who is using Unity to develop games, I am very pleased to see Brandon working his magic in the same platform I use :)
So this will be the future which always being in a virtual world inside a virtual world
Maybe we already are. DUNNNNNN
Bhagya Narayan BWAAAAAAHHHHHHH
link?
Yo dawg, i heard u like...
What if we already are inside a virtual world living a fake life till we die and wake up having another life :)
Bro, looking back at this after boneworks has been released is pretty cool
Keep forgetting what Brandon does... and then I'm reminded... and absolutely stunned, Keep up the good work man.
I guess I never knew that he was a dev. This is awesome.
Bayonets. This vr game will be the best with bayonets
Those Niko sound effect tho
You know you're embracing your inner kid when you're making sound effects in a VR game your own company made.
MrPingn niko is not part of the making of this game its Brandon Alex and their team at stress level zero
Toby.Salmon u
You know you're embracing your inner kid when you're making sound effects in a game.
"More zombies please!"
i come back about once a month to watch this :(
Me too bro, they need to release this shit
Same. I really need some quality VR gun games.
Cough, just watch zero caliber they have basically the exact same physics but it a full fledged game.
@@imoonset2682 it's not even close to the graphical fidelity as this is unfortunately
@@itscard0man If you haven't already. Check out Contractors VR. You can get into the beta if you go on their discord and that game is awesome. It launches in early December and I strongly feel it will quickly become one of the best VR shooters to date. Gunplay is so smooth and graphics are some of the best I've seen. ua-cam.com/video/Vp3dZUaJL8A/v-deo.html
Holy. Shit.
DamianIsAmazing no, intended long pause
DamianIsAmazing nice
+Paul Karyakos
*Turd with halo flies by*
√(•¶•√)
This doesn't have any of the terrible pet peves that developers always have in their games
I'm really curious how vr will look in 10 years
Raevial same! I get really sad though when I see videos like this and remember the only games coming out right now for VR pretty much have PS2 graphics. When are we gonna get games with graphics like these????
Yousif Faleh when you compare games from 2005/2006 with today's games it's a really big difference, so i just hope there will be a similar improvement with vr
Yousif Faleh watch ready player one you will be disappointed when you find out lol, (btw it's cool movie all about VR )
show me a ps2 game thats graphics are close to Robo Recall by Epic Games.
You won't even need real life anymore, my friend.
I'd love to see Brandon's take on VR swords. Physical interaction/leverage, weight in the swings, edge alignment, and not letting you eviscerate enemies by waggling at them.
He could make the first good Sword Art Online/GGO. Full motion normal attacks, pose for supers, full motion shooting with Superhot lines before the shot. Fuck yeah.
Densoro the problem with the weight is that you can't physically stop or slow down a persons hand in VR Games, which is a problem with any VR game with any weapons.
The Lunar Gamer Right, and I'd been trying to think of a workaround for a while, but any VR game with blocking or recoil has already shown us a roadmap. Essentially, your weapon virtually stops at the point of contact, but tries to 'follow through' the obstruction to align with your hand.
We're seeing an element of that with Brandon's recoil as well: your hand doesn't kick back with the recoil, but the virtual force kicks your weapon out of alignment with your hand, and then drifts back into alignment as the force subsides.
if you've ever played GORN its a great example of how to do melee combat with swords in vr IMO. the weapons all bend if you swing too slow, so if you want to do damage, you actually have to give it a good swing at your enemy and its VERY satisfying to decapitate enemies in GORN with a powerful swing
Densoro the colision could be as if it stopped but it slips from the grasp slightly like when you hit a tree with a stick the force on the stick breaks the alignment of your arm and wrist while your arm continues forward, while it would not simulate the strike force fully it would give an ilusion of colision or the workarround Gorn had with the floppy weapons but that is a far cry from what happens in real life, it's still fun though
Tu fenix shidori :v That sounds about right, yeah. The 'floppy' doesn't have to be in the sword. It can just be your wrist (and thus your weapon) going, 'I want to go (there) but I am physically stuck (here), straining to push through to the other side.'
The magnitude of this stop should depend on leverage. You have weak leverage at the tip of your blade, but the closer you get to your hand, the harder you are to move. A long grip like a spear gives you a longer 'strong leverage' space along the length of your weapon, as does edge alignment.
3:48
That misdirection had me crackin' up big time 😂
These types of people are going to make the movie “Ready player one” a reality
well vr chat inst quite close to what I expect from something that awesome :D
They need Melee physics hit them with the gun and then add bats and stuff also Portal3R amiright
Boneworks (their framework powering this tech demo) actually does feature melee physics.
can we play that demo? it looks sick even as just a little time waster right now
I would buy it on steam as is...
I would pay to play around with this even as a demo enviornment
I remember when I saw this first in 2018 I was sooo hyped! Finally get to play on q2
So excited to try the next game you guys make with this system, looks amazing.
I think this is future of gaming AND filmmaking too
I recommend you look at a recent Interview from Spielberg regarding this topic. You can´t do linear storytelling in VR.
I just played through half life in vr, and Pixar created a short you can watch in vr, I think speilberg is just reaching his limit
Mac MashPotato Neither of those are really.. Living up to what he actually meant.
This is incredible. Amazing work!
I saw your games harder than Dark Souls video
Coming back to this after the game came out, wow all the progress
Holy shit Brandon is becoming James Haliday.
Shoto, Sho in the movie
Finally a real video to watch! I hate April fool's day on UA-cam.
Bro, please make a demo available for download. This right here is the future
Fun fact: This player model and the zombies will be used in Project 4 so that's poggers
Incorrect
@@EvroCraft How do you know lmfao
@@sky_-_- just look at the concept art. That player model is for HOTMK, a different game, and the zombies are seen in the Dead FM concept art
@@sky_-_- i think we know now lol
Send this to Valve and you'll defiantly get a job there
Kevin C I meant as programmer on source 2 engine... also Valve is very invested in VR gaming now and years to come.
But this isn't on the Source 2 engine.
Slyshi yes I'm aware of that, Thank you caption obvious
okay, so why are you saying as a "programmer on the source 2 engine"
this was made on a completely different engine, it would not be the same at all
if he made this engine as a backbone for vr games and its this good of course valve would want him to work with them on source 2 and possibly their own vr engine
they should release this as a sand box demo, hsvr3 did it
pretty sure it will have sandbox, but also story
Hman3825 what game is it?
@@cadenmarshall7360 boneworks
@@haroldinho420 you'll have to finish the campaign for sandbox according to one of the devs
VR Gay Waluigi that sounds cool. nice username btw
I wonder if they still have the zombie models, i wish they were in the full game and they look so good
they do, it’s also in the asset store and they will likely use them in DeadFM
@@riggle6627 i keep seeing people say this, could i get a link to the asset store listing please?
Not sure if your still around but… I have a model, or at least what is a “Stitching” of it. It looks pretty good!
@@riggle6627 I have a model of it
@@NoFaceShiba I have a model of it
I can watch this video over and over again and it never gets old. This VR guns are so cool. Much love to you guys.
One step closer to making the oasis (Hype) 🤭🤪
BlueSteel yeah, if that will ever happen. And then it could be like Virtnet-games. Recommend that book, really good! It’s by maze runner.
The Oasis is a game on the Vive...
I NEED THIS: TAKE MY MONEY PLS
Much more in "hot dogs horseshoes & hand grenades" (H3). The original of this... something.
if you really really want it you can get hotdogs, horseshoes and hand grenades. its probably the closest you can get to that.
me too
2:28 *NICE AND STABLE*
*Not*
Looked like the Stephen paddock special..
S(TABLE)
Unbelievable to think that this is where Boneworks originated. It's absolutely incredible. This will change the VR industry forever.
1:54 THIS!! We need to calm down with the ultra realism bs. Ultra realism is already there when I look away from my screen. Games need to be fun!
lol This isn't ultra realism, this is QOL. And you always have the choice of not playing the freaking games you don't like!
Sevendogtags I could be wrong but I think he was agreeing with Brandon saying VR needs to be better than the real word.
Royal Leprechaun got it right.
Alrighty then, my bad.
The only reason that is a thing in the game is probably because it reduces the need to move around. Like Sevendogtags said, it's quality of life.
like. the gloves in this game look SO much cooler than the hands in boneworks... we should be able to unlock, or pick up those gloves in the game or something...
It's weird to see that this was an original concept, before it was merged with BONEWORKS. It's good to see they kept the gun physics all throughout (although it'd be cool to see a larger arsenal in BONEWORKS)
1:52 ''Because VR is supposed to be better than the real world'' I live by these words in my wait for true VR TECH