The original metroid's environmental sprites weren't goofy for a game's sake, they're because Metroid is a relatively early NES game and had a serious lack of cartridge space, so they only had so much to work with to make caves and stuff look distinct and recognizable. They tried to make it atmospheric, but they could only do so much with what they had.
In fact, Metroid employed some clever tricks to cram a map that huge into the limited cartridge space available. It's actually semi-procedural (with the same seed for every playthrough) which is why out-of-bounds glitches reveal a bunch of weird unfinished rooms.
@@josephD32 Honestly, it's unfair to directly compare the NES Metroid to Super Metroid, and that is one reason. But NES Metroid had some serious deficiencies compared to *other NES titles* that directly relate to trade-offs made in order to create such an ambitious game so early in the NES life cycle.
@@yetanotherretroreview4476 It was amazing for the time. It hasn't aged well and really isn't worth playing today (at least not more than once). Very much unlike Super Metroid, which remains one of the greatest games ever made even in a modern context.
One of the greatest games of all time and one of my absolute favorites. For as loved as this game is, I've never really seen an in depth analysis on YT before, it was just kind of accepted that this and Prime are brilliant. So I'm very happy to see this and it's such a well done video, I love how well structured this is, it doesn't feel repetitive or jumpy and flows very well. Fantastic video as always, this series has been amazing, and I can't wait to see the next one! I'm very curious as to how you'll approach a video on Fusion, as it is such a strange game in the series. Keep doing what you're doing Duo, I always look forward to seeing one of your videos in my notifications :)
Yeah I often hear Super Metroid is a masterpiece, but I don't often hear why. So I figured it'd be neat to try and dig into this one from that perspective. Fusion is going to be an interesting beast to tackle for sure, but it and Samus Returns were actually the ones I was most excited to cover, so it should be fun. Anyways, glad to hear that about the flow. I've really been trying to make the videos feel like this long stream without any obvious jumps, so I'm glad to hear it worked. I always look forward to your comments in specific in regards to this series, so I'm glad you've still stuck around. =D
Super Metroid is so good, that 26 years later, it is still one of the best "Metroidvania" games you can play in a stacked genre of games that is named after it. It is the definition of a genre defining masterpiece.
Your channel is great, you deserve way more viewers! Super Metroid truly was a masterpiece. Back in the day videogames were seen like electronic toys. This was the first game that made me feel excited to show to other people including my dad. When we first plugged the game we had our SNES connected to some stereo speakers, it was simply amazing! 10 minutes into the game and we kind of stopped just to see the details like Samus' idle animation, droplets of water falling down from some tiles, etc. All of this enhanced by the immersive ambience sounds.
Dude, your childhood was amazing. Mine too. Oh, to go back for one more weekend! Then again, coming back from that to the present might kill me 😂 😅 😥 😰 😢 😭 😩 😞 😔 😑 😐 😶
I'm sure somebody else has already said this, but it's Samus' low health alarm that alerts the Baby Metroid to who she is! You've spent the entire game collecting upgrades so you're completely decked out and unrecognizable to it until it hears your low health alarm blaring. Where has it heard that sound before? The last time you saw each other when Ridley beat you within an inch of your life before taking off with the Baby- really cool bit of dialogue-less story telling in my opinion :)
That definitely could be the case. The contrast between the two is nuts. I still think the area is quite big even despite that though in my eyes. The actual rooms just seem big and empty to me.
@@DuoStuff they are definitely empty, and the size of the rooms is quite a bit larger than any but the biggest in Brinstar, but I'd have to see a map again to see if Maridia (Meridia?) actually takes up more map space than Brinstar or Norfair.
Crocomire doesn't attack until Samus does first. Also, his original design was "cute," until a producer said, "We can't have Samus melt the face off something cute!" And thus, Crocomire went through some 12 different iterations before settling on the design we know and love.
I remember back in the mid-'90s when I saw this game being reviewed on TV and they literally just spoiled the ending and the fight against mother brain. I guess people weren't as worried about spoilers back then xD
The internet as we know it was in its infancy too, the information wasn't blasted to us at hyper-speed like it is today, we still had to rely on sparse details from magazines and school yard rumors about that one kid was boasting happens in a game, and the only way we really to confirm was playing the game ourselves
There was a strategy guide available for this game, and at the time of release, Nintendo made a big push for buyers of the game to also purchase the strategy guide. They probably figured that most people already discovered things like this in the guide
Maridia is one of my favorite areas of the game. I think overall, the draygon fight has my favorite room in the game. A lot of the enemies are different and somewhat humorous (the little snails that Samus will sort of dribble if running), and the completely “secret” room that has the only occurrence of a specific enemy in the entire game. Space jump is my favorite suit upgrade, and plasma beam is my favorite beam upgrade. Other than that, I love everything about this game. The music is wonderful, level and room design is top notch, and the ability to do things like wall jump, shinespark, and bomb jump, makes the route you decide to take, interesting. I’ve played this game so many times, that I know it like the back of my hand. That doesn’t deter me from playing it a ton to this day. Speedrunning this game is a ton of fun and very challenging/rewarding, and it’s one of my favorite hobbies.
@N o No Metroid games currently need a remaster that don't already have one. Super Metroid is great just the way it is. The pixel art has aged well enough, and the controls are still good, albeit dated compared to Zero Mission or Fusion. Maybe you missed every energy tank, but otherwise the game is easy like every other game besides Fusion.
What's bad about Super Metroid? 1) The last save room in Tourian locks you out of the rest of the game and can, in the right circumstances, softlock you. 2) The item collection jingle takes up nearly 1/2 of the game's 100% speedrun and resets the area music. (This was very much fixed in Fusion and Zero Mission.) 3) In some instances (Most notably finding Kraid' lair, getting into Lower Maridia, finding Draygon, and getting out of Lower Norfair) it's not very clear what you're supposed to be doing.
great video! Only one note: as someone who loves to “casually speed run” this game, Meridia is one of my favorite parts. I understood your points, but i also think as you improve your playability and memorize the layout, it becomes one of the more fun parts because it’s actually challenging to do it as fast as possible.
93-95 was the lost golden age of game design. (It reminds me of the mystery of how the ancient Egyptians built the pyramids.) So many good games came out in this era and though technology has improved greatly since then it is very rare for developers to make games of the quality of the masterpieces of this era.
Gotta say, I'm really liking the content. Maybe it's the Metroid, but you're really filling that Geek Critique-shaped hole in my heart, with your own spin, of course. Keep up the good work, and keep improving!!
Space jump requires a certain timing, you can't just spam A. Wall jump requires skill, with more practice your wall jumps will nearly never fail. When I play Super Metroid my walk jump success rate is like 99.9% I say this because I maybe fail once out of a thousand. It's all timing and muscle memory for bother space and wall. I do prefer to wall jump even after getting space because of how slow it feels after mastering wall jumping.
Great video. This is the first game that completely pulled me into its world. I just turned 6 when this game came out. It took me a really long time to beat. But by the time I did the ending hit me like a punch in the face and actually got me emotional. I'm 34 years old now and metroid, especially Super Metroid is without a doubt in my top 3 games ever created. Thanks for the video!!! I think it's time to run through it again, I playthrough atleast once or twice a year haha.
No matter how good this game is...once you get stuck...you are stuck. P.S.Duo, try watching the channel Game Maker's Toolkit. Its just about analyzing level/game design from different games. Definitely check out the channel's Metroid 2 episode.
@@moderusprime I'm on here just looking for secrets and stories shared between gamers in these comments and I see you in a couple threads now just being ruthless with facts. I love it 😂
For me personally, few games exist that are nearly as tightly designed, while also leaving the player with the freedom to decide how they want to play the game. The amount of effort that must have gone into Super Metroid for it to not only have an “intended” route, but for it to also allow the game to be beaten in dozens of vastly different ways, will forever stand as a testament to the skill and passion of the team that made it. And it will forever be my personal favorite Metroid game, and one of my top 5 games of all time. For me, 2D games cannot get much better than Super Metroid.
Maridia grows on you with more time. It is the sort of area that is brutal with out the space jump. You sort of beat crocomire to get the grapple beam and then race to Botwoon get space jump and then then go exploring. the quick sand is sort of neat because it hides interesting puzzle rooms. I've beat Meteoroid 4 or five times each in under 4 hours but there are still Items I don't know about and rooms I think I have missed. This is why it is such a great game. It has really good replay value.
Super Metroid is a pinnacle of gaming, and deserves every single bit of praise it has received since release. Nuts to think this game will be 30 next spring. I need to go start a new file... Great video analysis!
the wall jump is great because you can go through the whole game without even knowing its a thing you can do, its like the health orb move, its a secret thing you'll accidentally do and be like" WHAT THE HELL WAS THAT" and then you'll start trying to recreate it, then once you do it, you'll start getting used to it and then you'll feel like you actually learned a real skill, wether thats tripple bomb hoping or wall jumping or space jumping,
Another thing about maridia is that it has a few of those “bomb a random wall” puzzles. I would have never guessed to break that glass tube, it was one of the only things I had to look up.
Nah, the cue you're supposed to look for is another identical tube, just destroyed. It's in Maridia near there, it's supposed to make you wonder if you can break the unbroken tube. I know it's not obvious all the time, but there was an attempt.
@@legrandliseurtri7495 Its been a while since I've played, but I can't see a reason why that would be. Looking on a map, the path seems pretty straightforward.
Possibly unpopular opinion: Metroids 3 and 4 should get an HD remake, perhaps making 4 slightly less linear. It doesn't really matter to me if the remake would use HD sprites or 3D models a la Samus Returns and Megaman 11; for a Metroidvania, HD sprites would seem better since they can look less generic, but Samus Returns made 3D models really just make sense with Metroid, given the scope of the backgrounds and the size of the bosses meaning 3D perspective would allow for more spectacle.
Loved your video man thank you. Super metroid is truly a perfect game, and was way ahead of it's time. The controls are near perfect the introduction of the maps system, save stations; everything was so polished for the time and still works great. Exploration is obviously the focus, but combat and using all the upgrades is a lot of fun as well. Like you said there is always a lot of variety and the game never feels stale, and doesnt feel dated being 25 years old now
Would make sense as to why they decided to have the game take place on Zebes again. Just give the place a SNES make-over, don't have to get too creative with new level/enemy designs, and blow everything to hell at the end. And then everyone got paid 🤷♂️
What Super Mario World did for Mario and A Link to the Past did for Zelda is exactly what Super Metroid did for Metroid. It took what works from the NES days, fixed and improved on alot of things that was wrong or tweak on and makes it an alot of better experience games. Even after over 25-30 years and if the later installments are just as good or maybe improved on, these games still hold up remarkably well that makes them an great installment to the franchise and an perfect example of what the SNES is capable of.
My first playthrough had me stuck in Maridia for like 4 hours because I didn't look up in the white pipes area that leads to the miniboss. LOOK UP, LOOK UP!!
If you're having problems with the wall jump or space jump it's entirely on you, the controls on this game are super tight and you just have to practice to get it right.
This video is great but I got two things to say: 1. Super Metroid is a great looking game but I wouldn’t call it the best looking game on SNES. I prefer the Donkey Kong Country trilogy, Yoshi’s Island, and Kirby’s Dream Land 3 in terms of graphics. DKC has a 3D looking art style that looked impressive back then as well as today. Kirby’s Dream Land 3 has a hand drawn looking art style that just sticks out a lot and is really memorable for it. Super Metroid has a ton of detail in its environments but I find that Yoshi’s Island tops it when it comes down to it as well as it just being the better looking 16 Bit game that doesn’t have any gimmicks to it like the previous 2 games I mentioned. 2. I agree that Maridia is kind of annoying on a first playthrough and I still dread going through it on a repeated playthrough. However, I find that it has the best atmosphere in the game. When you first start off in those caves it feels like you’re lost at the bottom of an ocean with just you and your own wits to survive. Later on the music changes once you get into those laboratories. It’s really ominous and it all builds up with discovering the failed Metroid clones being the Mochtroids. It almost gives off a horror vibe with how twisted the Space Pirates are.
DuoStuff- Fantastic game. I’m pretty picky about side scrollers and have always been partial to Super Metroid and Castlevania Symphony of the Night, (not to be cliché) but I’d rate Hollow Knight up there with the best of them and it’s also huge for that genre. You can probably put a hundred hours into it if you want to do absolutely everything
space jump and wall jump are more precise the space jump if you miss the timing on one jump you have one way to recover which is from a wall jump otherwise, you will fall the whole way.
Played this game coming off the dread revival. My biggest problem with this game is the whole select section for the different bombs and missiles and stuff. Fusion onward to a much better job with balancing the different abilities without making the game feel like an rpg
THANK YOU!!! for talking about the freaking controls my god it's my least favorite thing about Super like it's still playable but after everything I hear about it I'm SHOCKED nobody talks about the controls in this style of game god I really want to enjoy this game but the controls just killed it for me and most of the time I find them frustrating and no matter how many times I tried I just can't get the hang of them. Great game but not my preferred Metroid game.(being Prime 1) EDIT: I know the floatyness does not make the game bad but when it comes to platformers I like having tight controls.
@@bradydavis5791 yeah I mean the reason why I see no one talk about them is because everyone seems to love them but I'm sorry but I'm not a fan of it i mean it's still playable but it's not how I want to play in this style of game and when it comes to the 2D games I think i rather play Fusion or Zero Mission well I never played Fusion but i liked Zero Mission so maybe I should give it a shot I mean the 2D games are great but I find the Prime games to be more immersive for me hope you're not made at me for saying that
Poleon. Yeah. I want lie that the controls in Super are on & off from time to time ( even with the Spring Jump being clunky at times ) and Fusion & Zero Mission makes the control alot better ( Well for Zero Mission anyway. Fusion feels to heavy for my liking ). But u have to remember, this is from 1994 and they added 2 more items; such as X-Ray & Grappling Beam that never made it back to other 2D Metroid games. So working with the controls better in an SNES is pretty hard to work on ( unless it works very well compared to the likes of say Super Mario World, Castlevania 4 or the Mega Man X series ). I won't argue the controls show some age. But it's not awful and it controls better than the NES and Game Boy counterpart.
@@jjc4924 yeah I get that but now that I've beaten it a couple of months ago and the reason why It felt stiff for me is because I was playing it on the SNES mini on a TV so when I plugged it into a monitor it felt a lot better and I finished the game that way even though I did not get all the Items like i did in the Prime games but yeah now I got used to it but it's just that I'm more of a fan with Prime series over the 2D games and I know they're people who LOVE the 2D games so much but could not play or get into the Prime games but I'll admit this could be that Prime 1 was my first Metroid game so I guess that's the case?
Poleon. Fair enough. I'm an humongous Metroid fan. But I completely understand that it can be something to get use out of. But I love Metroids in general; 2D or 3D. And I hope Prime 4 does the series justice.
It's bothersome to me when people refer to Metroid games as "Metroidvania" games. That's incorrect. They are simply Metroid games. They borrow nothing from Castlevania, which was still just an action platformer at this time. Once Symphony of the Night came out, the term "Metroidvania" was coined, because suddenly Castlevania was playing in the style of Metroid. Those games ARE Metroidvania, and that term gets misused too often these days. Metroid games have always just been Metroid games -- when Castlevania started mimicking Metroid, THAT'S where we get Metroidvania. Thanks for coming to my TED Talk.
Castlevania 2 had a decent amount of Metroidvania elements meaning Castlevania was right up there, even if it only revisited the style with Symphony. Don't get caught up too much in the terminology because you'll only frustrate yourself. It is perfectly fine to refer to any Metroid game as a Metroidvania, it's literally half of the name. It just means exploration driven action-platformer.
>this is something the series hasn't really tried up to this point No, this is something video games hadn't tried up to that point, this is the first video game to have continuity.
I loved them all from the first NES game but I do have to agree... it really was "Super". The capabilities of the SNES over it's predecessor really lent itself to the creativity of good developers of the time and this was a good example of that.
I think they're linked in the end-card, but yeah I guess I probably should've linked the others in the description. I'll remember that for future videos. =D
Tbh, Super Metroid really isn't my favourite Metroid game xD I haven't replayed it since I first beat it, although I've replayed the others. THe problem I think I had, is that I was in a very weird place with this game, where I either didn't feel challenged at all, or just plain frustrated (that underwater part for example xD). Maybe I'd need to replay it, and god do I want to do that (with the entire series) now that I'm watching your video series lol
I usually unlist streams until the next day, as when they get uploaded after the stream they are still in the middle of processing leading the video to be a glitchy mess that people can still watch for some bizarre reason. So I usually wait until they are processed, then relist them. It should be up now though.
As someone new to the genre and super metroid being my first metroid game, I agree aesthetically it's a masterpiece, but I've found the game quite frustrating if I'm being honest. I feel like the game just never let's me flow with it and I get stuck at every corner. Shooting walls constantly to reveal hidden pathways is tedious guess work and doesn't hold up so well today. A bit of it is fine but super metroid does it way too much. The quick sand is one of the most frustrating mechanics I've ever seen in a game, grappling mechanics are janky as hell, and after making it through the entire miridian area to go back all the way around to the beginning of miridian to explore blue areas on the map to find out I can't jump that high and I was supposed to jump through fake ground spikes back where I started is just incredibly frustrating. I find myself just following a guide now because I don't have time anymore to waste hours trying to figure out what to do. I understand it's a genre defining game and there's a lot of good about the game, but I do believe it's overrated and did not age as well as people think. It's still held on a golden platter because people figured out how to beat it years ago and the game is more enjoyable when you can replay it and master techs without having the frustrating "I don't know where to go" stuff hanging over you. It's something people have replayed for decades where their replaying far out numbers their first experience playing the game which they were probably extremely frustrated with too but probably forgot how they actually felt about the game the first time. Or maybe frustrating games were just more the norm back then. It's a game that likely got better the more people played it. But if it came out today it would have an average score of 6.5/10 especially with all the jank.
No one can argue that this isn't one of the greatest games on the SNES, or even ever. Still, I'd like to know: how did they get the complex sprite scaling to work? The SNES can only scale and rotate background layers; did they use a second background on top of the main one in the cutscenes, or does the cart use an augmentation chip?
Another enjoyable video! I’m happy to hear someone finally talk about the occasionally janky controls, it seems like Super Metroid always gets a pass in this regard.
Yeah it's really bizarre how often it goes completely unmentioned. For the longest time I thought it was just me. It certainly controls better than Metroid 1, but it's got some kinks to work out. (Which thankfully the franchise going forward rectified this issue.)
@@DuoStuff for super i couldn't play it untill i installed the gba style hack since i was so much more comfortable with the later games physics and it honestly made the game tons better the only thing missing for me would be the power grip from zero
@@DuoStuff tbh for me I felt like how in super Mario, you mainly use the y and b buttons and in super metroid you mainly use the a and X buttons. Maybe if you want to go fast use the b button.
22:28 "one of the best Metroidvania games ever..." This is not a Metroidvania game. This is a Metroid game. It has nothing to do with Castlevania. This game predates that stupid _word_ , which was only in reference to more recent Castlevania games that had Metroid's exploration and backtracking style of gameplay.
@@Gnidel Cite the quote, please. en.wikipedia.org/wiki/Metroidvania "Specifically, the term derives from the *Castlevania title Castlevania: Symphony of the Night and many of the games in the franchise* which come after it, which are generally considered to *contain certain aspects of gameplay comparable to that of the Metroid series* of games."
@paula Yes. Castlevania took from Metroid, not the other way around. For indie games, unless the main character is snapping a whip at Dracula and other undead monsters, there is no use in the _-vania_ part. I think DuoStuff here is just really, really young, and wasn't around before there was this _Metroidvania_ genre, so everything is Metroidvania.
I left some shit posts on your Zelda 1 and 2 videos, but they were in jest. You're alright kid. Just wanted to make sure I put that out there. Your video was actually analytical, unlike one review I saw recently for Far Cry 5 where they guy says it sucks because it didn't do anything different, but then spent the next half hour crying about all the things that were changed, and therefore made it suck...
well i don't like Castlevania sotn upside down version of the castle, i don't like re7's mia boat section, i don't like re2's sewers, i still like thise games allot, only few games like resident evil 4 or deadspace have no boring sections
I like this overview, it was well executed and pretty much lines up with what I remember, but calling it a "metroidvania" kinda seems a little out of place when it is one of the games that coined that term. No disrespect, but put some respect on Metroid for being Metroid. I love Castlevania, but for being the one that cemented the formula for it's half of the namesake it feels wrong to me to hear it called a metroidvania. Just my opinion as a random UA-cam commenter, but hey we are all entitled to those right? Anyway, great review and retrospective even if I disagree with 0.1% of the presentation.
Ah yes, because calling it the "roam and explore, using new abilities to progress through old areas" genre works so much better in a video format than... Just using a term that's easily understood? And I don't exactly know how being the game that popularized the genre suddenly stops it from being counted as a part of the genre. I guess Super Mario Bros 1 shouldn't be considered a platformer by that logic. You can even argue that Metroid wasn't even the first "Metroidvania," because you could argue even games like Adventure for the Atari 2600 are Metroidvanias. The *only* argument that could really be made is that Metroid is in the name "Metroidvania," but that's just what people decided the name of the genre was. If platformers were instead called "MariSonics," that wouldn't suddenly remove Mario and Sonic from being platformers. They still are, regardless of the name.
You got a 30hz refresh rate monitor or something? lol. Try bsnes or something. Theirs is very little input lag these days, especially not enough to make it unresponsive.
Super Metroid isn’t a “MetroidVania” game... It’s a “Metroid” game that created a gameplay style foundation that other games borrowed. Might as well call all FPS’s DOOM-Clones or COD-clones...
First of all, I want to say that I think the production of your videos is top-notch and the presentation is wonderful. But, the problem is that you seem to want to look at everything in a vacuum. You can't critique something for not coming up with a new way of doing something. I mean, you can, it just lacks context and is not really fair to the thing being critiqued. Critiquing Metroid for not being Super Metroid is a historical fallacy (or historian's fallacy). Essentially you are making the point that Metroid is not as good as Super Metroid because it didn't do x or y. Now that is certainly valid in some contexts. Super Metroid is better than Metroid because it has a map system. Super Metroid is better than Metroid because it emphasizes boss battles. But you can't make the same point about Super Metroid and Metroid when it comes to the story, no games had extensive stories at the time; or the tiles and sprites, 16-bit as opposed to 8-bit; or the upgrades for Samus, each game brings new upgrades. The point is that Super Metroid was not made in a vacuum, neither was Metroid, and claiming that one is superior to the other because one stands on the other's shoulders seems to me to be, at best, a dubious critique. Otherwise, I think pretty much everything you said about both games is certainly valid, but you need to think about your framing.
Gotta heavily disagree with you considering it’s easy for some people to say LOZ Link to the Past is better than Ocarina of Time. Just because it’s a newer game on more powerful hardware doesn’t mean it HAD to be better. Historically, Metroid is a blueprint; Super Metroid is a product of that blueprint and they’re both important, well made, and fun but that doesn’t mean Metroid isn’t objectively worse in some ways.
@@BradsGonnaPlay So because LTTP is better that OOT that means that Super Metroid is better than Metroid? Kind of an odd argument, but yes, I get your meaning. I even agree with you, but I think your argument is a bit flawed. For one thing, my argument was that it's hard to critique Metroid to the standards of its successor; I was not arguing that Super Metroid isn't objectively better than Metroid. Of course it is going to be better! It was able to use pretty much everything that was done in the original and improve it. OOT was a completely new game. It was basically an original title. It did a lot of the ground breaking things that Metroid and LOZ did, but just in 3-d instead of 2-d. It had to figure a lot of stuff out anew. And just like Metroid compared to Super Metroid, you compare OOT to WW the controls are more fluid, the graphics are better, the format is improved, basically the same things that have been improved from Metroid to Super Metroid. Let's also just acknowledge we are comparing all of these games to two of the greatest games of all time, especially the pre-64 bit era, with Super Metroid and LTTP. Of course everything is going to pale in comparison! Here is the bottom line of my point. If you put Super Metroid on a 10 scale, I'm guessing most people would place it at a 9 or 10. If you put Metroid on a 10 scale, just in it's own context of the 8-bit world, it's probably an 8 or 9, I think most people would agree. If you put them on the same scale with the same context, then yes, Metroid is a 5 or 6 to Super Metroid's 10. What I am saying is that has to _at least_ be noted, otherwise, you are making a historian's fallacy, as I said in my original post.
I might be one of 3 people who finds Super Metroid a little overrated. I find myself wanting for all the QoL features like the power grip and a heavier jump and brandishing missiles with L and a minimap that shows doorways and a map where the world is actually connected instead of only showing you the area you're in. I'm not a particular fan of the music, I prefer the brighter colours of the GBA games, and I kind of think the bosses all kind of suck? I like Kraid and Ridley, but none of the others are particularly fun to fight. Crocomire is the worst. And God, I hate Meridia. The quicksand physics can eat my entire ass. I get that coming off Metroid 2 on the gameboy, Super must feel like the second coming but I played Fusion and Zero Mission first. Not only that, I played Aria and Symphony before that. Super Metroid just feels like a blueprint for games I enjoy more, and I can respect that, but it's kind of like watching everyone heap praise on a game I find mildly enjoyable at best and thinking, am I missing something? Did we even play the same game?
so thats why u guys like it.... u see some upgrades and remember that because it matters to u... i cheated thr ehole way so whats a tank energy compared to infinite power? so i just kept getting lost lol
@@sydney_pepper well, with everyone saying that this game is good, and ppl also say gta and the last of us and shadow of colossus is good, and super mario is good, in those games i didnt had to study them i could just have fun, i thought it eould be the same in metroid, but that was a mistake
“Samus feels a lot tighter than before. And with increased shot size-“ yeah okay, that’s enough
🤨
The original metroid's environmental sprites weren't goofy for a game's sake, they're because Metroid is a relatively early NES game and had a serious lack of cartridge space, so they only had so much to work with to make caves and stuff look distinct and recognizable. They tried to make it atmospheric, but they could only do so much with what they had.
In fact, Metroid employed some clever tricks to cram a map that huge into the limited cartridge space available. It's actually semi-procedural (with the same seed for every playthrough) which is why out-of-bounds glitches reveal a bunch of weird unfinished rooms.
Not to mention, this is a mid-life Super NES game with hardware that the programmers have had time to become proficient with.
@@josephD32 Honestly, it's unfair to directly compare the NES Metroid to Super Metroid, and that is one reason. But NES Metroid had some serious deficiencies compared to *other NES titles* that directly relate to trade-offs made in order to create such an ambitious game so early in the NES life cycle.
And its an nes masterpiece.
@@yetanotherretroreview4476 It was amazing for the time. It hasn't aged well and really isn't worth playing today (at least not more than once). Very much unlike Super Metroid, which remains one of the greatest games ever made even in a modern context.
One of the greatest games of all time and one of my absolute favorites. For as loved as this game is, I've never really seen an in depth analysis on YT before, it was just kind of accepted that this and Prime are brilliant. So I'm very happy to see this and it's such a well done video, I love how well structured this is, it doesn't feel repetitive or jumpy and flows very well. Fantastic video as always, this series has been amazing, and I can't wait to see the next one! I'm very curious as to how you'll approach a video on Fusion, as it is such a strange game in the series. Keep doing what you're doing Duo, I always look forward to seeing one of your videos in my notifications :)
Yeah I often hear Super Metroid is a masterpiece, but I don't often hear why. So I figured it'd be neat to try and dig into this one from that perspective. Fusion is going to be an interesting beast to tackle for sure, but it and Samus Returns were actually the ones I was most excited to cover, so it should be fun.
Anyways, glad to hear that about the flow. I've really been trying to make the videos feel like this long stream without any obvious jumps, so I'm glad to hear it worked. I always look forward to your comments in specific in regards to this series, so I'm glad you've still stuck around. =D
Super Metroid is so good, that 26 years later, it is still one of the best "Metroidvania" games you can play in a stacked genre of games that is named after it.
It is the definition of a genre defining masterpiece.
Haha I see what you did there. ;)
Your channel is great, you deserve way more viewers!
Super Metroid truly was a masterpiece. Back in the day videogames were seen like electronic toys. This was the first game that made me feel excited to show to other people including my dad. When we first plugged the game we had our SNES connected to some stereo speakers, it was simply amazing! 10 minutes into the game and we kind of stopped just to see the details like Samus' idle animation, droplets of water falling down from some tiles, etc. All of this enhanced by the immersive ambience sounds.
Thank you I really appreciate it. I worked really hard on these Metroid videos so I always appreciate when people watch them. =D
Dude, your childhood was amazing. Mine too.
Oh, to go back for one more weekend! Then again, coming back from that to the present might kill me 😂
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I'm sure somebody else has already said this, but it's Samus' low health alarm that alerts the Baby Metroid to who she is! You've spent the entire game collecting upgrades so you're completely decked out and unrecognizable to it until it hears your low health alarm blaring. Where has it heard that sound before? The last time you saw each other when Ridley beat you within an inch of your life before taking off with the Baby- really cool bit of dialogue-less story telling in my opinion :)
I never would have caught that. Well done!
Cant you beat ridley by shear dmg in the colony tho? Been a long time
@@LosN209 You can, by hitting him a hundred times, but that’s more of an Easter egg I think not really the intention/canon
Part of what makes Maridia feel so big may be the fact that you go there right after the Wrecked Ship, the game's smallest area (other than Tourian).
That definitely could be the case. The contrast between the two is nuts. I still think the area is quite big even despite that though in my eyes. The actual rooms just seem big and empty to me.
@@DuoStuff they are definitely empty, and the size of the rooms is quite a bit larger than any but the biggest in Brinstar, but I'd have to see a map again to see if Maridia (Meridia?) actually takes up more map space than Brinstar or Norfair.
By the way Crocomire was just going about his day and you just show out of nowhere and you killed him without a second thought. Good job.
Yeah that's just kind of how it is. XD
Poor croc 😭
I think he’s fine, just look at the channel “the orpheon”
Crocomire doesn't attack until Samus does first. Also, his original design was "cute," until a producer said, "We can't have Samus melt the face off something cute!" And thus, Crocomire went through some 12 different iterations before settling on the design we know and love.
I remember back in the mid-'90s when I saw this game being reviewed on TV and they literally just spoiled the ending and the fight against mother brain.
I guess people weren't as worried about spoilers back then xD
I guess not. I already knew about the fight going in because of UA-cam videos, so I already had it spoiled for me too. XD
Damn that sucks me too
The internet as we know it was in its infancy too, the information wasn't blasted to us at hyper-speed like it is today, we still had to rely on sparse details from magazines and school yard rumors about that one kid was boasting happens in a game, and the only way we really to confirm was playing the game ourselves
There was a strategy guide available for this game, and at the time of release, Nintendo made a big push for buyers of the game to also purchase the strategy guide. They probably figured that most people already discovered things like this in the guide
"Not many bosses have the maneuverability of Samus"
*Sad SA-X noises*
Maridia is one of my favorite areas of the game. I think overall, the draygon fight has my favorite room in the game. A lot of the enemies are different and somewhat humorous (the little snails that Samus will sort of dribble if running), and the completely “secret” room that has the only occurrence of a specific enemy in the entire game. Space jump is my favorite suit upgrade, and plasma beam is my favorite beam upgrade. Other than that, I love everything about this game. The music is wonderful, level and room design is top notch, and the ability to do things like wall jump, shinespark, and bomb jump, makes the route you decide to take, interesting. I’ve played this game so many times, that I know it like the back of my hand. That doesn’t deter me from playing it a ton to this day. Speedrunning this game is a ton of fun and very challenging/rewarding, and it’s one of my favorite hobbies.
You have to save the animals. Otherwise, you die in Fusion. Think about it.
@N o No Metroid games currently need a remaster that don't already have one. Super Metroid is great just the way it is. The pixel art has aged well enough, and the controls are still good, albeit dated compared to Zero Mission or Fusion. Maybe you missed every energy tank, but otherwise the game is easy like every other game besides Fusion.
@N o Fair enough
@N o Git gud scrub
@Luigi Pollen Sounds like you just suck
@@ghhn4505 how so? They said they completed fusion and am2r, and fusion is way harder than super
What's bad about Super Metroid?
1) The last save room in Tourian locks you out of the rest of the game and can, in the right circumstances, softlock you.
2) The item collection jingle takes up nearly 1/2 of the game's 100% speedrun and resets the area music. (This was very much fixed in Fusion and Zero Mission.)
3) In some instances (Most notably finding Kraid' lair, getting into Lower Maridia, finding Draygon, and getting out of Lower Norfair) it's not very clear what you're supposed to be doing.
Don't forget the controls. Constantly cycling through weapons is a bit annoying,thankfully future metroid games fixed it
great video! Only one note: as someone who loves to “casually speed run” this game, Meridia is one of my favorite parts. I understood your points, but i also think as you improve your playability and memorize the layout, it becomes one of the more fun parts because it’s actually challenging to do it as fast as possible.
"Ridley absolutely decimates you" *shows footage of Samus jumping repeatedly into Ridley's open jaws*
THANK YOU!!!!
And this is why this game is my favourite game of all time!
Glad you enjoyed the video! =D
93-95 was the lost golden age of game design. (It reminds me of the mystery of how the ancient Egyptians built the pyramids.) So many good games came out in this era and though technology has improved greatly since then it is very rare for developers to make games of the quality of the masterpieces of this era.
try beating draygon with no grapple
The one memory I have of super metroid was teaching myself the wall. I remember having such a hard time with it, and now it's just...natural
Gotta say, I'm really liking the content. Maybe it's the Metroid, but you're really filling that Geek Critique-shaped hole in my heart, with your own spin, of course. Keep up the good work, and keep improving!!
Space jump requires a certain timing, you can't just spam A. Wall jump requires skill, with more practice your wall jumps will nearly never fail. When I play Super Metroid my walk jump success rate is like 99.9% I say this because I maybe fail once out of a thousand. It's all timing and muscle memory for bother space and wall. I do prefer to wall jump even after getting space because of how slow it feels after mastering wall jumping.
On Maridia when the music started speeding up I got so scared and stressed out I thought something was coming.
Great video. This is the first game that completely pulled me into its world. I just turned 6 when this game came out. It took me a really long time to beat. But by the time I did the ending hit me like a punch in the face and actually got me emotional. I'm 34 years old now and metroid, especially Super Metroid is without a doubt in my top 3 games ever created. Thanks for the video!!! I think it's time to run through it again, I playthrough atleast once or twice a year haha.
No matter how good this game is...once you get stuck...you are stuck.
P.S.Duo, try watching the channel Game Maker's Toolkit.
Its just about analyzing level/game design from different games.
Definitely check out the channel's Metroid 2 episode.
Oh yeah I've seen there stuff actually. They make some good stuff.
Once you get stuck, you explore until you're unstuck.
@@moderusprime
Not when you're in Tourain.
@@bugonboris6681 Explore more. Quit making excuses.
@@moderusprime I'm on here just looking for secrets and stories shared between gamers in these comments and I see you in a couple threads now just being ruthless with facts. I love it 😂
For me personally, few games exist that are nearly as tightly designed, while also leaving the player with the freedom to decide how they want to play the game. The amount of effort that must have gone into Super Metroid for it to not only have an “intended” route, but for it to also allow the game to be beaten in dozens of vastly different ways, will forever stand as a testament to the skill and passion of the team that made it. And it will forever be my personal favorite Metroid game, and one of my top 5 games of all time. For me, 2D games cannot get much better than Super Metroid.
Maridia grows on you with more time. It is the sort of area that is brutal with out the space jump. You sort of beat crocomire to get the grapple beam and then race to Botwoon get space jump and then then go exploring. the quick sand is sort of neat because it hides interesting puzzle rooms. I've beat Meteoroid 4 or five times each in under 4 hours but there are still Items I don't know about and rooms I think I have missed. This is why it is such a great game. It has really good replay value.
I played this game for the first time last year and have to say that it's perfect.
Super Metroid is a pinnacle of gaming, and deserves every single bit of praise it has received since release. Nuts to think this game will be 30 next spring. I need to go start a new file...
Great video analysis!
How do you feel about saving the animals?
It's kind of either way. Like sometimes I do sometimes I don't. XD
the wall jump is great because you can go through the whole game without even knowing its a thing you can do, its like the health orb move, its a secret thing you'll accidentally do and be like" WHAT THE HELL WAS THAT" and then you'll start trying to recreate it, then once you do it, you'll start getting used to it and then you'll feel like you actually learned a real skill, wether thats tripple bomb hoping or wall jumping or space jumping,
ah yes, the health orb move.
Another thing about maridia is that it has a few of those “bomb a random wall” puzzles. I would have never guessed to break that glass tube, it was one of the only things I had to look up.
To be fair, I think the “normal” way in is from the wrecked ship, since that is where you get the gravity suit.
Nah, the cue you're supposed to look for is another identical tube, just destroyed. It's in Maridia near there, it's supposed to make you wonder if you can break the unbroken tube. I know it's not obvious all the time, but there was an attempt.
@@Sarmachus Well, in order to reach dragyoon, you'll still have to destroy the glass tube, even if you come from the wrecked ship.
@@legrandliseurtri7495 Its been a while since I've played, but I can't see a reason why that would be. Looking on a map, the path seems pretty straightforward.
You can even get to the lower area of Maridia via the long shaft if you come from the wrecked ship. The whole map connects.
Man what a brilliant and passionate analysis
I just realized those little things are that I kill are baby kraids
Possibly unpopular opinion: Metroids 3 and 4 should get an HD remake, perhaps making 4 slightly less linear. It doesn't really matter to me if the remake would use HD sprites or 3D models a la Samus Returns and Megaman 11; for a Metroidvania, HD sprites would seem better since they can look less generic, but Samus Returns made 3D models really just make sense with Metroid, given the scope of the backgrounds and the size of the bosses meaning 3D perspective would allow for more spectacle.
Loved your video man thank you. Super metroid is truly a perfect game, and was way ahead of it's time. The controls are near perfect the introduction of the maps system, save stations; everything was so polished for the time and still works great. Exploration is obviously the focus, but combat and using all the upgrades is a lot of fun as well. Like you said there is always a lot of variety and the game never feels stale, and doesnt feel dated being 25 years old now
Did you know Super Metroid was usually intended to be the last game in the series.
That's why it's ending seemed so final.
Would make sense as to why they decided to have the game take place on Zebes again. Just give the place a SNES make-over, don't have to get too creative with new level/enemy designs, and blow everything to hell at the end. And then everyone got paid 🤷♂️
Damn your underrated
Well thank you! Glad you enjoyed the video. Hopefully once this channel gets monetized it can get a bit bigger. =D
What Super Mario World did for Mario and A Link to the Past did for Zelda is exactly what Super Metroid did for Metroid. It took what works from the NES days, fixed and improved on alot of things that was wrong or tweak on and makes it an alot of better experience games. Even after over 25-30 years and if the later installments are just as good or maybe improved on, these games still hold up remarkably well that makes them an great installment to the franchise and an perfect example of what the SNES is capable of.
Good video as always, Duo.
Thank you! Glad to hear.
My first playthrough had me stuck in Maridia for like 4 hours because I didn't look up in the white pipes area that leads to the miniboss. LOOK UP, LOOK UP!!
If you're having problems with the wall jump or space jump it's entirely on you, the controls on this game are super tight and you just have to practice to get it right.
This video is great but I got two things to say:
1. Super Metroid is a great looking game but I wouldn’t call it the best looking game on SNES. I prefer the Donkey Kong Country trilogy, Yoshi’s Island, and Kirby’s Dream Land 3 in terms of graphics. DKC has a 3D looking art style that looked impressive back then as well as today. Kirby’s Dream Land 3 has a hand drawn looking art style that just sticks out a lot and is really memorable for it. Super Metroid has a ton of detail in its environments but I find that Yoshi’s Island tops it when it comes down to it as well as it just being the better looking 16 Bit game that doesn’t have any gimmicks to it like the previous 2 games I mentioned.
2. I agree that Maridia is kind of annoying on a first playthrough and I still dread going through it on a repeated playthrough. However, I find that it has the best atmosphere in the game. When you first start off in those caves it feels like you’re lost at the bottom of an ocean with just you and your own wits to survive. Later on the music changes once you get into those laboratories. It’s really ominous and it all builds up with discovering the failed Metroid clones being the Mochtroids. It almost gives off a horror vibe with how twisted the Space Pirates are.
Did you change the thumbnail in all of theese Metroid videos or am I going crazy?
Yes I did. I didn't like the old style, so I figured I'd remake several of the thumbnails.
The Blueprint
Great video! Cheers and I just subbed.
BUT
BUT
MARIDIA HAS THE TURTLES
You didn't evem mention the turtles!!!!!
(Good video series btw!)
I like Meridia personally. One of my favorite environments of the game.
Super Metroid: the greatest game ever made on the super nint- oh shit I’m stuck again, and now I don’t wanna play the game anymore :(
The way you describe Meridia reminds me of Deepnest in Hollow Knight. I couldn’t leave once I got there and it’s all mazey and shit
One day I really need to check out Hollow Knight. I've heard so much cool stuff about it.
DuoStuff- Fantastic game. I’m pretty picky about side scrollers and have always been partial to Super Metroid and Castlevania Symphony of the Night, (not to be cliché) but I’d rate Hollow Knight up there with the best of them and it’s also huge for that genre. You can probably put a hundred hours into it if you want to do absolutely everything
You don't get screw attack until after ridley...
What are you talking about? I just finished playing it and no you don’t
Yeah, you get screw attack after you fight golden torizo, not after Ridley. You're probably thinking of another Metroid game.
space jump and wall jump are more precise the space jump if you miss the timing on one jump you have one way to recover which is from a wall jump otherwise, you will fall the whole way.
Yeah pretty much.
This was the snes target demo kiosk game. So many great memories with this game
Wow, so well articulated! 💯
Played this game coming off the dread revival. My biggest problem with this game is the whole select section for the different bombs and missiles and stuff. Fusion onward to a much better job with balancing the different abilities without making the game feel like an rpg
THANK YOU!!!
for talking about the freaking controls my god it's my least favorite thing about Super like it's still playable but after everything I hear about it I'm SHOCKED nobody talks about the controls in this style of game god I really want to enjoy this game but the controls just killed it for me and most of the time I find them frustrating and no matter how many times I tried I just can't get the hang of them.
Great game but not my preferred Metroid game.(being Prime 1)
EDIT: I know the floatyness does not make the game bad but when it comes to platformers I like having tight controls.
I never bring up the controls because I love them and always have. Then again, I played Super Metroid in 95 and I was 9. That's just me tho.
@@bradydavis5791 yeah I mean the reason why I see no one talk about them is because everyone seems to love them but I'm sorry but I'm not a fan of it i mean it's still playable but it's not how I want to play in this style of game and when it comes to the 2D games I think i rather play Fusion or Zero Mission well I never played Fusion but i liked Zero Mission so maybe I should give it a shot I mean the 2D games are great but I find the Prime games to be more immersive for me hope you're not made at me for saying that
Poleon. Yeah. I want lie that the controls in Super are on & off from time to time ( even with the Spring Jump being clunky at times ) and Fusion & Zero Mission makes the control alot better ( Well for Zero Mission anyway. Fusion feels to heavy for my liking ). But u have to remember, this is from 1994 and they added 2 more items; such as X-Ray & Grappling Beam that never made it back to other 2D Metroid games. So working with the controls better in an SNES is pretty hard to work on ( unless it works very well compared to the likes of say Super Mario World, Castlevania 4 or the Mega Man X series ). I won't argue the controls show some age. But it's not awful and it controls better than the NES and Game Boy counterpart.
@@jjc4924 yeah I get that but now that I've beaten it a couple of months ago and the reason why It felt stiff for me is because I was playing it on the SNES mini on a TV so when I plugged it into a monitor it felt a lot better and I finished the game that way even though I did not get all the Items like i did in the Prime games but yeah now I got used to it but it's just that I'm more of a fan with Prime series over the 2D games and I know they're people who LOVE the 2D games so much but could not play or get into the Prime games but I'll admit this could be that Prime 1 was my first Metroid game so I guess that's the case?
Poleon. Fair enough. I'm an humongous Metroid fan. But I completely understand that it can be something to get use out of. But I love Metroids in general; 2D or 3D. And I hope Prime 4 does the series justice.
The greatest video game ever made!
It's bothersome to me when people refer to Metroid games as "Metroidvania" games. That's incorrect. They are simply Metroid games. They borrow nothing from Castlevania, which was still just an action platformer at this time. Once Symphony of the Night came out, the term "Metroidvania" was coined, because suddenly Castlevania was playing in the style of Metroid. Those games ARE Metroidvania, and that term gets misused too often these days. Metroid games have always just been Metroid games -- when Castlevania started mimicking Metroid, THAT'S where we get Metroidvania.
Thanks for coming to my TED Talk.
Castlevania 2 had a decent amount of Metroidvania elements meaning Castlevania was right up there, even if it only revisited the style with Symphony.
Don't get caught up too much in the terminology because you'll only frustrate yourself. It is perfectly fine to refer to any Metroid game as a Metroidvania, it's literally half of the name. It just means exploration driven action-platformer.
>this is something the series hasn't really tried up to this point
No, this is something video games hadn't tried up to that point, this is the first video game to have continuity.
Don't mind me just commenting to help your video in the algorithm :)
I loved them all from the first NES game but I do have to agree... it really was "Super". The capabilities of the SNES over it's predecessor really lent itself to the creativity of good developers of the time and this was a good example of that.
from a technical standpoint the NES, GB and master system were not powerful hardware, so yeah, the SNES and mega drive (genesis) were a huge step up.
It's odd seeing "you should watch the other parts of the series first" without sais parts being linked-
I think they're linked in the end-card, but yeah I guess I probably should've linked the others in the description. I'll remember that for future videos. =D
Tbh, Super Metroid really isn't my favourite Metroid game xD I haven't replayed it since I first beat it, although I've replayed the others. THe problem I think I had, is that I was in a very weird place with this game, where I either didn't feel challenged at all, or just plain frustrated (that underwater part for example xD).
Maybe I'd need to replay it, and god do I want to do that (with the entire series) now that I'm watching your video series lol
The fact that my videos were good enough to make you want to replay it makes me ridiculously happy honestly. =D
The greatest game ever!!!!
EDIT: Of course Maridia is going to annoy a lot of folks. What "water world" doesn't annoy anyone in any game?!!😂
Water world in very heavy quotations, the gravity suit makes the water only aesthetic for the most part
After you finish all the metroid games you should do the same for the zelda games
I am considering doing Zelda down the road actually. Could be a lot of fun. =D
Poor baby Metroid gets blown to pieces.
Where did the sonic livestream go
I usually unlist streams until the next day, as when they get uploaded after the stream they are still in the middle of processing leading the video to be a glitchy mess that people can still watch for some bizarre reason. So I usually wait until they are processed, then relist them. It should be up now though.
@@DuoStuff the people need to see duo vs Ted cruze
gotta disagree w you on maridia, i love the open barren feel of it. adds to the creepiness and atmosphere for me
My friend tried to say Crocomire but then autocorrect goes NOPE and says _"Crocimire"_ .
Also it makes me mad when you use Missiles in combat.
As someone new to the genre and super metroid being my first metroid game, I agree aesthetically it's a masterpiece, but I've found the game quite frustrating if I'm being honest. I feel like the game just never let's me flow with it and I get stuck at every corner. Shooting walls constantly to reveal hidden pathways is tedious guess work and doesn't hold up so well today. A bit of it is fine but super metroid does it way too much.
The quick sand is one of the most frustrating mechanics I've ever seen in a game, grappling mechanics are janky as hell, and after making it through the entire miridian area to go back all the way around to the beginning of miridian to explore blue areas on the map to find out I can't jump that high and I was supposed to jump through fake ground spikes back where I started is just incredibly frustrating. I find myself just following a guide now because I don't have time anymore to waste hours trying to figure out what to do.
I understand it's a genre defining game and there's a lot of good about the game, but I do believe it's overrated and did not age as well as people think. It's still held on a golden platter because people figured out how to beat it years ago and the game is more enjoyable when you can replay it and master techs without having the frustrating "I don't know where to go" stuff hanging over you. It's something people have replayed for decades where their replaying far out numbers their first experience playing the game which they were probably extremely frustrated with too but probably forgot how they actually felt about the game the first time. Or maybe frustrating games were just more the norm back then. It's a game that likely got better the more people played it. But if it came out today it would have an average score of 6.5/10 especially with all the jank.
No one can argue that this isn't one of the greatest games on the SNES, or even ever. Still, I'd like to know: how did they get the complex sprite scaling to work? The SNES can only scale and rotate background layers; did they use a second background on top of the main one in the cutscenes, or does the cart use an augmentation chip?
Ridley is way harder than mother brain in this one. coolest Ridley design in the whole series, one of the greatest games of all time 💯
Total masterpiece!
Worth the allnighter my guy
Glad to hear it! I really loved this one, so I hope people end up enjoying it. =D
Another enjoyable video! I’m happy to hear someone finally talk about the occasionally janky controls, it seems like Super Metroid always gets a pass in this regard.
Yeah it's really bizarre how often it goes completely unmentioned. For the longest time I thought it was just me. It certainly controls better than Metroid 1, but it's got some kinks to work out. (Which thankfully the franchise going forward rectified this issue.)
@@DuoStuff for super i couldn't play it untill i installed the gba style hack since i was so much more comfortable with the later games physics and it honestly made the game tons better the only thing missing for me would be the power grip from zero
@@DuoStuff tbh for me I felt like how in super Mario, you mainly use the y and b buttons and in super metroid you mainly use the a and X buttons. Maybe if you want to go fast use the b button.
22:28 "one of the best Metroidvania games ever..."
This is not a Metroidvania game. This is a Metroid game. It has nothing to do with Castlevania. This game predates that stupid _word_ , which was only in reference to more recent Castlevania games that had Metroid's exploration and backtracking style of gameplay.
I mean alright. Then remove "vania" and my statement still stands. XD
It is a metroidvania. It means "the game like Metroid or Castlevania SotN". And Metroid is like Metroid.
@@Gnidel
Cite the quote, please.
en.wikipedia.org/wiki/Metroidvania
"Specifically, the term derives from the *Castlevania title Castlevania: Symphony of the Night and many of the games in the franchise* which come after it, which are generally considered to *contain certain aspects of gameplay comparable to that of the Metroid series* of games."
@@DuoStuff
That's fair.
I would remove "one of" as well.
@paula Yes. Castlevania took from Metroid, not the other way around. For indie games, unless the main character is snapping a whip at Dracula and other undead monsters, there is no use in the _-vania_ part.
I think DuoStuff here is just really, really young, and wasn't around before there was this _Metroidvania_ genre, so everything is Metroidvania.
I left some shit posts on your Zelda 1 and 2 videos, but they were in jest. You're alright kid. Just wanted to make sure I put that out there. Your video was actually analytical, unlike one review I saw recently for Far Cry 5 where they guy says it sucks because it didn't do anything different, but then spent the next half hour crying about all the things that were changed, and therefore made it suck...
I can’t help but agree. I’ve always felt like Maridia was the low point of every playthrough.
how did the baby metroid get so big
Is anybody else getting a geek critique vibe off of these videos? It can’t just be me, right?
I’m working on hurricane
Glad to hear! Hope it turns out well! =D
well i don't like Castlevania sotn upside down version of the castle, i don't like re7's mia boat section, i don't like re2's sewers, i still like thise games allot, only few games like resident evil 4 or deadspace have no boring sections
16:17 the game actively punishes you for using super missiles with phantoon........yet you insist.
There's a major flaw in it that no one talks about...
You get stuck in Tourain if you use the last save spot. Do I need to say more!?!
So don't use the last save.
Its not like its hard.
You were ment to play it again.....and again and again.
And we did.
I like this overview, it was well executed and pretty much lines up with what I remember, but calling it a "metroidvania" kinda seems a little out of place when it is one of the games that coined that term. No disrespect, but put some respect on Metroid for being Metroid. I love Castlevania, but for being the one that cemented the formula for it's half of the namesake it feels wrong to me to hear it called a metroidvania. Just my opinion as a random UA-cam commenter, but hey we are all entitled to those right? Anyway, great review and retrospective even if I disagree with 0.1% of the presentation.
I feel Metroid 1 and 2 were only goofy and repetitive because of technical limitations. I feel as if this is the game the devs wanted Metroid 1 to be.
how come the footage you use is so often either unrelated or contradictory to what you're saying?
provide examples
Super Metroid is what every shitty indie dev these days think retro games look like
I mean it's not the worst style to emulate, it's just that not many of them do it well.
You should really consider giving up the habit of calling Metroid a Metroidvania. Rogue isn’t a roguelike you know; its Rogue. Same case here.
Ah yes, because calling it the "roam and explore, using new abilities to progress through old areas" genre works so much better in a video format than... Just using a term that's easily understood?
And I don't exactly know how being the game that popularized the genre suddenly stops it from being counted as a part of the genre. I guess Super Mario Bros 1 shouldn't be considered a platformer by that logic. You can even argue that Metroid wasn't even the first "Metroidvania," because you could argue even games like Adventure for the Atari 2600 are Metroidvanias. The *only* argument that could really be made is that Metroid is in the name "Metroidvania," but that's just what people decided the name of the genre was. If platformers were instead called "MariSonics," that wouldn't suddenly remove Mario and Sonic from being platformers. They still are, regardless of the name.
i usually stop my replay once i hit maridia. hate that place
Wall jumping is hard as shit if you’re playing on an emulator. If you’re playing on actual hardware then it’s so much more responsive.
You got a 30hz refresh rate monitor or something? lol. Try bsnes or something. Theirs is very little input lag these days, especially not enough to make it unresponsive.
Nasu.
Super Metroid isn’t a “MetroidVania” game... It’s a “Metroid” game that created a gameplay style foundation that other games borrowed. Might as well call all FPS’s DOOM-Clones or COD-clones...
Do you not know what a "genre" is, stupid?
@@Peaman42 I do fuck face, I know “MetroidVania is a sub-genre
This is accurate
This is wrong, Metroid II: Return of Samus is the genre definer. What they pulled off on gameboy was absolutely mindblowing.
First of all, I want to say that I think the production of your videos is top-notch and the presentation is wonderful. But, the problem is that you seem to want to look at everything in a vacuum. You can't critique something for not coming up with a new way of doing something. I mean, you can, it just lacks context and is not really fair to the thing being critiqued. Critiquing Metroid for not being Super Metroid is a historical fallacy (or historian's fallacy). Essentially you are making the point that Metroid is not as good as Super Metroid because it didn't do x or y. Now that is certainly valid in some contexts. Super Metroid is better than Metroid because it has a map system. Super Metroid is better than Metroid because it emphasizes boss battles. But you can't make the same point about Super Metroid and Metroid when it comes to the story, no games had extensive stories at the time; or the tiles and sprites, 16-bit as opposed to 8-bit; or the upgrades for Samus, each game brings new upgrades. The point is that Super Metroid was not made in a vacuum, neither was Metroid, and claiming that one is superior to the other because one stands on the other's shoulders seems to me to be, at best, a dubious critique.
Otherwise, I think pretty much everything you said about both games is certainly valid, but you need to think about your framing.
Gotta heavily disagree with you considering it’s easy for some people to say LOZ Link to the Past is better than Ocarina of Time. Just because it’s a newer game on more powerful hardware doesn’t mean it HAD to be better.
Historically, Metroid is a blueprint; Super Metroid is a product of that blueprint and they’re both important, well made, and fun but that doesn’t mean Metroid isn’t objectively worse in some ways.
@@BradsGonnaPlay So because LTTP is better that OOT that means that Super Metroid is better than Metroid? Kind of an odd argument, but yes, I get your meaning. I even agree with you, but I think your argument is a bit flawed. For one thing, my argument was that it's hard to critique Metroid to the standards of its successor; I was not arguing that Super Metroid isn't objectively better than Metroid. Of course it is going to be better! It was able to use pretty much everything that was done in the original and improve it. OOT was a completely new game. It was basically an original title. It did a lot of the ground breaking things that Metroid and LOZ did, but just in 3-d instead of 2-d. It had to figure a lot of stuff out anew. And just like Metroid compared to Super Metroid, you compare OOT to WW the controls are more fluid, the graphics are better, the format is improved, basically the same things that have been improved from Metroid to Super Metroid.
Let's also just acknowledge we are comparing all of these games to two of the greatest games of all time, especially the pre-64 bit era, with Super Metroid and LTTP. Of course everything is going to pale in comparison!
Here is the bottom line of my point. If you put Super Metroid on a 10 scale, I'm guessing most people would place it at a 9 or 10. If you put Metroid on a 10 scale, just in it's own context of the 8-bit world, it's probably an 8 or 9, I think most people would agree. If you put them on the same scale with the same context, then yes, Metroid is a 5 or 6 to Super Metroid's 10. What I am saying is that has to _at least_ be noted, otherwise, you are making a historian's fallacy, as I said in my original post.
1000th like :D
Nice vid
Thank you!
Sounds like you were just bad at walljumping and spacejumping lmao
Not so perfect yet better than the whole Genesis library combined.
Nah man, the genesis was cool as hell
@@handlesarestupid154 but this is better :P
@@why3994 it's pretty hard to compare a single game to an entire console's library
Genesis had some nuggets.
I might be one of 3 people who finds Super Metroid a little overrated. I find myself wanting for all the QoL features like the power grip and a heavier jump and brandishing missiles with L and a minimap that shows doorways and a map where the world is actually connected instead of only showing you the area you're in. I'm not a particular fan of the music, I prefer the brighter colours of the GBA games, and I kind of think the bosses all kind of suck? I like Kraid and Ridley, but none of the others are particularly fun to fight. Crocomire is the worst. And God, I hate Meridia. The quicksand physics can eat my entire ass.
I get that coming off Metroid 2 on the gameboy, Super must feel like the second coming but I played Fusion and Zero Mission first. Not only that, I played Aria and Symphony before that. Super Metroid just feels like a blueprint for games I enjoy more, and I can respect that, but it's kind of like watching everyone heap praise on a game I find mildly enjoyable at best and thinking, am I missing something? Did we even play the same game?
so thats why u guys like it.... u see some upgrades and remember that because it matters to u... i cheated thr ehole way so whats a tank energy compared to infinite power? so i just kept getting lost lol
you obviously put no effort in the game, you getting lost was completely your fault
@@sydney_pepper well, with everyone saying that this game is good, and ppl also say gta and the last of us and shadow of colossus is good, and super mario is good, in those games i didnt had to study them i could just have fun, i thought it eould be the same in metroid, but that was a mistake
Super Metroid is cool and all but have you heard of Hollow Knight