Love these vids. Some stuff I was doing just through trial and error, But now I can put a name to it and it helps me to see why I should be doing or not doing certain things. If that makes sense. I am not sure I got across what I meant too. But nevertheless thanks. I mean for the whole tutorial series, not just this one vid.
I know exactly what you mean Korgeth. Your thinking process is exactly what I'm trying to instill with these videos. Whether you fly a 109, Spitfire, or whatever you will think the same way but in relation to your opponent and act accordingly.
@@kshitijkumar9094 Instinct doesn't have to be learned lol. We didn't need trial and error throughout the course of our lives to know how to walk, run talk or throw either haha 😅. Kinda just comes naturally.
Yep that is what I'll be doing with these videos when it's warranted and I can keep it below 5 minutes length. It's important to know how to fly a maneuver as well what to do when someone uses it against you.
It is so weird learning this for the second time after already "learning" it by experience in a previous game I used to play. I fell into the habit of doing high yo-yos whilst playing European Air War in 1998, though at the time I didn't know that's what I was doing. Looking back it's because the enemy aircraft tended to default to in-plane turnfights and my Hurricane struggled against 109's. By doing high yo-yos I managed to get in behind and get deflection shots which was all I needed.
@@RequiemsACTL Me too, same experience. How about a video on the most basic and general principles: Turn towards the enemy because when you turn away they are on your tail. If you turn to escape they can always "cut the corner" and catch up. Stalls, accelerated stalls, zooms, hammerheads, and the most general rule (in a dogfight) is turn your lift vector towards the enemy wherever he is, and then adjust your lift vector to "lead" his nose. If you know all this stuff, you can kind of derive the specifics on the fly, like they did in WW1 where they were just inventing this stuff.
@@slehar Yeah, stalls and accelerated stalls are something I haven't covered yet oddly enough even though I've covered spins so I need to get around to that after I finish training. I still have plenty to do...For BFM principles they're pretty much covered in my early BFM lessons, but I do want to cover break vs hard turns for example to get people thinking about the lift vector a bit more.
Good to hear that Hart, but sometimes erratic flying can be an advantage! Unless of course the ground or a tree is nearby...not that I've ever had that happen in-game of course *cough* *cough*
Nice one Req! Funnily enough this is one of the most intuitive moves that I end up doing, without thinking about it. The defence move is WELL useful though and, as ever, thanks mate!
Yeah that's how it usually is for a lot of people. You fly a path naturally to solve your geometry problem without thinking. It's better if you can do that without thinking "Oh now it's time to do a X maneuver..." anyway, but having the familiarity of these maneuvers helps you reach that point to not think about it :-)
Yeah a lot of these maneuvers you do perform instinctively after a while. You just maneuver your plane to solve the problem you're seeing the bandit present to you.
Thanks Arthipex, it's here for reference: ua-cam.com/video/6Deyy4L_TUw/v-deo.html Just watched it. A lighter version than how I learned it in the RAAF (we learned WETFUS) but still good. If I did one I was thinking of doing it more along the lines of being expansion specific (BoS, BoM, etc..) but that would be a lot of work.
+RequiemBoS *Defence against the High Yo-Yo would be critical for I-16-24 vs. Bf 109G-5.* Polikarpov's longitudinally unstable fighter turned well in the horizontal, so the _istrebeitel'chik_ could turn the tables on a higher-wing-loaded adversary with better vertical performance than the I-16-24.
I don't like the immediate unload and egress, it forces you into a bunch of break turns whilst they maintain high energy (so you go to even more of an E disadv). I agree with going straight to take away his height/angle adv - but I'd prefer to let them back in on my six and equalize the energy with a longer dive (especially against a 109). This would then lead to a +/- jink and turn (forcing the 109 to change stabilator or else disengage), either way you get guns on the opponent in one move and end up with equal E.
No worries Peregrine, I don't expect everyone to like everything :-) This is just the textbook way of defending a high yo yo by consistently taking away angles from the bandit to get to a neutral situation rather than giving them up by allowing them to regain position at your six o'clock. I get what you mean about break turns, but with enough separation they won't always needed and a hard turn is good enough. If the way you mentioned works for you keep doing it and thanks for sharing your technique!
Hi. I just stumbled onto your channel and am impressed - nice job. Can you tell me how you generated the cartoon video starting around 1:00 in, with the two aircraft and trails? It makes it very clear to watch. Is there a specific software package that you used? Thanks
Thanks Ernest, I use an external program called Tacview to generate those diagrams based on my flying in multiplayer with another person. You can find it here: www.tacview.net/product/about/en/
I'm struggling to differentiate the defensive unload to counter a high yo-yo vs the defensive unload+reversal to enter scissors. As I understand, both are to counter the same style of attack: a higher energy fast moving aggressor who is likely to overshoot. As a first defensive move, how do I choose between reversal (for scissors) or unload to create separation?
The big differences are where the bandit's nose is pointed and why you're unloading in each situation. When defending the yo yo the bandit is nose high, so you're unloading to accelerate and gain separation. When forcing a flat scissors the bandit is pointing his nose at you, so you're unloading to improve your roll rate and let you reverse faster so you can reduce separation quickly and force an overshoot
Hey, I hope you see this, but I'm wondering if you have any advice on what to do when in these situations but the bandit responds only with nose on target shots. When their only focus is that, what can I do to turn that into an advantage?
If the bandit isn't cooperating and is really making your life difficult in a fight...find the right moment to just leave if you can and find another target another time. The longer you hang around in an area focusing on one guy the more likely it is that will someone will come along and whack you down.
Hi, i'm big fan of you and thx for upload I have one question Can i use your part of video in my battlefield5 plane tutorial video?? like 0:14 or 1:10 I'm not commerical youtube channel :D
Ok look at this video, its in this episode of dogfights. It's an Israeli tactic but very simple and used many times ua-cam.com/video/XNucO0IZ0EU/v-deo.html
I could not find my original question I posted but I wanna say it does help with War Thunder! It's just tricky because most players use 500m convergence. I've been playing with 300m. I know realistically it's 100 to 200m. What's your convergence set to in these videos
@@mrbushi1062 When pulling a hammerhead, give yourself enough airspeed to be able to swing the tail around and not stall. There's a good example of me using the Hammerhead in my Dogfighting Debrief flying the P-40
Hi Dako, #7 is the Rolling Scissors and it's still being worked on. I hadn't released a BFM video for a while and #8 was finished so I'd prefer to release something for you guys to watch. BFM videos #1-5 are in an exact order to give you the foundation of understanding for these BFM videos I'm making. BFM videos #6 and above are independent of each other for the most part so while I have a preferred order for watching them, it's not essential they get released in that exact order if that make sense.
The Air Combat Tutorial Library I have some videos recently and I would like to know what I did bad about trayectory... If u have time please watch it. ua-cam.com/video/Mh4KNwgRJLc/v-deo.html
These are amazing tutorials but I have only one gripe. These maneuvers are great when the enemy isn’t aggressive. Yes that can lead to them making mistakes but if they’re aware they can safely take a shot then they will. I’m still watching these videos to learn though. Screw all yall
These are amazing tutorials but I have only one gripe. These maneuvers are great when the enemy isn’t aggressive. Yes that can lead to them making mistakes but if they’re aware they can safely take a shot then they will. I’m still watching these videos to learn though. Screw all yall
Love these vids. Some stuff I was doing just through trial and error, But now I can put a name to it and it helps me to see why I should be doing or not doing certain things. If that makes sense. I am not sure I got across what I meant too. But nevertheless thanks. I mean for the whole tutorial series, not just this one vid.
I know exactly what you mean Korgeth. Your thinking process is exactly what I'm trying to instill with these videos. Whether you fly a 109, Spitfire, or whatever you will think the same way but in relation to your opponent and act accordingly.
I came here because I just watched a bald eagle pull this on a seagull. Art imitates life.
That's pretty cool haha. I didn't know eagles knew basic fighter maneuvers lol.
@@johnnymeza5454 Well they sure are built like fighter planes. The eagle probably learned it through trial and error during the course of its life lol
@@kshitijkumar9094 Instinct doesn't have to be learned lol. We didn't need trial and error throughout the course of our lives to know how to walk, run talk or throw either haha 😅. Kinda just comes naturally.
The fact that you show the maneuever immediately THEN move on to breaking it down makes these videos absolutely amazing. Thank you very much.
This is awesome especially the defensive part ! Great to have both perspectives as well. And view from cockpit. Thanks !
Thanks Ganael, the defensive aspect is definitely a useful element to these so I'll be keeping that trend going when the video warrants it :-)
Outstanding job as always! The Dogfight gods are pleased with your offering.
May the targets always be on your sights ;)
Thanks Frost, I hope they are too :-D
Your a bloody star. Getting my butt kicked by players doing this and I didn't have the answer.till now. Thankyou
Hey... new nice video... thanks very much. Please always put this attack and also DEFENSE manuevers
Yep that is what I'll be doing with these videos when it's warranted and I can keep it below 5 minutes length. It's important to know how to fly a maneuver as well what to do when someone uses it against you.
Yesss
Thanks for defensive moves. I struggle with that.
No worries Jughead, flying defensively is something we can all improve on for sure
Keep uploading videos like this, please! Very educational and helpful. Thank you!
You can count on it Simtech :-)
It is so weird learning this for the second time after already "learning" it by experience in a previous game I used to play. I fell into the habit of doing high yo-yos whilst playing European Air War in 1998, though at the time I didn't know that's what I was doing. Looking back it's because the enemy aircraft tended to default to in-plane turnfights and my Hurricane struggled against 109's. By doing high yo-yos I managed to get in behind and get deflection shots which was all I needed.
Quite often you just do whatever it is you need to do to solve the geometry problem between you and the bandit, naming the maneuver is secondary :-)
@@RequiemsACTL Me too, same experience. How about a video on the most basic and general principles: Turn towards the enemy because when you turn away they are on your tail. If you turn to escape they can always "cut the corner" and catch up. Stalls, accelerated stalls, zooms, hammerheads, and the most general rule (in a dogfight) is turn your lift vector towards the enemy wherever he is, and then adjust your lift vector to "lead" his nose. If you know all this stuff, you can kind of derive the specifics on the fly, like they did in WW1 where they were just inventing this stuff.
@@slehar Yeah, stalls and accelerated stalls are something I haven't covered yet oddly enough even though I've covered spins so I need to get around to that after I finish training. I still have plenty to do...For BFM principles they're pretty much covered in my early BFM lessons, but I do want to cover break vs hard turns for example to get people thinking about the lift vector a bit more.
I have learned to master this move and the pitch-back.
I love these videos mate, it means my erratic style of flying is slowly becoming more polished
Good to hear that Hart, but sometimes erratic flying can be an advantage! Unless of course the ground or a tree is nearby...not that I've ever had that happen in-game of course *cough* *cough*
Nice one Req! Funnily enough this is one of the most intuitive moves that I end up doing, without thinking about it. The defence move is WELL useful though and, as ever, thanks mate!
Yeah that's how it usually is for a lot of people. You fly a path naturally to solve your geometry problem without thinking. It's better if you can do that without thinking "Oh now it's time to do a X maneuver..." anyway, but having the familiarity of these maneuvers helps you reach that point to not think about it :-)
THANK U SO MUCH I KNOW THIS IS OLD BUT IT HELPS WITH WAR THUNDER SIM SO MUCH THANK U KEEP IT UP DO EVERY MANEUVER EVER
Watched a bunch of your videos! Love the content, good debriefs and in-depth analysis!
Cheers HenHaus :-)
very very useful for a dogfight in BF5, thank you very much good sir.
You're welcome Jonathon, I played BF5 a lot...but never as a pilot. Just couldn't get around the restricted viewing.
Strange watching someone explain the weird maneuvers I had learned intuitively without even realizing.
Yeah a lot of these maneuvers you do perform instinctively after a while. You just maneuver your plane to solve the problem you're seeing the bandit present to you.
I also think a good tutorial would be aircraft identification such as la’s from fw190, a 109 from a yak, 110 from a pe2
Yeah this is something I'd like to do as well and was thinking about it just the other day.
"Military Aviation History" has already done a great job at this. You should check it out, if you haven't yet.
Thanks Arthipex, it's here for reference: ua-cam.com/video/6Deyy4L_TUw/v-deo.html
Just watched it. A lighter version than how I learned it in the RAAF (we learned WETFUS) but still good. If I did one I was thinking of doing it more along the lines of being expansion specific (BoS, BoM, etc..) but that would be a lot of work.
As always Requim -this is brilliant! Stay safe mate.
Beautifully done, hats off
Great presentation and focus. Thx. Keep it up!
Cheers Pete!
Fire content i cannot believe this exists
You're giving away all the secrets, Another great vid :-)
That's ok Remer, secrets are meant to be shared ;-)
I love these videos and this channel! Keep making these videos
Thanks! This was very helpful!
No problem!
thank you so much for great tutorial !!
Excellent as always
Cheers Psyrion!
Great stuff!
Yes thank you for this bud!
+RequiemBoS *Defence against the High Yo-Yo would be critical for I-16-24 vs. Bf 109G-5.* Polikarpov's longitudinally unstable fighter turned well in the horizontal, so the _istrebeitel'chik_ could turn the tables on a higher-wing-loaded adversary with better vertical performance than the I-16-24.
Great video, thank you.
Love the videos. Well done.
Nice one Skywalker!!
Cheers Captain ;-)
I don't like the immediate unload and egress, it forces you into a bunch of break turns whilst they maintain high energy (so you go to even more of an E disadv). I agree with going straight to take away his height/angle adv - but I'd prefer to let them back in on my six and equalize the energy with a longer dive (especially against a 109). This would then lead to a +/- jink and turn (forcing the 109 to change stabilator or else disengage), either way you get guns on the opponent in one move and end up with equal E.
No worries Peregrine, I don't expect everyone to like everything :-) This is just the textbook way of defending a high yo yo by consistently taking away angles from the bandit to get to a neutral situation rather than giving them up by allowing them to regain position at your six o'clock. I get what you mean about break turns, but with enough separation they won't always needed and a hard turn is good enough. If the way you mentioned works for you keep doing it and thanks for sharing your technique!
The Air Combat Tutorial Library
Cheers for the reply, all good points!
Love your vids mate, jump on the il2au discord some time :)
I’ve been waiting for this man, thanks. Could you do a level bombing tutorial?
Hi. I just stumbled onto your channel and am impressed - nice job. Can you tell me how you generated the cartoon video starting around 1:00 in, with the two aircraft and trails? It makes it very clear to watch. Is there a specific software package that you used? Thanks
Thanks Ernest, I use an external program called Tacview to generate those diagrams based on my flying in multiplayer with another person. You can find it here: www.tacview.net/product/about/en/
Thank you!
I'm struggling to differentiate the defensive unload to counter a high yo-yo vs the defensive unload+reversal to enter scissors.
As I understand, both are to counter the same style of attack: a higher energy fast moving aggressor who is likely to overshoot. As a first defensive move, how do I choose between reversal (for scissors) or unload to create separation?
The big differences are where the bandit's nose is pointed and why you're unloading in each situation. When defending the yo yo the bandit is nose high, so you're unloading to accelerate and gain separation. When forcing a flat scissors the bandit is pointing his nose at you, so you're unloading to improve your roll rate and let you reverse faster so you can reduce separation quickly and force an overshoot
@@RequiemsACTL excellent thanks
Amazing video good sir!
Cheers Drifter!
Hey, I hope you see this, but I'm wondering if you have any advice on what to do when in these situations but the bandit responds only with nose on target shots. When their only focus is that, what can I do to turn that into an advantage?
If the bandit isn't cooperating and is really making your life difficult in a fight...find the right moment to just leave if you can and find another target another time. The longer you hang around in an area focusing on one guy the more likely it is that will someone will come along and whack you down.
Works in battlefield 5 too. Thanks
No problem, I know the battlefield series is simplified in comparison to normal flight sims so good to know it still works!
Coming from Dr. Stone, Chapter 164 Dogfight
Hi, i'm big fan of you and thx for upload
I have one question
Can i use your part of video in my battlefield5 plane tutorial video??
like 0:14 or 1:10
I'm not commerical youtube channel :D
Hello there, thanks for asking. As long as you credit me as the source when you use it that's fine! I have Battlefield 5 too but I don't fly in it.
Thank you so much !
Can you make a video of the "Let him pass" maneuver and also show how to counter it?
I know how to counter that....use the "Let him pass" maneuver right back at him (Honestly I don't know what that is LOL)
Ok look at this video, its in this episode of dogfights. It's an Israeli tactic but very simple and used many times
ua-cam.com/video/XNucO0IZ0EU/v-deo.html
Stormsquad oh i know that maneuver. Looks like a lag displacement roll. Yeah I'll be doing a video on that no problem
@@RequiemsACTL Awesome, hope to see it soon, thanks
I could not find my original question I posted but I wanna say it does help with War Thunder!
It's just tricky because most players use 500m convergence. I've been playing with 300m. I know realistically it's 100 to 200m. What's your convergence set to in these videos
Somewhere around 300m
Fucking perfect! Understanding lack pursuit alone changed my game. do you have any tips for how to pull a hammerhead maneuver?
@@mrbushi1062 When pulling a hammerhead, give yourself enough airspeed to be able to swing the tail around and not stall. There's a good example of me using the Hammerhead in my Dogfighting Debrief flying the P-40
what if you just do a lagg pursuit without changing altitude?
If you have too much speed and stay in the same plane of turn you'll end up overshooting as the bandit reverses towards you.
Good vid!
Hi, where can I find BFM Lesson #7 ?
Hi Dako, #7 is the Rolling Scissors and it's still being worked on. I hadn't released a BFM video for a while and #8 was finished so I'd prefer to release something for you guys to watch. BFM videos #1-5 are in an exact order to give you the foundation of understanding for these BFM videos I'm making. BFM videos #6 and above are independent of each other for the most part so while I have a preferred order for watching them, it's not essential they get released in that exact order if that make sense.
Dako W a
Hi.. Do you have duels 1 VS 1 videos? Please upload
Hi Esteban, no I don't have any 1 vs 1 dueling videos.
The Air Combat Tutorial Library I have some videos recently and I would like to know what I did bad about trayectory... If u have time please watch it.
ua-cam.com/video/Mh4KNwgRJLc/v-deo.html
What's program name for flight modelling?
The sim is IL-2: Great Battles (covers different battles during the WWII). The program that shows the flight trails and all that is called Tacview
I would of went for the high yo yo idk how it would have played out though lol
cool
These are amazing tutorials but I have only one gripe. These maneuvers are great when the enemy isn’t aggressive. Yes that can lead to them making mistakes but if they’re aware they can safely take a shot then they will.
I’m still watching these videos to learn though. Screw all yall
Who’s here after dr. Stone
👍
Me here for gta duels
anyone here from dr stone
Great tutorial, but you need to work on your spelling mate!
These are amazing tutorials but I have only one gripe. These maneuvers are great when the enemy isn’t aggressive. Yes that can lead to them making mistakes but if they’re aware they can safely take a shot then they will.
I’m still watching these videos to learn though. Screw all yall