It’s actually so surprising and yet refreshing to see such a demonized disorder flipped on its head. The person with multiple identities isn’t some murderer with an evil alter- they’re the main character just trying to do their job, the disorder is exactly what it is in real life: a coping mechanism. Especially seeing as how old this game is, it does an pretty good job at positively portraying DID.
I actually didn't realize he had DID. I listened to this in the background and hadn't really played the game so that's refreshing to hear. I had alters when I was younger and you would never have known unless I told you. I only ever had one that was "not nice" and she only tried to hurt me, not others. The rest of them I still miss to this day as if I lost an entire friend group.
I feel like to prepare for deadly premonition, you need to watch twin peaks season one and two, dubbed in chinese, translated into vietnamese from chinese and then back into english.
The writing in this game is actually genius, York talking about B movies while driving, him casually bringing up gruesome details about past cases, it's absolutely hilarious
bizarrely, despite this game being bad I found its story very good, if it weren't for the flaws and the silly things I would say that compared to heavy rain it is more interesting and has plot twists a little better worked and less imprevisives.
@@Disconnect350 silent hill was influenced by American movies, basically out of necessity. The team that made the game was Konami b-team, so they didn't have the funds to travel to America for reference material, so they used amaerican movies as all of their reference material. The school is also modeled off of kindergarten cop.
I think the English translators who were involved just were like "fuck it" and just translated mostly word to word instead of adding any type of imagery which worked AMAZINGLY
The game is obviously heavily inspired by Twin Peaks (which is incredibly popular in Japan), which has a similar awkward and "weird" tone, dialogue-wise. So, I bet the Japanese version is like that too. Maybe even more so.
Many years ago a drunk driver thought he was driving in the middle of the road and leaned right to correct it, he was wrong and he hit a speed limit sign in front of my house, which then bent and his car went up in the air and landed on the side. Gas coming out, people running to help, they open the car door facing up and he comes crawling out with a cigarette still in his mouth. A pure comedy moment.
One thing you can be sure about smokers, is that they'll rather die than let anything happen to their cigarrette's lmao. Espiecially if it's the last one and the nearest shop is miles away
I really love the blend of humor and horror. I think it’s actually an extremely novel blend; horror movies start to wear down and lose their fear factor when it’s constantly trying to be scary/dreadful, as people just start to get tired of it.
Well, the notion of "I have become self aware! Now I am cured of all mental ailments!!" is more of a Hollywood thing. If that were true to reality therapy, self help, and medication wouldn't be as big of a business as it is now. Just like physical injuries, mental injuries (such as trauma) don't just immediately disappear once you start healing. It is a gradual process
If there is one thing I have come to realize in dealing with my issues, and talking to friends about theirs, is that no matter how conscious you are of a behavior, positive or negative, it is really difficult to not default to said behavior.
This game is a hidden gem. Got the Switch version because heard of the oddities and thoroughly enjoyed myself. It's so incredibly ridiculous yet so charming. Sometimes I like to imagine everyone standing there as York is just talking to himself, nonsensically and they are like "Here he goes again."
Honestly, the only problem judging by this video to me is that the game seems to be completely mis-genred? It has no survival elements since you apparently have a infinite ammo strong gun a th the start and unlock more powerful weapons afterwards (which are also infinite ammo?) And the tone seems to be so farcical that calling it horror seems just fucking weird. Just to be clear, I didn't mind the tone, it seems to be an absolutely, gut-bustingly hilarious game, but it didn't feel even remotely like horror.
@@youtube-kit9450 In the time of 2010, survival horror woulda been best suited because it had "undead"/monsters, unnatural elements. Look at games such as lost planet, and Fear, it's just not as literally scary
The funny thing is that there is a part 2 for the switch and the side characters do make fun of him, because of that. Shrugging to one another as he "talks" to zack. Lol xD
this game freaked me out the first time i played it, because the main character talks to a voice in his head(im assuming the player) named zach, so having a character look directly at the screen and address me by my name was so odd
My favourite part about Deadly Premonition is how when you unlock fast travelling by doing ridiculous side quests. It's a walkie talkie to call George to pick you up and drop you off at a place you visited. The catch is, you have to hear tire screeching noises everytime you do and it's hilarious.
My theory has always been that York is actually some kind of other being, not just a personality. He protects York by merging with him and he possesses special powers. He actually exists to fight against the red seeds.
If he were to exist to fight against the red seeds and solve the case, Zach would've had to start existing only when and after he had the urge to do so, not before and during, which is what we are introduced in the beginning of the game.
I love the "Great Fantastic Amazing" everytime you land a headshot because at first it just seems dumb. Like he's complimenting himself. Then it after the game you realize he's complimenting Zack who's self esteem is horrendously low. York is just being an amazing corporeal brother the entire game.
its weird that noone is mentioning the voice actor of york, who did a phenomenal job and would love to see more of him, and ofc the glorious ost. the composer truly made something outstanding there
4:17 this is a common mistake. they actually say "time to die" or "let me die", which [spoiler] is referencing York's mother and later Emily being both infected by the red seeds. They both said that letting them die is the only way to end their misery.
This game almost makes it feel like it inspired Kojima in making Death Stranding. Holding your breath to avoid enemies, rain heralding danger, a man wearing a skull mask being more than he seems. All that we need is a naked Norman Reedus
So basically it’s *literally* the first strand-type game then. Just add in “Directed by Kojima” and people will consider it a masterpiece. Kojima, take some notes. This is how you make a real strand-type game!
This is the first I'm hearing about Swery and Suda working on a game together. Now they just gotta get Yoko Taro Involved and we'll have a game so incompressible it'll be studied for generations
They could spend the next two decades making a dozen critically-acclaimed games, before anyone figures out that each and every story and design choice was actually randomly generated by picking words out of a hat.
This game unironically changed my life. Picked it up on impulse while at GameStop getting my 3rd red-ringed 360 replaced. (It was a wild time) My wife and I settled in to play, and found ourselves completely sucked in. Passed the game around to our entire friend group, and even dressed as York/Zach that Halloween. (She was York. We even made sure to have FK in our coffee…great days)
As bizarre as it is, the art direction is actually really pretty and cohesive. As you mentioned, an attention to detail definitely exists within this game. Also unexpectedly accurate dissociative disorder rep for the time?
It certainly seems like a lot of work was put into the story and the characters but the problem was that they were limited by the tech at the time. The story is so all over the place but it has some genuine greatness in its potential
You know, I'd love to watch this as a movie or short TV series, or a remastered game of this, faithful to all the weirdness and strange music choices. The characters are what made this game, surprisingly, and the twists are quite great too! And all the foreshadowing is obvious to eagle-eyed players!
@@amoraobscura as someone who LOVES twin peaks, I would not mind at all to have another series about a detective going to a quirky town, it can be it's on niche
Me too! And yeah, i watched Twin Peaks but this would be so good! I had a blast watching this video and I didn't know about that game at all! Also Twin Peaks is good but the second half of the second season is a tiny bit... Lacking....
Twin Peaks. My friend played Deadly Premonition, he had never even heard of twin peaks until I showed him some clips. I've been showing him the series and in his words, it is *literally* "Deadly Premonition the series" You can *not* overstate how many references to Twin Peaks in this game LOL it's amazing, as a twin peaks fan I love it
York is amazing. Most personality for a main character ever. I feel like, a lot of the time, main characters are void of personality: Often just doing 'the right thing', for the sake of not distancing the player from empathising with the MC
A fine recap! For anyone who hasn't played the game, there is a wealth of entirely optional side content to flesh out the quirky inhabitants of Greenvale. The barbell and rain flower quest for George is but one example - In fact, it's entirely missable, meaning you can miss out on the fast travel mechanic for your entire playthrough if you don't find George pumping iron before solving Thomas's squirrel key quest! You can find bones around town for Willie that have a spooky implication for Bryan the grave digger. You can hunt for car parts hidden in the junkyard to have the General rebuild York's original car, and then race it in time trial courses. Also make use of an underutilized peeping mechanic to catch Thomas dancing in his dress, alone in his apartment, well ahead of the reveal.
So many and they definitely add to the experience, a big part of DP's charm is the quirky characters. A few more to list is the cooking quests with emily, the delivery man Q sideline, even the darts game at the bar to get more inventory slots. Some side quests reward you with useful items such as the legendary guitar which is a melee weapon that never breaks (Melee is the easiest way to deal with enemies, one smack kill) or the infinite ammo submachinegun. I have to play this game over again on the Director's cut, I only ever completed the 360 version and I hear the Director's cut has a lot more lore as well as some improvements.
@@stephens3909 I played the 360 version first and I liked it so much, I got the Director's Cut on PS3, day 1. It's... slightly better looking? It does have extra cutscenes at the beginning and end that raise some questions. I haven't finished DP2, so I don't know if they even affect that game's lore. I completed that version 100% and it's still my only platinum trophy to date.
Oh my god I remember seeing someone playing this on one of the public library computers what feels like ages ago and being so unnerved by the image of Becky hanging in the shower. I never got to see the ending of the cutscene only the wires and the knife. It really freaked child me out a lot and I haven't been able to forget about it over 10 years later. I've tried so hard to find whatever game this was with little success. Utterly shocked to finally solve the mystery through a random youtube recommendation. Thank you on behalf of my childhood self. :)
Who the hell was playing this in a public library?! As a librarian, If I saw someone playing this shit in front of kids at my library, I’d say something. Haha
Glad that you could find out what game it was in the end. This is the first time that I’ve ever seen gameplay of this and I’ve gotta say, despite all of its jank, I adore it already. The mixture of sheer whackiness, comedy and horror is just really funny to me and quite charming. I might need to get this myself on the Xbox 360 (I hear that the PC port is an awful port).
It’s criminal that I never played this gem, what an absolute absurd monstrosity. Ugly, yet beautiful. Thank you for making this analysis, top tier work as always!
deadly premonition, if you're open to it, can be a damn fine game in terms of narrative and characters. York is certainly one of the msot interesting videogames characters I've seen.
The York and Zack payoff feels incredibly satisfying to me, when I watched Twin Peaks the first time I was positive that Cooper was recording messages for no one and that Diane wasn’t real.
you know, funnily enough, York and Zach (Zack?) are probably the best and most accurate representation of DID I've seen, and it's likely unintentional. Not mean spirited or looking to use it for horror, just a child coping with trauma in the only way his mind knew.
Honestly, i was thinking that too! It really is one of my favorite aspects of this game, regardless how bad of a game it was. Like, it genuinely got that part really accurate and well done for once
@Vincent Yu Dissociative Identity Disorder! An often misunderstood complex trauma disorder stemming from severe trauma, where the mind forms more than one "person" to cope with it.
@@pumpkinicing Thank you for clarifying that. Now I feel terrible for making a joke of it. I personally know someone formally diagnosed with it, so I should have known better. Rereading your original comment, I can totally see what you’re saying.
This game's got a special place in my heart. The first time I experienced it was in 2013. A friend brought it over one night and then a snowstorm literally froze us into the house for a week. We spent the whole week going through the game with him in the driver's seat. My friend was kind of an odd dude who was OBSESSED with old movie trivia, and my name is Zach. It was like it was literally us in the game, and that made it all the more fascinating
My only hesitation going into this video is the knowledge that my half-memory of some of the game's themes and moments all twisted together is possibly the most "Deadly Premonition" way of remembering Deadly Premonition. I'm frankly afraid to get a more clear understanding of this video game version of being at a Denny's at 3:47AM on a chilly Tuesday morning.
This game is utter genius. Camp at its best! The low-tech engine actually serves it well. Brilliant and vastly better than most of the stuff made last gen and this gen IMHO.
1:22:30 I almost suffocated on a chip I swallowed from laughter. What a brilliant idea. Also thanks to you exposing this gem to me, I might give sequel a chance. That ''child abuse'' burn was top peak dialogue.
If you play this game,try playing on holidays on 5-6 hour intervals, use a guide for the side missions and immerse yourself. It'll transport you to a different dimension for sure. It may be a buggy mess, but it is one of the most unique pieces of media ever created for sure
I like that Tomas is treated like all the other victims in the afterlife. In a pretty red dress, enjoying life, looking cute, being called a girl. Its very sweet, especially for the time.
For anyone else pleasantly surprised at how this weird budget Japanese game treats gender non-conforming people, I highly urge you to play or watch a playthrough of the director's other game, 'The Missing'. It's very life-affirming
Funny enough this game actually brought my friend and I closer together and is probably the reason we started podcasting together. In the early days of our friendship I would go visit him and we would play through this together. At first we did it for a laugh since it was often sited as a terrible game but then we got so invested in the story that we would play it for hours on end. The gameplay is terrible and the animation is janky but it's precisely the reason we loved it. If my coffee could talk it would say amazing video as always!
@@armytrainer No need for permission to share an anecdote, which happened to be both relevant to the video and quite cool. Who asked you to contribute nothing but snarky putdowns?
@adam burke and what value did him leaving some bs story about a shit podcast leave? None! Welcome too the Internet where nothing anyone says has value moron
york is an amazing character. hes just so weird. for no reason. gotta love that in a horror game protag. like if i had to choose between some idiot who doesnt know what theyre doing and just a weird guy id pick the weird guy
What I love about this game, is it's not "bad" in the sense that it was poorly made, or incompetently made, or rushed through development, or due to budget restraints, or due to technological restraints. This game is "bad" because it is EXACTLY what the creator wanted it to be, which makes it bad in such a grandiose way. I actually really like when games like this have people act in a non-contemporary way, since to me it makes perfect sense that people would act different in a world that's different from real life. Like DIE MONSTER from Symphony Of The Night: I totally took it at face value because that could just be how people in that place and time talk.
Sadly even though story is good actual gameplay was much much much worse than the first game. It was really boring to play unlike the first game. If they had removed all the filler in between it would be an actual good game
"I love how York can't wait to tell people he's a special agent, even after they've already said they know who he is." If I were an FBI special agent in my presumably late 20's, I'd be flashing my badge at everyone too. XD _flashes badge_ Sir this is a Wendy's.
I have to say, starting this channel off from news and then deciding to go to underrated games was the best thing you could've ever done, I have watched every game you've shown. Ill continue to watch and support you through 2023, Keep the wonderful content coming!
A masterpiece of a game this is. This is in my top 5 games of all time. The expansive side content, the stock sound effects, the entire Red Seed case. I technically own 4 different versions of this experience. PS3, PC, Switch and the board game that was officially made. Can't wait for your breakdown of A Blessing in Disguise
I'm glad I stumbled on this channel this year. Your videos have a good balance of information, humour and a personal touch that makes it easy to know you are genuinely interested in your subject matter. I was actually getting into a funk of only watching stuff I was subscribed to, but enjoying your postal video has made me give others a chance to.
With these weirder games, I have so much respect for how seriously the voice actors still take it. Their commitment to the bit really improves immersion.
This was a masterpiece of a video essay. I can't believe that I'm so invested in this genre but have never heard of this game before. It's clear that you've done your research and spent a fair amount of time playing the game and that's what made this video so interesting and easy to follow, despite the plot line of the game being all over the place. Keep up the awesome work and I'd love to see a video on the sequel!
I am terrible at video games so I typically watch my friends play them. I watched a friend play through this years ago and it was amazing. I'd love a video of the sequel, especially from you!
Besides not acknowledging that many of the technical issues in this video are a result of the Director's Cut port (which can be avoided by playing the game on Xbox One digitally through backwards compatibility) it was a very fun video.
I have no idea if this is intentional but given the amount of foreshadowing this game uses i sure hope it is, the first victims name is Anna Graham (or anagram), you know what Kaysen is an anagram for, sneaky, fitting as he hides in plain sight throughout the entire game
The Machinima "Two Best Friends Play" video of Deadly Premonition was my introduction to this game and it legit changed my life. I was a sheltered middle school child who had zero knowledge about video games or Twin Peaks, and now I'm a huge fan of both! It warms my heart that people are still discovering and loving this gem!
I actually really like the idea of Harry being a focal point (even though you find out at the end). I can see why he’s have trauma after knowing what happened to the town and, upon learning he was having a son- ran away from the responsibility. Only to learn what happened to said son and feel extremely guilty. One of the games themes is trauma and how people deal/dealt with it. And unfortunately his came with a price. I just wish there were more hints of his connection with Gorge. Like a secret collectible or something. But this game is already so jam packed I understand why it was overlooked.
The quirkyness of the characters and the general weirdness with gameplay really sells this game to me. It's so filled with strange off-shoot stuff to do, like finding rocking new melee-weapons (if you know, you know) to do transport missions with an old woman, whose pot is getting cold... yes, it's a thing. And some of these aren't even related to the main plot, you'll have to find them by yourself! I love how you make these longer videos and let people know a bout weirder games like this! And thank you for giving us a nice video to end this year with, I look forward to see what you cook up next year!
I don't think it's an accident. Creator Sweary designed other good games (D4 and The Missing). The fact that they pulled something like this with a shoestring budget is more an indication of a talented team than a lucky one.
@@brunovieira3692 What people said about DP2 made me believe that DP was indeed an accident, but I haven't played It myself, so I have doubts about Swery. I did like his studio a lot back then tho, now I'm not so sure.
I know the game was low budget not that well made in areas but I just cannot help but love it! The characters, the villains, the lore, the soundtrack gets it right for me. There is a level of campy that adds to the enjoyment. I remember buying this purely on a whim when I saw it in the store years ago, once I got used to the controls I genuinely enjoyed the game.
I absolutely love this game. I played it on xbox 360 during a tough time in my life back in 2012 and I remember sobbing by the end of it. It's just such an absolutely insane story with so many plot twists and turns. I just loved the ending so much. I got attached to Emily, so her death at the end hurt so much.
It’s something that I never played growing up on my 360. It’s backwards compatible on Xbox One though so I may try it that way. Despite the flaws of the game in a technical aspect, it looks fun as all hell.
we need more shit games like this not made for the money but out of passion and love not changing the design 50 times to meet peoples demands but staying true to the original idea
If you think about it, the Phantom Pain didn't just copy the "smoke to pass time" mechanic, but rather the a key premise of both stories: an overt fourth-wall break revealing YOU, the player, to be an integral character in the game. So (spoilers for Phantom Pain ahead) by the end of MGSV, it's revealed that Venom Snake is literally just us, the player, faking the life of a legend so hard that we actually become canonically lionized as Big Boss, allowing the actual Big Boss to return to the shadows until the time was right. Meanwhile, York treats us, the player, as Zach throughout the DP, only to reveal that Zach (us) was the real Francis Morgan all along, and that York was the imaginary friend who carried us through our lives until the time came for us to step out of the shadows. IT'S ALL CONNECTED, MAN!
I remember watching northernlion play through deadly premonition a few years back. The back and forth between the main character and NL about movie trivia still makes me crack up
@@howardsimcox5596 Well, I've become more obsessed with coffee, and I now frequently point out pointless coincidences and treat them like a sort of sign. Basically I took a bit of York's personality, though thankfully I haven't become a smoker like he is.
It seems like Deadly Premonition has those kind of flaws that actually become endearing in face of all the love that's been poured on it. Those stock sound effects and silly lines of dialogue kinda complement the game when you can clearly see the devs had a lot of detail put on it, like the foreshadowing about the last boss and Georgie. It's like that funny uncle that always gives you the best gifts on christmas, but uses an ugly fanny pack unironically.
The opening sequence already hinted at everything. After York escapes the car crash and meets Emily for the first time, George appears out of the woods York just came from, even though there is nothing else in that direction. Also, the fact that the dog is literally the evil mastermind, which is just amazing. Shame not many people saw this game through to its end. If you want to see a complete let's play, I would recommend Supergreatfriend.
If anyone wants to play this after watching the video, I HIGHLY recommend you play the 360 version. Even all these years later, it's the best running version of the game and you'll have the smoothest experience with it.
I thought the father twist ending was gonna happen because York stops to push boxes *instead of stepping around,* and the Raincoat Killer stops to smash mannequins *instead of stepping around.* 🤣
This video is phenmenal. I've never seen someone put so much effort in a gem so unknown from most of their audience. I've never played it but the idea around a Twin Peaks with horror tricks is so good! This gem deserves a high budget sequence with full control of their creators. Loved the video!
As someone who played this when it came out, you're very first statement rings true. I'm devoted to this game with a cult-like passion, and I've accepted my fate
rewatching this and just noticed that thomas is with the rest of the girls in the afterlife scene in a long red dress like the rest -- even if that storyline ended with a *touch* of conflict, I'm glad the devs let them be with others and dressed in the way that clearly made them happiest in that little moment
Small note but the graphics ate as rough as they are mostly because DP was originally a PSP game. They changed plans shockingly late in development and had zero time and budget to improve the graphics. Personally it gives me vibes of a Dreamcast game as a result, from a time when games felt more experimental and weird, so it works perfectly as far as I'm concerned.
I remember this game, i used to play it as a child like 10-9 when on the ps3 it was so strange and I remember vividly being stuck at the art gallery part because i would just go around doing random stuff eating meals, smoking cigarettes and fishing, this was wild and honestly would very much like to replay it now
I was about to complain about Diane being alive even after getting her tongue cut out, cause you'd bleed to death from that. I then decided that's not the hill I want to die on given how (amazingly) ridiculous this game is Edit: this comment is for the algorithm cause I want that DP2 video! I tried to play it and gave up haha
I remember at the time when i saw this game in a local gaming shop, and something say to me "buy It". Put the cd on my PS3 and start to play, and after 10 minutes i was thinking "why i have buy this clunky game?" But i hate waste money so i have continued. Like you Say the driving session was a nightmare, and i really wanna end the game for never touch it again, but more i go on and more the story intrigue me in a very good way. After i beat the game i never touch it again like i say before, but at least with a good taste in my mouth and understand the effort make by the devolpers into this
I've now watched all your video essays and am looking forward to the next ones. I've just watched them all in a row for the past few days. very good job. ☺️☺️☺️
@@TotallyPointlessTV I can't believe it's already been a year I've been following you and your long-style game videos, but I want you to know how much I bloody love your style of content. I truly do hope you grow at a great rate and rack in that cash money mulah 👏
It’s actually so surprising and yet refreshing to see such a demonized disorder flipped on its head. The person with multiple identities isn’t some murderer with an evil alter- they’re the main character just trying to do their job, the disorder is exactly what it is in real life: a coping mechanism. Especially seeing as how old this game is, it does an pretty good job at positively portraying DID.
I actually didn't realize he had DID. I listened to this in the background and hadn't really played the game so that's refreshing to hear. I had alters when I was younger and you would never have known unless I told you. I only ever had one that was "not nice" and she only tried to hurt me, not others. The rest of them I still miss to this day as if I lost an entire friend group.
"You've got that all wrong, George. That's the mark of child abuse." That's the moment that broke me, I'm dying lol.
Well, it's true. Figuratively, the whole insane tree fetishism is a mark of his abuse by his mother. The delivery of the line is delightful
I reverse snorted Irish cream out of my nose at that point
How that was never a rare meme I’m not sure
Time stamp? I missed that part most likely but that sounds hilarious
@@cairax23 1:09:41 onwards
my man spitting facts
"You've got that wrong, George. That's the mark of child abuse." York was so real for this
I feel like to prepare for deadly premonition, you need to watch twin peaks season one and two, dubbed in chinese, translated into vietnamese from chinese and then back into english.
It would probably make sense if that happened
@@A_Stereotypical_Heretic it may we'll be authors intent, knowing Lynch lol
@@tylociraptor8131 lol true. Someone should try it
@@A_Stereotypical_Heretic why dont you try it yourself?
@@juancorzo5081 because im retarded
The writing in this game is actually genius, York talking about B movies while driving, him casually bringing up gruesome details about past cases, it's absolutely hilarious
bizarrely, despite this game being bad I found its story very good, if it weren't for the flaws and the silly things I would say that compared to heavy rain it is more interesting and has plot twists a little better worked and less imprevisives.
I think it’s because the style is copy pasted from Twin Peaks which has incredible writing and a unique tone
@@Ooweeeooo yes but i also think the director just operates on the exact same wavelength as david lynch. they're kindred spirits
oh yeah, this game has a way better story than heavy rain@@brunopereira-gx7dp
“Genius”? I’d say “bizarre”. Maybe I have to play it to understand it but it all just seems weird
York is a character that seems uncannily aware of what kind of setup he is in.
Considering his first trip through hell ended with him pointing out this is the first time something tried to attack him, yes.
I love main characters that act like they know they're the main character. Leon in RE4 is another one. i love the self awareness.
You can't overstate how massive Twin Peaks was in Japan. It influenced Silent hill, and Deadly Premonition and so much more.
Silent Hill was also influenced by Jacob's Ladder.
@@Disconnect350 wasn’t it’s map also inspired by Oregon after someone saw Kindergarten Cop
@@Disconnect350 silent hill was influenced by American movies, basically out of necessity. The team that made the game was Konami b-team, so they didn't have the funds to travel to America for reference material, so they used amaerican movies as all of their reference material. The school is also modeled off of kindergarten cop.
@@gamerguy6990 lol I’ve seen that picture and they sure do look similar.
@@nicklafleur7620 - Even weirder: Mary and Laura's outfits in Silent Hill 2 are really similar to Nic Cage's wife and child in Con*Air.
I think the English translators who were involved just were like "fuck it" and just translated mostly word to word instead of adding any type of imagery which worked AMAZINGLY
Yeah it seems like it, a bizarre trip in the best possible way
The game is obviously heavily inspired by Twin Peaks (which is incredibly popular in Japan), which has a similar awkward and "weird" tone, dialogue-wise. So, I bet the Japanese version is like that too. Maybe even more so.
I absolutely love that he managed to keep his cigarette in his mouth during the entire car crash sequence lol
Many years ago a drunk driver thought he was driving in the middle of the road and leaned right to correct it, he was wrong and he hit a speed limit sign in front of my house, which then bent and his car went up in the air and landed on the side. Gas coming out, people running to help, they open the car door facing up and he comes crawling out with a cigarette still in his mouth. A pure comedy moment.
@@wannaput10shots til a ciggy is the best safe guard against a car crash
@@wannaput10shotswe need to make the abuse of hard drugs like alcohol or tobacco illegal. The junkies will KILL us all! 🌈
One thing you can be sure about smokers, is that they'll rather die than let anything happen to their cigarrette's lmao. Espiecially if it's the last one and the nearest shop is miles away
@@wannaput10shotshe was not sugar coating ngl
I really love the blend of humor and horror. I think it’s actually an extremely novel blend; horror movies start to wear down and lose their fear factor when it’s constantly trying to be scary/dreadful, as people just start to get tired of it.
You need to watch Twin Peaks if you haven't
It can be difficult to do correctly. It's kind of decievingly difficult.
This game captures twin peaks better than just about anything I’ve seen.
It's not novel: it's just, sadly, not very common.
I like that even after admitting Zach isn't a real person, just a coping mechanism to a degree, York still talks to him like he's real
I think it's the other way around, i think Zach is suppoed to be the real one
@@KayderimGameplays ah you know what I mean
Just because you're concious of a coping mechanism doesn't mean it doesn't work :/
Well, the notion of "I have become self aware! Now I am cured of all mental ailments!!" is more of a Hollywood thing.
If that were true to reality therapy, self help, and medication wouldn't be as big of a business as it is now.
Just like physical injuries, mental injuries (such as trauma) don't just immediately disappear once you start healing. It is a gradual process
If there is one thing I have come to realize in dealing with my issues, and talking to friends about theirs, is that no matter how conscious you are of a behavior, positive or negative, it is really difficult to not default to said behavior.
This game is a hidden gem. Got the Switch version because heard of the oddities and thoroughly enjoyed myself. It's so incredibly ridiculous yet so charming. Sometimes I like to imagine everyone standing there as York is just talking to himself, nonsensically and they are like "Here he goes again."
Honestly, the only problem judging by this video to me is that the game seems to be completely mis-genred?
It has no survival elements since you apparently have a infinite ammo strong gun a th the start and unlock more powerful weapons afterwards (which are also infinite ammo?)
And the tone seems to be so farcical that calling it horror seems just fucking weird.
Just to be clear, I didn't mind the tone, it seems to be an absolutely, gut-bustingly hilarious game, but it didn't feel even remotely like horror.
@@youtube-kit9450 In the time of 2010, survival horror woulda been best suited because it had "undead"/monsters, unnatural elements. Look at games such as lost planet, and Fear, it's just not as literally scary
We need the second game
@@youtube-kit9450 pp0p
The funny thing is that there is a part 2 for the switch and the side characters do make fun of him, because of that. Shrugging to one another as he "talks" to zack. Lol xD
this game freaked me out the first time i played it, because the main character talks to a voice in his head(im assuming the player) named zach, so having a character look directly at the screen and address me by my name was so odd
I was JUST thinking anyone with that name would have freaked tf out
And it becomes even scarier (or funny) when you learn that YORK IS NOT THE REAL ONE
York advising citizens to “stay away from any dark, dangerous, isolated places”….fantastically helpful advisement. Enlightening even.
My favourite part about Deadly Premonition is how when you unlock fast travelling by doing ridiculous side quests. It's a walkie talkie to call George to pick you up and drop you off at a place you visited. The catch is, you have to hear tire screeching noises everytime you do and it's hilarious.
@@MadWatcher ua-cam.com/video/jfVvE7GrdhU/v-deo.html
My theory has always been that York is actually some kind of other being, not just a personality.
He protects York by merging with him and he possesses special powers.
He actually exists to fight against the red seeds.
th sequel lends some credence to this theory
If he were to exist to fight against the red seeds and solve the case, Zach would've had to start existing only when and after he had the urge to do so, not before and during, which is what we are introduced in the beginning of the game.
I love the "Great Fantastic Amazing" everytime you land a headshot because at first it just seems dumb. Like he's complimenting himself. Then it after the game you realize he's complimenting Zack who's self esteem is horrendously low. York is just being an amazing corporeal brother the entire game.
Francis Bro Morgan
@@lewisaino Francis Giga Chad York Bro Morgan is what I've discovered is his full name
york deserved to get the girl in the end
Not to mention, that every time you get a headshot, you hear the cash register "ka-ching" sound. Which I found really satisfying.
Zach is a reference to Diane. Agent Cooper was reporting everything to her.
Actually, Tommy Tallarico holds the Guinness world record for the most divisive survival horror game ever made... His mother is very proud.
I mean this in the most positive of ways, i hate you
Game: Plotting a huge story with confusing facts and charachters
Also game: George's lisence plate is IAMTHE1.
YES
The license plate says SPYFCTM 35:48
And that's after the change to be more _subtle_
FK in the coffee.
its weird that noone is mentioning the voice actor of york, who did a phenomenal job and would love to see more of him, and ofc the glorious ost. the composer truly made something outstanding there
Yep
This man with his skills to react COLDLY to all of this complete bullshit is God Level
Jeff Kramer, also the voice of the legendary Seaman.
@@ibragimowbekhan0987 huh??
I love how weird and janky it is. The weirdness hits in some uncanny way and the jankiness and uglyness just elevates it.
4:17 this is a common mistake. they actually say "time to die" or "let me die", which [spoiler] is referencing York's mother and later Emily being both infected by the red seeds. They both said that letting them die is the only way to end their misery.
This game almost makes it feel like it inspired Kojima in making Death Stranding. Holding your breath to avoid enemies, rain heralding danger, a man wearing a skull mask being more than he seems. All that we need is a naked Norman Reedus
So basically it’s *literally* the first strand-type game then.
Just add in “Directed by Kojima” and people will consider it a masterpiece.
Kojima, take some notes.
This is how you make a real strand-type game!
A naked Norman Reedus and that freaky funky fetus.
Kojima wishes he could be a SWERY.
OMG MUST BE INSPIRED BY KOJIMA OMG GABE NEWELLL ????? OMG REALLY GAMER ????
Suda51, swery65 and Kojima all worked together when they were younger...
This is the first I'm hearing about Swery and Suda working on a game together. Now they just gotta get Yoko Taro Involved and we'll have a game so incompressible it'll be studied for generations
They could spend the next two decades making a dozen critically-acclaimed games, before anyone figures out that each and every story and design choice was actually randomly generated by picking words out of a hat.
Throw Kojima into the mix too.
@@CheshireCadLuckily they have AI for that now lol
This game unironically changed my life. Picked it up on impulse while at GameStop getting my 3rd red-ringed 360 replaced. (It was a wild time)
My wife and I settled in to play, and found ourselves completely sucked in.
Passed the game around to our entire friend group, and even dressed as York/Zach that Halloween.
(She was York. We even made sure to have FK in our coffee…great days)
As bizarre as it is, the art direction is actually really pretty and cohesive. As you mentioned, an attention to detail definitely exists within this game. Also unexpectedly accurate dissociative disorder rep for the time?
It certainly seems like a lot of work was put into the story and the characters but the problem was that they were limited by the tech at the time. The story is so all over the place but it has some genuine greatness in its potential
Hard to be accurate about a mental illness that's existence is debated.
You know, I'd love to watch this as a movie or short TV series, or a remastered game of this, faithful to all the weirdness and strange music choices. The characters are what made this game, surprisingly, and the twists are quite great too! And all the foreshadowing is obvious to eagle-eyed players!
Just watch Twin Peaks.
if you liked this definitely go watch twin peaks!!! most of the quirks of deadly premonition are very direct references to tp
@@amoraobscura as someone who LOVES twin peaks, I would not mind at all to have another series about a detective going to a quirky town, it can be it's on niche
Me too! And yeah, i watched Twin Peaks but this would be so good! I had a blast watching this video and I didn't know about that game at all!
Also Twin Peaks is good but the second half of the second season is a tiny bit... Lacking....
Twin Peaks.
My friend played Deadly Premonition, he had never even heard of twin peaks until I showed him some clips. I've been showing him the series and in his words, it is *literally* "Deadly Premonition the series"
You can *not* overstate how many references to Twin Peaks in this game LOL it's amazing, as a twin peaks fan I love it
honestly that ending that closes up the characters is legit heart warming
York is amazing. Most personality for a main character ever. I feel like, a lot of the time, main characters are void of personality: Often just doing 'the right thing', for the sake of not distancing the player from empathising with the MC
That would have more impact if the entire cast wasn't the same way.
A fine recap! For anyone who hasn't played the game, there is a wealth of entirely optional side content to flesh out the quirky inhabitants of Greenvale. The barbell and rain flower quest for George is but one example - In fact, it's entirely missable, meaning you can miss out on the fast travel mechanic for your entire playthrough if you don't find George pumping iron before solving Thomas's squirrel key quest!
You can find bones around town for Willie that have a spooky implication for Bryan the grave digger. You can hunt for car parts hidden in the junkyard to have the General rebuild York's original car, and then race it in time trial courses. Also make use of an underutilized peeping mechanic to catch Thomas dancing in his dress, alone in his apartment, well ahead of the reveal.
So many and they definitely add to the experience, a big part of DP's charm is the quirky characters. A few more to list is the cooking quests with emily, the delivery man Q sideline, even the darts game at the bar to get more inventory slots. Some side quests reward you with useful items such as the legendary guitar which is a melee weapon that never breaks (Melee is the easiest way to deal with enemies, one smack kill) or the infinite ammo submachinegun.
I have to play this game over again on the Director's cut, I only ever completed the 360 version and I hear the Director's cut has a lot more lore as well as some improvements.
@@stephens3909 I played the 360 version first and I liked it so much, I got the Director's Cut on PS3, day 1. It's... slightly better looking? It does have extra cutscenes at the beginning and end that raise some questions. I haven't finished DP2, so I don't know if they even affect that game's lore. I completed that version 100% and it's still my only platinum trophy to date.
The shooting the axe to make it fly back at him made me legitimately cackle
Oh my god I remember seeing someone playing this on one of the public library computers what feels like ages ago and being so unnerved by the image of Becky hanging in the shower. I never got to see the ending of the cutscene only the wires and the knife. It really freaked child me out a lot and I haven't been able to forget about it over 10 years later. I've tried so hard to find whatever game this was with little success. Utterly shocked to finally solve the mystery through a random youtube recommendation. Thank you on behalf of my childhood self. :)
i know what it feels like trying to find a game you have only vague information about. im happy you found it!
Who the hell was playing this in a public library?! As a librarian, If I saw someone playing this shit in front of kids at my library, I’d say something. Haha
You’re 100% allowed to use all our equipment for personal use, but not to play weird murder games in public, unfortunately. :P
@@iversiafanatic idk who that lady was but she really helped me get me into horror as a genre lol
Glad that you could find out what game it was in the end. This is the first time that I’ve ever seen gameplay of this and I’ve gotta say, despite all of its jank, I adore it already. The mixture of sheer whackiness, comedy and horror is just really funny to me and quite charming. I might need to get this myself on the Xbox 360 (I hear that the PC port is an awful port).
It’s criminal that I never played this gem, what an absolute absurd monstrosity. Ugly, yet beautiful.
Thank you for making this analysis, top tier work as always!
so you are saying its so ugly its beautiful
deadly premonition, if you're open to it, can be a damn fine game in terms of narrative and characters. York is certainly one of the msot interesting videogames characters I've seen.
play through all of SWERY's stuff, he's like what happens when you remove SUDA51's game design chops with a crowbar
The York and Zack payoff feels incredibly satisfying to me, when I watched Twin Peaks the first time I was positive that Cooper was recording messages for no one and that Diane wasn’t real.
you know, funnily enough, York and Zach (Zack?) are probably the best and most accurate representation of DID I've seen, and it's likely unintentional. Not mean spirited or looking to use it for horror, just a child coping with trauma in the only way his mind knew.
this!! very true!!!
Honestly, i was thinking that too! It really is one of my favorite aspects of this game, regardless how bad of a game it was. Like, it genuinely got that part really accurate and well done for once
DID? Detective In Distress?
@Vincent Yu Dissociative Identity Disorder! An often misunderstood complex trauma disorder stemming from severe trauma, where the mind forms more than one "person" to cope with it.
@@pumpkinicing Thank you for clarifying that. Now I feel terrible for making a joke of it. I personally know someone formally diagnosed with it, so I should have known better. Rereading your original comment, I can totally see what you’re saying.
A game that really should have been movie. The fact they point out the combat feeling added in at the last minute especially.
This game's got a special place in my heart. The first time I experienced it was in 2013. A friend brought it over one night and then a snowstorm literally froze us into the house for a week. We spent the whole week going through the game with him in the driver's seat. My friend was kind of an odd dude who was OBSESSED with old movie trivia, and my name is Zach. It was like it was literally us in the game, and that made it all the more fascinating
My only hesitation going into this video is the knowledge that my half-memory of some of the game's themes and moments all twisted together is possibly the most "Deadly Premonition" way of remembering Deadly Premonition. I'm frankly afraid to get a more clear understanding of this video game version of being at a Denny's at 3:47AM on a chilly Tuesday morning.
This game is utter genius. Camp at its best! The low-tech engine actually serves it well. Brilliant and vastly better than most of the stuff made last gen and this gen IMHO.
1:22:30 I almost suffocated on a chip I swallowed from laughter.
What a brilliant idea.
Also thanks to you exposing this gem to me, I might give sequel a chance.
That ''child abuse'' burn was top peak dialogue.
If you play this game,try playing on holidays on 5-6 hour intervals, use a guide for the side missions and immerse yourself. It'll transport you to a different dimension for sure. It may be a buggy mess, but it is one of the most unique pieces of media ever created for sure
Actually perfect on December but it ended man
The thing is that the original XBox 360 release does not have all the bugs & glitches that most of the later ports & releases contain.
The whole setup fro Zach and York was absolutely amazing
Thank you, Swery, for creating one of the most charismatic weirdos in gaming: Francis York Morgan.
There’s a fine line between horror and comedy, and this game exists solely on that line
I like that Tomas is treated like all the other victims in the afterlife. In a pretty red dress, enjoying life, looking cute, being called a girl. Its very sweet, especially for the time.
gross
I love that ❤
@@burn_Burn_BURNNN Just people being happy, nothing gross about that
I mean, the murders are way worse than that
@@MadWatcher Quien lo dice lo es
For anyone else pleasantly surprised at how this weird budget Japanese game treats gender non-conforming people, I highly urge you to play or watch a playthrough of the director's other game, 'The Missing'. It's very life-affirming
Funny enough this game actually brought my friend and I closer together and is probably the reason we started podcasting together. In the early days of our friendship I would go visit him and we would play through this together. At first we did it for a laugh since it was often sited as a terrible game but then we got so invested in the story that we would play it for hours on end. The gameplay is terrible and the animation is janky but it's precisely the reason we loved it. If my coffee could talk it would say amazing video as always!
Yo, who asked?
No need to be rude dude....
@@armytrainer No need for permission to share an anecdote, which happened to be both relevant to the video and quite cool. Who asked you to contribute nothing but snarky putdowns?
@@armytrainer bet your real fun at parties huh
@adam burke and what value did him leaving some bs story about a shit podcast leave? None! Welcome too the Internet where nothing anyone says has value moron
york is an amazing character. hes just so weird. for no reason. gotta love that in a horror game protag.
like if i had to choose between some idiot who doesnt know what theyre doing and just a weird guy id pick the weird guy
What I love about this game, is it's not "bad" in the sense that it was poorly made, or incompetently made, or rushed through development, or due to budget restraints, or due to technological restraints. This game is "bad" because it is EXACTLY what the creator wanted it to be, which makes it bad in such a grandiose way. I actually really like when games like this have people act in a non-contemporary way, since to me it makes perfect sense that people would act different in a world that's different from real life. Like DIE MONSTER from Symphony Of The Night: I totally took it at face value because that could just be how people in that place and time talk.
This game should be honestly compared to what happened when you let Kojima run completely rampant on his creative ID.
Wasn't aware that there was a sequel to this beautiful mess, and I'm really looking forward to your coverage of it!
Sadly even though story is good actual gameplay was much much much worse than the first game. It was really boring to play unlike the first game. If they had removed all the filler in between it would be an actual good game
@@kaanaydogan5130 the skateboarding games are pretty cancer
Man, I still can't watch through those scenes at the end without crying, this game builds you up so much, then just rips you down. Hurts.
Same.
I didn't know how much I cared about the town and characters until shit really hit the fan.
1:58 There's Unsafe Driving and then there's what our boy Frank here is doing.
I like how york had a more scareed and sad reaction to the dead dog then when he crashed is car. Honestly id feel the same
"I love how York can't wait to tell people he's a special agent, even after they've already said they know who he is."
If I were an FBI special agent in my presumably late 20's, I'd be flashing my badge at everyone too. XD
_flashes badge_
Sir this is a Wendy's.
Hahahah
Reminds me of Ace Attorney, i'd always go around showing that badge to all the characters i could.
"But you don't understand Detective Gumshoe"
*Shoves attorney badge in face for the 13th time*
"I'm a Defense Attorney"
I have to say, starting this channel off from news and then deciding to go to underrated games was the best thing you could've ever done, I have watched every game you've shown. Ill continue to watch and support you through 2023, Keep the wonderful content coming!
44:58 for seeing the MC smoke a cigarette while holding an already-lit cigarette
A masterpiece of a game this is. This is in my top 5 games of all time. The expansive side content, the stock sound effects, the entire Red Seed case. I technically own 4 different versions of this experience. PS3, PC, Switch and the board game that was officially made. Can't wait for your breakdown of A Blessing in Disguise
i don't think there's a ps4 version though
i really wanted to try it out too :'(
My name is Zack, so when this game started talking to me, I was extremely freaked out for a minute.
I'm glad I stumbled on this channel this year. Your videos have a good balance of information, humour and a personal touch that makes it easy to know you are genuinely interested in your subject matter. I was actually getting into a funk of only watching stuff I was subscribed to, but enjoying your postal video has made me give others a chance to.
god the song they used for the willie tracking scene goes HARD, that one song is what literally started my fondness for old school hip hop
Honestly I adore this game, speaking to Zach just hits home no clue why
twin peaks? Like the main character spoke with Diane at the recorder
With these weirder games, I have so much respect for how seriously the voice actors still take it. Their commitment to the bit really improves immersion.
Nobody ever mentions that they literally play a game version of "American Idiot" by Green Day when he's eating the Sinner Sandwich.
This was a masterpiece of a video essay. I can't believe that I'm so invested in this genre but have never heard of this game before. It's clear that you've done your research and spent a fair amount of time playing the game and that's what made this video so interesting and easy to follow, despite the plot line of the game being all over the place. Keep up the awesome work and I'd love to see a video on the sequel!
I am terrible at video games so I typically watch my friends play them. I watched a friend play through this years ago and it was amazing. I'd love a video of the sequel, especially from you!
Besides not acknowledging that many of the technical issues in this video are a result of the Director's Cut port (which can be avoided by playing the game on Xbox One digitally through backwards compatibility) it was a very fun video.
I have no idea if this is intentional but given the amount of foreshadowing this game uses i sure hope it is, the first victims name is Anna Graham (or anagram), you know what Kaysen is an anagram for, sneaky, fitting as he hides in plain sight throughout the entire game
"that's the mark of child abuse" really got me 😂
The Machinima "Two Best Friends Play" video of Deadly Premonition was my introduction to this game and it legit changed my life. I was a sheltered middle school child who had zero knowledge about video games or Twin Peaks, and now I'm a huge fan of both! It warms my heart that people are still discovering and loving this gem!
them encountering the demon dog makes me laugh harder than almost anything else to this day, pure youtube comedy gold
I still believe that the true villain was quint
I actually really like the idea of Harry being a focal point (even though you find out at the end). I can see why he’s have trauma after knowing what happened to the town and, upon learning he was having a son- ran away from the responsibility. Only to learn what happened to said son and feel extremely guilty.
One of the games themes is trauma and how people deal/dealt with it. And unfortunately his came with a price.
I just wish there were more hints of his connection with Gorge. Like a secret collectible or something. But this game is already so jam packed I understand why it was overlooked.
The music and York's quirky nature sure saved this mess of a game
The quirkyness of the characters and the general weirdness with gameplay really sells this game to me.
It's so filled with strange off-shoot stuff to do, like finding rocking new melee-weapons (if you know, you know) to do transport missions with an old woman, whose pot is getting cold... yes, it's a thing.
And some of these aren't even related to the main plot, you'll have to find them by yourself!
I love how you make these longer videos and let people know a bout weirder games like this!
And thank you for giving us a nice video to end this year with, I look forward to see what you cook up next year!
I played it when it released on X360 and I absolutely love it, it is one of the greatest accidents in videogame history.
I don't think it's an accident. Creator Sweary designed other good games (D4 and The Missing). The fact that they pulled something like this with a shoestring budget is more an indication of a talented team than a lucky one.
@@brunovieira3692 What people said about DP2 made me believe that DP was indeed an accident, but I haven't played It myself, so I have doubts about Swery. I did like his studio a lot back then tho, now I'm not so sure.
I know the game was low budget not that well made in areas but I just cannot help but love it! The characters, the villains, the lore, the soundtrack gets it right for me. There is a level of campy that adds to the enjoyment.
I remember buying this purely on a whim when I saw it in the store years ago, once I got used to the controls I genuinely enjoyed the game.
46:58 York said "I also saw that TLC match where Edge speared Jeff Hardy!"
I absolutely love this game. I played it on xbox 360 during a tough time in my life back in 2012 and I remember sobbing by the end of it. It's just such an absolutely insane story with so many plot twists and turns. I just loved the ending so much. I got attached to Emily, so her death at the end hurt so much.
Why would you spoil it like that
It’s something that I never played growing up on my 360. It’s backwards compatible on Xbox One though so I may try it that way. Despite the flaws of the game in a technical aspect, it looks fun as all hell.
pls do a part 2, absolutely love your content you always cover things incredibly well ! you're a legend, positive vibes ! enjoy the new year
I liked how the sidequests in this were actually useful because you could get op infinite weapons, like a lightsaber or the RPG.
we need more shit games like this not made for the money but out of passion and love not changing the design 50 times to meet peoples demands but staying true to the original idea
Took me years to finally play this game. Now a year later I fantasize about replaying it but don’t have the strength lol. But there’s a gem here.
I think it's got a good replay value as there's a lot of details you'd only notice in the second run.
If you think about it, the Phantom Pain didn't just copy the "smoke to pass time" mechanic, but rather the a key premise of both stories: an overt fourth-wall break revealing YOU, the player, to be an integral character in the game.
So (spoilers for Phantom Pain ahead) by the end of MGSV, it's revealed that Venom Snake is literally just us, the player, faking the life of a legend so hard that we actually become canonically lionized as Big Boss, allowing the actual Big Boss to return to the shadows until the time was right. Meanwhile, York treats us, the player, as Zach throughout the DP, only to reveal that Zach (us) was the real Francis Morgan all along, and that York was the imaginary friend who carried us through our lives until the time came for us to step out of the shadows.
IT'S ALL CONNECTED, MAN!
I remember watching northernlion play through deadly premonition a few years back. The back and forth between the main character and NL about movie trivia still makes me crack up
Snip snip cut it off
I love this game, can't get enough of it! I'd say it's even infected my personality!
How?
@@howardsimcox5596 Well, I've become more obsessed with coffee, and I now frequently point out pointless coincidences and treat them like a sort of sign. Basically I took a bit of York's personality, though thankfully I haven't become a smoker like he is.
The song “life is beautiful” always plays in my mind when I think about this game.
"Zach,get a load of this guy,he wanted to be exactly like me,how odd......,the milk in my coffee was right after all"
Based sigma male. Love to see it.
It seems like Deadly Premonition has those kind of flaws that actually become endearing in face of all the love that's been poured on it. Those stock sound effects and silly lines of dialogue kinda complement the game when you can clearly see the devs had a lot of detail put on it, like the foreshadowing about the last boss and Georgie.
It's like that funny uncle that always gives you the best gifts on christmas, but uses an ugly fanny pack unironically.
Playing this game felt like being teleported to some insane alternate reality.
The opening sequence already hinted at everything. After York escapes the car crash and meets Emily for the first time, George appears out of the woods York just came from, even though there is nothing else in that direction.
Also, the fact that the dog is literally the evil mastermind, which is just amazing. Shame not many people saw this game through to its end.
If you want to see a complete let's play, I would recommend Supergreatfriend.
If anyone wants to play this after watching the video, I HIGHLY recommend you play the 360 version. Even all these years later, it's the best running version of the game and you'll have the smoothest experience with it.
I thought the father twist ending was gonna happen because York stops to push boxes *instead of stepping around,* and the Raincoat Killer stops to smash mannequins *instead of stepping around.* 🤣
This video is phenmenal. I've never seen someone put so much effort in a gem so unknown from most of their audience. I've never played it but the idea around a Twin Peaks with horror tricks is so good! This gem deserves a high budget sequence with full control of their creators. Loved the video!
They definitely wanted to make Twin Peaks the Game.
“Straight warden shit” and “dis muhfucka British?” Both times made me laugh uncontrollably. Well done.
As someone who played this when it came out, you're very first statement rings true. I'm devoted to this game with a cult-like passion, and I've accepted my fate
rewatching this and just noticed that thomas is with the rest of the girls in the afterlife scene in a long red dress like the rest -- even if that storyline ended with a *touch* of conflict, I'm glad the devs let them be with others and dressed in the way that clearly made them happiest in that little moment
I love looking into older horror games, they're always so much more fascinating than I expect
Small note but the graphics ate as rough as they are mostly because DP was originally a PSP game. They changed plans shockingly late in development and had zero time and budget to improve the graphics.
Personally it gives me vibes of a Dreamcast game as a result, from a time when games felt more experimental and weird, so it works perfectly as far as I'm concerned.
I remember this game, i used to play it as a child like 10-9 when on the ps3 it was so strange and I remember vividly being stuck at the art gallery part because i would just go around doing random stuff eating meals, smoking cigarettes and fishing, this was wild and honestly would very much like to replay it now
I was about to complain about Diane being alive even after getting her tongue cut out, cause you'd bleed to death from that. I then decided that's not the hill I want to die on given how (amazingly) ridiculous this game is
Edit: this comment is for the algorithm cause I want that DP2 video! I tried to play it and gave up haha
I remember at the time when i saw this game in a local gaming shop, and something say to me "buy It". Put the cd on my PS3 and start to play, and after 10 minutes i was thinking "why i have buy this clunky game?" But i hate waste money so i have continued. Like you Say the driving session was a nightmare, and i really wanna end the game for never touch it again, but more i go on and more the story intrigue me in a very good way. After i beat the game i never touch it again like i say before, but at least with a good taste in my mouth and understand the effort make by the devolpers into this
I've now watched all your video essays and am looking forward to the next ones. I've just watched them all in a row for the past few days. very good job. ☺️☺️☺️
Thanks, working away to get the next one out :)
@@TotallyPointlessTV
I can't believe it's already been a year I've been following you and your long-style game videos, but I want you to know how much I bloody love your style of content. I truly do hope you grow at a great rate and rack in that cash money mulah 👏
the character writing and depth is insane well done
Some of the best long-form gaming videos on YT. I always come back and end up seeing parts I didn't notice the first time
God I love your videos bro. Your comedic timing and delivery is perfect.