The reason why I feel it is not really a good comparison for the epics is because by right the Mk2 can attack Air and has an additional AA Rail gun upgrade for it, the Montauk has dedicated weapons for AA while the Conqueror and the Reclamator can't initially attack air yet. Maybe if I can suggest to break the damage into 2 segments (Ground v Ground Capability and Ground v Air Capability) and don't change the targetting to allow all units to hit ground and air. That's why the Disruptor lost bad in the heavy tank showdown since it is not designed to hit air anyway.
So fun fact, the Scrin Conqueror can be brought down by 3 Sonic Emitter towers, it was quite amusing to watch especially in the campaign. Also i think the Reclaimator won due to you making the Mk2 have to walk too close before it can fire again which wastes time for it.
I miss the spikes on Conqueror that were in TE 1.4. And all of it's functions that are now bugged. If only Carnius could fix this unit and make it better!
TOP 10 VIDEOS:
------------------------------
2 GDI Mammoth Tanks vs EPIC UNITS
ua-cam.com/video/0e1rGDD3Vz0/v-deo.html
GDI Commando vs All Infantry
ua-cam.com/video/IpUJkuQaiAw/v-deo.html
GDI Zone Trooper vs Marked of Kane Enlightened
ua-cam.com/video/PB5FOzD-U9k/v-deo.html
Tiberium Essence : Attack Aircraft
ua-cam.com/video/_P4ff0tV-hU/v-deo.html
Tiberium Wars : Light Tanks
ua-cam.com/video/Gk5SBbU-IME/v-deo.html
Tiberium Wars : Basic Infantry
ua-cam.com/video/FrFmGwmZuBA/v-deo.html
Tiberium Wars : Advanced Infantry
ua-cam.com/video/BZxQiwRNvpo/v-deo.html
Tiberium Wars Advanced : Heavy Infantry
ua-cam.com/video/BvYaK9VYhc0/v-deo.html
Tiberium Essence : Anti personal Vehicles
ua-cam.com/video/vQ8K6JT09ic/v-deo.html
Nod Evolution : Heavy Walkers
ua-cam.com/video/8GA5cZHPKkg/v-deo.html
The reason why I feel it is not really a good comparison for the epics is because by right the Mk2 can attack Air and has an additional AA Rail gun upgrade for it, the Montauk has dedicated weapons for AA while the Conqueror and the Reclamator can't initially attack air yet. Maybe if I can suggest to break the damage into 2 segments (Ground v Ground Capability and Ground v Air Capability) and don't change the targetting to allow all units to hit ground and air. That's why the Disruptor lost bad in the heavy tank showdown since it is not designed to hit air anyway.
"size matters" HAHAHAHA
I must admit the conqueror is underwhelming. The mammoth mk 2 is awesome though.
I wonder when the Cabal faction is released so we get to see an updated video with their epic.
So fun fact, the Scrin Conqueror can be brought down by 3 Sonic Emitter towers, it was quite amusing to watch especially in the campaign. Also i think the Reclaimator won due to you making the Mk2 have to walk too close before it can fire again which wastes time for it.
Yeah, scrin epics in this mod are trash
@@ForTheBrotherhood The role of this Scrin epic is different than the vanilla one.
Same as how GDI MARV is weaker compared to other factions.
@@hidefreek6905 It was the strongest one even without additional infantry modules. With those MARV is OP.
amazing video :( because of the classes I can hardly see them anymore and apart from when the tutorials tiberium games :D
I miss the spikes on Conqueror that were in TE 1.4. And all of it's functions that are now bugged. If only Carnius could fix this unit and make it better!
Based off my observations with these videos in most scenarios the slowest units are more powerful than the faster ones
Is that a train?!
hahaha it look like one
How do you build a reclamaitor? I only have the other 3 ground supers.
It’s the super unit of the Forgotten faction of Tiberium mutated humans.
What's the music name
They still haven't fix the bug where Montauk can't gain veterancy
I like the Redemer better. It look so cool.
It pisses me off how useless the Conquerer actually is
It almost has the same health as a tripod for gods sakes
Just use the Mothership. Tripods are also very strong in this mod.
@@redsun9261 firehawks and banshees
say no more
How had you places this units in worldbuilder is there a possipility to launch the worldbuilder with a mod?
Sure, you just build a map and launch the mod, then load that map in the "Skirmish" section.
@@TiberiumGames but i cant place as an example the mamoth mark 2 walker directly because in the worldbuilder is no unit of him
those units you must have to build them, or find the equivalent unit in the worldbuilder, a tedious process.
@@TiberiumGames Is it possible to add mod's unique buildings? (Tacitus Archive)
Not using the world builder, unless the building you wish to add is one of the base building and is changed in the mod when you start the game.
You don't have to agree with me but except Mk. II , those units are terrible to look at And no amount of cool guitar will save it.