I tried this on a cat tree I'm modeling and really like the results! I'm trying though to get it into Unreal Engine and am struggling with that. Do you know how you would go about taking this particle hair system and turning it into something that Unreal Engine understands? I tried using the "convert to mesh" button in the modifier tab, but it just gives me a bunch of zero thickness edges and doesn't look at all like what I'm seeing with cycles. Not sure if you use Unreal or not, but if you wanted to get your rug for example over to Unreal, what would your approach be to doing that?
Hey can you do a more in depth tutorial on this subject? I would love to know what all these settings for the curves does. And also how to set up two different bsdfs like you were talking about at 3:59. Edit: Just so you know, a carpet is considered to be a floor covering that covers the entirety of a space and is not moveable. Rugs do not cover the entire floor and are movable.
hi, how can we ad fur with node on image texture , like we can from particle hair system when we place image texture and apply particle hair system, than hair generated with that create same design as per texture image, can we do the same with node, instead of doing single color carpet?
I was waiting for a "this video has been sponsored by keeps"
At this point CGMatter is just a Home Depot.
Thanks for the rug burns!
I love how you can always hear his pc screaming for mercy
this is amazing! thank you so much!!
Carpet covers the entire floor semi permanantly. A rug is free to be moved anywhere at anytime.
Man! I bought your geo nodes book. It arrives tomorrow 😊
I use this for making a carpet or rug
very helpful, thank you so much
A rug goes *on* the floor, a carpet *is* the floor.
my PC crashed 9 times after implementing your method cheers mate🥤
does one method take less than the other to render?
Any idea why the first method would produce small trianges instead of actual hair?
I tried this on a cat tree I'm modeling and really like the results! I'm trying though to get it into Unreal Engine and am struggling with that.
Do you know how you would go about taking this particle hair system and turning it into something that Unreal Engine understands? I tried using the "convert to mesh" button in the modifier tab, but it just gives me a bunch of zero thickness edges and doesn't look at all like what I'm seeing with cycles.
Not sure if you use Unreal or not, but if you wanted to get your rug for example over to Unreal, what would your approach be to doing that?
^ ^ ^
Hey can you do a more in depth tutorial on this subject? I would love to know what all these settings for the curves does. And also how to set up two different bsdfs like you were talking about at 3:59. Edit: Just so you know, a carpet is considered to be a floor covering that covers the entirety of a space and is not moveable. Rugs do not cover the entire floor and are movable.
Gracias
The mesh has to have a UV Map for the fur
hi, how can we ad fur with node on image texture , like we can from particle hair system when we place image texture and apply particle hair system, than hair generated with that create same design as per texture image, can we do the same with node, instead of doing single color carpet?
You can do the thing!
A bed, a rug, and a brick wall, do I sense an archviz tutorial on the way?
1st Variant looks way quicker! 2nd looks difficult and at the same time like the same eggs but from the other side 😉
Fantastic
I believe rugs are a subset of carpets but who knows nowadays.
I found out that the method of using hair particles does not allow you to use the Geometry Nodes to manipulate them.
1:33 Sir what is your GPU ? your render time is too much , didn't expected that from your channel
i'll stick to blender particle hair system cause it works