HAIR - 2 Methods (and a beautiful rug) - geometry nodes

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  • Опубліковано 17 жов 2024
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    [patreon and stuff] / cg_matter

КОМЕНТАРІ • 27

  • @Tedification
    @Tedification Рік тому +17

    I was waiting for a "this video has been sponsored by keeps"

  • @Derpduck.
    @Derpduck. Рік тому +33

    At this point CGMatter is just a Home Depot.

  • @KeefyKat
    @KeefyKat Рік тому +1

    Thanks for the rug burns!

  • @RPerez3D
    @RPerez3D Рік тому

    I love how you can always hear his pc screaming for mercy

  • @marivart3613
    @marivart3613 2 місяці тому

    this is amazing! thank you so much!!

  • @hardwire666too
    @hardwire666too Рік тому +6

    Carpet covers the entire floor semi permanantly. A rug is free to be moved anywhere at anytime.

  • @rewdonaghy1305
    @rewdonaghy1305 Рік тому

    Man! I bought your geo nodes book. It arrives tomorrow 😊

  • @DeepRenders
    @DeepRenders Рік тому +2

    I use this for making a carpet or rug

  • @ondadevapor
    @ondadevapor 11 місяців тому

    very helpful, thank you so much

  • @dominikbeitat4450
    @dominikbeitat4450 Рік тому +4

    A rug goes *on* the floor, a carpet *is* the floor.

  • @60CAL
    @60CAL 2 місяці тому

    my PC crashed 9 times after implementing your method cheers mate🥤

  • @bat_nick
    @bat_nick Рік тому +2

    does one method take less than the other to render?

  • @elliotanimations1067
    @elliotanimations1067 Рік тому

    Any idea why the first method would produce small trianges instead of actual hair?

  • @wjhamilton1984
    @wjhamilton1984 Рік тому +1

    I tried this on a cat tree I'm modeling and really like the results! I'm trying though to get it into Unreal Engine and am struggling with that.
    Do you know how you would go about taking this particle hair system and turning it into something that Unreal Engine understands? I tried using the "convert to mesh" button in the modifier tab, but it just gives me a bunch of zero thickness edges and doesn't look at all like what I'm seeing with cycles.
    Not sure if you use Unreal or not, but if you wanted to get your rug for example over to Unreal, what would your approach be to doing that?

  • @hallythejester1234
    @hallythejester1234 11 місяців тому

    Hey can you do a more in depth tutorial on this subject? I would love to know what all these settings for the curves does. And also how to set up two different bsdfs like you were talking about at 3:59. Edit: Just so you know, a carpet is considered to be a floor covering that covers the entirety of a space and is not moveable. Rugs do not cover the entire floor and are movable.

  • @rosariolopez7742
    @rosariolopez7742 26 днів тому

    Gracias

  • @thefreshest2379
    @thefreshest2379 Рік тому +1

    The mesh has to have a UV Map for the fur

  • @pipfa1
    @pipfa1 Рік тому

    hi, how can we ad fur with node on image texture , like we can from particle hair system when we place image texture and apply particle hair system, than hair generated with that create same design as per texture image, can we do the same with node, instead of doing single color carpet?

  • @bman5988
    @bman5988 Рік тому

    You can do the thing!

  • @FeRReTNS
    @FeRReTNS Рік тому

    A bed, a rug, and a brick wall, do I sense an archviz tutorial on the way?

  • @a_art_man
    @a_art_man Рік тому

    1st Variant looks way quicker! 2nd looks difficult and at the same time like the same eggs but from the other side 😉

  • @p.kmations
    @p.kmations Рік тому

    Fantastic

  • @Archi_Voxel
    @Archi_Voxel Рік тому

    I believe rugs are a subset of carpets but who knows nowadays.

  • @hafeezdembos5363
    @hafeezdembos5363 Рік тому

    I found out that the method of using hair particles does not allow you to use the Geometry Nodes to manipulate them.

  • @hameddesign70
    @hameddesign70 Рік тому

    1:33 Sir what is your GPU ? your render time is too much , didn't expected that from your channel

  • @hameddesign70
    @hameddesign70 Рік тому

    i'll stick to blender particle hair system cause it works