Everyone else I've seen play this game: Avoid just breaking the ship open, just go in through the air lock and cycle out the air! Jon: haha explosive decompression go woosh
funny thing is he does it for the reason it is 'faster' to do that then to go through the airlock, when in reality going through the airlock (open airlock, then cycle airlock to get inside) and pressing the the atmosphere control unit to depressurize the whole ship takes at most 15 seconds, his way is to spend 20 seconds to carefully let loose the top cargo hatch to depressurize just the center hold, and then spend 10 seconds to wait for the cockpit to depressurize too xD and all the while waiting for the depressurizing this way he can't do anything else or he get blasted by vented air. plus doing it his way is horrible if there were any loose explosive objects to crash into a wall and blow up, or something crashes into something that is explosive.
@@Takamiki Not to mention the atmosphere rebreather thing can let you save on o2 while you do a bunch of prep work, careful cutting and item loosening without decompressing the ship, which will smoothen the rest of the work
I'm wondering if he did the tutorial. Like I watched Northernlion do a video on the game and the tutorial tells you to use the atmosphere control near the airlock because that depressurizes the entire ship. For some reason he keeps going to the cockpit one which only control cockpit environment.
@@MrATN800 Well you don't consume oxygen as long as you're in a compressed environment (the re-breather only restores air) so if you enter the ship quickly, you don't really need it.
A game that requires high perception, keeping composure under pressure and on a time limit, otherwise massive catastrophic explosions will happen, destroying everything. This is EXACTLY that kind of game I love watching Jon play. This will make for a GREAT livestream option.
I can't believe how inefficient he is being at trying to salvage these ships. All the best components are best retrieved from OUTSIDE the ship. Depressurize and then start removing the componets by taking the outside off after cutting the connectors. Just cut in from the outside to make it easier.
@@rolandgunslinger37 It's Jon, if you are watching his videos expecting highly efficient gameplay and precise actions...well....you've taken a wrong turn somewhere! He's notorious for bumbling into things without noticing anything in the way of in game information or warnings, and dying horribly as a result. It's kind of his thing. This kind of game you watch to see him fail miserably at accomplishing anything of significance, while saying the whole time "it's fine! this is a brilliant plan!" followed by BOOM.
Jon, your ability to divine the absolute _worst way possible_ to depressurize the ship - all of the work of doing it safely, all of the danger of just blowing a hole, without any of the convenience of either and while standing right in the path of debris - is kind of amazing to me.
The incredible part is that there is actually a button you can just press inside of most of the ships to depressurize them. Like, a dedicated “do it safely” button.
Me playing this game: "With surgical precision and a plan of attack, I will slowly but methodically take the ship apart, using every piece of the buffalo" Jon: "So anyway I started blasting. Now I don't see so good so I missed."
So I guess we're adding Spaceship Salvaging to the list of Jobs That Jon Should Never Ever Ever Under Any Circumstance Be Allowed To Perform In Real Life Ever.
I’d be happy to pay double the price if it just had VR support. But alas, with the game in its current state and no VR support coming soon It’ll stay on my Steam wishlist for now.
Doesn't the game explicitly tell you that it's a bad idea to start cutting the ship open until you've depressurized it with the vent directly above the air lock?
Mission 2: need furniture Mission 2 completely forgets furniture. Mission 2 less than 2 min remain in mission time oh right jon don’t forget furniture.
Order of operations: 1: depressurize ship 2: cut out and process floor 3: remove and salvage reactor 4: remove and salvage engine 5: cut out and process ceiling 6: cut off and process rear of ship 7: remove and salvage fuel tanks 8: remove and salvage thrusters 9: cut off and process sides of ship 10: remove and salvage power cell 11: remove and salvage cryo tanks 12: remove and salvage internal electronics 13:remove and salvage any other internals 14: cut off and process ship bridge 15: scrap remaining structure. And that my friends, is how you use the whole buffalo.
This works for one type of ship, I've got to the second, not sure if there's another one after that as I reset my save when the open shift update came out and added unlimited time and oxygen.
The "unpressurized" in the bottom right indicates it was unpressurized, and the danger when you're pointing at a pressurized compartment indicates it is. going to blow out if you break that wall.
fun tip I like for those that want it, the "refill O2 in pressurized spaces" is actually very good if you are working on large ships because you can do a lot of cutting on the outside move in and start cutting internal supports while your O2 refills and then depresurise before cutting to much. usually spend about 5 or 6 min before venting the air
It is really, really tough to overstate just how *catastrophically bad* Jon's haphazard, cut-happy approach to shipbreaking is. This is a fantastic game, but for anyone who's considering trying it--this borders on being a how-not-to video.
YES. Jon's actually wasting a LOT of good material by letting it drift off into space or into the wrong section. This game is like surgery, not butchery, albeit more exothermic.
@@trogdor8764 Ain't city builders in the family of strategy? Somehow its more like: If it is Fallout or if it is inspired by actual history he does well.
This reminds me of the clip from Command & Conquer Red Alert 3 where Tim Curry says "I'm escaping to the one place that hasn't been corrupted by capitalism. SPACE!" Then it shows a scene from Peter Capaldi's Doctor Who when air is being sucked out of a ship to be "sold back" to the crew, finishing with the line "Capitalism in space."
Game: "carefully remove anything of value. only throw things in the furnace once all processor and barge bits have been removed, avoid explosive decompression" Jon: "WELL THAT'S NOT GONNA STOP ME BECAUSE I CAN'T READ"
I clicked on this vid fully expecting explosive decompression, explosions in general, possibly overheating the cutter, and Jon calling himself a genius at cutting apart spaceships, now to watch and see how many I get right Edit: the debris field is beautiful 44:00
I've watched MATN for years, so it's Very Odd for it to only occur me now how often Claire has to check if Jon's recording something when he starts shouting stuff like 'OW! OW! It's very NOT OK!' or if he's actually burning the flat down or something/
Couple of tips and tricks I find helpful that weren’t mentioned by the tutorial: 1. Holding right mouse button reels in what your grapple is attached to 2. Not decompressing the smaller ships helps to release the back of the ship just by getting rid of all rear cut points 3. With the upgraded o2 tank you can get away with only having to pick up one tank around the halfway mark 4. By getting rid of the rear section you can access the limbo between walls without cutting them up.
It seems to be influenced by Homeworld, which was influenced by Chris Foss' art for the Dune movie and Terran Trade Authority. Which was literally 70s scifi art.
I know it isn't healthy but spite is a strong motivator for me so when I see jon make some very bad decisions in a game like this I want to buy it just so I can do better. Hope I can get that addressed in the future.
@@malarkthemad4300 Amusing? Or Torturous? That being said I can see this being a fine candidate for a livestream so maybe we will get to see that one day
Some tips, because for once I played a game before you published a video on it. :) If it uses electricity, it's electrical. Computers, lights, power cells, etc. are electrical. The airlock controls are mechanical. When you have something grappled, you can use the tether button to pull the grappled object towards you instead of having to thrust backward. Your tethers restock daily for free. If you're not planning to use a lot of them later in the shift, you might as well use them, especially on the floor/roof panels which are heavy and slow-moving. Tethering something to its destination means you don't have to monitor it to make sure it goes where you want it. The nacelles on Class 3 ships are attached internally rather than externally. Starting at rank 6, you can use your LT (Lynx Tokens) to buy some of your equipment to lower your daily debt. Each piece of equipment costs over 1k LT though. 1709 each for the cheapest pieces (thrusters and helmet) which are the only ones unlocked at rank 6. The rest are unlocked at higher ranks and cost much more LT. I always depressurize by going through the airlock, opening all the doors, then using the atmosphere regulator near the airlock to evacuate the air. Never had a problem with dramatic depressurization that way, even though the cockpit door closes again. If you get good at dismantling the ship using the cut points, you can get the class 3 ships in a day or two easily and at least $1 million each day. The outer panels almost all go to the processor and almost all of the internal frame and panels go to the furnace. Just separate the outer panels from the internal frame using the cut points, send the outer panels to processing, take out the internal furniture/electronics/etc, send the internal frame to the furnace using multiple tethers. To my mind, it's definitely worth spending more than one day on a ship if there's still a good bit of the ship left.
Did you skip the tutorial? It literally says that you should go inside via door, depressurize the interior by using the pressure regulators ABOVE THE ENTRANCE DOOR and everything is nice dandy, no injury whatsoever. Then you can open the exterior door again. Also, it's always better to use tethers on the reactor once you make some way for it.
Why does Jon keep saying momentum is a thing because it's 0G? He's been saying that in Kosmokrats too. Momentum is always a thing even when it's not in an 0G environment
I have been waiting for you to play this since I discovered it like 2 weeks ago! Also a few tips. 1. the grapple can be pulled in close by pulling left trigger while holding an object. 2 Don't remove the reactor with the grapple, Use the tether so it definitely gets to the barge and you don't need to worry about its trajectory. 3 Electrical items are like the computers, the lights, the decompression units, power relays, power generators. Mechanical items are like the door controls, thrusters , side boosters, heat sinks. Enjoy the game. It is really fun and the later ships get really complicated to salvage quickly.
Man for me it was never even just building ships. I'd always go into the workshop and just download ships other people made and crash them into each other or crack them in half with explosives or something. The physics were always the best part.
I assume in the future that a billion dollars debt is just a student loan and this is the equivalent of working at Starbucks because your Zero G Basketweaving Philosophy degree is worthless.
I had an ui issue with this on Ultra Widescreen. I think it's kinda fixed now and i should try again. Saw Scott Manley play it. But i absolutely hate the time limit. Fun physics games should not stress you out. And i'm lethally allergic to oxygen refill mechanics because they never ever make any sense in space games.
@@Electric999999 Practice and get good, then you stop worrying about the timer. I didn't like it at first, but as I got used to the ships, I got less stressed about the time. Also, they just released an update that introduces an "Open Shift" mode with no timer or oxygen meter.
@@Electric999999 there is also a free play mode that is just you tearing the ships down and the most recent patch added an open shift mode the removes the oxygen counter and the timer :D
I LOVE this game. I haven’t watched the video completely, but so far you aren’t holding right-click while grappling to pull stuff in. If you do so with a light enough object, you can pull it towards you. If it’s heavier than you, you can pull yourself towards it at much quicker speeds than you can fly. Very risky, if you don’t slow down properly, but it saves time!
I love this game - aside from just having a tiny bit of air resistance in space, it has remarkably accurate physics. One example: your tether gun can pull parts toward you... But nothing necessarily keeps you in one position as you do so. So if you pick up and try to pull something that out-masses you by orders of magnitude, it will pull it to you a little bit, but you'll be pulled toward it a lot more. You can mitigate this a little bit by using your thrusters, or you can almost completely negate this by holding onto something a lot bigger and more stable than you. Fun fact: you can use this as a method of propulsion - if you grab one of the jacks or the walls, you can yank yourself toward it MUCH faster than your thrusters can take you. How hard you pull yourself is inversely proportional to how far away the tethered object is - from where you start, if you can grab the opposite wall, you can get yourself moving at 20+ m/s inside of 3 seconds.
A nacelle is an engine that isn't incorporated into the hull. Think plane engines. I'm very impressed that you've somehow managed to make less than half of what I usually make in the first shift.
As a crafts person, with basic engineering skills and materials budget anxiety from working in crafts as a student, Jon's hack and slash at everything method gives me a nervous twitch.
I was confused at first, but of course the shift is 15 minutes. You're in low earth orbit, and the day is only about 15 or so minutes long cause you whip around the planet so quickly
The next tier of ships are actually bigger, instead of being just the same size ship with extra stuff tacked on. Substantially bigger. I'd love if you could do a livestream or a second video of reaching and then tearing apart one of them. It would be really cool to see your first reaction to the bigger ships and how you initially approach them.
Well went from watching, to buying the game during the video, to playing it while finishing off the video. Damn you Jon and your taste in interesting and intriguing games.
With one caveat, this doesn't seem at all dystopian. It seems like an ideal work situation. You're a contractor. You have to supply your own equipment & supplies, but if you're competent you turn a good profit. The caveat: I didn't get any context about how the billion-credit debt accumulated in the first place, but if it was a classic debt bondage scenario they'd set the interest rate high enough to make repayment impossible.
One question I have about this game right now is, does the tractor beam not have a pull closer function or it's just Jon not knowing which button it is bind to?
so it seems like he never figured out the issue with de-pressurising was that it was the _cockpit_ that had been de-pressurised, and the rest of the ship still had air.
It's early access. More and better ships should come. I hope for more options. More variety, maybe somewhat randomly generated to find your way around a ship but without time limit.
I'm only disapointed Jon didn't record the intro. I would have really enjoyed Jon reading through his employment contract watching the corporate promo videos, and seeing his list of fees.
Ya know, for a nightmare dystopia future, it really isn't that bad. Your constantly paying off your debt by getting the main objective done. And then you can spend point's to buy your items permanently to reduce your rental fees. If that's all it takes, along with a lifetime of infinite cloning, sign me up.
Everyone else I've seen play this game: Avoid just breaking the ship open, just go in through the air lock and cycle out the air!
Jon: haha explosive decompression go woosh
funny thing is he does it for the reason it is 'faster' to do that then to go through the airlock, when in reality going through the airlock (open airlock, then cycle airlock to get inside) and pressing the the atmosphere control unit to depressurize the whole ship takes at most 15 seconds, his way is to spend 20 seconds to carefully let loose the top cargo hatch to depressurize just the center hold, and then spend 10 seconds to wait for the cockpit to depressurize too xD and all the while waiting for the depressurizing this way he can't do anything else or he get blasted by vented air. plus doing it his way is horrible if there were any loose explosive objects to crash into a wall and blow up, or something crashes into something that is explosive.
@@Takamiki Not to mention the atmosphere rebreather thing can let you save on o2 while you do a bunch of prep work, careful cutting and item loosening without decompressing the ship, which will smoothen the rest of the work
I'm wondering if he did the tutorial. Like I watched Northernlion do a video on the game and the tutorial tells you to use the atmosphere control near the airlock because that depressurizes the entire ship. For some reason he keeps going to the cockpit one which only control cockpit environment.
@@MrATN800 Well you don't consume oxygen as long as you're in a compressed environment (the re-breather only restores air) so if you enter the ship quickly, you don't really need it.
The tutorial isn't the boss of me.
A game that requires high perception, keeping composure under pressure and on a time limit, otherwise massive catastrophic explosions will happen, destroying everything. This is EXACTLY that kind of game I love watching Jon play. This will make for a GREAT livestream option.
I can't believe how inefficient he is being at trying to salvage these ships. All the best components are best retrieved from OUTSIDE the ship. Depressurize and then start removing the componets by taking the outside off after cutting the connectors. Just cut in from the outside to make it easier.
@@rolandgunslinger37 It's Jon, if you are watching his videos expecting highly efficient gameplay and precise actions...well....you've taken a wrong turn somewhere! He's notorious for bumbling into things without noticing anything in the way of in game information or warnings, and dying horribly as a result. It's kind of his thing.
This kind of game you watch to see him fail miserably at accomplishing anything of significance, while saying the whole time "it's fine! this is a brilliant plan!" followed by BOOM.
I agree. Watching Jon throw millions of space dollars down the drain would be very funny.
@@AHoardyBoiThat's just Kerbal Space Program videos
Jon: Oh boy! I only need two chairs to level up!
Also Jon: I wish these six bloomin' chairs weren't in the way so I could get that power cell.
Jon, your ability to divine the absolute _worst way possible_ to depressurize the ship - all of the work of doing it safely, all of the danger of just blowing a hole, without any of the convenience of either and while standing right in the path of debris - is kind of amazing to me.
Just be glad he didn't splitsaw the reactor to open up the back.
The incredible part is that there is actually a button you can just press inside of most of the ships to depressurize them. Like, a dedicated “do it safely” button.
If you *must* pop a ship then do it by cutting the window up front. Much less is lost that way.
@@michaeltorruella188 If, yeah. But he didn't.
The contract said 'unlimited clones' and Jon'll be damned if he doesn't make use of that!
I love how Jon's first instinct after finding fuel is to fire laser and it. And then be surprised that something bad happens.
Me playing this game: "With surgical precision and a plan of attack, I will slowly but methodically take the ship apart, using every piece of the buffalo"
Jon: "So anyway I started blasting. Now I don't see so good so I missed."
And he fired again, and he missed. He missed both times. Then he got sad, he had a popsicle and passed out in the snow.
I don't think Jon ever got one of those toys as an infant that helped teach which shapes fit through various holes....
Or he did and got a hammer when the square didn't fit in the round hole
So I guess we're adding Spaceship Salvaging to the list of Jobs That Jon Should Never Ever Ever Under Any Circumstance Be Allowed To Perform In Real Life Ever.
This game looks like it would be rad in VR
I was just thinking the same
I'm looking forwards to the inevitable Co-Op mod that --follows.-- will follow
And ever so slightly vomit inducing
I’d be happy to pay double the price if it just had VR support. But alas, with the game in its current state and no VR support coming soon It’ll stay on my Steam wishlist for now.
Doesn't the game explicitly tell you that it's a bad idea to start cutting the ship open until you've depressurized it with the vent directly above the air lock?
It does. The only other gameplay I watched was a stream by another person and he started with tutorial on stream. That is in the tutorial.
Yes.
This is Jon we're talking about, he goes out of his way to do things the way you aren't supposed to
Mission 2: need furniture
Mission 2 completely forgets furniture.
Mission 2 less than 2 min remain in mission time oh right jon don’t forget furniture.
Order of operations:
1: depressurize ship
2: cut out and process floor
3: remove and salvage reactor
4: remove and salvage engine
5: cut out and process ceiling
6: cut off and process rear of ship
7: remove and salvage fuel tanks
8: remove and salvage thrusters
9: cut off and process sides of ship
10: remove and salvage power cell
11: remove and salvage cryo tanks
12: remove and salvage internal electronics
13:remove and salvage any other internals
14: cut off and process ship bridge
15: scrap remaining structure.
And that my friends, is how you use the whole buffalo.
This works for one type of ship, I've got to the second, not sure if there's another one after that as I reset my save when the open shift update came out and added unlimited time and oxygen.
The "unpressurized" in the bottom right indicates it was unpressurized, and the danger when you're pointing at a pressurized compartment indicates it is. going to blow out if you break that wall.
fun tip I like for those that want it, the "refill O2 in pressurized spaces" is actually very good if you are working on large ships because you can do a lot of cutting on the outside move in and start cutting internal supports while your O2 refills and then depresurise before cutting to much. usually spend about 5 or 6 min before venting the air
It is really, really tough to overstate just how *catastrophically bad* Jon's haphazard, cut-happy approach to shipbreaking is. This is a fantastic game, but for anyone who's considering trying it--this borders on being a how-not-to video.
YES. Jon's actually wasting a LOT of good material by letting it drift off into space or into the wrong section. This game is like surgery, not butchery, albeit more exothermic.
Every MATN video that isn't a strategy game is a how-not-to.
His refusal to properly depressurize hulls is hurting. I'm hoping he learns better, but honestly I think that hope is in vain.
@@trogdor8764 Ain't city builders in the family of strategy? Somehow its more like: If it is Fallout or if it is inspired by actual history he does well.
But watching Jon do things his way is the fun of it
Public Service Announcement:
Do not put all your skillpoints into having sex with chickens
This reminds me of the clip from Command & Conquer Red Alert 3 where Tim Curry says "I'm escaping to the one place that hasn't been corrupted by capitalism. SPACE!" Then it shows a scene from Peter Capaldi's Doctor Who when air is being sucked out of a ship to be "sold back" to the crew, finishing with the line "Capitalism in space."
"Isaac Clarke simulator before everything went to shit" I love the concept.
Game: "carefully remove anything of value. only throw things in the furnace once all processor and barge bits have been removed, avoid explosive decompression"
Jon: "WELL THAT'S NOT GONNA STOP ME BECAUSE I CAN'T READ"
It's at this point I am glad John went into classics, and didn't decide to pursue a career in engineering.
engineer Jon is a scary thought.....
Jon is the world’s most polite Ludacris impersonator- “Get out the way, please, get out the way”
Not gonna lie, Watching this hurt.
If it weren't for the livestreams I'd think he was pretending to be this dumb just to get views
I clicked on this vid fully expecting explosive decompression, explosions in general, possibly overheating the cutter, and Jon calling himself a genius at cutting apart spaceships, now to watch and see how many I get right
Edit: the debris field is beautiful 44:00
He didn't overheat the cutter. What happens when you do that?
@@CED99 you burst into flames
Look up people who disassemble cruise ships by hand. It’s terrifying
Reminds me of that scene in Lord of War where locals strip an Antonov cargo plane in about a day.
I've watched MATN for years, so it's Very Odd for it to only occur me now how often Claire has to check if Jon's recording something when he starts shouting stuff like 'OW! OW! It's very NOT OK!' or if he's actually burning the flat down or something/
Couple of tips and tricks I find helpful that weren’t mentioned by the tutorial:
1. Holding right mouse button reels in what your grapple is attached to
2. Not decompressing the smaller ships helps to release the back of the ship just by getting rid of all rear cut points
3. With the upgraded o2 tank you can get away with only having to pick up one tank around the halfway mark
4. By getting rid of the rear section you can access the limbo between walls without cutting them up.
I love how the art style is like the classic 70s SciFi Book cover art. That always been my favorite.
It seems to be influenced by Homeworld, which was influenced by Chris Foss' art for the Dune movie and Terran Trade Authority. Which was literally 70s scifi art.
I know it isn't healthy but spite is a strong motivator for me so when I see jon make some very bad decisions in a game like this I want to buy it just so I can do better. Hope I can get that addressed in the future.
You must own thousands of dollars worth of games by this point, lol
Literally every time I've ever bought a game after seeing it on MATN has involved this motivation.
I thought this would be a nice, relaxing video and then wound up yelling at the screen.
I love that if you look at the earth, you can see global warming. Delightfully pessimistic touch.
Also more realistic than pessimistic.
"0.1% interest per day isn't that bad" that's an APR of about 44%, so it's not payday loan bad, but it is still quite high.
35:12 From my experience, there's about a million credits still on that ship.
yeah that entire frame, plus remove the cockpit for its nanocarbon. be amusing to watch him attempt a Gecko
Fully salvaging one of those gets you around 2m creds
@@malarkthemad4300 Amusing? Or Torturous? That being said I can see this being a fine candidate for a livestream so maybe we will get to see that one day
Malark TheMad oh no, Jon will have a fun time with that reactor lol
The strategy of blowing the ship up to scrap the smaller pieces is... A strategy, I guess.
As someone who just got rank 8 in this game, John is making me very sad
Just think how awesome this game would look if it was available as a VR title.
55:38 - Jon, I feel I have to quote Jack Sparrow at this point: "Stop blowing holes in me ship!"
finally you can play as Isaac Clark on a normal day.
Some tips, because for once I played a game before you published a video on it. :)
If it uses electricity, it's electrical. Computers, lights, power cells, etc. are electrical. The airlock controls are mechanical.
When you have something grappled, you can use the tether button to pull the grappled object towards you instead of having to thrust backward.
Your tethers restock daily for free. If you're not planning to use a lot of them later in the shift, you might as well use them, especially on the floor/roof panels which are heavy and slow-moving. Tethering something to its destination means you don't have to monitor it to make sure it goes where you want it.
The nacelles on Class 3 ships are attached internally rather than externally.
Starting at rank 6, you can use your LT (Lynx Tokens) to buy some of your equipment to lower your daily debt. Each piece of equipment costs over 1k LT though. 1709 each for the cheapest pieces (thrusters and helmet) which are the only ones unlocked at rank 6. The rest are unlocked at higher ranks and cost much more LT.
I always depressurize by going through the airlock, opening all the doors, then using the atmosphere regulator near the airlock to evacuate the air. Never had a problem with dramatic depressurization that way, even though the cockpit door closes again.
If you get good at dismantling the ship using the cut points, you can get the class 3 ships in a day or two easily and at least $1 million each day. The outer panels almost all go to the processor and almost all of the internal frame and panels go to the furnace. Just separate the outer panels from the internal frame using the cut points, send the outer panels to processing, take out the internal furniture/electronics/etc, send the internal frame to the furnace using multiple tethers. To my mind, it's definitely worth spending more than one day on a ship if there's still a good bit of the ship left.
Did you skip the tutorial? It literally says that you should go inside via door, depressurize the interior by using the pressure regulators ABOVE THE ENTRANCE DOOR and everything is nice dandy, no injury whatsoever. Then you can open the exterior door again. Also, it's always better to use tethers on the reactor once you make some way for it.
"DNGR". Jon "I wonder if that area..." cutter "oh I guess it wasn't ready to go"
Jon's playing a game based on memory and perception.
Gimme a sec to make popcorn.
Finally, the game Jon butchered so hard I want to play it myself. Well done, Jon, never change ;'D
This is one of my favorite games right now, very chill. I gotta play more whole buffalo, cause my computer really doesn't like a lot of floaty bits
In many ways blowing up salvage hasn't helped me salvage.
Capitalist Space Banana.
Great band name.
Am I the only one who wants a Homeworld mod for this game?
Why does Jon keep saying momentum is a thing because it's 0G? He's been saying that in Kosmokrats too. Momentum is always a thing even when it's not in an 0G environment
I respect that the debris cloud was inconvenient, but it looked cool as anything.
I have been waiting for you to play this since I discovered it like 2 weeks ago! Also a few tips. 1. the grapple can be pulled in close by pulling left trigger while holding an object. 2 Don't remove the reactor with the grapple, Use the tether so it definitely gets to the barge and you don't need to worry about its trajectory. 3 Electrical items are like the computers, the lights, the decompression units, power relays, power generators. Mechanical items are like the door controls, thrusters , side boosters, heat sinks. Enjoy the game. It is really fun and the later ships get really complicated to salvage quickly.
I love Space Engineers, so this was an easy buy. Getting killed by buggy physics being the prime reason for my downfall.
Man for me it was never even just building ships. I'd always go into the workshop and just download ships other people made and crash them into each other or crack them in half with explosives or something. The physics were always the best part.
A nightmare capitalist dystopia, but you only work for 15 minutes and get to work IN SPACE. Doesn't seem that terrible honestly
Considering how dangerous the job is, it sounds horrid lol
@@s7robin105 if you play it safe you're never really in any danger ;)
I assume in the future that a billion dollars debt is just a student loan and this is the equivalent of working at Starbucks because your Zero G Basketweaving Philosophy degree is worthless.
Picked this up because of your video, can happily say its been the most theraputic thing ive ever played
I’ve been looking forward to seeing you play this
yyyyyyyyeeeeeeessssssssssssssss.....this feels like a possible livestream?
especially now that they have the "freemode" with no time limit....so nice.
I'm not sure if this being a Livestream would be more entertaining or more INCREDIBLY STRESSFUL
Both.
How did LYNX look at Jon's profile and decide he'd be great at this? 'Blind cut everything!'
I will be disappointed if "Chicken Appreciator Simulator" isn't already in development now.
I had an ui issue with this on Ultra Widescreen. I think it's kinda fixed now and i should try again.
Saw Scott Manley play it.
But i absolutely hate the time limit. Fun physics games should not stress you out. And i'm lethally allergic to oxygen refill mechanics because they never ever make any sense in space games.
Thanks for playing this, Jon - didn't know it was a thing / looks right up my alley!
Something tells me Jon has something for chickens
I love this game. I recommend it to literally... EVERYONE!
8bn sales coming in.
It can sometimes make graphics cards run very hot. It's still being optimized, and problems are being fixed, but right now it has a few problems.
Why do I torture myself watching Jon play these types of games 🤦♂️ I must be a masochist
This is just great! I love watching you do this your way. Also is your space-brakes.
Now that it's fully released, please consider a full playthrough of this
there something really relaxing about this game, make it really good for chilling
How can you relax on a timer?
@@Electric999999 Practice and get good, then you stop worrying about the timer. I didn't like it at first, but as I got used to the ships, I got less stressed about the time.
Also, they just released an update that introduces an "Open Shift" mode with no timer or oxygen meter.
@@Electric999999 there is also a free play mode that is just you tearing the ships down and the most recent patch added an open shift mode the removes the oxygen counter and the timer :D
Space Diary: Half of the video and Many still didn't see the depressurizer on top of the airlock door
I LOVE this game. I haven’t watched the video completely, but so far you aren’t holding right-click while grappling to pull stuff in. If you do so with a light enough object, you can pull it towards you. If it’s heavier than you, you can pull yourself towards it at much quicker speeds than you can fly. Very risky, if you don’t slow down properly, but it saves time!
I love this game - aside from just having a tiny bit of air resistance in space, it has remarkably accurate physics.
One example: your tether gun can pull parts toward you... But nothing necessarily keeps you in one position as you do so. So if you pick up and try to pull something that out-masses you by orders of magnitude, it will pull it to you a little bit, but you'll be pulled toward it a lot more. You can mitigate this a little bit by using your thrusters, or you can almost completely negate this by holding onto something a lot bigger and more stable than you.
Fun fact: you can use this as a method of propulsion - if you grab one of the jacks or the walls, you can yank yourself toward it MUCH faster than your thrusters can take you. How hard you pull yourself is inversely proportional to how far away the tethered object is - from where you start, if you can grab the opposite wall, you can get yourself moving at 20+ m/s inside of 3 seconds.
I guess there is some tech holding the salvage in place, stopping it from floating away. Makes sense in universe
I love Jon's feature length videos. This game looks amazing.
that's the co-pilot or first officer seat, not the captain jon
This is all I could've hoped for tonight. Sleep, you can wait. It's Shipbreaker time.
I'm so used to watching jon be so perfectly strategic about everything he does that watching him do this is driving me absolutely nuts lol
A nacelle is an engine that isn't incorporated into the hull. Think plane engines.
I'm very impressed that you've somehow managed to make less than half of what I usually make in the first shift.
As a crafts person, with basic engineering skills and materials budget anxiety from working in crafts as a student, Jon's hack and slash at everything method gives me a nervous twitch.
This game has scratched so many itches I didn't know I had...
For future refrence you can hold right click to pull things toward you, or pull yourself towards something
I was confused at first, but of course the shift is 15 minutes. You're in low earth orbit, and the day is only about 15 or so minutes long cause you whip around the planet so quickly
The next tier of ships are actually bigger, instead of being just the same size ship with extra stuff tacked on. Substantially bigger. I'd love if you could do a livestream or a second video of reaching and then tearing apart one of them. It would be really cool to see your first reaction to the bigger ships and how you initially approach them.
It's come to the point that I see a game trailer and I think yup we'll be having a look see I'm sure
Well went from watching, to buying the game during the video, to playing it while finishing off the video. Damn you Jon and your taste in interesting and intriguing games.
Alternative video titles abound. "Explosive Decompression for Fun and Profit", "The Kessler Syndrome Sends its Regards", etc.
With one caveat, this doesn't seem at all dystopian. It seems like an ideal work situation. You're a contractor. You have to supply your own equipment & supplies, but if you're competent you turn a good profit. The caveat: I didn't get any context about how the billion-credit debt accumulated in the first place, but if it was a classic debt bondage scenario they'd set the interest rate high enough to make repayment impossible.
Jon, you can pull yourself towards the shop with your grapple, thats way faster than just boosters
As someone who plays this game to a somewhat decent degree. This was so painful to watch xD lol
That orange spaceship was not easy to work with. It was a hardship.
Matt is the kind of breaker that's going to be in debt forever.
One question I have about this game right now is, does the tractor beam not have a pull closer function or it's just Jon not knowing which button it is bind to?
I could spend all day watching Jon do this.
This is a crazy, wonderful game. Thanks for posting this!
“Put all your skill points in having sex with chickens” i died so hard 🤣🤣🤣
is there a game mode without a timer? I would love to play a casual game of taking appart entire ships and salaving them
Yes there is
Yes! I've been looking forward to this one!
so it seems like he never figured out the issue with de-pressurising was that it was the _cockpit_ that had been de-pressurised, and the rest of the ship still had air.
Yea, you'd think he'd know about the air panel above the airlock since the tutorial literally makes you use that one
Jon's like a bull in a china shop, if the bull had lasers and the china shop had a thermonuclear reactor.
It's early access. More and better ships should come. I hope for more options. More variety, maybe somewhat randomly generated to find your way around a ship but without time limit.
John are you gonna play any medieval 2 this year?
You talked about dlc some centuries ago.
I'm only disapointed Jon didn't record the intro. I would have really enjoyed Jon reading through his employment contract watching the corporate promo videos, and seeing his list of fees.
greatest showman soundtrack
Ya know, for a nightmare dystopia future, it really isn't that bad. Your constantly paying off your debt by getting the main objective done. And then you can spend point's to buy your items permanently to reduce your rental fees.
If that's all it takes, along with a lifetime of infinite cloning, sign me up.
"For some reason, getting the actual metal out can be a real pain."
That'll be physics, Jon. XD