Okay, Enderal next, I guess? I was gonna do Disco Elysium but with the overall shout outs for Enderal, well, what do you all think? For those that don't know, Enderal is a big mod for Skyrim. Looks amazing, haven't played it yet.
Skyrim immersion: >be me >be legendary heroic dragonborn >kill the firstborn of Akatosh and save all mankind >be thane of all 9 holds and war hero who put an end to the civil war >be guild master of a revived thieves' guild >be listener for the night mother and assassin of the emperor >be arch mage of college of winterhold >have 3 self-made mansions across Skyrim >go to join the companions >Vilkas: "I'vE nEVeR eVeN HeArd oF ThIS OutSiDEr"
I thought it was hilarious when you arrived at Sovengarde and had all this options to choose from to get inside. It's so damn stupid. "Why should I let YOU in?!" - "Here is a fucking list of all my titles that would be impossible to hold up at once."
There is a mod out there--I forgot its name unfortunately--that let's you eat your enemies as per the Green Pact. That is the only way to play a Bosmer in my most humble opinion. If you can't play a Green-Pact Bosmer, why even bother inlcuding them in the game?
@@zacariasnelson5753 I find it easier to craft dwarven arrows. Because it requires not iron but firewood and still gives the same amount of xp per dwarven metal ingot.
The smithing xp gain equation used to favor the quantity of items you make but after a certain patch it now favors the gold value of the items or upgrades you make
If you go to prison in riften and pick the lock (or run at the wall with a bucket or bowl lmao) you can steal from the noble guy infinitely and the guards wont aggro. You can also use the serpent stone on someone and pickpocket them and they wont get mad for some reason, wait 24h and do it again.
I know its late but doing this ruins every playthrough I do. I go to riften and rob EVERYONE blind, and end up at level 19 with nothing levelled outside of pickpocket, but being able to steal the fur off a khajit.
I like skyrim if only because it is like a painting that was only a quarter of the way done; the shapes and colors are blotched in just enough to suggest the picture and theme, but still just vague enough to paint the rest of it yourself with a fuckload of mods. However, you aren't allowed to use a straight paintbrush because those resemble spears too much.
What i want for Elder Scrolls 6. 1) Bring back classes and custom class. 2) Bring back Mysticism and spellmaking. Also the levitate spell. 3) Make the guilds more restrictive (being able to be leader of every faction in Skyrim without conflict is dumb) 4) Hire Chris Avellone or Kirbride to write the main quest. 5) Bring back the reputation system (there's nothing more immersion breaking than NPCs asking who you are even after saving the world or becoming the archmage) 6) Give each compagnion more personality and a personal quest. 7) Ditch that awful dialogue system from Fallout 4. 8) Don't have a fully voiced main character, for the love of Azura.
I feel so validated by hearing someone else who uses light armor. Early in the game you can get sets like scaled armor that are at least equal to their heavy counterparts and with perks are even stronger. It’s also more fun because with heavy armor you’re weak as hell until you find the blades armor and from that point you’ll never find a better set until very late game.
I would like to challenge this assertion: it's not exactly hard to get Boithia's armor set, it's just a bit longer of a quest. The dude you pick it up from had ebony boots and ebony gauntlets too. 5 points of damage a second basically takes out most low level enemies. Hell, using all the loot from Boithia's Champion (who has a level floor of 7, mind, it's doable real early on) and then just picking up a bog-standard iron helmet, the total base protection is slightly better than the Blades armor. Ebony Mail (base 45) + ebony boots (base 16) + ebony gauntlets (base 16) + Iron helmet (base 15) = 92 base level armor rating total. Top to bottom Blades armor is at 88 for base level.
@@YourWaywardDestiny You can get to the armor cap with any armor in the game. The entire game is so broken, you could reach the armor cap naked wearing nothing but boots. The only reason to pick one armor type over the other is for looks and additional perks. (There is one to make worn armor have no weight, one to make stamina regenerate faster, one that gives more unarmed damage in heavy armor, one that reduces fall damage, one to reflect damage, etc) When the armor cap is reached it has a damage reduction of 80% and that's it. The cap is reached it says 542 (with 4 pieces and a shield), 567 (without shield) or 667 (with no armor) the cap is reached. The game is super broken, so my 1249 armor hide helmet that I made in the smithing "tutorial" with Alvor in Riverwood is all I ever need to wear. Same for the dagger.
I only use heavy armor for my Spellsword and Battle Mage. If I do anything involving sneak, theft or assassinations I wear light armor and I'm light armor focused. The glass armor has been my favorite armor set since Morrowind. Even with how ugly it is in Oblivion, it's still my favorite and I rock it. I use the Nightingale Armor set for Skyrim, but I will rotate to a glass set if I'm just gonna slash my way through the dungeon
3:46 Imperials also have 'Voice of the Emperor' - arguably the most powerful Illusion ability in the game, because it works against enemies up to level 99 from day one. It's pretty OP.
@@epicfish8134 And that's why I put quotation marks on the quote. I simply felt that the sentence was appropriate to the context. Also, please don't be such a prick.
@@epicfish8134 he said “please don’t be a prick” he really mustn’t be a bad person, and he ain’t lying, looks like a lot, but isn’t replayable to most people and it could of been much more
Took the challenge, my wifes walking a lil funny today and now I have a literal arrow in the knee... in short I would not use the word "glory" to describe the incident.
"You can critique something you love; in fact, you should, because it's how you grow as a person. By examining the things that you enjoy, and seeing their flaws." With this one statement, you've earned my subscription a thousand times over. I couldn't agree more wholeheartedly with this. In fact, I think we owe it to both ourselves and to the content we love to critique it: can we really say we love something if we bury our heads in the sand and ignore the parts that come up short? I think it shows a great deal more affection for a piece of content to be able to say, "this content is flawed, but those flaws don't keep me from enjoying it" than it does to just pretend something is perfect because we love it. We don't love the things we love because they are without flaw; hell, often enough we don't even love them *in spite* of their flaws but in part *because* of them.
But he is right. Exactly because you love something, because you enjoy something, you get to know something. And once you know something, you are able to find it's flaws. When I complain about a game, people will tell me "if you hate it so much, why do you play it", but I don't hate it, I like it. And I complain exactly because I like it. Because that way people hear about the flaws and the game can be improved.
Fun fact! Some of the stuff in the block tree is also applicable to blocking with two handed weapons, such as Shield Wall, Quick Reflexes, Power Bash, Deadly Bash, and Disarming Bash.
I started playing during lockdown, first I made a pretty Nord lady then I switched to a Male Khajiit. This is the best game for being stuck at home honestly because it will take forever to even get half the accomplishments. (I'm new-ish to gaming, only completed a few so far & all since the end of March.)
Rose Bloomie lol I’ve been playing Skyrim since it’s release which is jeez almost 10 years ago now and I’ve yet to come close to even finishing it because I keep getting cool character ideas, restarting and then going eh fuck it I’m going back to my kitty stealth archer. 🙄
Morrowinds a damn good game to play in lockdown, cuz there is so much to do, and oblivion if you have never played it, cuz oblivion is really good first time around
Stamina is much less of a deriving stat and more of a chore because of how much you'd have to rely on it just to have a decent playthrough. It's just a hard-limit to how much you can hard-swing, sprint & carry. If stamina could've influenced running speed and/or jump height, then it'd be more forgivable. But nah. It's a chore. It's an even shittier joke if maces has special perks but hand-to-hand combat doesn't like a Nord/Orc can't figure out for the life of them how to hit harder with their fists.
@@bokrugthewaterserpent3012 I have never actually tried an orc assassin, but I know that the dark brotherhood gloves with the double back stab damage and the perk stack multiplicatively. It shows up in the top right as 30X damage for the gloves and perk. It would be pretty easy to test with an orc.
Skyrim engine is pretty amazing, especially the fact that it works at all. I love this game but some of the spaghetti code from bethesda software should be recorded for the sheer meme factor. My favourite is the plug-in refresh limit that ties the amount of plugins you have loaded to your framerate, that's a relic from morrowind code and can be fixed within 10 minutes with a dll file. Also I'm pretty sure unofficial special edition patch fixes more bugs as special edition has more of them
Having worked on a couple mods I can confirm. Best description l ever heard was w wondrous machine slapped together with popsicle sticks and paste by crack addled chimpanzees.
@Samyar I mean let’s be honest, Morrowind also kind of sucks unmodded. Once you play with mods, it’s hard to really go back to vanilla for any Elder Scrolls game.
@Samyar I never said Morrowind sucks, I just said that the base game hasn’t aged well at all. The magic is amazing (except for the magicka system) but you cannot tell me with a straight face that the combat is good. Hence mods make the game better
@@SpookyMarine I can agree. Morrwind is one of my favourite games. I know you might not like the combat but that's because it was a very RPG element back then to have that type of combat so I am used to it. I can say with a straight face its decent. Not bad but decent. I can still play the base game just fine but mods do make the world feel so much more alive.
Modding is overrated, it's fun, but I actually enjoyed my time with vanilla Bethesda games more than modded ones. Because mods are mainly for fixing some bugs and playing around with the visual look of the game for me, most of the story content in mods is bad.
Gonna reflect what some others have said with how this is a pretty bold time to start going youtube full time there m8, sincerely hope that works out for you, at least it doesn't seem like it could be worse than working at EA. Also press F for all my monk bros. I don't hate Skyrim now nearly as much as I used to years ago, but getting rid of the hand-to-hand and unarmored skills is something I'm never going to forgive it for.
Honestly never played with it. Considering the abysmal leveling system, I felt too overwhelmed with the amount of grind I'm gonna need to do. Especially with so little content that it incentivizes cheese-grinding over progressive grinding.
*Weird balancing shit in Skyrim not in the video* 1. Damn near everything including dragon's breath that isn't an arrow or getting smacked by a weapon counts as magic damage. Bretons nerfed but still op. Being breton makes it a lot easier to get to maximum magic resistance and by consequence near immunity to all sorts of shit. 2. Vegetable soup stamina regen has no cooldown at 0 stamina allowing for infinite power attacking. This allows you to kill things _very_ fast. 3. By late game the damage bonuses of two handed weapons are so marginal compared to other melee options as to be more or less strictly worse than two one handed weapons or a one handed weapon and shield as it is only a difference in base damage while smithing improvements and enchantments scale with leveling the same on every weapon 4. Companions level with you but most have level caps making only a few with no level cap or high level caps leagues better in combat than others late game 5. Windshear, a sword you can get near the end of the brotherhood questline, can stunlock any staggerable enemy to death. It being a one handed weapon further pushes one handed weapons from being the best melee weapons into true absurdity. 6. While duel wielding whichever weapon you wield in your left hand determines the swing speed of both during double attacks. This means you can have a sword and a mace but attack as often as the sword with both. 7. I'm not sure the exact math but destruction magic has shitty damage scaling that makes it probably the worst way to deal damage late game besides fists without doing some weird weakness to elemental damage poison shenanigans.
Point 7: destruction doesn't have shit scaling. It has NO SCALING whatsoever. The only way you can play a destruction mage is to invest into enchantment and use fortify destruction.
Nightshade and Glowing mushrooms make fortify destruction potions, giving your spells massive damage for 1 minute. If you are to be a mage, alchemy is ur best friend
Yeah I was about to say. NPC scaling is so busted that conjuration actually remains very strong until like the 90's which is already above the vanilla cap.
@GonnaDieNever Even then you can move on to undead thralls and give them better equipment. For low maintenance, use storm thralls (resummon as needed). Your non level capped companion is a better substitute by then.
@@onlyontuesdays4483 PC, pirated it from the bay and I honestly just didn't have that many bugs 🤷♂️ like I could've went my whole life not knowing about Skyrims buggy reputation
I dunno why the meme is stealth Archer being the meta, personally I've found using illusion for calm then doing crit backstabs, calm against and repeat, as the most effective one.
I hear you, but I feel like that's too many steps, especially for one enemy. I use Conjuration perk twin souls to summon two Dremoras or Atronachs at once and they kill everything in sight. Make the skill Legendary many times and you still have the Mana to summon anything from the Conjuration school when you're knocked down to 15 and you can level up forever!
It helps that the game’s dialogue tends to encourage that thinking. You’re given a Bow and told you can try killing a bear in 1 hit. You also get told by Isran that the Crossbow is the ideal Vampire killing weapon, and when you 1 shot almost everything in that cave without them even knowing they’re under attack, you believe it And also, there’s something funny about being the Middle Ages version of “The trees are speaking Vietnamese”
@@spindash64 I mean the crossbow is the ideal anything killing weapon for an archer imo. Especially with a mod that adds more crossbows for the other tiers (elven, glass, orchish, etc)
Skyrim was my first Elder Scrolls game, can you imagine how surprised I was when I played Oblivion for the first time? Star signs, attributes, completly different spells, just so much more possibilities and a completely different experience. I really wish they would have kept some some things and not simply cutted them away, let's just hope TES6 will bring back some of the old mechanics and doesn't simplify what we had in skyrim, but I fear that they will just do the same as in skyrim because it was such a big success.
Im still salty about mysticism. It was always my favourite in terms of lore, and especially in morrowind it had some of the coolest spell effects. Getting rid of it was silly. They ruined it in oblivion, they could have expanded on it and made it more unique instead of completely gutting it.
The funny thing is, I have never played an Elder Scrolls game with conscious thought regarding the game mechanics. I just go in and role-play. I've never crafted daggers for hours to level up a skill or jumped around all over the place or what-have-you. I find it fascinating that people are motivated to do these kinds of things just to 'break the game', or need to do it to make it fun. This perspective is so alien to me.
Every time I go back and watch these older vids, I cannot believe how under-subscribed this channel is. This is easily some of the best content available on UA-cam for gaming.
"Summons get outpaced...." Oh my sweet summer child, what do you know of fear? Fear is for the endgame, when the double dremora lords destroy all of your foes with ease.
I think it's a testament to the RPG experiences of the 3 games that in Morrowind i spend 5 hours figuring out my class and race, in Oblivion I spend 1 hour, and in Skyrim I spend 10 minutes or however long it takes me to make my character look good
I'm really glad that stuff like Ordinator, Apocalypse, and Impervious makes a lot of the issues that Skyrim's gameplay has no longer a problem. New racial abilities that are actually unique, hell Argonians are able to swim faster, have a passive bonus HP regen effect rather than the Histskin power, and after completing a short quest of finding 5 chests underwater you can spit acid. It adds depth with what you can do as an Argonian, hell and the other races get stuff too. Dunmer are even given their ancestral call back after their quest. Ordinator allows you to create unique and OP builds, hell you can even make yourself into a D&D style mage with 20 spell casts that cost no magicka between rests even. Pyromancy is OP as hell as you can cause enemies to burst into flames upon death that hurt other enemies, who while on fire will cause fire trails and when they die they too will burst into flames. It makes destruction magic all the more satisfying. Level 100 skills offer unique gameplay changes that actively make you want to get them, like Enchanting, which lets you make an item with three enchantments once. Restoration is made amazingly powerful by allowing you to have new offensive plague related spells and having a stamina/Magicka/health regenerating aura that can go on you or allies, or damage enemies. Smithing is more worth while as now you have to choose between what kind of smithing tree you'd like to unlock rather than get both, you can improve workbenches and grindstones, and build a freaking Dwemer autocannon to fight for you. It just makes things so much more exciting, allows for unique builds, and most importantly can allow players to become OP as hell, negating the old exploits that have been patched. Hell, even block is useful now as you can do parries now that stagger opponents. Just makes combat so much better and has depth as well. And then there is apocalypse that adds hundreds of spells to the game. New summons in conjunction, old spells like dispell are back and are the biggest "no u" to spell casters because you can just negate enemy summons and armor spells to make mages waste magicka. Destruction spells got buffed with more unique spells that allow for better power scaling, restoration had stuff like curses and blood magic added to it, illusion has been buffed heavily with spells that allow you to see through the eyes of NPCs, and create copies of enemies to attack them for example. Alteration has the dispell spell now, can summon walls and bridges, and even added a visual effect that makes armor skills make you look like you're covered by the material you've casted. It's been mind blowing to just see how much better gets with just those three mods as it rectifies the three major downgrades that Bethesda did. Sure, Ordinator is complicated, but it's a good complicated cause it adds build diversity and fills the void of the bad power fantasy Skyrim has, which is almost none at all cause it relies on enchantments rather than skills.
The most fun I had in Skyrim, after almost 200 hours in the game, was playing an illusion stealth character. Casually walking into a dungeon, casting mayhem, sending the entire dungeon into a frenzy fighting each other, and just standing there, cackling to myself like a villain. And then conjuration to finish off any stragglers. And the obligatory feeling of power from enchantment/potion cycles letting me out regen an ancient dragon on legendary difficulty. I love breaking games :D
I just want to mention that destruction magic doesn’t actually match the damage of fighting with melee weapons. Not even joking, no matter how much you spec into your fire or lightning spells you’ll never even match some guy with a mace and a few perks into one handed, from a mechanical standpoint it’s actually underpowered
Zachary Barkey so can maces, so? Your strongest magic can’t match a guy with a pointy club. To rub it even more? You can enchant maces to do even more damage, such as absorbing health or just doing straight elemental damage. Furthermore, using a glitch in alchemy you can make a potion that can multiply any skill of your choice a thousand fold, such as one handed or enchanting. What’s the point of using a fireball that takes half of a bar that you then have to either wait to recharge or consume a separate item to resolve, when you can just do infinite damage indefinitely?
@@t.b.cont. Putting aside the enchanting glitch (which is pretty much changing your stats via the command console but with extra steps), Destruction spells (or at least, the good Destruction spells) let you wreck multiple enemies at once at range ignoring all their armor and without needing to buy/find ammo, and that's not even getting into any of the perks. Now I will agree, it doesn't scale too well in the late game, but saying it's completely useless is a huge underestimation of it.
Destruction is pretty useless unless you make 100% manacost reduction enchantment, so you can stunlock your enemies until they die. The balance in Bethesda games is almost nonexistent.
I think I’m gonna go back and replay either morrowind or obilivion after watching some of your videos. When I was younger I thought the combat was weird because of how fatigue affected whether you hit an enemy or not, but now I understand the mechanics a bit more from these videos and I’m excited to discover a game I never really got into. So, thank you :)
You know, after seeing these last three videos about Morrowind, Oblivion and Skyrim I have to say god damn, I'm glad that you are okay and back to making videos. I never knew just how much I missed you being gone until now that you are back to kicking ass and taking names.
My favourite secret tech in Skyrim is using quiet casting on Legendary. Depending on which difficulty you pick, your Magicka regeneration in combat is lower. If you are in perfect stealth, you have your max regeneration as you aren’t technically in combat. Combine with impact to wash opponents fast, and mitigate the need for having a massive Magicka pool.
Any chance we might see a series on that *other* RPG experience that Bethesda made casual? These videos are amazing to watch. But yeah, good luck on trying this out full time!
I want to congratulate you for crafting a unique and truly enjoyable sense of wit. The whole walking-a-thin-line-of-madness theme really keeps a certain audience (including me) on its toes. You did a great job also of never breaking character in your commercials and they came a the perfect intervals. I found myself actually looking forward to the final one as you wrapped up the second-to-last section. This is true praise, and I hope it encourages you!
I’ve watched this entire series probably ten times over and they never get old. I dunno how you managed to hit such a perfect niche in my small list of constantly rewatched videos but well done
I'd love to see you tackle the DLC and Factions, but honestly I'm game to watch whatever you're passionate to make. I appreciate all of your hard work and look forward to every video.
Man, I had no Idea what this guy was talking about for 15 minutes or so until I realized that I never played Skyrim without modding it so heavily that it becomes almost unrecognizable.
The merchant chest system seems to be in place for modders. It keeps the inventory for a merchant within a cell. Which makes it easy to edit, if you are modifying a location already, and need to modify their inventory as well. That seems to be the only reason I can think of at least.
The perk system definitely was frustrating because of the snail's pace you get it at. My two favorite mods were the Ordinator perk overhaul (making all trees much better, giving love to unarmed) and having the ability to turn dragon souls into perks. Basically changes the game entirely.
4:56: wait, argonians don't have a 25% weakness to frost! They have a 50 resistance to diseases and water breathing. They also have histskin which allows them to regenerate health fast for 60 seconds. Also skyrim's enemies have unfair amount of health due to their absurd health offset. A draugr deathlord has 1000 health despite being level 30. The player can't get anywhere close to that without being over level 100 and putting all points into health. Also being a destruction mage alone sucks. For some reason the player suffers a massive penalty to all regeneration including f***ing magicka regen. So you don't know what your actual magicka regen is when you are out of combat. But for some reason, enemy mages can regenerate magicka just fine. And it's op. They can keep spamming their spells with their seemingly unlimited magicka while also keeping up a ward up while wearing their shitty robes, which is impossible for the player to do without 100 enchanting to get 100 cost reduction for destruction and restoration. They also have so much magicka at higher levels that shock spells aren't even worth using. Let's talk about how broken their frost spells are. Even with a 50% resistance to frost, you are going to get slowed down to a crawl. But when you use frost spells, they are shit. They rarely ,if ever, slow down enemies. Anything inside a dungeon is resistant to it and this has the most enemies that are immune to it(any dwemer machine, nord vampires,frost atronachs). Bonus: the temped sphere in kagrumez during the third encounter is immune to fire, frost, poison, paralysis and is 99% resistance to shock. Have fun being a destruction mage. It's amusing how the best way to be a mage is to get 100 enchanting to get 100% cost reduction and putting all the attributes to health and completely ignore magicka. In fact you don't need stamina either. Just eat a cheaply made vegetable soup if you want infinite bashes and/or power attacks. Basically, magicka and stamina are useless if you go for the efficient routes. I am not going to talk about the nonsensical narrative for most of the questlines.
@@ethanhanks200 We wouldn't be evenly matched with them without heavy enchanting even if they didn't have their bs health offset. They would still have more attributes for their level due to how npc classes work. And it would be more and more noticable at higher levels. I have a mod that removes that offset while removing my own regen penalty. But even with this setup, a level 60 nightlord vampire has 581 health, 249 magicka and 318 stamina. Which is much fairer while being challenging than the vanilla 1031 health, 486 magicka and 318 stamina. And these vampires also have thunderbolt and icy spear/storm, a reanimation that gives their fallen comrades a seconds life and a powerful vampiric drain that heals them while restoring their stamina and magicka by draining the player's health, stamina and magicka. That's op even without their bs attribute offset. Also, it's not like the player has to face one of these alone too, it's likely they'll face two or three of these in most scenario at a higher level. I mean, how much damage the player deals out with a spell like thunderbolt? 90 with perks? Imagine having to fire 11 of one of the strongest destruction spells to kill one target. That's just unfair. You can't even cast that many spells in a short period without heavy enchanting due to its absurd cost. But the npcs can with very short pauses between them.
>being a destruction mage alone sucks You can literally stunlock whatthefuck ever with power casting and the second tier spells you get in Riverwood. It's the second most busted shit before stealth archery.
@@knavenformed9436 Yeah? Try doing that in a prolonged fight without enchanted gear or any kind of magicka absorption when there are three vampires draining your magicka.
What an incoherent ramble. The player is underpowered, but also enchanting and vegetable soup (among numerous other mechanics) which only the player can access are overpowered. Clearly high level opponents with 0 armor and 0 magic resist having more HP is unbalanced. It's not like you can have up to 80% damage reduction, making you more resilient even at 201 HP than a 1K HP Draugr Deathlord (never even minding all the other advantages you get). You could even have 50% spell absorption at level 1 if you really wanted. There's a lot of wonky balance in Skyrim but "REEE opponents get more raw stats than me" might be the single dumbest Skyrim balance complaint I've seen. Especially because no one that goes for any coherent build struggles with Skyrim's combat unless they ramp the difficulty way up. But usually people who willingly increase the difficulty aren't obtuse enough to then complain about difficult combat, or dense enough point out 1 advantage opponents get while ignoring all the advantages the player has and point to that as evidence that the game is rigged against them.
Talking about numbers and making decisions made me think of what is easily my biggest pet peeve in video games, when something has an effect that is described as “increases X stat slightly” and doesn’t give you the actual number increase
I've seen a line drawn between "action-RPG" and "action game with RPG elements". It basically comes down to whether you're allowed to suck at things. Because if you build a mage in Morrowind or Oblivion, the fact that you get trashed in melee combat is a consequence of the choices you made which define your character, and those choices are part of what defines an RPG. Skyrim steps over this line, because you start the game competent at everything and never have to make a meaningful choice. It's an action game first.
Realistically speaking, heavy armour shouldn't slow you down or decrease agility much of anything. It should however increase stamina drain of all actions. Yes, a medieval knight can and will very likely outrun you, then do a cartwheel into a kickflip to then wrestle you to the ground when wearing full plate armour. Of course, they'd need a shit ton of stamina to do that, but they could do that if they wanted to.
Strat edgy, if I could add to your analysis of Illusion. It's not just scaled back; it's practically removed. The highest tier of Illusion spells only effect enemies up to Lv25. Tldr: Nearly all spells are useless after Lv 30 thanks to level scaling. Between training, speccing, and questing; by the time you have the means to cast Master Illusion spells, you are likely at such a high Lv that Lv25 enemies don't even spawn. Unless you grind hard in hyper specific ways, you will likely NEVER run into a situation where Frenzy and Rally are going to be useable. The only viable way I've found to use Illusion is to ignore it and exploit Alchemy. Not to cheese the game, just to make it a useable mechanic. The same can be said about Wards and most Destruction spells.
This commment is like this review(or whatever this video suppose to be): if you read it and you know very little it looks legit , funny and like a good point of reference... ... but if you know Elder Scrolls series in and out this comment become factually untrue , poorly research ,personal emotion/exierance of the creator do not allow it to become reliable source of information and it only spreads misinformation to other people ... ... but it was an entertaining read so no1 cares i guess ?
@@TheGrunaldi How so? Both the review and comment seem accurate to most people, including myself. I'm no expert, I probably only have 300 hours in all of the Elder scrolls games combined but again, it all sounds right
@@themoagoddess1820 The fuck's duel-casting Telekinesis gonna do, tho? ;D Would've been cool if duel-casting Telekinesis affect humanoid *and small animal NPCs & you can just throw their ragdol-ing body around.
The sweet-spot for locks randomizes every time you interact with a lock; even the *same* lock. - Quicksave. - Lockpick. - Was the sweet-spot also the starting position? - No? Quit. - Lockpick. - Repeat. - Out of Lockpicks? Quckload. - Profit.
Skyrim is one of those games where every part seems inferior to another game, be it combat, story, or otherwise; but it somehow comes together to make a amazing experience. Combine it with mods, and I would say it is the best game ever.
i have 3k hours on pc but def more on xbox 360.Most of my time i played unmodded obv on xbox 360. Honestly best game ever even without mods but mods just makes it fucking beautiful.
That would require them to go BACK to the role playing roots more. A virtual bangfest just wouldn’t be satisfying without proper foreplay, and that only works if you can actually buy your own bullshit
Perks in skyrim are always either like "you put three points into this skill and do 0.087% more damage with powered attacks" or theyre like "you can break the laws of physics by not being encumbered what-so-ever by wearing a suit of armour that weighs the same as a human adult"
"Not really useful enough to justify going into the menu and fucking around with that shit every time you want to use it" * Describes way more than half my skills and mod list *
"Summoning has diminishing returns at higher levels." Lol, I have two Dremora Lords that would like to challenge that statement. Just summon two angry, spicy, demon dudes with claymores and watch them go! Seriously, Conjuration is only more broken the higher you raise the difficulty, as summoned creatures and allies are not affected by difficulty settings. Once you can summon two of anything really, you no longer need to fight yourself. Especially in tight corridors that most dungeons have. Two Frost/Storm Atronachs and they body block the hallways!
The levelling system reminded me a lot of Runequest: it's a system where your base stats stop being relevant about five sessions in because the progression of your skills is far more tied to how well you use them.
I showed my 70 year old uncle Skyrim. I put it on very easy band told him to hold down the button to shoot fire. I then said just go look around. He’s been playing for over 3 years. Still shooting fire, still lvl one. It awesome when I go over there and tell him one new thing he can do. I got him a horse and he called me later cuz he had been stuck on the horse and couldn’t get off it.
I don't understand why they don't use classes anymore with extended skill trees or even multiclass like dnd or even prestige. I would love to play a prestige class like the blades or thalmor agent for example it's immersive and fits the lore and great for roleplay.
I love how you mentioned the rapid fire while in VR. I was fucking dying of laughter when my cousin and I played and found out you can go legolas on mfs
I used to only use the Bloodskal Blade in the quest you find/need it in, but I fell in love with using it. At max enchanting with the relevant perks, I used an elixir that fortified enchanting, then crafted a set of gear that fortifies smithing, and enchanted my armor to fortify two-handed. At max smithing with the relevant perks, I put my gear set on and used an elixir that fortified smithing, and basically improved the Bloodskal Blade beyond Legendary. Using the sword along with the armor on top of having max Two-Handed with the relevant perks, I do insane damage just with the energy waves that the sword casts with power attacks. The sword itself is just a backup for its power, because most of the time I can kill enemies mid-range without actually damaging them with sword, and if they do get close, they pretty much get one-hit killed either way. Close range power attacks means the beam and the blade hit the target simultaneously. That's a lot of damage! Add potions that restore stamina into the mix, and you can go around sword-beaming everything endlessly. It feels so dirty, but I love it.
Okay, Enderal next, I guess? I was gonna do Disco Elysium but with the overall shout outs for Enderal, well, what do you all think?
For those that don't know, Enderal is a big mod for Skyrim. Looks amazing, haven't played it yet.
Probably play it bruv
100%
Play Enderal now. It is arguably better than Skyrim.
Dew it!
Would much rather hear your thoughts on Disco myself
Skyrim immersion:
>be me
>be legendary heroic dragonborn
>kill the firstborn of Akatosh and save all mankind
>be thane of all 9 holds and war hero who put an end to the civil war
>be guild master of a revived thieves' guild
>be listener for the night mother and assassin of the emperor
>be arch mage of college of winterhold
>have 3 self-made mansions across Skyrim
>go to join the companions
>Vilkas: "I'vE nEVeR eVeN HeArd oF ThIS OutSiDEr"
Top tier dialogue system.
Stat checks ? What are THOOOOSE.
I thought it was hilarious when you arrived at Sovengarde and had all this options to choose from to get inside. It's so damn stupid.
"Why should I let YOU in?!" - "Here is a fucking list of all my titles that would be impossible to hold up at once."
Fus Ro Bruh
The removal of the reputation system from the previous games was an utter travesty
@@cyberninjazero5659 definitely
argonians can like breathe underwater and stuff, in a game with virtually nothing under the sea
The climate is too cold for our lizard bros...
Unda da sea!
Well, there was the one chest!! Ya you know the chest. The only chest in the game in the water. That chest.
there is one thing
annoying slaughterfish you cant hit underwater
Under Skyrim seas! (2x)
Where bugs are a-plenty
The main quest is shitty
But female breasts look tasty!
I too forget Bosmer are in the game
lol, as did Bethesda.
It's a good time, using Bosmer's racial ability in giant camps. Personal Defense Mammoths.
There is a mod out there--I forgot its name unfortunately--that let's you eat your enemies as per the Green Pact. That is the only way to play a Bosmer in my most humble opinion. If you can't play a Green-Pact Bosmer, why even bother inlcuding them in the game?
@@raptorjesus6120 Pretty sure thats Imperious : Races of Skyrim, overhaul an amazing mod that makes races an actual choice again
@@raptorjesus6120 you can also just do the quest that gives you namiras ring
Skyrim; the game where you start trying to roleplay a class but inevitably end up crafting iron daggers for 8 hours
Haha oh God I know how that feels
As someone whose played the game for years, I never got the iron daggers grind. I've always used dwarven bows, or used alchemy potions to upgrade
@@zacariasnelson5753 I find it easier to craft dwarven arrows. Because it requires not iron but firewood and still gives the same amount of xp per dwarven metal ingot.
@@karkinos5398 dwarven bows can be upgraded though
The smithing xp gain equation used to favor the quantity of items you make but after a certain patch it now favors the gold value of the items or upgrades you make
This is how I play Skyrim:
Crouch behind someone, quicksave, fail to steal, quickload, succeed, quicksave, repeat.
If you go to prison in riften and pick the lock (or run at the wall with a bucket or bowl lmao) you can steal from the noble guy infinitely and the guards wont aggro.
You can also use the serpent stone on someone and pickpocket them and they wont get mad for some reason, wait 24h and do it again.
I know its late but doing this ruins every playthrough I do. I go to riften and rob EVERYONE blind, and end up at level 19 with nothing levelled outside of pickpocket, but being able to steal the fur off a khajit.
Save scumming ftw!
That's how you play every Elder Scrolls game
Nekked ninja
I played Skyrim so much that when I even look at the “start new game” option I get burnt out 😂
You look at the "start new game", like bruh, I look at my save file I made after the carriage ride, made right before character creation. ;D
@@muffinman2546 Ya if I start a new vanilla start, my carriage doesn't make it to helgen.
so, you're finally awake...
@@then35t18 relatable. But at this point it would bother me if the carriage would not spin at 600rpm. I adapted it as a feature.
@@muffinman2546 When you can smile knowing you have alternate start.
I like skyrim if only because it is like a painting that was only a quarter of the way done; the shapes and colors are blotched in just enough to suggest the picture and theme, but still just vague enough to paint the rest of it yourself with a fuckload of mods.
However, you aren't allowed to use a straight paintbrush because those resemble spears too much.
Nicely put.
well said
I love skyrim because it gave us Enderal
All i wanted was decent spears...
Now my xbox cant even run the game anymore.
I love how the “derived stats” section is just him running through a gamut of emotions.
Technically, there is one derived stat! Carry Capacity is derived from base stamina.
What i want for Elder Scrolls 6.
1) Bring back classes and custom class.
2) Bring back Mysticism and spellmaking. Also the levitate spell.
3) Make the guilds more restrictive (being able to be leader of every faction in Skyrim without conflict is dumb)
4) Hire Chris Avellone or Kirbride to write the main quest.
5) Bring back the reputation system (there's nothing more immersion breaking than NPCs asking who you are even after saving the world or becoming the archmage)
6) Give each compagnion more personality and a personal quest.
7) Ditch that awful dialogue system from Fallout 4.
8) Don't have a fully voiced main character, for the love of Azura.
Dream on. Wont happen 😮💨
@vanillagorilla3450 Todd Howard: "Someone get this person in the systems design, that's genius!"
100% sure ES6 will just be Skyrim 2.0 but somehow even further dumbed down
Skyrim actually has the same dialogue system as Fallout 4. Fallout just made it more obvious by mapping it to the d-pad.
@@BullFrogFace ES6 will Skyrim Release 5: Revengeance.
I feel so validated by hearing someone else who uses light armor. Early in the game you can get sets like scaled armor that are at least equal to their heavy counterparts and with perks are even stronger. It’s also more fun because with heavy armor you’re weak as hell until you find the blades armor and from that point you’ll never find a better set until very late game.
I would like to challenge this assertion: it's not exactly hard to get Boithia's armor set, it's just a bit longer of a quest. The dude you pick it up from had ebony boots and ebony gauntlets too. 5 points of damage a second basically takes out most low level enemies. Hell, using all the loot from Boithia's Champion (who has a level floor of 7, mind, it's doable real early on) and then just picking up a bog-standard iron helmet, the total base protection is slightly better than the Blades armor.
Ebony Mail (base 45) + ebony boots (base 16) + ebony gauntlets (base 16) + Iron helmet (base 15) = 92 base level armor rating total. Top to bottom Blades armor is at 88 for base level.
@@YourWaywardDestiny You can get to the armor cap with any armor in the game. The entire game is so broken, you could reach the armor cap naked wearing nothing but boots. The only reason to pick one armor type over the other is for looks and additional perks. (There is one to make worn armor have no weight, one to make stamina regenerate faster, one that gives more unarmed damage in heavy armor, one that reduces fall damage, one to reflect damage, etc)
When the armor cap is reached it has a damage reduction of 80% and that's it. The cap is reached it says 542 (with 4 pieces and a shield), 567 (without shield) or 667 (with no armor) the cap is reached.
The game is super broken, so my 1249 armor hide helmet that I made in the smithing "tutorial" with Alvor in Riverwood is all I ever need to wear. Same for the dagger.
I only use heavy armor for my Spellsword and Battle Mage. If I do anything involving sneak, theft or assassinations I wear light armor and I'm light armor focused. The glass armor has been my favorite armor set since Morrowind. Even with how ugly it is in Oblivion, it's still my favorite and I rock it. I use the Nightingale Armor set for Skyrim, but I will rotate to a glass set if I'm just gonna slash my way through the dungeon
"I no longer work for EA"
*Likes & shares video with religious intent*
i wanted to like this comment but it has 420 likes so i'm gonna comment instead
dae ea bad gimme uplike
Just started watching him and didn't even know he worked there. It's good that hes getting out of there.
*Everybody liked that*
@@jaeger9722 It's safe now
Some may call your videos junk, I call them treasures
If I had a video, I'd sell it in a heartbeat.
If i had any videos id sell em in a heartbeat
Mr. Fenny? Love you man lol
@@shotgun3628 Wrong quote
It is done. He's losing his mind. Elder Scrolls has broken him.
LowSkillSurvival Blame Sheogorath.
Ssethzeentach's influence is spreading. Good.....
As it has broken us ALL.
No...he's not broken yet. He is nearly ready to ascend we just need to push him a bit more. Todd ready TES 6, it is time
3:46 Imperials also have 'Voice of the Emperor' - arguably the most powerful Illusion ability in the game, because it works against enemies up to level 99 from day one. It's pretty OP.
"As wide as an ocean, with the depth of a puddle."
Every time someone says that they think they’re so smart, yet they don’t seem to realize they’re repeating the same fucking thing
@@epicfish8134
And that's why I put quotation marks on the quote.
I simply felt that the sentence was appropriate to the context.
Also, please don't be such a prick.
@@epicfish8134 he said “please don’t be a prick” he really mustn’t be a bad person, and he ain’t lying, looks like a lot, but isn’t replayable to most people and it could of been much more
"Every time someone says that they think they're so smart, yet they don't seem to realize they're repeating the same fucking thing"
Don't dive head first
In es 6 there will be only 3 skills attack,defence and healing
7 will just be a singular, direct "Level Power" stat.
lol!
"Press X to win"
In tes7 there will be no more dialogue but instead npc's will just accost you with corny memes as you pass by.
Finally rendering Restoration a valid school of magic
"You won't find any glory on THAT side of the hole."
Is that a challenge?!
Yes, please let us know, in detail, how it goes.
go ahead, me and our lord dare you
Sit laus Deo
Don’t threaten me with a good time.
Took the challenge, my wifes walking a lil funny today and now I have a literal arrow in the knee... in short I would not use the word "glory" to describe the incident.
Wtf this isn't mary-kate and ashley sweet 16 - licensed to drive.
I've lost faith in this channel
In Elder scrolls 6 there will be 3 dialogue options
YES!
yes
No... yes.
Yes... with a joke
There will be no dialogue options. Every NPC will DEMAND and EXPECT you to do whatever they are telling you to do. And you will just nod silently.
No but actually yes
Also you can t kill anyone except raiders n super mutant
**Sarcastic**
FALLOUT 4 DIALOGUE SYSTEM INTENSIFIES
_"Bethesda... dont use a scalpel, they use a _*_fuckin_*_ machette!"_
_"Bethesda was ready with the banhammer... and a blindfold!"_
"You can critique something you love; in fact, you should, because it's how you grow as a person. By examining the things that you enjoy, and seeing their flaws."
With this one statement, you've earned my subscription a thousand times over. I couldn't agree more wholeheartedly with this.
In fact, I think we owe it to both ourselves and to the content we love to critique it: can we really say we love something if we bury our heads in the sand and ignore the parts that come up short? I think it shows a great deal more affection for a piece of content to be able to say, "this content is flawed, but those flaws don't keep me from enjoying it" than it does to just pretend something is perfect because we love it.
We don't love the things we love because they are without flaw; hell, often enough we don't even love them *in spite* of their flaws but in part *because* of them.
That's why my wife nags at me almost daily???
"This man is flawed, but those flaws don't stop me from enjoying him."
@@Ohmargod I also choose this guy's wife
But he is right. Exactly because you love something, because you enjoy something, you get to know something. And once you know something, you are able to find it's flaws.
When I complain about a game, people will tell me "if you hate it so much, why do you play it", but I don't hate it, I like it. And I complain exactly because I like it. Because that way people hear about the flaws and the game can be improved.
That's a pretty damn good speech
Now we need How to Fallout.
Soon... Soon
Don't forget to do a low/high INT comparison when you get to How to Fallout 2! That game has some of the most hilarious dialogue lines for both paths.
@@StratEdgyProductions Including New Vegas?
He should start with Fallout 3. That's where shit started going downhill courtesy of Bethesda.
@@johnivanoplimo5172 Gonna say it. Fallout 4 isn't much worse than Skyrim as an rpg. And both pretty much need mods to be as good as other games
Love the commercial referencing Magniolia
I was hoping someone would get that reference.
@@StratEdgyProductions Fuck I wasn't expecting u'd see that and yep great work btw love ur video and always happy to see some great movies reference
The fuck did I just look at and why didn't I use incognito
Respect the cock
lol I just noticed his character is named Frank Mackey
Fun fact!
Some of the stuff in the block tree is also applicable to blocking with two handed weapons, such as Shield Wall, Quick Reflexes, Power Bash, Deadly Bash, and Disarming Bash.
I started playing during lockdown, first I made a pretty Nord lady then I switched to a Male Khajiit. This is the best game for being stuck at home honestly because it will take forever to even get half the accomplishments. (I'm new-ish to gaming, only completed a few so far & all since the end of March.)
You won’t ever “complete” Skyrim, you’ll either finish all of the static quests, somehow, or burn out and stop playing.
@@tharwab Or get lost in modding
Rose Bloomie lol I’ve been playing Skyrim since it’s release which is jeez almost 10 years ago now and I’ve yet to come close to even finishing it because I keep getting cool character ideas, restarting and then going eh fuck it I’m going back to my kitty stealth archer. 🙄
I don't know anybody who actually completed all quests, I've been playing for years and I never actually completed the main story.
Morrowinds a damn good game to play in lockdown, cuz there is so much to do, and oblivion if you have never played it, cuz oblivion is really good first time around
If you have videos, Khajiit Has Wares.
“Now for derived stats”
Oh wait, there is none!
You forgot carry weight
Stamina is much less of a deriving stat and more of a chore because of how much you'd have to rely on it just to have a decent playthrough.
It's just a hard-limit to how much you can hard-swing, sprint & carry.
If stamina could've influenced running speed and/or jump height, then it'd be more forgivable. But nah. It's a chore.
It's an even shittier joke if maces has special perks but hand-to-hand combat doesn't like a Nord/Orc can't figure out for the life of them how to hit harder with their fists.
_oH lOoK! mAgIcKa InCrEaSeS mAx MaNA! tHaT's wHaT iNtElLiGeNcE dID In oBlIviOn!_ sorry I had to say it, lmao ;D
That's the joke.
60X* damage for Orcs.
15X damage for daggers in stealth tree
Double that with the dark brotherhood gloves.
Double it again with the orc ability.
@@bokrugthewaterserpent3012 I have never actually tried an orc assassin, but I know that the dark brotherhood gloves with the double back stab damage and the perk stack multiplicatively. It shows up in the top right as 30X damage for the gloves and perk. It would be pretty easy to test with an orc.
Orcs are becoming my go-to elder scrolls race.
@@bokrugthewaterserpent3012 In Skyrim, everything stacks manipulatively,
Highest I got mine is 30.5 x I don't know if that's the limit naturally but it's great for any enemy.
I tried that but almost impossible with Imperious installed. And I ain't uninstalling Imperious.
"now on to derived stats"
(emotional breakdown)
Unarmed is honestly one of my favorite ways to play Skyrim. There’s something novel about “Sir Fisticuffs, puncher of dragons”
Nothing quite like punching the world eater to death.
For my first playthrough ever of Skyrim, I'm doing a Punchy Cat.
@@amberhawksong pick argonian. Argonian vampires deal x5 unarmed damage because why the fuck not
Skyrim engine is pretty amazing, especially the fact that it works at all. I love this game but some of the spaghetti code from bethesda software should be recorded for the sheer meme factor. My favourite is the plug-in refresh limit that ties the amount of plugins you have loaded to your framerate, that's a relic from morrowind code and can be fixed within 10 minutes with a dll file. Also I'm pretty sure unofficial special edition patch fixes more bugs as special edition has more of them
Having worked on a couple mods I can confirm.
Best description l ever heard was w wondrous machine slapped together with popsicle sticks and paste by crack addled chimpanzees.
@Armo Rozdrag It is included in mod called "SSE fixes" on nexus for special edition
Yes, which file and how?
MAKE HOW TO ENDERAL TRUST ME IT HAS DIFFERENT MECHANICS
TODD I KNOW IT'S YOU, I'M NOT BUYNG SKYRIM FOR A SIXTH TIME!
neherim would be a good idea too, it had even better leveling system combining TES leveling with the XP gain and skill buy
Well, it is better in nearly every way.
Enderal is so cool, I just wish it didn't constantly crash.
V I G I L A N T
A "How to Fable" Series would be cool to see in the future.
Skyrim is a fun game, Skyrim is a POOR RPG. Skyrim is a good framework to build upon - With mods, Skyrim can be amazing.
@Samyar not really many games are hard to mod but skyrim gives you an open modding framework out of the box
@Samyar I mean let’s be honest, Morrowind also kind of sucks unmodded.
Once you play with mods, it’s hard to really go back to vanilla for any Elder Scrolls game.
@Samyar I never said Morrowind sucks, I just said that the base game hasn’t aged well at all. The magic is amazing (except for the magicka system) but you cannot tell me with a straight face that the combat is good.
Hence mods make the game better
@Samyar someone is getting pissy. If you have such a life then stop commenting.
@@SpookyMarine I can agree. Morrwind is one of my favourite games. I know you might not like the combat but that's because it was a very RPG element back then to have that type of combat so I am used to it. I can say with a straight face its decent. Not bad but decent. I can still play the base game just fine but mods do make the world feel so much more alive.
Skyrim isn't really a game. It's a set of tools that modders make into games.
Modern Bethesda games aren't really games, Their tools that modders make into games*
Thought this fit too
Like nearly all Bethesda games. Those that'll let you anyhow.
this is a low iq take
@@GameSquad306 it's kinda true doe
Modding is overrated, it's fun, but I actually enjoyed my time with vanilla Bethesda games more than modded ones. Because mods are mainly for fixing some bugs and playing around with the visual look of the game for me, most of the story content in mods is bad.
Gonna reflect what some others have said with how this is a pretty bold time to start going youtube full time there m8, sincerely hope that works out for you, at least it doesn't seem like it could be worse than working at EA.
Also press F for all my monk bros. I don't hate Skyrim now nearly as much as I used to years ago, but getting rid of the hand-to-hand and unarmored skills is something I'm never going to forgive it for.
PARALYZING PALM SLAP!!! :D
You can literally fix most skyrim shit with 1 perk mod. Can't remember it's name tho oof
Honestly never played with it.
Considering the abysmal leveling system, I felt too overwhelmed with the amount of grind I'm gonna need to do.
Especially with so little content that it incentivizes cheese-grinding over progressive grinding.
@@muffinman2546 I can tell you right now it ain't worse than the abysmal Morrowind grind.
@@muffinman2546 mOdS tho
Good luck on the full time Tuber gig my dude. Can't wait to see what you can cook up going forward. Cheers!
Wide as an ocean, shallow as a puddle is the best description of skyrim ive ever heard
*Weird balancing shit in Skyrim not in the video*
1. Damn near everything including dragon's breath that isn't an arrow or getting smacked by a weapon counts as magic damage. Bretons nerfed but still op. Being breton makes it a lot easier to get to maximum magic resistance and by consequence near immunity to all sorts of shit.
2. Vegetable soup stamina regen has no cooldown at 0 stamina allowing for infinite power attacking. This allows you to kill things _very_ fast.
3. By late game the damage bonuses of two handed weapons are so marginal compared to other melee options as to be more or less strictly worse than two one handed weapons or a one handed weapon and shield as it is only a difference in base damage while smithing improvements and enchantments scale with leveling the same on every weapon
4. Companions level with you but most have level caps making only a few with no level cap or high level caps leagues better in combat than others late game
5. Windshear, a sword you can get near the end of the brotherhood questline, can stunlock any staggerable enemy to death. It being a one handed weapon further pushes one handed weapons from being the best melee weapons into true absurdity.
6. While duel wielding whichever weapon you wield in your left hand determines the swing speed of both during double attacks. This means you can have a sword and a mace but attack as often as the sword with both.
7. I'm not sure the exact math but destruction magic has shitty damage scaling that makes it probably the worst way to deal damage late game besides fists without doing some weird weakness to elemental damage poison shenanigans.
Point 7: destruction doesn't have shit scaling. It has NO SCALING whatsoever. The only way you can play a destruction mage is to invest into enchantment and use fortify destruction.
@@neji2401 That's even worse than I thought
Destruction in vanilla is only good for stunlocking but even that needs a perk
Destruction magic is only good to boost your elemental enchantments.
Nightshade and Glowing mushrooms make fortify destruction potions, giving your spells massive damage for 1 minute. If you are to be a mage, alchemy is ur best friend
"Summons get outpaced" *Laughs in double Dremora Lord*
Yeah I was about to say. NPC scaling is so busted that conjuration actually remains very strong until like the 90's which is already above the vanilla cap.
Rush Sanguine's quest in early-game for some DUMB fun times with your demon friends
@@headphoneshq6032 That is one of my favorite quests, don't even care about the prize, it's just fun to do.
YOOU SHOULD NOT BE HERE MORTAL
@GonnaDieNever Even then you can move on to undead thralls and give them better equipment. For low maintenance, use storm thralls (resummon as needed). Your non level capped companion is a better substitute by then.
I feel like the only person who's played Skyrim and seen like 10 bugs/glitches ever
Seems like godd Howard has sold you on the "it's not a bug, it's a feature" propaganda 😂
Yes, you are the only person. What edition / platform have you played
@@onlyontuesdays4483 PC, pirated it from the bay and I honestly just didn't have that many bugs 🤷♂️ like I could've went my whole life not knowing about Skyrims buggy reputation
I dunno why the meme is stealth Archer being the meta, personally I've found using illusion for calm then doing crit backstabs, calm against and repeat, as the most effective one.
I hear you, but I feel like that's too many steps, especially for one enemy. I use Conjuration perk twin souls to summon two Dremoras or Atronachs at once and they kill everything in sight. Make the skill Legendary many times and you still have the Mana to summon anything from the Conjuration school when you're knocked down to 15 and you can level up forever!
It helps that the game’s dialogue tends to encourage that thinking. You’re given a Bow and told you can try killing a bear in 1 hit. You also get told by Isran that the Crossbow is the ideal Vampire killing weapon, and when you 1 shot almost everything in that cave without them even knowing they’re under attack, you believe it
And also, there’s something funny about being the Middle Ages version of “The trees are speaking Vietnamese”
@@spindash64 I mean the crossbow is the ideal anything killing weapon for an archer imo. Especially with a mod that adds more crossbows for the other tiers (elven, glass, orchish, etc)
Lol this is me on my current playthrough
Eventually becomes unusable. Everything too high level to calm.
Skyrim was my first Elder Scrolls game, can you imagine how surprised I was when I played Oblivion for the first time? Star signs, attributes, completly different spells, just so much more possibilities and a completely different experience. I really wish they would have kept some some things and not simply cutted them away, let's just hope TES6 will bring back some of the old mechanics and doesn't simplify what we had in skyrim, but I fear that they will just do the same as in skyrim because it was such a big
success.
Have you heard of the tradegy of the game franchise named "Madden"
TES 6 being more like Oblivion.
Shrek: Like that's ever going to happen.
Im still salty about mysticism. It was always my favourite in terms of lore, and especially in morrowind it had some of the coolest spell effects. Getting rid of it was silly. They ruined it in oblivion, they could have expanded on it and made it more unique instead of completely gutting it.
The funny thing is, I have never played an Elder Scrolls game with conscious thought regarding the game mechanics. I just go in and role-play.
I've never crafted daggers for hours to level up a skill or jumped around all over the place or what-have-you. I find it fascinating that people are motivated to do these kinds of things just to 'break the game', or need to do it to make it fun. This perspective is so alien to me.
Every time I go back and watch these older vids, I cannot believe how under-subscribed this channel is. This is easily some of the best content available on UA-cam for gaming.
"Summons get outpaced...."
Oh my sweet summer child, what do you know of fear? Fear is for the endgame, when the double dremora lords destroy all of your foes with ease.
Summons don't get the difficulty damage multipliers. ^_^
And a demon with a fire sword beats a zombie with an ice axe nine times out of ten.
I think it's a testament to the RPG experiences of the 3 games that in Morrowind i spend 5 hours figuring out my class and race, in Oblivion I spend 1 hour, and in Skyrim I spend 10 minutes or however long it takes me to make my character look good
I'm really glad that stuff like Ordinator, Apocalypse, and Impervious makes a lot of the issues that Skyrim's gameplay has no longer a problem. New racial abilities that are actually unique, hell Argonians are able to swim faster, have a passive bonus HP regen effect rather than the Histskin power, and after completing a short quest of finding 5 chests underwater you can spit acid. It adds depth with what you can do as an Argonian, hell and the other races get stuff too. Dunmer are even given their ancestral call back after their quest.
Ordinator allows you to create unique and OP builds, hell you can even make yourself into a D&D style mage with 20 spell casts that cost no magicka between rests even. Pyromancy is OP as hell as you can cause enemies to burst into flames upon death that hurt other enemies, who while on fire will cause fire trails and when they die they too will burst into flames. It makes destruction magic all the more satisfying. Level 100 skills offer unique gameplay changes that actively make you want to get them, like Enchanting, which lets you make an item with three enchantments once. Restoration is made amazingly powerful by allowing you to have new offensive plague related spells and having a stamina/Magicka/health regenerating aura that can go on you or allies, or damage enemies. Smithing is more worth while as now you have to choose between what kind of smithing tree you'd like to unlock rather than get both, you can improve workbenches and grindstones, and build a freaking Dwemer autocannon to fight for you. It just makes things so much more exciting, allows for unique builds, and most importantly can allow players to become OP as hell, negating the old exploits that have been patched. Hell, even block is useful now as you can do parries now that stagger opponents. Just makes combat so much better and has depth as well.
And then there is apocalypse that adds hundreds of spells to the game. New summons in conjunction, old spells like dispell are back and are the biggest "no u" to spell casters because you can just negate enemy summons and armor spells to make mages waste magicka. Destruction spells got buffed with more unique spells that allow for better power scaling, restoration had stuff like curses and blood magic added to it, illusion has been buffed heavily with spells that allow you to see through the eyes of NPCs, and create copies of enemies to attack them for example. Alteration has the dispell spell now, can summon walls and bridges, and even added a visual effect that makes armor skills make you look like you're covered by the material you've casted.
It's been mind blowing to just see how much better gets with just those three mods as it rectifies the three major downgrades that Bethesda did. Sure, Ordinator is complicated, but it's a good complicated cause it adds build diversity and fills the void of the bad power fantasy Skyrim has, which is almost none at all cause it relies on enchantments rather than skills.
Legit these were the three mods I used 100% of the time, as well as the Birthsign mod
I've had Imperious for a while and didn't know that about Argonians. Time for another playthrough.
What about requiem?
The most fun I had in Skyrim, after almost 200 hours in the game, was playing an illusion stealth character.
Casually walking into a dungeon, casting mayhem, sending the entire dungeon into a frenzy fighting each other, and just standing there, cackling to myself like a villain.
And then conjuration to finish off any stragglers.
And the obligatory feeling of power from enchantment/potion cycles letting me out regen an ancient dragon on legendary difficulty.
I love breaking games :D
I just want to mention that destruction magic doesn’t actually match the damage of fighting with melee weapons. Not even joking, no matter how much you spec into your fire or lightning spells you’ll never even match some guy with a mace and a few perks into one handed, from a mechanical standpoint it’s actually underpowered
Except it ignores armor completely so....
Zachary Barkey so can maces, so? Your strongest magic can’t match a guy with a pointy club. To rub it even more? You can enchant maces to do even more damage, such as absorbing health or just doing straight elemental damage. Furthermore, using a glitch in alchemy you can make a potion that can multiply any skill of your choice a thousand fold, such as one handed or enchanting. What’s the point of using a fireball that takes half of a bar that you then have to either wait to recharge or consume a separate item to resolve, when you can just do infinite damage indefinitely?
@@t.b.cont. Putting aside the enchanting glitch (which is pretty much changing your stats via the command console but with extra steps), Destruction spells (or at least, the good Destruction spells) let you wreck multiple enemies at once at range ignoring all their armor and without needing to buy/find ammo, and that's not even getting into any of the perks. Now I will agree, it doesn't scale too well in the late game, but saying it's completely useless is a huge underestimation of it.
Destruction is pretty useless unless you make 100% manacost reduction enchantment, so you can stunlock your enemies until they die. The balance in Bethesda games is almost nonexistent.
@@sergeydoronin1579 Read my response above.
I think I’m gonna go back and replay either morrowind or obilivion after watching some of your videos. When I was younger I thought the combat was weird because of how fatigue affected whether you hit an enemy or not, but now I understand the mechanics a bit more from these videos and I’m excited to discover a game I never really got into. So, thank you :)
You know, after seeing these last three videos about Morrowind, Oblivion and Skyrim I have to say god damn, I'm glad that you are okay and back to making videos. I never knew just how much I missed you being gone until now that you are back to kicking ass and taking names.
My favourite secret tech in Skyrim is using quiet casting on Legendary. Depending on which difficulty you pick, your Magicka regeneration in combat is lower. If you are in perfect stealth, you have your max regeneration as you aren’t technically in combat. Combine with impact to wash opponents fast, and mitigate the need for having a massive Magicka pool.
You Sir are a great individual. I had such a bad day and I just needed something like this. Keep up the good work.
Any chance we might see a series on that *other* RPG experience that Bethesda made casual? These videos are amazing to watch.
But yeah, good luck on trying this out full time!
That laugh that turns into tears at the Derived Stats screen was beautiful! I still enjoyed Skyrim, but they really dumbed that game down!
Skyrim is like that game you play first without mods, then when you play with mods you cant go back to no mods
I've tried to go back multiple times; never impressed.
I never thought I would hear someone refer to skyrim's skill system as complicated
me too 😂
It’s complicated cuz it doesn’t tell you very relevant information
I want to congratulate you for crafting a unique and truly enjoyable sense of wit. The whole walking-a-thin-line-of-madness theme really keeps a certain audience (including me) on its toes. You did a great job also of never breaking character in your commercials and they came a the perfect intervals. I found myself actually looking forward to the final one as you wrapped up the second-to-last section. This is true praise, and I hope it encourages you!
Imagine if this man actually How to Shadowkey
What is?
*does research*
Nope!
@@StratEdgyProductions yes. YES.
And come on, why did you pass on Arena?((
@@kondrashovoleg I'll get to it at some point.
Strat-Edgy Productions How to Battlespire? How to Redguard?
No even better...
*How to Legend*
@@Flow86767 more like how to suicidе
Funnily enough, Skyrim is actually the Elder Scrolls game I enjoy the most.
Enjoy the most.
Not best.
Enjoy the most.
What makes you say it's the best tho? Morrowind vastly superior.
@@807D14M0ND5 they said it wasn't the best they said it's there favorite
@Matt Mercer's Stunt Double He placed such emphasis on "most not best" that I wanted to tease a little..
Not sure who to wooooosh here....
@@headphoneshq6032 my work is done
Fun fact, the shrouded gloves give you double sneak damage so if you use the orc ability you could easily get 60 Times more damage.
I can almost hear Todd say the last bit
I’ve watched this entire series probably ten times over and they never get old. I dunno how you managed to hit such a perfect niche in my small list of constantly rewatched videos but well done
I'd love to see you tackle the DLC and Factions, but honestly I'm game to watch whatever you're passionate to make. I appreciate all of your hard work and look forward to every video.
Man, I had no Idea what this guy was talking about for 15 minutes or so until I realized that I never played Skyrim without modding it so heavily that it becomes almost unrecognizable.
The merchant chest system seems to be in place for modders. It keeps the inventory for a merchant within a cell. Which makes it easy to edit, if you are modifying a location already, and need to modify their inventory as well. That seems to be the only reason I can think of at least.
The perk system definitely was frustrating because of the snail's pace you get it at. My two favorite mods were the Ordinator perk overhaul (making all trees much better, giving love to unarmed) and having the ability to turn dragon souls into perks. Basically changes the game entirely.
That black screen after mentioning no crashes was clever, felt like it crashed for a split second lmao
4:56: wait, argonians don't have a 25% weakness to frost! They have a 50 resistance to diseases and water breathing. They also have histskin which allows them to regenerate health fast for 60 seconds.
Also skyrim's enemies have unfair amount of health due to their absurd health offset. A draugr deathlord has 1000 health despite being level 30. The player can't get anywhere close to that without being over level 100 and putting all points into health. Also being a destruction mage alone sucks. For some reason the player suffers a massive penalty to all regeneration including f***ing magicka regen. So you don't know what your actual magicka regen is when you are out of combat. But for some reason, enemy mages can regenerate magicka just fine. And it's op. They can keep spamming their spells with their seemingly unlimited magicka while also keeping up a ward up while wearing their shitty robes, which is impossible for the player to do without 100 enchanting to get 100 cost reduction for destruction and restoration. They also have so much magicka at higher levels that shock spells aren't even worth using. Let's talk about how broken their frost spells are. Even with a 50% resistance to frost, you are going to get slowed down to a crawl. But when you use frost spells, they are shit. They rarely ,if ever, slow down enemies. Anything inside a dungeon is resistant to it and this has the most enemies that are immune to it(any dwemer machine, nord vampires,frost atronachs).
Bonus: the temped sphere in kagrumez during the third encounter is immune to fire, frost, poison, paralysis and is 99% resistance to shock. Have fun being a destruction mage.
It's amusing how the best way to be a mage is to get 100 enchanting to get 100% cost reduction and putting all the attributes to health and completely ignore magicka. In fact you don't need stamina either. Just eat a cheaply made vegetable soup if you want infinite bashes and/or power attacks. Basically, magicka and stamina are useless if you go for the efficient routes.
I am not going to talk about the nonsensical narrative for most of the questlines.
@@ethanhanks200
We wouldn't be evenly matched with them without heavy enchanting even if they didn't have their bs health offset. They would still have more attributes for their level due to how npc classes work. And it would be more and more noticable at higher levels. I have a mod that removes that offset while removing my own regen penalty. But even with this setup, a level 60 nightlord vampire has 581 health, 249 magicka and 318 stamina. Which is much fairer while being challenging than the vanilla 1031 health, 486 magicka and 318 stamina. And these vampires also have thunderbolt and icy spear/storm, a reanimation that gives their fallen comrades a seconds life and a powerful vampiric drain that heals them while restoring their stamina and magicka by draining the player's health, stamina and magicka. That's op even without their bs attribute offset. Also, it's not like the player has to face one of these alone too, it's likely they'll face two or three of these in most scenario at a higher level. I mean, how much damage the player deals out with a spell like thunderbolt? 90 with perks? Imagine having to fire 11 of one of the strongest destruction spells to kill one target. That's just unfair. You can't even cast that many spells in a short period without heavy enchanting due to its absurd cost. But the npcs can with very short pauses between them.
>being a destruction mage alone sucks
You can literally stunlock whatthefuck ever with power casting and the second tier spells you get in Riverwood.
It's the second most busted shit before stealth archery.
@@knavenformed9436
Yeah? Try doing that in a prolonged fight without enchanted gear or any kind of magicka absorption when there are three vampires draining your magicka.
What an incoherent ramble. The player is underpowered, but also enchanting and vegetable soup (among numerous other mechanics) which only the player can access are overpowered. Clearly high level opponents with 0 armor and 0 magic resist having more HP is unbalanced. It's not like you can have up to 80% damage reduction, making you more resilient even at 201 HP than a 1K HP Draugr Deathlord (never even minding all the other advantages you get). You could even have 50% spell absorption at level 1 if you really wanted.
There's a lot of wonky balance in Skyrim but "REEE opponents get more raw stats than me" might be the single dumbest Skyrim balance complaint I've seen. Especially because no one that goes for any coherent build struggles with Skyrim's combat unless they ramp the difficulty way up. But usually people who willingly increase the difficulty aren't obtuse enough to then complain about difficult combat, or dense enough point out 1 advantage opponents get while ignoring all the advantages the player has and point to that as evidence that the game is rigged against them.
Glad to see you’re doing UA-cam more, I’m a huge fan of your content.
Ah yes, the most fun modding sandbox ever
It's a fact that Todd Howard made Skyrim so he could bang modded, big-boobied argonian babes.
spent most time modding fix the game than playing, till you never reach the final end quest because mods LOL
Hey, it just works.
*GMOD BE DAMNED*
Not a sandbox, it has a story you follow
Talking about numbers and making decisions made me think of what is easily my biggest pet peeve in video games, when something has an effect that is described as “increases X stat slightly” and doesn’t give you the actual number increase
I've seen a line drawn between "action-RPG" and "action game with RPG elements". It basically comes down to whether you're allowed to suck at things. Because if you build a mage in Morrowind or Oblivion, the fact that you get trashed in melee combat is a consequence of the choices you made which define your character, and those choices are part of what defines an RPG. Skyrim steps over this line, because you start the game competent at everything and never have to make a meaningful choice. It's an action game first.
Realistically speaking, heavy armour shouldn't slow you down or decrease agility much of anything. It should however increase stamina drain of all actions.
Yes, a medieval knight can and will very likely outrun you, then do a cartwheel into a kickflip to then wrestle you to the ground when wearing full plate armour. Of course, they'd need a shit ton of stamina to do that, but they could do that if they wanted to.
That was the wildest introduction to Skyrim I’ve ever heard
Strat edgy, if I could add to your analysis of Illusion. It's not just scaled back; it's practically removed. The highest tier of Illusion spells only effect enemies up to Lv25.
Tldr: Nearly all spells are useless after Lv 30 thanks to level scaling.
Between training, speccing, and questing; by the time you have the means to cast Master Illusion spells, you are likely at such a high Lv that Lv25 enemies don't even spawn. Unless you grind hard in hyper specific ways, you will likely NEVER run into a situation where Frenzy and Rally are going to be useable.
The only viable way I've found to use Illusion is to ignore it and exploit Alchemy. Not to cheese the game, just to make it a useable mechanic. The same can be said about Wards and most Destruction spells.
master illusion spells are useless, but dual casting makes the other illusion spells strong enough to work against most enemies.
This commment is like this review(or whatever this video suppose to be):
if you read it and you know very little it looks legit , funny and like a good point of reference...
... but if you know Elder Scrolls series in and out this comment become factually untrue , poorly research ,personal emotion/exierance of the creator do not allow it to become reliable source of information and it only spreads misinformation to other people ...
... but it was an entertaining read so no1 cares i guess ?
@@TheGrunaldi How so? Both the review and comment seem accurate to most people, including myself. I'm no expert, I probably only have 300 hours in all of the Elder scrolls games combined but again, it all sounds right
@@themoagoddess1820 The fuck's duel-casting Telekinesis gonna do, tho? ;D
Would've been cool if duel-casting Telekinesis affect humanoid *and small animal NPCs & you can just throw their ragdol-ing body around.
@@JJJBunney001 regardless of what the tooltip says, putting perks into the tree makes most effects scale to higher level enemies
"Lock picking is easy"
Me: Uses 83 lockpicks on an adept chest while cursing at every break😂😂😂
Aah mate, there's a small click whem you're on the right tumbler. Just listen closely
Never knew about the click til later because i’m partially deaf. Is it sad that I find expert/master chests easier than the adept ones. XD
For me it’s a little something like this
Novice: Very easy
Apprentice: Easy
Adept: ok a little harder but still ok
Expert: hard
Master: FUCK
Just turn the lockpick between the two strong vibrations if you're playing on console. I've never broken a lockpick thanks to that
The sweet-spot for locks randomizes every time you interact with a lock; even the *same* lock.
- Quicksave.
- Lockpick.
- Was the sweet-spot also the starting position?
- No? Quit.
- Lockpick.
- Repeat.
- Out of Lockpicks? Quckload.
- Profit.
earlier bethesda games: *have cool features*
Later Bethesda games: I like it cut, G.
skill that save you when you die - I GOT YOU HOMIE!
in game me: yo wait why i die? where is my god damn skill?!
skill:
( ͡° ͜ʖ ͡°)
Skyrim is one of those games where every part seems inferior to another game, be it combat, story, or otherwise; but it somehow comes together to make a amazing experience. Combine it with mods, and I would say it is the best game ever.
Mods really make the cake.
I agree. I have had so much fun modding and playing Skyrim. And there are some mind blowingly phenomenal mods available.
i have 3k hours on pc but def more on xbox 360.Most of my time i played unmodded obv on xbox 360. Honestly best game ever even without mods but mods just makes it fucking beautiful.
Lmaoooooo
The best way to improve Elder Scrolls 6 is to make "Pussy Slayer" an actual class.
Let the players, become players!
The Dunmer build
That would require them to go BACK to the role playing roots more. A virtual bangfest just wouldn’t be satisfying without proper foreplay, and that only works if you can actually buy your own bullshit
That's assuming there's even going to be a skill system in 6
I want this so bad. Fuck Khajit
Romance companions?
Leveling up smithing: "no time for that shit, thank you very much" I felt thatxd
Perks in skyrim are always either like "you put three points into this skill and do 0.087% more damage with powered attacks" or theyre like "you can break the laws of physics by not being encumbered what-so-ever by wearing a suit of armour that weighs the same as a human adult"
"Not really useful enough to justify going into the menu and fucking around with that shit every time you want to use it"
* Describes way more than half my skills and mod list *
Oh man did you pick a rough time to go full time on youtube, good luck my guy!
"Summoning has diminishing returns at higher levels."
Lol, I have two Dremora Lords that would like to challenge that statement. Just summon two angry, spicy, demon dudes with claymores and watch them go!
Seriously, Conjuration is only more broken the higher you raise the difficulty, as summoned creatures and allies are not affected by difficulty settings. Once you can summon two of anything really, you no longer need to fight yourself. Especially in tight corridors that most dungeons have. Two Frost/Storm Atronachs and they body block the hallways!
Very correct not only can you critique things you like, you really should critique things you like so you can pick wisely later with other things.
You sound so pumped. Pure life energy pouring from your voice for 40min straight
Helps when you see a light at the end of the tunnel, my friend.
@@StratEdgyProductions I want the glue you are sniffing sire.
"thirty eight times the backstab." - Sod Howard
man that thumbnail is giving me spooks
The levelling system reminded me a lot of Runequest: it's a system where your base stats stop being relevant about five sessions in because the progression of your skills is far more tied to how well you use them.
I showed my 70 year old uncle Skyrim. I put it on very easy band told him to hold down the button to shoot fire. I then said just go look around. He’s been playing for over 3 years. Still shooting fire, still lvl one. It awesome when I go over there and tell him one new thing he can do. I got him a horse and he called me later cuz he had been stuck on the horse and couldn’t get off it.
Please do a How To ESO, im curios about your thoughts on that game
say hi to Ken Adams for me. big fan here 😂
Oblivion Quest quality and Magic/Stats+Skyrim world and physics+Daggerfall immersion=Win...
And morrowinds' armor system/customizability
I don't understand why they don't use classes anymore with extended skill trees or even multiclass like dnd or even prestige. I would love to play a prestige class like the blades or thalmor agent for example it's immersive and fits the lore and great for roleplay.
I love how you mentioned the rapid fire while in VR. I was fucking dying of laughter when my cousin and I played and found out you can go legolas on mfs
I used to only use the Bloodskal Blade in the quest you find/need it in, but I fell in love with using it. At max enchanting with the relevant perks, I used an elixir that fortified enchanting, then crafted a set of gear that fortifies smithing, and enchanted my armor to fortify two-handed. At max smithing with the relevant perks, I put my gear set on and used an elixir that fortified smithing, and basically improved the Bloodskal Blade beyond Legendary. Using the sword along with the armor on top of having max Two-Handed with the relevant perks, I do insane damage just with the energy waves that the sword casts with power attacks. The sword itself is just a backup for its power, because most of the time I can kill enemies mid-range without actually damaging them with sword, and if they do get close, they pretty much get one-hit killed either way. Close range power attacks means the beam and the blade hit the target simultaneously. That's a lot of damage! Add potions that restore stamina into the mix, and you can go around sword-beaming everything endlessly. It feels so dirty, but I love it.
"I'm going to be playing without mods"
Me: *gags
I didn't even recognize the game he showed here.
@@Bardathe111 Play Skyrim without mods!? Heresy!!
@@lowther7046 ?
Everyone's gotta do a vanilla play through once tho.