Just watched...at 40:01 you rolled for the Skeever and did 3 damage to the High Elf. Then you rolled again to apply damage to the Nord. You are only supposed to roll once for an enemy's engagement and then apply that damage to each target instead of rolling separately.
Thanks for watching and the kind words;) I am hoping to do another one once I get the teaching videos out. I made a number of mistakes in this first video, and I have a much better understanding of the rules now, so the next video will be way more accurate rules wise.
Hi! I just wanted to say the gameplay was very fun to watch. Some rule clarifications that I've seen for next time :) 1 - When an enemy has 2 targets, you roll its dice once and apply it to all adventurers. 2- During a delve, you can't move and do an explore action. You do one or the other. However, you can move onto an exploration hex to trigger an exploration as part of your movement. 3- Snipe dice stack. If you roll 2 snipe dice for 1 damage each against a 2 defense enemy, they would ignore 2 defense for a total of 2 damage to HP. 4- Enemies go back into their bags at the end of a clash or delve. 5- The shield you got. I think the effect is more like if you engage with combat dice in a 1-hand stance with 2 combat dice and 1 1h shield die, you can use your combat for 1 damage and the other one for 1 defense, not both to save an extra engage to play defense. (I could be wrong about this one.) 6- The melee enemies always target the closest first, then prioritize their targets. They won't move to target the strongest if an adventurer is closer. 7- You can move, engage, or engage, but not both. "You may perform a move action before or after you perform an engage action, but not both" (p. 59). This means you can move, engage, (1 fatigue) engage , or engage (1 fatigue), engage, and move, but you can't engage, move, and engage again. However, with Acrobatics, you can move at the beginning, engage, engage, then move again since Acrobatics is not your move action 8- You may know this already, but just in case, during end-of-day recovery, you could decide to remove an overfatigue instead of recovering a skill die. Sorry if my English is not clear. Thank you !
Hello Chosendave. Thanks for posting the clarifications as these were issues I noticed as well. I will add that your number 7 is not completely correct. You can Engage, Move, then engage again using fatigue. You cannot move (whether it is an additional move or splitting one movement) before AND after an engagement was the intent of the rule on page 59. This was something that I misunderstood as well. It was clarified by CTGs Shannon in a BGG thread (edited to add the link below). You are correct that Acrobatics can provide some additional movement since it is not considered a move action. In summary, you can pretty much engage as many times as you wish as long as you use fatigue each time after the first engagement. You can take one movement during that time that cannot be split in order to have some of it occur both before and after an engagement. Of course you do have the option of foregoing any engagements to take a second move action. This game has a lot of moving parts and I expect most content creators will make mistakes. Edit: Here is the link discussing the engage/move/engage topic. boardgamegeek.com/thread/3386577/movement-with-engage-question
@@gregkleinfall1901 You are right. It’s been discussed on the CTG Discord as well. Thank you for pointing that out. I would have made a mistake in my playthrough. It seems like engaging, moving, and targeting a new enemy adds more strategies and makes more sense and fun :)
Also, in a delve, you still have an enemy pool (EP) limit. You stop pulling enemies when you reach the limit. The delve cards simply tell you the maximum to put out. For example, if you already have put a 5 and 1 point enemy into a delve, you subtract 6 (5+1) from your EP. If you only have 4 EP left and a delve card says to deploy a 5 and a 1, you would put out two 1s and reduce your EP by 2. You don't arbitrarily put out the max for every delve card. I am adding this comment at 1:44:47 and I don't recall how much XP he has, but I believe he is exceeding his EP.
For #5, you are generally correct, RAW you can use rolled Combat die either for defence or for damaging but not both. However, this shield required magic battle form, so 1) the example with one-handed won't work 2) only defence option is actually available as you can't use Combat skill dice in the magic battle form and the item overwrites only the defence use case
Thanks for checking out the video and for the correction. Unfortunately, most of the other teaching videos have been recorded already, but I will try to remember this if I do any more videos in the future.
This looks good if you like TMB and other Chip Theory games. Not sure how some people will react, this game is much more complicated than Skyrim the board game, just a modern implementation of Runebound, and lot's of people complained over and over. We'll see, but IPs attract many non-players.
Thanks for watching and posting. I agree that this one has a big learning curve like the rest of Chip Theory's games. It is a great game if you like those types of games, but it could be very hard for a new gamers.
In your opinion, which game is harder: Too Many Bones or The Elder Scrolls? I’m planning to start my adventure and want to choose the best game to begin with. Thanks, and have a great day!
I would start by asking if you are looking to play with others if so Elder scrolls is easier to run with other players as long as one person knows the rules. If you are playing by yourself than Too Many Bones would be easier to learn. Hope this helps and thanks for watching.
Thanks for watching and for the question. I wasn't 100% sure what to do with them, and I wanted to keep the video going. They should be added back to their bags after each battle.
@ it would be dope to see some mage gameplay (if you have the game still of course). Regardless, thank you for the work you do! Helps a ton in decision making 👾👾
Just watched...at 40:01 you rolled for the Skeever and did 3 damage to the High Elf. Then you rolled again to apply damage to the Nord. You are only supposed to roll once for an enemy's engagement and then apply that damage to each target instead of rolling separately.
Hoping for a second session soon. First session was best presentation I’ve seen by far!
Thanks for watching and the kind words;) I am hoping to do another one once I get the teaching videos out. I made a number of mistakes in this first video, and I have a much better understanding of the rules now, so the next video will be way more accurate rules wise.
Hi! I just wanted to say the gameplay was very fun to watch.
Some rule clarifications that I've seen for next time :)
1 - When an enemy has 2 targets, you roll its dice once and apply it to all adventurers.
2- During a delve, you can't move and do an explore action. You do one or the other. However, you can move onto an exploration hex to trigger an exploration as part of your movement.
3- Snipe dice stack. If you roll 2 snipe dice for 1 damage each against a 2 defense enemy, they would ignore 2 defense for a total of 2 damage to HP.
4- Enemies go back into their bags at the end of a clash or delve.
5- The shield you got. I think the effect is more like if you engage with combat dice in a 1-hand stance with 2 combat dice and 1 1h shield die, you can use your combat for 1 damage and the other one for 1 defense, not both to save an extra engage to play defense. (I could be wrong about this one.)
6- The melee enemies always target the closest first, then prioritize their targets. They won't move to target the strongest if an adventurer is closer.
7- You can move, engage, or engage, but not both. "You may perform a move action before or after you perform an engage action, but not both" (p. 59). This means you can move, engage, (1 fatigue) engage , or engage (1 fatigue), engage, and move, but you can't engage, move, and engage again. However, with Acrobatics, you can move at the beginning, engage, engage, then move again since Acrobatics is not your move action
8- You may know this already, but just in case, during end-of-day recovery, you could decide to remove an overfatigue instead of recovering a skill die.
Sorry if my English is not clear.
Thank you !
Hello Chosendave. Thanks for posting the clarifications as these were issues I noticed as well. I will add that your number 7 is not completely correct. You can Engage, Move, then engage again using fatigue. You cannot move (whether it is an additional move or splitting one movement) before AND after an engagement was the intent of the rule on page 59. This was something that I misunderstood as well. It was clarified by CTGs Shannon in a BGG thread (edited to add the link below). You are correct that Acrobatics can provide some additional movement since it is not considered a move action.
In summary, you can pretty much engage as many times as you wish as long as you use fatigue each time after the first engagement. You can take one movement during that time that cannot be split in order to have some of it occur both before and after an engagement. Of course you do have the option of foregoing any engagements to take a second move action.
This game has a lot of moving parts and I expect most content creators will make mistakes.
Edit: Here is the link discussing the engage/move/engage topic. boardgamegeek.com/thread/3386577/movement-with-engage-question
@@gregkleinfall1901 You are right. It’s been discussed on the CTG Discord as well. Thank you for pointing that out. I would have made a mistake in my playthrough. It seems like engaging, moving, and targeting a new enemy adds more strategies and makes more sense and fun :)
Also, in a delve, you still have an enemy pool (EP) limit. You stop pulling enemies when you reach the limit. The delve cards simply tell you the maximum to put out. For example, if you already have put a 5 and 1 point enemy into a delve, you subtract 6 (5+1) from your EP. If you only have 4 EP left and a delve card says to deploy a 5 and a 1, you would put out two 1s and reduce your EP by 2. You don't arbitrarily put out the max for every delve card. I am adding this comment at 1:44:47 and I don't recall how much XP he has, but I believe he is exceeding his EP.
For #5, you are generally correct, RAW you can use rolled Combat die either for defence or for damaging but not both. However, this shield required magic battle form, so 1) the example with one-handed won't work 2) only defence option is actually available as you can't use Combat skill dice in the magic battle form and the item overwrites only the defence use case
@@vladshulepov9410 didn't catch the magic stance! Nice catch
Yesss.. been waiting for this !! Thanks
More to come!
Thank you for this playthrough.
Pedantic, I know, but gazetteer is pronounced differently: ga-zuh-teer
Thanks for checking out the video and for the correction. Unfortunately, most of the other teaching videos have been recorded already, but I will try to remember this if I do any more videos in the future.
For the final battle should you have used the End of Session EP table on page 56?
Correct, it is one of the mistakes I made in the video. Thanks for watching and for the question.
This looks good if you like TMB and other Chip Theory games. Not sure how some people will react, this game is much more complicated than Skyrim the board game, just a modern implementation of Runebound, and lot's of people complained over and over. We'll see, but IPs attract many non-players.
Thanks for watching and posting. I agree that this one has a big learning curve like the rest of Chip Theory's games. It is a great game if you like those types of games, but it could be very hard for a new gamers.
In your opinion, which game is harder: Too Many Bones or The Elder Scrolls? I’m planning to start my adventure and want to choose the best game to begin with. Thanks, and have a great day!
I would start by asking if you are looking to play with others if so Elder scrolls is easier to run with other players as long as one person knows the rules. If you are playing by yourself than Too Many Bones would be easier to learn. Hope this helps and thanks for watching.
Great playthrough. Is there a reason you didn’t put enemies back in their respective bags after a clash/delve? Did you explain that and I missed it?
Thanks for watching and for the question. I wasn't 100% sure what to do with them, and I wanted to keep the video going. They should be added back to their bags after each battle.
Is there an embargo on other characters? Reviewers pretty much all use the ranger for some reason
No, not that I am aware of. What characters would you like to see?
@ it would be dope to see some mage gameplay (if you have the game still of course).
Regardless, thank you for the work you do! Helps a ton in decision making 👾👾
Forgot the over fatigue (rot) on day 3?
You are absolutely right, I totally missed that! Thanks for watching and posting.
Looks really cool! wish I still had 2-4 hours to burn to board games in one sitting.
It is a good one!