i personally like spearman as full support - Herald with his Fury team buff every round + cruel. for party of 2+ archers he must have i think. together they work like mobile gatling turel
Really appreciate the effort you've gone to and the sheer detail of all your guides. Question - I'm playing on extreme/extreme and the skill cost is different ie 3 fame points (or whatever they're called) for spear wall whereas in your vid each skill costs one less to avtivate across the board. Is that an indication of lower difficulty, a rebalancing by devs, or fully upgraded skills (I haven't managed to upgrade any yet - still struggling to pay and feed everyone lol). Much appreciated. Regards
The game on extreme difficulty is a bit different. Generally skills that do percentage damage are more important than ever - poison just deals more damage, due to the inflated hit point pools. You also are become more picky regarding the usage of your skills - unfortunately many of the skills are seldomly or never being used, because they are just not worth it
Great guide as always! Is the halberdier spec still viable? I remember that was the chosen spec in your first guide. Between the three specs, which one do you think is most effective? I know they have different goals in a battle, but one of them must perform better overall.
sadly aim dosnt work with the basic spear attacks even tho other passives consider it as ranged attack :) what i hate about spearman is how many good passives they have, i cant ever decide what to pick any chance you would do build series for large scale parties (20+) since the balance shifts so much
i personally like spearman as full support - Herald with his Fury team buff every round + cruel. for party of 2+ archers he must have i think. together they work like mobile gatling turel
Agreed, they have a huge synnergy.
Really appreciate the effort you've gone to and the sheer detail of all your guides. Question - I'm playing on extreme/extreme and the skill cost is different ie 3 fame points (or whatever they're called) for spear wall whereas in your vid each skill costs one less to avtivate across the board. Is that an indication of lower difficulty, a rebalancing by devs, or fully upgraded skills (I haven't managed to upgrade any yet - still struggling to pay and feed everyone lol). Much appreciated. Regards
The game on extreme difficulty is a bit different. Generally skills that do percentage damage are more important than ever - poison just deals more damage, due to the inflated hit point pools.
You also are become more picky regarding the usage of your skills - unfortunately many of the skills are seldomly or never being used, because they are just not worth it
@@SykenPlays Ive learned a huge amount from your guides. I agonize over my choices lol. Keep up the great work and attention to detail.
Great guide as always!
Is the halberdier spec still viable? I remember that was the chosen spec in your first guide.
Between the three specs, which one do you think is most effective? I know they have different goals in a battle, but one of them must perform better overall.
Yes, that is very viable and super strong if the enemies are positioned correctly.
sadly aim dosnt work with the basic spear attacks even tho other passives consider it as ranged attack :)
what i hate about spearman is how many good passives they have, i cant ever decide what to pick
any chance you would do build series for large scale parties (20+) since the balance shifts so much
Good question, I could give it try.
@@SykenPlays Great, I'd like to see it too!
Are you going to be remaking your pre helmet videos of swordsman and such? The ones that are 7 months old?
These are the updates, the old builds work perfectly fine and the helmet and oil part can be adjusted :)