Tandy 1000SX Part 3: Programming the Tandy Graphics Adapter |

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  • Опубліковано 18 вер 2021
  • PCRetroProgrammer:
    / @pcretroprogrammer2656
    Tandy 1000SX Technical Reference Manual:
    archive.org/details/tandy-100...
  • Наука та технологія

КОМЕНТАРІ • 16

  • @wilsonnw
    @wilsonnw 2 роки тому +1

    Looks fantastic!

  • @anumeon
    @anumeon 2 роки тому +2

    You know that you are early when UA-cam only offers 360p.. :) Great video as always. :)

  • @PaulinesPastimes
    @PaulinesPastimes 2 роки тому +2

    My programming skills (not that I had many) have faded into distant memory nowadays but it is always interesting to watch the things you do to challenge the capabilities of these older machines. The retro-brighting has made it really fresh and it is an attractive design. ✔

  • @nednettapp
    @nednettapp 2 роки тому +1

    Great content and the Tandy looks fantastic now.

  • @jkeelsnc
    @jkeelsnc 2 роки тому +1

    Neat machine. I like your Rotozoom program.

  • @freddyvretrozone2849
    @freddyvretrozone2849 2 роки тому +1

    Hi,
    For music, there is tantrack but it is much more simple to use .VGM files.

    • @PCRetroTech
      @PCRetroTech  2 роки тому

      Thanks for the heads up.

    • @pipschannel1222
      @pipschannel1222 2 роки тому +1

      Yeah, I think that's the way to go too as VGMs won't eat up all your CPU time which you need for the graphics effects (a sampled tracker most definitely will on such a low spec machine). The sn76489 can produce some pretty tunes if you program it right. Those Japanese composers that made the music for games like Zeliard or Sonic the Hedgehog really made this simple little PSG shine! ;-)

  • @root42
    @root42 Рік тому +1

    Amazing that the rotozoomer runs as fast as it does. I need to recode mine in assembly to make it faster... Turbo C is just too slow!

    • @PCRetroTech
      @PCRetroTech  Рік тому

      Yes unfortunately TurboC is way too slow. I liked your sizecoding episode by the way.

  • @dave4shmups
    @dave4shmups 2 роки тому +1

    Nice work! What programming language did you use?

    • @PCRetroTech
      @PCRetroTech  2 роки тому

      Mostly assembly, but also some C.

  • @c128stuff
    @c128stuff Рік тому

    Some dithering to simulate more than 16 colors on 4 bit RGBi: ua-cam.com/video/kjUChZf3fQY/v-deo.html (to be fair.. it does a bit more than dithering.. and this would work better on a real CRT due to the ever so slight persistence of phosphor and bit of inevitible blurring. It also swaps the pixel colors every frame). This of course isn't a PC, but it does have the limitations of 4 bit RGBi still.

  • @massmike11
    @massmike11 2 роки тому +1

    My only regret is I could never get quick basic to support TGA graphics.