But what if we followed the stories of just one of those characters, or a few of them banded together... and that's how TTRPG's started from War Games.
Favorite part of the campaign for me was definitely the desperate struggle to save the corvette Heimdallr, with Wrecker (another corvette) diving in and body-blocking a railgun shot to save her sister ship.
Season 2 was so much chaos! As a Logi Truck unit, I had points to spend from season 1 so I went for Anti Air missiles because I was so scared of being shot at from the air. Well, after making a delivery of some units to the center of the map I see an enemy drop shuttle that's broken away from the main line. It's in range so I move into position, J-Turn my trucks around, and deliver a fresh batch of missiles out the back. First kill in the game from a Logistical Unit!
I love the idea of, in the middle of combat chatter, someone just says "This is Logi Unit, we have scored a kill on enemy drop shuttle." And then a few seconds of silence as everybody takes a moment to process that statement.
Possible suggestion, but instead of having just one or two GMs, maybe have ‘regional’ GMs, where the map is divided into regions with a specific GM assigned to it. They manage what goes on in that region and report back to the ‘Fleet Commander’ GM to keep him informed. From there you get an overall picture while also reducing the workload to a manageable level, similar to how the US military runs on its NCO corps
The best part about participating is these campaigns is just that visceral feeling of struggle you get. When you’re part of an operation this large and this player driven, you feel all the ups and downs. The joy of a successful artillery strike, the relief when an allied unit narrowly survives a close call, the sinking feeling in your gut when a friendly aircraft gets shot down. It’s a sense of satisfaction that’s only really achievable when you are working together and cooperating with a ton of other people all towards a common goal. Now granted I played a logistical unit, and my experience in this operation consisted solely of sitting in the FOB and sometimes feeding ammunition to a bloodthirsty artillery unit that craved violence. And even in such a passive role I still felt the intensity of it all, I can’t imagine what the boys on the frontlines were feeling. Favorite part had to be when we turned the tables. Pirates had been using all these cunning tactics to try and take our stuff. But then we got fed up and decided to use their own tactics to steal THEIR stuff. And that’s how you get a battleship for free. For anyone wondering I played the ADS, or Armco Delivery Service. Essentially if a Mercenary Corps had a postal service. With the Callsign Express. If you do not see me in the video, that is because the Orbital, Callsign Herald’s unit sprite completely obscured me so all you can see is the SS of Express Lmao.
@@Butterfingers49 honestly it’s amazing even just watching other people’s units do something knowing your allies are accomplishing something that can affect you
Without a doubt, my favorite moment was when QRF Sleipnir were trying to save Heimdallr and I said fuck it and ordered Wrecker my corvette to just take the shot from an enemy battleship to save that ship. I still have the screen shot
The madman behind the control of pirate here, our pirate not the enemy pirates, almost every turn was absolute fun, getting into broadsides with as many pirate shuttles (and later boarding one with torment) and the battleships as I could was some of the most I’ve had in a game, also had a blast with the making of red press
These campaigns are always alot of fun, can't wait to see it evolve and progress throughout the years. Oh and you better believe I wanna see a time-lapse of campaign 3 once we're done with it.
Skybridge was a fun project to do. Lots of back and forth with the other engineering teams to just get the spots right for it work and a nice example for cross operational cooperation. Definitely one of my highlights from both campaigns! Really looking forward to see what kind of projects we will be able to do with the new system and if we will be able to do a Skybridge 2.0!
light mech Talos here, this was a blast and I’m happy to be participating in future campaigns (even if I died turn one in V3 😅) There were some absolutely hype moments here like the mad dash to drop from orbit and the last minute body block from Wrecker Thanks for making this campaign!
I may be bias, but heck yeah I want to see the Campaign 3 video Also....seeing a unit you made and put lore and gave a soul to (both private and public) appear on screen, even briefly, created....a interesting personal feeling
I am curious about the ruleset changes! I was inspired by your campaign 1 vid and made my own 'co-operative wargame/boardgame/TTRPG' rule system from ground up for under a dozen players (each controlling 2-3 units themselves) and use Owlbear for the 'tactical map' tracking. I also played in your Campaign 2! I was the infantry unit Phalanx - tried to assist in defending the train but spent most of the fight on the flanks, got some action towards the end. Honestly the scale and speed at which info moved in the discord channels, I found it incredibly hard to keep up, props to the players who were trying to create news bulletins etc to keep things organised. Some of the info you shared in this vid I wasn't even 100% aware of!
"The Iron Warden assault company still reels from the lose of Iron-42 upon the surface of Lassun. An entire squadron of MBT's to the combined fire of artillery and "MBT" squadrons. We will honour the fallen upon Titian by keeping the air clear" In all seriousness campaign 2 was so fun to participate in, my favourite part was just watching how we formed up and dealt with each coming crisis, usually an "oh crap we're dead" moment followed by "LETS GO" mad dashes. Campaign 3 is fully underway and hopefully will have my fighter craft make it to the end of this one
Favorite part was either the orbital brawl at the end, or the initial missile panic. Corvette Chaos (My unit) also took a nasty broadside from the initial pirate ground troops, leading to the ship nearly losing all power and crashing, but due to some quick thinking from some engineers nearby, we saved the ship.
For a tabletop, I'd have to recommend Foundry. You can relatively easily make your own system with a module that's available in the main repo that is step by step no code. Handles systems and character sheets. It already handles maps and moveable icons quite well. Unlike TTS it is a buy once license for the DM and everyone else can join for free. You can designate as many co-DMs as you like and granularly control the users permissions. You can also host yourself or use a 3rd party hosting service like Forge. With the scale up, the performance difference would be huge between the two since foundry is web based and 2d and concurrent co-DMs would be huge.
Cannot overstate how great of a suggestion this is. I'd also love to see similar-style games succeed and become popular, so if Shack wanted to make the system publically available, that could be so, so cool. Great idea!
It was super fun, The Most Exciting part was noticing the GIANT Skulls that were almost transparent. quite the "Oh Crap" moment. This is where i wish i was a programmer, and could build out something that would work for this.
I may not have been physically on Lussan, but providing tactical analysis and mapping for Operation Sandrat was an absolute blast, time sink or not. Thanks for putting together such a fun campaign. Here's to hoping my little plane can make it through Campaign 3. o7
I dropped on SandRat as ODT infantry then joined up with another unit of ODT infantry fast roped onto the train when some pirates got on board then we took their assault shuttle and help board the Vigil. things got epic their at the end and now we got a shinny ( under the dirt and rust ) new ship.
Was Co-Leader of Incense and Iron, the operation North Middle of the map. Unit named Templar… Had so much fun but man when me and Kelly’s Heroes went to board that pirate ship first that was crazy scary but so intense.
I think my favorite part of campaign two was when pirate mortar teams where hitting our medics at sandrat and me (a orbital corvette attack ship) one other corvette and a bunch of infantry proceeded to level the entire area. We had one enemy left with a single FS(hp) left so I had to hit him with a railgun😅. Little over kill but it was a ton of fun
This campaign was awesome, I played a Corvette called the Avalon, which was outfited with a railgun and cargo bays for units. Some of my favourite moments was single handedly deploying and group of 6 units to sand rat. Watching the boarding take place was also incredible.
I joined Lussan as a Sapper Unit called Oilskins. It was awesome to play and a lot of fun! Being in Campaign 3, and without spoiler, is a lot of fun again! Very grateful for you, shack, to have created something like the Meta Campaign :D
as someone who loves fan stories i'd love to just get full on blow by blow recounts of your games shack, i'm still sorry that your star wars dnd game you did with wasted couldn't continue on youtube i was so hopeing a main part of the story would be finding the Liberation
I would love to hear how campaign 3 went, this is really cool, and would love to see more. and my first thoughts to make the processing of orders easier for you as a Gamemaster would simply be to make some form of Level of command, where you get orders from say a division, which has multiple players giving their orders to their commander, the commander gives the sum of orders to you, and then you can process say 10 player orders as one order. Now I dont know how well this would work in practice, but that was my first thought at least
I was in Campaign 1 and 2. Highlight of Campaign 2 was rappelling onto the train and hijacking a boarding shuttle. I helped capture the Vigil, we overwhelmed the crew with sheer numbers.
I think one of favorite things I got to do in C2 was help Dawn deploy to the train. Admittedly I only lifted 3 units that campaign, but it was amazing to be a part of.
Gosh I love these! My only suggestion is that maybe certain orders can be automated? A basic site with a map that you can submit basic orders to, have it sort the basic and "advanced" orders/ any conflicting orders. Basic move and attachment order pass by automatically, but orders that either conflict or need more hands on are stored for the Dm's to look at case by case. Maybe you could commission an programmer to come up with a system/site if needed? I feel like LIGHT automation could help tremendously, just not too much to stifle or kill any player creativity!
Id love more of this. In fact, I would love to hear a turn by turn recap, maybe with voiceovers provided by the players. Kinda like what you do with empire at war in the intros
I really hope we get a long episode explaining the rules and everything, I’m really interested in how this all works and runs and I’d LOVE to hear stories from these campaigns, very much like foxhole players do. Also I am ABSOLUTELY building the light carrier endurance in space engineers, that is a sexy design
The rules are in the discord and iirc theres a bunch of factions like a federation the alliance and a syndicate and something about robot up rising? We don't have much lore about them but they do exist
Continue making videos on this extensive project you're doing. I'm really enjoying watching these. I guess campaign reports? And I think they're very fine and the story element is your best tool for this kind of video you're making. Also, I think you're doing a great job. Keep up the good work.
I'm the player that controlled Dawn (super heavy tank) and it was great fun to participate. Looking forward to more videos and the story's that are made
I 100% want to see more videos on this! As a PhD student I don't have time to join the game but ever since the first campaign I have been interested in hearing about what is happening.
Thank you for sharing the story of campaign 2! I can only imagine how much work went in to the GMing... I enjoyed watching this retelling and would love to see the next!+
I didn't play in Campaign 2, (I *just* missed the sign up) but I did watch the entire thing. Every mid-round event, every tense exchange of rail gun fire, every unit lost. It was great, even as a bystander. I've really been enjoying campaign 3, and we're only a week and a half in.
I always think about ways things could be automated. This has inspired me to work on something that can be used to help with big systems like this specifically.
That project has huge MCDM Chain of Acheron (D&D show) vibes but with 200 people instead of 6. And im here for it. Love all kinds of games of this type. I always strive to run TTRPG campaigns of that sort, but rarely find enough players around my location who are interested in more "tactical/strategy heavy" games. Would be nice to see a list of assets/generators/apps used during the campaign DM-side.
I feel like this could be a full-fledged subscription based Discord RPG/RTS with hundreds of players paying vetted and qualified DM‘s to run large scale campaigns that are layered and intertwining. The stories produced from these communities could be turned into a video series generating additional revenue for the game community.
I missed the the sign ups for this campaign but i managed to join in V3 and soon we are planning on assaulting the citadel soon i been loving the campaign so far.
"well over a decade" I know man It's nut's that I'm still subscribed here, I can still remember when you first got into space engineers and I thought it was a one time thing.
I wonder if you could make the game more scalable by making some of the players into mini-DMs. Like field commanders, they could be granted limited creative freedom to process the actions of a small group of players or a geographic region, while operating within the constraints of a larger strategic plan provided by the main DMs. These field commanders could handle player inputs, create enemies or encounters within the guidelines of the strategic plan, and periodically check in with the main DMs to summarize what's happened and update the plan as the scenario evolves.
This is the insane kind of thing I'd love to be a part of, or run someday. It actually reminds me a little of old browser based games like Star Kingdoms or Last Knights, though they're all PvP ventures. I'm deeply curious about your ruleset and can't wait to see the third campaign.
Guess what was implemented for C3… exactly that! we now have Tactical Commanders (tac-com’s) and submit orders through them for them to send easier to digest orders to Shack. Along with this there’s a player cap for how many per each tac com but it isn’t hard to make operations across units (don’t ask how tornado and typhoon lost more units in 1 turn than the entirety of C2)
This sounds awesome! I hope someone can make a video thats far more in depth. I'd love to hear how the battles on the endurance went, or the siege of towns. The boarding of the carrier and all that.
It was hella fun, sorry it was a lot of work for you though. I think the ship sacrifice playing to block the torpedo for the damaged ship was quite a moment.
Not sure if it's quite what you're after but if you've ever heard of 'Emperor of the Fading Suns', then that might be close to what you're wanting. You'd probably need to get some modders in to fix it up. It was published all the way back in 1997 and included turn based ground and space combat. You'd also need to learn the interface, god knows I never managed to figure most of it out and ended up crashing all my warships into the planet on more than one occasion while trying to land them.
Wow, I've never heard of this before, but at this point, you are spending so much time to manage this, it might be time to develop a Browser based game just for this
Sounds like a lot of fun. A video demonstrating how this works (basic examples) in terms of play for combat, movement and any logistics that might also part of it would be interesting. Do players roleplay as commanders with a division or battalion under their command or ?
I wouldn't mind a 1-2 hour video that goes through these battles in more detail. It sounds awesome.
I think a stream would also work.
Would love a Video. Maybe even a Story driven Intro Star ship trooper style. Sounds like your style
Yes please! ^^
Yes please!
same
This is actually how most war gaming started. It’s interesting to see it come full circle.
But what if we followed the stories of just one of those characters, or a few of them banded together... and that's how TTRPG's started from War Games.
Favorite part of the campaign for me was definitely the desperate struggle to save the corvette Heimdallr, with Wrecker (another corvette) diving in and body-blocking a railgun shot to save her sister ship.
That dive was epic and saved the ship from going down.
I was not about to watch Heimdallr go out like that! Not while I could do something about it
Season 2 was so much chaos! As a Logi Truck unit, I had points to spend from season 1 so I went for Anti Air missiles because I was so scared of being shot at from the air. Well, after making a delivery of some units to the center of the map I see an enemy drop shuttle that's broken away from the main line. It's in range so I move into position, J-Turn my trucks around, and deliver a fresh batch of missiles out the back. First kill in the game from a Logistical Unit!
you give what you get
I love the idea of, in the middle of combat chatter, someone just says "This is Logi Unit, we have scored a kill on enemy drop shuttle." And then a few seconds of silence as everybody takes a moment to process that statement.
Possible suggestion, but instead of having just one or two GMs, maybe have ‘regional’ GMs, where the map is divided into regions with a specific GM assigned to it. They manage what goes on in that region and report back to the ‘Fleet Commander’ GM to keep him informed. From there you get an overall picture while also reducing the workload to a manageable level, similar to how the US military runs on its NCO corps
The best part about participating is these campaigns is just that visceral feeling of struggle you get.
When you’re part of an operation this large and this player driven, you feel all the ups and downs. The joy of a successful artillery strike, the relief when an allied unit narrowly survives a close call, the sinking feeling in your gut when a friendly aircraft gets shot down.
It’s a sense of satisfaction that’s only really achievable when you are working together and cooperating with a ton of other people all towards a common goal.
Now granted I played a logistical unit, and my experience in this operation consisted solely of sitting in the FOB and sometimes feeding ammunition to a bloodthirsty artillery unit that craved violence. And even in such a passive role I still felt the intensity of it all, I can’t imagine what the boys on the frontlines were feeling.
Favorite part had to be when we turned the tables. Pirates had been using all these cunning tactics to try and take our stuff. But then we got fed up and decided to use their own tactics to steal THEIR stuff. And that’s how you get a battleship for free.
For anyone wondering I played the ADS, or Armco Delivery Service. Essentially if a Mercenary Corps had a postal service. With the Callsign Express.
If you do not see me in the video, that is because the Orbital, Callsign Herald’s unit sprite completely obscured me so all you can see is the SS of Express Lmao.
My bad😂
Getting mid round events about your unit really does make your day
@@Butterfingers49 honestly it’s amazing even just watching other people’s units do something knowing your allies are accomplishing something that can affect you
Without a doubt, my favorite moment was when QRF Sleipnir were trying to save Heimdallr and I said fuck it and ordered Wrecker my corvette to just take the shot from an enemy battleship to save that ship. I still have the screen shot
And here he is, the madlad
The madman behind the control of pirate here, our pirate not the enemy pirates, almost every turn was absolute fun, getting into broadsides with as many pirate shuttles (and later boarding one with torment) and the battleships as I could was some of the most I’ve had in a game, also had a blast with the making of red press
These campaigns are always alot of fun, can't wait to see it evolve and progress throughout the years. Oh and you better believe I wanna see a time-lapse of campaign 3 once we're done with it.
Sounds like you just volunteered... ;)
Skybridge was a fun project to do. Lots of back and forth with the other engineering teams to just get the spots right for it work and a nice example for cross operational cooperation. Definitely one of my highlights from both campaigns!
Really looking forward to see what kind of projects we will be able to do with the new system and if we will be able to do a Skybridge 2.0!
light mech Talos here, this was a blast and I’m happy to be participating in future campaigns (even if I died turn one in V3 😅)
There were some absolutely hype moments here like the mad dash to drop from orbit and the last minute body block from Wrecker
Thanks for making this campaign!
Haven?.. Why did you say that name?.... WHY DID YOU SAY THAT NAME?!
May the memory of that hellscape never die 😂
Sitka Stands!
Sitka Stands!! Hoorah
I may be bias, but heck yeah I want to see the Campaign 3 video
Also....seeing a unit you made and put lore and gave a soul to (both private and public) appear on screen, even briefly, created....a interesting personal feeling
I am curious about the ruleset changes!
I was inspired by your campaign 1 vid and made my own 'co-operative wargame/boardgame/TTRPG' rule system from ground up for under a dozen players (each controlling 2-3 units themselves) and use Owlbear for the 'tactical map' tracking.
I also played in your Campaign 2! I was the infantry unit Phalanx - tried to assist in defending the train but spent most of the fight on the flanks, got some action towards the end. Honestly the scale and speed at which info moved in the discord channels, I found it incredibly hard to keep up, props to the players who were trying to create news bulletins etc to keep things organised. Some of the info you shared in this vid I wasn't even 100% aware of!
"The Iron Warden assault company still reels from the lose of Iron-42 upon the surface of Lassun. An entire squadron of MBT's to the combined fire of artillery and "MBT" squadrons. We will honour the fallen upon Titian by keeping the air clear"
In all seriousness campaign 2 was so fun to participate in, my favourite part was just watching how we formed up and dealt with each coming crisis, usually an "oh crap we're dead" moment followed by "LETS GO" mad dashes. Campaign 3 is fully underway and hopefully will have my fighter craft make it to the end of this one
Favorite part was either the orbital brawl at the end, or the initial missile panic. Corvette Chaos (My unit) also took a nasty broadside from the initial pirate ground troops, leading to the ship nearly losing all power and crashing, but due to some quick thinking from some engineers nearby, we saved the ship.
For a tabletop, I'd have to recommend Foundry. You can relatively easily make your own system with a module that's available in the main repo that is step by step no code. Handles systems and character sheets. It already handles maps and moveable icons quite well. Unlike TTS it is a buy once license for the DM and everyone else can join for free. You can designate as many co-DMs as you like and granularly control the users permissions. You can also host yourself or use a 3rd party hosting service like Forge. With the scale up, the performance difference would be huge between the two since foundry is web based and 2d and concurrent co-DMs would be huge.
Cannot overstate how great of a suggestion this is. I'd also love to see similar-style games succeed and become popular, so if Shack wanted to make the system publically available, that could be so, so cool. Great idea!
It was super fun, The Most Exciting part was noticing the GIANT Skulls that were almost transparent. quite the "Oh Crap" moment. This is where i wish i was a programmer, and could build out something that would work for this.
how can you join? I'm really interested but I can't find anyone saying how
I may not have been physically on Lussan, but providing tactical analysis and mapping for Operation Sandrat was an absolute blast, time sink or not. Thanks for putting together such a fun campaign. Here's to hoping my little plane can make it through Campaign 3. o7
I dropped on SandRat as ODT infantry then joined up with another unit of ODT infantry fast roped onto the train when some pirates got on board then we took their assault shuttle and help board the Vigil. things got epic their at the end and now we got a shinny ( under the dirt and rust ) new ship.
Was Co-Leader of Incense and Iron, the operation North Middle of the map.
Unit named Templar…
Had so much fun but man when me and Kelly’s Heroes went to board that pirate ship first that was crazy scary but so intense.
Free Company SCORPION reporting. We were there on Lussan. We did our part.
I think my favorite part of campaign two was when pirate mortar teams where hitting our medics at sandrat and me (a orbital corvette attack ship) one other corvette and a bunch of infantry proceeded to level the entire area. We had one enemy left with a single FS(hp) left so I had to hit him with a railgun😅. Little over kill but it was a ton of fun
This campaign was awesome, I played a Corvette called the Avalon, which was outfited with a railgun and cargo bays for units.
Some of my favourite moments was single handedly deploying and group of 6 units to sand rat.
Watching the boarding take place was also incredible.
I joined Lussan as a Sapper Unit called Oilskins. It was awesome to play and a lot of fun! Being in Campaign 3, and without spoiler, is a lot of fun again! Very grateful for you, shack, to have created something like the Meta Campaign :D
Captain please post more of these videos, would love a longer vid with more details of the campaign
as someone who loves fan stories i'd love to just get full on blow by blow recounts of your games shack, i'm still sorry that your star wars dnd game you did with wasted couldn't continue on youtube i was so hopeing a main part of the story would be finding the Liberation
As arrowhead in operation crowthulu this is a joy
I would love to hear how campaign 3 went, this is really cool, and would love to see more.
and my first thoughts to make the processing of orders easier for you as a Gamemaster would simply be to make some form of Level of command, where you get orders from say a division, which has multiple players giving their orders to their commander, the commander gives the sum of orders to you, and then you can process say 10 player orders as one order. Now I dont know how well this would work in practice, but that was my first thought at least
I was in Campaign 1 and 2.
Highlight of Campaign 2 was rappelling onto the train and hijacking a boarding shuttle.
I helped capture the Vigil, we overwhelmed the crew with sheer numbers.
It was nice to have your help getting the borders off the train
I think one of favorite things I got to do in C2 was help Dawn deploy to the train. Admittedly I only lifted 3 units that campaign, but it was amazing to be a part of.
Gosh I love these! My only suggestion is that maybe certain orders can be automated? A basic site with a map that you can submit basic orders to, have it sort the basic and "advanced" orders/ any conflicting orders. Basic move and attachment order pass by automatically, but orders that either conflict or need more hands on are stored for the Dm's to look at case by case. Maybe you could commission an programmer to come up with a system/site if needed? I feel like LIGHT automation could help tremendously, just not too much to stifle or kill any player creativity!
Shack always manages to impress me more and more with his amazing gm skills!
Props and salute (o7) to the crew of the VOLVER! Hella brilliant idea with the thrusters! Bravo, outstanding, 4.0. Should be commendations all around.
My engineers are currently on the ground in campaign 3! Can’t wait to see the overhead view of everything when that wrap up video goes live. O7
Sorry I'm late. Consider this warbonds for Armco. Yes to all: campaign and rule videos.
As a DM I find running just a party of 5 to be crazy. You really are something else Shack.
Hey, was just asking about this played out, nice to see this.
Took a long time to set up, but it was worth it.
@@CaptainShackwait- was I the first comment? That's never happened to me.
Id love more of this. In fact, I would love to hear a turn by turn recap, maybe with voiceovers provided by the players. Kinda like what you do with empire at war in the intros
I really hope we get a long episode explaining the rules and everything, I’m really interested in how this all works and runs and I’d LOVE to hear stories from these campaigns, very much like foxhole players do.
Also I am ABSOLUTELY building the light carrier endurance in space engineers, that is a sexy design
The rules are in the discord and iirc theres a bunch of factions like a federation the alliance and a syndicate and something about robot up rising? We don't have much lore about them but they do exist
Yay I’m on there! I was the corvette call sign Herald! Would love to see a vid on version three to see it from shacks perspective
Continue making videos on this extensive project you're doing. I'm really enjoying watching these. I guess campaign reports? And I think they're very fine and the story element is your best tool for this kind of video you're making. Also, I think you're doing a great job. Keep up the good work.
I'm the player that controlled Dawn (super heavy tank) and it was great fun to participate. Looking forward to more videos and the story's that are made
I love watching the videos about these campaigns. It'd be great to see some videos that go into more detail.
I 100% want to see more videos on this! As a PhD student I don't have time to join the game but ever since the first campaign I have been interested in hearing about what is happening.
Great music choice. Original C&C. Very satisfying to hear.
Can’t wait for the vid on campaign 3 and see the Prometheus Thunder run!
Sadly wasn't able to directly participate in V2, but I did do a lot of the pre-drop mapping and made the enemy unit statistics list. ABC map ftw!
Please cover the newest campaign, it’s the first one I’ve been able to join, shoutout to the gryphon vtol in Prometheus battle group!
I've been waiting for a clone wars intro style covering these campaigns.
I used to do things at this scale in the ARMY. I participated in some Brigade-level exercises that were real eye openers for me.
Thank you for sharing the story of campaign 2!
I can only imagine how much work went in to the GMing...
I enjoyed watching this retelling and would love to see the next!+
I didn't play in Campaign 2, (I *just* missed the sign up) but I did watch the entire thing. Every mid-round event, every tense exchange of rail gun fire, every unit lost.
It was great, even as a bystander.
I've really been enjoying campaign 3, and we're only a week and a half in.
I always think about ways things could be automated. This has inspired me to work on something that can be used to help with big systems like this specifically.
That project has huge MCDM Chain of Acheron (D&D show) vibes but with 200 people instead of 6. And im here for it. Love all kinds of games of this type. I always strive to run TTRPG campaigns of that sort, but rarely find enough players around my location who are interested in more "tactical/strategy heavy" games.
Would be nice to see a list of assets/generators/apps used during the campaign DM-side.
I know how long putting together good videos can take, but I would watch hours of after-action coverage of this kind of thing.
This is legitimately one of the coolest things I've seen on youtube
So far it's been fun to be in campaign 3, having casually observed the last two campaigns. I hope one day to see a campaign 3 video when it ends.
I feel like this could be a full-fledged subscription based Discord RPG/RTS with hundreds of players paying vetted and qualified DM‘s to run large scale campaigns that are layered and intertwining.
The stories produced from these communities could be turned into a video series generating additional revenue for the game community.
Fun fact, the 3rd campaign was free for everyone and shack has no intention on making this pay to play.
I’d love to see the progression of the story and maybe even join in eventually. It looks like a lot of fun.
I missed the the sign ups for this campaign but i managed to join in V3 and soon we are planning on assaulting the citadel soon i been loving the campaign so far.
I love to more of you making a game
From the tone of the First campaign you weren't gonna do another...let alone starting your third! Salute to you for sticking this through.
I would happily watch hours of narrated content following this campaign (and the third one). 12 minutes isn't enough!
This is incomprehensibly crazy
I didn't manage to make it to lussan, but I got into 3. I'd love to see a video on that one after it concludes.
Excellent Music
Oldschool C&C never disappoints.
"well over a decade" I know man It's nut's that I'm still subscribed here, I can still remember when you first got into space engineers and I thought it was a one time thing.
This is absolutely fascinating. I'd love to be a part of this some day.
I really want to see that next campaign because this is really cool to watch!
I wonder if you could make the game more scalable by making some of the players into mini-DMs. Like field commanders, they could be granted limited creative freedom to process the actions of a small group of players or a geographic region, while operating within the constraints of a larger strategic plan provided by the main DMs. These field commanders could handle player inputs, create enemies or encounters within the guidelines of the strategic plan, and periodically check in with the main DMs to summarize what's happened and update the plan as the scenario evolves.
I'd love to see more videos on this, seems like a ton of fun
This is the insane kind of thing I'd love to be a part of, or run someday. It actually reminds me a little of old browser based games like Star Kingdoms or Last Knights, though they're all PvP ventures.
I'm deeply curious about your ruleset and can't wait to see the third campaign.
I would love to hear more about the continued development of this system!
This sounds fun, I would love to hear more about it. Well done.
I would recommend having commanders for consolidated orders and actions
Guess what was implemented for C3… exactly that! we now have Tactical Commanders (tac-com’s) and submit orders through them for them to send easier to digest orders to Shack. Along with this there’s a player cap for how many per each tac com but it isn’t hard to make operations across units (don’t ask how tornado and typhoon lost more units in 1 turn than the entirety of C2)
shack- im do a tabletop with Armco
Armco community- HELL YES
I planned on 180-200 players for campaign 2. We had 600+ signup. Crazy Times.
i would love to see the full story with some details about how some of it works and the diplomacy or betrayal of it all
This sounds awesome! I hope someone can make a video thats far more in depth. I'd love to hear how the battles on the endurance went, or the siege of towns. The boarding of the carrier and all that.
Seeing this makes me want to see how this type of game work work with smaller groups of people in a pvp type game
I would love to see this turn into an actual game this is great
Well, im absolutely in for an entire series of those videos
The ACs 184 space gunship it's to support ground forces and can defend itself against hostile spaceship but it's primary wall is support
This seems like so much fun, I would love to take part.
It was hella fun, sorry it was a lot of work for you though. I think the ship sacrifice playing to block the torpedo for the damaged ship was quite a moment.
Oh, gods, this is making my game designer brain EXPLODE! This is amazing!
Would love to hear more and also hear more of the stories and events :)
Yeah! A video on Campaign 3 would be great!
I m in the thick of it
Kinda interested in this. Way to go Shack!
Huh sounds like fun. I'd be interested in hearing how the rounds of the campaigns went.
Not sure if it's quite what you're after but if you've ever heard of 'Emperor of the Fading Suns', then that might be close to what you're wanting. You'd probably need to get some modders in to fix it up. It was published all the way back in 1997 and included turn based ground and space combat. You'd also need to learn the interface, god knows I never managed to figure most of it out and ended up crashing all my warships into the planet on more than one occasion while trying to land them.
would love to see more of this game
Wow, I've never heard of this before, but at this point, you are spending so much time to manage this, it might be time to develop a Browser based game just for this
Corvette Volver here! What a fun game that was.
I used to play a hotseat hex grid war game against my late father when i was a child, good times.
Aight - I need to try to join.
this is really cool nice job Shack also I'm in ARMCO and completely missed this somehow.
I can't wait for more! (Even a few hour or so videos.)
Sounds like a lot of fun. A video demonstrating how this works (basic examples) in terms of play for combat, movement and any logistics that might also part of it would be interesting. Do players roleplay as commanders with a division or battalion under their command or ?