Word! It drives me up the wall seeing the other UA-camrs refusing to do ANY type of research on how the game works, how navies operated in real life in the cold war OR at the very least take advice from people who know what they’re talking about in the comments..
@@user53149you're not kidding. I was watching some other videos and was yelling at my phone. He was just taking his sweet time and got absolutely destroyed. 🤦🏻♂️🤣
While not being perfect either so drama still happens. While it would be cool if he never lost anything, I like that he shows it's difficult despite being competent.
@@CocktailKnightGenuine question, what would I have to search up to learn about how navies operated in the Cold War and their specific Cold War-era strategies, etc? (as in, what should I specifically look up for, books? manuals? or just writing "Cold War Navy strategies" would be enough? What would you recommend to read?) I wanna get this game once it becomes available but until then it'll be good to start learning about navies (i have 0 Knowles about them)
I was the ASW officer on the USS Sampson DDG 10 from 1981 to 1983. Like the USS Barney, it was also an Adams class destroyer. Wolfpack645 is better informed than me; Bravo Zulu! Loved seeing my old ship come alive; not to mention doing my job.
If you want a good scenario to try, I highly recommend trying the skirmish from Chapter 38, _Dire Straights,_ from the book _Red Phoenix_ by Larry Bond (who collaborated with Tom Clancy on Red Storm Rising,) a book about a Second Korean War taking place in 1990. In it, _Spruance_ class destroyer USS _O'Brien_ DD-975 and _OHP_ class frigate USS _Duncan_ FFG-10, with the assistance of a P-3 Orion, are tasked with escorting three merchant ships carrying vital reinforcements through the Tsushima Strait to Pusan, South Korea. En route, they are engaged by a number of hostile North Korean forces; including 2 Romeo class submarines, a Kilo class submarine, and 3 Osa class missile boats. Think it would be worth trying out, and if you haven't I highly recommend reading the book. It's an excellent political and wartime thriller that really feels like something Clancy would've written!
Love Larry Bond. He started the table top game "Harpoon", which Red Storm Rising was based on. There was also a Harpoon PC game that us old navy wargamers loved.
They really did pick the perfect time period for this game, good balance in capabilities compared to just a couple of years later, and the visual style of that period was just so unique.
@@bigdog91paper If you ask me, it is more about what didn't come a couple of years later. For example, taking the Arleigh Burke class on the NATO side as the poster child, there is a significant leap in capabilities and no PACT counterpart. And that gap in capabilities is only increasing the further towards present time you go.
I believe that this game is set just before the Ticos get VLS and before Aegis and the SM-2MR begin to be widespread in the fleet; just the SPY radar alone was a paradigm shift
In order to get a response from contacts when requesting to identify, you need to have one of your own units selected. Coms range per unit seems to also modeled in Sea Power, so if your unit is too far away it may not be able to communicate.
I figured it had to be a November if it was firing at you, since a Hotel was an SSBN, and a November was an SSN. And when I saw the 2nd sub, I shouted, "Foxtrot!" (SS) You certainly have an interesting buoy deployment philosophy. You remind me of a few TACCOs I flew with that enjoyed "raining steel"! 😆
@@macdjord yes but they don't want to use them. A SSBN's function is to keep its missile tubes alive and ideally hidden. Engaging in shootouts with escorts doesn't serve that goal.
@@nerd1000ify Both submarines fired after they were discovered and close to an enemy. Although the second one may not have known that it was discovered. An SSBN in such a situation would have fired, wouldn't it?
@@tarkalak Probably not. Especially since this isn't a hot war scenario at the start. The SSBN captain's orders would be to a) avoid detection and b) if detected, GTFO.
You get to pick your own flags for those ships, or were they predetermined to say "Foxtrot, Uniform, Charlie, Kilo - Yankee, Echo, Alfa, Hotel" Either way, pretty effin' cool
@@ykxd66kslxykyuiclucmud6ksks The smaller flags on the ship are used for signalling messages. Each flag represents a letter or a specific word. You can search for naval flags meaning and you would find out what the usual meaning is.
Man Wolfpack they really nailed it by hooking you up with Sea Power this early. The amount of content you can now make in contrast to let's say Cold Waters is off the hook, not to mention the hype you are building :D.
Geez. I can't get over how good the models are, especially for a fairly large scale tactical game like this. Even the water modelling is superb. Even the wake left by the helos when they're flying down low. It's a simple thing, but just really cool.
I hope we get more 1960s content in this game. It would be awesome to get to play with the various modified Fletchers and the WW2 fleet boats. The C-class and Galvestons are already in the game, so more WW2-era ships aren’t out of the question I’d think.
Asroc launcher having a Intrusive thought moment: Oh Look!, a submerged submarine! I hope that at some point we will have a 90's+ dlc, in terms of mods I'm sure they will come
@@martinleidel hehe, it's well deserved. fyi, looks like the Seasprite waypoints weren't updating correctly from 16:25. Seemed to keep heading for deleted WPs then dropped a sonobouy in the wrong place, then placed an additional sonobouy before finally dropping the commanded one at 17:12. So in the end had 3 sonobouys dropped for only one ordered.
I would like the scenarioes in the game: 1) Cuban Missile Crisis blocade running. 2) 1980s Tanker war in the Persian Gulf. 3) 1960s/ 70s Cod War. 4) Falklands War. 5) Desert Storm. 6) Balkan Wars of the 90s. 7) Cold War era intelligence gattering missions, both surface and submarine, where if you get busted by the enemy a lot of bad things can happen.
The Cod wars? So you want to play either the Royal Navy ramming almost unarmed coast guard vessels or if on the Icelandic side, play the coast guard clipping trawls off trawlers? I'm not quite sure how that would be implemented in the game... maybe with mods?
@@EmilFr Not every war has to be a shooting war. Just like the Cuban Missile Crisis blokade. Aim could be to prevent a deeper crisis than what already is.
Really nice to see someone competent take on the game. I don't especially blame the other UA-camrs (they don't have to know modern ASW/ASuW tactics if they never played Harpoon, Fleet Command or CMO) but it gets a bit frustrating to watch. I also love the movie/book-based scenarios you are making.
Awesome episode Wolfpack, I love these Sea Power vids. My dad actually served on one of the Barney's sister ships , USS Claude V Ricketts (DDG5) in the early to mid '80's.
The sonar was actually the SQS-23 & the SQQ-23 Pair system. Also one other visual mistake, from hull #2 to #14 I think it was, we only had the 1 armed bandit.. i.e. the original single arm AA missile launcher. Later ships were upgraded with the dual arm launcher including harpoons. Those earlier ships, including mine, USS Henry B Wilson DDG-7, never received the upgrade. BTW our passive ability was actually pretty good for a hull mount dual system. While public ranges appeared to be rather short, in reality we had better than stated ranges depending on weather conditions AND water conditions like salinity, layers and more. Active Sonar at that time, and until the SQS-26C/SQS-53B were in the fleet, was pretty good for the day being it was solely used to firm up our solution for intended weapon firing or the hound a submarine until they surfaced. We did have AsRoc so it was well within the ranges needed for using those. One note.. First I am not understanding why you are doing an ASW search at flank speeds then drift? You won't hear anything that way even once you stop due to the cavitation you have left behind. We normally would use steerage to 5 knots under quiet ship conditions. That allows our passive systems to listen and process MUCH better. A surface ship going to flank, even the storm won't mask that so the sub is fully aware of where you are doing that. In this scenario you have something in your favor big time that you could have used to your favor. Your scenario has it raining heavily along with thunder. That means a sub would have a very hard time hearing you at 5 knots or less because rain works exactly like the actual prairie masker system now used in all modern DD/DDGs today. At low speed in rain like that, the sub would actually be at a disadvantage because it would need to come above layer to try to detect anything and even then, the sound masking would be even more great passively due to the storms. Sub hunting is like game hunting hours of processing signals with bare steerage way all for a moment of super adrenaline when you 'hear' something and go active to lock on hoping what you heard was not a fish, whale, shrimp or something hundreds of miles away in a CZ zone. This is in older ships like Adams. For today's ships, the ASW game is all different now and while subs today still have the advantage overall, surface ships are no longer the targets to subs we used to be.. far from it. Also I am curious, how did the ships ID that as a sub so quickly? Did the sub increase speed? Because if that was a diesel, there is no way in heck prosecution would occur that fast unless the sub made a mistake or increased speed and blade rate that was clear passively. Nuclear though, were noisy as hell for the russians so that would have been much quicker to classify.. (stopped the video to write this before watching to see what it was)
The Adams class was equipped with the Fanfare noisemaker system, which consisted of 2 wire-trailing fish, used one at a time. They were not replaceable underway, so at best, the Fanfare could only dupe up to 2 wake homing torpedoes. It was interesting to see the USS Barney being equipped with the 2 sonar dome SQQ-23 sonar, considering that this system retrofit was not installed until the 1970s. In the 1960s, the Barney would have been running with the single sonar dome SQS-23. The aft sonar dome of the SQQ-23 was purely passive. I can concur that the SQQ-23 sonar had significantly better passive capability. On my WestPac cruises, we were often picking up merchant contacts over the horizon, beyond surface radar range. One other note, I don't think the Adams class was equipped with Sonobuoy signal processing equipment. The USS Cook would have that capability, but I do not know what info could have been sent to the Barney from the Cook in a timely manner. The sonobuoy processing equipment should have been able to classify a contact based on sound spectrum data, just like they have on submarines.
@@dianeweaver8379 Yeppers although the Henry B Wilson did not have the Fanfare. It was gone when I was aboard her in 1985. The SQS 23 and the SQQ 23 Pair was installed originally on DDG's 2 -14 during refits in the 70s for those 12 ships. After that there were additional changes including signal processing capabilities for all ships over the next decade or so. Back then the 23 was my second C school in fact, have also gone to the 53b, SQS18 and SQS19 array C schools as well. Not a joke, I graduated #1 top graduate at FLEASWTRACENPAC for the US Navy in those systems in both A school and in some of the C schools as well. (FLEASWTRACENPAC is no longer there sadly. Lot of great memories since it was the first place I went right after boot in 1980.) My time aboard DDG-7 was about a year after coming out of school again after serving on DD-974 from JAN 82 to SEPT 83 after my first C school. Reason I went from a Spruance to an Adams class was because I got hurt, ended up with med hold, and then they needed a tech that could work on array and signal processing .. thus I was sent to 23 C school first because my previous was on the 53B and 18/19 arrays. Why I agreed to go to an Adams class.. I still ask myself what was I thinking? LOL I had choice of where I wanted to go with my graduation status in many of my training schools. By then I was also already E-5 selected for E-6 due to a jump one grade for something else early in my career I was part of. The irony is I don't think DDG-7 ever got the signal processing and array after all but more so, I ended up getting hurt again and off I went to medhold for the second time. After that I took a break and returned to service about 3 years later and continued from there but in another field where I ended up getting another 3 injuries that were eventually the reason I was medical retired in 2014.
The November class submarines were 1st generation, nuclear-powered, Soviet, fast-attack submarines. That's why they were able to ID it so quickly. Well that and the fact that since this is a game not a full on simulation things are sped up a bit to make the game-play more interesting. 😉
You are wrong about the launchers, the first 15 Charles F. Adams class had the twin-arm Mk 11, the last 8 US ships had the single-arm Mk 13. The last 4 US ships also had their SQS-23 sonars moved from the under-keel position to the immediately under the bow. Australian and West German ships had the same features as the last US ships (Mk 13 launcher and bow sonars) plus the West German ships had macks.
@@forcea1454 Yep, I just checked my photo's.. I mixed up the launchers between a couple ships I served on. DDG-7 was dual armed bandit, FFG-58 was the single armed bandit. Info can be mixed up a bit when you serve on numerous warships over a lifetime of service. Heck I once mixed up the AsRoc launcher between the Wilson and 'The Count', putting Wilson's on the bow and the counts between the masts where the harpoons sat.
I appreciate the custom scenarios just because I want to buy the game myself and play through their missions with fresh eyes, so these are awesome to see what to expect.
I have to say they did a superb job with everything technical, historical and the animations are great even down to the lighting bits. The amount of detail with this Naval SImulator is outstanding.
I've been waiting for this game for years. And I am so glad that the developers have provided an early access preview so we can see. I didn't think I could be more hyped for this game, but here we are. Great stuff as always mate.
Bedford incident. Love that German U-boat ace advisor in the movie “Your pardon. Admiral Dönitz's navy, sir.” That actor also played u-boat officer for a British propaganda movie during WW2, pretty neat.
I don't know how the tech works, but cutting engines during a turn to counter a wake-homing torpedo feels similar to forming a knuckle by turning rapidly in a submarine. You create an artefact/trail for the torpedo to follow, then jump off that trail and (hopefully) watch the weapon sail by. Such a neat idea!
In school, I hated doing characterisations for novels or short-stories. I then read The Bedford Incident and was like: Holy shit, you could really do characterisations on the different figures and why it lead to desaster. The CO, the sonar operator, the doctor, the journalist, the RN officer, the German commodore. That said, I liked the novel ending better and won't spoiler it ((Bedford does 'fire one!' ASROC at that submarine but then it differs)
My Dad was on the USS Barney when she was first commissioned, and my uncle served on the Charles F. Adams DDG-2 at the same time, both were part of the blockade the Navy had during the Cuban missle crisis, my dad told me, alot of people had no idea how close we were to WWIII those 13 days
A hearty and well deserved Bravo Zulu from the Bosun Locker ! This salty old Tin Can Bosun just LOVES watching all the vids you’re posting for everyone !!!!
Barney did NOT have depth charges except for ASROC. ALso she had two sonoar domes. They worked good enough that we actually tracked an Ohio class SSBN. You might want to talk to someone who served on the Barney, or at least an early Adams class. I served on the Barney 1984-1987.
Love the scenario editor. I can't wait to play community created scenarios. Great work exploring different aspects of the game. I can't wait to buy the game and hope it releases in November.
The Adams Class did have two sonar domes to hunt/track with, known as the AN/SQS23 PAIR (Performance And Integrated Retrofit). As far as having no helo or towed array system, it's primary mission was Anti-Air, not ASW. It did have an ASROC launcher to enhance ASW standoff capabilities. This dual threat made it a good fit for unforeseen changes in strategies. Love your vids, thanks - Mike
Ah man, so nice to see an Adams class. My father served in the RAN on the HMAS Perth (A slightly modified Adams class), he will be giddy to see this once released. So hyped!
Can you please do a custom campaign involving the USS Cushing DD 985? It was my dad’s ship, a Spruance class destroyer back in the day. One of the reasons I’m looking forward to this game is to be able to play that ship again. Having played it in Jane’s Fleet command. I did ask the devs for an early copy for that honor, but they did not respond sadly yet understandably. But the USS Cushing was responsible for detecting a Russian submarine operating near US waters shortly after its refit. A submarine had been operating undetected beforehand. Sadly, the USS Cushing was decommissioned in a RIMPAC training exercise in 2008.
'The Bedford Incident' with Richard Widmark and Sydney Poitier was a great move! "If they fire one, we fire one." "FIRE ONE AYE AYE!" Another sub game I used to play, to avoid wake homing torpedoes, I wook book it at Flank speed for about 4 minutes, mak a 90 degree turn reduce speed to about 3 knots. At 3 knots we didn't creat a wake and could still evade the torpedo. If it cought the Flank speed wake and followed, it would lose track because of the turn and not creating a wake. Just like a blood hound loosing sent on a hunt.
I absolutely love all your SP content! I'm really looking forward to some 3rd party's complex scenarios making their way to you so you get to experience a real fog of war.
Another wake homing torpedo evasion strategy you could try is to create a figure 8 wake. If the torpedo intercepts the wake it may get trapped in the loop. You need to be prepared because creating a figure 8 wake takes time. The effectiveness of this strategy also depends how faithfully the simulation matches the homing strategy of a wake homing torpedo.
So many different vessels and armament simulated in such technical detail. I'm amazed at the variety of scenarios that you can simulate, it leads to some very interesting videos for sure 👍
This is the game I have dreamed about since the '90's. Fleet command was cool but glitchy. And the graphics just wetted your appetite without bedding it down. As a former Navy boatswains mate 2c during this game time frame, 1977-84, it is awesome to see. The ship wakes, the gunnels lapping the waves as she comes about, the excellent detail to the ship itself. The SH2, asroc, foxtrot, weather, sonar...I wont be waiting for a sale to pick this one up. Dangit! My drool just shorted out the keyboard...
Looking forward to playing this, I have fond memories of playing harpoon on my uncles Amiga in the 90s - screwing up and realising I'd not left enough air power reserve to counter a flight of anti ship bombers but then only losing a ship or two because I played on easy difficulty
I've been waiting so long for this game. For a while, I was afraid it was a dead project. Watching these videos has gotten me so excited. I can't wait :D
It's interesting that you had to issue the weapons hold near the beginning. For those too young to remember, The Bedford Incident culminates in the destroyer attacking the Soviet sub because of a misunderstood statement, interpreted as a command to fire.
Knox class frigates did not enter service until the early 70's. I did 3 years on one out of Pearl in the early 80's as an OS. Really looking forward to this game! So lil glitch in your scenario design.
In order to "request identify" you need to have one of your units selected to do that actual request. The game will then tell you whether the contact does not respond or is unable to respond (e.g. out of radio range I'd guess).
7:15 Yes, it is unfortunate that you are unable to launch sonar buoys off the boat itself. I do hope they add that in. It would probably be too much to expect different types of sonar buoys too (been playing too much Dangerous Waters) 😭
US Navy personnel: "Wake homing torpedoes are absolutely scary. They lock on to you, they WILL hit you, there is nothing you can do to evade it" Wolfpack345: "Can't wake home if ship doesn't make a wake" ദ്ദി ˉ꒳ˉ )✧
Based on other videos, you have to have a friendly unit selected then do the action “request identify yourself” on the unknown contact, rather than selecting the unknown contact, then doing the action. The friendly unit has to have the means to communicate with the contact. You will get a message at the bottom even if they don’t respond or if your unit isn’t able to communicate with the contact.
this week has been amazing with all this sea power content popping up, especially yours Mr. Wolfpack345. Can't wait for the game to hit the steam store page and all the community scenarios that comes along with it!
HI Wolfpack, thank you for the great content and interesting videos that I enjoy and find educational, especially regarding military technology. When it comes to terminology, I came across the term "thermal layer", and since I might not be the only one unfamiliar with it, here’s the answer AI provided to my question about what the thermal layer is and how it affects submarine detection. Hopefully, this will help someone else understand the topic better. Thanks!😉 "The thermal layer, also known as the thermocline, is a layer in the ocean where the water temperature drops significantly with depth. This layer separates the warmer surface water from the colder deep water, usually located between 200 and 1000 meters below the surface, depending on geographic location and season. In the context of military submarines, the thermocline is crucial for acoustics because it affects how sound waves travel underwater. Sound behaves differently in water of varying temperatures, and when sound waves encounter the thermocline, they can be reflected, bent, or deflected. If a submarine is located below this layer, sonar signals (which are used for identifying and locating underwater objects) become weaker or deflected, making it harder for surface sonars to accurately detect the submarine. That’s why submarines often hide below the thermocline to avoid detection, as acoustic devices like sonars on the surface have a limited ability to penetrate this layer due to changes in how sound propagates. This gives military submarines an advantage in evading enemy detection."👨🎓
Awesome video! I've been absolutely loving the sea power content. If you want suggestions, what about a scenario where you play as the soviets against a NATO carrier group? It would be interesting to see how effective those massive soviet cruise missiles are against a CV and it's escorts!
18:14 it's really fast, but amazingly, that November had two liferafts reach the surface. Maybe some of the crew was able to escape in time - I've heard these Russky boats are supposed to have escape capsules or something. (Yes I know this is likely a bug/glitch with sinking ship indication, but shush)
It's so educational and satisfying to watch someone play this game who appears to have a solid grasp on strategy, tactics, and game mechanics.
Word! It drives me up the wall seeing the other UA-camrs refusing to do ANY type of research on how the game works, how navies operated in real life in the cold war OR at the very least take advice from people who know what they’re talking about in the comments..
Yeah, it’s kind of painful seeing others showcasing this and not knowing how to use certain functions and them struggling as a result.
@@user53149you're not kidding. I was watching some other videos and was yelling at my phone. He was just taking his sweet time and got absolutely destroyed. 🤦🏻♂️🤣
While not being perfect either so drama still happens. While it would be cool if he never lost anything, I like that he shows it's difficult despite being competent.
@@CocktailKnightGenuine question, what would I have to search up to learn about how navies operated in the Cold War and their specific Cold War-era strategies, etc? (as in, what should I specifically look up for, books? manuals? or just writing "Cold War Navy strategies" would be enough? What would you recommend to read?)
I wanna get this game once it becomes available but until then it'll be good to start learning about navies (i have 0 Knowles about them)
I hope we get a new campaign playthrough on this game like the war on the sea campaign :D
that would be awesome
oh we will just you wait
That would be amazing - but that amount of micro-managing would be painful
If you read the posts it’s launching with an alpha version of a campaign but I’m guessing no events or endings just some basic missions and map.
Yes please!
HE JUST KEEPS GOING!!! Can’t get enough of Sea Power :)
I'll get this game imedietly when its out!
I was the ASW officer on the USS Sampson DDG 10 from 1981 to 1983. Like the USS Barney, it was also an Adams class destroyer. Wolfpack645 is better informed than me; Bravo Zulu! Loved seeing my old ship come alive; not to mention doing my job.
Oh wow that's really cool! I appreciate you sharing
I was on the Sampson from 1984-1988 sorry didn't meet you Sir!
I believe her sonar war better then the game presents
@@jeffreyedwards5808probably gotten from public information :P
@@jeffreyedwards5808 agree
You CANNOT upload enough videos of this game!!!
Ikr?! We all been waiting for a game like this for many years and yet this is perfect
If you want a good scenario to try, I highly recommend trying the skirmish from Chapter 38, _Dire Straights,_ from the book _Red Phoenix_ by Larry Bond (who collaborated with Tom Clancy on Red Storm Rising,) a book about a Second Korean War taking place in 1990. In it, _Spruance_ class destroyer USS _O'Brien_ DD-975 and _OHP_ class frigate USS _Duncan_ FFG-10, with the assistance of a P-3 Orion, are tasked with escorting three merchant ships carrying vital reinforcements through the Tsushima Strait to Pusan, South Korea. En route, they are engaged by a number of hostile North Korean forces; including 2 Romeo class submarines, a Kilo class submarine, and 3 Osa class missile boats. Think it would be worth trying out, and if you haven't I highly recommend reading the book. It's an excellent political and wartime thriller that really feels like something Clancy would've written!
Commenting just to try to boost this really good idea
Love Larry Bond. He started the table top game "Harpoon", which Red Storm Rising was based on. There was also a Harpoon PC game that us old navy wargamers loved.
I'm actually re-reading this book as we speak. Fantastic book. Larry Bond is a wonderful author.
I honestly read Tom Clancy and commented immediately to boost visibility on this comment ❤
@@ryanbarrows2592 Yup! I recently found my old copy of Larry Bond's Data Annex for Harpoon table top game published by GDW. 1990-1991 Edition!
They really did pick the perfect time period for this game, good balance in capabilities compared to just a couple of years later, and the visual style of that period was just so unique.
@@BenjaminGerfelder What techs came about a couple years later that would make it less enjoyable? Serious question.
@@bigdog91paper If you ask me, it is more about what didn't come a couple of years later.
For example, taking the Arleigh Burke class on the NATO side as the poster child, there is a significant leap in capabilities and no PACT counterpart.
And that gap in capabilities is only increasing the further towards present time you go.
they also can more accurately model the weapons, since they will be less classified compared to the modern day
I believe that this game is set just before the Ticos get VLS and before Aegis and the SM-2MR begin to be widespread in the fleet; just the SPY radar alone was a paradigm shift
@@twinkyoctopusabsolutely
"The Bedford will never fire first...but if he fires one, I'll fire one"
"FIRE 1!"
@@kilroyrip2979 Dead On!
@@jbarry39 book 'em, Danno
"Book 'em Danno!"
Did you disable it?
In order to get a response from contacts when requesting to identify, you need to have one of your own units selected. Coms range per unit seems to also modeled in Sea Power, so if your unit is too far away it may not be able to communicate.
Would that also potentially create a contact for the transmitting unit?
I figured it had to be a November if it was firing at you, since a Hotel was an SSBN, and a November was an SSN. And when I saw the 2nd sub, I shouted, "Foxtrot!" (SS)
You certainly have an interesting buoy deployment philosophy. You remind me of a few TACCOs I flew with that enjoyed "raining steel"! 😆
I'm pretty sure SSBNs still have torpedo tubes.
@@macdjord yes but they don't want to use them. A SSBN's function is to keep its missile tubes alive and ideally hidden. Engaging in shootouts with escorts doesn't serve that goal.
@@nerd1000ify Both submarines fired after they were discovered and close to an enemy. Although the second one may not have known that it was discovered. An SSBN in such a situation would have fired, wouldn't it?
@@macdjord For defense. This guy was launching first. Boomers run. Trust me.
@@tarkalak Probably not. Especially since this isn't a hot war scenario at the start. The SSBN captain's orders would be to a) avoid detection and b) if detected, GTFO.
You get to pick your own flags for those ships, or were they predetermined to say "Foxtrot, Uniform, Charlie, Kilo - Yankee, Echo, Alfa, Hotel" Either way, pretty effin' cool
I saw on another video someone comment that all the ships flags say that. It must be the developers little Easter egg. 😁
A number of my ship models have variations on that theme. I did it for anyone quick enough to catch it
where is it written?
@@ykxd66kslxykyuiclucmud6ksks The smaller flags on the ship are used for signalling messages. Each flag represents a letter or a specific word. You can search for naval flags meaning and you would find out what the usual meaning is.
@@ykxd66kslxykyuiclucmud6ksksthe nautical flags spell it out
Man Wolfpack they really nailed it by hooking you up with Sea Power this early. The amount of content you can now make in contrast to let's say Cold Waters is off the hook, not to mention the hype you are building :D.
Geez. I can't get over how good the models are, especially for a fairly large scale tactical game like this. Even the water modelling is superb. Even the wake left by the helos when they're flying down low. It's a simple thing, but just really cool.
I liked the helo wake, AND the oil slick left by the sinking sub!
I hope we get more 1960s content in this game. It would be awesome to get to play with the various modified Fletchers and the WW2 fleet boats. The C-class and Galvestons are already in the game, so more WW2-era ships aren’t out of the question I’d think.
Asroc launcher having a Intrusive thought moment: Oh Look!, a submerged submarine!
I hope that at some point we will have a 90's+ dlc, in terms of mods I'm sure they will come
Another SP wideo? Sure, working on Sea Power can wait.
tztztz, but I feel the same urge to watch it. ;)
@@martinleidel hehe, it's well deserved.
fyi, looks like the Seasprite waypoints weren't updating correctly from 16:25. Seemed to keep heading for deleted WPs then dropped a sonobouy in the wrong place, then placed an additional sonobouy before finally dropping the commanded one at 17:12. So in the end had 3 sonobouys dropped for only one ordered.
Absolutely loving the look of the game, the attention to detail shows just how passionate you devs are. Can't wait to pick it up in November.
Good job dev! Have a cookie. 🍪
I would like the scenarioes in the game:
1) Cuban Missile Crisis blocade running.
2) 1980s Tanker war in the Persian Gulf.
3) 1960s/ 70s Cod War.
4) Falklands War.
5) Desert Storm.
6) Balkan Wars of the 90s.
7) Cold War era intelligence gattering missions, both surface and submarine, where if you get busted by the enemy a lot of bad things can happen.
8) Third Indo-Pakistan War
9) Yom Kippur War
The Cod wars? So you want to play either the Royal Navy ramming almost unarmed coast guard vessels or if on the Icelandic side, play the coast guard clipping trawls off trawlers? I'm not quite sure how that would be implemented in the game... maybe with mods?
@@Zadlo14 Gulf of Tonkin Incident, Inchon landing in Korea, Al-Faw amphibious landing Iraq 2003.
@@Zadlo14 Gulf of Tonkin Incident, Inchon landing in Korea, Al-Faw amphibious landing Iraq 2003.
@@EmilFr Not every war has to be a shooting war. Just like the Cuban Missile Crisis blokade. Aim could be to prevent a deeper crisis than what already is.
Wolfpack keeps delivering!!!!!!!!
Man, you made this look like child's play. Never thought of that tactic for avoiding wake-homers. Good content!
14:15 “Bad rocket propelled torpedo launcher! Bad!”
I am retired Navy. My first ship was the USS Hoel DDG-13. Same class as the USS Barney. Thanks, brings back great memories.
I also did a tour on the ASS Hole. Loved the Hoelidays.
24:02 holy moly the attention to details this game has is absolutely bonkers!
This is honestly so much engaging and entertaining than mainstream WOWs.
Diplomatic Incidents are what we excel at here.
"I did not mean to engage that track... oh... so it is the Bedford incident!"
It got a tad close haha
Really nice to see someone competent take on the game. I don't especially blame the other UA-camrs (they don't have to know modern ASW/ASuW tactics if they never played Harpoon, Fleet Command or CMO) but it gets a bit frustrating to watch. I also love the movie/book-based scenarios you are making.
Awesome content, I started watching your channel after finishing Hunt for the Red October and was looking for submarine milsims. Best of luck to you
Thank you!!
Please try Cold Waters!
Awesome episode Wolfpack, I love these Sea Power vids. My dad actually served on one of the Barney's sister ships , USS Claude V Ricketts (DDG5) in the early to mid '80's.
The sonar was actually the SQS-23 & the SQQ-23 Pair system. Also one other visual mistake, from hull #2 to #14 I think it was, we only had the 1 armed bandit.. i.e. the original single arm AA missile launcher. Later ships were upgraded with the dual arm launcher including harpoons. Those earlier ships, including mine, USS Henry B Wilson DDG-7, never received the upgrade. BTW our passive ability was actually pretty good for a hull mount dual system. While public ranges appeared to be rather short, in reality we had better than stated ranges depending on weather conditions AND water conditions like salinity, layers and more. Active Sonar at that time, and until the SQS-26C/SQS-53B were in the fleet, was pretty good for the day being it was solely used to firm up our solution for intended weapon firing or the hound a submarine until they surfaced. We did have AsRoc so it was well within the ranges needed for using those.
One note.. First I am not understanding why you are doing an ASW search at flank speeds then drift? You won't hear anything that way even once you stop due to the cavitation you have left behind. We normally would use steerage to 5 knots under quiet ship conditions. That allows our passive systems to listen and process MUCH better. A surface ship going to flank, even the storm won't mask that so the sub is fully aware of where you are doing that. In this scenario you have something in your favor big time that you could have used to your favor. Your scenario has it raining heavily along with thunder. That means a sub would have a very hard time hearing you at 5 knots or less because rain works exactly like the actual prairie masker system now used in all modern DD/DDGs today. At low speed in rain like that, the sub would actually be at a disadvantage because it would need to come above layer to try to detect anything and even then, the sound masking would be even more great passively due to the storms.
Sub hunting is like game hunting hours of processing signals with bare steerage way all for a moment of super adrenaline when you 'hear' something and go active to lock on hoping what you heard was not a fish, whale, shrimp or something hundreds of miles away in a CZ zone. This is in older ships like Adams. For today's ships, the ASW game is all different now and while subs today still have the advantage overall, surface ships are no longer the targets to subs we used to be.. far from it.
Also I am curious, how did the ships ID that as a sub so quickly? Did the sub increase speed? Because if that was a diesel, there is no way in heck prosecution would occur that fast unless the sub made a mistake or increased speed and blade rate that was clear passively. Nuclear though, were noisy as hell for the russians so that would have been much quicker to classify.. (stopped the video to write this before watching to see what it was)
The Adams class was equipped with the Fanfare noisemaker system, which consisted of 2 wire-trailing fish, used one at a time. They were not replaceable underway, so at best, the Fanfare could only dupe up to 2 wake homing torpedoes.
It was interesting to see the USS Barney being equipped with the 2 sonar dome SQQ-23 sonar, considering that this system retrofit was not installed until the 1970s. In the 1960s, the Barney would have been running with the single sonar dome SQS-23. The aft sonar dome of the SQQ-23 was purely passive.
I can concur that the SQQ-23 sonar had significantly better passive capability. On my WestPac cruises, we were often picking up merchant contacts over the horizon, beyond surface radar range.
One other note, I don't think the Adams class was equipped with Sonobuoy signal processing equipment. The USS Cook would have that capability, but I do not know what info could have been sent to the Barney from the Cook in a timely manner. The sonobuoy processing equipment should have been able to classify a contact based on sound spectrum data, just like they have on submarines.
@@dianeweaver8379 Yeppers although the Henry B Wilson did not have the Fanfare. It was gone when I was aboard her in 1985. The SQS 23 and the SQQ 23 Pair was installed originally on DDG's 2 -14 during refits in the 70s for those 12 ships. After that there were additional changes including signal processing capabilities for all ships over the next decade or so. Back then the 23 was my second C school in fact, have also gone to the 53b, SQS18 and SQS19 array C schools as well. Not a joke, I graduated #1 top graduate at FLEASWTRACENPAC for the US Navy in those systems in both A school and in some of the C schools as well. (FLEASWTRACENPAC is no longer there sadly. Lot of great memories since it was the first place I went right after boot in 1980.)
My time aboard DDG-7 was about a year after coming out of school again after serving on DD-974 from JAN 82 to SEPT 83 after my first C school. Reason I went from a Spruance to an Adams class was because I got hurt, ended up with med hold, and then they needed a tech that could work on array and signal processing .. thus I was sent to 23 C school first because my previous was on the 53B and 18/19 arrays. Why I agreed to go to an Adams class.. I still ask myself what was I thinking? LOL I had choice of where I wanted to go with my graduation status in many of my training schools. By then I was also already E-5 selected for E-6 due to a jump one grade for something else early in my career I was part of. The irony is I don't think DDG-7 ever got the signal processing and array after all but more so, I ended up getting hurt again and off I went to medhold for the second time.
After that I took a break and returned to service about 3 years later and continued from there but in another field where I ended up getting another 3 injuries that were eventually the reason I was medical retired in 2014.
The November class submarines were 1st generation, nuclear-powered, Soviet, fast-attack submarines. That's why they were able to ID it so quickly. Well that and the fact that since this is a game not a full on simulation things are sped up a bit to make the game-play more interesting. 😉
You are wrong about the launchers, the first 15 Charles F. Adams class had the twin-arm Mk 11, the last 8 US ships had the single-arm Mk 13. The last 4 US ships also had their SQS-23 sonars moved from the under-keel position to the immediately under the bow. Australian and West German ships had the same features as the last US ships (Mk 13 launcher and bow sonars) plus the West German ships had macks.
@@forcea1454 Yep, I just checked my photo's.. I mixed up the launchers between a couple ships I served on. DDG-7 was dual armed bandit, FFG-58 was the single armed bandit. Info can be mixed up a bit when you serve on numerous warships over a lifetime of service. Heck I once mixed up the AsRoc launcher between the Wilson and 'The Count', putting Wilson's on the bow and the counts between the masts where the harpoons sat.
I appreciate the custom scenarios just because I want to buy the game myself and play through their missions with fresh eyes, so these are awesome to see what to expect.
I was a Sonar Tech on the Barney, 80-82. Interesting video
That's awesome! Thank you for sharing and serving
I have to say they did a superb job with everything technical, historical and the animations are great even down to the lighting bits. The amount of detail with this Naval SImulator is outstanding.
I've been waiting for this game for years. And I am so glad that the developers have provided an early access preview so we can see. I didn't think I could be more hyped for this game, but here we are. Great stuff as always mate.
"I wonder what would happen if I fired one?"
"FIRE ONE!"
Bedford incident. Love that German U-boat ace advisor in the movie “Your pardon. Admiral Dönitz's navy, sir.”
That actor also played u-boat officer for a British propaganda movie during WW2, pretty neat.
"No Captain...to be frank...I consider you frightening"
I don't know how the tech works, but cutting engines during a turn to counter a wake-homing torpedo feels similar to forming a knuckle by turning rapidly in a submarine. You create an artefact/trail for the torpedo to follow, then jump off that trail and (hopefully) watch the weapon sail by. Such a neat idea!
The Bedford incident, one of the best cold war movies ever made
“If he fires one then I fire one!”
@@Jacky-zt5ch fire one
In school, I hated doing characterisations for novels or short-stories. I then read The Bedford Incident and was like: Holy shit, you could really do characterisations on the different figures and why it lead to desaster. The CO, the sonar operator, the doctor, the journalist, the RN officer, the German commodore.
That said, I liked the novel ending better and won't spoiler it ((Bedford does 'fire one!' ASROC at that submarine but then it differs)
@@vollelektrolysierer5773 I think the movie ending makes more sense than the novel ending.
@@Jacky-zt5ch In my personal opinion, it does not. The original ending was a perfect resolution in the dramatical sense, a closure to the drama.
Love that intro text takes me back to the hunt for red October intro everytime my most fav movie of all time I even remember having it on VHS lol
You're really spoiling us lately, Wolf! I feel the love!
My Dad was on the USS Barney when she was first commissioned, and my uncle served on the Charles F. Adams DDG-2 at the same time, both were part of the blockade the Navy had during the Cuban missle crisis, my dad told me, alot of people had no idea how close we were to WWIII those 13 days
A hearty and well deserved Bravo Zulu from the Bosun Locker ! This salty old Tin Can Bosun just LOVES watching all the vids you’re posting for everyone !!!!
I did 3 tours on Adams Class Destroyers. The model is stunningly accurate. Thanks for using the Adams. It was awesome to watch
My dad was on the Barney, at this time. Don't fail please or I won't exist any more!
Barney did NOT have depth charges except for ASROC. ALso she had two sonoar domes. They worked good enough that we actually tracked an Ohio class SSBN. You might want to talk to someone who served on the Barney, or at least an early Adams class. I served on the Barney 1984-1987.
Love the scenario editor. I can't wait to play community created scenarios. Great work exploring different aspects of the game. I can't wait to buy the game and hope it releases in November.
Great mission. I liked the scope and story of it. The limited resources needed you to act creatively.
I had never heard of the Bedford Incident, I just watched it... brilliant film, Thank you for the recommendation! Great video as always!
The Adams Class did have two sonar domes to hunt/track with, known as the AN/SQS23 PAIR (Performance And Integrated Retrofit). As far as having no helo or towed array system, it's primary mission was Anti-Air, not ASW. It did have an ASROC launcher to enhance ASW standoff capabilities. This dual threat made it a good fit for unforeseen changes in strategies. Love your vids, thanks - Mike
This is my favorite new series on YT, not even kidding. I'm hooked!
Ah man, so nice to see an Adams class. My father served in the RAN on the HMAS Perth (A slightly modified Adams class), he will be giddy to see this once released. So hyped!
24:05 the oil looks so good
Can you please do a custom campaign involving the USS Cushing DD 985? It was my dad’s ship, a Spruance class destroyer back in the day. One of the reasons I’m looking forward to this game is to be able to play that ship again. Having played it in Jane’s Fleet command. I did ask the devs for an early copy for that honor, but they did not respond sadly yet understandably. But the USS Cushing was responsible for detecting a Russian submarine operating near US waters shortly after its refit. A submarine had been operating undetected beforehand. Sadly, the USS Cushing was decommissioned in a RIMPAC training exercise in 2008.
Also saw Bedford Incident. Great movie.
48 seconds in and this feels like the plot for the Bedford Incident! Looking forward to the rest of the video.
'The Bedford Incident' with Richard Widmark and Sydney Poitier was a great move! "If they fire one, we fire one." "FIRE ONE AYE AYE!"
Another sub game I used to play, to avoid wake homing torpedoes, I wook book it at Flank speed for about 4 minutes, mak a 90 degree turn reduce speed to about 3 knots. At 3 knots we didn't creat a wake and could still evade the torpedo. If it cought the Flank speed wake and followed, it would lose track because of the turn and not creating a wake. Just like a blood hound loosing sent on a hunt.
Keep them coming, this game looks fantastic. I was a massive Harpoon gaming back in the day. This is a worth sequel.
love the attention to detail such as the helicopters being towed to flight deck and so on, they doing a great job animating almost everything.
Thrilling video, good job.
I enjoyes those scenic shots of the ships in between, i think that really helps building atmosphere
Would love to see more carrier action in the future. This game is so cool to watch and your vids really make it pop!
So crazy seeing that Adams Class DDG right at the start. My first ship was the USS Benjamin Stoddard DDG 22.
Man I am so ready for this game to finally be released. I've been waiting for FOUR YEARS for it to get to this point :D
I absolutely love all your SP content! I'm really looking forward to some 3rd party's complex scenarios making their way to you so you get to experience a real fog of war.
Another wake homing torpedo evasion strategy you could try is to create a figure 8 wake. If the torpedo intercepts the wake it may get trapped in the loop. You need to be prepared because creating a figure 8 wake takes time. The effectiveness of this strategy also depends how faithfully the simulation matches the homing strategy of a wake homing torpedo.
"If he fires one, I'll fire one." "Firing one!"
The fact you are recreating the Bedford incident and having multiple near misses with RoE violations is getting me good.
So many different vessels and armament simulated in such technical detail. I'm amazed at the variety of scenarios that you can simulate, it leads to some very interesting videos for sure 👍
This is the game I have dreamed about since the '90's. Fleet command was cool but glitchy. And the graphics just wetted your appetite without bedding it down. As a former Navy boatswains mate 2c during this game time frame, 1977-84, it is awesome to see. The ship wakes, the gunnels lapping the waves as she comes about, the excellent detail to the ship itself. The SH2, asroc, foxtrot, weather, sonar...I wont be waiting for a sale to pick this one up. Dangit! My drool just shorted out the keyboard...
omg 48 secs ago posted? way to gooo, i love this series and your channel in general.. keep doing what you do, love from the Netherlands!
Ooh, what other capital ships can wolfpack set on fire today!! LOL . This will be a great series when this fully releases.
Looking forward to playing this, I have fond memories of playing harpoon on my uncles Amiga in the 90s - screwing up and realising I'd not left enough air power reserve to counter a flight of anti ship bombers but then only losing a ship or two because I played on easy difficulty
I can't stop watching your videos because I am so excited to play Sea Power once It comes out and I get it.
I've been waiting so long for this game. For a while, I was afraid it was a dead project. Watching these videos has gotten me so excited. I can't wait :D
10:39 "I did not mean to engage that track." - Captain Finlander too, probably
I subscribed to see more of this and you have totally been delivering! I really like the mix of close up shots.
Thanks Wolfpack. Turn this game into a full series after release, please.
keep the helicopter static at 30 ft, the line that hangs is a hydrophone, it will listen contacts but only if is stationary in place.
I have been really enjoying these videos! Hope to see more custom missions from you!
The level of detail of the game is awesome ! I can't wait to play Sea Power.
It's interesting that you had to issue the weapons hold near the beginning. For those too young to remember, The Bedford Incident culminates in the destroyer attacking the Soviet sub because of a misunderstood statement, interpreted as a command to fire.
Knox class frigates did not enter service until the early 70's. I did 3 years on one out of Pearl in the early 80's as an OS. Really looking forward to this game! So lil glitch in your scenario design.
I just slapped something down with a helicopter. Should have looked a bit harder for something else haha
My nephew was stationed on USS Donald Cook for 4 years during the 90's. Mostly anchored outside of Venezuela. Radar operator. Very nice model.
In order to "request identify" you need to have one of your units selected to do that actual request. The game will then tell you whether the contact does not respond or is unable to respond (e.g. out of radio range I'd guess).
7:15 Yes, it is unfortunate that you are unable to launch sonar buoys off the boat itself. I do hope they add that in. It would probably be too much to expect different types of sonar buoys too (been playing too much Dangerous Waters) 😭
US Navy personnel: "Wake homing torpedoes are absolutely scary. They lock on to you, they WILL hit you, there is nothing you can do to evade it"
Wolfpack345: "Can't wake home if ship doesn't make a wake" ദ്ദി ˉ꒳ˉ )✧
Wolf Pack keeps trying to counter an aggressive posture and chill out Barney's actions....but he forgets that Captain Finlander has the con! LoL!!!
Based on other videos, you have to have a friendly unit selected then do the action “request identify yourself” on the unknown contact, rather than selecting the unknown contact, then doing the action. The friendly unit has to have the means to communicate with the contact. You will get a message at the bottom even if they don’t respond or if your unit isn’t able to communicate with the contact.
The oil leak effect is something I miss in this kind of games, such a simple detail and an amazing one
Damn that is a nice looking ship. i served on the USS Charles F. Adams DDG-2. Gonna love this game.
These "literary adaptations" are just great. It was a good idea of yours.
this week has been amazing with all this sea power content popping up, especially yours Mr. Wolfpack345. Can't wait for the game to hit the steam store page and all the community scenarios that comes along with it!
That shot at 6:50 was so unbelievably cinematic!
This game is so sick! How cool that it shows an oil slick on the water after you sink a sub! 🤯
If it wasn't for you saying Barney,I would've thought this was The Bedford Incident.Rchard Widmark,great film.
I saw that movie in A School, definitely worth the watch
Having served on Benjamin Stoddert DDG-22, this was very interesting to watch. ty!
Comments for the algorithm! Also for you because the videos you've made on this game are awesome :)
Dude you're on a roll with these videos!
HI Wolfpack, thank you for the great content and interesting videos that I enjoy and find educational, especially regarding military technology. When it comes to terminology, I came across the term "thermal layer", and since I might not be the only one unfamiliar with it, here’s the answer AI provided to my question about what the thermal layer is and how it affects submarine detection. Hopefully, this will help someone else understand the topic better. Thanks!😉
"The thermal layer, also known as the thermocline, is a layer in the ocean where the water temperature drops significantly with depth. This layer separates the warmer surface water from the colder deep water, usually located between 200 and 1000 meters below the surface, depending on geographic location and season.
In the context of military submarines, the thermocline is crucial for acoustics because it affects how sound waves travel underwater. Sound behaves differently in water of varying temperatures, and when sound waves encounter the thermocline, they can be reflected, bent, or deflected. If a submarine is located below this layer, sonar signals (which are used for identifying and locating underwater objects) become weaker or deflected, making it harder for surface sonars to accurately detect the submarine.
That’s why submarines often hide below the thermocline to avoid detection, as acoustic devices like sonars on the surface have a limited ability to penetrate this layer due to changes in how sound propagates. This gives military submarines an advantage in evading enemy detection."👨🎓
This game is what I expected Harpoon to morph into and it never did. I played hundreds of hours of Harpoon in the early 90s on my little MacBook.
Antiquated hull sonar. On the other hand, November-class submarine is a noisy boat, so that makes it a fair fight.
Awesome video! I've been absolutely loving the sea power content. If you want suggestions, what about a scenario where you play as the soviets against a NATO carrier group? It would be interesting to see how effective those massive soviet cruise missiles are against a CV and it's escorts!
Ah, just finished watching the latest, what a treat to have another ready to go!
18:14 it's really fast, but amazingly, that November had two liferafts reach the surface. Maybe some of the crew was able to escape in time - I've heard these Russky boats are supposed to have escape capsules or something. (Yes I know this is likely a bug/glitch with sinking ship indication, but shush)