The video David's refering to at 5 minutes, by Isinona. If you havent seen it already you need to... 'Elite: Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
That player David was referring to when he mentioned the smuggling by staying cold with flight assist off is the great Isinona. An amazing pilot for sure, check out their stuff.
Solaris PLAYS haha, sorry. Elite: Dangerous looks so impressive at the moment, Star Citizen just looks poor in comparison. Apologies for the poor joke on your video.
Animal House Having played a crap tonne of Freelancer when I was younger I signed up for Star Citizen pretty much right away and have been super excited for it for a while now but having just bought into the beta for E: D the other week I now much prefer that so far. The flying especially is so much better in Elite than it is in SC.
The Aftermath My original comment was made jokingly, but I still prefer the look and 'feel' of E:D. I think Star Citizen is a victim of its own hype, as the developers seem to be trying to throw every bell and whistle at the early pre-alpha version to satisfy the rabid fans, without actually concentrating on refining the free world exploration stuff, and the look and immersion that Elite:Dangerous has managed to achieve (even in its early versions). The new 'racing mode' on Star Citizen just released is a perfect example of something I don't think fans are really that bothered with. I sincerely hope that Star Citizen lives up to expectations, as I am really looking forward to it. Its just that the whole initial look of the game doesn't appeal to me.
Animal House Agreed, I think this is the main difference in the two games, E: D really focused on making the game playable after they hit funding where as SC seems to still be in a marketing stage of showing new aspects off. Although SC still has another two years according to them, but in that case personally I wouldn't have released anything until a bit later when it worked well. I really am disappointed with the flying compared to E: D though, I find it so well balanced and smooth and everything works perfectly in my opinion. For now I've left my hangar alone in SC and don't intend to really do much with it other than check up on playability every few months, E: D is taking up all my game time. Regardless I will still love both games when they release and with E: D releasing a lot earlier it just means I get a long period of time with that game so really it's worked out for the best.
It's really good to see this sort of thing rather than the massive trailers we are all used to seeing with both movies and games. The unscripted explanations in this video are really quite humbling. And that's inspiring... We're so used to being bombarded with huge Hollywood trailers that we've "all" forgotten what we all want from entertainment. It's so simple really... we just need some "escape" from the world we live in which is somewhat smaller than it's ever been- we work hard, all of that....... and this? well, it's just so refreshing. I feel lucky to be alive around these sorts of times. I remember seeing a digital watch for the first time as a kid in the 70s. Seeing this? (the passion from the people that "construct" this - as well as the technology that graces us) PRICELESS. Amazing times.
On the whole PvP issue, it's nice to finally see a game developed for me, and my play style, as opposed to every other Game out there. Seems all David is doing is giving us choice ( which happens to correspond to my prefs). If you want ultra-social PvP heavy play EVE, if you want almost solo PVE wait for No Mans Sky, and if you want what looks to be a heavy PvP dog fighter with extras wait for SC. For my money I want exploration with occasional human contact. I don't understand the "where's the PvP" whining? Surely they have the greatest choice of games of anyone?
This. It's refreshing to escape the mentality the youngsters have brought to the games industry... though it's clear they're not happy about it, considering the comments here.
It will be an added expansion. After release. They're sentiment is a very wise development direction, instead of trying to make everything first and then releasing the game. They will release the game with all the features the original elite had and more. Then after a while they'll release the planetary exploration expansion. They say they want to do things Properly or not do it yet, so i'm expecting No man's sky level and attention to details when this expansion comes out, sounds amazing.
his presentation was decent.. if you want booth babes, go to the floor. useful information?.. maybe more later, either way, it happens this next Tuesday.
honestly the presenation was a little lack luster. beta 2 will be fun but it looks like more of a tease of the new features would have been nice to seen the sytem maps and such. but oh well. should be fun anyways.
So basicaly in 2 weeks ya get the biggest ship then do some pvp maybe visit some of the stars and then what? is there any insentive to play this game for a longer period of time?
SPAAAAACE!!! Re: PvP action: I think Braden is worried that E:D will develop like EVE, where you cannot do anything without joining an alliance and immature kiddies with lots of time on their hands to accumulate a powerful ship go around just briefing other players just for kicks. It certainly spoiled EVE for me: you couldn't go exploring because griefers were camping jumps gates everywhere. You needed to team up with an alliance, which was always at war with other alliances, which basically meant you were playing gang warfare by PC. I mean, WTF? I think that E:D will work better. You can still team up with friends, you can still co-op play and you can still gang up on griefers, but there is less potential for assholes domineering game dynamics.
LOL, you make me laugh! Ok maybe you're very young, but from who played the first elite, already knows about Thargoids! Thargoids is an alien race that was coming in a random way and disrupting your fast cruise in the First Elite.... I played also the Frontier (elite 2) but I never found a thargoid. Some players encountered the thargoids on Frontier first encounter: ffeartpage.com/special.htm Thargoids were famous for having big ships (octagonal) and strong fire power and they always appered interrupting a "super cruise"... you can also find some old video: Thargoid Invasion - Elite (Commodore) about these thargoids ... It would be fantastic that we will see them agan!
Blockade of freeport? You mean those half dozen commander ships that were guarding the entrance? Easiest blockade run I've ever experienced. Granted I've only done 1 blockade run......
Hidratszint If you become unhappy because you lose a fight or any contest, you're doing something wrong. If you come away from every competition you ever lose with a negative attitude you need some serious attitude adjustment. I don't view losing as a negative experience, if I gave it my best shot and learned something from losing I see no reason to be upset. So no, 1 loser and 1 winner does not equal a 0 sum of happiness, unless the loser is a poor sport.
this game is more promising then star citizen. there are people on yt telling theyve spends hundreds of dollars on beta packages, ships and a joystick just for star citizen... horrible
He's very much a creator rather than a public speaker but I'd rather hear him talk about his game than somebody who can speak publicly but doesn't know the game as in depth as he does...
Braben is a scientist working as a games designer. Most people in his job are salesmen pretending to be game designers :P That's why his games are great, even with small budgets. While AAA titles from big studios/publishers often turn out to be junk. (this is the same guy that invented the Raspberry Pi btw)
***** He was part of the team that came up with the Pi - no single person is responsible for it but it is still a great little computer - dare I say more fun than an xbone or ps4 :D
Also he like to see but does he even know what startrek dental or goonswarm is they will break his idea of a nice game ya get pvp crazy then kill have a friend kill you for the bounty.
well with 400billion stars if you go way out I don't expect to see any1.. even if every1 in the world would be playing there is only about 7 billion humans alive.. so that leaves a whole lotta systems empty. piracy im not too worried about that becoming an issue once more and more systems are unlocked. I also like the fact there is no guild corp system, I don't want another eve online I have eve online for that this is great and I hope the developer does not make the mistake of following the 'Flavour of the month' like most games do and stick with his vision. elite is a lot of fun I picked it up in beta 1. 75$ was a bit of a hefty price, but after a lot of youtube viewing I was confident in my purchase and rightly so. it is a one of kind gem, almost in the dirt.. ther sci fi games of late arn't too impressive...what they have done in the amount of time they have taken to me makes star citizen and the devs look like a joke... star citzen had so much money injected into it, and I have yet to be impressed... the trailers are nice yes yes,,, but the actual gameplay is rubbish...the scale is not even comparable... elite was successfully kickstarted in January 2013.. star citizen in November 2012. witch games looks like they have actually put money where the mouth is... yes elite dangerous you guessed correctly congrats your not a complete idiot. im sure you all get my point. im not sayn star citizen is a shit game... im just sayn a lot of money went into it and not much is being done with as far as I can tell... a racing module??? how original... in any case you you in the deep space of elite o7 CMD Depraved.
He will loose so many potential clients because of the anti-pvp attitude, E:D has open play, solo private play, group private play, why not pvp play, a version where there is maximum player interaction and potential PVP, would make a lot of people happy
Daton Kallandor There is, did you even listen to the video? he said in the video that they are tuning the NPC/Player ratio that people encounter, it is indeed artificially limited.
Daton Kallandor The problem is that 'Open Play' PVP is severely restricted on the PVP aspect when you can only see a very limited number of players in your instance.
That's a hardware limitation. It's a Peer to Peer setup, which means every additional player massive increases up and download rates. Big player numbers in an instance simply aren't viable in a P2P setup. Might as well fill in space with extra NPCs because they're not nearly as taxing networking wise. They simply can't put every player in the same location into the same instance.
Why is it that David here and Chris from Star Citizen are the only two saying F' you to everyone and making games that push graphics forward? Why isn't this the standard for gaming? Even if Consoles can't play it, developers always have the ability to develop for PC first and then downscale it for Console. Why is that not the industry standard? It's so damn frustrating.
At the back of the hall a man sits crying with his head in his hands... The mans name: Chris Roberts Sorry to say it but I have now lost all interest in SC
"It should be rare to encounter another player, and we are designing the systems to make it this way" - WOW when the hell did they decide that player encounters should be rare?...and what fucking good is playing an online game when they are making it so anti-social. I am getting sick of the lack of content in Elite and now they make it harder to even play with other players - They have single handidly fucked up any chance this game had by making it more and more single player. I have had it with Elite - no content - shit controls - anti-social development direction - nothing to do. Elite original was more fun than this........ I am no PVP whore but this care-bear direction and attempt at social engineering to stop guilds having any power is soo misguided and will do Elite no favours. He thinks everyone should play exactly how he plays... e.g "I don't understand why anyone would want to fly to center of galaxy"..WELL you don't have to fucking understand just accept that if you put the center of the galaxy in players will want to fly there...
There 400 billion stars out there even if they wanted to have regular player to player encounters they will need a lot of players to even make that a remote possibility. I certainly see myself spending months out in the unknown exploring new systems only making my way back to human occupied worlds for supplies and repairs and to sale my data. The chances of me encountering a player outside of non human control territory is going to be low.
For me, the big advantage of on-line play with few to no other player encounters is that the other players actions change the world without me having to be involved in a PvP game. New systems, outposts, settlements, and gold rushes as David describes. On-going, player driven, world change is a huge advantage of this system and one all the MMO's I've ever played shy away from.
The video David's refering to at 5 minutes, by Isinona. If you havent seen it already you need to...
'Elite: Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
Good presentation. Answered quite a few things I was wondering about. Game is shaping up nicely.
That player David was referring to when he mentioned the smuggling by staying cold with flight assist off is the great Isinona. An amazing pilot for sure, check out their stuff.
Star Citizen??? .......... Star Shitizen!!!
Animal House ouch
Solaris PLAYS
haha, sorry. Elite: Dangerous looks so impressive at the moment, Star Citizen just looks poor in comparison. Apologies for the poor joke on your video.
Animal House Having played a crap tonne of Freelancer when I was younger I signed up for Star Citizen pretty much right away and have been super excited for it for a while now but having just bought into the beta for E: D the other week I now much prefer that so far. The flying especially is so much better in Elite than it is in SC.
The Aftermath
My original comment was made jokingly, but I still prefer the look and 'feel' of E:D. I think Star Citizen is a victim of its own hype, as the developers seem to be trying to throw every bell and whistle at the early pre-alpha version to satisfy the rabid fans, without actually concentrating on refining the free world exploration stuff, and the look and immersion that Elite:Dangerous has managed to achieve (even in its early versions). The new 'racing mode' on Star Citizen just released is a perfect example of something I don't think fans are really that bothered with. I sincerely hope that Star Citizen lives up to expectations, as I am really looking forward to it. Its just that the whole initial look of the game doesn't appeal to me.
Animal House Agreed, I think this is the main difference in the two games, E: D really focused on making the game playable after they hit funding where as SC seems to still be in a marketing stage of showing new aspects off. Although SC still has another two years according to them, but in that case personally I wouldn't have released anything until a bit later when it worked well. I really am disappointed with the flying compared to E: D though, I find it so well balanced and smooth and everything works perfectly in my opinion. For now I've left my hangar alone in SC and don't intend to really do much with it other than check up on playability every few months, E: D is taking up all my game time. Regardless I will still love both games when they release and with E: D releasing a lot earlier it just means I get a long period of time with that game so really it's worked out for the best.
This is the best pr-order I made in my life. So Happy!
Great! Really looking forward to BETA 2
It's really good to see this sort of thing rather than the massive trailers we are all used to seeing with both movies and games. The unscripted explanations in this video are really quite humbling. And that's inspiring... We're so used to being bombarded with huge Hollywood trailers that we've "all" forgotten what we all want from entertainment. It's so simple really... we just need some "escape" from the world we live in which is somewhat smaller than it's ever been- we work hard, all of that....... and this? well, it's just so refreshing. I feel lucky to be alive around these sorts of times. I remember seeing a digital watch for the first time as a kid in the 70s. Seeing this? (the passion from the people that "construct" this - as well as the technology that graces us) PRICELESS. Amazing times.
Awesome. Sooo glad to hear about his stance on PvP.
Elite is shaping up nicely.
Great stuff.It's brilliant now to be honest,but looks like it will be untouchable in the future.
game looks amazing and i love the enthusiasm from the creator! need to save for my joystick and thruster now XD
yeah i just ordered the x55 rhino
Amazing development! A lot of developers these days can learn from frontier.
"Hunting for creatures on a distance world"...omg!!
On the whole PvP issue, it's nice to finally see a game developed for me, and my play style, as opposed to every other Game out there. Seems all David is doing is giving us choice ( which happens to correspond to my prefs). If you want ultra-social PvP heavy play EVE, if you want almost solo PVE wait for No Mans Sky, and if you want what looks to be a heavy PvP dog fighter with extras wait for SC. For my money I want exploration with occasional human contact. I don't understand the "where's the PvP" whining? Surely they have the greatest choice of games of anyone?
This. It's refreshing to escape the mentality the youngsters have brought to the games industry... though it's clear they're not happy about it, considering the comments here.
Good shout out to Isinora, he deserves it.
Brilliant stuff. Only thing I'm not a fan of is the new "skintight" shields on targets.
When this games gets in a stage where seemless planet landing will be possible (which is planed I suppose) then it will be perfect.
And what about PVP while exploring planets?
I came, in my pants, I cannot wait for this game.
I wonder... will inflation play a part? Will materials lose their value if there is a larger quantity? It's very interesting.
will there be defenses like space turrets? how about probe droids?
did he really hint that they have code to generate visit able planet surfaces!?
They already stated a while ago that they want to implement such a feature.
He said nothing we haven't heard before. They been planning this for years I be surprise if they don't have a prototype surface generator.
It will be an added expansion. After release.
They're sentiment is a very wise development direction, instead of trying to make everything first and then releasing the game. They will release the game with all the features the original elite had and more.
Then after a while they'll release the planetary exploration expansion.
They say they want to do things Properly or not do it yet, so i'm expecting No man's sky level and attention to details when this expansion comes out, sounds amazing.
awesome
Thanx
his presentation was decent.. if you want booth babes, go to the floor. useful information?.. maybe more later, either way, it happens this next Tuesday.
I'm going to fucking second a previous comment: WOW THIS LOOKS AMAZING
honestly the presenation was a little lack luster. beta 2 will be fun but it looks like more of a tease of the new features would have been nice to seen the sytem maps and such. but oh well. should be fun anyways.
So basicaly in 2 weeks ya get the biggest ship then do some pvp maybe visit some of the stars and then what? is there any insentive to play this game for a longer period of time?
SPAAAAACE!!!
Re: PvP action: I think Braden is worried that E:D will develop like EVE, where you cannot do anything without joining an alliance and immature kiddies with lots of time on their hands to accumulate a powerful ship go around just briefing other players just for kicks. It certainly spoiled EVE for me: you couldn't go exploring because griefers were camping jumps gates everywhere. You needed to team up with an alliance, which was always at war with other alliances, which basically meant you were playing gang warfare by PC. I mean, WTF?
I think that E:D will work better. You can still team up with friends, you can still co-op play and you can still gang up on griefers, but there is less potential for assholes domineering game dynamics.
I think he means this guy's videos:
ua-cam.com/users/Isinonafeed
What was the 2nd last question about? I didn't really get what he asked. Fargoyles? What?
It was something about the guy's mom and why Braben refuses to leave a DNA test.
LOL, you make me laugh!
Ok maybe you're very young, but from who played the first elite, already knows about Thargoids!
Thargoids is an alien race that was coming in a random way and disrupting your fast cruise in the First Elite....
I played also the Frontier (elite 2) but I never found a thargoid.
Some players encountered the thargoids on Frontier first encounter: ffeartpage.com/special.htm
Thargoids were famous for having big ships (octagonal) and strong fire power and they always appered interrupting a "super cruise"...
you can also find some old video:
Thargoid Invasion - Elite (Commodore)
about these thargoids ...
It would be fantastic that we will see them agan!
Awesome game
Blockade of freeport? You mean those half dozen commander ships that were guarding the entrance? Easiest blockade run I've ever experienced. Granted I've only done 1 blockade run......
fkc pvp ...thats my hero here .. :D alone wolf exploration game ..dreams come true sometimes..
Why is he so against PVP ?
Because PVP is what e v e r y other game is doing....this is blue ocean game making!
I'll tell you why I'm against pvp. Because I want to play a game, not compete
PVP -> 1 loser player, 1 winner player => 0 SUM happiness
PVE -> AI does not complain, 1 winner player => 1 SUM happiness
Hidratszint If you become unhappy because you lose a fight or any contest, you're doing something wrong. If you come away from every competition you ever lose with a negative attitude you need some serious attitude adjustment. I don't view losing as a negative experience, if I gave it my best shot and learned something from losing I see no reason to be upset. So no, 1 loser and 1 winner does not equal a 0 sum of happiness, unless the loser is a poor sport.
ShishakliAus
Well said.
That skybox is far too cartoony.
nooo thanks!
this game is more promising then star citizen. there are people on yt telling theyve spends hundreds of dollars on beta packages, ships and a joystick just for star citizen... horrible
Wow this guy is hard to follow. So chaotic and gets distracted way to easy :)
He's very much a creator rather than a public speaker but I'd rather hear him talk about his game than somebody who can speak publicly but doesn't know the game as in depth as he does...
Braben is a scientist working as a games designer. Most people in his job are salesmen pretending to be game designers :P
That's why his games are great, even with small budgets. While AAA titles from big studios/publishers often turn out to be junk.
(this is the same guy that invented the Raspberry Pi btw)
***** He was part of the team that came up with the Pi - no single person is responsible for it but it is still a great little computer - dare I say more fun than an xbone or ps4 :D
Also he like to see but does he even know what startrek dental or goonswarm is they will break his idea of a nice game ya get pvp crazy then kill have a friend kill you for the bounty.
that sounds like eve "click me" online
I wish I bought this instead of Star Citizen... :/
TOO LATER NOW YOU CAN NEVER HAVE IT!
well with 400billion stars if you go way out I don't expect to see any1.. even if every1 in the world would be playing there is only about 7 billion humans alive.. so that leaves a whole lotta systems empty. piracy im not too worried about that becoming an issue once more and more systems are unlocked. I also like the fact there is no guild corp system, I don't want another eve online I have eve online for that this is great and I hope the developer does not make the mistake of following the 'Flavour of the month' like most games do and stick with his vision. elite is a lot of fun I picked it up in beta 1. 75$ was a bit of a hefty price, but after a lot of youtube viewing I was confident in my purchase and rightly so. it is a one of kind gem, almost in the dirt.. ther sci fi games of late arn't too impressive...what they have done in the amount of time they have taken to me makes star citizen and the devs look like a joke... star citzen had so much money injected into it, and I have yet to be impressed... the trailers are nice yes yes,,, but the actual gameplay is rubbish...the scale is not even comparable... elite was successfully kickstarted in January 2013.. star citizen in November 2012. witch games looks like they have actually put money where the mouth is... yes elite dangerous you guessed correctly congrats your not a complete idiot. im sure you all get my point. im not sayn star citizen is a shit game... im just sayn a lot of money went into it and not much is being done with as far as I can tell... a racing module??? how original... in any case you you in the deep space of elite
o7 CMD Depraved.
I heard there's aliens as well somewhere out there
as well
He will loose so many potential clients because of the anti-pvp attitude, E:D has open play, solo private play, group private play, why not pvp play, a version where there is maximum player interaction and potential PVP, would make a lot of people happy
There are zero artificial PvP limits in play in the game whatsoever. Open Play IS PvP Play.
Daton Kallandor There is, did you even listen to the video? he said in the video that they are tuning the NPC/Player ratio that people encounter, it is indeed artificially limited.
Daton Kallandor The problem is that 'Open Play' PVP is severely restricted on the PVP aspect when you can only see a very limited number of players in your instance.
That's a hardware limitation. It's a Peer to Peer setup, which means every additional player massive increases up and download rates. Big player numbers in an instance simply aren't viable in a P2P setup. Might as well fill in space with extra NPCs because they're not nearly as taxing networking wise.
They simply can't put every player in the same location into the same instance.
You can still do PVP.
Why is it that David here and Chris from Star Citizen are the only two saying F' you to everyone and making games that push graphics forward?
Why isn't this the standard for gaming? Even if Consoles can't play it, developers always have the ability to develop for PC first and then downscale it for Console. Why is that not the industry standard?
It's so damn frustrating.
because the industry is a monopolistic US owned half-dead capitalist leviathan
No pay to win please :O
At the back of the hall a man sits crying with his head in his hands... The mans name: Chris Roberts
Sorry to say it but I have now lost all interest in SC
"It should be rare to encounter another player, and we are designing the systems to make it this way" - WOW when the hell did they decide that player encounters should be rare?...and what fucking good is playing an online game when they are making it so anti-social. I am getting sick of the lack of content in Elite and now they make it harder to even play with other players - They have single handidly fucked up any chance this game had by making it more and more single player. I have had it with Elite - no content - shit controls - anti-social development direction - nothing to do. Elite original was more fun than this........ I am no PVP whore but this care-bear direction and attempt at social engineering to stop guilds having any power is soo misguided and will do Elite no favours. He thinks everyone should play exactly how he plays... e.g "I don't understand why anyone would want to fly to center of galaxy"..WELL you don't have to fucking understand just accept that if you put the center of the galaxy in players will want to fly there...
no content xD. bitch they have more content then SC is offering. it's also called beta for a fucking reason.
There 400 billion stars out there even if they wanted to have regular player to player encounters they will need a lot of players to even make that a remote possibility. I certainly see myself spending months out in the unknown exploring new systems only making my way back to human occupied worlds for supplies and repairs and to sale my data. The chances of me encountering a player outside of non human control territory is going to be low.
For me, the big advantage of on-line play with few to no other player encounters is that the other players actions change the world without me having to be involved in a PvP game. New systems, outposts, settlements, and gold rushes as David describes. On-going, player driven, world change is a huge advantage of this system and one all the MMO's I've ever played shy away from.
watch the vid :) he explained about the content around 10mins in :)
k... See ya! :D