00:00 Short Intro & Discussion 00:33 EXPLAINING ALL THE NEW CHANGES & A FEW TRICKS 09:47 GAMEPLAY SHOWCASE ON A REALLY JUICED MAP ( Gameplay with LIVE commentary )
Hello my guy i tried your build and it's really good, thank you for your meticulous work and the energy you put into your videos, a huge fan from Hungary!
I really just come here for the intro these days, its driving my kids crazy as I weave it into every day conversations, also the build guide is stopping me rerolling for the moment, I want to hold out for a major patch before deciding if to push or not
Very nice. On bosses i do try to use Armor Breaker to remove the armor with one or two hits and after that i just sustain it with Resonating Shield. Because with RS it takes quite some time.
I still feel like we should be able to come up with some kind of single target ability or combo on like weapon swap. Or use like ancestral totem pared with something
if you want to weapon swap do this. Ill copy-paste from the DIscord INFO channel: "5) Some players like to weapon swap to -> 2x two-handed maces for a total of +14 melee skill gems ( gives a BIG DPS boost for your totems ). I do not recommend doing this! When you weapon swap, you become VERY VULNERABLE and can die quite easily. Do it at your own risk!" //
I had a really bad time with the endgame so far, then I switched to your build and I love it man! The Bossing feels so good. But I have one question, the pin support for the spirits never procs for me. It takes so long that the Monsters are dead before they get pinned. Am I doing something wrong here?
my sunder totems delete bosses so fast and my warbringer is so tanky. unlike stun, freeze, pin, etc there is no time restriction on armor breaking. you can immediately break armor again right after a sunder totem crits a boss. so just scale insane crit dmg and put a few points into armor break and they will be armor broken almost immediately.
@@S3v3nToxy get a crossbow for weapon swap, use poison grenades + support that makes poison damage break armor. swap back and spam resonating shield. poison grenades break 5k armor/sec easily with hardly any investment.
@@metalsteel5631 how about using armour breaker with support gems. it breaks armour within 1-3 hits when u hit urself. u dont have to swap or become vulnerable this way. 1-3 hits sounds like a lot, but sunder is hitting so slowly anyway that u have time to break the armour in between the sunder totem hits
whats the shockwave totem for? just extra dmg or some special utility? edit: my bad didnt see u use fonts on shockwave totem. makes sense. nice utility idea. just not sure if u will keep rage up when u move a lot. i was thinking of putting font of rage on my main totems and use berserk. thats like a 47,7% more dmg link. otherwise my rage always falls off against bosses, in case i have to move.
& here is the guide that I mentioned in the video: "FULL GUIDE: WAYSTONE INSTILLING // MORE EXPERIENCE, MORE CURRENCY & MORE DROPS." ua-cam.com/video/NpnAS9iR39I/v-deo.html
Hey, thank you for the guide and video. I'm currently level 82, all res capped +~50% chaos resistance and 2.5 life. Tankinessn is good but damage feels slow and low, shockwave has 6k damage tooltip at level 23 atm (with +5 and + 2 from weapon and gloves). How to scale our damage?
hited one huge wall, that is, i got all optimized, very tanky, but low dps, my totems are hitting for 40k dps ea, my next upgrade would be one gem with totem +3 but it costs like 100 div, and now the dmg feel so low on very end content
Hey bro. Are there any big mapmods you cannot run with this build? Can you still run reduced recovery and how does it do in simulacrum? Need something that's not gonna get nerfed.
Here is a Copy-Paste from the INFO channel: "11) Here is a list of Waystone Modifiers that you should avoid for this build: A. Players have 60% less Recovery Rate of Life and Energy Shield B. Monster Damage Penetrates 25% Elemental Resistances C. -15% maximum Player Resistances D. Monsters have 400% increased Critical Hit Chance and +45% to Monster Critical Damage Bonus E. Monsters deal 40% of Damage as Extra Chaos ( If you have chaos resistance 75% you are fine! ) -> These modifiers should be avoided. If you really want to run maps with these mods, you should play very defensively and carefully!"
what do you think about ancestral warrior totem with sunder? I did gem setup that Palstron has and it feels much better traversing map. I did that swap around lvl 70 but now reaching lvl 88 and doing t15 map. It does great for map clear but bosses feels that they takes ages. Not sure if it fault of ancestrals or I lack gem lvls.
u must be doing sth wrong. i just did xesht lvl 2 with sunder totems on only 1 weapon and the dmg was pretty high. cant even imagine if i used dualwield how much dps it would be. it would be +7 lvls namely
@simo05021989 I must look into it bit more as I may be doing something wrong. It could be also that they takes ages for me as I was playing demon form hexblast coi comet before. Just don't have spare currency to test both shockwave 6l and ancestral 6l. Need still to upgrade my gear.
@@poeguy007totems actually snapshot when u out them down, so you put them down with +14 melee levels and you weapon swap into pure block nodes and youre immortal while also dealing a lot of damage!
It’s clearly not. They should only say such things if they have personally played it. Let me tell you how things really are: Titan deals more damage. Gemling has more life (which fools a lot of people into thinking it’s tankier). Warbringer is actually the tankiest of all (it has many layers of pure damage mitigation). So, it all depends on the player and their personal playstyle! Each of these classes have their own strengths and weaknesses.
Gelling is better at everything. Titan is better damage. Warbringer is good for begininer, but I much prefer my Totan totem, and working on Gemling now.
@@Piper0185 they made an official reddit post from what I've heard that they will release it in early January. So POB will be launched soon for POE2! was confirmed recently
@poeguy007 if you find it, link it plz. I've hunted reddit and there is only speculation. I talked to a PoB member 2 weeks ago and they said official release was their plan, wait for changes etc to cool down and they still need API from GGG.
Damage is great, here is a COPY-PASTE from the INFO channel ( with the COMMON MISTAKES that some people do ): "1) The player forgets to level up their main skill gems. The player forgets to upgrade their items. The player doesn't use jeweller's orbs in order to add more support gems to their Shockwave Totem skill ( Most common issue ) 2) The player hasn’t unlocked their ascendancy points. The player has taken the wrong ascendancy class! 3) The player forgot to allocate "RESOLUTE TECHNIQUE" Keystone ( Big DPS loss )! 4) (For the ENDGAME PHASE) The player doesn’t have their Fire, Cold, and Lightning resistances capped! These should always be at 75% for the endgame. Additionally, he should aim for a good Chaos Resistance too ( mostly for Waystones 12-15 ) / Player needs to buy ARMOUR BASE items. 5) The player forgets to complete all the campaign side-quests! ( they give 24 Passive Tree nodes, Free Resistances & Spirit up to 100 ) // ( very common issue! be careful ) 6) (For the CAMPAIGN PHASE): The player does not follow the Skill Tree allocation order outlined in the Build Guide and instead chooses nodes at random / based on what he thinks is best | The player does the transition earlier than Act 3 ( lacking the mandatory totem nodes at the bottom ) 7) For WAYSTONES 14, 15 & 16 you will want to have above 3k life, above 400 life regen per second, all 4x Trials unlocked ( 8 Ascendancy Points ) and physical damage reduction around 50%. This should be more than enough for lazy and stress free gameplay."
before poe2 released people kept saying they want the game to be slow, go play poe1 if you want fast. 12 hours into release everyone talking about how move speed on boots is mandatory and we need better movement skills.
00:00 Short Intro & Discussion
00:33 EXPLAINING ALL THE NEW CHANGES & A FEW TRICKS
09:47 GAMEPLAY SHOWCASE ON A REALLY JUICED MAP ( Gameplay with LIVE commentary )
Hello my guy i tried your build and it's really good, thank you for your meticulous work and the energy you put into your videos, a huge fan from Hungary!
I really just come here for the intro these days, its driving my kids crazy as I weave it into every day conversations, also the build guide is stopping me rerolling for the moment, I want to hold out for a major patch before deciding if to push or not
I've speeded more into AoE at the expense of a bit of damage, feels so nice to have almost screenwide booms from a single totem.
How did you do that? I´d like to do the same
I'd love to see your skill tree too. I thought of getting aoe too
Love this, very entertaining and easy to watch. Subbed. Thanks for the detailed breakdown, can't wait to try these things out. Thanks =)
thanks so much for the build and the constant updates bro! really appreciate your stuff
Very nice. On bosses i do try to use Armor Breaker to remove the armor with one or two hits and after that i just sustain it with Resonating Shield. Because with RS it takes quite some time.
Great video mate!
what about taking some nearby attack speed nodes? it should not only increase the dps but also add some QoL to the totems
Wew I just wanted to delete my warrior...but now I see possibilities. Gonna try to right now ❤
thanks for updating us. I have problems to identify rich gear. Do you plan a video which affixes on gear is good to sell?
I still feel like we should be able to come up with some kind of single target ability or combo on like weapon swap. Or use like ancestral totem pared with something
if you want to weapon swap do this. Ill copy-paste from the DIscord INFO channel: "5) Some players like to weapon swap to -> 2x two-handed maces for a total of +14 melee skill gems ( gives a BIG DPS boost for your totems ). I do not recommend doing this! When you weapon swap, you become VERY VULNERABLE and can die quite easily. Do it at your own risk!" //
Bless you!
I had a really bad time with the endgame so far, then I switched to your build and I love it man! The Bossing feels so good. But I have one question, the pin support for the spirits never procs for me. It takes so long that the Monsters are dead before they get pinned. Am I doing something wrong here?
yes, you are doing too much damage and PIN doesn't have time to proc
Pin was a horrible recommendation.
@@Piper0185 had an open support link there and had nothing better to add. Better than nothing!
I'm not stacking rage for some strange reason. when i use that exact skill gem.
my sunder totems delete bosses so fast and my warbringer is so tanky. unlike stun, freeze, pin, etc there is no time restriction on armor breaking. you can immediately break armor again right after a sunder totem crits a boss. so just scale insane crit dmg and put a few points into armor break and they will be armor broken almost immediately.
but armor break can not be applied by sunder, right? (as it consumes armour break)
@@S3v3nToxy get a crossbow for weapon swap, use poison grenades + support that makes poison damage break armor. swap back and spam resonating shield. poison grenades break 5k armor/sec easily with hardly any investment.
@@metalsteel5631 how about using armour breaker with support gems. it breaks armour within 1-3 hits when u hit urself. u dont have to swap or become vulnerable this way. 1-3 hits sounds like a lot, but sunder is hitting so slowly anyway that u have time to break the armour in between the sunder totem hits
@@simo05021989 but if you have 4 sunder totems, you'd want armor break up pretty fast.
I use 3 ancestral totems with sunder + 1shockwave. those two fonts linked with shockwave totem with overabundance.
whats the shockwave totem for? just extra dmg or some special utility? edit: my bad didnt see u use fonts on shockwave totem. makes sense. nice utility idea. just not sure if u will keep rage up when u move a lot. i was thinking of putting font of rage on my main totems and use berserk. thats like a 47,7% more dmg link. otherwise my rage always falls off against bosses, in case i have to move.
@@simo05021989 @scout528
yo i like both of those ideas :D
what a difference between using resolute tech and +accuracy? I have seen both versions
bun build. fix ce am nevoie cand ma uit la un serial
Hello my friend! This build looks very fun and I'd love to give it a try. Do you have a build planner link like maxroll or mobanalytics?
yes, its in the description of build guide. BUILD GUIDE HERE: ua-cam.com/video/juKcupo3GoA/v-deo.html
@@poeguy007 Amazing, thank you!
Trying to play this build in hc ssf, just got to beat the fire "boss" in act 2 feeling really strong, what changes would you make in hc?
Lets gooo🎉
& here is the guide that I mentioned in the video: "FULL GUIDE: WAYSTONE INSTILLING // MORE EXPERIENCE, MORE CURRENCY & MORE DROPS." ua-cam.com/video/NpnAS9iR39I/v-deo.html
hopefully you fixed your simulacrum atlas tree to double the shard drop rate lol
Possible to gonna ancestral + sunder with sometimes adjustments?
Hey, thank you for the guide and video.
I'm currently level 82, all res capped +~50% chaos resistance and 2.5 life.
Tankinessn is good but damage feels slow and low, shockwave has 6k damage tooltip at level 23 atm (with +5 and + 2 from weapon and gloves).
How to scale our damage?
hited one huge wall, that is, i got all optimized, very tanky, but low dps, my totems are hitting for 40k dps ea, my next upgrade would be one gem with totem +3 but it costs like 100 div, and now the dmg feel so low on very end content
I saw somewhere else jewels lvls are bugged, it gives skill lvl but no extra damage, dont know its true.
If I get a two-handed mace with stun buildup, would it work with my totems or just for me?
Im have a question Titan or Warbringer who is better whitch this build ?
Titan = more DPS // Warbringer = more tankines | That sums it pretty well
Tanky, lazy, and good enough damage to clear all the content. POEGuy knows how we like it!
Hey bro. Are there any big mapmods you cannot run with this build? Can you still run reduced recovery and how does it do in simulacrum? Need something that's not gonna get nerfed.
Here is a Copy-Paste from the INFO channel: "11) Here is a list of Waystone Modifiers that you should avoid for this build:
A. Players have 60% less Recovery Rate of Life and Energy Shield
B. Monster Damage Penetrates 25% Elemental Resistances
C. -15% maximum Player Resistances
D. Monsters have 400% increased Critical Hit Chance and +45% to Monster Critical Damage Bonus
E. Monsters deal 40% of Damage as Extra Chaos ( If you have chaos resistance 75% you are fine! )
-> These modifiers should be avoided. If you really want to run maps with these mods, you should play very defensively and carefully!"
Planning leveling ?
what do you think about ancestral warrior totem with sunder? I did gem setup that Palstron has and it feels much better traversing map. I did that swap around lvl 70 but now reaching lvl 88 and doing t15 map. It does great for map clear but bosses feels that they takes ages. Not sure if it fault of ancestrals or I lack gem lvls.
u must be doing sth wrong. i just did xesht lvl 2 with sunder totems on only 1 weapon and the dmg was pretty high. cant even imagine if i used dualwield how much dps it would be. it would be +7 lvls namely
@simo05021989 I must look into it bit more as I may be doing something wrong. It could be also that they takes ages for me as I was playing demon form hexblast coi comet before.
Just don't have spare currency to test both shockwave 6l and ancestral 6l. Need still to upgrade my gear.
Is ggg going to let us switch ascendancy?
Im titan at the moment
It's will come, guarantee. It's being demanded by community.
not enough int to link blasphemy - enfeeble with heightened curse to get 25% increased curse effect on top?
Yep; we cannot use that support.
what about weapon swap with the +14 lvl for extra damage on bosses?
You can do that if you really want. But you become vulnerable // I addressed this weapon swap thing in the INFO channel for this build ( Discord )
@@poeguy007totems actually snapshot when u out them down, so you put them down with +14 melee levels and you weapon swap into pure block nodes and youre immortal while also dealing a lot of damage!
Anyone know maybe why my skill panel dont show shockwave totem damage?
Watching other totem builds and they all say warbringer is worst ascendency is that true? They say gemling>titan>warbring
It’s clearly not. They should only say such things if they have personally played it. Let me tell you how things really are:
Titan deals more damage.
Gemling has more life (which fools a lot of people into thinking it’s tankier).
Warbringer is actually the tankiest of all (it has many layers of pure damage mitigation).
So, it all depends on the player and their personal playstyle! Each of these classes have their own strengths and weaknesses.
Gelling is better at everything. Titan is better damage. Warbringer is good for begininer, but I much prefer my Totan totem, and working on Gemling now.
@@poeguy007 thank you for the explanation brother 🙏
I asked this in the discord... but are you going to switch back to path of building?
They need to update that program for POE 2 first.
PoB has stated they are not releasing a POE2 version until release is almost here. Too many changes during EA to do it now.
@@Piper0185 they made an official reddit post from what I've heard that they will release it in early January. So POB will be launched soon for POE2! was confirmed recently
@poeguy007 if you find it, link it plz. I've hunted reddit and there is only speculation. I talked to a PoB member 2 weeks ago and they said official release was their plan, wait for changes etc to cool down and they still need API from GGG.
@@Piper0185 Here you go: www.reddit.com/r/PathOfExileBuilds/comments/1hmemh4/comment/m3u2h80/ ( official response from the POB guys )
Im one of the sucky bois who dont know how to buy from trade site😂
We need more dmg
Damage is great, here is a COPY-PASTE from the INFO channel ( with the COMMON MISTAKES that some people do ): "1) The player forgets to level up their main skill gems. The player forgets to upgrade their items. The player doesn't use jeweller's orbs in order to add more support gems to their Shockwave Totem skill ( Most common issue )
2) The player hasn’t unlocked their ascendancy points. The player has taken the wrong ascendancy class!
3) The player forgot to allocate "RESOLUTE TECHNIQUE" Keystone ( Big DPS loss )!
4) (For the ENDGAME PHASE) The player doesn’t have their Fire, Cold, and Lightning resistances capped! These should always be at 75% for the endgame. Additionally, he should aim for a good Chaos Resistance too ( mostly for Waystones 12-15 ) / Player needs to buy ARMOUR BASE items.
5) The player forgets to complete all the campaign side-quests! ( they give 24 Passive Tree nodes, Free Resistances & Spirit up to 100 ) // ( very common issue! be careful )
6) (For the CAMPAIGN PHASE): The player does not follow the Skill Tree allocation order outlined in the Build Guide and instead chooses nodes at random / based on what he thinks is best | The player does the transition earlier than Act 3 ( lacking the mandatory totem nodes at the bottom )
7) For WAYSTONES 14, 15 & 16 you will want to have above 3k life, above 400 life regen per second, all 4x Trials unlocked ( 8 Ascendancy Points ) and physical damage reduction around 50%. This should be more than enough for lazy and stress free gameplay."
Trade site seller are all scalper bots
No response at all
build is tanky more then enough but aoe feels not so good
same insue
You can use the +40% AOE gem as your last gem on your totems
What y think of this build POEguy i wander yours are his better ? ua-cam.com/video/DZPX6I7jh4M/v-deo.html
Gemling is also viable yes. I have not personally played it, but that big life and big life regen make it viable
:)
Don't be a succiboi
soooo slow build.... turtle. not for me bruv ewwww
every build feels slow compared to poe1 tbh
before poe2 released people kept saying they want the game to be slow, go play poe1 if you want fast. 12 hours into release everyone talking about how move speed on boots is mandatory and we need better movement skills.
@@justjay3750 never played poe1 but that sht is boring af imagine runnin a bigass map on poe2 with that. bros goin to fall asleep hahahaha
Ya i swap out turtle, I don't feel it's needed. I use totems destroy armor, night and day diff
Go back to playing fortnite with your middleschool buddies. The post-pubescents are talking.