Can we all just take a moment to appreciate how fucking cool it is that Mark and Jonathan sat down for over 2 hours with 2 content creators simply to have a discussion and address the community's concerns around their free to play video game? That is not a thing that happens with most other studios or game devs. Thank you guys, for caring enough to listen to your community.
Also the honesty. They admit straight up when they fucked up, they tell straight up what they think is wrong with the game and where they messed up making the game wtc. They are not hiding behind any "polls say people like the game" or anything. They are open to any and all feedback though they don't change anything based solely on feedback.
@@Rinssi_from_Finland no they didn't. They still triple down on their mistakes. People are really bad at seeing beyond what was given infront of their faces.
As someone relatively new to this game, watching this gives me so much confidence in the game. Not because anything, but because the devs seem to be so reasonable, and actually do listen to players' voice.
Also they seem to have a clue about what they are doing or at least they seem to genuinely care for their game and they do not just throw some corporate speech bullshit at us. This along with how open they talk about the compromised accounts looks like a realy solid and good team there.
I really appreciate how honest and upfront these guys are. I feel like they value other people's time and their players, and they are working to fix issues quickly. Listening to them both, they've got great vision individually and a team. And I like how Jonathan just takes a question and runs with it and lets his train of thought go and shares a lot that wasn't even asked. This game is great and will only get better!
@@preslim84 Witchhunter is ranged and gets sorcery ward, which is mitigation against most powerful sources of damage. Its not even close to how bad mace warriors are.
really hope the devs take that criticism to heart cause armour getting a 15% buff sounds way too small to match up against the current 4-9k energy shield people are getting before adding in grim feast
In regards to the lack of divine sinks, inflation etc -- I've been wondering for the last couple of weeks if it's actually being caused by vaal orbs. The items you would divine to their highest modifier values are also the ones you would want to hit the corruption magnifier on. Once it was discovered that the +22/-22% roll forces a divine first it immediately becomes pointless to try and divine the item, you just vaal it and pray the divine hits and the number goes up. If the vaal orb didn't do an automatic divine, it might be worth using divines to get the values above a certain threshold first.
As Jonathan said, the issue is divines shouldn't be the go to currency because they aren't functionally valuable to players. The currency that is most valuable should be the one that people actually want. The community is stuck in POE1 mindset with the economy. The issue isn't something GGG can fix, it's the communities issue.
@@Jeffrey_Tyler Economies will always pick a familiar and rarer currency to avoid needing to trade in overwhelming and inconvenient quantities. People don't want to, and it's also not possible to trade in thousands/tens of thousands of exalts or chaos in PoE1's case. It's not like we have all of this recorded human history to realize that people will gravitate to a rare and not entirely useful metals or precious stones as trade currency despite their minimal actual uses. Just like there is a reason I don't pay for my groceries in 10 cent coins, it's fucking inconvenient for everyone involved. If they want direct, person-to-person/trade window trading, then players are always going to gravitate towards the currencies that are easier to trade in. GGG needs to make those currencies worthwhile, they've completely devalued the divine orb with a lack of good uniques, a lack of sinks through crafting and then decimated their one use case by adding an auto-divine to the vaal orb. The modern chaos orb also destroyed the usefulness of the the annulment orb. All of the other currencies are too common and are not stackable in large enough quantities to trade in. They've 100% caused this mess and they both can and should fix it.
@@dracorgamingnz2203it wouldn’t be inconvenient if they change the max stack size of exalts from 20 to 1000, seems like a super simple fix if that was actually the issue
@@antonvoltchok7794 This has been asked for, for literally over a decade in PoE1 and they only finally doubled the stack sizes within I want to say 1-2 years? But the time all blurs together at this point. They seem against it.
What is map sustain? I did a t15 last night and left with 9 t15s. And during the quests by the time i did 10 i had like 8 of the next tier ready to go.
One answer I disagreed with Mark on was with the progression from campaign to end game. I think he missed the point and that there are players that really enjoy the more tactical multi-button gameplay compared to the one button kill or be killed gameplay found in the current high tier maps and it's too similar to POE1. I think a player can feel super strong without it becoming POE1.
I was so worried the end game was going to be slow and boring like the campaign. I am starting to hate poe1 players and their want to dumb the game down and make it more boring. Like go play a soulslike ffs.
While I agree with you and your multi button preference. A lot if players want simpleton 1 button loot generation. For them that's the definition of fun. Blowing stuff up like a gun nut renting a 50 caliber in the desert of Nevada. Yeehaw...
Mace skills would be fine with their lower attack speed IF the damage multipliers were compensated properly. Simply increasing the damage, making armor protect better against hits and offer meaningful life regen rates would fix warriors issues.
First of all, thank you for uploading this. So far, I just gotta say, I am very fond of these guys. Looking forward to seeing how the game further evolves. Thank you again!
As far as crafting goes, even if they are wary of adding more deterministic crafting, just replacing mods in the pool that nobody wants ever for any build (such as light radius) with things that at least might be useful for some builds would go a long way towards decreasing player frustration. It's not some complete fix but it would be a great improvement over rolling 4-5 useless or nearly useless stats on a piece of gear so frequently.
I still wish they made minions without collicion, not only for doors. I currently have 39 snipers in my setup. It happens basically EVERY map that the first row of snipers stop to attack because they are in range and 80% of my active minions just go afk because they are still out of range and they dont path in a way where every minion could attack. I would need to actively spam the direct minion button for like 5seconds first to let them all move next to a pack before they would all start attacking.
@@markb2169 lets say its not a cheap build ^^ felt no need to upgrade my temporalis build any further since it oneshots the whole game so i just threw the currency gained into the minion build to test stuff
38:57 "We added security measures that honestly should have already been there... We totally fucked up here" Admitting your mistakes is the first step to fixing them. GGG showing a lot of integrity here by saying this.
Changing ascendancies could just have a higher cost in gold or currency the more you swap or make new special trials that allow you to swap to the ascendancy you want, like trial of the titan in which you fight a titan class character and when you defeat him you drink his blood and switch ascendancy
Great discussion :-) I was interested in the doorway issue, luckily the transcription allowed me to find out where that discussion was. Great replies by the GGG and good discussion & questions from DM and Ghazzy.
Man I feel it'd be way better if items just drop identified. And then allow us to filter items based on their affixes. Basically, copy Last Epoch. They did a good job.
I wish i had 2 hrs right now to catch up on all this. So, Thanks Ghazzy and DM, and Mark and Jonathan. The community engagement is absolutely unparalleled from GGG. Props for that. Unfortunately After 150ish hours played I quit about 2 weeks ago for the Windows 24H2 crashes, and simply can't be back until that is fixed. Crashing to desktop 30-40% of the time on map load is simply unplayable. All the balance changes, etc, are great but stability MUST be the most important thing. I can't wait to get really balls deep in to PoE 2.
It's not always a matter of internal priority. They don't at this point understand what's causing the issue so you can't fix it at that point. The entire development team don't have programming knowledge of all problems so you can't just focus whole team on a specific problem. Easier fixes are focused by that specific team if completed it's in next patch. Isn't a matter of focus it's more fix what you can when you can. I'll use another industry for example. Some corvettes engines are hand built by a few employees. If they are in a hospital for extended period and engine production falls behind, you can't pull people from paint and have them instantly build motors, just isn't possible. Every employee can't fix every issue in anything. Hope that makes some sense, hard to explain
imho, you should be able to determine exactly what mods you want on a Item, if YOU decide just one mod, then its potential is 100% of the mod variance, but each mod you add that you want, you lowe the max value of that mod by 25% until you can determine 4 mods on the item, but each their max potential is 25% of the max potential variance... so basicly if you could add a single mod that max + life is 1-100 on that roll of creation, doing life and 3 other mods gives you the max potential life added to be 1-25. This means that the more YOU decide the less power MAX the item will have, but you will get the prefixes and suffixes you want, but at a cost of their max potential. that way you still keep the slot machine to reach max potential, but you can get " your leveling" build to a allmost acceptable number by picking all the traits youbwant.
i would like to see a better sorting system for skill gems, I'm sure thousands of skill gems have been made by players that already had them, there needs to be a more clear way to know what ones are in use, just sorting by color would be massive.
01:32:30 in regards to loseing the extra content of a map on death. Why punich the whole playerbase because 1% of the players are going to abuse it? that makes no sense to me. Punichment on death is way to severe. You lose the waystone, you lose xp and you lose the extra content... its a double insult to injury. please reconsider either 6 portals per map or keeping the extra content on death.
@@MrWopsie Its not actually something wrong with the builds, the whole game rn is unbalanced af, armour is in its worst state ever, even worse than in PoE1, as a Ranger with ~2k life you wont survive any one shot (PoE1 glass canon MF TS had more life back in the day lol), heck even with ES meta and ~8-10k EHP I still get one shots in some giga juiced breach/deli maps (some streamers got one shotted with 22k ES too), Ranger/Evasion builds are okay, Eva. was always RNG, but the low amount of life and/or the mobs that deal way to much dmg rn are the problem combine that with visual clutter and you are going to die 100% in juiced up maps at some point in time and its not "a build problem" Some white mobs, specially chaos dmg (even with capped res), on deaths, ground dmg are way to overtuned rn.
@@xBlacky369 Dying sometimes is not a problem, just get over it. What actually sucks is opening a 10+ breach map and the entire instance just crashes and it resets your entire inventory, and you lose the map.... I'd prefer if we focused on bug fixes over balance at this point.
I do not like one portal/map thing. I would like to see it changed to be something like, if you are soloing you would have 3 portals, with 2 players 4 portals, 3 players 5 portals and with 4 or more you would have 6 portals. This way it would not be as punishing and if you don't die in the map, you would still have portals to use to get loot from to map. But this patch has soooo many great things in it! Can't wait to play that patch!
Wished you would have pushed on the boots speed implicit more. If they want it that way fine, but they need to make sure enemy mechanics don't make it a requirement. Also wished you pushed on trials. "no ES" and sometime getting random afflictions. RNG shouldn't brick a trial run, choices and skill should brick it.
I think a run should be occasionally bricked because the player didn't choose a multi way path. It is what it is. If you never lose its not exciting at all
@@pokermitten9795ehhh, I farm chaos a decent amount, and sometimes you just get 3 rolls in a row twice in a row where most builds have absolutely no solutions for, they need to make it so at least 2 stages in a row has at least 1 option that won’t automatically waste the last 20 minutes you put in only because you flipped a coin and lost
The warrior feels bad because its a life, armour, strength based character and a witch in a toto is more tanky, faster, and dose 100 times more damage. Let's be real here!
Great effort/interview, ty for putting community topics fwd , great to see dev honesty, stilllot to be done and several topics swerved but great start , who decided the number of accounts hacked was 66 when everyone knows kiwis cant say 6 ;) Ascendancy 7/8th points as a gate to separate good / experienced players isnt even a thing if your simply going to allow the option for others to buy a carry, also for a few of the classes the 7th and 8th points choice were trash and not worth the effort, difficulty wasn't the issue for me it was the tedium of running sanctum and ult mechs which i couldn't stand in poe1 and haven't changed my mind in this time around
57:23 welp theres the hint, goodbye pillar of the caged god and HOWA. Also refreshing to see how devs actually play and know the mechanics of their own game.
Add a precursor tablet that allows an extra life per map in region, but make it not able to stack for more lives, and maybe have a negative affix as so it isn’t mandatory on every tower
That is a really phenomenal idea, holy fuck. I had to laugh the other day when I saw a reddit post of a guy who died right before he could pick up a mirror that dropped. That had to sting like a bitch.
Regarding Warrior I hope they don't just look at the character attack speed, because this whole "meaningful combat" approach can't exist while there are these hasted mobs from poe1 that just chunk you without either ANY window for you to attack them OR get away. (I'm looking at you big Scarabs in Act 2)
Very good interview! GGG incredibly genius in communication with the fans and how much they fix in barely 2 weeks of the new year, already in full swing with big patch, balance patches on the side! They work on listening to their players. Then it is not possible to satisfy all players! It will be very interesting to see where poe2 is somewhere in the development in June 2025 =)
They said they are working on much more but some fixes take more time because of complexity and they want to get patch out in reasonable time. They are aware of it mentioning it in recent days
they didnt say much , its mostlo vomiting the same topic over and over again (rarity and bug fixes) the most exciting was the patch video at the start and the rest of it was almost all repeats of bug fixes and rarity
1:45 This patch is what they could pull together in two weeks! Actual gods. This isn't even their final form XD I actually screamed on their patch video that I can use Neversink's loot filter on _console._ This is gonna be a good one. Pre liked haha
Getting the devs to voice their concerns about all this stuff is great and all but i just hope people out here realise most of players' fears on game mechanics and death punishments etc will all be invalid in around a few weeks or months. For example mapping wouldn't be that hard if u actually ramped up to that point having full 6 acts teaching you more about the game etc. Great vid love the feedback.
I don't get the minion blocking doors thing. I thought there was a button to direct your minions to move. I've only leveled my minion to build to 35 in the first 2 days of release but I remember that button being a thing.
what if when someone start the breach, it removes from the map? then it wouldnt be a problem to redo the map if u fail it could use the same logic for the other content, right?
If they "fix" bleed, CI people will get oneshot by every bleed monster. Also, with a 15hours campaign, not being able to reroll ascendancies will be a killer for casuals.
Now if they only would fix the cool, console exclusive(?) bug, imported from POE 1, where the fog of war resets every time you leave the map, even portal out of map counts.. For the obvious reasons, it's quite a bit more annoying to deal with in POE2.. please GGG.
More rarity = more high tier currency = good MF gear (which makes this) is more expensive and high tier currency gets diluted and worth less, meaning people without the MF get that drop and it's now worth less. I believe this was the entire reason IIR did NOT effect currency in PoE1.
Completely wrong yet highly upvoted btw. MFing was extremely powerful in PoE1. It's pretty good in PoE2. Definitely rarity is better than 0. It has been proven that over 200%, any more doesn't really do much. Which is a realistic number for literally every build. Don't like how a build puzzle that doesn't directly translate to power "feels"? Have you tried playing the game without comparing yourself to people who are intentionally MFing? If you don't want to MF, then don't. That is an option, and no you will not lose that much IF you actually do the same amount of content (you won't because you would rather sit here complaining about how the game should be easier for you).
@@DoNotFearTheReapa Ah yes. MF is not required because you can just choose to get 1/5th of the income. IIR is not extremely powerful in POE1. MF is busted in POE2. 200+ does a TON. And 200 does a ton. And "realistic" by using shit gear with MF.
@@DoNotFearTheReapa Your argument would be sound if we weren't talking about a game with a player-driven economy and player-trade. You can't really argue "don't like it? don't interact with it" when tons of people are playing trade. Do you suggest they scrap their characters and play SSF instead? Nonsense dude. MF is nowhere near this strong in PoE1, and the times it/quant/whatever has been have been direct results of league mechanics and things getting out of hand, not people being able to stack 200+ rarity on one item at no real opportunity cost. How effortless it is to balloon your rarity compounds this issue, alongside numerous other endgame imbalances.
RE Warriors. They are just so excruciatingly slow. Every time I press a button, I then wait for the warrior to do that thing that I instructed him to do while I go shave. That waiting needs to go away. Also, can warriors actually fight? Or do they just leap, cause earthquakes and drop totems?
Magic find is only a problem if it can't be balanced against character power. It should only be available as an alternative to some significant character power. meaning a build must be 'compromised' in order to fit it in. If all builds could be balanced for this to be the case then I think its fine to exist, but i don't understand in a game this complicated how that balance is possible!
It is always a problem if you can get it on gear. This makes is an absolutely mandatory stat more important than power. There are items that can compensate your power. If you have played POE1 this was happening for years, players were just putting HH and running with full MF gear. The same is happening now in POE2, just not only with HH
That’s a good point I didn’t think properly. I am one of the few that don’t mind MF as where it is rn in poe 2. I think their goal w IR mod is that they want us to consider a new factor in our gear besides defense/damage mods. But it is true that it adds a significant complexity to builds.
I hate this take. Gear should be able to be identified as good or bad within 0.3 seconds of looking at it. I exit maps with a full inventory of gear, I identify them, I shouldn't have to sit there and look at each one individually, every map, 100 times a day. I can look at a pair of boots, see that it doesn't have mov speed and toss it. The faster this process is done the less painful the game is. The amount of time you save by being able to quickly distinguish good vs bad gear probably makes up for 10 times the amount of time you save by going from 25% mov to 35% Gear should have easily distinguishable qualities that tell you right away if its trash or not.
@GoatKnife my dude, you already have implicits on weapons and Chests. And it's not like every boot with speed is good. Most suck, so you still have to look.
I think its fine i just think the base MS needs a buff it feels very very slow but if they do that it basically requires the whole game to rebalanced since alot of the game is based on dodging stuff now
Map sustain is partly an information problem. Because end game is rushed and 3 acts are missing, nothing is explained like it is. So there's lots on new players that never played 1 who won't have an intuition for the risk reward of juicing, they won't even know that term, and unless they watched interviews with these guys they also won't know that Bosses drop lots of maps.
@@crashzone6600 no they said 6 in the big showcase a month ago. Although i think they may have mentioned 7 back in 2019 era when it was originally supposed to be a poe1 expansion.
@BuzzaB77 that makes sense. Did they say they were gonna add more passive points, spirit, and resistances bonuses with those acts? I would really like more points for the tree in general, cuz there are many things in the tree is really wanna take but need more points.
@@BuzzaB77 seems kinda weird that the last 3 acts won't have bonuses though right? Or will they simply reallocate the current bonuses to the rest of the acts?
Add a pre endgame maps phase that explains all of the mechanics with step by step missions that have good rewards helping you get endgame ready and no longer need to redo campaign cruel difficulty so you can add the new acts 1 at a time.
You are the GOAT for pushing MF questions and making sure that they heard your perspective on that! Let's just hope they will address it properly in the "economy reset" point.
Things I disagree with them. I think we should have at lest 2 oportunities to die per map. 1st one lost exp. Second one is clossing portals. So.. from 6 portals.. 4 for trades 2 for actually deaths feels like fair to me... The crafting bench should be a thing. Using 2 divines for block prefix, suffix and that kind of metacraft gived us the chance to properly craft + regulates economy... We had same problem with sojs in diablo 2 back in the day... Rare items started with a 2-5 sojs price and in a year people were paying a full inventory of soj for an enigma cos there were no real use for sojs but just acumulate them. Inflation is a problem. WE need alteration orbs in order to reroll the first 2 stats of an item... I know them not doing it cause of precursor tablets, but there are ways to block the affixes in those and not in items. This should be the 1st step in any craft, at lest set the 2 stats u really need in an item. Even if u spend 2k alterations for it. The rest were pretty much adressed and I kind of liked the answer in most cases... So lets just wait for next patch. Thanks again for ur job of giving voice to everyone.
1 life per map is goated for gameplay. Take that away and you will quiy out of boredom. Loosing 8 hours of xp at 93 because of a hidden floor oneshot is another thing though haha.
I disagree with this a lot. When entering a map, you should understand all the modifiers both on your waystone & on the map itself. Dying frequently on maps is a player issue, not a game issue. Unless you're dying every now and then to some random game mechanic (hidden one shots, death effects etc), it shouldn't at all be a problem. If you're consistently dying on maps, you need to stop doing harder maps and go back to level/gear your character more. On pinnacle bosses however, I completely agree with it. But general maps should not ever have a babying system that doesn't punish players for dying. Yes XP loss is technically a punishment, but dying on a juiced map just to be allowed to re-enter it is horrible design. The rest of your takes however, more or less agree with and would like to see how they work when implemented.
Never get bored of hearing Jonathan yapping about his thought and the way they was making decision. The way he just unstoppable when talking about his game make me want to get into the game and spent 500$ more for them to keep their passion.
Its not the issue really. The issues is that most are pricing everything at a divine rate and most players cant afford that amount of currency. Its a currency traded by only the select few and others would struggle to get in.
If it's not tuned right, sure. The problem though is that the lack of functionality means people aren't actually using them as anything other than currency, which is what's causing the inflation. If people actually sink them into something, then there will be less in circulation.
If we die on a map, fine we can lose xp, lose the content but please don’t force me to run a map with nothing on it. Just close that node as a failed node and let me move on.
I'd rather run one map with nothing on it to get to the next node, than have to do 3-5 maps to route around a failed node. And you would, too if you're close to a citadel.
I’m suggesting that a failed node would act like a successful one. So that it doesn’t block progression to the next one. I feel like it’s just more punishment as is, we lost map, xp, content on the node, whatever juice was on the map and we’re forced to run it again empty if it’s a link node to something valuable.
You would still need to have run the node and paid the cost to essentially skip it, I do see potentially it’s exploitable to navigate fast by dying with 0% xp progression.
I just personally hate running empty nodes, I just died I’m already bummed out I then feel even worse clearing the map that had so much potential just to get to the next node.
I'm about to blow your mind. It's called Brave Browser. I haven't seen a YT ad in YEARS. Some people are paying for YT. Some are going through hell with ads. The smart ones downloaded a free browser and forgot ads existed
Im actually sad that PoE2 happened the way it did. Im seeing the game I love dying because a game that I cant stand in terms of gameplay and design choices kills it when it was supposed to upgrade it. Idk Im so apathetic about it.
You guys whould have a clock shown, I'm trying to get to the part where they talk about the hack. Found a video by ds_lily, but she pauses it so she can blabber about it, then never let's them finish.
Can we all just take a moment to appreciate how fucking cool it is that Mark and Jonathan sat down for over 2 hours with 2 content creators simply to have a discussion and address the community's concerns around their free to play video game? That is not a thing that happens with most other studios or game devs. Thank you guys, for caring enough to listen to your community.
It's honestly so refreshing I love it so much
Also the honesty. They admit straight up when they fucked up, they tell straight up what they think is wrong with the game and where they messed up making the game wtc. They are not hiding behind any "polls say people like the game" or anything. They are open to any and all feedback though they don't change anything based solely on feedback.
cool?
@@Rinssi_from_Finland no they didn't. They still triple down on their mistakes. People are really bad at seeing beyond what was given infront of their faces.
@@dutchmilkwhat you may consider a mistake. They may not. Give an example so we can be specific, please.
The willingness to say "I don't know, we need to look more before we have an opinion" is so fucking refreshing.
As someone relatively new to this game, watching this gives me so much confidence in the game. Not because anything, but because the devs seem to be so reasonable, and actually do listen to players' voice.
Also they seem to have a clue about what they are doing or at least they seem to genuinely care for their game and they do not just throw some corporate speech bullshit at us. This along with how open they talk about the compromised accounts looks like a realy solid and good team there.
I really like the way Mark thinks about the game, and game design in general.
cant wait for the controller/keyboard in game swapping!!!
did they discuss it on the video? which timestamp bro coz its too long haha!
LOOT FILTER FOR CONSOLE!!!!! OMG
I really appreciate how honest and upfront these guys are. I feel like they value other people's time and their players, and they are working to fix issues quickly. Listening to them both, they've got great vision individually and a team. And I like how Jonathan just takes a question and runs with it and lets his train of thought go and shares a lot that wasn't even asked.
This game is great and will only get better!
1:03:00 to 1:03:35 ... DM being savagely honest
They did not like that 😂😂😂 but he’s right. I got a lvl 90 titan and everything is shit
except witchunter has it even worse cause as an armour class since they cant use shields with crossbows, so he's being bias
i mean, he was being honest, melee SUCKS ass cheeks
@@preslim84 Witchhunter is ranged and gets sorcery ward, which is mitigation against most powerful sources of damage. Its not even close to how bad mace warriors are.
really hope the devs take that criticism to heart cause armour getting a 15% buff sounds way too small to match up against the current 4-9k energy shield people are getting before adding in grim feast
In regards to the lack of divine sinks, inflation etc -- I've been wondering for the last couple of weeks if it's actually being caused by vaal orbs. The items you would divine to their highest modifier values are also the ones you would want to hit the corruption magnifier on. Once it was discovered that the +22/-22% roll forces a divine first it immediately becomes pointless to try and divine the item, you just vaal it and pray the divine hits and the number goes up. If the vaal orb didn't do an automatic divine, it might be worth using divines to get the values above a certain threshold first.
As Jonathan said, the issue is divines shouldn't be the go to currency because they aren't functionally valuable to players. The currency that is most valuable should be the one that people actually want. The community is stuck in POE1 mindset with the economy. The issue isn't something GGG can fix, it's the communities issue.
@@Jeffrey_Tyler Economies will always pick a familiar and rarer currency to avoid needing to trade in overwhelming and inconvenient quantities. People don't want to, and it's also not possible to trade in thousands/tens of thousands of exalts or chaos in PoE1's case. It's not like we have all of this recorded human history to realize that people will gravitate to a rare and not entirely useful metals or precious stones as trade currency despite their minimal actual uses. Just like there is a reason I don't pay for my groceries in 10 cent coins, it's fucking inconvenient for everyone involved.
If they want direct, person-to-person/trade window trading, then players are always going to gravitate towards the currencies that are easier to trade in. GGG needs to make those currencies worthwhile, they've completely devalued the divine orb with a lack of good uniques, a lack of sinks through crafting and then decimated their one use case by adding an auto-divine to the vaal orb. The modern chaos orb also destroyed the usefulness of the the annulment orb. All of the other currencies are too common and are not stackable in large enough quantities to trade in. They've 100% caused this mess and they both can and should fix it.
@@dracorgamingnz2203it wouldn’t be inconvenient if they change the max stack size of exalts from 20 to 1000, seems like a super simple fix if that was actually the issue
@@antonvoltchok7794 This has been asked for, for literally over a decade in PoE1 and they only finally doubled the stack sizes within I want to say 1-2 years? But the time all blurs together at this point. They seem against it.
There is a divine sink... ghazzy just doesn't understand supply/demand.
All you need to do to get map sustain is to name a stash tab Elon's Maps!
I don't get it
What is map sustain? I did a t15 last night and left with 9 t15s. And during the quests by the time i did 10 i had like 8 of the next tier ready to go.
@Mark-sd4hv look at quins reaction to elon musk playing poe2, and you will understand.
@@stonic5 yea i understand how people cant map sustain , im overloaded with maps that i have to start selling them lol
I actually did name a stash tab like that but then I forgot how to open a map
One answer I disagreed with Mark on was with the progression from campaign to end game. I think he missed the point and that there are players that really enjoy the more tactical multi-button gameplay compared to the one button kill or be killed gameplay found in the current high tier maps and it's too similar to POE1. I think a player can feel super strong without it becoming POE1.
I was so worried the end game was going to be slow and boring like the campaign.
I am starting to hate poe1 players and their want to dumb the game down and make it more boring. Like go play a soulslike ffs.
@@stonic5 The opinion that the end game should be slower is generally held by non poe1 players.
@@GoatKnifeI know lol, wtf, has he ever seen end game Poe 1 mapping, it’s so fast it’s almost seizure inducing 🤣
While I agree with you and your multi button preference. A lot if players want simpleton 1 button loot generation. For them that's the definition of fun. Blowing stuff up like a gun nut renting a 50 caliber in the desert of Nevada. Yeehaw...
EXACTLY THIS
Thanks for uploading already, I missed the first half of this
Mace skills would be fine with their lower attack speed IF the damage multipliers were compensated properly. Simply increasing the damage, making armor protect better against hits and offer meaningful life regen rates would fix warriors issues.
I'm proposing an easy fix for charms. What if belts were given advanced and expert tiers. Advanced gives you 2 charm slots, expert gives you 3.
Really appreciated the interview and the efforts of all involved
Thanks guys!
Big W awesome stream loads of ppl watching good patch good questios GOOD ANSWERS and even better hosts and devs
Effectively informative and transparent! TYVM guys.
First of all, thank you for uploading this. So far, I just gotta say, I am very fond of these guys. Looking forward to seeing how the game further evolves. Thank you again!
As far as crafting goes, even if they are wary of adding more deterministic crafting, just replacing mods in the pool that nobody wants ever for any build (such as light radius) with things that at least might be useful for some builds would go a long way towards decreasing player frustration. It's not some complete fix but it would be a great improvement over rolling 4-5 useless or nearly useless stats on a piece of gear so frequently.
Or at least lower the chances that useless mods would roll by a lot would be a good first step, just like 30% less on those rolls would be huge
I still wish they made minions without collicion, not only for doors.
I currently have 39 snipers in my setup. It happens basically EVERY map that the first row of snipers stop to attack because they are in range and 80% of my active minions just go afk because they are still out of range and they dont path in a way where every minion could attack.
I would need to actively spam the direct minion button for like 5seconds first to let them all move next to a pack before they would all start attacking.
It kinda feels like you need to bind move minion to every single skill button aswell as they skills
39 is crazy tho
I stopped playing minions for this very reason.
@@markb2169 lets say its not a cheap build ^^
felt no need to upgrade my temporalis build any further since it oneshots the whole game so i just threw the currency gained into the minion build to test stuff
hahaah and how many spirits u got?? xD
Thank you, great interview!
TBH the corpses pointing isn't that odd. They did that in POE 1 in the old city full of warehouses.
38:57 "We added security measures that honestly should have already been there... We totally fucked up here"
Admitting your mistakes is the first step to fixing them. GGG showing a lot of integrity here by saying this.
I want to know how is Chris? I hope he's good.
Changing ascendancies could just have a higher cost in gold or currency the more you swap or make new special trials that allow you to swap to the ascendancy you want, like trial of the titan in which you fight a titan class character and when you defeat him you drink his blood and switch ascendancy
Great discussion :-) I was interested in the doorway issue, luckily the transcription allowed me to find out where that discussion was. Great replies by the GGG and good discussion & questions from DM and Ghazzy.
tiers should display T2 of 5 or short: T2/5
Man I feel it'd be way better if items just drop identified.
And then allow us to filter items based on their affixes.
Basically, copy Last Epoch. They did a good job.
This was great. I can’t believe how fast they’re getting this stuff out.
I wish i had 2 hrs right now to catch up on all this. So, Thanks Ghazzy and DM, and Mark and Jonathan. The community engagement is absolutely unparalleled from GGG. Props for that.
Unfortunately After 150ish hours played I quit about 2 weeks ago for the Windows 24H2 crashes, and simply can't be back until that is fixed. Crashing to desktop 30-40% of the time on map load is simply unplayable. All the balance changes, etc, are great but stability MUST be the most important thing. I can't wait to get really balls deep in to PoE 2.
Im also facing this problem and really hope they address this next patch
I had the same proble, since they launched one of the recent patches, it stopped for me.
Roll back windows then. Idk I crash maybe once in 10hrs and have 24H2
Just save up and buy a console
It's not always a matter of internal priority. They don't at this point understand what's causing the issue so you can't fix it at that point. The entire development team don't have programming knowledge of all problems so you can't just focus whole team on a specific problem. Easier fixes are focused by that specific team if completed it's in next patch. Isn't a matter of focus it's more fix what you can when you can. I'll use another industry for example. Some corvettes engines are hand built by a few employees. If they are in a hospital for extended period and engine production falls behind, you can't pull people from paint and have them instantly build motors, just isn't possible. Every employee can't fix every issue in anything. Hope that makes some sense, hard to explain
imho, you should be able to determine exactly what mods you want on a Item, if YOU decide just one mod, then its potential is 100% of the mod variance, but each mod you add that you want, you lowe the max value of that mod by 25% until you can determine 4 mods on the item, but each their max potential is 25% of the max potential variance... so basicly if you could add a single mod that max + life is 1-100 on that roll of creation, doing life and 3 other mods gives you the max potential life added to be 1-25.
This means that the more YOU decide the less power MAX the item will have, but you will get the prefixes and suffixes you want, but at a cost of their max potential.
that way you still keep the slot machine to reach max potential, but you can get " your leveling" build to a allmost acceptable number by picking all the traits youbwant.
i would like to see a better sorting system for skill gems, I'm sure thousands of skill gems have been made by players that already had them, there needs to be a more clear way to know what ones are in use, just sorting by color would be massive.
01:32:30 in regards to loseing the extra content of a map on death. Why punich the whole playerbase because 1% of the players are going to abuse it? that makes no sense to me. Punichment on death is way to severe. You lose the waystone, you lose xp and you lose the extra content... its a double insult to injury. please reconsider either 6 portals per map or keeping the extra content on death.
If you die often enough to see it as an issue, theres something fundamentally wrong with your build, or you just mess up playing.
I kinda agree with @@MrWopsie minus the XP loss. There should ALWAYS be forward progress in some capacity to your character. It's horrible.
@@MrWopsie Its not actually something wrong with the builds, the whole game rn is unbalanced af, armour is in its worst state ever, even worse than in PoE1, as a Ranger with ~2k life you wont survive any one shot (PoE1 glass canon MF TS had more life back in the day lol), heck even with ES meta and ~8-10k EHP I still get one shots in some giga juiced breach/deli maps (some streamers got one shotted with 22k ES too), Ranger/Evasion builds are okay, Eva. was always RNG, but the low amount of life and/or the mobs that deal way to much dmg rn are the problem combine that with visual clutter and you are going to die 100% in juiced up maps at some point in time and its not "a build problem"
Some white mobs, specially chaos dmg (even with capped res), on deaths, ground dmg are way to overtuned rn.
@@karateffekt1106 loot does not count?
@@xBlacky369 Dying sometimes is not a problem, just get over it. What actually sucks is opening a 10+ breach map and the entire instance just crashes and it resets your entire inventory, and you lose the map.... I'd prefer if we focused on bug fixes over balance at this point.
Why not be able to mod amount of portal's on the maps?
22:27 even the devs are still saying T1 mods as the best. Like it's so confusing why did they change it lol
I do not like one portal/map thing. I would like to see it changed to be something like, if you are soloing you would have 3 portals, with 2 players 4 portals, 3 players 5 portals and with 4 or more you would have 6 portals. This way it would not be as punishing and if you don't die in the map, you would still have portals to use to get loot from to map.
But this patch has soooo many great things in it! Can't wait to play that patch!
One thing i really hope we see, is more scepters that have different types of summons.
Best podcast so far brow ❤️
Wished you would have pushed on the boots speed implicit more. If they want it that way fine, but they need to make sure enemy mechanics don't make it a requirement.
Also wished you pushed on trials. "no ES" and sometime getting random afflictions. RNG shouldn't brick a trial run, choices and skill should brick it.
I think a run should be occasionally bricked because the player didn't choose a multi way path. It is what it is. If you never lose its not exciting at all
@@pokermitten9795ehhh, I farm chaos a decent amount, and sometimes you just get 3 rolls in a row twice in a row where most builds have absolutely no solutions for, they need to make it so at least 2 stages in a row has at least 1 option that won’t automatically waste the last 20 minutes you put in only because you flipped a coin and lost
I agree with the Ascendancy point.That should stay as the one Thing u cant change
I play minion, I only drop quarter staffs and crossbows, are they gonna fix that?
Honesty the issue with warrior is the build in animation of the attack skills. The skill speed is the issie then and not really the attack speed.....
The warrior feels bad because its a life, armour, strength based character and a witch in a toto is more tanky, faster, and dose 100 times more damage. Let's be real here!
yeah, in a time needed to make 1 perfect strike witch already done with map and launching next!
Great effort/interview, ty for putting community topics fwd , great to see dev honesty, stilllot to be done and several topics swerved but great start , who decided the number of accounts hacked was 66 when everyone knows kiwis cant say 6 ;) Ascendancy 7/8th points as a gate to separate good / experienced players isnt even a thing if your simply going to allow the option for others to buy a carry, also for a few of the classes the 7th and 8th points choice were trash and not worth the effort, difficulty wasn't the issue for me it was the tedium of running sanctum and ult mechs which i couldn't stand in poe1 and haven't changed my mind in this time around
Straight fire. Why am I smiling ear to ear. 7am about to go to work lol 😅
I think u really did a good job with the questions.
Really pointed most of the biggest issues que have right now in the comunity.
So GJ. Thanks.
57:23 welp theres the hint, goodbye pillar of the caged god and HOWA. Also refreshing to see how devs actually play and know the mechanics of their own game.
Great job fellas. We all appreciate the hard work you put in!
Add a precursor tablet that allows an extra life per map in region, but make it not able to stack for more lives, and maybe have a negative affix as so it isn’t mandatory on every tower
That is a really phenomenal idea, holy fuck. I had to laugh the other day when I saw a reddit post of a guy who died right before he could pick up a mirror that dropped. That had to sting like a bitch.
Regarding Warrior I hope they don't just look at the character attack speed, because this whole "meaningful combat" approach can't exist while there are these hasted mobs from poe1 that just chunk you without either ANY window for you to attack them OR get away. (I'm looking at you big Scarabs in Act 2)
Very good interview! GGG incredibly genius in communication with the fans and how much they fix in barely 2 weeks of the new year, already in full swing with big patch, balance patches on the side! They work on listening to their players. Then it is not possible to satisfy all players! It will be very interesting to see where poe2 is somewhere in the development in June 2025 =)
The death( not lose league mechanics on map) exploit if they didnt remove them made alot of sense. Never even thought about it from that sidw
I apologize if I missed it but did they not mention PCs freezing?
They said they are working on much more but some fixes take more time because of complexity and they want to get patch out in reasonable time. They are aware of it mentioning it in recent days
they didnt say much , its mostlo vomiting the same topic over and over again (rarity and bug fixes) the most exciting was the patch video at the start and the rest of it was almost all repeats of bug fixes and rarity
Just get a console
@@pokermitten9795I have a console. But I also have a much nicer pc that this game freezes 😂
They talked about crashes on a desktop, but not about pc freezing, sadly
1:45 This patch is what they could pull together in two weeks! Actual gods. This isn't even their final form XD
I actually screamed on their patch video that I can use Neversink's loot filter on _console._ This is gonna be a good one. Pre liked haha
Controller hide/show loot to deal with piles you can't pick up?
They didnt change rarity though right? So i still have to stack into rarity?
About 80 to 120 is what you should aim for.
Yes...rarity or shite rng.
Really hoped light radius would be addressed, please ask about it next time
Getting the devs to voice their concerns about all this stuff is great and all but i just hope people out here realise most of players' fears on game mechanics and death punishments etc will all be invalid in around a few weeks or months. For example mapping wouldn't be that hard if u actually ramped up to that point having full 6 acts teaching you more about the game etc. Great vid love the feedback.
38:21 wow I don't think I've ever seen Jonathan so close to losing his cool. At least he's adequately pissed about it lol
I don't get the minion blocking doors thing. I thought there was a button to direct your minions to move. I've only leveled my minion to build to 35 in the first 2 days of release but I remember that button being a thing.
It does not work the minions get stuck anyway
holy incompetence of the employee who got compromised. GGG will recover
what if when someone start the breach, it removes from the map? then it wouldnt be a problem to redo the map if u fail
it could use the same logic for the other content, right?
8:53 or if you try to dodge roll out of it, you spend the rest of the map with a half speed dodge roll
“We genuinely prioritize gameplay over micro-transactions”
W devs doing these QA's with the community instead of just doing it internally
That's how GGG built their company. It's normal for them.
If they "fix" bleed, CI people will get oneshot by every bleed monster. Also, with a 15hours campaign, not being able to reroll ascendancies will be a killer for casuals.
Could we please get more acts for the final version of the game? 9 Acts would be amazing
Why wasn't the bricked PC crash not addressed??? They talked about the GPU crash but not the CPU crash.
@27:30 love how they specifically sneak dissing jungroan here, hes just too op
Now if they only would fix the cool, console exclusive(?) bug, imported from POE 1, where the fog of war resets every time you leave the map, even portal out of map counts.. For the obvious reasons, it's quite a bit more annoying to deal with in POE2.. please GGG.
More rarity = more high tier currency = good MF gear (which makes this) is more expensive and high tier currency gets diluted and worth less, meaning people without the MF get that drop and it's now worth less. I believe this was the entire reason IIR did NOT effect currency in PoE1.
Completely wrong yet highly upvoted btw. MFing was extremely powerful in PoE1. It's pretty good in PoE2. Definitely rarity is better than 0. It has been proven that over 200%, any more doesn't really do much. Which is a realistic number for literally every build.
Don't like how a build puzzle that doesn't directly translate to power "feels"? Have you tried playing the game without comparing yourself to people who are intentionally MFing?
If you don't want to MF, then don't. That is an option, and no you will not lose that much IF you actually do the same amount of content (you won't because you would rather sit here complaining about how the game should be easier for you).
The reason rarity worked better in PoE1 is because rarity didn't interact with league mechanics, so people ran league mechanics and sold to the MFers.
@@DoNotFearTheReapa Ah yes. MF is not required because you can just choose to get 1/5th of the income.
IIR is not extremely powerful in POE1. MF is busted in POE2. 200+ does a TON. And 200 does a ton. And "realistic" by using shit gear with MF.
@@DoNotFearTheReapa Your argument would be sound if we weren't talking about a game with a player-driven economy and player-trade. You can't really argue "don't like it? don't interact with it" when tons of people are playing trade. Do you suggest they scrap their characters and play SSF instead? Nonsense dude.
MF is nowhere near this strong in PoE1, and the times it/quant/whatever has been have been direct results of league mechanics and things getting out of hand, not people being able to stack 200+ rarity on one item at no real opportunity cost. How effortless it is to balloon your rarity compounds this issue, alongside numerous other endgame imbalances.
@@DoNotFearTheReapa trade league.
RE Warriors. They are just so excruciatingly slow. Every time I press a button, I then wait for the warrior to do that thing that I instructed him to do while I go shave. That waiting needs to go away. Also, can warriors actually fight? Or do they just leap, cause earthquakes and drop totems?
2 deaths per map is the only solution I see for this issue
Magic find is only a problem if it can't be balanced against character power. It should only be available as an alternative to some significant character power. meaning a build must be 'compromised' in order to fit it in. If all builds could be balanced for this to be the case then I think its fine to exist, but i don't understand in a game this complicated how that balance is possible!
It is always a problem if you can get it on gear. This makes is an absolutely mandatory stat more important than power. There are items that can compensate your power. If you have played POE1 this was happening for years, players were just putting HH and running with full MF gear.
The same is happening now in POE2, just not only with HH
That’s a good point I didn’t think properly. I am one of the few that don’t mind MF as where it is rn in poe 2. I think their goal w IR mod is that they want us to consider a new factor in our gear besides defense/damage mods. But it is true that it adds a significant complexity to builds.
Boots having movement speed as a random mod makes no sense. It should scale with boot quality. This makes more sense
Agreed. After feeling 30% mspd, 0% mspd feels absolutely tragic. I wouldn't wish 0% mspd even on my worst enemies at this point.
I hate this take. Gear should be able to be identified as good or bad within 0.3 seconds of looking at it. I exit maps with a full inventory of gear, I identify them, I shouldn't have to sit there and look at each one individually, every map, 100 times a day. I can look at a pair of boots, see that it doesn't have mov speed and toss it. The faster this process is done the less painful the game is. The amount of time you save by being able to quickly distinguish good vs bad gear probably makes up for 10 times the amount of time you save by going from 25% mov to 35%
Gear should have easily distinguishable qualities that tell you right away if its trash or not.
@GoatKnife my dude, you already have implicits on weapons and Chests. And it's not like every boot with speed is good. Most suck, so you still have to look.
I think its fine i just think the base MS needs a buff it feels very very slow but if they do that it basically requires the whole game to rebalanced since alot of the game is based on dodging stuff now
Na I disagree with you, it would make MVS, way to over powered....
Plus the coding would make boss fights, to easy...
When is the druid coming ?
September
24h2 crash is a must fix.
hey GGG, lets get retry map, but REDUCE AREA NODE MODIFIERS BY ~25% each failure...
Maps don't drop as much if there is no bosses, make maps drop more in maps without maps, simple
Why would i try doing t4 breach when the drop is worst? :V
Did 4 runs of t4 breachstone ,got nothing out of it ..
Im pretty disappointed on the lack of minions QOL coming
Map sustain is partly an information problem. Because end game is rushed and 3 acts are missing, nothing is explained like it is. So there's lots on new players that never played 1 who won't have an intuition for the risk reward of juicing, they won't even know that term, and unless they watched interviews with these guys they also won't know that Bosses drop lots of maps.
I thought it was supposed to be a 7 act game? Should that mean 4 acts are missing?
@@crashzone6600 no they said 6 in the big showcase a month ago. Although i think they may have mentioned 7 back in 2019 era when it was originally supposed to be a poe1 expansion.
@BuzzaB77 that makes sense. Did they say they were gonna add more passive points, spirit, and resistances bonuses with those acts? I would really like more points for the tree in general, cuz there are many things in the tree is really wanna take but need more points.
@@crashzone6600 no I think 123 is the intended number. it's similar to the first game
@@BuzzaB77 seems kinda weird that the last 3 acts won't have bonuses though right? Or will they simply reallocate the current bonuses to the rest of the acts?
1:32:30 … just go back to poe1 style tf
Runes being able to be replaced should have been a question.
Runes will be replaceable, but you'll lose the old rune. They 've already said that
Add a pre endgame maps phase that explains all of the mechanics with step by step missions that have good rewards helping you get endgame ready and no longer need to redo campaign cruel difficulty so you can add the new acts 1 at a time.
You are the GOAT for pushing MF questions and making sure that they heard your perspective on that! Let's just hope they will address it properly in the "economy reset" point.
yuck
@@DoNotFearTheReapameaning?
Any timestamps? Was trying to find aome
Things I disagree with them.
I think we should have at lest 2 oportunities to die per map.
1st one lost exp. Second one is clossing portals.
So.. from 6 portals.. 4 for trades 2 for actually deaths feels like fair to me...
The crafting bench should be a thing. Using 2 divines for block prefix, suffix and that kind of metacraft gived us the chance to properly craft + regulates economy...
We had same problem with sojs in diablo 2 back in the day... Rare items started with a 2-5 sojs price and in a year people were paying a full inventory of soj for an enigma cos there were no real use for sojs but just acumulate them. Inflation is a problem.
WE need alteration orbs in order to reroll the first 2 stats of an item...
I know them not doing it cause of precursor tablets, but there are ways to block the affixes in those and not in items.
This should be the 1st step in any craft, at lest set the 2 stats u really need in an item. Even if u spend 2k alterations for it.
The rest were pretty much adressed and I kind of liked the answer in most cases... So lets just wait for next patch.
Thanks again for ur job of giving voice to everyone.
Huge L take
1 life per map is goated for gameplay. Take that away and you will quiy out of boredom.
Loosing 8 hours of xp at 93 because of a hidden floor oneshot is another thing though haha.
I disagree with this a lot. When entering a map, you should understand all the modifiers both on your waystone & on the map itself. Dying frequently on maps is a player issue, not a game issue. Unless you're dying every now and then to some random game mechanic (hidden one shots, death effects etc), it shouldn't at all be a problem. If you're consistently dying on maps, you need to stop doing harder maps and go back to level/gear your character more.
On pinnacle bosses however, I completely agree with it. But general maps should not ever have a babying system that doesn't punish players for dying. Yes XP loss is technically a punishment, but dying on a juiced map just to be allowed to re-enter it is horrible design.
The rest of your takes however, more or less agree with and would like to see how they work when implemented.
Never get bored of hearing Jonathan yapping about his thought and the way they was making decision. The way he just unstoppable when talking about his game make me want to get into the game and spent 500$ more for them to keep their passion.
this was sick
Sustain waystone has never be a problem… never… you do one map and you drop other 5 or 6 waystone… how can be a problem.
16 stone 1 copper citadel so far
I watched this whole stream live and I'm listening again cause I'm so damn hyped for this game. It's a problem
add stats or or bonuses to charms that will make it more impactful
Adding more functionality into the current divine orbs will only INCREASE the value against exalts. LOL.
THIS. We keep telling him and he keeps not listening
Its not the issue really. The issues is that most are pricing everything at a divine rate and most players cant afford that amount of currency. Its a currency traded by only the select few and others would struggle to get in.
If it's not tuned right, sure. The problem though is that the lack of functionality means people aren't actually using them as anything other than currency, which is what's causing the inflation. If people actually sink them into something, then there will be less in circulation.
Great interview. Appreciate the time spent on ensuring community questions were asked!
If we die on a map, fine we can lose xp, lose the content but please don’t force me to run a map with nothing on it. Just close that node as a failed node and let me move on.
I'd rather run one map with nothing on it to get to the next node, than have to do 3-5 maps to route around a failed node. And you would, too if you're close to a citadel.
I’m suggesting that a failed node would act like a successful one. So that it doesn’t block progression to the next one. I feel like it’s just more punishment as is, we lost map, xp, content on the node, whatever juice was on the map and we’re forced to run it again empty if it’s a link node to something valuable.
You would still need to have run the node and paid the cost to essentially skip it, I do see potentially it’s exploitable to navigate fast by dying with 0% xp progression.
I just personally hate running empty nodes, I just died I’m already bummed out I then feel even worse clearing the map that had so much potential just to get to the next node.
If u fail just run it on t1 white.
WTF? I'm trying to watch this and I'm getting ads every 2 minutes...
I'm about to blow your mind. It's called Brave Browser. I haven't seen a YT ad in YEARS. Some people are paying for YT. Some are going through hell with ads. The smart ones downloaded a free browser and forgot ads existed
49:59 Sloppery Jim 😆
Im actually sad that PoE2 happened the way it did. Im seeing the game I love dying because a game that I cant stand in terms of gameplay and design choices kills it when it was supposed to upgrade it. Idk Im so apathetic about it.
Its so sad, slowly looking at poe1 die
People will come back for a good poe 1 league
Im that guy who loves augury we exist
You guys whould have a clock shown, I'm trying to get to the part where they talk about the hack. Found a video by ds_lily, but she pauses it so she can blabber about it, then never let's them finish.