Re: the bridge level hitboxes. IIRC, in n.sane trilogy crash's hitbox was changed to a pill shape, which is why he slips off the ropes so easily! in the originals his hitbox was cuboid, and in beta versions of n.sane trilogy they actually did use a cuboid hitbox for crash. Why they changed it to a pill is anyone's guess. if you've ever clipped or slipped off of the edge of ledges or platforms or bounced off of nitro crates without them blowing up? it's because of the hitbox shape. :)
Knowing how they handle level rendering FAR worse than they do the originals (they basically load the entire level at once instead of taking advantage of the limited camera to only load areas around Crash to save a bit of time), I have a strong feeling the rounded hitbox is a matter of them subdividing the collision cube around Crash and not realizing with hitboxes, that's the opposite of what you want to do since the player never sees that and usually invisible mechanics are supposed to secretly aid the player, like making a dangerous enemy have a slightly smaller hurtbox so you always "jump past them" even though Crash's shoes just graze the spikes. I would've imagined they did it for the bridge levels to prevent cheesing them, but changing Crash's to make him more slippery is an odd choice.
@@MarioMastarTo my knowledge, the pill shape collider is a generic shape seen in basically every 3D game engine. Quite a lot of games use this same shape as a stand-in for player collision
Bless you getting through Sunset Villa, it's not doing it box less that's the hard part, it's doing it without dying. Everyone who went for the green gem can empathize how long and annoying that level is. XD Also shoutouts to the final level beating it in "2 HOURS" and still getting the sapphire relic. XD
For the stack of boxes in Generator Room, you can abuse coyote time to jump around the stack. Meaning generator room can be done without boxes. I have a video or two of me actually doing it that I can show. Also, Stormy Ascent is possible without boxes.
@@xlaiden I don't blame you...that game is hard enough to beat period, let alone without dying (which the game espects as the Nsane medal requires you to beat the whole level 100% with one life. Fortuantely you can take your time though, but that was never the hard part.... those levels are LOOOOOOOONG and brutal. Though IIRC you are allowed to die in the bonus rooms and still get it thank god.) Kind of reminded of the stage in the ancient china area where you have to beat the stage with 0 boxes broken for the blue gem and it's in a long and difficult level.
@@HazmanFTW Hello! I actually cut a lot of this level out for time. There is a tiny ‘lip’ that hangs under the door frame that you can’t get past. Even if you break a box and stand on the remaining 2, it wasn’t possible to walk forward as you bump your head on the door frame. If you find a way to do it though, let me know!
I just watched your videos yesterday for the first time and this poped up right after you uploaded, Really cool series man.
Re: the bridge level hitboxes. IIRC, in n.sane trilogy crash's hitbox was changed to a pill shape, which is why he slips off the ropes so easily! in the originals his hitbox was cuboid, and in beta versions of n.sane trilogy they actually did use a cuboid hitbox for crash. Why they changed it to a pill is anyone's guess. if you've ever clipped or slipped off of the edge of ledges or platforms or bounced off of nitro crates without them blowing up? it's because of the hitbox shape. :)
Knowing how they handle level rendering FAR worse than they do the originals (they basically load the entire level at once instead of taking advantage of the limited camera to only load areas around Crash to save a bit of time), I have a strong feeling the rounded hitbox is a matter of them subdividing the collision cube around Crash and not realizing with hitboxes, that's the opposite of what you want to do since the player never sees that and usually invisible mechanics are supposed to secretly aid the player, like making a dangerous enemy have a slightly smaller hurtbox so you always "jump past them" even though Crash's shoes just graze the spikes. I would've imagined they did it for the bridge levels to prevent cheesing them, but changing Crash's to make him more slippery is an odd choice.
@@MarioMastarTo my knowledge, the pill shape collider is a generic shape seen in basically every 3D game engine. Quite a lot of games use this same shape as a stand-in for player collision
Bless you getting through Sunset Villa, it's not doing it box less that's the hard part, it's doing it without dying. Everyone who went for the green gem can empathize how long and annoying that level is. XD
Also shoutouts to the final level beating it in "2 HOURS" and still getting the sapphire relic. XD
I do enjoy these crash bandicoot videos. Lots of nostalgia of watching my little brother play.
great job! you had some very clever ideas like with heavy machinery
This was completely N.Sane :)
Another great video, hope to see more can you beat type vids for crash bandicoot or other games.
Great Video man! Yeah the great hall is the hardest lvl 😂
I was so worry about the Great Hall level
I have followed this series closely, awesome work! Love the dedication to leaving no stone unturned even when doing a blind run. #45degreestrat :)
For the stack of boxes in Generator Room, you can abuse coyote time to jump around the stack. Meaning generator room can be done without boxes. I have a video or two of me actually doing it that I can show.
Also, Stormy Ascent is possible without boxes.
Well done man, you did great. The trick you use to get a single box in a pile later on, can't you use that early on the stacked version?
Great video, love your dedication in completing the dark levels! Is Stormy Ascent possible? and will you be attempting Crash 4 next?
Thanks! The thought of Crash 4 scares me. The final level of Crash 4 requires a level of perfection that I don’t think I’d ever be able to obtain.
@@xlaiden I don't blame you...that game is hard enough to beat period, let alone without dying (which the game espects as the Nsane medal requires you to beat the whole level 100% with one life. Fortuantely you can take your time though, but that was never the hard part.... those levels are LOOOOOOOONG and brutal. Though IIRC you are allowed to die in the bonus rooms and still get it thank god.) Kind of reminded of the stage in the ancient china area where you have to beat the stage with 0 boxes broken for the blue gem and it's in a long and difficult level.
Now do all the bonus levels
If you do get to crash bandicoot 4 it’s about time less box run I’m curious about how you’ll be able to pull this off
On Jungle Rollers you probably could have broken the top box on the bouncy box and jump on the bouncy box once not breaking it.
@@HazmanFTW Hello! I actually cut a lot of this level out for time. There is a tiny ‘lip’ that hangs under the door frame that you can’t get past. Even if you break a box and stand on the remaining 2, it wasn’t possible to walk forward as you bump your head on the door frame. If you find a way to do it though, let me know!
Not done on original game.
Waste of time.
Native Fortress has the background catwalks that bypass the top section obstacles completely
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