Havok Vs Unity Physics Vs PhysX: Which is best?

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  • Опубліковано 24 січ 2023
  • Unity now offers Havok physics bringing the total available physics engines for 3D projects up to 3.
    Not sure which physics engine to use for your Unity project? I'll help break down when to use each, the costs, and the benefits.
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    #unity3d
    #havok
    #nvidia
    #physics
    #gamedesign

КОМЕНТАРІ • 26

  • @Kannatron
    @Kannatron Рік тому +22

    I literally just googled about unity havok, and you uploaded 22 minutes ago. very strange

  • @Argoon1981

    Havok in reality is way older than Nvidia PhysX, Havok came in 2000 and was used in more than 600 games, but IMO only really got famous when Valve used it for Half life 2 and the source engine, Nvidia PhysX came way later and from the acquisition of Ageia PhysX that in its turn came from the Novodex physics engine that was developed in 2004.

  • @WAYNGames
    @WAYNGames Рік тому +10

    Nice sum up of the options. Dots definitely has a steep learning curve. But I would argue that If you have no prior experience you would be better off starting using it now instead of learning Monobehavior. One of the hardest part about DOTS is to get out of the OOP mindset of Monobehavior.

  • @LukeClemens
    @LukeClemens Рік тому +6

    I think you should mention that on mobile platforms, PhysX + game-objects outperforms Unity Physics + DOTS. 😞

  • @pixboi
    @pixboi  +3

    I've ran some tests, theres really no good reason to go with Unity Physics as of now, only small performance gains over PhysX.

  • @Caved_Johnson

    I don't know how I ended up here, but that was quite interesting.

  • @iansmathew

    Ex-game developer coming back to gamedev after 5 years. This video was exactly what I was looking for. Short, concise and very informative. Thanks!

  • @odo432
    @odo432 Рік тому +3

    Isn't Havok still available for free on older versions of DOTS (0.51 and below)? I guess if you really wanted to use it and don't wish to go Pro then that's an option.

  • @ThanksForAllMyToes
    @ThanksForAllMyToes Рік тому +1

    We recently got Unity Pro and cannot find the "Havok" package anywhere. It does not appear in package manager. So I'm not sure what we're doing wrong.

  • @UltramarineAfterglow
    @UltramarineAfterglow Рік тому +1

    I chose dots

  • @Officialjadenwilliams
    @Officialjadenwilliams Рік тому +9

    Great video!

  • @JamesWjRose

    Thanks. That was very enlightening. Have a wonderful day

  • @Octamed

    Seems like Unity could easily use PhysX for DOTS as physx is highly threaded (you can see it in the jobs profiler). I wonder why they don't?