COMPLETE Cascadeur + Unreal5 Workflow (2 MINUTES!!)

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 68

  • @TheRoyalSkies
    @TheRoyalSkies  Рік тому +9

    Today I just wanted to give you guys a general idea for how the software operates - In the next vid I'll do a FULL explanation for all the details, so hang tight for that tutorial :)
    Cascadeur download link for anyone looking for it!
    cascadeur.com/blog/general/cascadeurs-release-version-is-now-available

    • @jomesias
      @jomesias Рік тому +2

      Thanks Royal Skies!!
      Im hanging tight for the full explanation !! 🙂

    • @alejandrohuerga7736
      @alejandrohuerga7736 Рік тому +2

      Thank you so much! I hope you make a complete serie about Cascadeur!

    • @Yepitsdarryl
      @Yepitsdarryl Рік тому +1

      And let me guess, under 2 minutes.

  • @tomjameshh
    @tomjameshh Рік тому +39

    Truly crazy how quickly you can through together a half decent looking animation!

    • @TheRoyalSkies
      @TheRoyalSkies  Рік тому +8

      I know right?? This is insane for anyone who's done it the old fashioned way lol

  • @wailfulcrab
    @wailfulcrab Рік тому +57

    The program is great. It does not replace your job as animator, it speeds up the process filling the tedious in-between frames. You still need to know how to add keyframes properly otherwise the effect will look bad. And free version allows to work on animations up to 300 frames, more than enough for most general animations used for games like walk, run, reload, swing, etc.

    • @arcanep
      @arcanep 8 місяців тому

      well yea ai will never destroy anyones job as long as they adapt and use it to their advantage

  • @AmeJouten
    @AmeJouten Рік тому +6

    the best tutorials in the business

  • @Hazardteam
    @Hazardteam Місяць тому +3

    01:16 And the GOOD NEWS is: Cascadeur To Unreal link arrived today😉

  • @DracoTheBlack
    @DracoTheBlack Рік тому +4

    Glad to see you covering this. I've looked at Cascadeur a bit and seen examples with other simple physics objects added. A character being struck with a projectile and reacting accordingly via physics sim for example. I'd also be interested in how to, if possible, have a character grab something with their hands for a grab and climb up ledge animation or similar. Looking forward to more on this.

  • @PDR_Dini
    @PDR_Dini Рік тому +2

    Any cascadeur video you upload, will be an automatic like :)

  • @ukmonk
    @ukmonk 10 місяців тому +2

    Thank you for the video! Cascadeur is amazing but I wish a lot of these programs had the same controls for navigation etc, or at least have option to pick Maya, C4D, Blender, Unreal defaults etc. All the shortcuts are different and if you're like me, we use a LOT of different DCC and software and be nice to have controls we can use for them all.

  • @Shadowstorm5400
    @Shadowstorm5400 Рік тому +1

    Thank you! I’ve been wanting to dive into cascadeur for a while now but it seemed a bit daunting.

  • @w.lf404
    @w.lf404 Рік тому +3

    super quick and to the point, just as i like it!
    can you please make a video on jumping/walkcycles? i have the problem that my character shoots to the sky when i try to make a jumping animation

  • @zackx1
    @zackx1 Рік тому

    This is absolute amazing and I have to have this! I been looking for something to help me with my animations and what not this would do nicely for that. thank you for showing us this.

  • @ryanjdev87
    @ryanjdev87 11 місяців тому

    By far the best editing software i know of, true game changer

  • @Yepitsdarryl
    @Yepitsdarryl Рік тому +2

    learnt alot in 1 min . this man is crazy good 🔥🔥🔥🔥.

  • @sunny99179
    @sunny99179 Рік тому

    Worked smoothly on UE4 as well, i just tested on male version... very nice thank you!

  • @kings_of_tekken6795
    @kings_of_tekken6795 Рік тому +1

    thanks.....possibly the BEST tutorial on cascadeur :)

  • @zenko4187
    @zenko4187 Рік тому +1

    Thanks for this, I was trying to link these things together and with the rigging tools in Unreal I was wondering if I could combine these two directly.

  • @MartinSorensen3d
    @MartinSorensen3d Рік тому +4

    can you pleeease make a cascadeur to blender workflow video too?

  • @KanimationYT
    @KanimationYT Рік тому +2

    Dang thats pretty huge!
    is it possible to make an quick tutorial for importing into Blender?

  • @faizahmohammedaruwa
    @faizahmohammedaruwa Рік тому +3

    "Cass-Cae-Dur!" 😂
    For the love of God, I don't even know if I want you to pronounce it correctly, or continue saying it the way you do 💝😆🤣👍🏽

  • @Zixea_a
    @Zixea_a Рік тому +1

    Can you do a tutorial on animating custom quadruped models in this program? Like edited rigify models, completely custom rigs. There’s absolutely no tutorials for that.

  • @jomesias
    @jomesias Рік тому +2

    Awesome!! Do you know if I can use a MetaHuman to animate??

  • @jamesashworth3133
    @jamesashworth3133 Рік тому +1

    I would love to see how to transfer or retarget Cascadeur animations into a blender rig

  • @DrStench13
    @DrStench13 3 місяці тому

    Have you had any luck with exporting files from UE5 to Cascadeur? The animation is always imported onto the character with 90 degrees rotation on X in world space. Even when I fix it in Maya first.

  • @qadirqureshi7805
    @qadirqureshi7805 Рік тому

    Thank you, your tutorials are very helpful. I have a question: I create a rig for the mannequin in Blender for Unreal Engine, setting up a 3rd person view. If I make an animation in Cascadeur using the UE5 mannequin rig and import it into Unreal Engine as an FBX, will the animation apply directly to the character I've already set up for 3rd person view? If you have a tutorial on this, could you please suggest it?

  • @sayuriartsy5108
    @sayuriartsy5108 Рік тому +7

    How dare those filthy AI software devs make the pipeline so easy! Don't they care at all about how many years animators spent figuring out how to animate the hard way? What are they doing with their bar lowering shenanigans? How could they be so inconsiderate. Now people will be able to animate projects without the need to hire more animators and they will be able to do it in a shorter time period.

  • @ResonanceRebirth
    @ResonanceRebirth Рік тому

    Is it possible to do the opposite? Taking an animation FROM unreal engine and edit in cascadeur?

    • @ryanjdev87
      @ryanjdev87 11 місяців тому

      Export the animation to fbx then import it to casceduer or just use control rig + sequencer essentially the interpolation is all your after and control rig can do just about as good of a job without leaving ue5 editor

  • @ragataga_
    @ragataga_ 11 місяців тому

    How do you get the animation to hop like in the video without it being locked to the hips when you import it into Unreal?

  • @Sonario648
    @Sonario648 Рік тому +2

    After seeing this demonstration, I think I'm partially convinced that this should be added to Blender (Or a fork of Blender) as a toggleable option.

  • @duddleypembere7079
    @duddleypembere7079 Рік тому

    oh yeah i wanted to ask if root motion possible with Cascadeur ,and if not can you make a tutorial for it

  • @dyoanima
    @dyoanima Рік тому

    for blender?

  • @peterdavies8807
    @peterdavies8807 7 місяців тому

    My AutoPhysics character has super powers!! For some reason he jumps twice as high as my original character? How do I calm him down?

  • @PeirotheFirescare
    @PeirotheFirescare Рік тому +2

    Hi guys maybe someone here has expirience, I know cascadur also has option for non biped Characters. But how is it for that. Lets say Animals, Monsters, Dragons and so on ?

  • @mikea8858
    @mikea8858 Рік тому

    Something new to learn... Makes me wonder why I bothered to learn how to manually animate and rig in blender... Can it generate root motion animations? And as always Thanks a Bunch for the impeccable as always content!!! stellar!!

  • @pks001
    @pks001 6 місяців тому

    Sir, Today I have tried poser pro software ... It does the exact same thing except automatic motion capture... Please make a tutorial on poser pro software soon

  • @darrennew8211
    @darrennew8211 Рік тому +2

    This seems like the kind of program people should have been able to do years ago, just with a lot more work. I'm not sure what the AI needs to do vs just better simulation of the physics?
    And yeah, every time you said it, I was thinking "I've been pronouncing it like it's french this whole time." :-)

  • @inversus1733
    @inversus1733 5 місяців тому

    Brilliant)

  • @fizzkhalifa7795
    @fizzkhalifa7795 7 місяців тому

    Can you plz make a video on how to make car enter animation with cascadeur

  • @ikoartiaga5971
    @ikoartiaga5971 8 місяців тому

    Can you make a video for blender + Cascadeur ...

  • @sunny99179
    @sunny99179 Рік тому

    it is subscription only or there is an demo version?

    • @TheRoyalSkies
      @TheRoyalSkies  Рік тому +1

      The free version is available too, the only major limitation I've noticed is you can only export animations that are 300 frames or shorter -

    • @sunny99179
      @sunny99179 Рік тому

      @@TheRoyalSkies really? Thank you! I Will try it using your tutorial so i can retarget to metahuman

  • @janklingner2694
    @janklingner2694 6 місяців тому

    Is it compatible with Metahuman rigg?

  • @truc4372
    @truc4372 2 місяці тому

    Cascadeur does not provide .fbx file export for free anymore :(

  • @tristanmccann6838
    @tristanmccann6838 Рік тому

    I wish I could open this program on my Mac!

  • @kenhiguchi2144
    @kenhiguchi2144 Рік тому +2

    I am so glad AI is advancing as it is.

  • @Primus_075
    @Primus_075 Рік тому +3

    Video length 1:30
    Time it will take to actually do it: 1:30 (not including time to open Unreal💀)

    • @Sonario648
      @Sonario648 Рік тому

      Opening Unreal: *15 minutes later....*

  • @bahshas
    @bahshas 5 місяців тому +1

    guys im 2 hours in cascadeur just recreated every gta v animation going to do rdr2 now should take about 3 hours

  • @Ikxi
    @Ikxi Рік тому +3

    The pronounciation of Cascadeur lul

  • @Inactyve
    @Inactyve 3 місяці тому

    unfortunately the free version no longer supports exporting to fbx

  • @Motion-studios
    @Motion-studios Рік тому

    bro made this thing look sooo ez

  • @ACatWithACrown
    @ACatWithACrown Рік тому +1

    Holy shit…

  • @KatorX
    @KatorX Рік тому +1

    AI is such an amazing tool. It’s not replacing anything, it’s amplifying it. The people of tomorrow will look back in complete awe at how we were able to create something so powerful yet simple to use. Wild times to be a creative!

  • @bahshas
    @bahshas 5 місяців тому +1

    is it that easy wtf

  • @delroku
    @delroku Рік тому

    I can def see some lazy and cheap corporate and influencer devs just using default anims to save on unreal store anims for their sludge quick buck games.

    • @USBEN.
      @USBEN. Рік тому +2

      If it works then why not.

    • @Zixea_a
      @Zixea_a Рік тому +1

      They already do that with mixamo/unreal/unity/ turbosquid models. You just probably have never noticed

    • @Zixea_a
      @Zixea_a Рік тому

      Almost all indie unity and unreal games are a bunch of 5 dollar assets slapped together with a crappy UI with “realistic graphics” cranked up 100% so your pc fries.

  • @khh1990
    @khh1990 3 місяці тому

    the best