@@threepeatgames Code and project architecture for working with Motion Matching, especially using hand made animation (constructing dance cards) Also anything about quick /dynamic re-targeting approaches would be nice. Glad I helped a bit!
just for the record, this actually helped me make a simple animation i needed really quickly and with little effort so thank you very much for this, it has also made me want to do a deeper dive into animating in unreal
awesome! maybe I should do a deep dive on toon animations, like the ones in my toon movement animation set…. I could do a tutorial for a run loop or jump or something
Literally, the only animation I have been able to make is a practice dummy hit reaction wobble in blender. UE CR seemed just as complicated. But THIS. This has changed the game for me. Your plugin is a huge help as well 5*****
I feel it was well explained. I believe anyone that is at the point of creating animation should have a basic understanding of the engine by that point. I may be being a little harsh tho, I have been using it since 4.18. 3D Animation creation has just always been my weak point.
Awesome! I'm wondering if I should cut it up and release the specific parts and how-tos as separate videos so folks don't have to slog through the big video to get refreshed or isolate in on what they want...
@@threepeatgames I dont think you should. having chapters in this video is already a great help. I would recommend you making a dedicated tutorial on Curves Editor and Setting up curves. You did a great job doing a mini tutorial i'd just like something more indepth since i am sure it is one of the most integral part of animations and something i always struggle with. Thanks :)
@@umerkhawer8888 love that idea. Ok, I might just cut out a couple of the mini tutorials (tweens and overlaying animations) and leave the rest as chapters! Adding Curves Editor deep dive to the list, thanks!
Mainly I am Programmer but Animation was my second craft to pursue sometime in future but with this video I started today and added 2 hrs per day for animation alone onwards. However, I can not dock widget alongside Details panels there seems to be no option in 5.5.1 version or there is something I am missing. Golden content btw, hopefully you make more long form content. Godspeed
I was the same, programmer and came to animation late... My free weekly animation giveaway series (that's wrapping up this week) was actually a way to "force" myself to animate every week. it's definitely done that, especially since I also committed to doing every part of every animation without leaving the Unreal editor. Good luck on your journey and definitely reach out on discord if you run into any issues or need help with anything!
That's a great idea... I could show how to animate an paired attack and reaction, then add a finisher via cut-scene with some camera work... I'm on it! If you don't see anything on this channel for that in the next couple months, it's because I forgot, so definitely remind me as I want to do that!
Yeah, I can do that... Cascadeur was actually what got me started with animation back in 2021. I don't use it anymore, really, but replicating these animations in cascadeur is easy
First time using animation in unreal. Well i tried what you showed in this video, select control rig i have two options one is working the other not, on the working one the controls ( circles) not same place as the mannequin. I deleted several times everything and same thing. Maybe is me, some people are just stupid at these things. Thank you at least you helped a lot a people.
for a pistol, knife, or for the axe in this tutorial? toss and catch or is it switching which shoulder the axe is on? if none of those, can you post video reference for what you're looking for on the discord? I was doing a card toss and catch tutorial, but switching weapon hands is even better as it better shows some of the constraint work
any animations, yes. for first person, it'll be about getting your camera setup right (I recommend parenting the camera to the neck 2 or head bone so you can animate the camera and the arms)
Thank you for this course! Great work! I would like to see a Motion Capture workflow that contains 'RigVM custom control rigs' together with these animation techniques to create animations for linear storytelling.
Hello, how are you activating the TRS tools? I turned on the plugin but still haven't seen the tool itself show up on the screen when I select any of the translation tools.
@@nu-beings are you talking about the new TRS gizmo or Tatools? If the former, activating the plugin and restarting the editor is all you should need to do. If Tatools, you have to start the widget
@@threepeatgames The gizmo isn't showing up for me no matter what I do. Even restarting although the plugin shows active. Tatools shows up great no issues with the 5.5.1 update.
@ oh no, I’ve never seen that before. Did you also go into Edit -> Editor Preferences and search for gizmo and enable the ‘Enable New Gizmos’ checkbox?
I have already added my own custom character from the very beginning and retargeted from the UEFN and im already in mid project. If I want to animate my custom character, should I animate the custom or UEFN?
Do you have a control rig for your custom character? If not, does your custom character use the UE5 manny skeleton naming? If the answer to either of those is yes, I'd animate on the custom skeleton, as you won't have to fix any retargeting issues so that'll save you a step
@threepeatgames I tried applying the control rig to my custom character after retargeting, but it is epically broken. However, the animation is working just fine after retargeting. At this point, i can only see that using outsource software is the only relevant way to animate my custom character even with the unreal engine skeleton attached.
@@threepeatgames I actually bought one of the characters from turbosquid and auto rigged it in AcuRig. After that I retarget the char with UEFN. Do you still need want to take a look? I can send it to you
yes! you'd want to attach the camera to the head bone so you can animate the head bone (or whichever bone is appropriate) specific to your first-person camera goals
Hey man, Merry Christmas Well this is gonna be a journey Couple questions before I start though 1. Would I be fine if I'm still on 5.4 and have Tatools installed 2. You're not Santa Claus in disguise are you cause this is one heck of a gift (might change this to "you suck" if I get overwhelmed 😂) 3. Not to be that guy but how many weeks of free animations do you owe us again 😅 4. Dunno, figured there'd be a 4 [insert 4 here]
@@virtualmovies mostly…. 5.4.4 doesn’t have animation layers, but you can do most of that using additive control rigs. The overlaying animations part can’t be done in 5.4.4 though without some serious Anim BP work in the sequencer to get upper body slots which just isn’t worth it…. If you can’t port your project to 5.5, I recommend just having a 5.5 project for animation work
my GASP settings are somehow messed in 5.5 so i keep it 5.4. works perfectly. (Maybe they fixed it in latest patch). I ll make an anim project as u suggested, thanks !
oh that! good call, someone actually sent me the mods to put a threepeat icon on the main toolbar to make it easier to open the picker... I really need to push that mod... sorry about that!
oh yeah, that is the one "gotcha" is you need a machine powerful enough to run unreal editor. I'll do some digging to see what methods there are to minimize the compute load of unreal so it can work on lower-end machines... stay tuned!
Hey man, Merry Christmas Well this is gonna be a journey Couple questions before I start though 1. Would I be fine if I'm still on 5.4 and have Tatools installed 2. You're not Santa Claus in disguise are you cause this is one heck of a gift (might change this to "you suck" if I get overwhelmed 😂) 3. Not to be that guy but how many weeks of free animations do you owe us again 😅 4. Dunno, figured there'd be a 4 [insert 4 here]
So... 5.4 doesn't have animation layers, so you wouldn't be able to do the overlaying animation part where I throw the "look at watch" on top of the walk... it's doable in 5.4 but a whole lot harder. Other than that, all the other stuff I do on animation layers can just be done exactly the same way but using an additive control rig (hit the + sign on the control rig track in the sequencer and there will be "Overlay" and "Additive" options. just pick Additive and then follow the tutorial like you're using an animation layer
Oh, that was just answering #1. Here's the rest: 2. I have been eating too much..... but no, I couldn't grow a beard even if I wanted to. which I don't. I mean I really do, but that's just because I can't. 3. Four... and they're coming in a big old grand finale with at least two stupid jokes.... don't you worry! 4. I'll fill in #4.... How many animations do you owe me?
@@threepeatgames 4. God what a question, lemme get good at Animating I'll come back to this thread to replace this comment with an actual answer Sounds fair?
This was a Christmas gift in itself, thank you.
@@mrrager1409 thanks, merry Christmas!
absolutly !
I just sent this to a friend, this is exactly what people need to easily start with character games
high praise, thanks for sharing it! let me know if there's anything else you'd like to see in the future and good luck on your projects!
@@threepeatgames Code and project architecture for working with Motion Matching, especially using hand made animation (constructing dance cards)
Also anything about quick /dynamic re-targeting approaches would be nice.
Glad I helped a bit!
A video not made 5 years ago is definitely a blessing lol thanks and Merry Christmas
if someone made an unreal 5.5 video 5 years ago, you need to subscribe to that person immediately. sorcery!
just for the record, this actually helped me make a simple animation i needed really quickly and with little effort so thank you very much for this, it has also made me want to do a deeper dive into animating in unreal
I love hearing that! Good luck diving deeper and let me know if you run into any obstacles and we can sort them out
Bro! this cartoony animation style is legit
awesome! maybe I should do a deep dive on toon animations, like the ones in my toon movement animation set…. I could do a tutorial for a run loop or jump or something
There a lack of videos that deep dive this, I’m super excited for these vids!
thanks, hopefully this gets more people animating!
You are a hero.
thanks! I hope you find it useful!
Want to see more like this
I’m in!
Only watched the intro, and its already exciting. Thank you so much for sharing your knowledge :)
happy to do it! thanks for the feedback!
I've been trying to learn this program for previz and I'd almost given up. These tutorials are gettin me back on track. Thanks again!
Love to hear that!
Haven't started the tutorial section but the intro is lit so just dropping down here to support!
thanks! let me know here or on the discord if you get stuck or have any questions / requests!
Fabulous I hope you make more
will do! Let me know if there's anything in particular you'd like to see
Have been waiting for something like this, thank you!
You're welcome! Glad you found it useful, definitely let me know if you run into any issues or have new tutorial requests
Gonna enjoy some eggnog and UE5 animation goodness today! Thanks and Merry Christmas 🎅
@@outtoplay amazing plan!
Epic should make you their official Instructor for GASP & Motion matching project.
Your teaching is very clear & easy to understand 🙏 thanks.
thank you so much! I’m a huge fan of Epic, hopefully they’ll reach out for something some day :)
I need more of this type videos
Literally, the only animation I have been able to make is a practice dummy hit reaction wobble in blender. UE CR seemed just as complicated. But THIS. This has changed the game for me. Your plugin is a huge help as well 5*****
@@BradHughes-k4d thanks so much! I always worry I’m talking at the wrong level or skipping over important stuff… so glad to hear it’s useful!
I feel it was well explained. I believe anyone that is at the point of creating animation should have a basic understanding of the engine by that point. I may be being a little harsh tho, I have been using it since 4.18. 3D Animation creation has just always been my weak point.
Bro, exactly what I need. Well explained, instructive. Keep it up
Will do! Thanks for the feedback, it's super motivating for me to keep going!
Nice! Thanks. Merry Xmas.
Same to you!
I really needed this. Thanks for making this video
I'm so glad to hear that, good luck!
haven't watched yet but i do appreciate videos like this, thank you for taking time out of your day to create and upload this! merry christmas!
I hope you enjoy the tutorial! merry christmas!
Gonna watch this course soon, thank you for your effort.
Awesome! Let me know what you think once you finish the course!
Absolutely perfect tutorial
high praise from a legend! thank you!
done done done. awesome! thank u for your hard work
thanks, hope you like it!
nice fella, already subscribed and was waiting for something like this since day one. Thanks!
@@eneasyou appreciate you sticking around!
Sounds great!
Awesome Tutorial! I am probably going to watch it everytime i start a new project. Much appreciated. and thanks a tons for TaTools.
Awesome! I'm wondering if I should cut it up and release the specific parts and how-tos as separate videos so folks don't have to slog through the big video to get refreshed or isolate in on what they want...
@@threepeatgames I dont think you should. having chapters in this video is already a great help. I would recommend you making a dedicated tutorial on Curves Editor and Setting up curves. You did a great job doing a mini tutorial i'd just like something more indepth since i am sure it is one of the most integral part of animations and something i always struggle with. Thanks :)
@@umerkhawer8888 love that idea. Ok, I might just cut out a couple of the mini tutorials (tweens and overlaying animations) and leave the rest as chapters! Adding Curves Editor deep dive to the list, thanks!
wow! we will try it! thx !
Glad to hear it!
Mainly I am Programmer but Animation was my second craft to pursue sometime in future but with this video I started today and added 2 hrs per day for animation alone onwards. However, I can not dock widget alongside Details panels there seems to be no option in 5.5.1 version or there is something I am missing. Golden content btw, hopefully you make more long form content. Godspeed
I was the same, programmer and came to animation late... My free weekly animation giveaway series (that's wrapping up this week) was actually a way to "force" myself to animate every week. it's definitely done that, especially since I also committed to doing every part of every animation without leaving the Unreal editor. Good luck on your journey and definitely reach out on discord if you run into any issues or need help with anything!
So amazing, thank you!
You're so welcome!
Amazing work dude
@@Clydiie thanks dude! I’m halfway through your 5.5 gasp/CF tutorial, it’s fantastic!
Stoked!
Rad!
you're a hero.
@@AndroChimera thanks! Good luck animating!
Here's your comment and like, I was already a subscriber.🤠 I'm looking forward to the decrapification tutorial.
@@RarendipityGames much appreciated!
I'd love to see how to build fighting between Player and NPC also how to build and trigger a cutscene.
That's a great idea... I could show how to animate an paired attack and reaction, then add a finisher via cut-scene with some camera work... I'm on it! If you don't see anything on this channel for that in the next couple months, it's because I forgot, so definitely remind me as I want to do that!
This is amazing
thank you so much! Good luck, and reach out on discord (or here) if you run into any issues or have ideas for improvement
You are a legend! Thank you Merry Xmas sir!
Right back at you! So glad you liked it!
Very good tutorial 👌 thanks. I wish you could make kinda same tutorial but in Cascadeur.
Yeah, I can do that... Cascadeur was actually what got me started with animation back in 2021. I don't use it anymore, really, but replicating these animations in cascadeur is easy
man i just started w ue 5 and u make things easy for my thinks
just in time! Hope this helps
Merry Christmas man, appreciate your content!
Merry Christmas! Hope this serves you well in your projects!
Amazing!
thanks!
worth recommend 👍
thanks!
Great video!
Thanks!
Thank you.
you’re welcome!
THANK YOU BROTHER SO MUCH
you got it!
bro you are goated
@@bogard8251 high praise! Let me know what you’d like to see next!
wonderfull video nice explanation
thanks so much! let me know if you have ideas for improvement or more tutorials!
Woot woot!
Thanks. I think this could help me make animation to tying a ragdoll body with a rope for my Grand Sims Auto (TBD tittle) game, it's GTA + The Sims
I’ve got rope mechanics in my main game project, it would be a fun tutorial to show how thst works and the limitations of Unreal’s cable system
Story telling is more important than ever.
Let's decrappify some stories!
Liked and shared. Nice work
Much appreciated
First time using animation in unreal. Well i tried what you showed in this video, select control rig i have two options one is working the other not, on the working one the controls ( circles) not same place as the mannequin. I deleted several times everything and same thing. Maybe is me, some people are just stupid at these things. Thank you at least you helped a lot a people.
@@GeorgianaSahi reach out on discord, if you can post a video of what you’re trying I can get you up and running
here before this video hits 1milion views! great suggestion by the algorithm
I wish…. just happy you like it!
can you make switch weapon right to left hand tutorial?
for a pistol, knife, or for the axe in this tutorial? toss and catch or is it switching which shoulder the axe is on? if none of those, can you post video reference for what you're looking for on the discord? I was doing a card toss and catch tutorial, but switching weapon hands is even better as it better shows some of the constraint work
nice
Thanks, glad you liked it!
sir, not only ill give 2 hours, ill give a like and a comment, i'd also share but zero friends here.
count one more friend, good luck with animating!
I can't make a Plugins folder... Any suggestions?
@@Unreal-Xpert I’d just install Tatools from Fab!
does this work with first person animations ? because trying to make some animations for a first person horror game im making
any animations, yes. for first person, it'll be about getting your camera setup right (I recommend parenting the camera to the neck 2 or head bone so you can animate the camera and the arms)
@@threepeatgames nice perfect will check out the video!
Is there a shortcut key for next frame while in the viewport?
@@michaelvaughan2986 comma and period (, and .) Move backwards and forwards one frame. This keys should work everywhere
Thank you for this course! Great work!
I would like to see a Motion Capture workflow that contains 'RigVM custom control rigs' together with these animation techniques to create animations for linear storytelling.
Thanks!!! To make sure I get it right: Are RigVM custom control rigs the same as Modular Control Rigs?
this is siiick
thanks!
W
Hello, how are you activating the TRS tools? I turned on the plugin but still haven't seen the tool itself show up on the screen when I select any of the translation tools.
@@nu-beings are you talking about the new TRS gizmo or Tatools? If the former, activating the plugin and restarting the editor is all you should need to do. If Tatools, you have to start the widget
@@threepeatgames The gizmo isn't showing up for me no matter what I do. Even restarting although the plugin shows active. Tatools shows up great no issues with the 5.5.1 update.
@ oh no, I’ve never seen that before. Did you also go into Edit -> Editor Preferences and search for gizmo and enable the ‘Enable New Gizmos’ checkbox?
@@threepeatgames That did it. Thanks man!
@ sorry if I didn’t show that in the video! My fault!
I have already added my own custom character from the very beginning and retargeted from the UEFN and im already in mid project. If I want to animate my custom character, should I animate the custom or UEFN?
Do you have a control rig for your custom character? If not, does your custom character use the UE5 manny skeleton naming? If the answer to either of those is yes, I'd animate on the custom skeleton, as you won't have to fix any retargeting issues so that'll save you a step
@threepeatgames I tried applying the control rig to my custom character after retargeting, but it is epically broken. However, the animation is working just fine after retargeting. At this point, i can only see that using outsource software is the only relevant way to animate my custom character even with the unreal engine skeleton attached.
@ if you dm me the character fbx on discord, I can take a look
@ not sure my last comment went through, but if you dm me your character fbx on discord I’ll take a look
@@threepeatgames I actually bought one of the characters from turbosquid and auto rigged it in AcuRig. After that I retarget the char with UEFN. Do you still need want to take a look? I can send it to you
is work for frist person game ?
yes! you'd want to attach the camera to the head bone so you can animate the head bone (or whichever bone is appropriate) specific to your first-person camera goals
@threepeatgames can you make a tutorial ?
You don't miss brother lfg
thanks! good luck with your projects!
Hey man, Merry Christmas
Well this is gonna be a journey
Couple questions before I start though
1. Would I be fine if I'm still on 5.4 and have Tatools installed
2. You're not Santa Claus in disguise are you cause this is one heck of a gift (might change this to "you suck" if I get overwhelmed 😂)
3. Not to be that guy but how many weeks of free animations do you owe us again 😅
4. Dunno, figured there'd be a 4 [insert 4 here]
replied to this somewhere… let me know if that didn’t get posted and I’ll retype it!
@threepeatgames
Seems the comment got sent twice
I feel unsure to start the tutorial.
jump in! Let me know if you get stuck anywhere...
does it work on 5.4.4?
@@virtualmovies mostly…. 5.4.4 doesn’t have animation layers, but you can do most of that using additive control rigs. The overlaying animations part can’t be done in 5.4.4 though without some serious Anim BP work in the sequencer to get upper body slots which just isn’t worth it…. If you can’t port your project to 5.5, I recommend just having a 5.5 project for animation work
my GASP settings are somehow messed in 5.5 so i keep it 5.4. works perfectly. (Maybe they fixed it in latest patch). I ll make an anim project as u suggested, thanks !
@ feel free to reach out on discord if you want to try and sort out what’s wrong in 5.5…
Where can i get that mannequin skin?
it’s the uefn mannequin that comes with the game animation sample
nice bobobo
thanks! I don't know what a bobobo is, but I'm just glad you didn't post "anti spiral" :)
settings sho😬w plugin content my bad
oh that! good call, someone actually sent me the mods to put a threepeat icon on the main toolbar to make it easier to open the picker... I really need to push that mod... sorry about that!
Decrapify
i hope to be able to run unreal engine without lag one day
oh yeah, that is the one "gotcha" is you need a machine powerful enough to run unreal editor. I'll do some digging to see what methods there are to minimize the compute load of unreal so it can work on lower-end machines... stay tuned!
you can still go with ue4 no lagg ...to learn is good option :)
Hey man, Merry Christmas
Well this is gonna be a journey
Couple questions before I start though
1. Would I be fine if I'm still on 5.4 and have Tatools installed
2. You're not Santa Claus in disguise are you cause this is one heck of a gift (might change this to "you suck" if I get overwhelmed 😂)
3. Not to be that guy but how many weeks of free animations do you owe us again 😅
4. Dunno, figured there'd be a 4 [insert 4 here]
So... 5.4 doesn't have animation layers, so you wouldn't be able to do the overlaying animation part where I throw the "look at watch" on top of the walk... it's doable in 5.4 but a whole lot harder. Other than that, all the other stuff I do on animation layers can just be done exactly the same way but using an additive control rig (hit the + sign on the control rig track in the sequencer and there will be "Overlay" and "Additive" options. just pick Additive and then follow the tutorial like you're using an animation layer
Oh, that was just answering #1.
Here's the rest:
2. I have been eating too much..... but no, I couldn't grow a beard even if I wanted to. which I don't. I mean I really do, but that's just because I can't.
3. Four... and they're coming in a big old grand finale with at least two stupid jokes.... don't you worry!
4. I'll fill in #4.... How many animations do you owe me?
@@threepeatgames
Alright then thanks
I can feel my pc dying with 5.4 running
I'm absolutely that's it's limit which is why I was asking
@@threepeatgames
4. God what a question, lemme get good at Animating
I'll come back to this thread to replace this comment with an actual answer
Sounds fair?
@ the correct response you should have used:
4. I owe you nothing!