You don't need to put on "Chance for Heartseeker To Hit Twice"on your offhands. You only need it on your two hand and can only fire off two at once maximum. Masterwork it for higher ranks and replace it on the offhands with caltrops duration.
Thank you I really loved the build, from struggling in pit level 30 I cleared 93 😂. But I’m having trouble finding an amulet with FF, malice and exploit. I know I can get one through enchant but all three seems to be quite rare
Using sapphires to increase vulnerable damage is more effective than topaz for overall damage because stacking vulnerable damage greatly enhances your key passive, Victimize. Currently, in this season, Victimize is bugged and double dips because it gets stats from other skills. Additionally, your basic attack damage also benefits from other skills. Therefore, increasing vulnerable damage significantly boosts your overall damage output.
for some reason, I lost the ability to apply VULNERABLE damage to enemies upon changing my world difficulty to tier 3. I have 19.0% lucky hit chance on my current gear, over 400 dexterity and a 10.8% crit chance, rendering this build useless (in my case) bc it only relies on vuln dmg. May the D4 veterans help me with this issue
I've been using your build and am level 87 at this point. I've followed it very closely, and I noticed my damage is only about 100,000 when crit'ing, which I felt was a bit low for level 87. But I saw you doing 1M to 2M. It's apparent to me all that vulnerability damage I've been accumulating wasn't producing much damage. Would you attribute your high damage to your masterworking?
I'm fairly new to D4. This build seems to have a lot of increases to Vulnerable damage but I don't see anywhere in the build that deals vulnerable damage in order to get the bonuses? Can anyone help me understand this?
hey one question. what`s with the boss going 13:00 . boss is vulnerable, you dash through aplly caltrops and the grenade and still no damage. i have the same issue that i don`t uderstand why. and at some point just it`s health bar drains off. what`s with the dmg spikes that i don`t really see. when they coming up.
Hello! Thx for video. I have 1 question. Could you tell me please, why this build need crit.chance (gloves, 1 ring) ??? I dont have crit.chance any item, but have 3 items "lucky hit chance to make enemies vulnerable" (in total 99%) and play so fun and easy.
@@icedream1984 imo you really don't need crit chance. Maybe a little wouldn't hurt but with this build your main DMG source is victimize which is scaled off vulnerable which procs from lhc. If you read all the details withing the skill tree plus inner sight you get buffs to crit chance all the time. Having a base of around 20% non buffed by skills or passives is what I aimed for. With all the ability uptime I'm sitting in combat at around 50% maybe more. Focus on atk speed lhc and vulnerable everywhere you can get it.
Each weapon's chance to apply Heartseeker is calculated independently as a percentage of its own base chance. Only if one weapon alone has a 100% chance will it guarantee the effect. With multiple weapons, each contributing a percentage, the overall chance increases but is not simply additive.
ya if you cast heartseeker 2x per cast it multiplies the damage 2x. like @ash-ng4mn said the more speed you have the better the 2x skill is. just remember breakpoints when gearing with attack speed
@@richiekneece7879 What i mean is there is no benefit to having it above 100%. visually it can go above 100%, but 119% and 100% will have the same effect. and yes, cal duration on both sword/dagger is optimal
If you are still wondering look at his rings again, and the paragon board, the rings can proc it via a chance and the exploit glyph let's you get vulnerable guaranteed on first hit of enemies
I copied EVERYTHING as you show it, everything even did the world studf tp get the extra paragon points and I dont even deal half damage as you do... bruh
@@angelMAZ93 Make sure atk speed is at least 30. Have a lucky hit chance in the 30s preferably. At least 20 crit chance. Vulnerable needs to be 1500+ and you need to have a high enough chance of applying vulnerable. Until you roll an item with a % chance to make enemies vuln then run the accursed touch aspect. I took that aspect off and the build was shooting marshmallows. You absolutely have to apply vulnerable all the time with a high enough atk speed and a lucky hit chance to proc victimize. If you're struggling with speed and lhc then use elixirs.
@@wicher891 umbrous or enshrouding. Both aspects give dark shrouds passively. The shrouds themselves are boosted by the ranks you put in. So spend the points just don't put it on your bar. Their are skills,/ aspects/ paragon glyph that gives a way to proc victimize. Run atk speed and lhc on everything you can as early as possible. Use the exploit glyph. Use aspect of accursed touch. If you find gear with a chance to make enemies vulnerable then take off accursed touch and use another dps aspect.
You don't need to put on "Chance for Heartseeker To Hit Twice"on your offhands. You only need it on your two hand and can only fire off two at once maximum. Masterwork it for higher ranks and replace it on the offhands with caltrops duration.
Great video! Really appreciate the depth you go into explaining how each of the aspects and skills interact with one another.
Nice video, you explain everything really well
Thank you I really loved the build, from struggling in pit level 30 I cleared 93 😂.
But I’m having trouble finding an amulet with FF, malice and exploit. I know I can get one through enchant but all three seems to be quite rare
I gave up and just went to get ranks to exploit and malice since it clears bosses faster in 100+pits.
Awesome video man! I definitely need to get this build. 👍🏼🤗
Thanks man❤
Why not use topaz on weapons for 180% basic damage instead of sapphires that only grant 80% vulnerable damage? Is there a reason I'm not seeing?
Using sapphires to increase vulnerable damage is more effective than topaz for overall damage because stacking vulnerable damage greatly enhances your key passive, Victimize. Currently, in this season, Victimize is bugged and double dips because it gets stats from other skills. Additionally, your basic attack damage also benefits from other skills. Therefore, increasing vulnerable damage significantly boosts your overall damage output.
for some reason, I lost the ability to apply VULNERABLE damage to enemies upon changing my world difficulty to tier 3. I have 19.0% lucky hit chance on my current gear, over 400 dexterity and a 10.8% crit chance, rendering this build useless (in my case) bc it only relies on vuln dmg. May the D4 veterans help me with this issue
I wish your build showed what skills go in at each level....leveling path.
You get all of them at level 100. This isn't a leveling build, you need to have good gear to make it work.
Bro did you even watch the video…
I saw the video and it just states all skills from top to bottom. I doubt that was his leveling path. Probably skipped around...
That amulet is crazy rare
I've been using your build and am level 87 at this point. I've followed it very closely, and I noticed my damage is only about 100,000 when crit'ing, which I felt was a bit low for level 87. But I saw you doing 1M to 2M. It's apparent to me all that vulnerability damage I've been accumulating wasn't producing much damage. Would you attribute your high damage to your masterworking?
i think his rank 17 heartseeker would contribute greatly to the damage as well
Man I can’t get good enough RNG for +8 to Heart from my pants, best I get is +4 after masterworking 😢
I was surprised he finished the boss in background video before he finished the guild.
I'm fairly new to D4. This build seems to have a lot of increases to Vulnerable damage but I don't see anywhere in the build that deals vulnerable damage in order to get the bonuses? Can anyone help me understand this?
You are able to apply Vulnerable to enemies because of a glyph on the Paragon board, from the Exploit glyph, and from an affix on a ring.
Is the person talking actually an AI voice over?
hey one question. what`s with the boss going 13:00 . boss is vulnerable, you dash through aplly caltrops and the grenade and still no damage. i have the same issue that i don`t uderstand why. and at some point just it`s health bar drains off. what`s with the dmg spikes that i don`t really see. when they coming up.
Where’s the best place to farm for gear with this class? Everyone says helltide maidens?
Hello! Thx for video. I have 1 question. Could you tell me please, why this build need crit.chance (gloves, 1 ring) ??? I dont have crit.chance any item, but have 3 items "lucky hit chance to make enemies vulnerable" (in total 99%) and play so fun and easy.
@@icedream1984 imo you really don't need crit chance. Maybe a little wouldn't hurt but with this build your main DMG source is victimize which is scaled off vulnerable which procs from lhc. If you read all the details withing the skill tree plus inner sight you get buffs to crit chance all the time. Having a base of around 20% non buffed by skills or passives is what I aimed for. With all the ability uptime I'm sitting in combat at around 50% maybe more. Focus on atk speed lhc and vulnerable everywhere you can get it.
Hey, why triple Heartseeker if you're over 100% with just two weapons?
Each weapon's chance to apply Heartseeker is calculated independently as a percentage of its own base chance. Only if one weapon alone has a 100% chance will it guarantee the effect. With multiple weapons, each contributing a percentage, the overall chance increases but is not simply additive.
Great video! One question, why stun instead of freeze in the chest?
coz of the Aspect of Retribution
How you rocking two potions
@@tishacaldwell6060 they stack. Potions have ranks. As long as you're using different level ones you can combine them.
Quest in gea kul gives you a quest potion manual . You learn it then you can use the quest potions with other potion.
No need to run the aspect might with shako
Yeah he's missing inner calm which is a huge loss of DMG.
Or shared misery for run speed
@@albertoramos7959I swapped misery for frostbitten. I'm still using accursed touch. I'm gonna switch to elements.
Why heartseekee cast twice over 100%?
Just means that every time you cast heartseeker, it casts twice instead of once.
The quicker your attack speed, the more this matters.
ya if you cast heartseeker 2x per cast it multiplies the damage 2x. like @ash-ng4mn said the more speed you have the better the 2x skill is. just remember breakpoints when gearing with attack speed
caltrops duration better on dag/sword. from what i know, cast twice caps at 100% so you can just get it on bow
@@Allennn-yb5cpit does. Mine is 119.0 and it allowed me to temper caltrops duration on a sword.
@@richiekneece7879 What i mean is there is no benefit to having it above 100%. visually it can go above 100%, but 119% and 100% will have the same effect. and yes, cal duration on both sword/dagger is optimal
dont have damage in s5 how????? is nerf¡????????????
how are you making people vulnerable? you never add anything to apply it.
I would assume exploit glyph..but I haven't finished the video
If you are still wondering look at his rings again, and the paragon board, the rings can proc it via a chance and the exploit glyph let's you get vulnerable guaranteed on first hit of enemies
I copied EVERYTHING as you show it, everything even did the world studf tp get the extra paragon points and I dont even deal half damage as you do... bruh
Are your glyphs maxed out?
@@omuonz yessir, all glyphs lvl 21
make sure u have on ur ring the chance to make enemies vulnerable. its a must
@w33po I do have it bro, as I said copied everything as he has it, took me 3 days to get everything to the exact same affixes
@@angelMAZ93 Make sure atk speed is at least 30. Have a lucky hit chance in the 30s preferably. At least 20 crit chance. Vulnerable needs to be 1500+ and you need to have a high enough chance of applying vulnerable. Until you roll an item with a % chance to make enemies vuln then run the accursed touch aspect. I took that aspect off and the build was shooting marshmallows. You absolutely have to apply vulnerable all the time with a high enough atk speed and a lucky hit chance to proc victimize. If you're struggling with speed and lhc then use elixirs.
how do you have capped resistance ? I have replicated your paragons and got gems and items as yours and I am still missing 10% on couple elements !
Probably the inherent resistance on your rings
right at 0:01 you can see you have 2 mins left for the pit guardien.. thats not a good build bro.
how do you make boss vurnalable ? or how do you get dark shroud while not on bar ?
You have to get the "Umbrous" aspect.
@@wicher891 umbrous or enshrouding. Both aspects give dark shrouds passively. The shrouds themselves are boosted by the ranks you put in. So spend the points just don't put it on your bar. Their are skills,/ aspects/ paragon glyph that gives a way to proc victimize. Run atk speed and lhc on everything you can as early as possible. Use the exploit glyph. Use aspect of accursed touch. If you find gear with a chance to make enemies vulnerable then take off accursed touch and use another dps aspect.
Why take dexterity over flat damage? I've got Damage GAs on both my swords. Is that not good?
My understanding is that flat damage doesn't stack with other damage types while your Dex does. We learned something similar dealing with bash barb.
Dude, show me 135 pit ... Do something serious....
@Jakobytes has a heartseeker build video , he’s clearing 140s with HS/flurry hybrid
@@jacoblesley1802 It sounds very nice.
maximum toughness... lol
Can someone explain why crit chance on one ring and nowhere else?
heartseeker builds have a huge amount of passive crit chance, you dont need much crit to have basically 100% crit chance
Is this an ai Voice ?
No, its not ai voice. Its my voice.
You don't sound like a human. Monotone and odd pronunciation makes you sound like AI.
👍1st