some ideas for you swedy : 1- getting map name + current player pos ( maybe also getting particular coordinates of a map) 2- checking if the bomb is planted or getting plant 3- is getting defuse ( with defuser or without it)
Im able to change the number to the designated one but the currency doesnt accualy work and still stays like the one i had before. like the game knows i still have 200 coins for example but it shows 3000
For many games there is a display value and then the "real" value in another format. Try checking different datatypes and confirm by spending an amount that wouldn't be possible. An example could be changing a value of "50" to "500" and then spend 100. If it was the correct address it would go through and not if it was wrong 😉
Try changing the data-type! Some values might appear to be one way but are stored in a different format in memory. So if you are looking a whole number, try using the float value and if that doesn't work try the unknown search and filter using the logical operators. 😉
@@SwedishTwat With version 9.1 or lower, the GUI sometimes randomly turns whitish and then reverts to its original state after a while. If I use clickable transparent overlay with versions above 9.1, I can't drag the imgui across the whole screen, it's as if it's scaled for a smaller display, i have 1920x1080 screen
@@SwedishTwat In version 9.1, sometimes the GUI turns white momentarily and then returns to normal shortly after. However, when using the ClickableTransparentOverlay in version 9.2 or newer, I can't drag the GUI across the entire screen as if the scaling is incorrect, even though I'm on a Full HD resolution.
You can change to search for 2 byte values via the "value type" like in the video 3:52, and changing the value will be the same. Double clicking on the value 😉
I missed enabling the comments , but now they should work tho. So if you had any ideas make sure to write a comment
hi
@@NotFgfg hello there
@@SwedishTwat i hope you reach 10k arter that 100k
@@SwedishTwat hiii thanks for replying
@@SwedishTwat u r cool boi
some ideas for you swedy :
1- getting map name + current player pos ( maybe also getting particular coordinates of a map)
2- checking if the bomb is planted or getting plant
3- is getting defuse ( with defuser or without it)
Im able to change the number to the designated one but the currency doesnt accualy work and still stays like the one i had before. like the game knows i still have 200 coins for example but it shows 3000
For many games there is a display value and then the "real" value in another format. Try checking different datatypes and confirm by spending an amount that wouldn't be possible. An example could be changing a value of "50" to "500" and then spend 100. If it was the correct address it would go through and not if it was wrong 😉
I'm able to find many values for the first currency amount that I scan, but when I do the second scan of the new currency value, no results show up
Try changing the data-type! Some values might appear to be one way but are stored in a different format in memory. So if you are looking a whole number, try using the float value and if that doesn't work try the unknown search and filter using the logical operators. 😉
@@SwedishTwatWanna show us how
Always go for the first variables when using this
I’m able to change the values for a second, but they revert back to the old number almost immediately. What am I doing wrong?
you might have an address that's only for display, try changing other addresses that also point to the same value ;)
Please make a tutorial on how to get pointers for any game and use them to make a trainer
Love all of your videos. I want to see how you make a mod on multiplayer game. Not fps games.
can you do a cs2 internal series cause it has more stuff you can do in internal like change colours of random stuff
uhm so this doesnt work for my game, this basically just makes the currency visual but you cant buy anything with it
it is like that sometimes. You can try to search for a another currency type to capture an underlying value, but sometimes values are only visual.
any fix for flashing imgui in csharp?
flashing imgui in csharp? Could you elaborate, I have not heard of this issue.
@@SwedishTwat With version 9.1 or lower, the GUI sometimes randomly turns whitish and then reverts to its original state after a while. If I use clickable transparent overlay with versions above 9.1, I can't drag the imgui across the whole screen, it's as if it's scaled for a smaller display, i have 1920x1080 screen
@@SwedishTwat In version 9.1, sometimes the GUI turns white momentarily and then returns to normal shortly after. However, when using the ClickableTransparentOverlay in version 9.2 or newer, I can't drag the GUI across the entire screen as if the scaling is incorrect, even though I'm on a Full HD resolution.
damn :o
Please do c++ tutorials.
How do i change a 2 Byte address?
You can change to search for 2 byte values via the "value type" like in the video 3:52, and changing the value will be the same. Double clicking on the value 😉
@@SwedishTwat Thank you i love your videos btw
want to see pointer examples
Absolutely needed 💪
how to hack frontline 1942??? please help me bro
:awesome:
Please make videos for emulator fps games
Plz notice me
Blox fruit