Delta Force has a BIG Problem...
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- Опубліковано 11 вер 2024
- While Delta Force is off to a fantastic start... There is something lingering in the shadows that could kill the game.
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⏯️ Previous Content
• Delta Force's FIRST Content Update is HERE! ► • Delta Force's FIRST Co...
• 7 Ways To Be BETTER at Delta Force: Hawk Ops | Tips and Tricks ► • 7 Ways To Be BETTER at...
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Also, yes. We dropped a 25KD in this game... Not kidding.
then all the real players you find have max akm builds already
There do be some cracked builds out there already…
dude this was the worst with Battlebits. You like, have to WAIT for people to come to you unless you have the best attachments because if you meet someone even with same gun as you, they could have 2x better accuracy and damage with their attachments so unless you shoot them first and play extremely cautiously...
Then when you unlock p90 with all attachments the game becomes a cakewalk, you can literally just walk right thru players who are just starting out.
AI having a learning function isn't new to games. The AI from Battlefront II (2005) would actually copy and learn your movements through the progression of a save file and begin to employ them, even if it was incredibly limited for the time. I can't comprehend how bad it would be with a modern game and the increased data storage that modern servers have. It's bad enough getting sniped by the AI in 2042 who have a rocket launcher or the 60mm mortar on a tank.
What I don't like about this game's bots is that they use player names and even do things like BillyBob69_TTV for names. My first game of the extraction mode, both of my team mates were ai. But I had no idea from their names until after the fact.
Couldn’t agree more. AI needs to be distinguishable from a glance, not camouflaged in.
I think they removed all the TTV and YT names, so now they're even harder to spot. Absolutely need transparency here. How can we even identify aimbot cheaters, when the bots are literally aim bots? :D
@@CAMIKAZE78 I think they should use a naming scheme like TeamJade_Expert_Ai_69 and use that for different skill level ai. Then lock down the naming convention to prevent actual cheaters from following the naming convention. I've seen actual cheaters in BF2042 use Dice's naming scheme to avoid getting reported in lobbies.
I recall a extraction on the second map, first time in & the game gave me a shotgun prior, thought it would be useful, dumped in a field with immedate teams around, I kept getting into fights before realizing they were bots, my teammates were bots and I was unsure who was a player
😂😂 bruh
I barely ever have any real players in my games, not a great experience for me
It’s getting a bit much. Hopefully it improves soon.
I honestly thought there were hackers already with how I was getting beamed cross-map with a default CAR15. Also these bots DONT REVIVE.
Yeah the fact that they dont revive really piss me off sometime😅
Imagine Tali's (total lack of) shock when Cami plays medic only to focus really solely on getting kills and nothin' else.
What? The objective? Dead teammates need reviving? Who cares, KPM's not high enough, need to keep on killin'
To be fair, who needs to worry about the objective and teammates dying when the enemy teams drops like flies anyway, right?
And no, Tali's definitely didn't wrote this comment just because you mentioned the comment will be roastin' you for that at the end of the video... Definitely didn't. Shush.
You see? You get it sir ;)
I started sniping from the end of the map to avoid being killed by a wallhack/aimbot ai ......
*rolls eyes* I mean... Its a closed alpha with a very low concurrent player count. The devs even stated that they chose to implement bots into the closed testing to provide a low matchmaking wait time. If you have an issue or suggestion, let the devs know directly in their discord? I highly doubt when this is open to the public there will not be nearly any bots. Lets say every single person of the 50k keys actually played the game more than 30 min and didn't go back to whatever else their friends have access to. Thats 50k players total across all regions, all time zones, and all preferred game types. How many of that 50k are on YOUR server at any given moment? 5k would be generous. Each game last 20-30 min give or take... queue times are less than 2 min. Meaning they would need to have a pool of games that run concurrently each containing 64 "players". I don't think that is sustainable at all without AI. ALso... its Alpha... so like... again give the feedback that their AI Learning is a little too aggressive. seems obvious if you think about it for two and a half minutes... coincidentally the same amount of time it took you to get to the point.
I agree with all this AI issues. Its quite annoying feeling so inadequate as a player as I just die so quickly and so regularly. Also the spawning in right next to what I presume is AI and just simply dying with no chance at attempting to save myself at all. Its crazy seeing a dozen people/AI also spawning on thew same area at same time as well, its just nuts. Spread out the spawn at random sites or something, its just rinse and repeat again better performing AI. Its a fun game nonetheless. I would like the pacing to slow down just a little as well, doesnt need to be quite so fast and frantic
Don’t forget the game isn’t available to real players for the most part
The release of the game to masses fully should fix this issue in theory. Definitely agreed.
nah this game has 15-20k concurrent players on steam alone, you can easily double that for all the players who got access through their launcher. there are more than enough people to fill a 64p lobby in a reasonable time.
This is a test. The goal of a test isn't to give you the best experience possible, it's to test the game. Should they test the bots in the full release because you don't want them to test during the test?
Why are AI in these games even a thing? That's insane
Yeah it's a big issue, you're not the only one who thinks that. I swear they must use Engineer too as I get absolutely beamed from some wild distances with Rockets when I'm in the tank. Also you give the SR-3m a try. It really needs the extended mag and some attachments to get the recoil under control but once you do it's wild. Maybe the fastest TTK in the game with the high damage and high rof
It isn't going to replace battlebits for me, but I would really like to try. I played battlebits all through the tests, and thought it would qualify me for these.
50K keys given out and I ain't get in yet.
Ive definitely noticed me dying insanely quick and from a position that doesnt make sense haha. Also ive been getting beemed through smoke by an attachmentless ak74u.
started pissing me off when iam sniping 200m and i look at one then it snaps and lazers me with a m4
Honesty my problem has been the lack of maps I am already bored of the two in the alpha would love to see more of them
i was so fucking confused when i had, multiple games in a row, the most odd, strange teammates in the extraction mode. i thought for sure something weird was happening when i had to try to res my two team mates 6 times in a row, each, next to a minefield because every single time they would get up they would run around in circles in the minefield until they blew up both themselves and me. exact same thing happened 2 games in a row and just blew my mind, i really, really hope they were in fact ai, because if not.. jeez.
I've noticed there's a very particular way that AI play, such as botwalking everywhere, waiting in cover until you turn/shoot something etc. makes it feel very strange to play the game for sure, or at least mark the AI, I think the biggest issue even apart from there being AI in the first place (2042 also had a lot of bots during the beta), is that they're not marked I think
not there yet, but i'm excited to try out how a featherweight 249 feels
Your gameplay is always too dark bro. Try turning up the brightness when you want to post on UA-cam
107 good score but more impressive was the lady who went 50-15 with 28saves. Playing his character correctly. Trouble with this game is medics playing as individuals
I for one welcome our AI overlords
It's filled with bots. At first I thought, this game is great now I'm over it . I think the games kinda dead , it's mostly bots
i think its because of the alpha only being on pc and only being selected players it really lowers the amount of people who can play
I don't know about anyone else but I do like this "commentary style".Anyone else?
Honestly i hate the ai cuz ive died a lot from them walking in front of me
specialists, ai, no server browser... feels a lot like the terrible parts of 2042 :(
edit: also, the ai is usually 5-30 on the scoreboard, so there are hundreds of free kills/points to add to the guided missiles
Only that the core gameplay is good and makes up for those shortfalls in a lot of ways too. Specialists in this game are fine right, AI CAN be done right if it is needed, and no server browser is honestly not a huge deal these days.
@@CAMIKAZE78 meh, i disagree. the specialists are better than 2042 (currently) but still bad imo and if you have a server browser there is no need to backfill games with ai. each to their own, i just want a good and proper bf game of old lol
applied for access on steam a week ago or so, and not gotten access yet... would love to play and help bugtest and stuff, but whelp...
You can also try their official Discord server. They do random key giveaways there
I did not noticed it was AI !
I got shreded again and again by unmoded gun people lately, oof
I am very confused? the game hasnt released? Its in closed beta right? I can understand there isnt a ton of players.
it's currently closed Alpha
Just FYI, Twitch drops rounds 4, 5, 6 & 7 account for 150,000 keys alone. Then there were all the original day 1 keys, the first 3 rounds of Twitch drops, the 1k keys per day since August 12th AND all the other discord give aways, and partner keys. It's wayyyy more than we know, but we have no visibility of the Level Infinite Launcher concurrent player base.
Given that the ratio seems to be about 2:1 Level Infinite to Steam, it looks like peak times we could expect about 30 to 60k concurrent players, based on Steam DB player info
Obviously this is cigarette packet maths and based on the key amounts that the developers are saying in their discord....
They're absolutely lying. They got beyond offended when I mentioned that they only had around 15 players and tried to say they had so many players on their launcher. BS. I've played the game, I've seen the queue times.
The only reason i give a crap about this game is that it will make Dice do better. 🤞
Maybe. The competition that this game hopefully injects will be very important.
It doesn't feel like any competition to Battlefield. It genuinely feels awful to play. Like a soulless version of BF.
just have a separate playlist that has Ai in it
So what is the problem?
Will you try arena breakout Infinite?
The AI got smart, I always thought they were players that were cheating
I hope im not the only one who experiences this, but i think the update that came out today turned down the bots a lot. Feels like the games are much more playable after it
video paused..15 kills
hawk ops is no more!
Yelling before the start of the game gives me annoying. This is what Chinese did. Instead of silently goes into a battle.
I don't get it though, 2042 failed for being 2042 right?
So this game literally copies 2042 but is held so high, to me I thought the BF community wanted a back to basics no nonsense BF game.
Also the games been announced for a quarter 1 2025 release, why are you talking like it's out NOW for people?
Because it out now for a lot of people. Over 250,000 keys have been given out (at least).
And no no. This game doesn’t copy BF2042, if it did it would be a far worse game. Nah, this is what BF2042 was meant to be from a functionality stand point.
@@CAMIKAZE78 yeah I can only go off what I'm looking at and to me it's a 2042 clone with a more gritty take, but all that weird futuristic stuff is in there, and ahhhh right nice one, wonder why I missed getting a key then, just my luck 😆
@@demontongue9893 Having played both and being a big battlefield fan who hated 2042, Delta Force is wayyy better. The biggest problem after the maps for 2042, is the gun play and in particular the very little effect any of the attachments had on the actual game play. I ended up with the same attachments on 3 weapons and thats it. It got boring, fast.
But here, the attachments make meaningful difference. The same weapon can be made in such a way that it can have very different use cases, and the feel meaningfully different. This alone improves on 2042 so much.
@@DanPyjamas That's a cool touch for sure, I seen the weapon customization is crazy, I just seen that you can luck out and get a key to get in, I wasn't aware of this till now
@@demontongue9893 It's definitely a good starting block. It definitely has it's problems, as Cam and other commenters have mentioned. The secret bots! I hope they're gone by early access, or at least... Labelled as A.I. It's very annoying. I probably won't play any more in this alpha
Same
Us 🤖🤖🤖🤖🤖🤖🤖🤖.
So here is something you need to know: the bots react to how good you get in the match. It wasn't like this the first days but they implemented a sort of learning system for them. As you progress with points, rank, kills etc. they will start focusing you more and more and start pulling off some insane stuff. These are not players as they sit around running in a circle or just simply spawn and just aim lock you across the map. This is the first game i see where an AI learning model has been implemented this way. I understand why they did it BUT they need to tone it down a bit since once they get on the AA or UCAV/AT4 they start pulling some insane shots especially against vehicles.
As a vehicle guy with above 30 KD most of all matches i can see this super clearly but it's a lot less noticeable when you are on the ground so that's why people didn't catch on yet. Skilled inf players are starting to finally notice this as they get better but yeah IMHO it's super interesting what they did; they just need to tone it down a bit.
you have to remember that the game isn't actual out yet since they are only letting so many people play at the moment, you have to request to play and so many people aren't getting invited. Once the game goes live for everyone i doubt you'll see AI players very often if the game holds player counts. at least in my opinion.
I don't think you were fair to the devs on this one. I expect the bots to be inconsistent because I would want to test the bots to the extremes of every possible metric I could think of if I were the developer.
Let's not forget we are at the Alpha stage of the build...
there has been considerable discussion regarding the AI situation... hopefully when the Beta build drops (possibly early October) there will be some kind of improvement...
I have a good feeling about this dev team, they seem to be the real deal...... only time will tell.
That's kinda a roundabout way to say the game got filled with cheaters. I'm always hesitant to call beaming players but I can confidently identify ESP hackers who magically know where I am and autoclick hackers. There's this one guy in Asia server who either has godly aim AND reflexes to perfectly land 4 hits with the VSS (33 dmg with 480 rpm iirc) even when multiple people are flanking him from different angles or he's a autoclick cheater with ESP and aimbot. Conveniently his username might be on the latest banned list the devs published on news section.
Frankly I'm more disappointed with ESP hackers. They're so blatant.
I can’t be the only person on the planet who thinks this is basically just aliexpress battlefield. Clunky, laggy, and with terrible netcode.
For me i have only played with real players, never encountered a bot
Downvote for gameplay/commentary, while thumbnail and title suggested a proper scripted video.
Strange take