A deep dive into Volumetric Clouds & Systemic Weather in UE

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 55

  • @viveksurve5031
    @viveksurve5031 21 день тому +7

    Finally some extensive conversation over a much overlooked topic

  • @justVontadeh
    @justVontadeh 21 день тому +6

    Man, the work you do is so inspiring. Thanks for the thorough research and breakdowns and processes

  • @Tylru
    @Tylru 21 день тому +3

    This is an absolute TOME of knowledge. Thank you so much for providing all of this information for free. What a time to be alive!

    • @Tylru
      @Tylru 20 днів тому

      Just got finished watching this one. What an incredible piece of work!

    • @ghislaingirardot
      @ghislaingirardot  15 днів тому

      @@Tylru Thanks Tyler!

  • @Pierre-LouisHernio
    @Pierre-LouisHernio 3 дні тому

    I'm not even surprised anymore ! Another banger video, packed with knowledge :D

  • @Derjyn
    @Derjyn 21 день тому +2

    Thanks, yet again, for sharing your knowledge. You are a compass for me, and I compare other resources against your level of quality and depth of content. Keep up the great work, the community needs more wizards like you.

  • @0xnd90sjsnjdo0sbbo0
    @0xnd90sjsnjdo0sbbo0 21 день тому +1

    3 hours of brilliance!!! Can't wait to see it all 😍😍

    • @ghislaingirardot
      @ghislaingirardot  21 день тому

      Meh. More like technical jibber-jabber, but I'll take it, ty :D

  • @Tots04
    @Tots04 21 день тому

    this is insane, im only an hour in but wanted to say thank you for this!! will be joining patreon very soon

  • @mrcato_-1724
    @mrcato_-1724 21 день тому +2

    I have been following you very closely and it was scary that you disappeared for a long time, but there was a deep reason for it!! Thank you for all your work❤

    • @ghislaingirardot
      @ghislaingirardot  21 день тому +1

      Thanks for following! Hope you'll like the video :)

    • @mrcato_-1724
      @mrcato_-1724 21 день тому +2

      @@ghislaingirardot Это очень хорошая работа, но всё же разделение на части не помешало бы. На ютубе больших проектов невероятно мало, а по теме Volumetric их 2 и теперь это 3, и то что вы потратели столько времени на всё это + ОЧЕНЬ хорошую подачу заслуживает невероятного уважения.

    • @PrinceBrosnan
      @PrinceBrosnan 2 дні тому

      @@mrcato_-1724 I'm sorry, which 2 exactly do you mean? (those presentations that were mentioned in the video). I would appreciate a reply!

  • @Faavtro
    @Faavtro 21 день тому

    Oh man, intimidating as THREE AND A HALF HOURS of this video is, I am looking forward to getting into it. A very humble thank from a peasant, Ghislain.

  • @zoombapup
    @zoombapup 19 днів тому

    Really nice video. Appreciate the detail you've gone into and yeah, seems like you put in a lot of work :) - appreciate it!

  • @thamass8772
    @thamass8772 15 днів тому

    The goat of goats. Massive respect as always.

  • @kratos7334
    @kratos7334 21 день тому

    those clouds are really good
    thank you
    not a lot of people talk about clouds

  • @TheCrimsonSeven
    @TheCrimsonSeven 21 день тому

    Never seen your videos before but wow! Thorough and so well presented.

  • @duke222222
    @duke222222 21 день тому +1

    FYI there's also now a JFA compute shader implementation in the GeometryMask plugin

  • @real2late
    @real2late 21 день тому

    I have been looking for this for soooo long 🔥

  • @DaDarkDragon
    @DaDarkDragon 21 день тому +3

    "How is the a deep dive if it's only 3and a half minutes?"
    "....Oh.... Never mind lol "

  • @ex_draco
    @ex_draco 21 день тому

    Excellent, that's the best way to describe this video.

  • @abhinavvarma9882
    @abhinavvarma9882 21 день тому

    Best video on this topic.

  • @arturoorgaz
    @arturoorgaz 21 день тому

    Thank you very much for this video, I love this channel! 😀

  • @dmeville
    @dmeville 21 день тому

    Lets goooooo! So excited to dig in!!!

  • @NortandoGames
    @NortandoGames 20 днів тому

    I've skimmed through this out of curiosity. As someone who has been actively building a storm chasing simulator in Unreal Engine 4 into 5 - Many of the solutions you came up with are the same or very similar. I find this interesting. I have some other additions though that are appropriate for a storm chasing game like radar (precip radar, velocity radar). I also have fully functioning supercell behaviour (anvils, wall clouds/gust fronts/mesocyclones). I also have sprawling anvils.

    • @ghislaingirardot
      @ghislaingirardot  11 днів тому

      Sounds neat! Good to hear we went in similar-ish directions. It probably means we're doing things the right way :D

    • @PrinceBrosnan
      @PrinceBrosnan 2 дні тому

      @NortandoGames
      could you share with us the results of your work? video essays or articles? it would be very valuable, maybe through Patreon? or is this covered by NDA?

  • @UriahGnu
    @UriahGnu 21 день тому

    In the next video, will Ghislain break the 5 hour mark? Tune in to find out!

    • @ghislaingirardot
      @ghislaingirardot  21 день тому +1

      Definitely not :p This is a one time mistake haha

  • @ModelWhatYouSee
    @ModelWhatYouSee 20 днів тому

    Super cool video....though...in production we just use UDS...which is kinda a nice wrapper for all this weather stuff. One of the best plugins I've used. Still great to see all the mechanics behind things.

  • @pierrecadeot
    @pierrecadeot 21 день тому

    La vache ! Cette master class de Noel !!! Merci Santa Girardot❤🎁 !

  • @ChengwuWang-zh1zm
    @ChengwuWang-zh1zm 21 день тому

    Very detailed explaination! Thanks!

  • @martinberge9237
    @martinberge9237 21 день тому

    Amazing tutorial🤩

  • @EmreNevayeshirazi
    @EmreNevayeshirazi 21 день тому

    Thank you very much.

  • @chaosordeal294
    @chaosordeal294 21 день тому +1

    You're about the last guy who should be apologizing for his content. I don't know if you have considered this, but if you did a short follow-up "maybe I should have mentioned this" kind of video once in awhile, I would watch those, too.

    • @ghislaingirardot
      @ghislaingirardot  21 день тому

      I wouldn't mind making follow-up videos :) I guess it didn't happen yet because I usually don't have a lot left to say, if anything at all. It's bound to happen tho

  • @davy4842
    @davy4842 11 днів тому

    hello any upcoming updates on niagra landscape interface tutorial ? it's been 2 years a few things havbe changed maybe you can update it and give us the best performance options

    • @ghislaingirardot
      @ghislaingirardot  11 днів тому

      Hmm, I haven't noticed any drastic changes. Things should be pretty much plug & play. What's your hurddle?

    • @davy4842
      @davy4842 11 днів тому

      @ performance on large landscapes

    • @ghislaingirardot
      @ghislaingirardot  11 днів тому

      @@davy4842 Memory footprint increases but that's it, sampling a large or small landscape via the Landscape Niagara Interface likely has the same cost. I'm assuming it just samples the landscape's height map, that's it

  • @Xperto_
    @Xperto_ 21 день тому

    24h long video when?

    • @ghislaingirardot
      @ghislaingirardot  21 день тому +1

      This 3hrs long video is a one time mistake :p Never again

    • @PrinceBrosnan
      @PrinceBrosnan 2 дні тому

      @@ghislaingirardot I would watch a video for 72 hours or more of this level of material

  • @PrinceBrosnan
    @PrinceBrosnan 2 дні тому

    love u

  • @OneTwentyTo
    @OneTwentyTo 21 день тому

    The most in depth tutorial on a weather system so far :) To add a higher level of realism, maybe, you could add dynamic rain particles that are affected by objects' speed? (like here ua-cam.com/video/P-0nEGZ_-gM/v-deo.htmlsi=Oou8rnejDVefsyqN&t=146), especially that you've already done something in relation to that in you Dripping Water Droplets video!

    • @ghislaingirardot
      @ghislaingirardot  11 днів тому +1

      Damn that mod looks dope! I played vanilla AC quite a bit. This seems very specific to racing games though, I don't quite see how I'd implement a generic solution. It probably depends on the way the car is modeled/unwrapped and so forth. Unlikely to be part of a 'generic' weather system of any kind.

    • @OneTwentyTo
      @OneTwentyTo 11 днів тому

      @ghislaingirardot Indeed it does look cool! Honestly, the mod does rely on car unwrapping but that's the engine limitations I guess. However, there are already some 2d implementations of this in the UE, that do not rely on any specific unwrapping, the only thing is that they are not 3D and don't seem to be based on niagara particles :/ and also don't look as realistic