Combined with some random ideas in my head this is very inspiring! Ok, some relevant to game stuff: What about each door having a counter that is increased by using a key/pressing a button and decreased by releasing a button? That will fix problem with relocking the doors and will make implementing things like "hold at least n buttons on the level to open door" easier. And you can test for parity to make the door relockable. And you can make the counter a separate object to controll several doors. I have seen in one game portals implemented by tping everything on that tile at the end of the turn. So you need to exit portal yourself and if you can't or don't want to stay there you idle one turn and retrun back. I think it is easier to implement and can allow some fun thing (imagine going into a portal on a perfect turn to dodge a projectile). If you keep your aproach you need to delegate character interaction to tile after the portal.
It's great to watch your videos. You became an inspiration for me to start developing my first game. I intend to record the process too, but so far I'm only working on paper drafts! Great work!
Combined with some random ideas in my head this is very inspiring!
Ok, some relevant to game stuff:
What about each door having a counter that is increased by using a key/pressing a button and decreased by releasing a button? That will fix problem with relocking the doors and will make implementing things like "hold at least n buttons on the level to open door" easier. And you can test for parity to make the door relockable. And you can make the counter a separate object to controll several doors.
I have seen in one game portals implemented by tping everything on that tile at the end of the turn. So you need to exit portal yourself and if you can't or don't want to stay there you idle one turn and retrun back. I think it is easier to implement and can allow some fun thing (imagine going into a portal on a perfect turn to dodge a projectile).
If you keep your aproach you need to delegate character interaction to tile after the portal.
Great looking game! Loving the green 💚🟩💚
You're doing great work!
It's great to watch your videos. You became an inspiration for me to start developing my first game. I intend to record the process too, but so far I'm only working on paper drafts! Great work!
Thanks so much! That's awesome, you should definitely do that
good job keep it up man❤
Immediately when you changed the character movement, I thought "spam all four directions in a circle pattern".
The best break from programming is to go watch someone else program. Looking good!
Thanks! I definitely agree
Cool Devlog although a bit rough around the edges, especially liked that you actually show the code and explain how it works, good luck!
It's great you think about everything so holistically and well :D Keep it up~
What is the name of your game?
I don't have a name yet. Do you have any suggestions?