This looks great. This setup, is it specifically for Scanstore assets? I.E, is it based on the topology of the scanstore basemesh or could you in fact use any custom model as long as you pose it similar to the MetaHuman?. Also, does scale matter. Do the Scanstore have to be the same height as the MetaHuman? And in the end, it is the Scanstore toplogy that is bound to the MetaHuman joints, correct?
This process is designed directly for Scanstore HD head and body topologies. Scale doesnt matter most of the case. Only limitation maybe doin character head smaller than teeth and eye size of oriinal MH. For example very small character like 5 cm is not recommended. At the end it has Metahuman Skeleton withj facial animation ready setup
@@artsnspells thank you for such a quick response. Just to see if I understand this correctly. I can either go with MetaHuman topology or the ScanStore topology. Wether I sculpt a character of my own I need to either transfer(wrap) the MetaHuman model to my sculpt or the ScanStore model to it, right? I mean which is totally fine, but it would be cool to have characters that have different features, like tails, 4 arms etc. Thank you
For the 3D Scanstore meshes now there is a automatic topology changer function. Topology doesn’t important for them. In this video topology transferred to Metahuman and transfer back to Scanstore topology with single clicks.
Hi, we don’t want to limit this channel to Metapipe in long term but I see your point, this is because we did our marketing in the name of Metapipe all the time, so I understand that it is time to spread the brand Arts and Spells :))
This is Awesome bro.Great update.love it
Thanks bro!
Nice, love scanstore products. He’s just launched some really nice stylized meshes 🔥
I will showcase them soon :))
is magic!, wonderfull tool
Thank you! Arts and Spells ;))
This looks great. This setup, is it specifically for Scanstore assets? I.E, is it based on the topology of the scanstore basemesh or could you in fact use any custom model as long as you pose it similar to the MetaHuman?. Also, does scale matter. Do the Scanstore have to be the same height as the MetaHuman? And in the end, it is the Scanstore toplogy that is bound to the MetaHuman joints, correct?
This process is designed directly for Scanstore HD head and body topologies. Scale doesnt matter most of the case. Only limitation maybe doin character head smaller than teeth and eye size of oriinal MH. For example very small character like 5 cm is not recommended. At the end it has Metahuman Skeleton withj facial animation ready setup
@@artsnspells thank you for such a quick response. Just to see if I understand this correctly. I can either go with MetaHuman topology or the ScanStore topology. Wether I sculpt a character of my own I need to either transfer(wrap) the MetaHuman model to my sculpt or the ScanStore model to it, right? I mean which is totally fine, but it would be cool to have characters that have different features, like tails, 4 arms etc.
Thank you
@@letoatreides8098 Currently yes you need to use MH topology or Scanstore Topology. Hope someday those will be on the tool as well..
@@artsnspells Thank you so much. got it.
Does metapipe support metahuman groom? All your tutorials have avoided this topic
We dont support grooming, but our users can transfer them succesfully. Also xgen can be used in the process.
I didn't understand, Now it doesn't matter what topology the original model has?
I'm curious too.
For the 3D Scanstore meshes now there is a automatic topology changer function. Topology doesn’t important for them. In this video topology transferred to Metahuman and transfer back to Scanstore topology with single clicks.
Suggestion: could you call the channel metapipe 😁 I never remember the name so I miss some of channels videos 😊
Hi, we don’t want to limit this channel to Metapipe in long term but I see your point, this is because we did our marketing in the name of Metapipe all the time, so I understand that it is time to spread the brand Arts and Spells :))