Thank you so much - your guides are always super appreciated! Your style of explanation and presentation really jives with how my brain works, so you've saved me a lot of time and heartache for many fights. :)
Kinda wish there was an added example video clip to the mechanics you were talking about, but thanks so much for this guide! Just got my Skyslipper just earlier and I can finally be the taxi my sprout partner needs :D
Did this a bit over month ago, forgot to write my experiences with it. Like Asura, was a group comprised of both experienced and new players (all in voice, same FC), one player playing under significant ping (150-200 ms). Things we found out: - You can actually do this raid as 1 Tank, 1 Healer, 6 DPS (in fact, when we party findered last DPS for one last mount as person had to leave, we technically did that as 7 group, that DPS often dying due to us still doing it in voice). Things to care for: Stonecrusher can be tanked fully with just mitigations, if you put most of yourself into it. Was WAR, so I would just slam most of my stuff on first triple set, and last hit would leave me still comfortable with half hp. Adjust according to healer you have in fight. Second stonecrusher I would invuln, and then use WAR healing together with assistance from healer after third hit lands. Should be same for other tanks, considering their invulns either block damage or (in case of DRK) heal them. As for Blue Circle in Titan Maximus phase, I would just look in party list who was second in enmity, precalling that, they basically taking second tank spot (people kept their knockback immunities for that). Might die, but fight's about to finish anyway. - We would kill boss just as Megalith cast bar was first appearing. We would often have errant death or improper damage uptimes, so I'm pretty sure we could skip blue circle and maybe even earthen fist, if circumstances were better (including both gear and skill, which now in 6.2 should make it even easier). - 1-1-6 arrangement also meant easy positioning during car/human form changes, it always being the same tank and the same healer positioning themselves in right spots for orange/yellow markers while DPSs dispersed as usual.
Ah nice, I was not expecting you to do old eden guides but they are quite nice! my FC actually did e4s unsync as raid night, and with a mixed group of savage raiders and newer people with varying levels of gear we were able to consistently clear by the end of the healer gaols mech, so I'd say you are right on the money with that. We also tried e8s as a test run (and I watched that guide before this one) with low item level jobs to try and simulate our raid nights, we were able to skip light rampart twice, but it definitely required no damage downs and decently optimal play. We also discovered you can semi-cheese LR, but it still is a bit tough. Ultimately we decided we should probably wait a few weeks to do that one to let others get geared more. I did want to ask, are you planning on doing any guides for the current extreme trials? They are a bit old and not as difficult as savage though I do think they might be worth doing, there are also new people getting to end game all the time, plus I enjoy watching all of your guides either way haha. If not though, will you cover future extreme trials?
I'll definitely be doing the future extreme trials; I"m hopefully going to start work on a guide for Zodiark Extreme soon, as I think the top-down view is the easiest way to understand where the safe spots are in a fight like that. Glad you've enjoyed the guides so far!
iLv can’t carry you in this fight though fair warning, even at 660 ATM. I made the mistake of thinking it could, and ended up in a PF of people failing Evil Earth even after like 15+ runs.
Thank you so much - your guides are always super appreciated! Your style of explanation and presentation really jives with how my brain works, so you've saved me a lot of time and heartache for many fights. :)
Kinda wish there was an added example video clip to the mechanics you were talking about, but thanks so much for this guide! Just got my Skyslipper just earlier and I can finally be the taxi my sprout partner needs :D
nice guide, went in with a relatively inexperienced group for the first time tonight and within a couple hours we all had our mount
Thanks bro, clear and fully illustrated guide while only focusing on what can actually kill you. Perfect. Subscribbled for bigger number.
Just finished this today with some buddies in PF, you are AMAZING for making this!
Thank you Hector!
I tried a blind unsync 1 hour, only managed to reach 2%, then i saw this vid, explanation simple and great, will try again later.
Did this a bit over month ago, forgot to write my experiences with it. Like Asura, was a group comprised of both experienced and new players (all in voice, same FC), one player playing under significant ping (150-200 ms). Things we found out:
- You can actually do this raid as 1 Tank, 1 Healer, 6 DPS (in fact, when we party findered last DPS for one last mount as person had to leave, we technically did that as 7 group, that DPS often dying due to us still doing it in voice). Things to care for: Stonecrusher can be tanked fully with just mitigations, if you put most of yourself into it. Was WAR, so I would just slam most of my stuff on first triple set, and last hit would leave me still comfortable with half hp. Adjust according to healer you have in fight. Second stonecrusher I would invuln, and then use WAR healing together with assistance from healer after third hit lands. Should be same for other tanks, considering their invulns either block damage or (in case of DRK) heal them. As for Blue Circle in Titan Maximus phase, I would just look in party list who was second in enmity, precalling that, they basically taking second tank spot (people kept their knockback immunities for that). Might die, but fight's about to finish anyway.
- We would kill boss just as Megalith cast bar was first appearing. We would often have errant death or improper damage uptimes, so I'm pretty sure we could skip blue circle and maybe even earthen fist, if circumstances were better (including both gear and skill, which now in 6.2 should make it even easier).
- 1-1-6 arrangement also meant easy positioning during car/human form changes, it always being the same tank and the same healer positioning themselves in right spots for orange/yellow markers while DPSs dispersed as usual.
I never laughed so hard at a guide. Realtalk, this is amazing, thank you so much!
Ah nice, I was not expecting you to do old eden guides but they are quite nice! my FC actually did e4s unsync as raid night, and with a mixed group of savage raiders and newer people with varying levels of gear we were able to consistently clear by the end of the healer gaols mech, so I'd say you are right on the money with that.
We also tried e8s as a test run (and I watched that guide before this one) with low item level jobs to try and simulate our raid nights, we were able to skip light rampart twice, but it definitely required no damage downs and decently optimal play. We also discovered you can semi-cheese LR, but it still is a bit tough. Ultimately we decided we should probably wait a few weeks to do that one to let others get geared more.
I did want to ask, are you planning on doing any guides for the current extreme trials? They are a bit old and not as difficult as savage though I do think they might be worth doing, there are also new people getting to end game all the time, plus I enjoy watching all of your guides either way haha. If not though, will you cover future extreme trials?
I'll definitely be doing the future extreme trials; I"m hopefully going to start work on a guide for Zodiark Extreme soon, as I think the top-down view is the easiest way to understand where the safe spots are in a fight like that. Glad you've enjoyed the guides so far!
Thank you for max effort, you rock !!!
Your boss icon is so cute 😆
Nice! Could you do e12s unsync as well?
E8S and E12S should be up before the end of the week.
@@HectorHectorson hype!
Is this easier the current gear?
I was around iLvl 580 when I made the guide. In a high enough iLvl you could probably skip phase 2 entirely now.
iLv can’t carry you in this fight though fair warning, even at 660 ATM.
I made the mistake of thinking it could, and ended up in a PF of people failing Evil Earth even after like 15+ runs.
jsut solo flawlessed