Everything New in Thrawn's Revenge 3.4 | Major Update RELEASED!
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- Опубліковано 25 чер 2024
- Empire at War Expanded: Thrawn's Revenge 3.4 has been released and in this video Corey breaks down the Hutts as a new faction, new galactic conquest changes, and other big changes coming your way!
Video edited by MarMarBunBun
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#RTS #EaW #ThrawnsRevenge #EmpireAtWar #StarWars #Gaming #StarWarsNews #EaWX - Ігри
Jorrit's done a video going over how cust galactic conquest setup works if you want an in-depth primer there: ua-cam.com/video/K95ugMPk6pg/v-deo.html
Also thanks to MarMar for editing once again!
0:08 Updated April 2nd. My guess. The update was probably ready in the weekend and they wanted to release monday. But realized that it was april 1st and nobody would take a update on that date seriously. This is what i think.
Where do I report a bug with the mod?
There's a bug report section on the Discord
Hey, first of all, thanks for making this mod to the whole team, it's probably the most fun I've had in years with an RTS, let alone Star Wars in years, and the unit variety is incredible. Also, adding another unit to Zsinj's advanced factory to actually justify building one now, great touch, even if that unit's a bit situational at best.
Having said that, been tinkering with the code, and some of the units behave, oddly, in GC. For example, the code for the Sorranan Class, and other Zsinj units like the Space ARC cruiser, specifically that governs fighters, doesn't seem to apply changes to the fighter loadout in GC, but only to units you build in the campaign. the changes work in Skirmish, and if the units are spawned by garrison, but doesn't work for units you build and deploy onto the map. I tried to change the fighter deployment for the Space ARC's from I-BEAM's to Cloakshapes, like they were in 3.2 just because personal preference, and yeah, it worked when built in Skirmish, it worked when deployed as Pirate Base Garrisons in GC, but it Didn't work for the ones built by the starbases. Same thing for the Sorannan's.
Also, the Sorannan's Code is just, very messy in General, still listing all the other shipyards for all the other Imperial faction's in it's build requirements, plus some code just seems to be placed in odd places compared to all the other ships in the mod.
Wow. I have had my eye on this mod for years but never got round to it. On Thursday I completed jedi survivor and spotted EaW for sale on steam and thought why not relive some of my early twenties (when I first played it). Took the plunge and loaded up this mod straight away and it's blown me away. I can't believe how far it pushes this old game and I might actually be addicted to it 😂.
I'm a little overwhelmed by all the mechanics and the sheer quantity of guides but think I'm just about on top of it now.
Watching this video it seems I jumped in at a really good time
You gave us the ability to build our own campaigns?! I never imagined that would be doable in any fashion in this game! That's absolutely nuts!
metal!
The Sith: why is it so hard to rule the Galaxy with power and fear?!?!
The Hutts: So it turns out, most people will give up freedom for money.
One has a secretive ruling council that has been in power for millienia.
One suffers from Antagonist Syndrome.
I like this developing (memey) notion that the the Hutts are what the Sith aspire to be, except they are not a huge self-sabotaging failure.
Imagine trying to fund the construction of an aircraft carrier by selling beer at a bar
@@NiiRubra The best version of this is in SWTOR, where like 98% of Sith are all just constantly backstabbing, and infighting. Meanwhile, you got Darth Marr, Darth Acina, and Lana Beiko just all looking around like "what the fuck are you guys doing?"
"The secret ingredient is crime."
On the one hand, Medieval 1212 for TW Attila releases an update.
On the other hand, TR releases an update.
I'm so spoiled for choice atm. Super excited to play this! Absolutely fantastic work. Thank you! 😊
How’s the update for 1212?
I know the hutts are big thing with this update but the colour changes are such a good change for a colourblind person like me. Thank you Corey and EaWX Team
Can't wait for Revan. One of my favorite Star Wars characters period. Can't wait to kick some Mando butts as him.
You are not alone!
Don't know about you, but the image of Revan leading the charge against the Jedi homeworld makes me harder than Bastila ever could
@@NP3GAAnd then Revan getting clapped by the Exile because his plot armor is gone.
@@greatsageequaltoheaven8115 the exile?
@@NP3GA Protagonist of Kotor 2.
God you guys blow my mind EVERY TIME a new update drops its actually insane the crazy things you’ve done for this game and the fans I love it so much
Man, I was just expecting the Hutts. But all the other changes and add-ons are amazing. Especially the custom GC creator, that is just incredible.
Congrats on this release, looks good. Some real good stuff here
Appreciate it!
This an absolutely insasne addition to thrawns revenge! Especially the fleet creator which i use for some of my cinematics! Thank you so much for yu and your teams hard work! Keep up the good work Corey!
My dude, I am in awe, pure and simple. I have been following TR since it was a modb entry that I was convinced was never actually going to happen, let alone to the level of majesty and complexity you were promising, and I am so happy to be proven wrong. My late teenaged/early twenties self wouldn't know whether to shit or go blind at the moment.
Thank you for everything dude, you are a testament to not only dreaming big as far as mod development goes, but a total inspiration in terms of work ethic and resolve and simply put i can't express my gratitude to you sufficiently.
So very hyped to give this a whirl later on today, not to mention the concept of Revan's Revenge is absolutely brilliant and if there's anyone who i would trust to give that character and that time period it is you and your team.
Again thank you so very much for everything you and your team have done. It's truly astonishing.
Wishing you all absolutely nothing but success and happiness in your lives, in addition to my deepest regards and respect.
Wooooo i cant wait for this also was that last vid an April fools joke because if so
It really got me😂😂😂
As is tradition with Corey, it might be but it also might not XD
I missed it what was it?
@@greatsageequaltoheaven8115 corey did a vid that was titled i can finally stop modding
You guys are the true GOATs. Super excited every time an update is released.
Corey, have you and the staff thought about adding in a feature for the generic ground/fleet commanders that might allow them to "rank up" and become higher tiers if they participate in, and survive, battles. I.e. a tier v could become a tier iv if it participates and survives 10 battles?
Before the most recent Petroglyph update that wouldn’t have been really possible. I’m not sure if I’m remembering right, but I think after that it might be possible now. Don’t take that as saying it will happen. I have access to just as much information as you do
"A massive Super Laser Tube of Death" LOL!
i love AND hate how its just a giant light saber .-.
Great job guys! Thank you so much for all your hard work! Been looking forward to the Hutts being added for a long time and you did not dissapoint!
Can’t wait for the vong
Thank you very much for all that work you put in, i love playing every mod you create 🙂😉
Can’t wait for my download to finish! Keep up the great work guys!
You’re awesome Corey, I love all the work you and others have put into this game. Never thought I’d get this many years with this game!
Nothing but fantastic news! You did it again, Corey and co!!!
Amazing work!
Thanks for all your hard work :)
the FTGU changes are amazing for people who play EAWX as rogue likes
awesome work!
YESS! I mean the video was great but the Revan's revenge announcement at the end is fantastic.
Thanks guys, your work is appreciated.
I am continually blown away at the amazing talent on display with these mods. Kudos to you and your team Corey!
U guys are awsome, thank you for this!
Thank you for creating such wonderful mods for us. Can’t wait to try out the new release.
Was wondering what that update was this morning. Really looking forward to playing this update and Revan’s Revenge. Awesome work from everyone involved
Absolute legends. Thank you all, very much.
Keep up the great work, love the mods
You guys should take a bow. This update is tremendous! Well done
All of this is so epic, it makes me want to get back into empire at war. I haven’t played since 2016, and have over 100 hours. I feel like I’ve forgotten everything though.
Maybe I should wait until this mod has even more insane content. It’s so cool.
Thank you somuch for the update! Still looking forvard to the Yuuzhan Vong invasion ;)
Things may be generally terrible for playing new tripple A games, but man, this period of time is GOLDEN for mods.
Divide and Conquer LOTR mod for med2
1212 for Attila
And of course Thrawns Revenge and your group's other projects
I mean wow, y'all. You guys should be proud.
“I’ve been looking forward to this.”
This is where the fun begins! 🥰
Noice Noice, haven't played Empire at War since the Pandemic, good time to take a look and have some fun again
It's been fun to have the Hutts be more than just a bit of a slog (or bit of a slug) to get through. I kiss the Koornacht cluster being bigger, though. The missions to do various thing i really like.
Looked for news of a possible update a few weeks ago, and here we are.
Congratulations for _a customizable Galactic Conquest campaign_ with a fairly comprehensive user interface, enabling e.g. to explore roster variations across eras.
Thank you so much
SO EXCITED!
love the update and playing as admiral daala
So the Dark Apprentice Starkiller clone has just been chilling on Kamino since the end of Force Unleashed 2? Does that mean the "failure" Starkiller clone could be in the game on the New Republic's side?
Just got this game on sale may 4th. Never heard of this before but been playing non stop.
Okay, WARLORD CODY is just a simply AWESOME update, thank you, thank you, thank you!!!
YESSSSSSSSSSSSS! IT'S HEREEEEEEEEE!
MA! Get the camera!
Started a new playthrough as the New Republic and I'm loving the small changes in addition to the big ones. 8 rocket launchers per platoon of the basic rebel infantry is particularly a godsend and I love their new look!
So excited for Revan's Revenge!!!!!
Gooood afternoon!!
3:14 though with access to a relatively cheap interdictor ship you could eventually post one to each of your frontier worlds easily enough, especially if you can seize some chokepoint planets to limit the number needed.
I bet the developers never expected the modding community of their game to be this extensive. This is amazing.
Wow. That's a lot of changes.
you guys are goats
Yay, Huts! Less shields, tank with your face. Looking forward to trying the custom campaign after work.
hell yeah, ive wanted to use the darksaber in a game for like twenty years! Still the best mod group out there
I see that Vong color
That custom GC thing sounds RAD as hell.
Custom campigns! Starkilller! CODY!!! fuck yeah, and I thought The huts would be the most exciting feature. Can't wait to see where the story missions take us.
Let’s go!!!
Me about to fight 20 at ats with Hutt bikes and rocket skiffs and win
some introduced stuff here is bonkers, I will definitely play a campaign of my fat slimey brothers soon. Time to take revenge for Pizza the Hutt
This is pretty wild what you’ve all managed to accomplish.
Would love to see major hyper lanes like they have in AOTR! Slow down standard hyperspace travel and speed them up in these lanes
Hype for kotor mod grows!!
and I just played 3.3 earlier today :D
Mannnn I was just getting ready to wrap up the rest of my establishment of the Eriadu galactic empire....
You can still get the old version on moddb to finish it
@@CoreyLoses I might do that just because it's been a surprisingly fun faction, but I've already won tbh
Could there be a possibility of there being a ground version of instant action? As in, one that lets us setup units on both sides, and only let them at each other when the player gives the go-ahead?
It would be really useful for the direct comparison of ground units.
While not impossible, that would be significantly more complicated to set up, so it's not really a priority to work on.
I don't know if you'll see this comment, but I love how you handled the World Devastators. I'm also fond of the Chrysalid Beasts for the ground troops. Do you guy have any plans on adding the Shadow Droid as a type of elite fighter for Reborn Palpatine?
Shadow droids actually are in in a few places already
6:56 YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
YESSS
When are we getting the solos as heroes Jaina ans Jacen
I’ll be spending hours on the custom conquest
Will we ever see the infinities section expanded for cross era conflicts? Been dying for something like this on the galactic level.
The Hutt are not mention in the description of the mod on Steam. Very small detail.
will there be a horrower class battlecruiser in revans revenge? i totally love them
Custom conquest map??? 😮😮😮
Is the updated model for the Sovereign SSD coming in the new update?
Could you now pelase make the Yuuzhan Wong? As the Hutt rearmend happend after their invaison? There are quite already mods for them just integrate them.
Wow
I'm interested in Imperials mostly and in their battlecruisers... ;)
Compellor-class, how to get it?
I can’t wait untill the empire of the hand gets more story
I remember to see asteroids and other space things as decorations in Galactic Conquest map. are they removed? or how can I activate it again? Also it seems every planet is linked to 4-5 other planets, there should be some choke points for specific places like only 2 planets are linked..
Sick new stuff but its a bummer that the submods wont work anymore
If you add a Corellian faction, here are some ideas:
They exist as, ostensibly, Imperial vassals and have debuffs to ship construction speed (but buffs to money) while they are.
They can choose to declare independence, but will have a bunch of bad events following (Economic collapse, gang takeovers, etc.) Since they hadn't been a state in such a long time.
Could also be a neutral faction, unlike Kuat, that could be swayed by both the NR, and Warlords.
They could sell contracts to ships to certain factions, or revoke it to others.
*I am aware how difficult these are to add; I've seen what modders have to do to work with old games, but these guys seem infallable.*
The Corellians are planned to be a faction, many of their ships are already in game, and I think they already have designs for their faction mechanics, if I'm not mistaken they will indeed transition from an imperial faction into its own thing as they develop.
I don't know what will be their alignment when you aren't playing as them, I imagine there will be a presumed beligerence much like they did with the Hapans, but as the player's faction, they cannot be neutral, alliances and diplomacy in general weren't in Petroglyph's mind when they made a strategy game with three factions that have no reason to cooperate with each other, so Empire at War isn't very good at it; the EaWx team managed to find workarounds in how they created the CIS, and they probably will do so again for the Chiss-Empire of the Hand factions, but organic diplomacy is out of reach, unfortunately.
One thing that I could see happening, is the NR and the Corellians being able to absorb the other faction (whichever one isn't playable) to simulate their diplomatic ties, we'll see how and if they will do something like that.
Im really hoping for a sub mod similar to the republic hardliners from eawr
In the Thrawn campaing as Empire, is there more missions after recovering the Katana Fleet? Or am I bugged?
When can we expect the new Sovereign mod to be released? It has been too long since previous reveals.
Do they get boarding shuttles
Thank you for the new addition, but I'm afraid it's only a distraction from answering the most important question of them all!
Why kids love the taste of cinnamon toast crunch...?
It’s been a while since I played thrawn revenge. Did the MC-75 submod get incorporated into the main mod? How do you access it and the other ships now?
It has, indeed, there is a new button above all of the other buttons on the left, it's at the very top, you click it and then click on a planet, and you'll have access to a bunch of misc options, amongst them:
-Turn on or turn _off_ Cruel AI mode
-Activate the canon units mode
-Activate the fanon units mode (currently only the Impellor star destroyer for the core empire, but more ships will likely be added in the future)
-(Fall of the Republic exclusive) switch between various legion skins as the default skin for clone troopers, instead of plain white
-(Fall of the Republic exclusive) switch the skin of the B1 droids currently being produced (can be tan, Geonosian reddish-brown, Republic Commando pattern)
@@NiiRubra thank you!!! Next time I play I’ll take a look for that button
Please make the wave mode available for multiplayer this would be nice if it's possible
Does the update go live after the video?
Probably
No it will be live at 10 ... it's said in the discord
👍
Looking at the colour chart. Does this mean that Mandalore will be playable as a faction at some point?
In Revan's Revenge they will be, not TR
Aww thats a shame@@CoreyLoses
Iiiiiiiiitssssssss tiiiiiimmmmmmmeeee!!!!
Hello everybody! Little late to the party to nab a quick answer but I'm hopping people here might be more helpful than those on steam
There's a new upbeat rendition of the imperial march that plays regularly for me that I have never heard before this update, but I cannot find it anywhere else expect for within the mod. Anybody able to point me in the right direction, because I bloody love it!
Hi Corey, I just tried to do a custom GC, however, all faction AIs were acting as if they were Independent Forces AI (No galactic AI, only Battle AI). I will provide as many details as possible. My settings were as follows: Pick Everywhere - Full Start - Standard Roster. I manually divided each faction so all planets were occupied and gave each faction a capital. I was unaware that each capital unit created an additional capital as I just stacked them, ex. x2 capital units on Coruscant under Empire control (thinking it was just bonus income). Upon game start the AI was unreactive. Is the "double" capital causing this or could it be something else?
It might be the double capitals, I didn’t set up anything explicit to handle multiple on any planet that wasn’t the player start. Did heroes still spawn in?
@@josiahshangrila7322 Hi Josiah, yes Heroes, units, and buildings spawned. Additionally, no planet actually had double capital buildings in its building slots - each capital world only had one capital building even if I had placed a double capital unit on it
@@jaydenluscombe5356 Yeah, I got a chance to test and it looks like double capitals on the same planet don't do anything different than single capitals. I'll probably make them give you extra money, but stacking arbitrary numbers of capitals on a world is going to put more buildings down than a planet should have in too many cases.
That being said, it doesn't seem to crash the script, and the ai was still moving for me. I'll try to keep an eye out for what might be going on for you
How does the custom roster thing work?
You’re given a copy of all disabled units (roster additions) or all buildable units (custom roster) for your faction. Move the ones you want to be able to build to the same planet as your starter dummy before conquering it. In custom roster, any you don’t do this with will be disabled.