Transform your Lighting with Local Volumetric Fog inside UE5

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  • Опубліковано 5 вер 2024

КОМЕНТАРІ • 34

  • @Dominik_Hildner
    @Dominik_Hildner  4 місяці тому +4

    To get access to the "Editor" Actors including the Editor Sky Sphere used in this video, you need to enable Show Engine Content it in the Content Browser Settings.
    Head to settings (inside the content Browser window on the right top side) - Show Engine Content.
    This way you get visibility on ALL the Engine contents.

  • @Kyle-cb6yl
    @Kyle-cb6yl 4 місяці тому +3

    Please do a tutorial on making environments… you’re clearly very good at it

  • @dodgemastersama
    @dodgemastersama 4 місяці тому +1

    I love that you give tips about other videos, tutorials and packs to buy in the ue market! As much as I would also love to learn how to make this myself (I will, I will), it's also really nice to support ppl that have already been working hard and put these shaders and such together. And also for, what I feel, a good price!

  • @atlanteum
    @atlanteum 4 місяці тому +1

    I have been looking for this video for two solid years. THANK YOU -

  • @PolygonAcademy
    @PolygonAcademy 4 місяці тому +1

    awesome content man! really in depth technical lighting workflow stuff that is pretty rare to see, but super useful. keep at it and the channel will blow up!

  • @axial-studio
    @axial-studio 4 місяці тому +1

    I "stumpled" over your channel a few days ago and i'm excited about the quality of your content. I like this misty atmosphere and this amazing lighting of your sceneries. You definitely know, what you're talking about. Rarely seen such a believable fog made inside UE. Thank you for sharing your workflow and the links to the volumetric fog tutorial and plugins.
    Would be interesting, if you could share your workflow of the lighting of this scene.
    I hope to see more great tutorials and insights from you in the future.

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому

      Thanks for the kind words!
      I really enjoy making them so yeah, there will be more coming in the future :)

  • @lecastlevania
    @lecastlevania 4 місяці тому +1

    This looks really awesome! Thanks for sharing your knowledge!

  • @HussinKhan
    @HussinKhan 4 місяці тому +1

    I’ve always wanted to create good looking fog, I’ll try this out. Thank you!

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому

      Hope it helps!
      but yeah, I also struggled a lot with this, and still am. Especially these fully overcast foggy days are quite the challenge to portrait

  • @DKindenssFilms
    @DKindenssFilms 4 місяці тому

    first good lighting tutorial iv see hahahah super insightful and your process was so good to see!

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому +1

      Thanks for your kind words! I plan to make many more videos like this with a focus on the actual lighting process rather than just showing step by step what to do. More like a WHY I do things rather than just WHAT I do, if that makes sense?

  • @matthewward1346
    @matthewward1346 4 місяці тому +1

    Great content! Thank you!

  • @prashantverma9628
    @prashantverma9628 3 дні тому

    Which tree and vegetation pack is this? looks amazing.

  • @ProjectFight
    @ProjectFight 4 місяці тому

    This looks super cool. I have a similar material like this, but usually, when it start to break up in with some noise, it will look a bit pixelated. Your's looks super sharp, smooth. Did you change the Cvar for the pixelgrid resolution? or all settings are out the shelf?
    Thanks in advance!

  • @shaunramkelawon
    @shaunramkelawon 4 місяці тому

    beautiful

  • @Evangelos_Bl
    @Evangelos_Bl 3 місяці тому

    can you achieve similar result inside ultra dynamic sky??

  • @naufaldihilmi8507
    @naufaldihilmi8507 4 місяці тому +1

    How heavy is this for performance? I'm making an open world game.

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому +1

      As with all things materials and overlapping, the simpler the shader and lower the number of actors, the cheaper the perf cost will be.
      Hard to make a general statement here, but the volumetric system itself comes from an already existing actor thats probably in your scene already (exp. height fog), we are simply adding data to the existing grid using the shader.
      Will scale with volumetric grid resolution also, but as a rule of thumb regarding performance:
      Try to keep the amount of overlapping shapes to a minimum. Also, if you have multiple shapes behinde each other in the line of sight, this will add aditional complexity to the individual pixels.
      It can be cheap or expensive depending on how its used.
      To know you need to do a profiling comparison to see the impact on your specific scene.

  • @otokandera6558
    @otokandera6558 3 місяці тому

    hello there, i did all steps correctly, but when i put some object inside my skysphere it doesnt affect the reflections, the object is dark. Can you help me?

    • @Dominik_Hildner
      @Dominik_Hildner  3 місяці тому +1

      What comes to mind. . . Did you scale the sky sphere to 15000, and is the skylight realtime capture mode on?
      I am not 100% sure what you mena. . . What is dark? A object you place inside the scene is not lit by the skylight? Or it has black reflections?
      What object are you placing, what material is in it.
      This could be so many different things causing issues like that

    • @otokandera6558
      @otokandera6558 3 місяці тому +1

      @@Dominik_Hildner the sky sphere solved this problem thanks :) i mean that for example the chrome balls inside my skysphere didnt reflect the hdri, they were dark

  • @MannaiMed
    @MannaiMed Місяць тому

    man youre tuto have a lot of dark spots i think its not beginners friendly, for example please where to find the MM_sky HDRI overcast window where you set brightness and hdri? i m stuck in that, downloaded the same hdri but didnt find where to put it, also how to link the directional light to the sky ...

    • @Dominik_Hildner
      @Dominik_Hildner  Місяць тому +1

      Hi! You can find the simple sky material that I use inside the video at 2:34, replicate that shader graph or a similar one and make a material instance out of it and you got the same setup I use.
      The directional light is not linked to the sky, in this example the sky is a static emissive material.
      If your are talking about how I setup the skylight, you can find that at 3:36.
      Hope that helps! Anything else, let me know.

    • @MannaiMed
      @MannaiMed Місяць тому

      @@Dominik_Hildner thank you for you kind answer man . Sure ill let you know in case i need a help 🙏

  • @EMNM66
    @EMNM66 4 місяці тому

    how were you able to create the volumetrics in your scene? was it something from UE MP ?

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому +1

      Hi!
      So there are multiple ways to do this.
      You can follow the mentioned tutorial and create your own custom volume material (also used in parts of this video) or yes, there are also excellent BPs you can get on the Marketplace. Both options work and you can find links to them in the video description.

    • @EMNM66
      @EMNM66 4 місяці тому

      @@Dominik_Hildner thank you, subed :)

  • @EthanCasner
    @EthanCasner 4 місяці тому +2

    There's no such asset or blueprint as as "editorskysphere" so already lost at 2.5 minutes in.

    • @Dominik_Hildner
      @Dominik_Hildner  4 місяці тому +10

      Hi!
      I am sorry about this, should have mentioned it in the video.
      To get access to the "Editor" Actors in Unreal, you need to enable it in the Content Browser Settings.
      Head to settings (inside the content Browser window on the right top side) - Show Engine Content.
      This way you get visibility on ALL the Engine contents.
      Hope that helps.

    • @proletarianx_art
      @proletarianx_art 4 місяці тому

      Any particular reason to use SkySphere and Skylight separately instead of HDRIBackdrop? @@Dominik_Hildner

    • @arunbabu3814
      @arunbabu3814 4 місяці тому

      Could have been found with a simple google search :)