Because of the trade. the attack CBM used is +13 on counter hit and trading that attack give jin a faster recovery wich means the +13 becomes +15 or more and makes launchers afterward guaranteed
Guys, i'm not sure if this a bug or no, but does anyone notice the bug on 15:25? After jin use b3,2 to nina, nina got into the wall splat situation but the frame is a bit buggy(im not sure if anyone can notice it/kinda hard to explain it), i always get this bug also when i play jin
4:47 Was the launcher here guaranteed because of the trade or did the kazuya just guess wrong?
Because of the trade.
the attack CBM used is +13 on counter hit and trading that attack give jin a faster recovery wich means the +13 becomes +15 or more and makes launchers afterward guaranteed
Guys, i'm not sure if this a bug or no, but does anyone notice the bug on 15:25? After jin use b3,2 to nina, nina got into the wall splat situation but the frame is a bit buggy(im not sure if anyone can notice it/kinda hard to explain it), i always get this bug also when i play jin
Play it in slowmo guys, u will notice it once nina got into wall splat situation
Here I am questioning why Nina has million counter hit and extender that wall splat even when opponent is off axis
Woooo boy Nonillion tekken 8 pluperfect Omni upgrades for every good person
Kazuya is sss+ tier
철군6 때 까지 진 했을 때는 잘 하면 다재 다능하고 못하면 이도 저도 아닌 캐릭이엇는데 망고님 하는거 보님 잼 나네 ㅋㅋ
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まらだ、ラヤとして