This Is Probably Getting Nerfed | Baldur's Gate 3 - 11 Attacks per Turn Thief Monk Build
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- Опубліковано 18 сер 2023
- 11 Attacks Every Turn Monk Build! Baldur's Gate 3 This Is Probably Getting Nerfed (BG3 Best Builds)
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Welcome to the world of classic CRPGs, where the devs will gladly let and intend for players to get as crazy and busted with their builds as possible. No fun police here to stop people from getting nutty with build designs.
back when we called them rpgs and while players didn't have to worry about devs randomly changing world rules while you sleep bc someone on the internet complained
Yep
Sorry but this kind of builds destroys fun for me because I have to limit myself how I build constantly. Not only this build is unbalanced but a whole lot more. Swords bard being a crazy machinegun, accelerate being busted, the -5 +10 skills being busted and making melee dualwield play or shield useless and it keeps going... I wan't to be able to theorycraft strong builds and have a challange, not having to cut myself of from so much content. What makes no sense is enjoying to steamroll the game. Wouldn't it be better to be able to build a strengh monk that would be balanced? This kind of builds don't expand build variety, they kill it.
Then don't build it this way, you have the freedom of making your build whatever way you want to. No one is forcing you to go this route. @@Pakinov
@@Pakinov these builds don't stop you from making your own pretend balance without forcing it on others. if you have a mental health issue that prevents you from having fun bc of something you don't use, talk top your doctor about pills
You could get more attacks in with Elixir of Bloodlust. Elixier of Bloodlust gives you another extra action after defeating an enemy, which also reset extra attack.
Ya! I've been rocking that elixir on my monk and it's insane.
Potion of Speed and Potion of blood lust before engaging potion of speed gives you haste for 3 turns
Elixir of cloud giant strength is also great allowing you to dump strength for dex/con late game
How do you get more than 1?
@@Galdring You can buy them from a vendor.
Hi! Thanks for confirming what I noticed when reading the class features of Thief and mechanics change in BG3 compared to tabletop (which are stupidly crazy balance-wise).
Also, thanks for giving everyone a glimpse of how untouchable *any* tabletop Monk would normally be if they hadn't nerfed Step of the Wind (normally triples Jump distance) with just the Mobile feat.
A few comments though
- Unless Larian also changed that, wearing armor blocks Unarmed Strikes and Unarmored Speed. First means you renouncing an average 3 damage (1d6), unless Tavern Brawler also makes unarmed attacks 1d4 (like in tabletop IIRC). Second means you are back to "normal" speed. In other words, without any armor you could just go too far away for any attack to reach you except spell sling in the first place, so going for armor should be imo kept for when you actually want to tank.
- Going Fighter for Action Surge is fair, but it's only 2 more attacks once per short rest. Going Barbarian gives you resistance to physical damage (helps wearing the thing that gives extra bonus action while under 50%), and 2 rages per long rest (advantage on Strenght checks and saves, extra damage on hit). Damage-wise provided Action Surge hits you probably deal more damage at higher level compared to "just" +2 on every attack, provided fight doesn't last more than 2 rounds. Otherwise Rage wins it over easily even without considering all the extra benefits.
There are a lot of click bait multiclass build videos boasting the number of attacks per round or crazy burst damage the build can do. Almost all of them rely on Action Surge at some point.
I recently finished the campaign and I believe Action Surge is good, but entirely unnecessary for any build. There are fights in the game that demand you have sustainability in combat and one trick pony burst characters are sub par for those. Without spoiling the ending for anyone, the final few battles will not be kind to burst builds.
My best character ended up being Karlach with 4 Barbarian and 8 Fighter because she could deal a constant and reliable quantity of damage nearly every single turn. Action Surge was helpful at times, but it wasn't the defining feature of that character.
The Cloak of Displacement isn't in Act 2. You can buy it at Danthelon's Dancing Axe in Wyrm's Crossing. 2nd story floor of the building on the west side of the crossing in the Act 3.
chad
Thanks! I haven’t gotten far into act 3 yet. He said it was in act 2 and I was trying to figure out where I missed it.
Also the darkfire shortbow is not available in act 1, it can only be attained in act 2
Or not. Larian isn't really the fun police, they usually let these things in their games so people can have some fun.
yeah, the only thing I can see them fix is the warlock pact weapon extra attack, but that's only because it doesn't work as intended, and even then I can see larian either keep without foxing it or just reword extra attack to say it does stack in that case.
Yeah if it works in the rules then it's fair game
nobody cares about what's intended, especially good devs that just create a world of infinite combinations for you to use any way you want
Im hoping they up the difficulty though. I got as far as I could with my bard playthrough that didn't really use any of the super strong stuff (unless you count pure fighter and bard doing bard things) and nothing really gave me issues. Only threw in the tall because I got a bunch of sequence breaks with companions.
@@ericposey-vt5ej get a mod for that, it's yours to change however you like. after 700 hours of it even tactician is pretty simple I agree, which is why try to do every fight in unique way I never done before. and I use super strong stuff sometimes to see it for fun then reload to do it fancier. it's all about self goals, no need to force any changes on everyone else for a challenge
Unarmed Attacks + equipped Shield is basically Captain America.
Get to even readily shove people without the shield mastery feat.
Plus, it completely defies the notion of what a *monk* is.
@@leftyzappayeah I kind of agree, but at the same time it makes sense if we consider the concept of multiclass. Well at the end of the day I like to see these crazy stuffs
I noticed 2 important things:
1) you can achieve not 11 but 12 with your combo:
3x Flurry of blow (6 hits) + 3x Main hits with an extra attack (6 more hits)
2) using that helm that gives an extra bonus action on low health gives us an opportunity to make 14 hits! 4 Flurries (8 hits) and 3 Main Attacks with extra strikes (6 hits)
Now add Tavern Brawler with 18-22 STR to that and get yourself 112-168 damage burst just from the feat. I haven't even considered any dices, crits, manifestations or equipment. I can try but i am truly scared of the numbers we may get
Interested. What would be the build step by step, what race, what items ?
Tavern Brawler is currently only adding 1x your STR modifier, not 2x. Check your combat log. It's still good as it's adding to both Attack and Damage, but it advertises itself as being better than it is. Monk can still do some good damage but like a Berserker Barbarian can dish out similar if not better especially with the +10 dmg from Great Weapon Master. While also just constantly having advantage on demand.
@@DenisTRUFFAUT basically that's just the build from the video
@@nokturnallex2160 true, my miscalculation. As of barbarian, they do can get similar boosts with great weapons, but making 10+ attacks is fun (and a bit more versatile if younfight many low-health enemies)
Bro do it already and get back to us plz
This is what I've been looking for. Not class based builds but magic item based builds! TY
I tried this today. It broke my game. Rogue 3 monk 6. Just completely bonkers. Every turn 6 attacks before haste or action surge at 20+ damage each hit. I was nuking steel watchers. Insane.
Not really paladin on its own no multiclassing slap for 2d6 plus 10 plus smite which is 2d8 minimum. By level 6 it's 4d8. Meaning you're doing 40 damage and attack 3 to 4 times per turn. Add warlock and you get 5 attacks all max damage. It's good but far from max
@@softspokensatan8247 how is 4d8 40 damage and how are you doing 3 to 4 attacks at lvl 6 paladin?
@@softspokensatan8247 They average out roughly the same total damage. However when dealing with multiple opponents the higher number of attacks clears stuff faster.
@gscurd75 you're gonna make me do math aren't you. Let's say 16 in each ability score that matters. So a paaldin deals 2d6 plus 3. Which is 10 damage. Gwm adds 10 so 20 damage. Smite adds 2d8. So 9 average damage. 29 damage. By level 9 you get 2 attacks plus one as a bonus action from gwm. So 2 guarentee and 3 consistently. You also have higher level smite so 4d8 which is and extra 9 damage. So 38 3x. If you want to maximize this you can go oath break. Your damage gets a plus 3 and great weapon as your fighting style adds plus 2 on average. So 43. If you add warlock pact of the blade you get plus 2 damage from cha to attacks (you can dump str) and another 2 from your aura. Plus and extra attack so 47 x4. Even if I grant 6 attacks (2 regular plus flurry of blows plus a second flurry of blows and each attack lands 20 damage you end up 120 damage potentially spread over 6 enemies . Vs 188 damage spread over 4 enemies. By the time you're at level 9 not a lot of enemies with less than 20 health. Not the same damage.
@@moonpsycho5790 I did all the math above
I've a very similar build but with the legendary throwing trident equipped, I'm using Monk 9, Thief 3 tho - Open Hand 9 gets the ability to punch with fists while having a melee weapon equipped and you can pop them with force damage, really big fun good old larian homebrew, also at level 9 monk your unarmed dice increases to D8 which is a crazy boost to the sheer amount of the attacks. Why the trident? As we already push Tavern brawler our strength also applies additionally to it, and this weapon is really insane as a ranged option and also as a AoE option, it pops in a higher radius than a fireball and can clear multiple enemies at range with ease, it's just an amazing option it adds to the already amazing build. Monk overall in bg3 is such a pleasure to play.
I don't know if anyone's mentioned it, but if you wanted to invest in Dex instead of Str for this build, you can use elixir of Hill/Cloud Giant Str to bump your Str to 23/27. I don't know how it compares to building it this way bc I haven't played through with it yet, but I believe that it gives you a solid AC in the earlier stages if you starting with Monk instead of fighter.
I mean, you’ll just have to drink that every rest. I don’t know how you’d have that many elixirs
I just don't take a whole lot of rests. You get a fair number of hill giant fingers throughout the game to make them, and you can buy them fairly regularly. I've been getting through the game pretty easily@@TheRaineyMan
@@TheRaineyMan They are incredibly easy to get. Traders as early as act 1 sell them
@@TheRaineyManreset vendors by leveling up. Auntie Ethel sells Hill Giant Elixirs 3 at a time for cheap prices to a +5 persuasion character. I had 21 before leaving Emerald Grove for the first time. You probably need to save the dwarf in the Underdark at the exploding mushrooms to get access to guaranteed Cloud Giant Elixirs in act 3.
Doing a Durge monk playthrough. Cheesed through Ethel, Gith creche, Last Light ambush and the one to the east (in the woods, up the stairs). Shar’s gauntlet next.
Level 6 Open Hand Monk
8 STR (21 from Elixir)
8 DEX (18 from gloves)
16 CON (+1 from Tavern Brawler)
8 INT
18 WIS (+1 from Ethel’s hair)
16 CHA (for intimidation checks)
20 AC (+1 from Wyll’s Infernal Robe, +1 from Ring of Protection)
That makes +10 in attack and damage rolls. (For now 😈) Manifestation bonus. With +4 initiative. Act 3 is gonna be a breeze.
I did this same build with Karlach but instead of Fighter I took 2 in Barb. The reason is when you Reckless Attack (ALLLL) of your attacks after have advantage that means all of Flurry of blows or Stunning Strikes have Avantage and with Rage it add's a +2 to damage on each hit. You can also wear Medium armor with this build(My build) and if you didn't take Tavern Brawler and instead took Dex to 20 you can put the Medium armor with like 17 AC that lets you add +Dex mod to it (uncapped), so that with a shield I got Karlach at a permanent 25 AC and she had the movement ring with The legendary Trident that gives extra movment.
I have a similar build concept but with Thrown and with a fighter instead and the Dwarven Thrower. It's less attacks but when I'm averaging 40 damage per hit, it makes up for the lost quantity.
Where do you get a dwarven thrower?
@@BroffucciniA merchant in Rivington, nearer the beginning of Act 3.
Thank you for this insightful and informative video.
Remember Morrowind, where you could chug down potions to increase your alchemy skills, then quickly make stronger potions to increase your alchemy skills even more, chug them down, then quickly make even stronger alchemy skill increase potions, chug them down... ending up with some completely ungodly potions that let you jump through the map or be invisible indefinitely? Not to mention the enchantments you could make with the enchantment skill increase potions. Those were the days...
So many fun ways to make it Almighty God character in Morrowind an allowed for so much fun whether you wanted to be super overpowered or to have a lot of challenge. There is a weapon swap interaction with keening and Sunder that allowed you to bum a ton of your main stack through the roof permanently in one shot everything jump across the map, run with blinding speed and pretty much play superman… Such a good game
Down 7 bottles of skooma and punch a guard in the back of the head
Skryrim had a similar loop with enchanting and potion buffs, which then allows you to craft stronger potions which then allow you to create stronger enchantments etc etc.
@@Synkhan Indeed TES:V:Skyrim did inherit that crafting system from TES:III:Morrowind.
But in Morrowind you could also Craft your own Spells...
Really would love to see the builds you use for your companions. Especially Astarion, Lae’zel and Shadowheart.
Astarion is a great gloomstalker, Lae'zel excels at being a great fighter battlemaster is especially nice setup right (honorable mention for the reaction attack manuever to get that much more attacks in), and shadowheart needs a reclass to a different cleric on average (light domain is a popular one due to a constant reaction to give disadvantage whenever to a hit on your allies) plus trickery domain is limit alongside a popular druid dip for goodies like goodberry (also gives you acess to exploration wild shapes on a party member if that's an interest to you).
Tempest cleric shadowheart is pretty great esp with create water followed by call lightning for 60 damage a turn.
@@softspokensatan8247 lightning bolt and chromatic orb are really powerful as well. That is if you decide to take sorcery levels.
@@juusovuolle8251 that does level it up substantially
Who knew being the kleptomanic yet spiritually attuned person would make you the most OP unit
Act 1-2 must be rough with 15 AC and 10 Con.
Best guide to broken monk. Very great work on video. many thanks!
Still works?
@@kingslayer9291 you mean if it got fixed? Then no, at least i don't think so. This build is wild shame i don't have the bow with haste skill. My damage numbers on flurry blows are 30-60. Cheers!
For those of you who don't know, BG 2 was the same way with some crazy powerful builds.
In BG II I made pure sorcerer a godlike character, with infinite spells (no need to rest), resistant to magic and melee attacks, casting stop time, powerful AoEs, so when time resumed, all enemies were dead. Other characters didn't even have a chance to take any action. The final fight, in Throne of Bhaal, was the easiest of all builds.
So this build was pretty vanilla, nothing crazy, no special items, just the right combination of spells.
How exactly did you get infinite spells? And how much magic resistance?
@@michadybczak4862
Kensai/mage, berserker /cleric, wizard slayer/thief with UAI, and the biggest one ranger /cleric
@@igormorais4192 Ah, classic.
@igormorais4192 Yeah, actually, now that I'm reminded, BG3 doesn't come close to the crazy builds you could pull off in BG2.
Damn this looks so good, i'm gonna try making this build
good vid. thanks
I really like to go first barbarian for rage and after that for unarmed monk. It is already crazy with some good cloths afterwards.
Monks are awesome, but I don’t think my Conan can drop down his sword for just gloves. Balduran’s Giantslayer is too good to not use along with GWM. I still have 70% of act 3 to go and so far nothing has been able to stop Conan the Barbarian. 4 attacks at 50pts dps each before action surge, no haste, no crit, and no need to rest, along with barb tankiness is unstoppable. 21 AC 151 health, 24 bonus health, no shield.
Great build vid though man I’m gonna test it on one of my companions 👌
how do u know u have 70% of act 3 to go? I'm curious how much content I have left in the game Im level 12 at the lower city and have to go impress the murder tribunal now.
How do you make it hit for 50? My barb was bonking for 30+ with 23 STR, frenzy, Balduran's GS and GWM
@@Yuna_Maxwell I have 24 str (2 ability points, 2 from potion, 1 from auntie, and 2 from mirror) (17+7). 12 (greatsword max), +3 enchantment, +14 (strength modifier times 2), +10 GWM, +2 from acid ring, +2 from master gloves, +3-7 from wrath(line breaker boots) they stack every turn i dash with my bonus action from thief sub class. 50pts max w/o crit. I can probably do more with different gloves, but the masterwork gloves also give you +2 to attack rolls.
@@Glonic I got the balduran sword as soon as I got to act 3. I just finished killing the devil and the vampire king. Now I’m slowing down to enjoy all the other side quests. I just did shadowheart quest too, so maybe 60% to go.
@@shawnsms29 we’re around the same i just haven’t done the vampire king quest yet because i play with two friends can only have one extra character in the party
A guide on where to obtain all these items and for other builds would be handy.
Hey my guy, just to help you out here: (MAJOR SPOILER WARNING)
Mask of Soul Perception: This item can be found in the top floor of the devil's due, which is a house in act 3 I believe that houses the warlock vendor who also assists you with going into the house of hope.
Cloak of displacement: Can be found at act 3, wyrms crossing, in an establishment to the left of the main road called Danthelons Dancing Axe. To obtain, speak and trade with the dwarf behind the counter.
Perfect Helldusk Armour: Can be obtained from the house of hope by defeating Raphael, the item is found by looting his corpse.
Soul Catching Gloves: Again in the house of hope, obtained by saving Hope which is the life domain cleric being held hostage and making sure she survives the fight against Raphael. Speaking to her after your hard earned victory will net you the gloves.
Boots of Uninhibited Kushigo: Obtained from looting one of the monks at the beginning of act 3. This happens when you long rest for the first time in act 3, you will be ambushed by githyanki monks and taken to the astral plane. One of them will drop these boots for you to make use of.
Shields: I believe from this video the person was using kethrics shield, which can be obtained from defeating kethric in the finale of act 2 and looting his body.
Rings: Ring of Protection can be obtained from completing all of the tiefling kids quests in the druid grove (Helping the kid whos caught by harpies, saving arabella, and stealing the idol)
Darkfire shortbow: Can be obtained from Dammon (the tiefling blacksmith) in act 2 at the last light inn. make sure you keep him alive by siding with the grove against the goblins/the absolute in the first act.
That should be it my guy, let me know if there's any item I missed or if anything is unclear.
My monk was my dex character so I did not go for str build, I played with the legendary rapiers for attacks off opportunities + rogue special attacks and took items to get tons of added dmg on hit ( there is an helmet ading necrotic dmg) Because flury is so powerfull with these effects . I played with ki attacks Because it’s very effective for aoe dmg and it let you punch with One action even if you have a weapon. Having a weapon in One hand you can mix 2 types of damages.
The downside is That you will not benefit from the 5/6 bonus dmg from brawler feat.
Larian hasnt made changes to broken stuff in the original sin games like dropping heavy chests on enemies for big damage, etc, so I don't see them making changes to these things as well
This is awesome!
I just wish that you could play more with end game builds. Once you hit lvl 12 and donthe quest lines to get certain legendary items you are already very close to finishing the game. They need a NG+ where ypu can play through the game again but at lvl 12 from the start and all enemies scale relatively.
Khrazegaming is the master of power gaming , I'm still mashing working with his David Martinez build in CP2077 😂. Keep up the great work 👍
Yessss thank you
I have 2 fighters on my team-they’re methed out on speed potions and get 12 attacks on their turns
Then I have a sorc for aoe and summons
And a Druid for tanking
Fighter/Bard college of swords duel crossbows,
(2 SF + 1 OF) + (2 SF + 1 OF) AS (2 SF + 1 OF) + (2 SF + 1) + 1 haste.
13 hits per round, can be done 3 times per long rest.
Not sure if swift quiver is in the game or how it works (lv 10 bard) but it could potentially increase that number.
SF = Slashing Flourish
OF = Off Hand
AS = Action Surge
Using heavy armor makes sense for monk since you only lose unarmored defense (which is made up for by your armor on average) and a speed boost from being unarmored.
Made me chuckle when I saw he was using armor, then suggested the level of barbarian 🤣
so why invest 16 points on wis?? (just asking, barely new in this game)
@@satu4fun515 Unarmoured defence adds wisdom modifier to AC if you aren't wearing armour and the save DC for your monk abilities also goes off of wisdom
Very cool. This is building to the max. If your wearing armor you lose the monk’s movement bonus and can’t wear a shield
Can you just imagine being an enemy in a dungeon and watching 12 dudes get clapped in a second from some unarmed monk lmao
Would like to see all this on "paper" as I'm struggling to keep track of it all :D I've built it but I don't get 11 attacks off more like 6. I'm doing it wrong obviously. LOL
Cheers for the inspiration!
I really didnt know it had this much dmg potential, i did this with astarion on my first playthrough and i stopped halfway and started a new playthrough, gonna try this now.
Why would you stop when you can just respec?
The devs put those items in the game. They didn't "just" appear out of thin air. There is nothing "broken" or "busted" or "unintended". I expect fixes to items and class bugs (looking at you archfey warlock) and less sequence breaks in dialogue. And hopefully more optimization for act3.
What's not working with Archfey warlock?
@@someonesomebody28 If you multclass archfey warlock (2) with sorc (2+) you can't use your warlock spellslots ever again once you reach spell slot lvl2 on sorc. Doesn't happen on great old one/fiend.
What do you mean with optimization for act3?
@@rhodan74 well shit, there goes my sorlock plan
@someonesomebody28 Yeah sorlock doesn't quite work as expected (still fiend warlock and paladin is a great multiclass overall can get 3x attacks early at lvl 10 via pact of the blade).
I will definitely not abuse this...👀.
Not a DnD fanatic but I couldn't help myself trying out DoSII and BG3 at the same time and I am enjoying it a lot so far. Monk has been my favorite so far. First playthrough attempt - I was picking out skills by what sounded good.
Second playthrough - Had to remake my character because some useful mods were installed way after the 1st playthrough). I was following a website recommended guide.
Now after seeing this, I gotta see how far it takes me as a newbie.
Thanks for the Video, how you get 23 con?
Did this build for my first complete run on tactician. after the final encounter, I don't see how that difficulty level could be finished without at least one character having around 10 attacks per turn. a lot of you bonus attacks will be spent but you'll still have at least 3 or 4 every turn.
After house of hope, AC should be 25 for any class with helldusk armor shield (especially viconia shield) and cloak of protection
in doubt rn, next play want to do a monk but i'm also considering a gloom stalker
lol this build is bananas. I just wish there were a list of lvls and equipment to reference at a glance
I put all my point buy for DEX and WIS. My AC is 18 at level 5. Still going to take tavern brawler though for my next feat as a rogue or maybe a fighter
Is it best to go Monk 6 then Rogue 4 or Monk 5 then Rogue 4 (To get the double action bonus from thief earlier ?)
How to get that flying skill that u use so often? And can you boost walking range somehow while with shield?
You can make 13 attacks with a fighter. First round. And with 30+ dmg. On other rounds, 10 attacks :)
does race really effect anything for this build? do i have to pick githyanki for the most optimal route? cuz i kinda wanted to do an orc monk :)
Shield Dwarves are good also
early on how are you using heavy armor with the monk stuff? rely on armor for ac over dex or wis?
+2 acid damage ring and 1-4 psychic damage per attack skill and also the electric charge per dash boots combined with these bonus Ac's can be really good
I thought +2 acid damage ring only works with weapons, not unarmed attacks.
Can I start as Rogue instead? What are the downsides of starting as Rogue instead of Monk?
Such a shame there is no ng+.. the moment you have these items ready the game is already almost over.
in fairness for that fight i just set up 8 explosive barrels at the stairs you come in the room at..then just retreated and set up aoe slows to make them bunch up.....then boom...but i do understand you used this fight as a showcase for the build lol keep up the good work
Not everyone wants to run around all day placing barrels. That is in my opinion so tedious. I want to play the game without wasting time collecting and placing barrels everywhere.
explosions are art!! no effort is wasted for the art that is EXPLOSIONS!!! ART IS A BANG!!! @@O-D-X
@@seanskelton2007 Beauty is in the Eye of the BEHOLDER!
Im literally playing a wizard with 3 summons that have 150-200 HP each and can do a teleport + huge AOE, best thing is the summons are permanently with you.
My cleric also has some.
Basically these summons can cast 'mist step' and a level 3 or 4 damage spell EVERY TURN !!
Its so OP.
I top them off with the lvl 6 AID from cleric AND the feast one that gives immunity and some bonus HP
I would love to have this build
@@doctorkelly4388 I think I have a video on my channel
i didnt jump on the str monk wagon, im having a lot of fun with ki resonation punch, hit 4 or 5 ppl with that and boom. goes well with black hole.
It seems (without action surge and pre buff with wholeness of body) I can get to 2 actions and 3 bonus action. Without applying haste. with flurry of blows that means 10. Where did you get 11?
This dude just casually pulled 9-11 attacks with towering construction... I won't let it to fly above your head
Tavern Brawler may have already been nerfed, it's not adding my strength modifier twice to either attacks or damage.
It doesn't add it twice but it stacks with dex still making it worth it
What race is best for this? Githyanki because ??? or something else?
Going to switch my favorite Gith wifey over to this build!
Is it possible to add elixir of bloodlust to get even another action??
one question, are you getting the mov speed bonus and CA from WIS with the heavy armor? if don't, why would you use WIS? im very new player in bg (started in this game) and i'm still learning x_x'' thanks for the vid!
The boots lets you add the wisdom modifier to your damage. If you have 20 wis for example you get +5 damage on every attack.
I do a similar set up to this but it’s with 5Pal 5 lock and 2 fighter. I have Gale give me haste and I drink blood lust potion.. My attacks with Smites do 30-60 per hit and idk how many times I hit but it’s over 6-8 times 🤣
Holy dang!
This is why i play monk. :)
Theres other stuff just as OP out there, if not more. Sorcadin, Lockadin, Thief/Gloom, Throwers, Sharpshooter DW, Missile Evoker, Tesmpet Cleric, etc.
That was my thought after about 15 seconds. Why would you nerf something with 200-300 damage when many of those do more?
Yeah, most these builds are essentially "Get the best items in the game, stack them on 1 character, grab action surge and become Hastened"
Congrats, you now have a 150 HP character with 25AC that can do a minimum of 6-9 attacks per turn.
BG3 has no builds that are as broken as they could get in DOS2, they're all relatively close together with an additional attack or modifier here or there. In DOS2 you could make an archer capable of killing ALL mobs including both bosses in the final boss room with 1 character in 1-2 turns on tactician while staying invisible. THAT is broken.
Any kinks to some OP builds for someone who struggles lol
@@Tyiriel Oh, did that end up working in DOS 2? I didn't play that much, but in DOS 1 you could do that from the very beginning, which was funny. You could literally start out broken with stealth and basically play the entire game without getting hit, regardless of items.
@@davidmills1520 Yup, at the start you have to play a bit cautiously, due to the fact that you literally only have 2 basic attacks without scaling and mobs are tactician sccaled, but when you get a few levels and a trait under your belt and a couple items with stats on them, mobs start dying way easier and you'll be able to go invis to save up 8 action points + cooldowns making most things quite trivial except for 1-3 fights that can instagib you either by reflecting a 1shot crit attack, teleporting and autosaving you into a 8v1 or so encounter and the third one is just a hard fucking boss that kind of negates invis and low HP unless you 1shot him, but he's super optional anyway.
Last act has a very limited and inconspicuously hidden consumable item that reduces action point costs by 1 for a few turns, effectively meaning you get 8 attacks + 3 -1 with invis x2 with 100% crit and the most damage modifiers of any class in the game.
I want to make a ninja monk build but want to use a little bit of magic. What would anyone recommend? I was thinking 6 monk 3 thief and 1 warlock. Any thoughts or suggestions???
Does the race matter in the build?
If you do this with ascended astarion, each one of those hits gets another 1d10 necrotic too.
Came here to say the same thing!
You actually don't need any Strength from early to mid-game, just buy 50 stack potions of strength and spend your fundamental attribute on constitution or dexterity.
Does anyone know how much kuch better or worse it would be if you leave strength at 8 while putting most points into dex and wisdom and then just use the gauntles of hill giant strength over the gloves of soul catching?
Can u share the gear list and location to acquire them?
This has been the funnest build I’ve used in the game so far
Isn't monk losing the bonuses to unarmed fighting when equipped with armor and shield?
Im trying to build a Paladin + Monk, something along the lines of a Holy Fist but I only have 4 Lvs at the moment, so I am still struggling.
Thx for this videéo, what the best monk build you think so ? :)
It never occured to me to get a shield for my Monk. Also I have zero idea on what my Monk's build. Just took all the skills I think I need and so far it's been great.
Sorry I’m just a little confused, so with this build, what is the combat rotation to get the most out of this in one turn, sorry I just got a little lost lol
Finally got my question answered on whether unarmed attacks can work with a shield on.
Anybody get flurry of blows: topple to work?
Yea but it works better the bigger the enemy is i think. I got the spider queen to flop everytime she stood up helped a lot
@@rob3497 I havent gotten it to proc once. No mention of any checks in the combat log either
Nothing on the hamarhaft fly build that deals 10k in a turn, triggered on jump, but the fly ability counts as a jump so you can just spam it after stacking movement speed.
i doubt it. op build in this game dont realy disrupt the game.
I mean sure, you just have to beat 90% of the game first. All builds that have any synergy are super strong by the time you hit level 12.
Yeah I want a build that feels pretty fun at early levels rather than just at later ones.
Right, when you are relying on items from Hope, you are pretty much done.
As soon as i saw that this build was a lvl 12 build. I immediately clicked off the vid. Almost EVERYTHING synergizes with each other by that lvl so thats not really a build! A build is something that works and sysnergizes and can be accessed at the beginning of the game...not locked behind act 3 progression
You really need to go over how to specifically get these items for these builds.
I watch the video and I enjoyed it very much and I've watched a lot of your videos and enjoyed them. But can you explain your build and by that I mean how you get all that movement speed and how to effectively use all that movement speed and why you're getting all that movement speed. I mean, are you using certain gear potions equipment? Something like that and it was their reason why you picked githyake as your race? Or will this work with any race? Thank you!
The monk class gets increased movement speed and with haste giving another bump in movement speed ... Well you see the result. Githyanki makes a very good option if you are going monk early with no fighter dip til later and starting off as low dex. Githyanki gain access to medium armor proficiency from their race, so right from the start you can where medium armor without suffering any major penalties, but you do lose the movement speed buff from the monk class until you can make the switch to no armor late in the game. Githyanki are also good for passing skill checks as once per long rest they can choose to be proficient in every skill from a said ability(ie all intelligence skill this rest, then switch to all charisma skill next rest etc.)
@@O-D-X thank you very much for the reply. I'm not crazy about the gith race as a whole but I'll definitely look into it 🙂
@@xenawarriorprincess3972 The gith race is just a luxury, and not at all necessary to make the build work. The gith race works really well on casters or monk, if you are finding those classes just a bit too squishy, the Shield Dwarf can also cover the armor proficiency if that is more your style. The skill thing is just more of a playstyle thing. You can build out your party to cover most skills without needing the main character to cover everything.
@@O-D-X thank you again. Very informative. Sometimes I go with a half elf race because it increased movement speed and the fact that they have proficiencies in stealth regardless of what class I make or race, I always try to make it so that they have halfway decent thieving stealing skills so that they could make money and that's how I make a lot of my money in the game. I keep robbing the guys and every time I take a short rest I rob them again. I love that aspect of it
Ok so I have this same outfit with those same boots, is there not boots that match that set? And if there is, where is it?
bows with the multishot arow is pretty broken too.
I still want to do Druid Monk. Wildshape themed monk. Name him Po. Gonna be Kung Fu Panda.
So not the teletubby?
Shield in monk? Work?
No off hand better?
Would it be hypothetically better to use Frost Giant Gloves to get your Str to 23 and then dump the rest of the points into dex? Or does tavern brawler not dip into both Str and Dex?
Can literally dump STR from Act 1 and place points in DEX or whatever by using Potions of Giant STR (21 STR).....
Got any cool shadow ninja monk build?
how to get 2 action point? the green dot?
How do you have two main actions (green ones)?
0:20 it is 18v4 how can anyone say me attacking 9 times needs to be nerfed
I agree, plus it drains Ki points which will eventually need a short rest to regain.
There are lots of ways to "break" the game there are two pieces of equipment that give your spell casting stat bonus to cantrips and lets you gain an extra attack with a cantrip. This means a sorlock warlock 4/ sorc 8 can easily have a 20 charisma use their normal action to fire eldritch blast getting 3+1 from gear attacks from the single casting, be hasted so you have an additional action cast eldritch blast again getting another 4 attacks, then quicken cast eldritch blast and get yet another 4 attacks for 12 attacks per round of combat. These attacks will do 1d10 +5 from agonizing blast , +5 from the gear item. so A character can do 12d10+120 damage per round. That is insane there are builds that do fighter 2/ warlock 2/ sorc 8 but i think this is a weaker build. It only has two feats and action surge is only used once there is little difference between 16d10+160 for one round of combat. It is actually more powerful to give up this action surge to get 2 more levels of warlock (giving you a pact choice and feat) if the feat you take is alert. Going first with 12d10+120 damage can eliminate at least two enemies at the start of combat before they can react. These mean you use less resources to defend yourself like using counter spell or healing potions. You take less damage and you have the ability to take and maintain initiative in the combat. And what you give up is 4 attacks that happen only once in the combat.
I think Larian is aware of the number of attacks various builds can do and i doubt they will nerf things.
Doesn't that item that let's you do a fourth attack with eldritch blast only work once per long rest though? Pretty underwhelming.
@@brandobond i don't know. maybe i misunderstood the video on that aspect. If it is a one off it is pretty underwhelming for Eldritch blast but slightly better for other cantrips.
What's that item called? I'm already rocking the potent robe :)
@@jonathansoderin751 Gemini gloves I believe they are called.
Is this possible in regular D&D?
Wait.. why do you have the fly ability? I watched the video twice and did not catch where you got the ability on either of the viewings.
Only people who has been playing bad games with battlepass monetisation would think that a character/class will be nerf just because it is following the rules.
Is the build with armor Vest of Soul and 18-19 HC much worse or you still can play with that build?
If you want to use that instead take points from str and put them into dex. Tavern brawler stacks with dex so it doesn't matter which one has a higher mod
It’s fine, it balances though, because you only have that for like 1 round while you have the ki points. Sorc can do more damage over a full combat easily
At level 12, you have 13 or more ki points, 3 bonus actions only cost 3 ki points, so you have 4 rounds minimum.