Thank you so much for watching! If you have new ideas, suggestions, or feedback for this project, I can happily say that I recommend you check out the Discord server! discord.com/invite/dnNu2xHWsQ Here, not only can you talk about my projects with others, you can also share your own Technical Minecraft projects, get feedback or some help! Data packs, Mods, Command Blocks, all is welcome! Even if you just wanna chat with some other Minecraft enjoyers, this is the place! Have a great weekend, and I hope to see you in the Discord!
@@EineZwiebel-bh6fg Yeah so I plan on having different areas/zones that the player will progress through! These would have different themes, decorations, jumps, and more! I plan on having them appear every 100 blocks!
A cool idea would be, instead of the anvil sound being random, it’s when the player jumps down some blocks to another, like, a amount that would normally do some fall damage, but instead it doesn’t and the particles & sound play A cool mechanic would be special blocks / special “presets”, like, a Diamond block spawns and the next one is guaranteed to be very high as they both spawn together, and the Diamond block gives jump boost Or a emerald block before a long jump, it making you fast enough to make the jump
Oooh yeah, having the effect play on high falls might work well! Also, potion effect jumps and such are on the to-do list. I plan to make block changes based on different themed areas/zones, there's more on that in the discord if you are interested. Thanks for the suggestions!
You could make the distance that falling teleports you back increase the higher the score you have, probably with some sort of log function to make the falling effects more noticeable and only appear on large scores. also so it isn't annoying when falling at the start constantly.
could be cool to have some sort of “combo” scoring where you track the players movement for whenever they continue sprinting from jump to jump, with an ascending sound effect as the combo increases
There is a very slight flicker still when the blocks spawn. You can probably fix that and the trail bit by having the blick display be ever so slightly larger than the block and then delete both when they have to despawn. Or if you want to be fancy you could experiment with creating custom hitboxes too for the block displays. Edit: well didnt watch far enough into the vid to see ur idea for the particle trail. Maybe to fix the issue of the trail sometimes spawning outside of the block when crouching or jumping while it still being 'volatile' you could either try listening for the jumping or crouching events (although idk if thats even possible in mc, just an idea) and modify the y offset, or create some sort of boinding box for the particle origin so it doesn't spawn outside the box (once again, idk if that's possible in mc)
I think the gold pillars are really distracting and look somewhat buggy, maybe they should be replaced with something less cluttered. I am really digging the new particles! Good job!
Awww thank you so much! The pillars are for sure going to get worked on in the future, there’s been tons of comments on the last video for fixes that I gotta try soon! Thanks for the suggestion!
11:19 Ngl I had no idea this is how that worked. I always assumed I had to just manually raytrace with commands to make them point in a line like that, you taught me something new lol
Awww thanks! Delta is very confusing for sure, especially with how the use case just changes with zero count. It’s even better that Mojang doesn’t really spell this out for anyone, and makes it a guessing game (with the exception of the slight hints you get while typing any command.) I’m happy to hear you enjoyed the video!
I mean, you are not wrong. Before 1.21.3 you had to raycast the particles, and there was no other way. And still, even in the 1.21.3 you have to raycast if you were to use different particles then the creaking
@justvladcreate yeah that makes sense, we might have to end up doing that anyway if we add different particles for the trails as an unlockable cosmetic, we'll see! Hopefully not too hard!
@BryanLu0 so they are actually referring to how we Don't need to raycast anymore, thanks to the new particle. They aren't saying that I would have to, only if I were to use a different particle type.
at around 9:50 you mention that you want new sounds which are still recognizable as Minecraft sounds. So I would recommend that you can try to mix and match multiple sounds together to make new sounds. edit: I am at 17:25 and just saw that you downloaded Axiom. Nice!
Hey thanks for watching and I’m happy to hear you enjoyed the video! I recommend heading to the discord with your suggestions, since it’ll be easier for others to check them out and provide their opinions too! Just check out the guidelines and such first!
When you add areas, a cool idea I had was to have the choice to continue the area you are in or change, like, two blocks would spawn, one being the one of the area/biome, and one of the next random one, if you just continued it wouldn’t change, but if you went for the other one, then you would change areas Also, couldn’t you use /fillbiome to make some areas have a different sky or fog? Maybe even custom biomes Example: o /\ /\ 〈 [] -> [] -> [] - normal [] -> [] < 〈 [•] -> [•] -> [•] - new area And maybe make so each area has its own mechanic, like a nether area could spawn nether rack on fire to try to trick the player?, and a desert area with some blocks being sand that fall some seconds after you stay on it so you go faster
Wow you nailed the Areas/Zones idea almost perfectly! 100% within the plan, same with the biomes allowing for changing sky color and fog color! Thanks for the ideas of course!
Hey thanks for the suggestion! We’ve started talking about an idea like this in the Discord, so if you have some ideas for how I could implement something like this feel free to join! If not, no worries, we’ll come up with a solution eventually! Lots of people have been mentioning this, so I’ll be looking into it!
Lovong the updates the project is getting, you could add a transition between the appearance and disapear of the blocks using yellow glass, that maybe could add some continuity to the block apearing and disapearing since now it just pops up. Keep doing this looking relally cool.
Thank you so much! Transitions like that are for sure something I’m thinking about, especially with scaling effects and such. Thanks for the suggestion!
Yeah I’ll be looking into better ways of handling the disappearing block displays soon! There’s been a ton of ideas, so it might take me a while to find a good solution, but I agree it needs fixing!
@krabstickle Unfortunately Block displays don’t have an easy way of going translucent, since the invisibility effect doesn’t work, and there’s no option for it inside NBT. But we’ll find a solution soon!
@CreatorProductionsOriginal yeah I'm not sure how well translucent block displays work overlapping each other, definitely something to play with! It's on the list, thanks for the idea!
Yeah I originally had a firework go off for this purpose in the first version of this game, but I haven't added it yet to the data pack version, for sure something I'm looking into bringing back! Someone else suggested particle effects, and I might try to stray away from block changes when in the future I want to add different themed areas/zones that would have their own different blocks within them. But still, thanks for the ideas!
It would be cool if you had a particle constantly above the next block, could also animate it with a delta trail the player needs to jump to to make it easier to follow.
I just got it, it is actual adhd brainrot background for shorts😅 Thanks for new video! (p.s. i havent watched it yet, cause im on the way to home, but i will)
*Something to try:* Go near (within an 7 block radius of) x:0 z:0, and have this running on repeat: /execute at @p run particle minecraft:cloud ~ ~ ~ ~ 0 ~ 0.1 0 force @a *Now try this one:* /execute at @p run particle minecraft:crit ~ ~ ~ ~ 0 ~ 0 100 force @a Delta actually uses *your* coordinates as values if you replace the numbers with ~ .
OHHHH, that’s sick, so basically the particles would move faster the further I am from them? And with a count higher than 0, then it would place the particles between the player and the particle location? I got to try this out, thanks!
@@bigcongaming Here's how to make them useful: /execute at @p run particle minecraft:cloud ~ ~ ~ ~-[X] ~-[Y] ~-[Z] 0.1 0 force @a This particle trail will point away from location X Y Z. Copy the command and replace [X], [Y] and [Z] with the coordinates you want the particle trail to point away from. /execute at @p run particle minecraft:crit ~ ~ ~ ~-[X] ~-[Y] ~-[Z] 0 100 force @a This will spread out the particles, as you get further away from location X Y Z. Copy the command and replace [X], [Y] and [Z] with the coordinates you want the particle trail to point away from. Please note the - character before the coordinates. I put ts there as a reminder that you need to *invert* the coordinates when inserting them into the command. So if you want the particle trail to point away from *-9 63 19,* then you need to put *~9 ~-63 ~-19* as your delta. If you want the particle cloud to be the most compressed at 18 124 58, then you need to put ~-18 ~-124 ~-58 as the delta.
@tyronorxy5646 Those look like some really cool effects! I'll keep these in mind if and when I add more, having the particles "collect" from the environment as the player gets closer could be really sick! Thanks for the ideas!
What if some particles show up every 5 jumps as a way of showing your progress without you having to look at the score on the right? Maybe you could make the end rod particles do that, or just use some other particle effect. Whatever you think fits best!
Yooo so on the first version of this game, I did something similar with a firework rocket that went off every 25 blocks, which was customizable by the player to be 0, 10, or 100 as well. I can totally bring this back as a less annoying effect, like particles or sounds! Thanks for the suggestion!
add a speed mode or something, that gonna count how long player stand in a block before they jump to the next block, if more than 3 seconds then the player is failed
Yep, having a timed/speedrun mode is in the plans! Block changes will be occurring once I implement this idea I have for areas/zones, where there's different themed jumps and decorations in these that last for 100ish jumps! Thanks for the ideas!
you should allow us to turn off some particles / decorations. some of these are reallly cool but some seem annoying and or disruptive. so it might be best to allow us to pick n choose which ones we want.
Yep so the original map version of this game had this setting in the lobby, I'll include it in the data pack version too! Picking and choosing could be interesting, although it might be annoying to have a scoreboard for every single effect, maybe categories would be better? (Block displays, Particles, Sound effects, Trails all as toggles.) Thanks for the ideas of course!
Ooooh that does look a lot like dust, speaking of which isn't there a particle called dust? Maybe that's the better option lol, I'll look into it thanks!
I'm on Java, I just change the armor stand's NBT data to have them! It's through ShowArms and setting that to 1 will make the armor stand have arms. This is inaccessible in Survival mode unfortunately.
hey, i really like your videos, i do think that if you were to stream you would do better, as streaming you can get more input in what you are doing and based on how you comment stuff and all, you would do better streaming, either here, twitch or in kick
Aww thank you so much! I would love to return to streaming at some point, I do already have a Twitch channel but I haven't used it in years lol. My main concern is time, I don't feel like I have enough to give towards streaming when I want to focus on getting a video every week. Of course there's the option of streaming whatever I record for videos, but I record very segmented, and so it might be weird for viewers to see me stop what I'm doing, record something while not interacting with any chats, and then switching back to normal streaming. I also worry that streaming might distract me and that I would get less done, but of course at this current stage there probably wouldn't be enough people for that to happen. I'll keep thinking it over, maybe I'll get to a point where I can devote like 4 hours in a day a week towards a stream, we'll see! Thanks for the input!
@@bigcongaming i was actually thinking that thanks to the type of content, if you were to set it up well enough, you could actually do both at the same time. if you do start streaming again, creating a discord may be good, as sometimes you don't get the notifications (not even from youtube). if you end up making a discord, i'm all for it and will join without thinking
@facundumartinez3565 Funny that you mention it, because this video announced the release of my discord! Come join here: discord.gg/dnNu2xHWsQ and yeah maybe I could even hop in the general vc there and show some behind the scenes there too! I know Ofek (friend of mine that has just joined this project) has already streamed some of his work within that call, so come check it out! I’m usually pretty active (well when I’m not busy) and would love to have you here!
I’m making this comment while watching the video so I don’t know if you fixed this yet but when the gold block grows and then turns into a new block it glitches I think this could be solved if you wait for the block To gore folly before filling it in
I love gore folly, and no that wouldn't solve the problem. What would solve the problem would be to place the gold block in, then wait a tick, and then destroy the block display, because what you are seeing is a visual bug caused by deleting the block display and placing a block at the same time. Minecraft can easily stop rendering an entity instantly, but it takes a tick or frame sometimes to render a new block, and that's what can be fixed by just waiting a tick to kill the block display.
Hey thanks for the concerns! I see that the issue is still not fixed, and I’m working on coming up with a solution! The best I’ve seen so far is using barriers for the blocks, and just keeping the display entities around. Thanks for the ideas!
i know you sugesed the biome idea already but i feared you didnt know how to start or such. Just tryin to help here. Cant wait until i can play this !!!!
aww thank you so much! Yep for sure will be using /fillbiome especially in new areas/zones that I plan to add, also thanks for coming over to the Discord!
So the current version isn't public just yet, we would like to add a lot more to it before allowing others to play, sorry! But I'm happy to hear you're interested in playing!
@@bigcongaming but I would like to play it. When you add more features, you can update it again. I am pretty sure there is no limit to amount of times you can update a datapack/world on planetminecraft.
@@3141minecraft That is true, the only difficulty is that there's a lot of changes going on all the time, and now that I have Ofek working on this too, I could be releasing an update with entirely broken mechanics without realizing it. But I totally hear you, and I know it might suck since the best way to see the newly developed features would be within the discord, but I know you mentioned you can't join it. I'll try to see if we can get beta versions released at some point!
Can you make so you will start to jump on copper blocks then on iron then on gold then diamond and then netherite. like the block type will change every 50 jumps ig
Yeah so one of the ideas I'm looking towards adding are different areas/zones that spawn every 100 blocks or so, that each have different themes and are made of unique blocks and decorations! It'll be a lot, but hopefully very fun! Thanks for the idea!
The scheduling function stuff is so overly complicated for what youre trying to do lmao You can literally just make those particles only appear when the player has a tag and schedule the removal of that tag. Literally just 2 commands and a function
Yeah that's actually totally fair lol, I'm not smarrrrrrttt. Thanks for the simplifying suggestion! We might add it later on, and if we do I'll try to remember to mention it!
Yeah sure! So here's the particle command, you have to replace the parentheses and their text with the value they represent. For example, if you want a line from 0, 0, 0 to 1, 1, 1, set the start x, y, and z values to 0 and the target x, y, and z values to 1. Make sure to remove the parentheses! /particle trail{color:[1.0,0.8,0.0],target:[(TARGETXVALUE),(TARGETYVALUE),(TARGETZVALUE)]} (STARTXVALUE) (STARTYVALUE) (STARTZVALUE) 0 0 0 0.5 0 normal Now, if you are using this effect for a ton of blocks, especially if they are randomly generated, then I would recommend a macro function inside of a data pack. If you want to do that, then I would join the Discord and ask there, since it would be easier to troubleshoot there than over YT comments. Thanks for asking!
I know this may not be the best idea and may not fit with the kind of gameplay you're looking for, but what if you added a "Mimic" block which would just be a block display but would be like an iron or diamond block so if the player didn't process it fast enough they would just fall right through and be reset.
Yooo, fake paths like that are for sure an interesting idea! I’ve seen some other people suggest it too, and I think it would be sick to use that block display to fake them out like you mentioned! One thing I’m worried about with block changes is if later I add areas/zones with different blocks, since that could be confusing, but maybe some other effect could be added to differentiate! Thanks for the suggestions!
Thank you so much for watching! If you have new ideas, suggestions, or feedback for this project, I can happily say that I recommend you check out the Discord server! discord.com/invite/dnNu2xHWsQ Here, not only can you talk about my projects with others, you can also share your own Technical Minecraft projects, get feedback or some help! Data packs, Mods, Command Blocks, all is welcome! Even if you just wanna chat with some other Minecraft enjoyers, this is the place!
Have a great weekend, and I hope to see you in the Discord!
Don't have discord but can you do random blocks like grass diamond would be raelly cool
@@EineZwiebel-bh6fg Yeah so I plan on having different areas/zones that the player will progress through! These would have different themes, decorations, jumps, and more! I plan on having them appear every 100 blocks!
A cool idea would be, instead of the anvil sound being random, it’s when the player jumps down some blocks to another, like, a amount that would normally do some fall damage, but instead it doesn’t and the particles & sound play
A cool mechanic would be special blocks / special “presets”, like, a Diamond block spawns and the next one is guaranteed to be very high as they both spawn together, and the Diamond block gives jump boost
Or a emerald block before a long jump, it making you fast enough to make the jump
I was just about to comment about the down jump
Oooh yeah, having the effect play on high falls might work well! Also, potion effect jumps and such are on the to-do list. I plan to make block changes based on different themed areas/zones, there's more on that in the discord if you are interested. Thanks for the suggestions!
You could make the distance that falling teleports you back increase the higher the score you have, probably with some sort of log function to make the falling effects more noticeable and only appear on large scores. also so it isn't annoying when falling at the start constantly.
Hey thanks for leaving this suggestion in the Discord, I'm happy to see you've joined!
could be cool to have some sort of “combo” scoring where you track the players movement for whenever they continue sprinting from jump to jump, with an ascending sound effect as the combo increases
that is possible using predicates to detect sprint movement.
Yep, having a jump/pb streak based on timing is for sure an idea in consideration, thanks for the suggestion!
@justvkadcreate Oooooh I got to figure out how to use predicates, thanks for the idea!
There is a very slight flicker still when the blocks spawn. You can probably fix that and the trail bit by having the blick display be ever so slightly larger than the block and then delete both when they have to despawn. Or if you want to be fancy you could experiment with creating custom hitboxes too for the block displays.
Edit: well didnt watch far enough into the vid to see ur idea for the particle trail. Maybe to fix the issue of the trail sometimes spawning outside of the block when crouching or jumping while it still being 'volatile' you could either try listening for the jumping or crouching events (although idk if thats even possible in mc, just an idea) and modify the y offset, or create some sort of boinding box for the particle origin so it doesn't spawn outside the box (once again, idk if that's possible in mc)
Hey thanks for leaving this in the Discord! I’ll be looking into these fixes for sure, thanks for the suggestions!
the "jumps made" scoreboard should be on the hotbar i think so it wont obstruct the view
Yep, someone suggested that too and I agree that’s a change I’ll be looking into! Thanks for the suggestion!
I think the gold pillars are really distracting and look somewhat buggy, maybe they should be replaced with something less cluttered. I am really digging the new particles! Good job!
Awww thank you so much! The pillars are for sure going to get worked on in the future, there’s been tons of comments on the last video for fixes that I gotta try soon! Thanks for the suggestion!
11:19 Ngl I had no idea this is how that worked. I always assumed I had to just manually raytrace with commands to make them point in a line like that, you taught me something new lol
Awww thanks! Delta is very confusing for sure, especially with how the use case just changes with zero count. It’s even better that Mojang doesn’t really spell this out for anyone, and makes it a guessing game (with the exception of the slight hints you get while typing any command.) I’m happy to hear you enjoyed the video!
I mean, you are not wrong. Before 1.21.3 you had to raycast the particles, and there was no other way. And still, even in the 1.21.3 you have to raycast if you were to use different particles then the creaking
@@justvladcreateYou don't. Did you even watch the video?
@justvladcreate yeah that makes sense, we might have to end up doing that anyway if we add different particles for the trails as an unlockable cosmetic, we'll see! Hopefully not too hard!
@BryanLu0 so they are actually referring to how we Don't need to raycast anymore, thanks to the new particle. They aren't saying that I would have to, only if I were to use a different particle type.
You can turn the flame into a display entity to not make it hurt the player every time
Oooh I didn’t think about this, a block display would work great! Thanks for the suggestion!
at around 9:50 you mention that you want new sounds which are still recognizable as Minecraft sounds.
So I would recommend that you can try to mix and match multiple sounds together to make new sounds.
edit: I am at 17:25 and just saw that you downloaded Axiom. Nice!
Ooooh mixing sounds could be fun, thanks for the suggestion and for joining the Discord! We love axiom!
Love your videos! I am excited to see how this progresses!
Thank you so much! Lots of great ideas are coming together soon, I can’t wait!
LIKE FOR MORE INFINITE PARKOUR!!!!
lol I appreciate it!
Nice work once again, i didn't know about the "force" argument for particles !
Thank you so much! Happy to hear you learned something new! Minecraft's syntax is never the most clear, thankfully the wiki is a great resource!
Yay, a discord server, nice! I'm not sure if I should write suggestions here or there though, cuz I've got some. Anyway, nice video and update!
Hey thanks for watching and I’m happy to hear you enjoyed the video! I recommend heading to the discord with your suggestions, since it’ll be easier for others to check them out and provide their opinions too! Just check out the guidelines and such first!
@@bigcongaming already there lol I'm #14, thanks for replying though
@thehexagon_yt YOOO My bad, you’re Sergio! Welcome to the Discord!
@@bigcongamingo
When you add areas, a cool idea I had was to have the choice to continue the area you are in or change, like, two blocks would spawn, one being the one of the area/biome, and one of the next random one, if you just continued it wouldn’t change, but if you went for the other one, then you would change areas
Also, couldn’t you use /fillbiome to make some areas have a different sky or fog? Maybe even custom biomes
Example:
o
/\
/\ 〈 [] -> [] -> [] - normal
[] -> [] <
〈 [•] -> [•] -> [•] - new area
And maybe make so each area has its own mechanic, like a nether area could spawn nether rack on fire to try to trick the player?, and a desert area with some blocks being sand that fall some seconds after you stay on it so you go faster
Wow you nailed the Areas/Zones idea almost perfectly! 100% within the plan, same with the biomes allowing for changing sky color and fog color! Thanks for the ideas of course!
You should absolutely create some form of landscape. I like void parkour, but having hills and a ground would improve the experience imo
Hey thanks for the suggestion! We’ve started talking about an idea like this in the Discord, so if you have some ideas for how I could implement something like this feel free to join! If not, no worries, we’ll come up with a solution eventually! Lots of people have been mentioning this, so I’ll be looking into it!
Lovong the updates the project is getting, you could add a transition between the appearance and disapear of the blocks using yellow glass, that maybe could add some continuity to the block apearing and disapearing since now it just pops up. Keep doing this looking relally cool.
Thank you so much! Transitions like that are for sure something I’m thinking about, especially with scaling effects and such. Thanks for the suggestion!
Great video and series as always, Im loving the new particles!
Aww thank you so much! I’m happy to hear you’re enjoying the videos and project!
If you can maybe make so that instead of the pillar disappearing the block model changes to yellow stained glass or just glass
Or just reduce the opacity of the block display would work too
Yeah I’ll be looking into better ways of handling the disappearing block displays soon! There’s been a ton of ideas, so it might take me a while to find a good solution, but I agree it needs fixing!
@krabstickle Unfortunately Block displays don’t have an easy way of going translucent, since the invisibility effect doesn’t work, and there’s no option for it inside NBT. But we’ll find a solution soon!
@@bigcongaming maybe turn it into glass and then duplicate it a bunch and then slowly delete the duplicates? Idk if it would work tho
@CreatorProductionsOriginal yeah I'm not sure how well translucent block displays work overlapping each other, definitely something to play with! It's on the list, thanks for the idea!
Yay! Loving the series ❤
Happy to hear it, thanks for your support!
@@bigcongaming Hey, is it multiplayer?
@eastonrocket兀 We plan on making it multiplayer in the future! Thanks for asking!
You could make milestone blocks (25, 50, 100) look different or have a unique effect. (emerald blocks, diamond blocks, sparkles)
Yeah I originally had a firework go off for this purpose in the first version of this game, but I haven't added it yet to the data pack version, for sure something I'm looking into bringing back! Someone else suggested particle effects, and I might try to stray away from block changes when in the future I want to add different themed areas/zones that would have their own different blocks within them. But still, thanks for the ideas!
It would be cool if you had a particle constantly above the next block, could also animate it with a delta trail the player needs to jump to to make it easier to follow.
That could be a really cool modification of the end rod particle effect, or as a new one entirely! Thanks for the suggestion!
I just got it, it is actual adhd brainrot background for shorts😅 Thanks for new video! (p.s. i havent watched it yet, cause im on the way to home, but i will)
Haha, that is for sure a use case for this map! I plan on adding a lot more "game" to this though, soon I swear! Hopefully you enjoy the video!
*Something to try:*
Go near (within an 7 block radius of) x:0 z:0, and have this running on repeat:
/execute at @p run particle minecraft:cloud ~ ~ ~ ~ 0 ~ 0.1 0 force @a
*Now try this one:*
/execute at @p run particle minecraft:crit ~ ~ ~ ~ 0 ~ 0 100 force @a
Delta actually uses *your* coordinates as values if you replace the numbers with ~ .
OHHHH, that’s sick, so basically the particles would move faster the further I am from them? And with a count higher than 0, then it would place the particles between the player and the particle location? I got to try this out, thanks!
@@bigcongaming
Here's how to make them useful:
/execute at @p run particle minecraft:cloud ~ ~ ~ ~-[X] ~-[Y] ~-[Z] 0.1 0 force @a
This particle trail will point away from location X Y Z.
Copy the command and replace [X], [Y] and [Z] with the coordinates you want the particle trail to point away from.
/execute at @p run particle minecraft:crit ~ ~ ~ ~-[X] ~-[Y] ~-[Z] 0 100 force @a
This will spread out the particles, as you get further away from location X Y Z.
Copy the command and replace [X], [Y] and [Z] with the coordinates you want the particle trail to point away from.
Please note the - character before the coordinates. I put ts there as a reminder that you need to *invert* the coordinates when inserting them into the command.
So if you want the particle trail to point away from *-9 63 19,* then you need to put *~9 ~-63 ~-19* as your delta.
If you want the particle cloud to be the most compressed at 18 124 58, then you need to put ~-18 ~-124 ~-58 as the delta.
@tyronorxy5646 Those look like some really cool effects! I'll keep these in mind if and when I add more, having the particles "collect" from the environment as the player gets closer could be really sick! Thanks for the ideas!
What if some particles show up every 5 jumps as a way of showing your progress without you having to look at the score on the right? Maybe you could make the end rod particles do that, or just use some other particle effect. Whatever you think fits best!
Yooo so on the first version of this game, I did something similar with a firework rocket that went off every 25 blocks, which was customizable by the player to be 0, 10, or 100 as well. I can totally bring this back as a less annoying effect, like particles or sounds! Thanks for the suggestion!
add a speed mode or something, that gonna count how long player stand in a block before they jump to the next block, if more than 3 seconds then the player is failed
also make player can customize what block they want for the infinite block gen
Yep, having a timed/speedrun mode is in the plans! Block changes will be occurring once I implement this idea I have for areas/zones, where there's different themed jumps and decorations in these that last for 100ish jumps! Thanks for the ideas!
This man is amazing!
Awww thanks! Got lots of ideas to work on, I really want to build this up to something amazing!
you should allow us to turn off some particles / decorations. some of these are reallly cool but some seem annoying and or disruptive. so it might be best to allow us to pick n choose which ones we want.
Yep so the original map version of this game had this setting in the lobby, I'll include it in the data pack version too! Picking and choosing could be interesting, although it might be annoying to have a scoreboard for every single effect, maybe categories would be better? (Block displays, Particles, Sound effects, Trails all as toggles.) Thanks for the ideas of course!
hey, i think the campfire particle effect would be better as the landing effect
Ooooh that does look a lot like dust, speaking of which isn't there a particle called dust? Maybe that's the better option lol, I'll look into it thanks!
Delta for particles is “multiplied by about eight” from blocks
Ohh I didn't know this one, thanks for the information!
I realized that armor stand has arms dosnt that mean that this is on bedrock edition? In case you don’t know Java armor stands don’t have arms
You can enable arms with commands on java
I'm on Java, I just change the armor stand's NBT data to have them! It's through ShowArms and setting that to 1 will make the armor stand have arms. This is inaccessible in Survival mode unfortunately.
hey, i really like your videos, i do think that if you were to stream you would do better, as streaming you can get more input in what you are doing and based on how you comment stuff and all, you would do better streaming, either here, twitch or in kick
Aww thank you so much! I would love to return to streaming at some point, I do already have a Twitch channel but I haven't used it in years lol. My main concern is time, I don't feel like I have enough to give towards streaming when I want to focus on getting a video every week. Of course there's the option of streaming whatever I record for videos, but I record very segmented, and so it might be weird for viewers to see me stop what I'm doing, record something while not interacting with any chats, and then switching back to normal streaming. I also worry that streaming might distract me and that I would get less done, but of course at this current stage there probably wouldn't be enough people for that to happen. I'll keep thinking it over, maybe I'll get to a point where I can devote like 4 hours in a day a week towards a stream, we'll see! Thanks for the input!
@@bigcongaming i was actually thinking that thanks to the type of content, if you were to set it up well enough, you could actually do both at the same time. if you do start streaming again, creating a discord may be good, as sometimes you don't get the notifications (not even from youtube). if you end up making a discord, i'm all for it and will join without thinking
@facundumartinez3565 Funny that you mention it, because this video announced the release of my discord! Come join here: discord.gg/dnNu2xHWsQ and yeah maybe I could even hop in the general vc there and show some behind the scenes there too! I know Ofek (friend of mine that has just joined this project) has already streamed some of his work within that call, so come check it out! I’m usually pretty active (well when I’m not busy) and would love to have you here!
yay new vid
Yoo thanks for watching! Happy to hear you enjoy the video!
I’m making this comment while watching the video so I don’t know if you fixed this yet but when the gold block grows and then turns into a new block it glitches I think this could be solved if you wait for the block
To gore folly before filling it in
I love gore folly, and no that wouldn't solve the problem.
What would solve the problem would be to place the gold block in, then wait a tick, and then destroy the block display, because what you are seeing is a visual bug caused by deleting the block display and placing a block at the same time. Minecraft can easily stop rendering an entity instantly, but it takes a tick or frame sometimes to render a new block, and that's what can be fixed by just waiting a tick to kill the block display.
Hey thanks for the concerns! I see that the issue is still not fixed, and I’m working on coming up with a solution! The best I’ve seen so far is using barriers for the blocks, and just keeping the display entities around. Thanks for the ideas!
Love your vids
me too
Aww thank you guys so much! Happy to hear you both enjoy the videos!
goated video
Thank you so much! Happy to hear you enjoyed the video!
@@bigcongaming betting people already making shorts off of this frfr
@oxyriver1 Hey that’ll be cool, as long as they leave a link in the description or something lol!
also still waiting for you to make this rogue like themed!
it technically already is
Oh it’ll get there, don’t worry! I got some really cool ideas brewing, it’ll just take some time!
Now convert it to command blocks! :D
Now that would be a nightmare lol!
9:20 "So clearly I'm just going to use nearest target" he says while inputting the current entity selector...
My badddddd, I swear I know the difference I just slipped up lol!
yo im back with the fog idea, isnt the parcour game in a new dimension? if so cant you modify it to make a spesific biome or such for fog?
i know you sugesed the biome idea already but i feared you didnt know how to start or such. Just tryin to help here. Cant wait until i can play this !!!!
aww thank you so much! Yep for sure will be using /fillbiome especially in new areas/zones that I plan to add, also thanks for coming over to the Discord!
@@bigcongaming np! Love to help
please add effects when u do a 360 as a reference to parkour civilization
Do I dare do it? Guess we'll see!
Where can I download the new version of the map? The link that is in the description is the old version
So the current version isn't public just yet, we would like to add a lot more to it before allowing others to play, sorry! But I'm happy to hear you're interested in playing!
@@bigcongaming but I would like to play it. When you add more features, you can update it again. I am pretty sure there is no limit to amount of times you can update a datapack/world on planetminecraft.
@@3141minecraft That is true, the only difficulty is that there's a lot of changes going on all the time, and now that I have Ofek working on this too, I could be releasing an update with entirely broken mechanics without realizing it. But I totally hear you, and I know it might suck since the best way to see the newly developed features would be within the discord, but I know you mentioned you can't join it. I'll try to see if we can get beta versions released at some point!
Cool
Hey thanks for watching the video and joining the Discord! Happy to see you there!
IM NUMBER 9 IN YOUR VIEWS YAYAYYAYYAY
Congratulations! You’re in the 1 digit club!
Can you make so you will start to jump on copper blocks then on iron then on gold then diamond and then netherite. like the block type will change every 50 jumps ig
Yeah so one of the ideas I'm looking towards adding are different areas/zones that spawn every 100 blocks or so, that each have different themes and are made of unique blocks and decorations! It'll be a lot, but hopefully very fun! Thanks for the idea!
Have you heard of diamondfire? (Mc server)
I had a few people recommend it to me, I'll keep it in mind for future endeavors, thanks!
The scheduling function stuff is so overly complicated for what youre trying to do lmao
You can literally just make those particles only appear when the player has a tag and schedule the removal of that tag. Literally just 2 commands and a function
Yeah that's actually totally fair lol, I'm not smarrrrrrttt. Thanks for the simplifying suggestion! We might add it later on, and if we do I'll try to remember to mention it!
Hello)
Hi, what’s up? What’s goin on?
Can you please send me the commend you used for the line between 2 entities
Yeah sure! So here's the particle command, you have to replace the parentheses and their text with the value they represent. For example, if you want a line from 0, 0, 0 to 1, 1, 1, set the start x, y, and z values to 0 and the target x, y, and z values to 1. Make sure to remove the parentheses!
/particle trail{color:[1.0,0.8,0.0],target:[(TARGETXVALUE),(TARGETYVALUE),(TARGETZVALUE)]} (STARTXVALUE) (STARTYVALUE) (STARTZVALUE) 0 0 0 0.5 0 normal
Now, if you are using this effect for a ton of blocks, especially if they are randomly generated, then I would recommend a macro function inside of a data pack. If you want to do that, then I would join the Discord and ask there, since it would be easier to troubleshoot there than over YT comments. Thanks for asking!
@ thx so much
I know this may not be the best idea and may not fit with the kind of gameplay you're looking for, but what if you added a "Mimic" block which would just be a block display but would be like an iron or diamond block so if the player didn't process it fast enough they would just fall right through and be reset.
Yooo, fake paths like that are for sure an interesting idea! I’ve seen some other people suggest it too, and I think it would be sick to use that block display to fake them out like you mentioned! One thing I’m worried about with block changes is if later I add areas/zones with different blocks, since that could be confusing, but maybe some other effect could be added to differentiate! Thanks for the suggestions!
💀💀💀💀💀💀💀 26:46 nah im to lazy to read it 💀
Ay that’s fair, I’ll keep the best suggestions in the videos anyway!