Dk why arc thought it was a good idea to make him a character who wants to be even more in the opponents face but then also nerf his distance closers and not compensate him with a new one
I don't like sol, but when i saw these changes I had to atleast learn him. I'm ending every combo with a fafnir even though its not optimal. Their so satisfying
@@AidenR19 Sol has had regarded damage since the game launched. Also, 300 damage in what context, compared to what? I'm talking about the 1 rep vs 2 rep loop; just going by what I saw in the video (which, by the way, doesn't show the hard damage numbers). The 1 rep vs 2 rep versions are almost indistinguishable on the health bar.
Close enough, we got grounded sidewinder loops everyone!!
Really grounded sidewinder
the minimum of two to be considered a "loop"...
The wall mechanic still sucks.
Hopefully this proves to daisuke that we can handle sidewinder
Frfr
1:07 the dopest combo ive ever seen
Arcsys saw the fafnir combo video and thought it would be a fun idea to make it an actual thing.
Thank you, this is exactly what I was looking for, I couldn't figure out how to push fafnir further on my own
Thanks for the guide! By the way, Ky has increased defense now, so I suggest using Ramlethal or May for accurate damage
I still have a hard time figuring out if sol won, lost or remained the same in terms of relative strength in this patch
I think he slightly gained damage but in exchange lost defense and safety of 214K and 5K
@ethanfive9789 Now that I think about it, that is exactly how Sol fights, powerful but reckless.
Yes
Dk why arc thought it was a good idea to make him a character who wants to be even more in the opponents face but then also nerf his distance closers and not compensate him with a new one
Use gunflame
I don't like sol, but when i saw these changes I had to atleast learn him. I'm ending every combo with a fafnir even though its not optimal. Their so satisfying
269 dmg meterless is crazy
welcome to gear
The classic Sol Badguy experience
Nice video
Yeah they killed the sol with this change. If you lose the CL bye bye no damage
So youre telling me a clean hit is just punching ky in the balls with all of your might? Got it
When I do the double CL fafnir it causes a wall splat instead of a wall bounce, I'm guessing it's because it's closer to the wall?
Yes. It could be because too close to the wall
kinda harder than slayer pile bunker loop. need a wall and so much less dmg.
Slayers got no night raid vortex or 6S
how did you get cs,hs->hs to hit? Ive been trying and after this patch I cant get it to hit on Ky. its even worse on someone like Gio
Unfortunately it only work on counter hit starter
So it's a more lame sidewinder that can only be looped once for like 2% more damage? Lol, lmao even.
Almost 300 damage meter less are your eyes okay dude
@@AidenR19 Sol has had regarded damage since the game launched. Also, 300 damage in what context, compared to what? I'm talking about the 1 rep vs 2 rep loop; just going by what I saw in the video (which, by the way, doesn't show the hard damage numbers). The 1 rep vs 2 rep versions are almost indistinguishable on the health bar.
@@Wolfgang_von_Caelid the training mode damage UI is shown, the numbers _are_ there
@@LoraLoibu Not for the 1 rep vs 2 rep examples in the first half. Also, that doesn't address my fundamental gripe.
Looks absolutely pitiful
Hurdy dur, 623h, 50% in one hit.
delete this