Particle Based Rain Audio System

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  • Опубліковано 30 лип 2024
  • Using Unreal 5 I explored the idea of a rain system that uses every particle to trigger a rain sound with material switching. I used Niagara, meta sound sub-system, and audio modulation.
    How to pass collision data from Niagara to Blueprint - • UE4 - Niagara Export P...
    Meta Sound Subsystem Tutorial - • Unreal Engine 5.3 | Fr...
    Audio Modulation Tutorial - • Audio Modulation Mixin...
    Chapters:
    0:00 Intro to video
    1:58 Rain system explanation
    6:18 Outro to video
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