Tutorial: Rigging a 6 Bar Excavator Linkage with 3ds Max

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  • Опубліковано 7 лют 2025
  • 3ds Max bones are used to model the crank-rocker portion of an excavator mechanism and the Look-At constraint the slider-crank action.

КОМЕНТАРІ • 28

  • @mohamedbichoutar5741
    @mohamedbichoutar5741 2 роки тому +4

    5 years later its still useful, Thank you Lee!

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 2 місяці тому

    Old video but works perfectly - I could not fix furniture hinge. With bones all works perfect, thank you !

  • @rukos82
    @rukos82 Місяць тому +1

    2024, still useful

  • @edenglobe
    @edenglobe 8 років тому +2

    Thank you for this tutorial, I struggled for so long with the issue when you move out of plane when using the look at constraint, in fact I stopped using it and learned how to use bones and HI solvers instead when creating models with pistons etc. :)

  • @walkonfire
    @walkonfire 4 роки тому +1

    Outstanding work. Your voice and narration are very very good

  • @BaconKiller360
    @BaconKiller360 4 роки тому

    Amazing! The only video I've found that helps with linkages and hydraulics. Thank you so much!

  • @spacep0d
    @spacep0d 4 роки тому +1

    Great job. Perfectly explained and demonstrated. Thanks!

  •  4 роки тому +1

    Awesome mate, you nailed it! that was a very helpful video

  • @tiraflo
    @tiraflo 9 років тому +1

    Thanks dude, this video helps me to succeed my specific linkage !

  • @rikmills
    @rikmills 5 років тому +1

    Wow, thank you so much, this was exactly what I needed. Great video!

  • @masterjoy0.147
    @masterjoy0.147 2 роки тому

    Great explains please upload more video

  • @Geofract
    @Geofract Рік тому

    Very useful, thank you!

  • @TheSparkoi
    @TheSparkoi 9 років тому +1

    Thanks man , good job :)

  • @dmitrychernov1903
    @dmitrychernov1903 Рік тому

    Cool

  • @lirva7611
    @lirva7611 4 роки тому

    I couldn't form the four bar linkage, at the part at 3:55, my objects just explodes all over the place. Anyone having the same problem?

    • @LeeMinardi
      @LeeMinardi  4 роки тому +1

      IK solvers are constrained to lie in a 2D plane. The plane may be at any orientation in 3D space. The first thing I would check is that the pivots of the components all lie on the same plane. Rotate the view of your model in 3D and visually check that the IK solver lies in the plane that it should (i.e., a plane perpendicular to ground).

    • @lirva7611
      @lirva7611 4 роки тому

      @@LeeMinardi hi Lee, thanks for the tip. It's working now :)

  • @samuellai4286
    @samuellai4286 8 років тому +1

    Many many thanks !!

  • @pat5225
    @pat5225 6 років тому

    Thank you so much!

  • @teddydk8917
    @teddydk8917 2 роки тому

    Thankyou ^-----^

  • @kunigavlad
    @kunigavlad 7 років тому

    Thx a lot!

  • @GD15555
    @GD15555 8 років тому

    please make a tutorial how to rig steam train wheels especially piston

  • @SasisaPlays
    @SasisaPlays 5 років тому

    Can it be imported to unreal engine 4?

  • @qchecketts
    @qchecketts 7 років тому

    Why can't I find the "Select Upnode" control under my motion tab?

    • @LeeMinardi
      @LeeMinardi  7 років тому

      Be sure to have Rotation selected in the PRS Parameters sub-panel selected. This should open up a LookAtContraint sub-panel where you will find the Select Upnode option.

    • @qchecketts
      @qchecketts 7 років тому

      Thanks Lee!

  • @Goddemic
    @Goddemic 8 років тому +1

    where is the upper hydraulic piston? It must be there))

    • @LeeMinardi
      @LeeMinardi  8 років тому +2

      Use your imagination! ;-)