Or when a hiisi picks up a nuke wand off screen. I'd say any immunity perk is S tier, though I might put fire and toxic as a slightly lower priority due to being easy enough to neutralize with water
Fire scales and it can burn through your entire hp in seconds it's also harder to negate fire using water. Now i would put toxic lowers because it's a perk that gets worse the longer the run.
@@nguyentandung42 nah toxic is really good if you pair it with invisibility or invisibility potions and cant get repelling cape. Basically if you pour toxic sludge on yourself it will nullify other liquids on you and instead of making your character covered in toxins, he will just revert back to if he never touched a liquid.
On my personnal experience, I have a few grudges with some of the perks that were not classed as detrimental. - The revenge tentacle, while facing minigun turrets, magic temple goons or darkflamey big flies, the perk can grab ennemy projectiles, and pull them back into you, creating more tentacles that drags more projectiles. - The bouncing spells perk make shielded ennemies very tough to deal with, the shield never goes down, and they can keep pestering you unless you have explosive options or melee spells. My weapon of choice is also the glowing lance, and this perk makes it too dangerous to use anymore.
theres also several issues of analysis with the individual immunities: Fire immunity is essentially a mechanism that protects you from yourself. Where as the majority of projectiles that enemies use, barring Shotgun Hiisi as the main exception deal the overwhelming majority of their damage through an explosion trigger, while Electrified, for its risk involving detonating canisters, comes with electricity immunity. Ive never had problem with Electrified in runs i actually get to the Hiisi base in because by then i have weapons that are so ecologically unfriendly that environmental explosives are irrelevant. Toxic Sludge Immunity conversely is actually worthless, not because its on paper doing something bad, but because its literally not going to be worth a perk slot if its not in the first holy mountain. As for low gravity: Everyone treats it like shit. Except you can just fly up like how dropping like a rock operated Pre-gravity. Its definitely not a perk to stack however in NG+ as it linearly reduces the function of gravity.
Millitron I’m.... I’m at least 3% sure it don’t.. might wanna check it out real fast Edit: even if what you’re saying is true, oil DAMAGES you if you drink it so yeah nuh uh buddy
plague rats is now awesome. normal rats no longer bother you and the spawns are a great distraction and from the few times ive gotten it ive noticed multiple rats can spawn depending on the enemy, they seem to scale their damage and HP with the levels, as if its a rat spawning at the biome on par with other enemies. sometimes so many rats can spawn ive literally went through an entire biome never being targets because there were so many rats. Id say its now a must have.
Just don't make the same mistake I made and pick up More Hate while having the perk, as it makes the rats attack you as well, and they really hurt at later levels if you don't have Melee Immunity.
Hey McQueeb, you got me into Noita with your patient attitude and laid back personality and I’ve got to say, I LOVE IT! This video was exactly what I needed to feel confident picking my perks from now on, thanks so much! Screenshotted the last frame of this video for future reference. :D
Perk Lottery stacks. If you get perk lottery twice, it almost always works. Not 100%, but it's quite uncommon to have it not work at least once per mountain.
I actually hate the Homing perk and would classify it as detrimental. As you said the modifier is great, no question, but the perk just messes up my runs so badly when projectiles go after something harmless behind a wall instead of the dangerous enemy shooting at me.
Well, I once had the great idea to use melee immunity in combination with the boomerang perk to effectively cover myself in a cloud of projectiles charging at the enemies. As it turns out you get quite som knockback from enemy projectiles making this strategy useless, since you get hit too ofen before you come close enough. Also nice video, I mostly would rank the perks the same as you did.
Electricity is my favorite perk so far. I am NOT claiming it's a great perk, it's just super fun to watch the game become a hellish world of electricity. It makes the average run so much more different that it's almost like a new game
what did you use to create the drag drop icons and tier list? i could see a spreadsheet working almost, with enough formatting, but this seems to be more then that.
They add 2 more perks: levitation trail (as you fly you left particles which damage enemies) I would rate it C as damage too low and it stops you to start invisibility to kicks in. You have to stay dry, don't shoot for 6 seconds AND stay on the ground for 6 seconds to invisibility start working. (As you fly in invis, you don't left particles so no cheese) No more editing wands: you can't edit wands even in holly mountain, but you get a small amount of hp, after each shot of a new wand, something like 7,6,5,2,2,2,1 and this is terrible perk in this state. This thing go to repair_this_tier
Do a spell tier. It's really nice to be able to just look at a screenshot of perks rather than going through wiki Everytime u go to a holy mountain. Same would be fantastic for spells also, you find new wand u just look at picture and you are like yeah I take this
Honestly the biggest downside for boomerang spells is you cant heal. Other than that though, the damage buff is insane and totally worth it for short/funny runs
bombs materialized is good because bombs can destroy the metal in the fault and it lets you have an extra wand (you will never use you flasks unless you have a specific plan bombs can be used to improvise) toxic immunity sucks because it doesnt with on toxic rock gas or ice and makes it so sludge doesn't stain you so you can catch fire more easily because it wases the water/blood of you (is nice with invis for similar reasons) boomerang let you heal yourself and gives a lot of damage resist, it also doesn't effect the light saber so you become a super tanky Jedi and worm attracting is good if you have melee immunity because you can farm for health, dont fear the worms embrace them plauge rats is good because it makes healer heal you for free and
Honestly id put invisibility s tier. You can literally beat the game with just that perk. Not including how well it goes with repelling cape or toxic immunity.
You shouldn't feel ashamed by putting homing at B tier. To me it's actually C tier. Did you ever tried a teleport wand with homing perk? It's sure certain trouble.
That was kinda the point if I’m being honest. Homing perk listed as detrimental? Purely for thumbnail aesthetic. Trust me I don’t like it either, but “appealing” (read: clickbait) thumbnails work.
It's here folks! Check out my Noita wand building guide!
ua-cam.com/video/hV5alvYJP20/v-deo.html
I'm gonna advocate for Explosion Immunity being S tier for the sole reason of making wands that blow up entire rooms less not murderize you.
Or when a hiisi picks up a nuke wand off screen. I'd say any immunity perk is S tier, though I might put fire and toxic as a slightly lower priority due to being easy enough to neutralize with water
Fire scales and it can burn through your entire hp in seconds it's also harder to negate fire using water. Now i would put toxic lowers because it's a perk that gets worse the longer the run.
@@nguyentandung42 nah toxic is really good if you pair it with invisibility or invisibility potions and cant get repelling cape.
Basically if you pour toxic sludge on yourself it will nullify other liquids on you and instead of making your character covered in toxins, he will just revert back to if he never touched a liquid.
@@kunknown2340 Worm blood is better for that
@@nguyentandung42 did you spend 10 months testing things before coming back to tell me your discovery?
If so, then I applaud you.
The teleportation liquid teleports you in the direction you are pointing.
i had no freaking clue, thank you!
On my personnal experience, I have a few grudges with some of the perks that were not classed as detrimental.
- The revenge tentacle, while facing minigun turrets, magic temple goons or darkflamey big flies, the perk can grab ennemy projectiles, and pull them back into you, creating more tentacles that drags more projectiles.
- The bouncing spells perk make shielded ennemies very tough to deal with, the shield never goes down, and they can keep pestering you unless you have explosive options or melee spells. My weapon of choice is also the glowing lance, and this perk makes it too dangerous to use anymore.
theres also several issues of analysis with the individual immunities: Fire immunity is essentially a mechanism that protects you from yourself. Where as the majority of projectiles that enemies use, barring Shotgun Hiisi as the main exception deal the overwhelming majority of their damage through an explosion trigger, while Electrified, for its risk involving detonating canisters, comes with electricity immunity. Ive never had problem with Electrified in runs i actually get to the Hiisi base in because by then i have weapons that are so ecologically unfriendly that environmental explosives are irrelevant.
Toxic Sludge Immunity conversely is actually worthless, not because its on paper doing something bad, but because its literally not going to be worth a perk slot if its not in the first holy mountain.
As for low gravity: Everyone treats it like shit. Except you can just fly up like how dropping like a rock operated Pre-gravity. Its definitely not a perk to stack however in NG+ as it linearly reduces the function of gravity.
Melee immunity is also good cus tentacles do melee dmg and u need that for trigger tenacle shenanigans and for eldritch portal fun
Plague rats' damage seems to scale with the strength of enemies.
it's especially good with any frost spell because it appears to count as melee....
and it makes healer heal you for free
@@zeul6758 I think that might be patched out now :(
@@ARVash rats!!!!!!!!!!!!
Oil blood gives you fire immunity, it's a bit annoying to be a bit slippery at times but if you are flying it's no different than fire immunity.
oil blood + oil trail spell + vampirism lets you have infinite health.
i dont think you understand how this works good sir
@@alarmy5211 I do though. Oil blood makes vampirism apply to oil. Oil trail lets you spawn as much oil as you want.
Millitron I’m.... I’m at least 3% sure it don’t.. might wanna check it out real fast
Edit: even if what you’re saying is true, oil DAMAGES you if you drink it so yeah nuh uh buddy
@@alarmy5211 It definitely didn't hurt you in older versions. Maybe it does now in the current beta version.
Millitron I think with this update with the stomach shenanigans it poisons you now
plague rats is now awesome. normal rats no longer bother you and the spawns are a great distraction and from the few times ive gotten it ive noticed multiple rats can spawn depending on the enemy, they seem to scale their damage and HP with the levels, as if its a rat spawning at the biome on par with other enemies. sometimes so many rats can spawn ive literally went through an entire biome never being targets because there were so many rats. Id say its now a must have.
Just don't make the same mistake I made and pick up More Hate while having the perk, as it makes the rats attack you as well, and they really hurt at later levels if you don't have Melee Immunity.
Hey McQueeb, you got me into Noita with your patient attitude and laid back personality and I’ve got to say, I LOVE IT!
This video was exactly what I needed to feel confident picking my perks from now on, thanks so much! Screenshotted the last frame of this video for future reference. :D
Perk Lottery stacks. If you get perk lottery twice, it almost always works. Not 100%, but it's quite uncommon to have it not work at least once per mountain.
Plague rats is a sole reason why I beat my first run
Teleportitis did it for me.
yeah the main benefit I think is that they draw enemy attacks, so they get some attention away from you
plague rats also aggros the healers (including the drones) automatically so you dont have to like, kick them or get a flask of pheromones
I actually hate the Homing perk and would classify it as detrimental. As you said the modifier is great, no question, but the perk just messes up my runs so badly when projectiles go after something harmless behind a wall instead of the dangerous enemy shooting at me.
Well, I once had the great idea to use melee immunity in combination with the boomerang perk to effectively cover myself in a cloud of projectiles charging at the enemies. As it turns out you get quite som knockback from enemy projectiles making this strategy useless, since you get hit too ofen before you come close enough.
Also nice video, I mostly would rank the perks the same as you did.
Boomerang will also center area spells on you. Can be really good.
teleportitis is the kind of perk where you can get very far, but you can't really do anything in the areas.
I used it to get to Kolm but I get teleported to lava the instant I get hit
For repelling cape, just drink what you want to have on you, besides invisibilium or ambrosia
I think perk choosing is very dependent on what wands you have
I agree with everything you said, but I never once before thought of the more love benefit. I have also never picked no love, but maybe I will now.
Vampirism - it's great with lava to blood spell.
Homing - problem with digging can be fixed by speed modifiers (they lower this perk effectiveness).
I personally don't pick perks that cause "automatic damage" or automatic effects if I can help it. They trigger too many self-kills.
Electricity is my favorite perk so far. I am NOT claiming it's a great perk, it's just super fun to watch the game become a hellish world of electricity. It makes the average run so much more different that it's almost like a new game
what did you use to create the drag drop icons and tier list? i could see a spreadsheet working almost, with enough formatting, but this seems to be more then that.
Saw+bouncing bullets=invisible death saw projectiles. Add on homing and you get greater than 10k dps with few mana issues
They add 2 more perks:
levitation trail (as you fly you left particles which damage enemies) I would rate it C as damage too low and it stops you to start invisibility to kicks in. You have to stay dry, don't shoot for 6 seconds AND stay on the ground for 6 seconds to invisibility start working. (As you fly in invis, you don't left particles so no cheese)
No more editing wands: you can't edit wands even in holly mountain, but you get a small amount of hp, after each shot of a new wand, something like 7,6,5,2,2,2,1 and this is terrible perk in this state.
This thing go to repair_this_tier
Yeah, and now another 4 more! I think it's time to make another video lol
Do a spell tier. It's really nice to be able to just look at a screenshot of perks rather than going through wiki Everytime u go to a holy mountain. Same would be fantastic for spells also, you find new wand u just look at picture and you are like yeah I take this
I’d love to do one! That’s a heck of a lot of work but I can start putting some ideas together. Still have to do my Top 10 most annoying enemies too.
@@McQueeb yeah, spells are much more situational than perks.
Honestly the biggest downside for boomerang spells is you cant heal. Other than that though, the damage buff is insane and totally worth it for short/funny runs
bombs materialized is good because bombs can destroy the metal in the fault and it lets you have an extra wand (you will never use you flasks unless you have a specific plan bombs can be used to improvise)
toxic immunity sucks because it doesnt with on toxic rock gas or ice and makes it so sludge doesn't stain you so you can catch fire more easily because it wases the water/blood of you (is nice with invis for similar reasons)
boomerang let you heal yourself and gives a lot of damage resist, it also doesn't effect the light saber so you become a super tanky Jedi
and worm attracting is good if you have melee immunity because you can farm for health, dont fear the worms embrace them
plauge rats is good because it makes healer heal you for free and
I think teleportitus is a lot of fun. It's more fore the meme. I agree it's too random to be good, but note that it also reduces incoming dmg.
Electrified sucks if you plan on going to the gold room. Electrifying all that gold lags the game like crazy.
Honestly id put invisibility s tier. You can literally beat the game with just that perk. Not including how well it goes with repelling cape or toxic immunity.
You shouldn't feel ashamed by putting homing at B tier. To me it's actually C tier. Did you ever tried a teleport wand with homing perk? It's sure certain trouble.
UPDATE 11/13/20
We've published a brand new perk tier list video covering all the new perks in Noita 1.0!
ua-cam.com/video/dAUdsqPEU48/v-deo.html
Pog
I don't see plague rats as detrimental. Why not have an army fight for you? They help you out at no cost to you.
Nice Job sir!
Great video but that title card makes me actively not want to watch your video. Red circles and wacky faces need to stop.
That was kinda the point if I’m being honest. Homing perk listed as detrimental? Purely for thumbnail aesthetic. Trust me I don’t like it either, but “appealing” (read: clickbait) thumbnails work.
bouncing spells sucks balls, it makes digging nigh impossible. All the good digging spells just bounce off, they don't dig.