Nice video. I think the breakdown of modifiers applied to the rolls in Foundry VTT is part of the core functionality of the pf2e system. What Modifiers Matters does is highlight bonuses or penalties when they have influenced the degree of success in green or red depending on the direction. For example, your Strike was a critical success instead of a success because of the +1 status bonus from Corageous Anthem or the enemy's Strike missed you because you raised your shield. It's a great tool to teach the system to new players as it highlights how important teamwork, good tactics, and support characters are.
I just double checked and you are correct so thanks for that! I'll make a note in the description. I do like the additional options it gives you for display still so I'll keep the section in. Thanks again! Don
As a newer PF2 player, I'm still working on the "know what I plan to do" part so I'm not holding us up. I'm GETTING there, but it's still very much a learning process.
As a GM, I'm always ready to make a ruling on the fly to move the game along, but I have a few rules lawyers who insist on referring to the rules whenever something is in question.
Thanks for the comment! That is something that I see as well, I try to do that if I feel that a rules delve will disrupt the whole session and do the deep dive after the session is done and state what the ruling should be going forward but I understand your plight! Don
So here is a question around speed. I have a player who is opposed to a digital assistant (laptop, tablet) and prefers pen and paper. This clearly leaves him at a disadvantage (no pun intended) when it comes to referencing rules and what actions he can take. I think we have come up with an adiquite work around (he has a cheat sheet of the most common actions) but wanted to get your opinion.
So, that is a tough one actually and I'm sure more common than I would think! If the player is opposed to any digital assistance that's totally cool but I do think that your idea of a cheat sheet of the most common basic activities would be wise, but I would also maybe have them print off their spells/actions/feats/Items with an interact specific to their character so they have access to what their character can do... kinda' like a character profile or dossier. I have seen in the past on Reddit a really good cheat sheet and I just looked and did not find one for the remaster but it might be coming. This is not my work but the hard work of another user so I want to make sure that they are getting the proper credit: www.reddit.com/r/Pathfinder2e/comments/12734sa/v16_pathfinder_2e_action_activity_cheatsheet/ and a slightly newer version (still not Remastered) in French from the same author: www.reddit.com/r/Pathfinder2e/comments/13b9ta7/fr_v17_pathfinder_2e_cheatsheet_pour_les_actions/ Don
I think this brings up a fairly overlooked aspect of rpgs and that's player prep. We talk all the time about gm prep but a auer should have a good understanding of their actions and options. Not completely relying on GM to teach the rules.
Man i thought you were going to foundry to show the gm screen. I reference it at least once each game. I keep it on the quick bar. If you're unfamiliar with it search macros. Had a ton of useful rules. Also the basic action macro for both gm and player is huge for those common actions like hide, shove, feint, etc.
@hardbushido , I thought I know what you were talking about but actually I did not! I had never used the GM Screen and it is fantastic! Thanks for bringing this up!
Yeah its great. A quick look to see which action require being trained in a skill, counteract, dcs by level are all things I've looked up with this very quickly.
In my experience so far, running a group from lvl 1-5 thus far... this is one of the fastest running games I've played. You want something that takes forever? Try Exalted 3rd Edition combat.
Nice video.
I think the breakdown of modifiers applied to the rolls in Foundry VTT is part of the core functionality of the pf2e system. What Modifiers Matters does is highlight bonuses or penalties when they have influenced the degree of success in green or red depending on the direction. For example, your Strike was a critical success instead of a success because of the +1 status bonus from Corageous Anthem or the enemy's Strike missed you because you raised your shield.
It's a great tool to teach the system to new players as it highlights how important teamwork, good tactics, and support characters are.
I just double checked and you are correct so thanks for that! I'll make a note in the description.
I do like the additional options it gives you for display still so I'll keep the section in.
Thanks again!
Don
As a newer PF2 player, I'm still working on the "know what I plan to do" part so I'm not holding us up. I'm GETTING there, but it's still very much a learning process.
I think it's always a learning process 😁. I just started playing a new class and I feel like I'm back to square one!
As a GM, I'm always ready to make a ruling on the fly to move the game along, but I have a few rules lawyers who insist on referring to the rules whenever something is in question.
Thanks for the comment!
That is something that I see as well, I try to do that if I feel that a rules delve will disrupt the whole session and do the deep dive after the session is done and state what the ruling should be going forward but I understand your plight!
Don
Another great one, Don. Thank you!
Absolutely and thanks for the comment!
Don
So here is a question around speed.
I have a player who is opposed to a digital assistant (laptop, tablet) and prefers pen and paper. This clearly leaves him at a disadvantage (no pun intended) when it comes to referencing rules and what actions he can take. I think we have come up with an adiquite work around (he has a cheat sheet of the most common actions) but wanted to get your opinion.
So, that is a tough one actually and I'm sure more common than I would think!
If the player is opposed to any digital assistance that's totally cool but I do think that your idea of a cheat sheet of the most common basic activities would be wise, but I would also maybe have them print off their spells/actions/feats/Items with an interact specific to their character so they have access to what their character can do... kinda' like a character profile or dossier.
I have seen in the past on Reddit a really good cheat sheet and I just looked and did not find one for the remaster but it might be coming. This is not my work but the hard work of another user so I want to make sure that they are getting the proper credit:
www.reddit.com/r/Pathfinder2e/comments/12734sa/v16_pathfinder_2e_action_activity_cheatsheet/
and a slightly newer version (still not Remastered) in French from the same author:
www.reddit.com/r/Pathfinder2e/comments/13b9ta7/fr_v17_pathfinder_2e_cheatsheet_pour_les_actions/
Don
I think this brings up a fairly overlooked aspect of rpgs and that's player prep. We talk all the time about gm prep but a auer should have a good understanding of their actions and options. Not completely relying on GM to teach the rules.
@@hardbushido For all TTRPGs but I think especially PF2E. The players really should know their classes!
Man i thought you were going to foundry to show the gm screen. I reference it at least once each game. I keep it on the quick bar. If you're unfamiliar with it search macros. Had a ton of useful rules. Also the basic action macro for both gm and player is huge for those common actions like hide, shove, feint, etc.
The GM Screen is a good one! A good Search one I like as well is Quick Insert. You can just hit Ctrl+Space and search any compendium.
Don
@hardbushido , I thought I know what you were talking about but actually I did not! I had never used the GM Screen and it is fantastic! Thanks for bringing this up!
Yeah its great. A quick look to see which action require being trained in a skill, counteract, dcs by level are all things I've looked up with this very quickly.
Wait, the what? I NEED TO LOOK INTO THIS!
In my experience so far, running a group from lvl 1-5 thus far... this is one of the fastest running games I've played. You want something that takes forever? Try Exalted 3rd Edition combat.