Nice tutorials Prabhu. One remark: at around 4:05 of your tutorial, you are selecting all the vertical edges one by one. There is another steps which is much more efficient. Click the beginn of the edge, shift click the end of the edge and then CTRL-right click and chose Edge Ring Utilities, To Edge Ring. This will select all the edges around the trash in one step! There is also an equivalent for the edge loop called Edge Loop Utilities. Give him a try :-)
Great technique for creating the change in edge direction! I initially thought you were going to create it the same way you did the ring by creating a patch pattern. Very nice use of the poke tool.
Wow you are a genius modeler friend, keep helping new modelers like us out and well keep watching and sub to you, you will be grateful when you have tons of subs and we will be very thabkful for all of your teachings as well, again thank you so much friend.
oh man ... all i wanted was the rendering part , i'm good with mentalray but have no clue on how to use arnold !! C'mon man can you make a quick tutorial on how to use arnold ? Thank you
PixelBlend It's the same step up until he uses the Poke Tool. For what you desire, don't triangulate the faces, just extrude and delete. He used the Poke Tool to triangulate it and then deleted the original edges to make them quads again but doing so changed the flow i.e; the direction of edges, they weren't straight, connected in a linear manner. You can do the same but you will have to tighten those edges later on (you can use bevel) and you must not keep the bottom face or the top, and you will have to make a ring on the top while leaving the bottom empty. And make sure not space out the edges when adding the edges in the middle of the cylinder to manipulate, use lesser loop so as to make it like a big net, spaced out with more gap in between. Once you are done, do not extrude the net area too much, you can do it but just by a very tiny amount. And then, it all depends on physics. You will have to make use of physics simulation to make it look real, you will have to separate the ring and the net and then apply nCloth on them making one the passive collider and another one an active collider. Use little amount of gravity and I think you are good to go. You can also create a loose net like mesh but that will look bad.
so what is this model be used for, is this for movies, is that game ready?, if you smooth that high poly mesh, the game engine will go nuts, plz make a video of this as low poly game ready model, with circular holes
Pressing 3 only Proxy smooths your object. It's a preview of what the object will look like when you actually smooth it. You've got to go to Mesh, Smooth or click on the Smooth tool :)
Been on maya for two years now. But was never aware of most of the stuff that you did. Very important tutorial for me. Thanks a lot.
such a great channel ever for learning basic modeling......
Nice tutorials Prabhu. One remark: at around 4:05 of your tutorial, you are selecting all the vertical edges one by one. There is another steps which is much more efficient. Click the beginn of the edge, shift click the end of the edge and then CTRL-right click and chose Edge Ring Utilities, To Edge Ring. This will select all the edges around the trash in one step! There is also an equivalent for the edge loop called Edge Loop Utilities. Give him a try :-)
+Leevy27 thank you so much
You could also Drag select in an orthographic view
Or, select all faces and hold shift than Convert face to edge.
Thank you for the tutorial :)
Fantastic tutorial! Thank you so much!!! I learned alot from this one video alone
simple steps to tackle complicated shapes. great work prabhu!
Really helpful thanks ❤️
Can't appreciate in words. You are the best. Keep it up.
Thank you for valuable words.....
You are really good!
This was amazingly easy to follow and showed me exactly what I needed. Thank you so much.
Thanks a lot, Champion
It was really very helpful. Thanks alot.
Owesome Prabhu,gud job,well done ✌👍👌👏
Great technique for creating the change in edge direction! I initially thought you were going to create it the same way you did the ring by creating a patch pattern. Very nice use of the poke tool.
Wow you are a genius modeler friend, keep helping new modelers like us out and well keep watching and sub to you, you will be grateful when you have tons of subs and we will be very thabkful for all of your teachings as well, again thank you so much friend.
in the minute 4:00 you could have drag your mouse to make a square selection in the front view to pick all the edges you needed in just 1 second
Awesome series of complex modelling. congratulations
+Graciliano Almeida thank you
Awesome series of complex modelling. Waiting for lot more advance modelling tutorials. :)
Sure and Thank you.
Really love these techniques. Thanks for sharing! Have a nice day. :)
Very nice tutorial, thank you so much.
thank you so much! very good tutorials ! helps me alot !
This one is awesome trick...
Can you guide to achieve spiral shape of violin ?..please
Awesome yar
this was super informative. thank you!!
Thanks for nice tutorial !
Great
I learned!!! Thank you!!
nice tutorial
really helpful
Amazing
Super bro.. keep that smart work's...:-D:-😉
oh very simple explanation
Thank you so much!!🤗
Tks for it! Really appreciate.
+Jeison Moura you are welcome and thanks for your support to do more videos like this.
Nice tutorial bro
Very good!
+Vinícius Cortez [VCDesign] thank you
what is the best way to uv map it in a fast paste apart from automatic mapping?
very good mann
great stuff man
+Propergander Productions thank you
👍👌✌👏bro,ur amazing
I want some tutorial for beginner Maya-2017/18 and also know about new features of Maya-2017 (because I have maya-2016).
oh man ... all i wanted was the rendering part , i'm good with mentalray but have no clue on how to use arnold !! C'mon man can you make a quick tutorial on how to use arnold ? Thank you
Great Tutorial!. Can you tell me how to make square holes instead of circular holes on the basket?
PixelBlend It's the same step up until he uses the Poke Tool. For what you desire, don't triangulate the faces, just extrude and delete.
He used the Poke Tool to triangulate it and then deleted the original edges to make them quads again but doing so changed the flow i.e; the direction of edges, they weren't straight, connected in a linear manner. You can do the same but you will have to tighten those edges later on (you can use bevel) and you must not keep the bottom face or the top, and you will have to make a ring on the top while leaving the bottom empty.
And make sure not space out the edges when adding the edges in the middle of the cylinder to manipulate, use lesser loop so as to make it like a big net, spaced out with more gap in between.
Once you are done, do not extrude the net area too much, you can do it but just by a very tiny amount. And then, it all depends on physics. You will have to make use of physics simulation to make it look real, you will have to separate the ring and the net and then apply nCloth on them making one the passive collider and another one an active collider. Use little amount of gravity and I think you are good to go. You can also create a loose net like mesh but that will look bad.
why do u select the edges like it .....its very long proccss
nice video, can you do a bump map tutorial?
so what is this model be used for, is this for movies, is that game ready?, if you smooth that high poly mesh, the game engine will go nuts, plz make a video of this as low poly game ready model, with circular holes
Good job
+Nader Zaki thank you
why did you stop ? please upload more tutorials
when i smooth the edges on the holes (pressing 3) and press render, the render shows non-smoothen edges. Do you know how to fix this?
Pressing 3 only Proxy smooths your object. It's a preview of what the object will look like when you actually smooth it. You've got to go to Mesh, Smooth or click on the Smooth tool :)
@@westy5196 thank you!
Understand you took off for a better job on YT... but what a loss for us little "mayaers" ;o((
when I try to extrude, it comes out messed on every axis (XYZ).
Delete history or freeze transformations?
How to do this option In plan sheet please tel me
what is the model name:-?
plz stuff how vertex to face shortcut
nice tutorial modeling in maya 100%
+Amine Charhani ctrl + f11
база!
yo prabhu no offense but you might want to spellcheck your own logo. lol!!! thanks for tutorial
how to make a sofa
I can do these model In 3dsmax in 3 minutes
Good tutorial, bad English, but we'r getting stuff for free.
If you can understand him.. shut up
Logo kuch jyada hi tym le raha h