Multiple non-destructive bevels in Blender 4.1! Well... almost

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 23

  • @thorn-
    @thorn- Рік тому +4

    Great work on this, Michael.

  • @czajazz
    @czajazz 3 місяці тому

    Amazing stuff, thanks

  • @Toskyval
    @Toskyval Рік тому +1

    So it's like vertex groups but for edges instead of vertices?

  • @Lynchpin656
    @Lynchpin656 7 місяців тому

    i am looking for the plugin version of this function

    • @Lynchpin656
      @Lynchpin656 7 місяців тому

      can you add this function into your edge groups addon?

    • @michaeljburt
      @michaeljburt  7 місяців тому

      It's not possible within the architecture of Blender to add the function into a plugin. This is because this bevel feature requires changing the modifier code itself.

    • @Lynchpin656
      @Lynchpin656 7 місяців тому

      ok thanks

  • @arielmarshall5501
    @arielmarshall5501 Рік тому

    Do you have the skillset required to create an addon that enables users to quickly apply bevel modifiers to custom edge selections? I think that having an addon for creating a single bevel modifier, that could generate edge groups with customizable weighting and control the bevel attributes for multiple different edge groups, would be really useful for modeling objects that are likely to require revisions. But considering that I have only recently moved to using Blender from other 3d softwares, maybe there is already other more simple and practical ways to implement customizable non destructive bevels to multiple separate geometry locations. If you do not know how to make these modifiers, I wonder if there is anyone we could ask?

    • @arielmarshall5501
      @arielmarshall5501 Рік тому

      Something like zen bbq, but for geometry instead of rendered bevels. I thought that this feature already existed in an addon I purchased some time back, but I think I am wrong as I have not been able to find this feature in any of them.

    • @michaeljburt
      @michaeljburt  Рік тому +1

      I'm not sure if you saw the whole video, but I submitted a change to Blender that will (hopefully) be implemented in 4.2. It should allow for multiple, non-destructive bevels with "edge groups", which will be more formally called edge attributes in Blender. Right now there's no way to do this with an addon in a sane way.

    • @arielmarshall5501
      @arielmarshall5501 Рік тому

      @@michaeljburt That's great to hear. I really appreciate you sharing this knowledge with myself and with the rest of the community. Watched another video after this one that explained that using the rim bevel type (will have to watch it again to make sure my terminology is accurate, plus I have not tried it yet) with vertex groups can also achieve some form of isolated non destructive edge bevel. I know you can apply isolated bevels to edges by surface angle also. I think one of the main benefits of a multiple isolated bevel modifier addon would be to minimize and simplify the number of bevel modifiers you could end up having in your stack.

    • @arielmarshall5501
      @arielmarshall5501 Рік тому

      Don't suppose you have any idea if we will be able to add custom weights to the edges using the new method they will be implementing in 4.2? In order to apply a gradient to the bevel amount for example, to increase the bevel at stages along an edge loop.

  • @Filzor
    @Filzor 7 місяців тому

    Any updates on this?

    • @michaeljburt
      @michaeljburt  7 місяців тому

      Sadly, no. I've got all the code working in the PR, but has not gotten approval from Blender Devs :( I think it's considered lower priority now

    • @Filzor
      @Filzor 7 місяців тому

      @@michaeljburt do you have any addon or something we can use to try this out? It looks awesome!

    • @Filzor
      @Filzor 7 місяців тому

      @@michaeljburti wrote howard, he will put it up on the agenda for the next meeting they will have:)

    • @michaeljburt
      @michaeljburt  7 місяців тому

      @@Filzor nice! Thank you for pushing the issue!

    • @Filzor
      @Filzor 5 місяців тому +1

      very nice work Michael! I have followed the issue close and bugged Howard and I saw now that your code have been merged into the main brach! Congratz and thanks!